| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
I was working and fixing some of the bug some people reported to me. This
includes some problem which made it almost impossible to run the game in
Local Networks.. a incident in the code made it that direct connections
wasn't working and people behind a firewall could play without any
problems..
Changes:
- Fixed: Multiplayer more as three players could not play.
There was a bug in the automatic firewall detection.
- Added: Show a simple information of what keys are used in
the multiplayer screen.
- Chagned: In Singleplayer you can select now 0 AI Players.
- Fixed: Teamdata (as Names and Colors) will be send over the network.
- Fixed: udp_send: bad file error fixed, in single mode we was
still sending the quit information to all clients.
- Fixed: Alot other strange network bugs. I.e. the rejoin part
and that the server can leave part was not right.
|
|
|
|
| |
Bump portrevision
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Major Changes visible for the user/player:
- second local player:
You can now play with a two players on one computer. This works in
networks games (host and client side) as well as in single games.
- in game menu:
If you press during a game ESC you'll get a menu with some buttons,
pressing ESC again takes you back into the game.
- passwort protection for games:
I think that says everything, you can protect your games with a
passwort.
- Kicking Players from the game:
You can kick players from the game. (only the host can)
- Own Keymap:
The player can redefine the keyboard settings, for both local players.
Major Changed inside the game:
- menu handling:
it is possible to create one menu out of another one. I don't need
anymore to delete and create every menu again. It alowes me to greate
the "In-Game Menu".
|
|
|
|
| |
Approved by: maintainers
|
|
|
|
| |
on sdl12-1.2.5
|
| |
|
|
|
|
| |
(Part 2)
|
| |
|
|
|
|
| |
Submitted by: edwin@mavetju.org
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Version 0.11.0
==============
2004-01-06
- Added Programm options to the game. For more information
run BomberClone with -help.
- Compiler Flag added for disabling debuging. Compiler
Flags -ggdb and -O0 won'T be set no more.
./configure --disable-debug
- Added smal help screen in the multiplayer selection
screen.
- Fixed: If the player is move on a field where is
currently an explosion then will the player die.
- wrote new OpenGameCache Server for this game and
other games. This server is working almost the same
way as BCMServ did. Except that there is no
Broadcasted chat for now (but i will enable this
soon again).
OGC Link:
http://bomberclone.sourceforge.net/OpenGameCache/
- Menuhandling complete rewritten and changed.
GUI created for menus: lists, buttons, check boxes
labels and other things created.
-new menugraphics made by DJ Mirage.
-mapmenu written by Patty
-the bad response form the game to users action
should be fixed.
- FullScreen switching from within the game
by pressing (F8 Works for some Reason only
in Linux)
- Changed part of the Networkhandling to detect who
is the Game Server.
- AI Players can join network games.
- Changed all positions and framenumbers to float.
Together with this i can drop the hard 20ms
gameloop limitation. So the game will be able to
run on slower systems and compare the loss of
frames.
- some more music tracks added to the game.
DJ Mirage made a page where people could
upload some songs.
- BomberClone music file "cinderella_clown.mod"
thanks to Psycho (http://www.moods.2xs.de/)
Submitted by: edwin@mavetju.org
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
I just released the new version of BomberClone. Some of the
changes are:
- sound support
- dead scene if someone died
- new type of powerup to collect called specials
- AI players for the single mode
- firewall option
- alot fixes
|
|
|
|
| |
Noticed by: Bill "distfiles" Fenner
|
| |
|
| |
|
|
This game is a clone of the game Atomic Bomber Man.
Supports single user and network multiplayer mode.
|