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* Remove always-false/true conditions based on OSVERSION 500000Edwin Groothuis2007-10-041-8/+1
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* - Fix building with GCC 4.x.Alejandro Pulver2007-07-231-0/+11
| | | | Reported by: pav
* - Welcome X.org 7.2 \o/.Florent Thoumie2007-05-201-1/+1
| | | | | - Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}. - Bump PORTREVISION for ports intalling files in ${X11BASE}.
* - Fix building with GCC 4.x.Alejandro Pulver2006-12-181-0/+11
| | | | Reported by: pointyhat
* - Integrate with bsd.scons.mk.Alejandro Pulver2006-07-151-7/+5
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* - Fix wrapper script (wrong file name).Alejandro Pulver2006-07-122-2/+2
| | | | - Increment PORTREVISION.
* - Change library version of x11-toolkits/gtkglext in LIB_DEPENDS.Alejandro Pulver2006-07-081-1/+2
| | | | - Bump PORTREVISION.
* - Fix building on non-i386 architectures.Alejandro Pulver2006-05-313-37/+55
| | | | - Avoid hacking the SConstruct file, pass information through the environment.
* GtkRadiant is a level design program developed by id Software and LokiAlejandro Pulver2006-05-1121-0/+580
Software. It is used to create maps for a number of computer games. GtkRadiant originated as Q3Radiant, the Quake III Arena level design tool, which was a Windows-only application. Two major things are different in GtkRadiant: it is based on the GTK+ toolkit, so it also works in Linux and Mac OS X, and it's also game engine-independent, with functionality for new games added as game packs. GtkRadiant is an Open Source application. Source code is publicly available from id Software's Subversion repository and new additions to the code are covered under open source licenses. The core Q3Radiant code, however, was originally under id Software's proprietary license. The license for both the editor and toolset (notably Q3Map2, the BSP compiler) was changed in February 2006, and publicly released under the GPL on February 17. WWW: http://www.qeradiant.com/ PR: ports/93668 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: garga (mentor)