| Commit message (Collapse) | Author | Age | Files | Lines |
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- Bump PORTREVISION
Submitted by: pointyhat via pav
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
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Reported by: pointyhat
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- Remove PORTSCOUT for avoiding version 0.45.
- Reduce too high default mouse sensivity in game.
- Change USE_GCC from 3.2+ to 3.4+ because it is supported in more archs.
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structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
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- Requires id Software's Quake II: Patched to v3.20.
- OpenGL Only: No software mode; No 3dfx.
- 32-bit color skin/texture support: .jpg; .tga; .png.
- Texture Compression: For large textures/skins.
- Particle Engine: Fast intuitive system; dynamically lit; custom special
effects.
- RScript Shaders: Spheremapping; detail textures; animated skins; vertex
deformation, other custom functions.
- Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution;
reorganized menus.
- Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing
distance; adjustable viewing angle.
- Miscellaneous Special Effects: Improved model lighting system; improved
dynamic shadows system; overbright maps, entities and particles; transparent
surface vertex lighting.
- Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and
impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist
filter parameter.
- Backwards Compatible: With old mods.
WWW: http://www.quake2max.net/
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