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* Bump the version of the curl shared library after the ftp/curl updateroam2009-01-231-2/+2
| | | | | | to 7.19.2. Bump PORTREVISION, even on the ports that do not have a versioned dependency, since the binaries will most probably still stop working.
* - Bump PORTREVISION.alepulver2008-07-181-16/+4
| | | | | | - Fix GAMELIBS (both when required and optional). - Remove pkg-message comment about CELLSHADING (removed in previous commits). - Don't install game libraries for Q3 expansion (unused).
* - Fix MASTER_SITES.alepulver2008-07-071-2/+1
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* - Remove CELLSHADING option and corresponding patch (not supported).alepulver2008-06-281-5/+0
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* - Add missing group to MASTER_SITES.alepulver2008-06-241-1/+1
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* - Update to version 1.2.20080621 (1.2 data with 20080621 code from SVN).alepulver2008-06-221-23/+19
| | | | | | | - Add maint-gen-distfile target (for personal use). - Download source from an SVN snapshot hosted on MASTER_SITE_LOCAL. - Avoid creating a botlib.log file in the current directory. - Remove SDL_AUDIO and SDL_VIDEO options (they are mandatory now).
* - USE_XLIB -> USE_XORG clean up.alepulver2008-03-301-1/+1
| | | | Reported by: miwi
* - Chase devel/sdl12 shlib version bumpmiwi2008-03-131-1/+1
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* - Bump PORTREVISION.alepulver2008-01-291-1/+8
| | | | | | | | | | | | - Fix CURL option (flag wasn't passed to the build). - Fix CURL_DLOPEN option (was trying to open the wrong file, so remove version: libcurl.so.4 -> libcurl.so). The original PR was for games/iourbanterror, but also applies to games/worldofpadman. PR: ports/119813 Submitted by: "Nerius Landys" <nlandys@gmail.com>
* - Bump PORTREVISION.alepulver2008-01-141-1/+6
| | | | | | | - Install png icon. - Rename bin/wop* -> bin/worldofpadman* to avoid conflicts with games/wop [1]. Reported by: Dmitry Marakasov <amdmi3@amdmi3.ru> [1]
* World of Padman (WoP) is an open source first-person shooter computer gamealepulver2008-01-121-0/+183
available in both English and German. Originally it was a modification for the game Quake III Arena titled PadMod created in the year 2004. After the source code for Quake III Arena was released, the game became standalone. The idea is based on the Padman comic strip for the magazine PlayStation Games created by the professional cartoon artist Andreas 'ENTE' Endres, who is also the man who made many of the maps included with the game in 1998. The current version runs on an enhanced version of the ioquake3 engine, which is based on the Quake III Arena engine. Most of the maps in the game are lilliput style, and have a commercial-quality level of graphic complexity. Because it was originally a mod for Quake III Arena, most of the gameplay is similar. However, there is no Capture the Flag mode in World of Padman. World of Padman fully supports bots with a variety of skill levels in both online and offline play for all of the game types included. A single-player mode has not yet been implemented. Players can also record audio and video as they play. The game fully supports modifications, and custom maps can be created. WWW: http://www.worldofpadman.com/