| Commit message (Collapse) | Author | Age | Files | Lines |
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Noticed by: YAPHR
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Battle of Survival is a real-time strategy game using the Stratagus game
engine.
WWW: http://bos.seul.org/
PR: ports/87458
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Quake II data files.
This port installs the data files needed to run Quake II.
It installs the updates and Capture The Flag mod data.
You still need to have a legitimate copy of the game in
order to obtain the .pak files. Otherwise you can use the
shareware version of the game data.
PR: 8 7179
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Reported by: pointyhat via kris
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PR: 87143
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: novel (mentor) (implicit)
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> just doesn't compile with 2.95.4 under my 4.11-RELEASE. With 3.4 it
> does, on the same box.
Since it compiled fine under 5.2.1 here with 3.3, I lower it to USE_GCC=3.3+
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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"linux-quake3-demo"
hanges:
* Clean-up.
* Rename to "linux-quake3-demo" (also rename port directory).
* Add SIZE entry to distinfo.
* Fix symlink with different OpenGL implementations (ports).
* Take maintainership.
* Use SUB_FILES for script.
* Distfile is fetched automatically from MASTER_SITE_GENTOO.
PR: ports/86227
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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"cvs add *" with a files directory does't always give the right results.
Add left over files from previous commit
PR: ports/86185
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Changes:
* Rename to "quake3-data" (also rename port directory).
* Install Quake III Arena and Quake III Team Arena updates
and ask to put the 2 files from the original CDROM to
complete the installation.
* Has an includable Makefile to set variables for other mods/clients.
* Take maintainership (this is a complete rewrite).
The PR starts with a diff... and then gets followed up by:
Description: This patch has to be applied to the previous patch.
Description: This patch replaces the previous one (to be applied to the first one).
Description: This patch replaces the 2 previous ones (that have to be applied to the first).
PR: ports/86185
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Quake II game source.
This port installs the Quake II game source, together with
BSD Makefiles, for building modifications. It can also
install the Capture the Flag mod, Rogue and Xatrix game
source.
PR: ports/86737
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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DarkPlacesMod is a Quake 1 modification (made specifically
for the DarkPlaces Quake engine).
WWW: http://icculus.org/twilight/darkplaces/
PR: ports/85354
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Quake and QuakeWorld sources.
This port installs the Quake (and optionally QuakeWorld)
game sources (in QuakeC) to allow the development of Quake
mods.
Note that to compile it you need a QuakeC compiler (there
are many in ports).
PR: ports/86167
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Reaper Bot is a Quake 1 modification that adds bot support to the gam
WWW: http://www.mindspring.com/~win32ch/Reaper.htm
PR: ports/86174
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Quake data files.
This port installs the data files needed to run Quake.
You still need to have a legitimate copy of the game in order to obtain
the full game, otherwise you can use the shareware version.
This port can also install the QuakeWorld data files, skins and sources.
PR: ports/86166
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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S.C.O.U.R.G.E. is a rogue-like game in the fine tradition
of NetHack and Moria It sports a graphical front-end, similar
to glHack or the Falcon's eye. I tried to design the 3D UI
as a best of both worlds from old to new: It lets you rotate
the view, zoom in/out, view special effects, etc. On the
other hand I've always liked the old-school isometric games
like Exult or Woodward.
WWW: http://scourge.sourceforge.net/
PR: ports/87146
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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PR: ports/87150
Submitted by: Charles Swiger <chuck@pkix.net>
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Volleyball is a simple sports game, starring two penguins.
Is a two player game, and follows the basic rules of actual
Volleyball. Each player hits the ball, trying to reach the
opponents field. If the ball touches the floor of the
opponents field, the player scores one point.
WWW: http://www.losersjuegos.com.ar/juegos/volleyball/volleyball.php
PR: ports/87175
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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if fribidi is installed
- Use proper path in post-extract section
Noticed by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
Approved by: novel (mentor) (implicit)
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against a shared library.
Reported by: vs (zipios issue)
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PR: 87300
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: novel (mentor) (implicit)
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o Remove unecessary patches and use REINPLACE_CMD instead. [2]
PR: ports/87367 [1]
Submitted by: Sven Berkvens-Matthijsse <sven@ilse.net> [1], garga [2]
Approved by: maintainer [1] [2]
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Noticed by: YAPHR!
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PR: ports/87390
Submitted by: Ports Fury
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PR: ports/87384
Submitted by: Ports Fury
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PR: ports/87383
Submitted by: Ports Fury
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PR: ports/87382
Submitted by: Ports Fury
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Reported by: fenner's distfile survery
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- s/Warcraft2/Warcraft 2/g on some various files.
PR: ports/87392
Submitted by: maintainer
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Einstein 2.0 features sound support, full internalization,
russian localization, reengeneered resource subsystem to
allow custom graphics themes and in-game rules browser.
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- Remove now inaccurate numbers from pkg-descr
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PR: ports/87240
Submitted by: Edwin Groothuis <edwin@mavetju.org>
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Thanks to olli@#bsdports for his help.
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Noticed by: kristools
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Noticed by: kristools.
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Approved by: maintainer
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on startup and run the game from there
- Force zero optimization, -O2 make the game segfault on amd64
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PR: ports/87227
Submitted by: maintainer
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-> delete MASTER_SITES entry
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Approved by: "Li-Lun Wang (Leland Wang)" <llwang@infor.org> (MAINTAINER)
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into your applications, as an alternative to pMARS.
This is a documentation package.
PR: ports/83120
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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into your applications, as an alternative to pMARS. By M Joonas Pihlaja.
Exhaust-ma is exhaust with some of my optimizations. The interface is exactly
the same, but the sourcecode contains heavy optimations in the simulator core.
PR: ports/83116
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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--
New port games/slune
Slune is a fun action 3D game where races, pursuits, car crashing,
and corrosive humour are all waiting for you! Slune is Free Software,
under the GNU GPL license, and is a Nekeme Prod. game
PR: 87013
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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Notified by: hq
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
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Reported by: danfe
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post-extract.
PR: ports/87164
Submitted by: maintainer
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Update version number.
Replace post-patch with real patch files.
PR: ports/87111
Submitted by: edwin
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project name
o Fix WWW [1]
o Use DOCSDIR and PORTDOCS
o Use DATADIR
PR: ports/87058 [1]
Submitted by: Ports Fury [1]
Reworked by: me
Repocopy by: marcus
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PR: ports/87060
Submitted by: Ports Fury
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PR: ports/87059
Submitted by: Ports Fury
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PR: ports/87057
Submitted by: Ports Fury
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Requested by: old maintainer
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Reported by: ritalin in #freebsd-gnome
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Source: distfile survey
Hat: portmgr
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Source: distfile survey
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Source: distfile survey
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Source: distfile survey
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--
New port
Balazar is a Free Software, available under
the GNU GPL licence, coded in Python language
and OpenGL. A great adventure game you should
never miss!
PR: 87011
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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PR: ports/87154
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
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Liquid War is a unique multiplayer wargame. Its rules are truely
original and have been invented by Thomas Colcombet. You control
an army of liquid and have to try and eat your opponents. A single
player mode is available, but the game is definitely designed to
be multiplayer, and has network support.
When playing Liquid War, one has to eat one's opponent. There can
be from 2 to 6 players. There are no weapons, the only thing you
have to do is to move a cursor in a 2-D battlefield. This cursor
is followed by your army, which is composed by a great many little
fighters. Fighters are represented by small colored squares. All
the fighters who have the same color belong to the same team. One
very often controls several thousands fighters at the same time.
And when fighters from different teams meet, they eat each other,
it is as simple as that.
WWW: http://www.ufoot.org/liquidwar/
^^^ specially for adamw@ :-)
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the GNU GPL licence, coded in Python language
and OpenGL. A great adventure game you should
never miss!
PR: 87011
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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It is 2D horizontal scroll shooting game, based on the KXL libraries.
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and corrosive humour are all waiting for you! Slune is Free Software,
under the GNU GPL license, and is a Nekeme Prod. game
PR: 87013
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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It is 2D length scroll shooting game, based on the KXL libraries
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run-time dependency.
revision bump, libKXL has been has been updated.
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Joystick support is disabled.
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PR: 86345
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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- Take maintainership
PR: ports/87091
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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PR: ports/87084
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
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PR: ports/87083
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
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Noted by: portsurvey
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Reported by: pointyhat via kris
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Source: distfile survey
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Noted by: hq
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Jet Set Willy from the legend Mathew Smith.
The goal of the game is to collect all the objects of each level, when this is
made, the exit gate to the next stage will appear and you can pass trough.
Pachi is a comic character created by Nicolas Radeff in 2001.
PR: 86845
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: novel (mentor)
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Approved by: novel (mentor)
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place the programs in libexec because it needs to write files in the
data directory (otherwise it crashes).
o Use %%DATADIR%% in pkg-plist.
PR: ports/85270
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer
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Reported by: erwin
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No version bumps neither for other ports since nobody else is using
this one.
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and off experimenting, it got somewhat of an overhaul when the Quake engine
source code was released, and I began developing a custom OpenGL-only engine
for it and other mods, which supports Windows WGL and Linux GLX, and has
greatly improved graphics and image quality.
WWW: http://icculus.org/twilight/darkplaces/
PR: ports/85325
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Dime code base. The main differences between Dime and Ember is the latters focus
on using third party libraries instead of in house development, and its
commitment to OGRE.
Some of the features are:
* Full 3d world with dynamic terrain generation
* Easy to use GUI system
* Context menus for in game interaction
* Support for experimental graphical features such as dynamically generated
trees, realistic water and ground cover
WWW: http://www.worldforge.org/dev/eng/clients/ember
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The object of the game is to move a differently colored balls through
the maze, connecting it with the other same colored balls.
PR: ports/86847
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: sem (mentor)
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PR: ports/86895
Submitted by: maintainer
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- Install documentation, obsoleting "games/pmars-doc"
PR: ports/86895
Submitted by: maintainer
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with 3D OpenGL graphics graphics and OpenAL positional audio. Excido is not a
highly complex experience, but you may enjoy it as a small diversion.
Excido was developed under GNU/Linux, and has also been found to work on MacOS
X. It should also work with minimal porting effort on the other platforms
supported by SDL/OpenAL.
WWW: http://icculus.org/excido/
PR: ports/85157
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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in AI script based battles against fleets designed by other players. Though
battles take place in real time, the strategy comes before hand, both in
writing short AI scripts in a simple scripting language, and also in the set
up and selection of your fleet. You don't actually have any control over your
units at all mid-battle, but rather use the time to see where the set up of
your fleets is working, where your fleets' weaknesses lie and changes are
needed, and perhaps also to learn from the strategy of your opponent.
The game revolves around very large capital ships, from which smaller ships
are launched. To win a battle you must destroy of all of your opponent's
capital ships before they destroy yours.
There can be hundreds of units in any one battle, but there is no harvesting,
resource management or base building.
WWW: http://galaxyhack.sourceforge.net/
PR: ports/84925
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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PR: ports/86846
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: sem (mentor)
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PR: ports/84923
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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PR: ports/85832
Submitted by: Sean Farley <sean-freebsd@farley.org>
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Release Note: http://www.wesnoth.org/start/1.0/
ChangeLog: http://changelog.wesnoth.org/
- Fix the build for FreeBSD 4.x, mark it as un-broke. [1]
Submitted by: vs [1]
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- Depend on libgnome only if scrollkeeper is installed
PR: ports/86836
Submitted by: Stefan Walter <sw@gegenunendlich.de> (maintainer)
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library (ignore SIGFPE).
PR: ports/86220
Submitted by: jylefort
Approved by: maintainer timeout (17 days)
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into your applications, as an alternative to pMARS.
PR: ports/83115
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Approved by: sem (mentor)
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- Take maintainership
Approved by: maintainer timeout (about half a year)
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Approved by: maintainer
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References: http://home.jp.freebsd.org/cgi-bin/showmail/ports-jp/16902
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp>
Approved by: Shinya Esu <esu@yk.rim.or.jp> (maintainer)
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DEPRECATED and set an EXPIRATION_DATE.
Approved by: "Gordon Greeff" <gordon@shrubbery.org.za> (peq maintainer)
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PR: 86581
Submitted by: UMENO Takashi (maintainer)
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PR: 84624
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Bump PORTREVISION
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* Remove some bashisms from configure
* Don't remove the assetml directory
Reported by: pointyhat via kris [1]
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PR: ports/86476
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
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as an argument, in Linux "closedir()" ignores it, but in
FreeBSD it crashes).
- Fix wrapper script (arguments weren't passed to the real executable).
- Bump port revision
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
PR: ports/86480
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The new site has a new version with minor changes. It now needs
to be patched for the location of the Python interpreter.
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platform that generates new puzzles and helps you play them.
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URLs automatically rewritten from /search?dist=Foo or /dist/Foo
to /dist/Foo/ (note trailing slash). After a 2002(!) reorganization,
this is the preferred way to refer to modules on search.cpan.org.
This pass brought to you by http://people.freebsd.org/~fenner/fix-search
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PR: 86351
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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http://changelog.wesnoth.org/
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PR: ports/83939
Submitted by: Travis Poppe <tlp@liquidx.org>
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PR: ports/86382
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
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- Improve launcher shell script (use javavmwrapper)
- Use ${INSTALL_DATA} to install data files
- Use ${INSTALL_SCRIPT} to install launcher script
- Use ${DATADIR}
PR: 86110 [1]
Submitted by: maintainer [1]
Approved by: maintainer
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- Change ONLY_FOR_ATCHS with BROKEN
Requested by: kris
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Reported by: kris via pointyhat
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Submitted by: maintainer
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This port installs the additional aircrafts which are available on the
FlightGear web site but not included in the games/fgfs-base port.
WWW: http://www.flightgear.org/
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PR: ports/86267
Submitted by: Ports Fury
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PR: ports/86268
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
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PR: ports/86269
Submitted by: Ports Fury
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Approved by: maintainer
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little ship around with the arrow keys, shooting your way (with the space bar)
through about twenty levels of action and gorgeous (_cough_) 3d graphics. In
theory, all you windows folks need to do is extract the archive, and double
click the exe. In theory. Sorry, I never got round to adding sound - but look
on the bright side, at least you can use it at work without anyone noticing. :)
PR: ports/84924
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Atlas aims to produce and display high quality charts of the world for users of
FlightGear, an open source flight simulator. This is achieved through two main
parts: The map creator (simply called Map) and the Atlas viewer.
The map creator takes scenery data from FlightGear and transforms it into
beautiful map pictures that can be viewed with any bitmap image program that
you might have installed or with the Atlas viewing application.
The Atlas viewing application can be used for browsing your maps but can also
connect directly to FlightGear and display your aircrafts current location on a
so called moving map display.
WWW: http://atlas.sourceforge.net/
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PR: ports/86224
Submitted by: Marc Olzheim <marcolz@stack.nl> (maintainer)
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games/duke3d is obsoleted now.
PR: ports/85348
Submitted by: Alexander Best <arundel_at_h3c.de>
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PR: ports/86119
Submitted by: Ports Fury
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PR: ports/85230
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Asciiquarium is an aquarium/sea animation in ASCII art.
WWW: http://www.robobunny.com/projects/asciiquarium/
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PR: ports/86182
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
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FORCE_PACKAGE
Requested by: maintainer
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PR: ports/84783
Submitted by: Erik Greenwald <erik@smluc.org> (maintainer)
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PR: ports/80740
Submitted by: Martin Kaeske <Martin.Kaeske@Stud.TU-Ilmenau.DE>
Approved by: maintainer timeout (des; 4 months)
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- Remove dead WWW
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compilation dependency problem is always applied.
PR: ports/86092
Submitted by: Johan van Selst <johans(at)stack.nl>
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PR: ports/84735
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
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PR: ports/86039
Submitted by: acardenas@bsd.org.pe
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PR: ports/86027
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
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the help in the past.
Approved by: maintainer
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http://changelog.wesnoth.org/
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Spicetrade is a unique, innovative and colourful 14th century Arab spice
trading game with some roleplay elements. You start out as a poor young
lad in Baghdad, and try your luck in the spice trade, with only a house
and some land, but with great plans in mind: travel to Europe and create
your own spice empire!
WWW: http://www.spicetrade.org/
PR: ports/85912
Submitted by: Daniel Roethlisberger <daniel@roe.ch>
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Dodger, which has now accumulated enough differences to be worth releasing
on its own. The premise is simple: dodge the rocks until you die. No
shields, no weapons, no bonus lives, just pure rockdodgin' fun for your
spare moments. VoR has ray-traced rocks, a free-scrolling screen, and
"real" physics for your ship. Warning: this game is, if anything, harder
than the original. It is intended to be a quickie game to kill a few spare
moments here and there, not an epic space adventure.
PR: ports/85818
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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Shotgun Debugger is a 2D, top-down action game. It is The Future, and your
habit of computer network exploration has finally done you in. You are
captured and taken to a strange underground complex populated by robot
soldiers. Your task is to escape the facility--but the hordes of walking
death machines aren't just gonna let you.
Shotgun Debugger is pseudo-3D -- while gameplay is strictly two-dimensional,
the world is rendered in three dimensions. Worlds are not tile-based, but
polygon-based -- rooms and hallways can be made to any shape imaginable,
allowing for some rather impressive architecture.
WWW: http://sdb.gamecreation.org/
PR: ports/85857
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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Ensemblist is a unique reflexion game created for the video game coding
compo held in March 2003 in Paris.
In this game, you have to put together several simple geometric
primitives to build a given shape. For this, you can move, rotate and
compose the primitives with the boolean operators union, intersection
and minus. This is building what is called a C.S.G, for Constructive
Solid Geometry.
WWW: http://www.nongnu.org/ensemblist/index_en.html
PR: ports/85805
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
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- Add a FreeBSD-specific launcher shell script. It allows the user to specify
Java VM args using PCGEN_OPTS
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Submitted by: "Kristian G. Suarez" <kgsuarez@gmail.com> (based on)
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http://en.wikipedia.org/wiki/Sudoku). I've built a small port for it.
Have fun!
PR: ports/85293
Submitted by: Ed Schouten <ed@fxq.nl>
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Reported by: kris
Approved by: maintainer
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- Provide option to disable Diablo II server
PR: ports/85584
Submitted by: Max E. Kuznecov <mek@mek.uz.ua> (maintainer)
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- Use a mostly dynamic packing list
- Use USE_X_PREFIX, now that it supports USE_LINUX
- Use SUB_FILES
- No need to mkdir ${PREFIX}/bin
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- Use USE_X_PREFIX, now that it supports USE_LINUX
- STRIP=#empty is no longer needed
- Use SUB_FILES
- No need to mkdir ${PREFIX}/bin
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Unreal Tournament 2003 is a first-person shooter computer game designed mainly
for multiplayer gaming although the game had a built in single-player mode
that mimics multiplayer gaming by featuring AI-bots. The game is part of the
Unreal franchise's series of games and is a the sequel to 1999's Unreal
Tournament. Unreal II: The Awakening was released as a sister product to the
game, however, was developed for single-player only. Later, Unreal II would
receive an add-on that would enable a multiplayer mode. UT 2003 was followed
by Unreal Tournament 2004 released in March of 2004.
WWW: http://www.unrealtournament.com/ut2003/
PR: ports/85549
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Only depend on japanese/pycodec if python < 2.4 is used.
PR: ports/85647
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
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- Remove unecessary pkg-plist and use PLIST_FILES and PORTDOCS
- Use MAN1PREFIX and DOCSDIR
PR: ports/85622 [1]
Submitted by: maintainer [1]
Reworked by: myself
Approved by: maintainer
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privileges to the games group [1]
- When deinstalling, remove the score file if it is empty
- Polish the port
Submitted by: shaun@rsc.cx [1]
Security: fix local games group privilege escalation
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PR: 84804
Submitted by: Josef Spillner <2005@kuarepoti-dju.net>
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Another Pool GL is a 3D computer billiards simulation based on Another Pool,
with a realistic physics system using OpenGL/SDL as graphical subsystem.
WWW: http://www.planetjahn.de/apool/
PR: ports/85324
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
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PR: ports/85153
Submitted by: maintainer
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- Use OPTIONS
PR: ports/85351
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
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interface.
PR: ports/84165
Submitted by: Aaron Dalton <aaron@daltons.ca>
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interface.
PR: ports/84164
Submitted by: Aaron Dalton <aaron@daltons.ca>
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PR: ports/85345
Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
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q15 is a simple Qt-based game fifteen with a customisable background.
Author: Denis Kozadaev
WWW: http://www.silversoft.net/
PR: ports/85473
Submitted by: Andrej Zverev <az@inec.ru>
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PR: ports/85339
Submitted by: Ying-Chieh Chen
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- Preserve modified scores and configuration across updates
- Install using ${INSTALL_xxx}, to ensure proper permissions and ownerships
- Pass command-line arguments through the wrapper script
- Replace the shell process with the game, to save some memory while playing
- Install documentation in ${DOCSDIR}, and respect ${NOPORTDOCS}
PR: ports/84738
Submitted by: jylefort
- Allow on amd64
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PR: ports/85379
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
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Submitted by: stefanf
Make fetchable while here
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Submitted by: maintainer
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LucidLife is a fast and user-friendly Conway's Life program for Unix.
It is derived from GtkLife 4.2.
WWW: http://icculus.org/~jcspray/LucidLife/
PR: ports/85110
Submitted by: Marcin Wisnicki <mwisnicki+freebsd-ports@gmail.com>
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Reported by: krismail
Approved by: portmgr (kris)
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Submitted by: Marc Baudoin (author)
Approved by: portmgr(self)
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Reported by: Marc Baudoin <babafou@babafou.eu.org>
Approved by: portmgr (krion)
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Approved by: portmgr (kris)
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Approved by: portmgr (kris)
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Reported by: krionmail
Approved by: portmgr (krion)
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collision with environment variables
- Use WWWOWN and WWWGRP as default values for PHPUA_USER and PHPUA_GROUP
Approved by: portmgr (clement)
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was getting in from environment, causing unwanted behaviour and
weird failures on pointyhat
Approved by: portmgr (marcus)
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Approved by: portmgr (implicit)
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Approved by: portmgr (marcus)
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PR: 84396
Submitted by: Benjamin Lutz <benlutz (at) datacomm.ch>
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PR: 84402
Submitted by: KATO Tsuguru <tkato432 (at) yahoo.com>
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WWW: http://www.unrealmark.net/
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- Support NOPORTDOCS
PR: ports/84401
Submitted by: Ports Fury
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Submitted by: KATO Tsuguru <tkato432@yahoo.com>
PR: ports/84403
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concerns regarding the name.
Release notes of Pioneers 0.9.19:
http://sourceforge.net/project/shownotes.php?release_id=250713
PR: ports/83916
Submitted by: Stefan Walter (maintainer)
Repocopy by: marcus
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* Add OPTIONS and allow building of different interfaces.
* Remove documentation (now in games/pmars-doc).
* Remove pkg-plist.
* Format pkg-descr.
* Transfer maintainership to submitter.
PR: ports/84353
Submitted by: Alejandro Pulver (new maintainer)
Approved by: Gianmarco Giovannelli (previous maintainer)
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of lang/gcc31.
This may only be papering over a bug in use.gcc.mk (does the definition
for 3.1 need to be removed there?)
Hat: portmgr
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The pMARS Documentation (references, warriors, man pages, etc.)
PR: ports/84352
Submitted by: Alejandro Pulver (alejandro at varnet.biz)
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PR: ports/84351
Submitted by: Alejandro Pulver (alejandro at varnet.biz)
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Reported by: pointyhat via kris
Submitted by: Alejandro Pulver (maintainer)
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* Use one of the existing patches only if OSVERSION < 600021.
PR: ports/84343
Submitted by: Alejandro Pulver (maintainer)
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* Remove USE_GMAKE (works fine with BSD make).
* Remove CONFIGURE_ENV (X11 flags are passed automatically when USE_XLIB is set)
* Remove freedroid.6 and Makefile* from the data directory.
* Use %%DATADIR%% in pkg-plist.
* Add @ to reinplace commands.
- Pass maintainership to submitter
PR: port/83877
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: Benjamin Lutz <benlutz@datacomm.ch> (maintainer)
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an email announcing their demise and give users the chance to submit fixes.
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PR: ports/84227
Submitted by: Peter Thoenen <eol1@yahoo.com> (maintainer)
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- Take maintainership
PR: ports/84126
Submitted by: Andrej Zverev <az@inec.ru>
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http://changelog.wesnoth.org/
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A shoot'em up game written using ncurses where you control a spaceship and
must kill as many alien spaceships as you can.
WWW: http://www.cs.unibo.it/~pira/alienwave/aw.html
PR: ports/83967
Submitted by: Travis Poppe <tlp@liquidx.org>
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mixer).
- Use CONFIGURE_ variables (instead of WRKSRC/configure).
- Add @ to REINPLACE_CMD (no echo).
- Change last line in pkg-plist to use %%DATADIR%%.
PR: ports/83881
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
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Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact,
I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from
qMars, a shot of optimizations, shook everything well, and garnished
everything with a high level interface for Ruby.
PR: ports/83920
Submitted by: Alejandro Pulver (alejandro at varnet.biz)
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* Adjust optimizations for all architectures.
* Use optimizations if GCC >= 3.X (OSVERSION >= 500035).
* Note how to install Ruby interface.
PR: ports/84024
Submitted by: Alejandro Pulver (maintainer)
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adjust LIB_DEPENDS from all affected ports and bump PORTREVISION there
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-Use DATADIR macros and move some stuff in DATADIR.
-Remove the BROKEN, DEPRECATED and EXPIRATION_DATE.
-Bump the PORTREVISION.
PR: ports/83955
Submitted by: Andrej Zverev <az@inec.ru>
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- Fix build on < 5.4 (5.3, 4.x). Unbreak on 4.x
Submitted by: maintainer
Reported by: kris via pointyhat [1]
|