| Commit message (Collapse) | Author | Age | Files | Lines |
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- Remove USE_GCC=any because the port builds fine with clang and gcc
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games)
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This uses accept 'env' as an argument for ports that do use their own or a different do-configure target.
Modify xmkmf so it accept IMAKECPPFLAGS as default flags for imake and pass it to the called imake.
Modify xorg-cf-files (the FreeBSD.cf configuration file) to allow CppCmd to be overwritten.
Pass CppCmd CcCmd and CplusplusCmd via command line to each call of imake via IMAKECPPFLAGS
Pass IMAKE_DEFINE with the above arguments to MAKE_ARGS so that imake spawned from Makefile generated by a previous
imake also inherit the defined CppCmd CcCmd and CplusplusCmd.
Make imake use devel/tradcpp all the time, so that when buidling with clang we do not depend on gcc's cpp.
Make imake respect CC and CXX
Make imake respect USE_GCC (if set imake will use gcc's cpp).
While here:
- Remove a couple of indefinite articles from comments
- Trim headers
- Fix a couple of ports to build with clang or use: USE_GCC=any
- Fix a now useless redefinition of the extraction chain
- Fix a typo in japanese/Wnn7-lib bundled imake template definitions
- Fix some XMKMF execution with no env specified
- Use options helper in x11/xautolock to simplify the port
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starting with G
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modular xorg.
- supply corresponding USE_XORG for all imake-using ports that need it
- USE_IMAKE no longer implies USE_XLIB in absence of USE_XORG
- retire USE_X_PREFIX which is not really used anywhere after the
above change
- a few minor nits like whitespace and SF macro
Tested by: 2 tinderbox runs by pav
Approved by: portmgr (pav)
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Approved by: miwi (mentor)
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
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- Update MASTER_SITES
PR: ports/104114
Submitted by: Lars Engels <lars.engels@0x20.net>
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PR: 60426
Submitted by: Aleksandr A Babaylov <babolo@duty.ru>
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Submitted by: Goran Runfeldt <goranrunfeldt@home.se> (maintainer)
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PR: ports/51660
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
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PR: 37674
Submitted by: maintainer
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PR: 37229
Submitted by: maintainer
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- Sort pkg-plist
PR: 35680
Submitted by: Göran Runfeldt <goranrunfeldt@home.se>
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PR: 31811
Submitted by: maintainer
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PR: 31146
Submitted by: MAINTAINER
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PR: 28973
Submitted by: maintainer
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PR: 28153
Submitted by: maintainer
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Submitted by: goranrunfeldt@home.se (Goran Runfeldt)
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Several server-side enhancements, including features from Deathcup 2000.
Lots of client "fixes", not so much for bugs as for game rules.
PR: ports/26604
Submitted by: Goran Runfeldt <goranrunfeldt@home.se>
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* Two new maps
* New features gleaned from tournaments
* Many small bugfixes
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strings so I fixed them: quakeforge, netrek-BRMH, netrek-COW3, tetrinet-x and
xnibbles.
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$ time cvs $FREEBSD ci -m `cat msg` `cat ci.ab`
Results to follow. :)
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PR: 11668
Submitted by: maintainer
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PR: ports/11067
Submitted by: mharo
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PR: 10859
Submitted by: maintainer
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PR: 10339
Submitted by: Michael Haro <mharo@area51.fremont.ca.us>
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Pointed-out by: Jim Overholt <overholt@cisco.com>
(Closing PR #2707.)
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MASTER_SITE_SUBDIR=games
swallace wasn't listed as MAINTAINER of any of his ports
janek@gaja.ipan.lublin.pl wasn't listed as MAINTAINER of any of his ports
bin.bin --> ${BINOWN}.${BINGRP}
chown --> /usr/sbin/chown
(not everyone has /usr/sbin in their path, esp. if you sudo'ed to root)
mkdir -p --> ${MKDIR}
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Don't people do that anymore before committing?
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PLISTs.
Note: I know that this is going to break some symlinks and/or .so
includes, I will back some of these out as I run into these during
package building.
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all the COMMENTs! No package names, no version numbers, no "this is
absolutix-3.1.2" type comments that have zero information contents.
Now, without any bad examples to follow, nobody has an excuse to import
a port with those kind of comments. :)
Phew! 238 ports modified!
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a port during a freeze, back out his change until AFTER 2.1.5 is out.
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wrong with using that as a package name.
Convert Makefile from xasteroids to xpilot along the way. Josh, next
time look at the headers too. :)
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either Julian or Wes posted thiers to the list.
For those of you who don't know, its a really fun client/server
Asteroids-like gravity kill anything that flies game.
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