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* - Mark as ONLY_FOR_ARCHS=i386, the reason is that it doesn't run properlyalepulver2007-03-231-0/+2
* - Use "sizeof()" to determine pointer size, instead of using "4" (fixes aalepulver2007-03-051-2/+11
* - Change ppc to powerpc in the Makefile because that is the value of ARCH inalepulver2006-06-052-58/+75
* - Update to version 1.32c (security patch, see below).alepulver2006-06-0321-95/+340
* - Remove unnecessary change from my last patch. The selection of .qvm / .so isalepulver2006-05-281-11/+2
* - Remove DLL_ONLY=true from MAKE_ENV, it was used for testing the gamealepulver2006-05-261-1/+1
* - Bump PORTREVISION (package contents change - files added).alepulver2006-05-2624-296/+807
* Remove USE_REINPLACE for categories starting with a Gedwin2006-05-081-1/+0
* [PATCH] bsd.sites.mk and relevant ports: add MASTER_SITE_IDSOFTWAREedwin2006-04-061-1/+1
* BROKEN on !i386: Does not compilekris2006-01-201-3/+3
* [MAINTAINER UPDATE] games/quake3-data: redesign, change dependant portsedwin2005-12-201-0/+1
* [PATCH] games/quake3: prevent quake from creating botlib.log in the current diredwin2005-12-131-0/+1
* Added BROKEN on IA64.edwin2005-12-041-1/+6
* Remove i386 specific parts from the Makefiles.edwin2005-11-283-5/+5
* Fix path names in patchesedwin2005-11-272-4/+4
* - Force use of a higher GCC versionedwin2005-11-234-16/+40
* [UPDATE] games/quake3: integrate with quake3-dataedwin2005-11-225-70/+22
* - Add more MASTER_SITESpav2005-11-221-3/+9
* New port: games/quake3 Quake III Arena -- first person shooter (nativeedwin2005-11-1725-0/+547