Commit message (Collapse) | Author | Age | Files | Lines | |
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* | - enable an "OPCODE" library that is required to support triangle mesh objects. | pav | 2005-05-31 | 3 | -2/+44 |
| | | | | | | | | | | | - changes the header include order so as not to pick up installed includes before local ones - suppresses the unneeded use of values.h - works around an inlining limitation in g++ PR: ports/81610 Submitted by: Jonathan Hanna <jhanna@shaw.ca> Approved by: David Yeske <dyeske@yahoo.com> (maintainer) | ||||
* | Respect CXX | arved | 2004-07-23 | 2 | -2/+2 |
| | | | | | PR: 69461 Submitted by: David Yeske <dyeske@yahoo.com> | ||||
* | - Raise PORTEPOCH, PORTVERSION went backwards in previous commit | pav | 2004-06-27 | 1 | -0/+1 |
| | | | | Reported by: eik's chkversion | ||||
* | - Update to 0.5 | pav | 2004-06-27 | 5 | -21/+16 |
| | | | | | | PR: ports/67741 Submitted by: Ying-Chieh Liao <ijliao@FreeBSD.csie.NCTU.edu.tw> Approved by: maintainer timeout (15 days) | ||||
* | BROKEN on amd64: Does not build | kris | 2004-04-03 | 1 | -1/+7 |
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* | Add ode 0.039, | krion | 2004-03-15 | 5 | -0/+114 |
ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. PR: ports/64288 Submitted by: David Yeske <dyeske@yahoo.com> |