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* Convert a bunch of ports from WITHOUT_NLS -> ${PORT_OPTIONS:MNLS}bapt2013-04-301-7/+5
* - Convert USE_GETTEXT to USES (part 3)ak2013-04-251-1/+1
* libogg.so.8: Bump PORTREVISION for ports that depend on libogg,naddy2012-07-201-1/+1
* - update png to 1.5.10dinoex2012-06-011-1/+1
* - Update devel/sdl12 to 1.2.15mva2012-02-181-0/+1
* - Add LDFLAGS to CONFIGURE_ENV and MAKE_ENV (as it was done with LDFLAGS)amdmi32011-09-241-2/+2
* -remove MD5ohauer2011-07-031-1/+0
* - Update to 1.0.0amdmi32010-10-063-4/+18
* - Update to 0.8.0amdmi32010-07-283-6/+14
* Bump PORTREVISION for ports that depend on libogg, directly or indirectlynaddy2010-06-071-1/+1
* Bounce PORTREVISION for gettext-related ports. Have fun, ya'll.ade2010-05-311-0/+1
* - Update to 0.7.0amdmi32010-05-113-6/+32
* - update to 1.4.1dinoex2010-03-281-1/+1
* - update to jpeg-8dinoex2010-02-051-0/+1
* - Update to 0.3.1amdmi32010-02-035-80/+40
* - Update devel/sdl12 to version 1.2.14.mva2010-01-301-1/+1
* - Disable NLS as the game segfaults with 8bit locales.amdmi32009-10-141-5/+7
* - Update to 0.3.0amdmi32009-10-114-7/+38
* - Update to 0.2.9amdmi32009-08-293-4/+14
* - Add NO_CDROM, as it includes music under non-commercial license (CC-BY-NC-SA)amdmi32009-08-271-0/+2
* Zaz ain't Z*** is a puzzle game where the player has to arrangeamdmi32009-08-265-0/+133