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* Remove UNIQUENAME and LATEST_LINK.mat2015-08-171-2/+1
| | | | | | | | | | | | | | | | | UNIQUENAME was never unique, it was only used by USE_LDCONFIG and now, we won't have conflicts there. Use PKGBASE instead of LATEST_LINK in PKGLATESTFILE, the *only* consumer is pkg-devel, and it works just fine without LATEST_LINK as pkg-devel has the correct PKGNAME anyway. Now that UNIQUENAME is gone, OPTIONSFILE is too. (it's been called OPTIONS_FILE now.) Reviewed by: antoine, bapt Exp-run by: antoine Sponsored by: Absolight Differential Revision: https://reviews.freebsd.org/D3336
* - Drop @dirrm* from and add empty directories to plistsamdmi32015-01-171-2/+0
| | | | Approved by: portmgr blanket
* Mostly cosmetic fixes over various Quake2 ports:danfe2014-07-091-7/+3
| | | | | | | | | - Wrap overly long lines to fit standard terminal width - When installing pre-generated docs, do not check PORT_OPTIONS:MDOCS which is useless in post-stage era - Simplify MASTER_SITES, optimize away MASTER_SITE_SUBDIR if possible - Amend COMMENT text and pkg-descr in `quake2-lights' port - Unbreak installation of Quake2-LNX (icculus.org port)
* games/quake2-ctf: support stagewg2014-07-041-7/+6
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* Resetting maintainership on ports that have not been staged and without anyantoine2014-07-031-1/+1
| | | | | | pending PR With hat: portmgr
* Unbreakantoine2014-03-111-1/+1
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* Convert g* to USES=zipbapt2014-03-101-2/+2
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* Add NO_STAGE all over the place in preparation for the staging support (cat: ↵bapt2013-09-211-0/+1
| | | | games)
* - Tighten Makefile header and COMMENT linedanfe2013-05-122-17/+14
| | | | | - Sort the knobs, NOPORTDOCS -> PORT_OPTIONS:MDOCS - Mute MKDIR's and adjust port description text
* -remove MD5ohauer2011-07-031-2/+0
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* Bring unmaintained Quake ports under my wing.danfe2011-03-151-1/+1
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* - Reassign ports to heaptabthorpe2011-02-271-1/+1
| | | | Submitted by: alepulver
* - Convert unzip -a to USE_DOS2UNIXpav2010-06-031-1/+2
| | | | | PR: ports/146533 Submitted by: Alex Kozlov <spam@rm-rf.kiev.ua>
* - Use newer version of the source code (1.52), taken from games/quake2lnx.alepulver2007-03-233-19/+36
| | | | Reported by: Steve Crowder <steve@crowders.org>
* - Fix building with GCC 4.x.alepulver2007-01-112-0/+26
| | | | Reported by: pointyhat
* - Fix building on FreeBSD 4.x.alepulver2006-07-291-1/+1
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* Capture the Flag offers an exciting variation on team play. It gives morealepulver2006-07-295-0/+90
meaning to base defense along with offensive positioning and organized strikes. The basic premise is this: Attack the enemy base, grab their flag, then take it back to your base. In this variation you must touch your base flag when carrying the enemy flag in order to score - if your flag isn't at your base when you return, you or your team must get it back to gain points and captures.