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-rw-r--r--games/bs/Makefile4
-rw-r--r--games/bs/distinfo2
-rw-r--r--games/bs/pkg-descr42
3 files changed, 4 insertions, 44 deletions
diff --git a/games/bs/Makefile b/games/bs/Makefile
index b997ea792b45..1f093cf5c085 100644
--- a/games/bs/Makefile
+++ b/games/bs/Makefile
@@ -1,12 +1,12 @@
# New ports collection makefile for: bs
-# Version required: 2.1
+# Version required: 2.2
# Date created: 11 May 1997
# Whom: Andrey Zakhvatov
#
# $FreeBSD$
#
-DISTNAME= bs-2.1
+DISTNAME= bs-2.2
CATEGORIES= games
MASTER_SITES= ftp://locke.ccil.org/pub/esr/
diff --git a/games/bs/distinfo b/games/bs/distinfo
index 45daadcdf253..789234e445d7 100644
--- a/games/bs/distinfo
+++ b/games/bs/distinfo
@@ -1 +1 @@
-MD5 (bs-2.1.tar.gz) = 6ec710ae68358894309a351a274a6eb6
+MD5 (bs-2.2.tar.gz) = 72b6af5bfac40ce2d4a99002b6714e51
diff --git a/games/bs/pkg-descr b/games/bs/pkg-descr
index 7387f8c068c9..dd41afef3916 100644
--- a/games/bs/pkg-descr
+++ b/games/bs/pkg-descr
@@ -1,42 +1,2 @@
-
Battleships solitaire game with a color point-and-shoot
-interface in the style of blue and galaxis games.
-
- BS 2.0
-
-Battleships is an intrinsically silly game, but I couldn't resist fixing this
-sucker. It now has a purely visual interface (you place ships and call for
-shots by moving the cursor around the board using the standard yuhjklbn keys).
-
-The default game now disallows placement of ships so that they touch. A new
--c option is available to force the older behavior.
-
-I also removed the `seemiss' option (now always on) and `ask' (which is only
-useful for cheating). And I ifdefed out the ditsy opening screen; if you want
-it back, compile with -DPENGUIN. One strike against featureitis...
-
-The code now lints as clean as the broken SysV curses lint library will let it.
-
-Some #ifdefs in the code should result in the right things being done for
-BSD or USG systems. They key off A_UNDERLINE. If you're using the Linux
-ncurses library, tell the makefile.
-
-This was probably a waste of a day or so. But what the hack -- rewriting the
-strategy robot as an FSM was fun, and maybe the interface will set a good
-example for the next guy.
-
-<*** FLAME ON ***>
-
-People who write termcap games that require you to enter #@!!#$! coordinates
-rather than doing the natural pick-and-place with cursor motions should be
-stuffed in suits and condemned to write COBOL for the rest of their days...
-
-<*** FLAME OFF ***>
-
-O.K., I feel better now that I've got that off my chest...
-
-November 1993: I've added function key support, and ANSI/POSIXized the code.
-
- Eric S. Raymond
- esr@snark.thyrsus.com
- (WWW: http://www.ccil.org/~esr/home.html)
+interface in the style of blue and galaxis games (for console).