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* [UPDATE] games/quake2forge: integrate with "quake2-data"edwin2005-11-2211-137/+329
* Mass-conversion to the USE_AUTOTOOLS New World Order. The code presentade2005-11-151-2/+1
* - Make USE_XLIB optionalvs2005-10-282-21/+33
* Change maintainer address.thierry2005-05-141-1/+1
* At Kris's request, back out the MACHINE_ARCH spelling correction untilobrien2005-04-121-1/+1
* Assist getting more ports working on AMD64 by obeying theobrien2005-04-111-1/+1
* - Add another MASTER_SITEarved2005-03-072-2/+20
* Update to 0.3vs2004-08-126-67/+54
* Add size data, approved by maintainers.trevor2004-03-191-0/+1
* Whoa there, boy, that's a mighty big commit y'all have there...ade2004-03-141-1/+1
* Properly use SDL everywhere:edwin2004-03-081-1/+2
* Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.marcus2004-02-041-1/+1
* - Use new knobs from bsd.sdl.mkkrion2004-01-211-2/+1
* - Rename bin/quake2 to bin/q2f because it conflicts withkrion2003-10-313-2/+7
* fix: about building on -stabledaichi2003-06-301-2/+2
* Unbreak games/quake2forge on 5.1/alphadaichi2003-06-272-1/+19
* Update to 0.2.1.netchild2003-03-289-164/+41
* Fix packaging (ref_tdfx.so is only built when svgalib is available).anholt2003-03-111-2/+2
* Use pre-everything:: instead of pre-everything: to avoid conflict withkris2003-03-011-1/+1
* De-pkg-comment.knu2003-02-212-1/+1
* This is the quakeforge version of quake2. To play it you need the officialnetchild2003-01-3110-0/+327