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* - Remove manual creation and removal of share/applications, as it's now in ↵Dmitry Marakasov2013-10-221-1/+0
| | | | | | the mtree (games category) Approved by: portmgr (bdrewery)
* Add NO_STAGE all over the place in preparation for the staging support (cat: ↵Baptiste Daroussin2013-09-211-0/+1
| | | | games)
* Chase allegro-4.4 moveChris Rees2013-07-271-1/+1
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* In categories starting with [efg], remove empty lines from pkg-plist (exceptAlexey Dokuchaev2013-03-171-4/+0
| | | | for `graphics/kipi-plugins').
* - Convert to OptionsngMartin Wilke2013-03-141-9/+5
| | | | - While here trim header
* - update to 4.4.2Ruslan Makhmatkhanov2012-09-171-1/+1
| | | | | | | | | | | | | | - fix COMMENT - pass maintainership to submitter - chase update in games/liquidwar while here: - trim Makefile header - remove unneeded inclusion of bsd.port.pre|post.mk - whitespace fix in pkg-descr PR: 171366 Submitted by: nemysis <nemysis at gmx dot ch>
* - update png to 1.5.10Dirk Meyer2012-06-011-1/+1
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* -remove MD5Olli Hauer2011-07-031-1/+0
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* - Chase allegro-devel shlib changePav Lucistnik2011-01-201-1/+2
| | | | | Pointed out by: Stas Timokhin <devel@stasyan.com> Feature safe: yes
* Update to 5.6.4Edwin Groothuis2007-12-122-6/+5
| | | | | PR: ports/117859 Submitted by: Edwin Groothuis <edwin@mavetju.org>
* Add option to disable Assembly for the algorythm.Edwin Groothuis2007-09-132-3/+16
| | | | Submitted by: James Cook <james.cook@utoronto.ca>
* - Welcome X.org 7.2 \o/.Florent Thoumie2007-05-202-2/+1
| | | | | - Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}. - Bump PORTREVISION for ports intalling files in ${X11BASE}.
* A class between bsd.python.mk and this ports Makefile occured:Edwin Groothuis2007-03-112-0/+25
| | | | | | | | | | bsd.python.mk sets PYTHON=/somepath/someprogram, while this ports MaKefile expects yes or no there. This patch changes the ports configure to not test for an "user"-set PYTHON variable. Submitted by: YAPHR
* Implement @dirrmtry for my ports.Edwin Groothuis2006-01-221-3/+3
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* Upgrade to 5.6.3Edwin Groothuis2005-12-123-5/+8
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* - Chase allegro updatePav Lucistnik2005-11-131-2/+2
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* Add SHA256 checksums to the distinfo files.Edwin Groothuis2005-11-091-0/+1
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* share/pixmap -> share/pixmaps in pkg-plistEdwin Groothuis2005-10-142-2/+2
| | | | Noticed by: YAPHR!
* Fix final left over directories.Edwin Groothuis2005-10-122-3/+5
| | | | Thanks to olli@#bsdports for his help.
* disable generation of Postscript and PDF documentsEdwin Groothuis2005-10-122-3/+3
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* fix compile on amd64Oliver Lehmann2005-10-121-0/+1
| | | | Approved by: maintainer
* Add least lets add allegro as a dependency...Edwin Groothuis2005-10-091-0/+2
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* New port: games/liquidwarEdwin Groothuis2005-10-095-0/+133
Liquid War is a unique multiplayer wargame. Its rules are truely original and have been invented by Thomas Colcombet. You control an army of liquid and have to try and eat your opponents. A single player mode is available, but the game is definitely designed to be multiplayer, and has network support. When playing Liquid War, one has to eat one's opponent. There can be from 2 to 6 players. There are no weapons, the only thing you have to do is to move a cursor in a 2-D battlefield. This cursor is followed by your army, which is composed by a great many little fighters. Fighters are represented by small colored squares. All the fighters who have the same color belong to the same team. One very often controls several thousands fighters at the same time. And when fighters from different teams meet, they eat each other, it is as simple as that. WWW: http://www.ufoot.org/liquidwar/ ^^^ specially for adamw@ :-)