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* -remove MD5ohauer2011-07-031-1/+0
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* - Chase allegro-devel shlib changepav2011-01-201-1/+2
| | | | | Pointed out by: Stas Timokhin <devel@stasyan.com> Feature safe: yes
* Update to 5.6.4edwin2007-12-122-6/+5
| | | | | PR: ports/117859 Submitted by: Edwin Groothuis <edwin@mavetju.org>
* Add option to disable Assembly for the algorythm.edwin2007-09-132-3/+16
| | | | Submitted by: James Cook <james.cook@utoronto.ca>
* - Welcome X.org 7.2 \o/.flz2007-05-202-2/+1
| | | | | - Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}. - Bump PORTREVISION for ports intalling files in ${X11BASE}.
* A class between bsd.python.mk and this ports Makefile occured:edwin2007-03-112-0/+25
| | | | | | | | | | bsd.python.mk sets PYTHON=/somepath/someprogram, while this ports MaKefile expects yes or no there. This patch changes the ports configure to not test for an "user"-set PYTHON variable. Submitted by: YAPHR
* Implement @dirrmtry for my ports.edwin2006-01-221-3/+3
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* Upgrade to 5.6.3edwin2005-12-123-5/+8
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* - Chase allegro updatepav2005-11-131-2/+2
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* Add SHA256 checksums to the distinfo files.edwin2005-11-091-0/+1
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* share/pixmap -> share/pixmaps in pkg-plistedwin2005-10-142-2/+2
| | | | Noticed by: YAPHR!
* Fix final left over directories.edwin2005-10-122-3/+5
| | | | Thanks to olli@#bsdports for his help.
* disable generation of Postscript and PDF documentsedwin2005-10-122-3/+3
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* fix compile on amd64oliver2005-10-121-0/+1
| | | | Approved by: maintainer
* Add least lets add allegro as a dependency...edwin2005-10-091-0/+2
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* New port: games/liquidwaredwin2005-10-095-0/+133
Liquid War is a unique multiplayer wargame. Its rules are truely original and have been invented by Thomas Colcombet. You control an army of liquid and have to try and eat your opponents. A single player mode is available, but the game is definitely designed to be multiplayer, and has network support. When playing Liquid War, one has to eat one's opponent. There can be from 2 to 6 players. There are no weapons, the only thing you have to do is to move a cursor in a 2-D battlefield. This cursor is followed by your army, which is composed by a great many little fighters. Fighters are represented by small colored squares. All the fighters who have the same color belong to the same team. One very often controls several thousands fighters at the same time. And when fighters from different teams meet, they eat each other, it is as simple as that. WWW: http://www.ufoot.org/liquidwar/ ^^^ specially for adamw@ :-)