diff options
-rw-r--r-- | games/egl/Makefile | 13 | ||||
-rw-r--r-- | games/egl/pkg-descr | 11 |
2 files changed, 17 insertions, 7 deletions
diff --git a/games/egl/Makefile b/games/egl/Makefile index 42ff96498144..3af5d4eb9d09 100644 --- a/games/egl/Makefile +++ b/games/egl/Makefile @@ -20,7 +20,7 @@ MAKEFILE= makefile NO_WRKSUBDIR= yes MAKE_ENV= LIBDIR="${LIBDIR}" PTHREAD_LIBS="${PTHREAD_LIBS}" -PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" +PLIST_SUB= LIBDIR="${LIBDIR:S,${PREFIX}/,,}" LIBDIR= ${PREFIX}/lib/${PORTNAME} OPTIONS_DEFINE= CLIENT DEDICATED GAME OPTIMIZED_CFLAGS @@ -30,7 +30,6 @@ CLIENT_DESC= Build client DEDICATED_DESC= Build dedicated server GAME_DESC= Build main game (default mod) -NO_STAGE= yes .include <bsd.port.options.mk> .if ${PORT_OPTIONS:MCLIENT} @@ -71,10 +70,12 @@ post-patch: ${WRKSRC}/unix/unix_snd_main.c do-install: - ${INSTALL_PROGRAM} ${EGL_BIN:S,^,${WRKSRC}/release/,} ${PREFIX}/bin - @${MKDIR} ${LIBDIR}/baseq2 - ${INSTALL_PROGRAM} ${WRKSRC}/release/baseq2/*.so ${LIBDIR}/baseq2 - ${INSTALL_DATA} ${DISTDIR}/egl.pkz ${LIBDIR}/baseq2 + ${INSTALL_PROGRAM} ${EGL_BIN:S,^,${WRKSRC}/release/,} \ + ${STAGEDIR}${PREFIX}/bin + @${MKDIR} ${STAGEDIR}${LIBDIR}/baseq2 + ${INSTALL_PROGRAM} ${WRKSRC}/release/baseq2/*.so \ + ${STAGEDIR}${LIBDIR}/baseq2 + ${INSTALL_DATA} ${DISTDIR}/egl.pkz ${STAGEDIR}${LIBDIR}/baseq2 .include "${.CURDIR}/../quake2-data/Makefile.include" .include <bsd.port.mk> diff --git a/games/egl/pkg-descr b/games/egl/pkg-descr index c15a49f69b4e..01df0a9f9185 100644 --- a/games/egl/pkg-descr +++ b/games/egl/pkg-descr @@ -1,3 +1,12 @@ -Enhanced, OpenGL-only Quake II engine. +Enhanced, OpenGL-only Quake II engine. It brings plethora of improvements +over the original, including, but not limited to: + + - Optimized rendering backend, support for new textures and shaders + - Framerate decoupling: your video framerate can be infinite while your + network framerate is 30 + - R1Q2 protocol version 35 supported on the client-side + - Improved console (highly customizable, better tab autocompletion) + - Various improvements in crosshairs, HUD, particles and decals + - Optimized virtual file system, new supported file formats, etc. WWW: http://bfeared.com/library/quake/archive/quakedev/egl/ |