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* Remove USE_REINPLACE for categories starting with a Gedwin2006-05-081-1/+0
* [PATCH] games/criticalmass: update to 1.0.0, take maintainershipedwin2006-01-044-6/+7
* - Add SHA256pav2005-11-251-0/+1
* - Update to 0.9.12pav2005-09-182-6/+8
* - Update to 0.9.11sem2005-06-053-3/+13
* At Kris's request, back out the MACHINE_ARCH spelling correction untilobrien2005-04-121-1/+1
* Assist getting more ports working on AMD64 by obeying theobrien2005-04-111-1/+1
* BROKEN on sparc64: Does not compilekris2005-03-271-1/+7
* - Update to 0.9.10pav2005-03-076-41/+20
* Fix build with gcc 3.4arved2004-08-162-0/+31
* - Update to version 0.99krion2004-05-182-16/+17
* SIZEify (maintainer timeout)trevor2004-03-311-0/+1
* Drop maintainershipnbm2004-03-261-1/+1
* Chase library bump of libSDL-1.1 for all ports which were dependingedwin2004-03-161-1/+1
* Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.marcus2004-02-041-1/+1
* - Use new knobs from bsd.sdl.mkkrion2004-01-211-4/+1
* Upgrade criticalmass to 0.98, also fixing gcc 3 build problems.nbm2003-08-233-11/+6
* Add missing manpage and bump PORTREVISIONkris2003-06-091-0/+3
* Move inclusion of bsd.port.pre.mk later in the file for conditional BROKENkris2003-06-051-6/+6
* BROKEN on 5.1: does not compilekris2003-05-181-1/+7
* Clear moonlight beckons.ade2003-03-072-1/+1
* Update version number of SDL shared library.sobomax2003-01-021-1/+1
* Actually depend on SDL libraries as necessary.nbm2002-09-101-0/+4
* Add criticalmass 0.97, an SDL/OpenGL space shoot'em up game.nbm2002-08-315-0/+41