Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | - Update to 1.0.0 | amdmi3 | 2010-10-06 | 3 | -4/+18 |
* | - Update to 0.8.0 | amdmi3 | 2010-07-28 | 3 | -6/+14 |
* | Bump PORTREVISION for ports that depend on libogg, directly or indirectly | naddy | 2010-06-07 | 1 | -1/+1 |
* | Bounce PORTREVISION for gettext-related ports. Have fun, ya'll. | ade | 2010-05-31 | 1 | -0/+1 |
* | - Update to 0.7.0 | amdmi3 | 2010-05-11 | 3 | -6/+32 |
* | - update to 1.4.1 | dinoex | 2010-03-28 | 1 | -1/+1 |
* | - update to jpeg-8 | dinoex | 2010-02-05 | 1 | -0/+1 |
* | - Update to 0.3.1 | amdmi3 | 2010-02-03 | 5 | -80/+40 |
* | - Update devel/sdl12 to version 1.2.14. | mva | 2010-01-30 | 1 | -1/+1 |
* | - Disable NLS as the game segfaults with 8bit locales. | amdmi3 | 2009-10-14 | 1 | -5/+7 |
* | - Update to 0.3.0 | amdmi3 | 2009-10-11 | 4 | -7/+38 |
* | - Update to 0.2.9 | amdmi3 | 2009-08-29 | 3 | -4/+14 |
* | - Add NO_CDROM, as it includes music under non-commercial license (CC-BY-NC-SA) | amdmi3 | 2009-08-27 | 1 | -0/+2 |
* | Zaz ain't Z*** is a puzzle game where the player has to arrange | amdmi3 | 2009-08-26 | 5 | -0/+133 |