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* . SIZEify.glewis2004-03-191-0/+1
| | | | Submitted by: trevor (except diablo-jre13)
* . Update Moria web page location.glewis2003-09-271-1/+1
| | | | Submitted by: "David J. Grabiner" <grabiner@alumni.princeton.edu>
* . Include <time.h> instead of doing a bogus declaration of time(3). Thisglewis2003-08-151-6/+17
| | | | | | should get the alpha closer to compiling. Submitted by: bento
* . Use our own fixed width types (from <sys/types.h>) instead of assumingglewis2003-08-151-0/+23
| | | | | | | the width of standard types (e.g. "long" is 32 bits). Should help things work on 64-bit platforms and fix problems with prices in shops. Obtained from: NetBSD
* . Use %%PORTDOCS%% and %%DOCSDIR%% in the packing list now that we areglewis2003-08-141-12/+12
| | | | installing all the documentation.
* . Don't declare getlogin(), pull in the prototype from unistd.h.glewis2003-08-141-0/+25
| | | | Obtained from: NetBSD
* . Don't override the CFLAGS and CC settings.glewis2003-08-132-13/+47
| | | | | | | . Install with the ports infrastructure defined versions of tools, don't hardcode them. Obtained from: NetBSD (mostly)
* . Install extra docs.glewis2003-08-123-0/+36
| | | | . Don't install man pages if NO_INSTALL_MANPAGES is set.
* . Fix alignment of the experience display when you have > 1,000,000glewis2003-08-081-0/+40
| | | | | | experience. Obtained from: NetBSD
* . Some missed instances where we should be using time_t rather than longglewis2003-08-081-0/+40
| | | | for times.
* . Make this compile cleanly on current. Mainly we want to use time_tglewis2003-08-083-0/+103
| | | | | | for time(), not long. Pointed out by: Pav Lucistnik <pav@oook.cz>
* . Add a port of moria. For those too young to have played moria:glewis2003-08-078-0/+196
The game of moria is a single player dungeon simulation. A player may choose from a number of races and classes when creating a character, and then `run' that character over a period of days, weeks, even months, attempting to win the game by defeating the Balrog which lurks in the deeper levels. The player will begin his adventure on the town level where he may acquire supplies, weapons, armor, and magical devices by bartering with various shop owners. After preparing for his adventure, the player can descend into the dungeons of moria where fantastic adventures await his coming! WWW: http://www-math.bgsu.edu/~grabine/moria.html