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Most contributors copy an existing port when writing their own so reduce the number of bad examples in the tree.
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- Name
em@i.l
or variations thereof. While I'm here also fix some whitespace and other
formatting errors, including moving WWW: to the last line in the file.
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Submitted by: alepulver
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Reported by: QA Tindy
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- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav)
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- Take maintainership.
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back soon.
Hat: portmgr
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Approved by: krion@
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PR: ports/86382
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
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PR: ports/75203
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
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(Part 2)
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glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.
PR: ports/61764
Submitted by: Igor Pokrovsky <tiamat@comset.net>
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