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* Grab two more Quake2 ports; canonicalize Makefile header.danfe2011-09-011-3/+3
* Fix some noticed misspellings of the word `enhanced' in ports under `games'danfe2011-09-011-1/+1
* Correct typo in COMMENT fieldskreuzer2011-08-301-1/+1
* -remove MD5ohauer2011-07-031-2/+0
* - Reassign ports to heaptabthorpe2011-02-271-1/+1
* Bump PORTREVISION for ports that depend on libogg, directly or indirectlynaddy2010-06-071-1/+1
* - update to 1.4.1dinoex2010-03-281-2/+2
* - update to jpeg-8dinoex2010-02-051-2/+7
* - update to jpeg7dinoex2009-07-181-2/+2
* Bump PORTREVISION after libogg and libvorbisfile major version increment.naddy2009-07-071-1/+1
* - Chase devel/sdl12 shlib version bumpmiwi2008-03-131-1/+1
* - Bump PORTREVISION.alepulver2007-09-144-8/+2166
* - Chase increase of audio/libvorbis shlib version.miwi2007-07-281-2/+2
* - Welcome X.org 7.2 \o/.flz2007-05-201-1/+1
* - Forgot a !WITHOUT_GAME -> WITH_GAME.alepulver2007-01-061-1/+1
* - Only define USE_GL when needed.alepulver2007-01-061-6/+2
* - Fix the game keeping running in a loop before exiting (not doing it at all).alepulver2006-12-301-0/+20
* - Avoid creating a "baseq2" subdirectory in the current directory.alepulver2006-12-302-7/+25
* - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directorystas2006-09-201-1/+1
* - Bump PORTREVISION.alepulver2006-07-302-0/+36
* - Make fetchable (author renamed QuDos.pk3 to match with program version).alepulver2006-07-033-7/+7
* - Update to version 0.40.1.alepulver2006-06-225-24/+55
* Enhaced OpenGL only Quake II engine.alepulver2006-06-095-0/+247