Commit message (Collapse) | Author | Age | Files | Lines | |
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* | - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory | stas | 2006-09-20 | 2 | -3/+3 |
| | | | | | | | | | | | | | | | | structure (i.e. include/SDL for includes and sdl-config for configuration binary) - Update graphics/sdl_ttf to version 2.0.8 - Update graphics/sdl_image to version 1.2.5 - Update audio/sdl_mixer to version 1.2.7 - Update net/sdl_net to version 1.2.6 - Update Mk/bsd.sdl.mk accordingly - Fix dependent ports to fit the new directory structure and avoid several API breakages - Bump up portrevisions for all dependent ports to allow them to be upgraded by portupgrade/portmaster etc tools Approved by: kris (portmgr), sem (mentor) | ||||
* | Remove USE_REINPLACE for categories starting with a G | edwin | 2006-05-08 | 1 | -1/+0 |
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* | SHA256ify | edwin | 2006-01-22 | 1 | -0/+1 |
| | | | | Approved by: krion@ | ||||
* | Use ${LOCALBASE} instead of hardcoded path. | krion | 2005-11-01 | 2 | -122/+122 |
| | | | | | | | Pet portlint(1). PR: ports/88202 Submitted by: maintainer | ||||
* | Rename ARCH to OPSYS to fix build on amd64 | arved | 2004-08-22 | 2 | -3/+7 |
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* | SIZEify (maintainer timeout) | trevor | 2004-03-31 | 1 | -0/+1 |
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* | Chase library bump of libSDL-1.1 for all ports which were depending | edwin | 2004-03-16 | 1 | -1/+1 |
| | | | | on sdl12-1.2.5 | ||||
* | Add patch to make port build with the new devel/sdl12 | edwin | 2004-03-16 | 1 | -0/+11 |
| | | | | Informed maintainer. | ||||
* | Bump PORTREVISION on all ports that depend on gettext to aid with upgrading. | marcus | 2004-02-04 | 1 | -0/+1 |
| | | | | (Part 2) | ||||
* | - Use new knobs from bsd.sdl.mk | krion | 2004-01-21 | 1 | -3/+2 |
| | | | | Approved by: portmgr | ||||
* | De-pkg-comment. | knu | 2003-02-21 | 2 | -1/+1 |
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* | Update version number of SDL shared library. | sobomax | 2003-01-02 | 1 | -1/+1 |
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* | Chase increase of libSDL version number. | sobomax | 2002-04-17 | 1 | -1/+1 |
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* | add 54321 | ijliao | 2001-11-23 | 7 | -0/+201 |
54321 is five games in four-, three-, or two-dimensions for one player PR: 32197 Submitted by: Leland Wang <llwang@infor.org> |