diff options
Diffstat (limited to 'games')
-rw-r--r-- | games/bs/Makefile | 4 | ||||
-rw-r--r-- | games/bs/distinfo | 2 | ||||
-rw-r--r-- | games/bs/pkg-descr | 42 |
3 files changed, 4 insertions, 44 deletions
diff --git a/games/bs/Makefile b/games/bs/Makefile index b997ea792b45..1f093cf5c085 100644 --- a/games/bs/Makefile +++ b/games/bs/Makefile @@ -1,12 +1,12 @@ # New ports collection makefile for: bs -# Version required: 2.1 +# Version required: 2.2 # Date created: 11 May 1997 # Whom: Andrey Zakhvatov # # $FreeBSD$ # -DISTNAME= bs-2.1 +DISTNAME= bs-2.2 CATEGORIES= games MASTER_SITES= ftp://locke.ccil.org/pub/esr/ diff --git a/games/bs/distinfo b/games/bs/distinfo index 45daadcdf253..789234e445d7 100644 --- a/games/bs/distinfo +++ b/games/bs/distinfo @@ -1 +1 @@ -MD5 (bs-2.1.tar.gz) = 6ec710ae68358894309a351a274a6eb6 +MD5 (bs-2.2.tar.gz) = 72b6af5bfac40ce2d4a99002b6714e51 diff --git a/games/bs/pkg-descr b/games/bs/pkg-descr index 7387f8c068c9..dd41afef3916 100644 --- a/games/bs/pkg-descr +++ b/games/bs/pkg-descr @@ -1,42 +1,2 @@ - Battleships solitaire game with a color point-and-shoot -interface in the style of blue and galaxis games. - - BS 2.0 - -Battleships is an intrinsically silly game, but I couldn't resist fixing this -sucker. It now has a purely visual interface (you place ships and call for -shots by moving the cursor around the board using the standard yuhjklbn keys). - -The default game now disallows placement of ships so that they touch. A new --c option is available to force the older behavior. - -I also removed the `seemiss' option (now always on) and `ask' (which is only -useful for cheating). And I ifdefed out the ditsy opening screen; if you want -it back, compile with -DPENGUIN. One strike against featureitis... - -The code now lints as clean as the broken SysV curses lint library will let it. - -Some #ifdefs in the code should result in the right things being done for -BSD or USG systems. They key off A_UNDERLINE. If you're using the Linux -ncurses library, tell the makefile. - -This was probably a waste of a day or so. But what the hack -- rewriting the -strategy robot as an FSM was fun, and maybe the interface will set a good -example for the next guy. - -<*** FLAME ON ***> - -People who write termcap games that require you to enter #@!!#$! coordinates -rather than doing the natural pick-and-place with cursor motions should be -stuffed in suits and condemned to write COBOL for the rest of their days... - -<*** FLAME OFF ***> - -O.K., I feel better now that I've got that off my chest... - -November 1993: I've added function key support, and ANSI/POSIXized the code. - - Eric S. Raymond - esr@snark.thyrsus.com - (WWW: http://www.ccil.org/~esr/home.html) +interface in the style of blue and galaxis games (for console). |