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* - Update to 1.0.12acm2006-07-302-4/+4
| | | | Approved by: garga (mentor)
* Add p5-Baseball-Sabermetrics 0.01, a Baseball Statistics Module.rafan2006-07-295-0/+53
| | | | | PR: ports/100679 Submitted by: chinsan <chinsan.tw at gmail.com>
* This package contains Quake 4 for Linux (Demo version) by id Software.alepulver2006-07-296-0/+77
| | | | WWW: http://www.quake4game.com/
* - Update to version 1.69.alepulver2006-07-292-4/+4
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* - Bump PORTREVISION.alepulver2006-07-292-19/+13
| | | | | | - Don't build game.so by default (provided by "games/quake2-data"). - Follow rules in "games/quake2-data/Makefile.include": fix handling of search paths.
* - Bump PORTREVISION.alepulver2006-07-291-4/+4
| | | | - Don't build game.so by default (provided by "games/quake2-data").
* - Bump PORTREVISION.alepulver2006-07-2910-258/+86
| | | | | | | | | | | - Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and "games/quake2-xatrix"). - Add GAME and CTF options (off by default). - Disable building game.so and ctf/game.so by default (provided by "games/quake2-data" and "games/quake2-ctf" respectively). - Follow the rules in "games/quake2-data/Makefile.include": fix handling of the search paths. - Misc changes in pkg-plist.
* - Fix building on FreeBSD 4.x.alepulver2006-07-291-1/+1
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* Capture the Flag offers an exciting variation on team play. It gives morealepulver2006-07-296-0/+91
| | | | | | | | | | | | meaning to base defense along with offensive positioning and organized strikes. The basic premise is this: Attack the enemy base, grab their flag, then take it back to your base. In this variation you must touch your base flag when carrying the enemy flag in order to score - if your flag isn't at your base when you return, you or your team must get it back to gain points and captures.
* OpenGL only Quake II engine modification with the following features:alepulver2006-07-299-0/+361
| | | | | | | | | | | | | | | | | | | | | | | | - Requires id Software's Quake II: Patched to v3.20. - OpenGL Only: No software mode; No 3dfx. - 32-bit color skin/texture support: .jpg; .tga; .png. - Texture Compression: For large textures/skins. - Particle Engine: Fast intuitive system; dynamically lit; custom special effects. - RScript Shaders: Spheremapping; detail textures; animated skins; vertex deformation, other custom functions. - Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution; reorganized menus. - Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing distance; adjustable viewing angle. - Miscellaneous Special Effects: Improved model lighting system; improved dynamic shadows system; overbright maps, entities and particles; transparent surface vertex lighting. - Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist filter parameter. - Backwards Compatible: With old mods. WWW: http://www.quake2max.net/
* Quake II: The Reckoning (Xatrix) Mission Pack.alepulver2006-07-296-0/+140
| | | | | | | | | | | | | | | | You are part of an elite commando foce that must infiltrate a hostile alien cite. Once inside, you must scour industrial landscapes, crawl through waterways and air ducts, navigate treacherous canyons teeming with vicious mutants, stow away on an alien spacecraft, and destroy the enemy's secret moon base. - 18 Arduous Levels to Conquer. - Added Weapons. - New Enemies. This port installs the game.so file, but you still need the original data. WWW: http://www.idsoftware.com/games/quake/quake2-reckoning/
* Quake II: Ground Zero (Rogue) Mission Pack.alepulver2006-07-297-0/+167
| | | | | | | | | | | | | | | | | | | | | Take out the Big Gun sounded simple enough, except the Strogg were waiting. You, and a few marines like you, are the lucky ones. You've made it down in one piece and are still able to contact the fleet. The Gravity Well, the Strogg's newest weapon in its arsenal against mankind, is operational. With the fleet around Stroggos, 5% of ground forces surviving, and that number dwindling by the second, your orders have change: free your comrades. Destroy the Gravity Well. - New Enemies -- The Stalker, Turrets, Daedalus, Medic Commander, Carrier, and the Black Widow. - 14 Entirely new levels and 10 new deathmatch levels. - New Power-Ups -- Deathmatch specific power-ups: Vengeance Sphere, Hunter Sphere, and Anti-matter bomb. - New Weapons -- The Chainsaw, ETF Rifle and Plasma Beam. This port installs the game.so file, but you still need the original data. WWW: http://www.idsoftware.com/games/quake/quake2-grndzero/
* This port installs various Quake II extras:alepulver2006-07-294-0/+134
| | | | | | | - High quality texture pack (requires support in engine). - High quality skin pack (requires JPEG and PNG support in engine). WWW: http://www-personal.umich.edu/~jimw/q2/index.htm
* - Bump PORTREVISION.alepulver2006-07-292-7/+58
| | | | | | | - Fix MASTER_SITES (data URL changed). - Misc changes in text messages (OPTIONS, IGNORE, etc.). - Follow rules in "games/quake2-data/Makefile.include": fix handling of search paths in the engine.
* - Bump PORTREVISION.alepulver2006-07-297-218/+293
| | | | | | | | | | | - Build an install the original game.so file to avoid each engine having to build its own version (unless it provides additional features or is incompatible). - Add MANUAL option (to install the game manual). - Add some notes about Quake II ports in Makefile.include. - Remove CTF option (split to "games/quake2-ctf"). - Remove mention of Rogue/Xatrix mission packs in files/pkg-message.in (split to "games/quake2/rogue" and "games/quake2-xatrix").
* Update to 0.2.0ehaupt2006-07-284-10/+9
| | | | | PR: 100979 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
* - Rid the tree of double slashes in URL pathssat2006-07-281-1/+1
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* - Fix MASTER_SITESsat2006-07-281-1/+1
| | | | Pointy hat to: alepulver
* - Update to 0.4.3clsung2006-07-272-4/+4
| | | | | PR: ports/100902 Submitted by: maintainer (Dmitry Marakasov)
* Install README file.novel2006-07-271-0/+11
| | | | | PR: 100887 Submitted by: Dmitry Marakasov (maintainer)
* Don't delete directories created by BSD.x11-4.dist. Bump PORTREVISION.tg2006-07-272-34/+1
| | | | | PR: 100817 Submitted by: Stanislav Sedov <ssedov at mbsd dot msk dot ru>
* - Update to 20060708acm2006-07-274-10/+39
| | | | | | | | - Removed USE_X_PREFIX - Added NLS option - Added patch-SConstruct file. It fixed a problem with intl library. Approved by: garga (mentor)
* - Update to 20060708acm2006-07-273-5063/+50
| | | | | | | | - Removed USE_X_PREFIX - Added MINIMAL and FULL options - Removed pkg-plist file. Now, it's generating dynamically Approved by: garga (mentor)
* Fix pkg-plist.thierry2006-07-261-3/+0
| | | | | PR: ports/100864 Submitted by: Stanislav Sedov <ssedov (at) mbsd.msk.ru>
* - Improved descriptionmiwi2006-07-251-8/+3
| | | | Approved by: krion (mentor)
* Ri-li is a arcade game on GPL (General Public License). You drivemiwi2006-07-255-0/+65
| | | | | | | | | | | | | | a toy wood engine in many levels and you must collect all the coaches for win.You can dowload it and play indefinitely. It's Free. You can play on Linux, Mac OsX, Windows. Full-featured, 8 languages: Arabic, Chinese, English, French, German, Japanese, Russian, Spanish. Colorful animated wood engine, 40 levels in this first version and 3 beautiful musics and many sound effects. WWW: http://ri-li.sourceforge.net/ PR: ports/100394 Submitted by: Dmitry Marakasov <amdmi3(at)mail.ru> Approved by: krion (mentor)
* - Update to version 0.3.1.alepulver2006-07-2526-615/+540
| | | | - Add more OPTIONS (allow building without X11).
* - Fix mastersite.jmelo2006-07-241-1/+1
| | | | | PR: ports/100766 Submitted by: Sean Farley <sean-freebsd@farley.org> (maintainer)
* - Update to version 20060606.alepulver2006-07-243-60/+20
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* - Update to version 20060606.alepulver2006-07-245-84/+37
| | | | - Clean-up.
* - Remove obsolete svga patch.alepulver2006-07-2414-222/+258
| | | | | | | | | | | | - Remove LITS and SKYBOXES options (JoeQuake is based on FuhQuake, so it also supports them; a separate port has been done). - Use patches instead of ${REINPLACE_CMD}. - Add HUD option. - Make FuhQuake write in ~/.fuhquake. PR: ports/91893 Submitted by: alepulver (myself) Approved by: maintainer (timeout)
* - Bump PORTREVISION.alepulver2006-07-2421-184/+957
| | | | | | | | | | | | | | | - Use Makefile for building instead of scons, and remove Perl dependency. - Use pkg-plist. - Add OPTIONS. Allow to build without X11, threaded version, etc. - Fix building on non-i386 and FreeBSD 4.X. - Respect CFLAGS when optimizations are enabled. - Add patch to fix 2 security vulnerabilities [1]. PR: ports/98295 Submitted by: alepulver (myself) Approved by: maintainer (timeout) Obtained from: q3icculus (http://icculus.org/quake3/) [1] Security: CVE-2006-2082 [1]
* Add a mirror site to silence distfiles reminder.clive2006-07-231-1/+2
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* Change maintainer address to my @FreeBSD.org emailacm2006-07-2330-30/+30
| | | | Approved by: garga (mentor)
* - Remove games/quake3-q3base since it has been renamed to games/q3base.alepulver2006-07-236-111/+0
| | | | | PR: ports/97931 Submitted by: alepulver (myself)
* - Rename games/quake3-q3base to games/q3base because the "quake3-" prefix isalepulver2006-07-231-1/+1
| | | | | | | used for modifications and the like, not for engines. PR: ports/97931 Submitted by: alepulver (myself)
* - Add more OPTIONS (allow building without X11 and without game).alepulver2006-07-233-19/+69
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* - Add more OPTIONS (allow selecting more components to build or not).alepulver2006-07-233-30/+85
| | | | | - Fix pkg-plist (missing entry). - Bump PORTREVISION.
* - Mark unbrokenmiwi2006-07-222-11/+17
| | | | | | | | | - Pass maintainership to submitter - Fix plist PR: ports/99744 Submitted by: Babak Farrokhi <babak(at)farrokhi.net> Approved by: krion (mentor)
* - Mark unbrokenmiwi2006-07-222-18/+23
| | | | | | | | | - Pass maintainership to submitter - Fix plist PR: ports/99743 Submitted by: Babak Farrokhi <babak(at)farrokhi.net> Approved by: krion (mentor)
* - Mark unbrokenmiwi2006-07-222-13/+20
| | | | | | | | | - Pass maintainership to submitter - Fix plist PR: ports/99742 Submitted by: Babak Farrokhi <babak(at)farrokhi.net> Approved by: krion (mentor)
* - Mark unbrokenmiwi2006-07-222-10/+16
| | | | | | | | | - Pass maintainership to submitter - Fix plist PR: ports/99740 Submitted by: Babak Farrokhi <babak(at)farrokhi.net> Approved by: krion (mentor)
* - Mark unbrokenmiwi2006-07-222-12/+19
| | | | | | | | | - Pass maintainership to submitter - Fix plist PR: ports/99741 Submitted by: Babak Farrokhi <babak(at)farrokhi.net> Approved by: krion (mentor)
* - Pass maintainership to submittermiwi2006-07-222-13/+20
| | | | | | | | | - Mark unbroken - Fix plist PR: ports/99739 Submitted by: Babak Farrokhi <babak(at)farrokhi.net> Approved by: krion (mentor)
* - Fix plistmiwi2006-07-222-54/+51
| | | | | | | | | - Bumped portrevision - Pass maintainership to submitter PR: ports/99738 Submitted by: Babak Farrokhi <babak(at)farrokhi.net> Approved by: krion (mentor)
* Reset bouncing maintainer address ip@doom.homeunix.org. We hope to see himlinimon2006-07-2212-12/+12
| | | | | | back soon. Hat: portmgr
* - Update to 3.8.8rafan2006-07-212-5/+5
| | | | | PR: ports/100615 Submitted by: maintainer
* - Update 0.9.5rafan2006-07-203-55/+79
| | | | | | | - Remove USE_X_PREFIX PR: ports/100561 Submitted by: KATO Tsuguru
* - Utilise full Berlios MASTER_SITE listshaun2006-07-182-4/+13
| | | | | | | | | | - Fix build on 4.x - Fix PLIST while here PR: ports/97873 Submitted by: shaun (me) Approved by: Maintainer timeout (50+ days), ahze (mentor, implicit)
* Update to 0.1.6erwin2006-07-172-4/+4
| | | | | PR: 100400 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
* Update to 4.24 and unbreakitetcu2006-07-161-5/+5
| | | | | PR: ports/100359 Submitted by: maintainer
* Mark broken: fails to install.linimon2006-07-161-0/+2
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* - Integrate with bsd.scons.mk.alepulver2006-07-151-7/+5
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* Broken: does not compile.linimon2006-07-141-0/+7
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* Change PREFIX to LOCALBASEedwin2006-07-141-1/+0
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* Move to LOCALBASEedwin2006-07-141-1/+0
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* Unbelievable Mike, it works with USE_X_PREFIX removededwin2006-07-141-1/+0
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* - Update to 0.5.3itetcu2006-07-143-5/+7
| | | | | PR: ports/100179 Submitted by: Simon Olofsson <simon@olofsson.de>
* - Fix wrapper script (wrong file name).alepulver2006-07-122-2/+2
| | | | - Increment PORTREVISION.
* - Fix fetch problems by mirroring to MASTER_SITE_LOCAL (original was reportedalepulver2006-07-122-12/+4
| | | | | | to fail). Reported by: linimon
* - Update to 451bsam2006-07-114-13/+91
| | | | | | | | | | - Fix network play by fixing the paths within the UnrealTournament.ini file to actually be usable by the user. Removing of the ${HOME}/.loki/ut directory to fix this issue is recommended. PR: ports/99990 Submitted by: Sean Farley <sean-freebsd@farley.org> (maintainer) Approved by: netchild (mentor, implicit)
* Remove zero-sized files.erwin2006-07-113-0/+0
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* Update to to 1.9.1erwin2006-07-113-193/+38
| | | | | PR: 100033 Submitted by: Ports fury
* - Change library version of x11-toolkits/gtkglext in LIB_DEPENDS.alepulver2006-07-081-1/+2
| | | | - Bump PORTREVISION.
* Fix fetching.anholt2006-07-071-2/+2
| | | | | PR: ports/97654 Submitted by: Martin Wilke <freebsd@unixfreunde.de>
* Chase gnutls shlib version change.novel2006-07-071-1/+2
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* Augment master sites.danfe2006-07-061-1/+2
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* Update to version 0.4.0.danfe2006-07-065-91/+66
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* Provide a knob to disable kqueue support.danfe2006-07-052-0/+7
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* Update to version 0.20.danfe2006-07-053-12/+24
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* - Update to version 1.67.alepulver2006-07-042-4/+4
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* Mark BROKEN on CURRENTarved2006-07-033-0/+6
| | | | Reported by: pointyhat
* Mark as BROKEN due to failure to install properly.linimon2006-07-036-0/+24
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* - Make fetchable (author renamed QuDos.pk3 to match with program version).alepulver2006-07-033-7/+7
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* - Update to 1.1rafan2006-06-302-4/+4
| | | | | | PR: 99620 Submitted by: maintainer Approved by: maintainer, delphij (mentor)
* Update to 2.14.2.1.marcus2006-06-302-4/+4
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* Update to version 1.0.stefan2006-06-303-33/+146
| | | | | | PR: 99372 Submitted by: maintainer Approved by: arved (mentor)
* Update to 20060629jylefort2006-06-294-98/+130
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* - Fix potential mouse problemsdanfe2006-06-293-13/+55
| | | | | | | | - Utilize OPTIONS for granular build - Bump PORTREVISION PR: ports/98774 Submitted by: alepulver
* Since the default linux has been changed to fc4, these ports no longerjylefort2006-06-292-4/+4
| | | | require linux-libgcc.
* - Avoid corrupting PNG files with USE_DOS2UNIX.alepulver2006-06-292-7/+6
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* Add diameter, an arcade-style game with elements of economy and adventure.ehaupt2006-06-286-0/+191
| | | | | PR: 99329 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* Update to version 2.0.danfe2006-06-284-30/+34
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* - Update to version 0.12danfe2006-06-285-353/+149
| | | | | - Report correct build platform in "version" cvar - Set and utilize DATADIR macro (Makefile/pkg-plist)
* Switch to my @FreeBSD.org address.shaun2006-06-281-1/+1
| | | | Approved by: ahze (mentor, implicit)
* Attempt to fix INDEX build: We need bsd.port.pre.mk and bsd.port.post.mkcperciva2006-06-281-1/+1
| | | | or bsd.port.mk; bsd.port.post.mk by itself isn't good enough.
* - Upgrade to 1.1.4shaun2006-06-273-10/+24
| | | | | | - Fix build on 4.x Approved by: ahze (mentor)
* Do not remove system files.danfe2006-06-271-2/+0
| | | | | PR: ports/99340 Submitted by: shaun
* The objective of the PlaneShift is to create a virtual fantasy world in which aalepulver2006-06-2612-0/+710
| | | | | | | | | | | | | | | | | | | | | | | | | | player can start as a peasant in search of fame and become a hero. First of all PlaneShift is a Role Playing Game. Be sure to read our Roleplay guidelines or you will not be able to play this game. We will focus our efforts in the reproduction of a real world with politics, economy, many non-player-characters controlled by the server that will bring to life our world even without players connected! We want to give FREE access to everyone, without the need to either purchase the game or pay a monthly fee. Servers and bandwidth will be donated by sponsors. Our virtual world is persistent, and this means you can connect to it at every hour of day or night and you will always find players and npcs wandering our realms. You will be able to disconnect and reconnect again, the server saves the actual status of your character including his possessions. You will use a client program to interact with our world, that enables you to have a 3D view of the surroundings. WWW: http://www.planeshift.it PR: ports/94720 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
* Update to version 0.9.4itetcu2006-06-263-5/+24
| | | | | PR: ports/99044 Submitted by: KATO Tsuguru <tkato432@yahoo.com>
* Update to 2.4miwi2006-06-252-4/+4
| | | | | | PR: ports/99411 Submitted by: miwi Approved by: markus (co mentor)
* Update to 1.4miwi2006-06-252-4/+4
| | | | | | PR: ports/99414 Submitted by: miwi Approved by: markus (co mentor)
* - Update to version 2006.ue.alepulver2006-06-252-16/+34
| | | | | | | - Move to LOCALBASE. - Support amd64 (Linux binary). Approved by: maintainer
* - Update to version 2006.ue.alepulver2006-06-253-18/+18
| | | | | - Move to LOCALBASE. - Fix double mouse speed.
* - Update to version 2006.ue.alepulver2006-06-253-19/+46
| | | | - Move to LOCALBASE.
* - Do not install standard libraries since they are now present inalepulver2006-06-253-15/+0
| | | | | | linux_base-fc4. Approved by: maintainer
* - Make fetchable (patch disappeared from PATCH_SITES, so I mirrored it).alepulver2006-06-241-1/+2
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* Upgrade to 0.5.0.tg2006-06-243-10/+103
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* Update to 1.34miwi2006-06-243-4/+42
| | | | | | PR: ports/99273 Submitted by: miwi Approved by: markus (co mentor), maintainer
* Add games/nuclearchessshaun2006-06-235-0/+71
| | | | | | | | | | NuclearChess is a chess variant. Whenever a piece is captured, both pieces and all pieces on neighbour fields die. Games are short and fun even for people who usually don't play chess. PR: ports/97944 Submitted by: shaun (me) Approved by: ahze (mentor)
* - Update to 0.5.1ehaupt2006-06-229-130/+112
| | | | - Install highscores in /var/games/typespeed
* - Update to version 0.54.alepulver2006-06-223-15/+4
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* - Update to version 0.40.1.alepulver2006-06-225-24/+55
| | | | - Make fetchable.
* - Update to v0.13aaron2006-06-222-4/+4
| | | | Approved by: tobez (implicit)
* - Update MASTER_SITES, WWWpav2006-06-212-4/+3
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* - IGNORE on all architectures with FreeBSD < 500000, not only i386 (nowalepulver2006-06-211-2/+2
| | | | | | x11-toolkits/paragui will be built in !i386, so non-i386 4.X builds will be attempted, which are going to fail). - Minor change on IGNORE message.
* Switch to my @FreeBSD.org address.shaun2006-06-202-2/+2
| | | | Approved by: ahze (mentor)
* - Update to version 20050603-1400.alepulver2006-06-1815-822/+811
| | | | - Fix (was marked as BROKEN).
* - Fix mouse problems.alepulver2006-06-1820-90/+185
| | | | | | | | | | | | | | | | - Fix sound problems. - Fix building on !i386. - Fix writting personal configuration, and do it in ~/.tenebrae, to avoid conflicts with other engines since they usually have different variables. - Use USE_DOS2UNIX. - Remove unneeded information from pkg-message (it depends on quake-data so it will be installed automatically, also quake-data installs the demo so tenebrae is playable after installation). - Use release target instead of the debug one. - Clean-up. PR: ports/98783 Approved by: maintainer (timeout)
* - Update to 0.14.stefan2006-06-183-750/+13
| | | | | | | | | - Add dependency on newly-created games/scourge-data. - Remove USE_X_PREFIX. PR: 98926 Submitted by: maintainer Approved by: arved (mentor)
* Add games/scourge-data, a port for the S.C.O.U.R.G.E. data files.stefan2006-06-185-0/+809
| | | | | | PR: 98925 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Approved by: arved (mentor)
* - Drop dependency on sdl_imagepav2006-06-172-1/+13
| | | | | PR: ports/99004 Submitted by: Li-Lun Wang (Leland Wang) <llwang@infor.org> (maintainer)
* - Update to 0.1.16ehaupt2006-06-162-7/+7
| | | | | | | - Move from lua 5.0 (lang/lua50) to lua 5.1 (lang/lua) PR: 99000 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
* The aim of this game is to shoot colored balls so the form similarilyitetcu2006-06-165-0/+59
| | | | | | | | | | | | | | | colored groups, causing them to fall out of the screen. You can either win by clearing your entire field, or lose if any balls attach below the white line near the bottom. The main difference between this game and the classic Bust a Move, is online multiplayer support, with menu options for playing against random opponents, or starting or joining a named (private) game. WWW: http://www.junoplay.com/ PR: ports/98966 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* Add fwp 0.0.7, a multiplayer first person shooter.ehaupt2006-06-166-0/+338
| | | | | PR: 94936 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* A snake game with 8 levels. Great if you need to shut off your brainitetcu2006-06-164-0/+45
| | | | | | | | | | for a few minutes and occupy your hands in the meantime. Guaranteed no adrenaline rush! WWW: http://www.junoplay.com/ PR: ports/98965 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* Fix the build on 4.X.danfe2006-06-161-0/+1
| | | | Reported by: krismail
* - Fix the build with older GCC [1]danfe2006-06-162-1/+146
| | | | | | | | | | | - Correct the #include of <mysql.h> - Add `-rdynamic' to LDFLAGS for main executable [1] Since I do not plan to commit GCC 2.95 support to Quetoo SVN, I decided to not split patch for separate files. Once we stop supporting RELENG_4, this patch can go away if it would cause problems keeping it in sync. Reported by: krismail [1]
* - Vulture's Claw no longer requires sdl-image as a depedency, so removeitetcu2006-06-161-1/+5
| | | | | | | | it, and remove a stray reference to SDL_image.h from the source. Noteced by: Clive Crous, the Vulture's Claw developer PR: ports/99001 Submitted by: maintainer
* Fix the build on 4.X, respect CFLAGS.danfe2006-06-162-2/+29
| | | | Reported by: krismail
* Fix missing dependency, use modern GCC to build on 4.X.danfe2006-06-161-1/+3
| | | | Reported by: krismail
* - Add OPTIONS.alepulver2006-06-158-56/+82
| | | | | | | | | - Remove pkg-message and NO_PACKAGE for !i386. - Fix building on ia64 (take endianess from mahcine/endian.h and don't complain about an unknown arch), and probably other archs. - Make portlint happy (append to BUILD_DEPENDS after bsd.port.pre.mk). Approved by: Ed Schouten <ed@fxq.nl> (maintainer)
* Update to 20060611arved2006-06-1512-225/+309
| | | | | | | Removed UXE_X_PREFIX PR: 98928 Submitted by: maintainer
* Update to 0.3.1itetcu2006-06-153-41/+164
| | | | | PR: ports/98961 Submitted by: maintainer
* - OPTIONifyitetcu2006-06-152-4/+6
| | | | | | | - pet porlint PR: ports/98933 Submitted by: maintainer
* Reset ralf@akk.org due to several months of inactivity, no response to email,linimon2006-06-151-1/+1
| | | | | | and some maintainer-timeouts. Hat: portmgr
* Fix extraction on 4.xmiwi2006-06-141-2/+3
| | | | | | PR: ports/98744 Submitted by: Benjamin Lutz Approved by: krion (mentor)
* - Mark BROKEN on 4.xitetcu2006-06-142-9/+23
| | | | | | | - Add USE_GETTEXT PR: ports/98881 Submitted by: maintainer
* New maintainer: Alex Kozlovitetcu2006-06-141-1/+1
| | | | | PR: 98930 Submitted by: Alex Kozlov
* - upgrade to 1.32aaron2006-06-144-373/+557
| | | | | | | | | | | - take maintainership - tidy up Makefile - add WWW PR: ports/98850 Submitted by: Babak Farrokhi <babak@farrokhi.net> Reviewed by: aaron Approved by: tobez
* Adding port games/hlstatsx, Real-time player and clan rankings andaaron2006-06-145-0/+558
| | | | | | | | | statistics for HL2 and mods. PR: ports/98859 Submitted by: Babak Farrokhi <babak@farrokhi.net> Reviewed by: aaron Approved by: tobez
* Unreal Tournament, the ultimate challenge of competitive game-play.alepulver2006-06-145-0/+705
| | | | | | | | | | | | | | | | | | | | Unreal Tournament showcases the enhanced, hugely-popular Unreal engine, the benchmark of 3-D graphical excellence and immersive gameplay. This stand-alone game brings you never before, richly-textured and thrilling environments. In single player mode with "bots" (virtual customizeable team mates) or in multiplayer mode with up to 16 bots and/or humans. Step into the Unreal arena and stake your life in the pursuit of victory as the Unreal Grand Master. Or suffer the agonizing death of defeat. For information about the Linux patch/installer WWW: http://liflg.org/?catid=6&gameid=51 For more information about UT visit: http://www.unrealtournament.com/ PR: ports/91984 Submitted by: Sean Farley <sean-freebsd@farley.org>
* - Add M_S_SOURCEFORGEsat2006-06-131-2/+2
| | | | Reported by: fenner's distfile survey
* Adding port games/p5-Algorithm-Pair-Best, Perl module to generateaaron2006-06-135-0/+54
| | | | | | tournament pairings. Approved by: tobez (implicit)
* Reaction Quake 3 is a total conversion mod for Quake III Arena based on actionalepulver2006-06-135-0/+191
| | | | | | | | | | | | | | | | | | | and realism with a specific emphasis on action over realism. Reaction is a port of the classic Action Quake 2 (AQ2) mod. AQ2 still enjoys great popularity in online gaming even 4 years after it was initially released and on an "obsolete" game engine as well. Many people attribute this lasting popularity to both the unique gameplay and the AQ2 community. AQ2 is still more popular than any other Q3 realism mod and any other Quake 2 and Quake/QuakeWorld mods. Reaction Quake 3 aims to bring the gameplay of AQ2 to a new, more modern game engine. This mod is made by AQ2 fans and players specifically for those who love the fast and furious AQ2 gameplay and also to hopefully expose a new generation of players to this unique gameplay. WWW: http://www.rq3.com/ PR: ports/93576 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
* Adding port games/p5-Algorithm-Pair-Swiss, Generate unique pairings foraaron2006-06-135-0/+45
| | | | | | tournaments. Approved by: tobez (implicit)
* Remove useless USE_PTHREADSedwin2006-06-131-1/+0
| | | | Noticed by: erwin@
* remove wrong USE_X flagedwin2006-06-131-1/+0
| | | | Noticed by: erwin@
* Update to to 3.8.7itetcu2006-06-132-5/+5
| | | | | PR: ports/98864 Submitted by: maintainer
* Update to 0.0.19miwi2006-06-123-111/+128
| | | | | | PR: ports/98402 Submitted by: miwi Approved by: krion (mentor), maintainer timeout
* Update to 4.9miwi2006-06-123-40/+48
| | | | | | PR: ports/98297 Submitted by: miwi Approved by: krion (mentor)
* Update to 0.8.7erwin2006-06-123-4/+8
| | | | | PR: 98823 Submitted by: Ports fury
* - Update to version 1.33 (SVN rev 797).alepulver2006-06-1218-64/+94
| | | | - Add pkg-message about how to fix SDL sound problems.
* - Add pkg-message about how to fix SDL sound problem.alepulver2006-06-122-3/+11
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* Remove the use of USE_GZIP. I cannot find any use of it in bsd.port.mkerwin2006-06-121-1/+0
| | | | | | | | and these ports build fine without it. My guess is that it was added by someone as an opposite to USE_BZIP2 and other people copied it. Remove it once and for all. With hat: portmgr
* Update to 0.9.3erwin2006-06-123-21/+48
| | | | | PR: 98822 Submitted by: Ports fury
* USE_SIZE was obsoleted in rev. 1.484 of bsd.port.mk more thanerwin2006-06-111-1/+0
| | | | | | 2 years ago. Clean out the last traces of it. With hat: portmgr
* - Update to version 0.52.alepulver2006-06-116-58/+42
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* Update to 0.1.5philip2006-06-114-11/+17
| | | | | PR: ports/98809 Submitted by: Dmitry Marakasov <amdmi3 -at- mail.ru> (maintainer)
* Update to 0.1.3philip2006-06-113-13/+43
| | | | | PR: ports/98806 Submitted by: Dmitry Marakasov <amdmi3 -at- mail.ru> (maintainer)
* - Uodate to version 1.66.alepulver2006-06-115-49/+1003
| | | | - Add FLEETS option.
* In this game you have to get/eat all the diamonds in the level,itetcu2006-06-105-0/+66
| | | | | | | | | | | | but it is not as easy as it sounds, many dangers are present, traps made out of those arrow blocks, for example. Also beasts that try to eat you. WWW: http://xye.sourceforge.net/ PR: ports/96738 Submitted by: Robert Gogolok <gogo@cs.uni-sb.de> Approved by: lawrance (mentor, implicit)
* - Update to 0.2pav2006-06-104-27/+62
| | | | | PR: ports/98712 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
* - Update to 1.6.10pav2006-06-103-109/+107
| | | | | | | - Take maintainership PR: ports/98711 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* Add -Wl,--export-dynamic to gweled's LDADD so that libglade can findmarcus2006-06-102-1/+12
| | | | its callbacks.
* * Update to 2.1.0clsung2006-06-093-131/+10
| | | | | PR: ports/98730 Submitted by: maintainer (Li-Lun Wang)
* - Add CLIENT and GAME options.alepulver2006-06-097-28/+121
| | | | | | - Fix building of the dedicated server. - IGNORE if no executables selected. - Miscelaneous fixes.
* Enhaced OpenGL only Quake II engine.alepulver2006-06-096-0/+248
| | | | WWW: http://qudos.quakedev.com/
* Update to 0.9.64.stefan2006-06-092-4/+4
| | | | Approved by: arved (mentor)
* update freealut to 1.1.0oliver2006-06-0913-24/+26
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* Update MASTER_SITESmiwi2006-06-082-12/+21
| | | | | | PR: ports/97716 Submitted by: miwi Approved by: krion (mentor)
* Tremulous is a free, open source game that blends a team based FPS withalepulver2006-06-0811-0/+602
| | | | | | | | | | | | | | | | | | | | | | | elements of an RTS. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more... Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the "Armoury". The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available. The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures. WWW: http://www.tremulous.net/
* This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 foralepulver2006-06-0823-0/+1221
| | | | | | | | | | | | | short) aims to build upon id Software's Quake 3 source code release. The source code was released on August 20, 2005 under the GPL. Since then, we have been cleaning up, fixing bugs, and adding features. Our permanent goal is to create the open source Quake 3 distribution upon which people base their games and projects. We also seek to have the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of the engine has been ported to many new platforms and has had a slew of new features added, along with massive bug extermination. WWW: http://icculus.org/quake3/
* Add SHA256 checksumedwin2006-06-081-0/+1
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* Update to 2.1.0itetcu2006-06-083-204/+11
| | | | | | PR: ports/98606 Submitted by: Alexander Botero-Lowry <alex@foxybanana.com> (maintainer) Approved by: lawrance (mentor, implicit)
* Pongix is a free game based on classical pong game with support for net game.itetcu2006-06-086-0/+82
| | | | | | | | WWW: http://www.losersjuegos.com.ar PR: ports/95390 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Approved by: lawrance (mentor, implicit)
* Add SHA256 checksumedwin2006-06-071-0/+2
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* Dmitry Marakasov adopts this orphan ports that he uses.itetcu2006-06-077-7/+7
| | | | | | PR: ports/98284 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Approved by: lawrence (mentor, implicit)
* Chanta Claus is a free jump and run game, where you have to collect all moneyitetcu2006-06-076-0/+105
| | | | | | | | | for each level. WWW: http://www.losersjuegos.com.ar PR: ports/95389 Approved by: lawrance (mentor, implicit)
* Aquatic Bubble is a game where you have to catch all enemies for each level,itetcu2006-06-075-0/+103
| | | | | | | | | | the way similar to snow bros game. WWW: http://www.losersjuegos.com.ar PR: ports/95388 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Approved by: lawrance (mentor, implicit)
* Broken if builded with qt.itetcu2006-06-061-0/+1
| | | | | | PR: ports/98198 Submitted by: maintainer Approved by: lawrance (mentor, implicit)
* Update to version 0.3.4.danfe2006-06-064-57/+58
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* Portlint:mezz2006-06-061-67/+67
| | | | -Use DATADIR in plist.
* Update to 2.0.8miwi2006-06-063-42/+12
| | | | | | | | BROKEN: Does not compile on 4.x PR: ports/98145 Submitted by: miwi Approved by: krion (mentor), maintainer
* - Update to 3.8.6pav2006-06-062-5/+5
| | | | | PR: ports/98226 Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
* Update MASTER_SITESmiwi2006-06-063-69/+69
| | | | | | | | | Update WWW Fix pkg-plist PR: ports/97656 Submitted by: miwi Approved by: krion (mentor)
* Update to KDE 3.5.3lofi2006-06-064-10/+10
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* Pet portlint.itetcu2006-06-051-81/+81
| | | | | | PR: ports/97411 Submitted by: Martin Wilke <freebsd@unixfreunde.de> (now miwi@) Approved by: lawrance (mentor, implicit)
* - Change ppc to powerpc in the Makefile because that is the value of ARCH inalepulver2006-06-054-116/+150
| | | | | | FreeBSD (I didn't know ARCH can't be overriden from the original program's Makefile). - Use a list of supported architectures for VM instead of hardcoding them.
* - Update to 2.0.0pav2006-06-054-5/+26
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* - Don't change permissions of PREFIX/bin, also that directory doesn't need toalepulver2006-06-041-1/+0
| | | | be created.
* - Update to 1.2.1alepulver2006-06-044-55/+101
| | | | | | | | | | | | | | - Added new options (SMP and GERMANY support) - This ports install libSDL-1.2.id.so.0 and libstdc++.so.6. It's neccesary for correct running of linux-quake4. - Other tiny modifications. - Install libraries in a private directory and not in global ones [1]. - Fix IDSOFTWARE mirror sub-directory [1]. - Keep PORTEPOCH [1]. PR: ports/96789 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer) Reworked by: alepulver [1]
* - Update to version 1.32c (security patch, see below).alepulver2006-06-0342-190/+680
| | | | | | | | | | | | | - Make portlint happy. - Allow building the VM on PowerPC. - Fix a typo in option detection code (&& -> ||). - Fix 2 security vulnerabilities [1]. PR: ports/98296 Submitted by: alepulver (myself) Approved by: Linas Valiukas <shirshegsm@gmail.com> (maintainer) Obtained from: q3icculus (http://icculus.org/quake3/) [1] Security: CVE-2006-2082
* - Update to 1.20mich2006-06-026-62/+49
| | | | | PR: ports/98235 Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
* - Update to version 1.32c (security patch, see below).alepulver2006-06-023-25/+49
| | | | | | | | - Take maintainership. - Fix OPTIONS detection code, and add more. - There were 2 security vulnerabilities that are fixed by the update. Security: CVE-2006-2082
* Add an additional mirror.ehaupt2006-06-013-3/+8
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* Add Warsow, a fast paced first person shooter game with cartoonish graphicsdanfe2006-06-017-0/+498
| | | | | | which is primarily focused on trix (trick jumps) and art of move. WWW: http://www.warsow.net/
* * Fix build on 4- by adding USE_GCC=3.2+clsung2006-06-011-0/+1
| | | | | | | * Not bumping PORTREVISION PR: 98268 Submitted by: maintainer (Li-Lun Wang)
* Add an additional mirrorehaupt2006-05-312-2/+6
| | | | Approved by: maintainer
* Add blinkensisters 0.3, a parallax-style 2D scrolling platform game.ehaupt2006-05-316-0/+205
| | | | | PR: 94981 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* Add zatacka 0.1.4, nibbles-like multiplayer game.ehaupt2006-05-317-0/+110
| | | | | PR: 94982 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* Add solarconquest 0.2, a space 2D action game with plenty of shooting.ehaupt2006-05-318-0/+147
| | | | | PR: 95385 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* Add pipepanic 0.1.3, a pipe connecting game using libSDL.ehaupt2006-05-316-0/+76
| | | | | PR: 97558 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* - Fix building on non-i386 architectures.alepulver2006-05-313-37/+55
| | | | - Avoid hacking the SConstruct file, pass information through the environment.
* - Update Enemy Territory from 2.60 to 2.60b. This fixes two securityalepulver2006-05-3112-28/+26
| | | | | | | | | | | | | | holes. - Switch from X11BASE to LOCALBASE. - Switch to $MASTER_SITE_IDSOFTWARE as only download source. This should hopefully provide a more reliable download mirror list. - Replace RESTRICTED with NO_CDROM, since the license actually allows packages to be built and offered for download. - Switch mods from X11BASE to LOCALBASE (linux-enemyterritory-*) and bump their PORTREVISION. PR: ports/98160 Submitted by: Benjamin Lutz <benlutz@datacomm.ch> (maintainer)
* I've committed MASTER_SITES changes proposed by Marin Wilke some days ago,garga2006-05-312-2/+6
| | | | | | but, the correct way is preserve original MASTER_SITE and add freebsd.unixfreunde.de just as a backup, I'm doing it right now, restoring original preserving the Martin's proposed backup.
* - Mirror patch to my FTP and change MASTER_SITES.alepulver2006-05-302-8/+8
| | | | | | - Remove site which doesn't contain the data anymore. Approved by: garga (mentor, implicitly)
* - Fix building on non i386 architectures.alepulver2006-05-303-26/+57
| | | | Approved by: garga (mentor, implicitly)
* - Update maintainer's email addresspav2006-05-301-1/+1
| | | | | PR: ports/98102 Submitted by: Ulrich Spoerlein <uspoerlein@gmail.com> (maintainer)
* - Update to 2.14.2ahze2006-05-293-4/+7
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* Conform to new Module::Build behaviourlth2006-05-292-10/+3
| | | | Noticed by: pointyhat via kris
* x11-toolkits/gtk-- -> x11-toolkits/gtkmm12mezz2006-05-291-1/+1
| | | | | | | | | | | | | | Rename this ports to use the real vendor package name. The advantage of this is to allow our users' keyword search works and easier for users to file the Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and other OSs have the correct package name, but not in our ports tree. My team, FreeBSD GNOME Team, have agreed with it. As for other ports, chase the rename. PR: ports/97985 Repocopy by: marcus
* - Change URL of the data file to match the new location.alepulver2006-05-291-1/+1
| | | | Approved by: garga (mentor, implicitly)
* Update to 0.9.62.stefan2006-05-294-24/+10
| | | | Approved by: arved (mentor)
* Update to 0.3.1.stefan2006-05-293-9/+12
| | | | | | PR: 97586 Submitted by: maintainer Approved by: arved (mentor)
* - Remove PKGNAMEPREFIX.alepulver2006-05-296-94/+68
| | | | | | | | | | | | - Remove CONFLICTS with quake3. Install libraries in lib/q3base. - Remove ONLY_FOR_ARCHS (builds on other archs). - Integrate with quake3-data. - Avoid creating a botlib.log file in the current directory. - Add NO_PACKAGE and pkg-message to !i386, and ask for feedback. PR: ports/97931 Submitted by: alepulver (myself) Approved by: garga (mentor, implicitly), maintainer
* - Update CONFLICTSpav2006-05-281-1/+1
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* Fix master site (use HTTP instead of FTP).se2006-05-281-1/+1
| | | | | PR: ports/97649 Submitted by: Martin Wilke <freebsd at unixfreunde dot de>
* games/gnomegames2-extra-data -> games/gnome-games-extra-datamezz2006-05-286-70/+2
| | | | | | | | | | | | | | Rename this ports to use the real vendor package name. The advantage of this is to allow our users' keyword search works and easier for users to file the Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and other OSs have the correct package name, but not in our ports tree. My team, FreeBSD GNOME Team, have agreed with it. As for other ports, chase the rename. PR: ports/97985 Repocopy by: marcus
* games/gnomegames2 -> games/gnome-gamesmezz2006-05-2811-992/+6
| | | | | | | | | | | | | | Rename this ports to use the real vendor package name. The advantage of this is to allow our users' keyword search works and easier for users to file the Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and other OSs have the correct package name, but not in our ports tree. My team, FreeBSD GNOME Team, have agreed with it. As for other ports, chase the rename. PR: ports/97985 Repocopy by: marcu
* games/gcompris2 -> games/gcomprismezz2006-05-287-3/+2
| | | | | | | | | Rename this ports to use the real vendor package name. The advantage of this is to allow our users' keyword search works and easier for users to file the Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and other OSs have the correct package name, but not in our ports tree. My team, FreeBSD GNOME Team, have agreed with it.
* - Remove unnecessary change from my last patch. The selection of .qvm / .so isalepulver2006-05-282-22/+4
| | | | | | based on the sv_pure variable. Approved by: garga (mentor)
* - Fix building on non i386 architectures.alepulver2006-05-282-11/+46
| | | | | | - Add X86_ASM options. Approved by: garga (mentor, implicitly)
* - Fix building on non i386 architectures.alepulver2006-05-283-155/+188
| | | | | | | - Add X86_ASM option. - Convert patches to UNIX text format, and add USE_DOS2UNIX. Approved by: garga (mentor, implicitly)
* - Fix typo in patch-Makefile.linux (USE_OPTIMIZE -> USE_OPTIMIZED_CFLAGS).alepulver2006-05-281-2/+2
| | | | Approved by: garga (mentor, implicitly)
* - Fix building the X11 client on non i386 architectures.alepulver2006-05-271-14/+4
| | | | Approved by: garga (mentor, implicitly)
* - Update to 3.8.5pav2006-05-272-5/+5
| | | | | PR: ports/97919 Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
* * WITH_MENUCOLORS: Now references jilles' newer site/URLpav2006-05-263-27/+14
| | | | | | | | | | | | * WITH_MENUCOLORS: Use POSIX-compliant regex via MENU_COLOR_REGEX_POSIX * No more reliance on gnuregex * Squelch patch-time calls to REINPLACE_CMD * Update distinfo to reference new menucolors patch * Update patch-ad to remove -lgnuregex (see below note) * Update patch-ad to remove use of $LIBTTY PR: ports/92958 Submitted by: Jeremy Chadwick <freebsd@jdc.parodius.com> (maintainer)
* Vulture's Eye is a nice graphical interface for NetHack 3.4.3. It ispav2006-05-2612-0/+524
| | | | | | | | | | forked from Falcon's Eye, one of the nicest graphical interfaces ever for NetHack. WWW: http://www.darkarts.co.za/projects/vultures/ PR: ports/97886 Submitted by: Li-Lun Wang (Leland Wang) <llwang@infor.org>
* - Adoptpav2006-05-261-1/+1
| | | | | PR: ports/97860 Submitted by: David Thiel <lx@redundancy.redundancy.org>
* - Remove DLL_ONLY=true from MAKE_ENV, it was used for testing the gamealepulver2006-05-262-2/+2
| | | | | | libraries on i386. Approved by: garga (mentor, implicitly)
* - Bump PORTREVISION (package contents change - files added).alepulver2006-05-2648-592/+1614
| | | | | | | | | | | | | - Put port mirrors before IDSOFTWARE ones. - Use USE_DOS2UNIX instead of USE_CRLF provided by games/quake3. - Use Makefile instead of cons, remove Perl dependencies. Avoid building unncessary components. - Add OPTIONS. Allow building without X11 and optimizations. - Add pkg-plist. - Fix on non-i386. PR: ports/97930 Submitted by: alepulver (myself) Approved by: garga (mentor, implicitly), maintainer
* - Fix build on FreeBSD 4.Xpav2006-05-263-7/+112
| | | | | | | | - Add USE_GETTEXT PR: ports/97866 Submitted by: Shaun Amott <shaun@inerd.com> Approved by: maintainer
* Enhaced OpenGL only Quake II engine.alepulver2006-05-2622-0/+1179
| | | | | | WWW: http://egl.quakedev.com/ Approved by: garga (mentor, implicitly)
* - Bump xerces lib versionsem2006-05-251-1/+2
| | | | | | - Bump PORTREVISION Reported by: kris mail
* - Update to bsd.java.mk 2.0hq2006-05-242-4/+10
| | | | | | | | | | | | | | - Install in DATADIR=${JAVASHAREDIR}/${PORTNAME} - Set JAVA_VERSION in launcher shell script - Use absolute path for javavmwrapper in launcher shell script - Add $FreeBSD$ tag - Unquote NO_PACKAGE [1] - Bump PORTREVISION PR: 97700 Submitted by: hq Reported by: portlint [1] Approved by: maintainer
* Make it fetchable againgarga2006-05-241-2/+1
| | | | | PR: ports/97754 Submitted by: Martin Wilke <freebsd@unixfreunde.de>
* Make it fetchable againgarga2006-05-241-3/+2
| | | | | PR: ports/97752 Submitted by: Martin Wilke <freebsd@unixfreunde.de>
* - Fix MASTER_SITESmich2006-05-241-1/+1
| | | | | PR: 97738 Submitted by: Martin Wilke <freebsd@unixfreunde.de>
* - Updated maintaineraaron2006-05-241-1/+1
| | | | Approved by: tobez (implicit)
* Update master site and add an additional mirror.ehaupt2006-05-231-1/+2
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* - Fix MASTER_SITES [1]jylefort2006-05-234-20/+26
| | | | | | | | | - Replace pkg-message instructions by a wrapper script - Cleanups [1]: PR: ports/97647 Submitted by: Martin Wilke <freebsd@unixfreunde.de>
* Update to 0.1.14ehaupt2006-05-225-5/+46
| | | | | PR: 97509 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
* - Use MASTER_SITE_BERLIOS in MASTER_SITES nowahze2006-05-221-1/+2
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* BROKEN: Configure failskris2006-05-221-0/+2
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* Enhanced Quake2 OpenGL only engine with integrated Lazarus support.alepulver2006-05-2211-0/+593
| | | | | | WWW: http://www.geocities.com/knightmare66/ Approved by: garga (mentor)
* R1Q2 is an enhanced client/server for Quake II. Based on the id Software 3.21alepulver2006-05-2223-0/+939
| | | | | | | | | | source, rather than concentrate on fancy graphics, embedded MP3 players and other "gimmick" features, R1Q2 is focused on providing stability, security and speed whilst remaining fully compatible with existing mods and other clients. WWW: http://www.r1ch.net/stuff/r1q2/ Approved by: garga (mentor)
* This is meant to be a very conservative branch of the Quake source code. Ialepulver2006-05-2216-0/+608
| | | | | | | | | | | | intend to support Quake and Quakeworld in both software and GL versions, as well as Quakeworld Server; all on both MS Windows and Linux. I don't intend on adding lots of rendering enhancements, but rather fixing little bugs that I've come across over the years. I'll be adding small enhancements, but I don't want to completely overhaul the engine. WWW: http://disenchant.net/engine.html Approved by: garga (mentor)
* Enhaced Quake engine based on JoeQuake.alepulver2006-05-2215-0/+632
| | | | | | WWW: http://tremor.quakedev.com/tremor.html Approved by: garga (mentor)
* - Try to fix build on 4.x by USE_GCC=3.4+sat2006-05-221-0/+1
| | | | | Reported by: pointyhat via kris Approved by: krion (mentor, implicit)
* - Does not compile on FreeBSD 4.Xpav2006-05-221-1/+7
| | | | Reported by: krismail
* - use PLIST_FILESdinoex2006-05-202-2/+1
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* - Fix building in non i386 architectures (change in Makefile.linux).alepulver2006-05-2017-228/+225
| | | | | | - Use Q1DIR directly, instead of assigning it to DATADIR. Approved by: garga (mentor, implicitly)
* - Integrate with alienarena-data.alepulver2006-05-206-78/+69
| | | | | | | | | | | | | - Adjust PORTVERSION to match alienarena and alienarena-data. - Only download the patch. - Remove support for amd64 (no SDL binaries, and OSS is broken). - Add support for WITH_NVIDIA_GL knob. - Remove RESTRICTED and NO_PACKAGE (data is on a separate port). - Add pkg-plist. - Rename scripts to "linux-alienarena" and "linux-alienarena-ded". PR: ports/91837 Approved by: garga (mentor, implicitly)
* This Nehahra engine is basically a bug-fixed version of the released 2.54alepulver2006-05-2015-0/+624
| | | | | | | | | | source. It has also most of the fixes/features of the Enhanced GLQuake version. The engine can be used for both watching the "Seal of Nehahra" movie and for playing the actual game. WWW: http://planetquake.com/nehahra/ Approved by: garga (mentor)
* Update to 0.3erwin2006-05-193-178/+270
| | | | | PR: 97484 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
* - update to 0.0.13 .clsung2006-05-194-9/+20
| | | | | PR: ports/97360 Submitted by: maintainer (Ying-Chieh Chen)
* DemonQuake is another improved Quake engine based on FuhQuake.alepulver2006-05-1917-0/+715
| | | | Approved by: garga (mentor)
* - Update to 1.9.6pav2006-05-193-4/+5
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* AA2K6 is the latest in a series of standalone games based on a classic Sci-Fialepulver2006-05-1923-0/+1267
| | | | | | | | | | | | | | | theme with a modern, updated visual experience. With 25 levels, five modes of play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire modes), the game has an endless supply of replayability. Billed as the sequel to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials and tribulations of software development, endless hours of playing, gathering feedback, COR Entertainment has been able to not only fine tune and perfect it's flagship game, but add completely new dimensions to it. WWW: http://red.planetarena.org/ PR: ports/91803 Approved by: garga (mentor)