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* -remove MD5ohauer2011-07-031-1/+0
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* - Reassign ports to heaptabthorpe2011-02-271-1/+1
| | | | Submitted by: alepulver
* - Remove USE_GCC where it can be satisfied with base compiler on followingpav2008-07-251-1/+0
| | | | FreeBSD versions: 5.3 and up, 6.x, 7.x, 8-CURRENT
* - Remove unneeded dependency from gtk12/gtk20 [1]miwi2008-04-201-2/+2
| | | | | | | | | | | | | | | - Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG - Remove X11BASE support in favor of LOCALBASE or PREFIX - Use USE_LDCONFIG instead of INSTALLS_SHLIB - Remove unneeded USE_GCC 3.4+ Thanks to all Helpers: Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr, ehaupt, nox, itetcu, flz, pav PR: 116263 Tested on: pointyhat Approved by: portmgr (pav)
* - USE_XLIB -> USE_XORG clean up.alepulver2008-03-301-1/+1
| | | | Reported by: miwi
* - Add ONLY_FOR_ARCHS=i386 since it's just a patch (for graphics) over thealepulver2008-01-121-0/+2
| | | | original code, which also builds but doesn't run on other archs.
* - Add USE_XLIB when needed since USE_GL does not imply it anymore.alepulver2007-10-191-0/+1
| | | | Reported by: pointyhat (via erwin)
* - Welcome X.org 7.2 \o/.flz2007-05-201-0/+1
| | | | | - Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}. - Bump PORTREVISION for ports intalling files in ${X11BASE}.
* - Fix building with GCC 4.x.alepulver2006-12-181-0/+36
| | | | Reported by: pointyhat
* The goal of this project is to add Cell Shading capabilities to the Quake IIIalepulver2006-08-145-40/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | engine with Real-time performance. In order to provide such feature we have decided to use Kuwahara filter. Kuwahara filter is a noise-reduction filter that preserves edges. It uses four subquadrants to calculate the mean and variance and chooses the mean value for the region with the smallest variance. To increase the hand-painted effect we have decided to apply a simple blur filter to reduce hard-edges on textures and increase the flatness effect. To produce the cell shading effect we use no graphics card shaders, so our implementation could run with almost any gfx card. The edge effect is produced by painting backface polygons with a thick wireframe without textures and repaint all the scene, but this time, with textures. We have also implemented a different algorithm (we call it White Texture), which uses white textures. It looks like this and this, you can set the console variable r_celshadalgo to 2, and load another map, or run using the appropiate link that came with the release. WWW: http://q3cellshading.sourceforge.net/ PR: ports/101677
* - Change ppc to powerpc in the Makefile because that is the value of ARCH inalepulver2006-06-052-58/+75
| | | | | | FreeBSD (I didn't know ARCH can't be overriden from the original program's Makefile). - Use a list of supported architectures for VM instead of hardcoding them.
* - Update to version 1.32c (security patch, see below).alepulver2006-06-0321-95/+340
| | | | | | | | | | | | | - Make portlint happy. - Allow building the VM on PowerPC. - Fix a typo in option detection code (&& -> ||). - Fix 2 security vulnerabilities [1]. PR: ports/98296 Submitted by: alepulver (myself) Approved by: Linas Valiukas <shirshegsm@gmail.com> (maintainer) Obtained from: q3icculus (http://icculus.org/quake3/) [1] Security: CVE-2006-2082
* - Remove unnecessary change from my last patch. The selection of .qvm / .so isalepulver2006-05-281-11/+2
| | | | | | based on the sv_pure variable. Approved by: garga (mentor)
* - Remove DLL_ONLY=true from MAKE_ENV, it was used for testing the gamealepulver2006-05-261-1/+1
| | | | | | libraries on i386. Approved by: garga (mentor, implicitly)
* - Bump PORTREVISION (package contents change - files added).alepulver2006-05-2624-296/+807
| | | | | | | | | | | | | - Put port mirrors before IDSOFTWARE ones. - Use USE_DOS2UNIX instead of USE_CRLF provided by games/quake3. - Use Makefile instead of cons, remove Perl dependencies. Avoid building unncessary components. - Add OPTIONS. Allow building without X11 and optimizations. - Add pkg-plist. - Fix on non-i386. PR: ports/97930 Submitted by: alepulver (myself) Approved by: garga (mentor, implicitly), maintainer
* Remove USE_REINPLACE for categories starting with a Gedwin2006-05-081-1/+0
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* [PATCH] bsd.sites.mk and relevant ports: add MASTER_SITE_IDSOFTWAREedwin2006-04-061-1/+1
| | | | | | | | | | | | | | | | | | | | | This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to bsd.sites.mk and adds it to the following ports: games/doom games/linux-quake3 games/linux-quake4 games/qcc games/quake-data games/quake-source games/quake2-data games/quake2-source games/quake2forge games/quake2lnx games/quake3 games/quake3-data games/rtcw PR: ports/93546 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* BROKEN on !i386: Does not compilekris2006-01-201-3/+3
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* [MAINTAINER UPDATE] games/quake3-data: redesign, change dependant portsedwin2005-12-201-0/+1
| | | | | | | | | - Changed quake3-data/Makefile.include to be more similar to bsd.*.mk files, also it doesn't override port's variables. - Change dependant ports. PR: ports/90149 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* [PATCH] games/quake3: prevent quake from creating botlib.log in the current diredwin2005-12-131-0/+1
| | | | | | | | quake3 creates botlib.log in the current directory. Such action is annoying and should be prevented. PR: ports/90263 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* Added BROKEN on IA64.edwin2005-12-041-1/+6
| | | | | PR: ports/89901 Submitted by: Linas Valiukas <prekybosv@shirshegsm.lt.eu.org>
* Remove i386 specific parts from the Makefiles.edwin2005-11-283-5/+5
| | | | | PR: ports/89603 Submitted by: Linas Valiukas <shirshegsm@gmail.com>
* Fix path names in patchesedwin2005-11-272-4/+4
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* - Force use of a higher GCC versionedwin2005-11-234-16/+40
| | | | | | | | | - Include digest::md5 for perl on 4.x - Add BUILD_ENV to make sure that do-build works fine - Fix files/patch-code-unix-cons to understand $ENV{CC} and friends - Fix files/patch-code-qcommon-common.c to include sys/types.h Noticed by: YAPHR
* [UPDATE] games/quake3: integrate with quake3-dataedwin2005-11-225-70/+22
| | | | | | | | | | | | Changes: * Don't build install QVM's and shared libraries (QVM's are provided in the PAK files). * Look for data in the same directory as linux-quake3. * Add mirror. * Remove pkg-message and pkg-plist (not needed anymore) PR: ports/89330 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: Linas Valiukas <shirshegsm@gmail.com>
* - Add more MASTER_SITESpav2005-11-221-3/+9
| | | | | PR: ports/89321 Submitted by: Linas Valiukas <shirshegsm@gmail.com> (maintainer)
* New port: games/quake3 Quake III Arena -- first person shooter (nativeedwin2005-11-1725-0/+547
Quake III Arena, developed by the gaming wizards at id Software, is the third installment of one of the most popular computer game franchises of all time. Organic caverns, gothic cathedrals and futuristic spacescapes play host to Quake III Arena's unrivaled blend of action, strategy and jaw-dropping technology as Linux gamers are invited to square off against 32 of history's greatest warriors. Built around a revolutionary new graphics engine capable of delivering mind blowing 3D special effects including curved surfaces and volumetric fog, Quake III Arena is the final word in deathmatching mayhem. This is a native build for FreeBSD. Sorry, no joystick support is available at this time. PR: ports/85429 Submitted by: Linas Valiukas <shirshegsm@gmail.com>