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* - enable an "OPCODE" library that is required to support triangle mesh objects.pav2005-05-313-2/+44
| | | | | | | | | | | - changes the header include order so as not to pick up installed includes before local ones - suppresses the unneeded use of values.h - works around an inlining limitation in g++ PR: ports/81610 Submitted by: Jonathan Hanna <jhanna@shaw.ca> Approved by: David Yeske <dyeske@yahoo.com> (maintainer)
* Respect CXXarved2004-07-232-2/+2
| | | | | PR: 69461 Submitted by: David Yeske <dyeske@yahoo.com>
* - Raise PORTEPOCH, PORTVERSION went backwards in previous commitpav2004-06-271-0/+1
| | | | Reported by: eik's chkversion
* - Update to 0.5pav2004-06-275-21/+16
| | | | | | PR: ports/67741 Submitted by: Ying-Chieh Liao <ijliao@FreeBSD.csie.NCTU.edu.tw> Approved by: maintainer timeout (15 days)
* BROKEN on amd64: Does not buildkris2004-04-031-1/+7
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* Add ode 0.039,krion2004-03-155-0/+114
ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. PR: ports/64288 Submitted by: David Yeske <dyeske@yahoo.com>