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* Chase library bump of libSDL-1.1 for all ports which were dependingedwin2004-03-161-1/+1
* Properly use SDL everywhere:edwin2004-03-081-1/+1
* - Fix build on non-i386 archkrion2004-03-082-10/+4
* BROKEN on !i386 and !alpha: Does not compilekris2004-03-061-1/+7
* - Fix build on non-i386 archkrion2004-03-022-17/+15
* BROKEN on !i386: Does not compilekris2004-02-261-1/+7
* Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.marcus2004-02-041-1/+1
* SIZEify.trevor2004-01-291-0/+2
* Use the CPIO macro defined in bsd.port.mk.trevor2004-01-221-1/+1
* - Update MASTER_SITES and WWW: linekrion2003-08-133-18/+18
* Let be hohest: I really don't have a time now to properly maintain allsobomax2003-07-291-1/+1
* Clear moonlight beckons.ade2003-03-072-1/+1
* Update version number of SDL shared library.sobomax2003-01-021-1/+1
* Update to 0.8.10.sobomax2002-07-023-17/+14
* Chase increase of libSDL version number.sobomax2002-04-171-1/+1
* Update to 0.8.9.sobomax2001-10-063-32/+28
* Don't hard-code -O9 and various other funky -f optimizationskris2001-04-301-9/+9
* Move:sobomax2001-04-091-1/+1
* Honour SDL_CONFIG make var to be in line with another SDL ports.sobomax2001-01-244-4/+48
* Whitespace-only:sobomax2000-11-011-2/+2
* Correct CATEGORIES - this port belongs to the games, not graphics!sobomax2000-08-151-1/+1
* Make these COMMENT files conform to Handbook standard.will2000-08-111-1/+1
* (1) Add new variable, XFREE86_VERSION, to specify which version ofasami2000-08-031-2/+2
* Initial import of Amphetamine - nice SDL-based run'n'shoot game.sobomax2000-06-057-0/+222