| Commit message (Collapse) | Author | Age | Files | Lines |
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Approved by: garga (mentor)
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PR: ports/100679
Submitted by: chinsan <chinsan.tw at gmail.com>
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WWW: http://www.quake4game.com/
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- Don't build game.so by default (provided by "games/quake2-data").
- Follow rules in "games/quake2-data/Makefile.include": fix handling of search
paths.
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- Don't build game.so by default (provided by "games/quake2-data").
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- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
"games/quake2-xatrix").
- Add GAME and CTF options (off by default).
- Disable building game.so and ctf/game.so by default (provided by
"games/quake2-data" and "games/quake2-ctf" respectively).
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
the search paths.
- Misc changes in pkg-plist.
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meaning to base defense along with offensive positioning and organized
strikes.
The basic premise is this:
Attack the enemy base, grab their flag, then take it back to your base. In
this variation you must touch your base flag when carrying the enemy flag in
order to score - if your flag isn't at your base when you return, you or your
team must get it back to gain points and captures.
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- Requires id Software's Quake II: Patched to v3.20.
- OpenGL Only: No software mode; No 3dfx.
- 32-bit color skin/texture support: .jpg; .tga; .png.
- Texture Compression: For large textures/skins.
- Particle Engine: Fast intuitive system; dynamically lit; custom special
effects.
- RScript Shaders: Spheremapping; detail textures; animated skins; vertex
deformation, other custom functions.
- Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution;
reorganized menus.
- Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing
distance; adjustable viewing angle.
- Miscellaneous Special Effects: Improved model lighting system; improved
dynamic shadows system; overbright maps, entities and particles; transparent
surface vertex lighting.
- Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and
impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist
filter parameter.
- Backwards Compatible: With old mods.
WWW: http://www.quake2max.net/
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You are part of an elite commando foce that must infiltrate a hostile alien
cite. Once inside, you must scour industrial landscapes, crawl through
waterways and air ducts, navigate treacherous canyons teeming with vicious
mutants, stow away on an alien spacecraft, and destroy the enemy's secret moon
base.
- 18 Arduous Levels to Conquer.
- Added Weapons.
- New Enemies.
This port installs the game.so file, but you still need the original data.
WWW: http://www.idsoftware.com/games/quake/quake2-reckoning/
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Take out the Big Gun sounded simple enough, except the Strogg were waiting.
You, and a few marines like you, are the lucky ones. You've made it down in
one piece and are still able to contact the fleet. The Gravity Well, the
Strogg's newest weapon in its arsenal against mankind, is operational. With
the fleet around Stroggos, 5% of ground forces surviving, and that number
dwindling by the second, your orders have change: free your comrades. Destroy
the Gravity Well.
- New Enemies -- The Stalker, Turrets, Daedalus, Medic Commander, Carrier, and
the Black Widow.
- 14 Entirely new levels and 10 new deathmatch levels.
- New Power-Ups -- Deathmatch specific power-ups: Vengeance Sphere, Hunter
Sphere, and Anti-matter bomb.
- New Weapons -- The Chainsaw, ETF Rifle and Plasma Beam.
This port installs the game.so file, but you still need the original data.
WWW: http://www.idsoftware.com/games/quake/quake2-grndzero/
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- High quality texture pack (requires support in engine).
- High quality skin pack (requires JPEG and PNG support in engine).
WWW: http://www-personal.umich.edu/~jimw/q2/index.htm
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- Fix MASTER_SITES (data URL changed).
- Misc changes in text messages (OPTIONS, IGNORE, etc.).
- Follow rules in "games/quake2-data/Makefile.include": fix handling of search
paths in the engine.
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- Build an install the original game.so file to avoid each engine having to
build its own version (unless it provides additional features or is
incompatible).
- Add MANUAL option (to install the game manual).
- Add some notes about Quake II ports in Makefile.include.
- Remove CTF option (split to "games/quake2-ctf").
- Remove mention of Rogue/Xatrix mission packs in files/pkg-message.in (split
to "games/quake2/rogue" and "games/quake2-xatrix").
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PR: 100979
Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
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Pointy hat to: alepulver
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PR: ports/100902
Submitted by: maintainer (Dmitry Marakasov)
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PR: 100887
Submitted by: Dmitry Marakasov (maintainer)
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PR: 100817
Submitted by: Stanislav Sedov <ssedov at mbsd dot msk dot ru>
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- Removed USE_X_PREFIX
- Added NLS option
- Added patch-SConstruct file. It fixed a problem with intl library.
Approved by: garga (mentor)
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- Removed USE_X_PREFIX
- Added MINIMAL and FULL options
- Removed pkg-plist file. Now, it's generating dynamically
Approved by: garga (mentor)
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PR: ports/100864
Submitted by: Stanislav Sedov <ssedov (at) mbsd.msk.ru>
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Approved by: krion (mentor)
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a toy wood engine in many levels and you must collect all the coaches
for win.You can dowload it and play indefinitely. It's Free. You can play on
Linux, Mac OsX, Windows. Full-featured, 8 languages: Arabic, Chinese,
English, French, German, Japanese, Russian, Spanish. Colorful animated
wood engine, 40 levels in this first version and 3 beautiful musics and
many sound effects.
WWW: http://ri-li.sourceforge.net/
PR: ports/100394
Submitted by: Dmitry Marakasov <amdmi3(at)mail.ru>
Approved by: krion (mentor)
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- Add more OPTIONS (allow building without X11).
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PR: ports/100766
Submitted by: Sean Farley <sean-freebsd@farley.org> (maintainer)
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- Clean-up.
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- Remove LITS and SKYBOXES options (JoeQuake is based on FuhQuake, so it also
supports them; a separate port has been done).
- Use patches instead of ${REINPLACE_CMD}.
- Add HUD option.
- Make FuhQuake write in ~/.fuhquake.
PR: ports/91893
Submitted by: alepulver (myself)
Approved by: maintainer (timeout)
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- Use Makefile for building instead of scons, and remove Perl dependency.
- Use pkg-plist.
- Add OPTIONS. Allow to build without X11, threaded version, etc.
- Fix building on non-i386 and FreeBSD 4.X.
- Respect CFLAGS when optimizations are enabled.
- Add patch to fix 2 security vulnerabilities [1].
PR: ports/98295
Submitted by: alepulver (myself)
Approved by: maintainer (timeout)
Obtained from: q3icculus (http://icculus.org/quake3/) [1]
Security: CVE-2006-2082 [1]
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Approved by: garga (mentor)
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PR: ports/97931
Submitted by: alepulver (myself)
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used for modifications and the like, not for engines.
PR: ports/97931
Submitted by: alepulver (myself)
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- Fix pkg-plist (missing entry).
- Bump PORTREVISION.
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- Pass maintainership to submitter
- Fix plist
PR: ports/99744
Submitted by: Babak Farrokhi <babak(at)farrokhi.net>
Approved by: krion (mentor)
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- Pass maintainership to submitter
- Fix plist
PR: ports/99743
Submitted by: Babak Farrokhi <babak(at)farrokhi.net>
Approved by: krion (mentor)
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- Pass maintainership to submitter
- Fix plist
PR: ports/99742
Submitted by: Babak Farrokhi <babak(at)farrokhi.net>
Approved by: krion (mentor)
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- Pass maintainership to submitter
- Fix plist
PR: ports/99740
Submitted by: Babak Farrokhi <babak(at)farrokhi.net>
Approved by: krion (mentor)
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- Pass maintainership to submitter
- Fix plist
PR: ports/99741
Submitted by: Babak Farrokhi <babak(at)farrokhi.net>
Approved by: krion (mentor)
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- Mark unbroken
- Fix plist
PR: ports/99739
Submitted by: Babak Farrokhi <babak(at)farrokhi.net>
Approved by: krion (mentor)
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- Bumped portrevision
- Pass maintainership to submitter
PR: ports/99738
Submitted by: Babak Farrokhi <babak(at)farrokhi.net>
Approved by: krion (mentor)
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back soon.
Hat: portmgr
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PR: ports/100615
Submitted by: maintainer
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- Remove USE_X_PREFIX
PR: ports/100561
Submitted by: KATO Tsuguru
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- Fix build on 4.x
- Fix PLIST while here
PR: ports/97873
Submitted by: shaun (me)
Approved by: Maintainer timeout (50+ days),
ahze (mentor, implicit)
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PR: 100400
Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
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PR: ports/100359
Submitted by: maintainer
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PR: ports/100179
Submitted by: Simon Olofsson <simon@olofsson.de>
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- Increment PORTREVISION.
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to fail).
Reported by: linimon
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- Fix network play by fixing the paths within the UnrealTournament.ini
file to actually be usable by the user. Removing of the
${HOME}/.loki/ut directory to fix this issue is recommended.
PR: ports/99990
Submitted by: Sean Farley <sean-freebsd@farley.org> (maintainer)
Approved by: netchild (mentor, implicit)
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PR: 100033
Submitted by: Ports fury
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- Bump PORTREVISION.
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PR: ports/97654
Submitted by: Martin Wilke <freebsd@unixfreunde.de>
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Reported by: pointyhat
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PR: 99620
Submitted by: maintainer
Approved by: maintainer, delphij (mentor)
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PR: 99372
Submitted by: maintainer
Approved by: arved (mentor)
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- Utilize OPTIONS for granular build
- Bump PORTREVISION
PR: ports/98774
Submitted by: alepulver
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require linux-libgcc.
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PR: 99329
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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- Report correct build platform in "version" cvar
- Set and utilize DATADIR macro (Makefile/pkg-plist)
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Approved by: ahze (mentor, implicit)
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or bsd.port.mk; bsd.port.post.mk by itself isn't good enough.
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- Fix build on 4.x
Approved by: ahze (mentor)
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PR: ports/99340
Submitted by: shaun
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player can start as a peasant in search of fame and become a hero. First of all
PlaneShift is a Role Playing Game. Be sure to read our Roleplay guidelines or
you will not be able to play this game. We will focus our efforts in the
reproduction of a real world with politics, economy, many non-player-characters
controlled by the server that will bring to life our world even without players
connected!
We want to give FREE access to everyone, without the need to either purchase
the game or pay a monthly fee. Servers and bandwidth will be donated by
sponsors.
Our virtual world is persistent, and this means you can connect to it at every
hour of day or night and you will always find players and npcs wandering our
realms. You will be able to disconnect and reconnect again, the server saves
the actual status of your character including his possessions.
You will use a client program to interact with our world, that enables you to
have a 3D view of the surroundings.
WWW: http://www.planeshift.it
PR: ports/94720
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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PR: ports/99044
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
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PR: ports/99411
Submitted by: miwi
Approved by: markus (co mentor)
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PR: ports/99414
Submitted by: miwi
Approved by: markus (co mentor)
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- Move to LOCALBASE.
- Support amd64 (Linux binary).
Approved by: maintainer
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- Move to LOCALBASE.
- Fix double mouse speed.
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- Move to LOCALBASE.
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linux_base-fc4.
Approved by: maintainer
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PR: ports/99273
Submitted by: miwi
Approved by: markus (co mentor), maintainer
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NuclearChess is a chess variant. Whenever a piece is captured, both
pieces and all pieces on neighbour fields die. Games are short and fun
even for people who usually don't play chess.
PR: ports/97944
Submitted by: shaun (me)
Approved by: ahze (mentor)
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- Install highscores in /var/games/typespeed
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- Make fetchable.
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Approved by: tobez (implicit)
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x11-toolkits/paragui will be built in !i386, so non-i386 4.X builds will be
attempted, which are going to fail).
- Minor change on IGNORE message.
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Approved by: ahze (mentor)
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- Fix (was marked as BROKEN).
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- Fix sound problems.
- Fix building on !i386.
- Fix writting personal configuration, and do it in ~/.tenebrae, to avoid
conflicts with other engines since they usually have different variables.
- Use USE_DOS2UNIX.
- Remove unneeded information from pkg-message (it depends on quake-data so it
will be installed automatically, also quake-data installs the demo so
tenebrae is playable after installation).
- Use release target instead of the debug one.
- Clean-up.
PR: ports/98783
Approved by: maintainer (timeout)
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- Add dependency on newly-created games/scourge-data.
- Remove USE_X_PREFIX.
PR: 98926
Submitted by: maintainer
Approved by: arved (mentor)
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PR: 98925
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by: arved (mentor)
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PR: ports/99004
Submitted by: Li-Lun Wang (Leland Wang) <llwang@infor.org> (maintainer)
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- Move from lua 5.0 (lang/lua50) to lua 5.1 (lang/lua)
PR: 99000
Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
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colored groups, causing them to fall out of the screen. You can
either win by clearing your entire field, or lose if any balls
attach below the white line near the bottom.
The main difference between this game and the classic Bust a Move,
is online multiplayer support, with menu options for playing against
random opponents, or starting or joining a named (private) game.
WWW: http://www.junoplay.com/
PR: ports/98966
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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PR: 94936
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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for a few minutes and occupy your hands in the meantime. Guaranteed
no adrenaline rush!
WWW: http://www.junoplay.com/
PR: ports/98965
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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Reported by: krismail
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- Correct the #include of <mysql.h>
- Add `-rdynamic' to LDFLAGS for main executable
[1] Since I do not plan to commit GCC 2.95 support to Quetoo SVN, I decided
to not split patch for separate files. Once we stop supporting RELENG_4,
this patch can go away if it would cause problems keeping it in sync.
Reported by: krismail [1]
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it, and remove a stray reference to SDL_image.h from the source.
Noteced by: Clive Crous, the Vulture's Claw developer
PR: ports/99001
Submitted by: maintainer
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Reported by: krismail
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Reported by: krismail
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- Remove pkg-message and NO_PACKAGE for !i386.
- Fix building on ia64 (take endianess from mahcine/endian.h and don't
complain about an unknown arch), and probably other archs.
- Make portlint happy (append to BUILD_DEPENDS after bsd.port.pre.mk).
Approved by: Ed Schouten <ed@fxq.nl> (maintainer)
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Removed UXE_X_PREFIX
PR: 98928
Submitted by: maintainer
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PR: ports/98961
Submitted by: maintainer
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- pet porlint
PR: ports/98933
Submitted by: maintainer
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and some maintainer-timeouts.
Hat: portmgr
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PR: ports/98744
Submitted by: Benjamin Lutz
Approved by: krion (mentor)
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- Add USE_GETTEXT
PR: ports/98881
Submitted by: maintainer
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PR: 98930
Submitted by: Alex Kozlov
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- take maintainership
- tidy up Makefile
- add WWW
PR: ports/98850
Submitted by: Babak Farrokhi <babak@farrokhi.net>
Reviewed by: aaron
Approved by: tobez
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statistics for HL2 and mods.
PR: ports/98859
Submitted by: Babak Farrokhi <babak@farrokhi.net>
Reviewed by: aaron
Approved by: tobez
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Unreal Tournament showcases the enhanced, hugely-popular Unreal engine,
the benchmark of 3-D graphical excellence and immersive gameplay.
This stand-alone game brings you never before,
richly-textured and thrilling environments.
In single player mode with "bots" (virtual customizeable team mates) or
in multiplayer mode with up to 16 bots and/or humans.
Step into the Unreal arena and stake your life in the pursuit of victory
as the Unreal Grand Master. Or suffer the agonizing death of defeat.
For information about the Linux patch/installer
WWW: http://liflg.org/?catid=6&gameid=51
For more information about UT visit:
http://www.unrealtournament.com/
PR: ports/91984
Submitted by: Sean Farley <sean-freebsd@farley.org>
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Reported by: fenner's distfile survey
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tournament pairings.
Approved by: tobez (implicit)
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and realism with a specific emphasis on action over realism. Reaction is a
port of the classic Action Quake 2 (AQ2) mod. AQ2 still enjoys great
popularity in online gaming even 4 years after it was initially released and
on an "obsolete" game engine as well. Many people attribute this lasting
popularity to both the unique gameplay and the AQ2 community.
AQ2 is still more popular than any other Q3 realism mod and any other Quake 2
and Quake/QuakeWorld mods. Reaction Quake 3 aims to bring the gameplay of AQ2
to a new, more modern game engine. This mod is made by AQ2 fans and players
specifically for those who love the fast and furious AQ2 gameplay and also to
hopefully expose a new generation of players to this unique gameplay.
WWW: http://www.rq3.com/
PR: ports/93576
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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tournaments.
Approved by: tobez (implicit)
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Noticed by: erwin@
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Noticed by: erwin@
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PR: ports/98864
Submitted by: maintainer
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PR: ports/98402
Submitted by: miwi
Approved by: krion (mentor), maintainer timeout
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PR: ports/98297
Submitted by: miwi
Approved by: krion (mentor)
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PR: 98823
Submitted by: Ports fury
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- Add pkg-message about how to fix SDL sound problems.
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and these ports build fine without it. My guess is that it was added
by someone as an opposite to USE_BZIP2 and other people copied it.
Remove it once and for all.
With hat: portmgr
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PR: 98822
Submitted by: Ports fury
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2 years ago. Clean out the last traces of it.
With hat: portmgr
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PR: ports/98809
Submitted by: Dmitry Marakasov <amdmi3 -at- mail.ru> (maintainer)
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PR: ports/98806
Submitted by: Dmitry Marakasov <amdmi3 -at- mail.ru> (maintainer)
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- Add FLEETS option.
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but it is not as easy as it sounds, many dangers are present,
traps made out of those arrow blocks, for example.
Also beasts that try to eat you.
WWW: http://xye.sourceforge.net/
PR: ports/96738
Submitted by: Robert Gogolok <gogo@cs.uni-sb.de>
Approved by: lawrance (mentor, implicit)
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PR: ports/98712
Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
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- Take maintainership
PR: ports/98711
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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its callbacks.
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PR: ports/98730
Submitted by: maintainer (Li-Lun Wang)
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- Fix building of the dedicated server.
- IGNORE if no executables selected.
- Miscelaneous fixes.
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WWW: http://qudos.quakedev.com/
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Approved by: arved (mentor)
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PR: ports/97716
Submitted by: miwi
Approved by: krion (mentor)
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elements of an RTS. Players can choose from 2 unique races, aliens and humans.
Players on both teams are able to build working structures in-game like an
RTS. These structures provide many functions, the most important being
spawning. The designated builders must ensure there are spawn structures or
other players will not be able to rejoin the game after death. Other
structures provide automated base defense (to some degree), healing functions
and much more...
Player advancement is different depending on which team you are on. As a
human, players are rewarded with credits for each alien kill. These credits
may be used to purchase new weapons and upgrades from the "Armoury". The alien
team advances quite differently. Upon killing a human foe, the alien is able
to evolve into a new class. The more kills gained the more powerful the
classes available.
The overall objective behind Tremulous is to eliminate the opposing team. This
is achieved by not only killing the opposing players but also removing their
ability to respawn by destroying their spawn structures.
WWW: http://www.tremulous.net/
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short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.
WWW: http://icculus.org/quake3/
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PR: ports/98606
Submitted by: Alexander Botero-Lowry <alex@foxybanana.com> (maintainer)
Approved by: lawrance (mentor, implicit)
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WWW: http://www.losersjuegos.com.ar
PR: ports/95390
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by: lawrance (mentor, implicit)
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PR: ports/98284
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: lawrence (mentor, implicit)
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for each level.
WWW: http://www.losersjuegos.com.ar
PR: ports/95389
Approved by: lawrance (mentor, implicit)
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the way similar to snow bros game.
WWW: http://www.losersjuegos.com.ar
PR: ports/95388
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by: lawrance (mentor, implicit)
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PR: ports/98198
Submitted by: maintainer
Approved by: lawrance (mentor, implicit)
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-Use DATADIR in plist.
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BROKEN: Does not compile on 4.x
PR: ports/98145
Submitted by: miwi
Approved by: krion (mentor), maintainer
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PR: ports/98226
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
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Update WWW
Fix pkg-plist
PR: ports/97656
Submitted by: miwi
Approved by: krion (mentor)
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PR: ports/97411
Submitted by: Martin Wilke <freebsd@unixfreunde.de> (now miwi@)
Approved by: lawrance (mentor, implicit)
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FreeBSD (I didn't know ARCH can't be overriden from the original program's
Makefile).
- Use a list of supported architectures for VM instead of hardcoding them.
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be created.
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- Added new options (SMP and GERMANY support)
- This ports install libSDL-1.2.id.so.0 and libstdc++.so.6. It's neccesary for
correct running of linux-quake4.
- Other tiny modifications.
- Install libraries in a private directory and not in global ones [1].
- Fix IDSOFTWARE mirror sub-directory [1].
- Keep PORTEPOCH [1].
PR: ports/96789
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Reworked by: alepulver [1]
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- Make portlint happy.
- Allow building the VM on PowerPC.
- Fix a typo in option detection code (&& -> ||).
- Fix 2 security vulnerabilities [1].
PR: ports/98296
Submitted by: alepulver (myself)
Approved by: Linas Valiukas <shirshegsm@gmail.com> (maintainer)
Obtained from: q3icculus (http://icculus.org/quake3/) [1]
Security: CVE-2006-2082
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PR: ports/98235
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
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- Take maintainership.
- Fix OPTIONS detection code, and add more.
- There were 2 security vulnerabilities that are fixed by the update.
Security: CVE-2006-2082
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which is primarily focused on trix (trick jumps) and art of move.
WWW: http://www.warsow.net/
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* Not bumping PORTREVISION
PR: 98268
Submitted by: maintainer (Li-Lun Wang)
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Approved by: maintainer
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PR: 94981
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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PR: 94982
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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PR: 95385
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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PR: 97558
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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- Avoid hacking the SConstruct file, pass information through the environment.
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holes.
- Switch from X11BASE to LOCALBASE.
- Switch to $MASTER_SITE_IDSOFTWARE as only download source. This
should hopefully provide a more reliable download mirror list.
- Replace RESTRICTED with NO_CDROM, since the license actually allows
packages to be built and offered for download.
- Switch mods from X11BASE to LOCALBASE (linux-enemyterritory-*) and bump
their PORTREVISION.
PR: ports/98160
Submitted by: Benjamin Lutz <benlutz@datacomm.ch> (maintainer)
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but, the correct way is preserve original MASTER_SITE and add
freebsd.unixfreunde.de just as a backup, I'm doing it right now, restoring
original preserving the Martin's proposed backup.
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- Remove site which doesn't contain the data anymore.
Approved by: garga (mentor, implicitly)
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Approved by: garga (mentor, implicitly)
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PR: ports/98102
Submitted by: Ulrich Spoerlein <uspoerlein@gmail.com> (maintainer)
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Noticed by: pointyhat via kris
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Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.
My team, FreeBSD GNOME Team, have agreed with it.
As for other ports, chase the rename.
PR: ports/97985
Repocopy by: marcus
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Approved by: garga (mentor, implicitly)
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Approved by: arved (mentor)
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PR: 97586
Submitted by: maintainer
Approved by: arved (mentor)
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- Remove CONFLICTS with quake3. Install libraries in lib/q3base.
- Remove ONLY_FOR_ARCHS (builds on other archs).
- Integrate with quake3-data.
- Avoid creating a botlib.log file in the current directory.
- Add NO_PACKAGE and pkg-message to !i386, and ask for feedback.
PR: ports/97931
Submitted by: alepulver (myself)
Approved by: garga (mentor, implicitly), maintainer
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PR: ports/97649
Submitted by: Martin Wilke <freebsd at unixfreunde dot de>
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Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.
My team, FreeBSD GNOME Team, have agreed with it.
As for other ports, chase the rename.
PR: ports/97985
Repocopy by: marcus
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Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.
My team, FreeBSD GNOME Team, have agreed with it.
As for other ports, chase the rename.
PR: ports/97985
Repocopy by: marcu
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Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.
My team, FreeBSD GNOME Team, have agreed with it.
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based on the sv_pure variable.
Approved by: garga (mentor)
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- Add X86_ASM options.
Approved by: garga (mentor, implicitly)
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- Add X86_ASM option.
- Convert patches to UNIX text format, and add USE_DOS2UNIX.
Approved by: garga (mentor, implicitly)
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Approved by: garga (mentor, implicitly)
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Approved by: garga (mentor, implicitly)
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PR: ports/97919
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
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* WITH_MENUCOLORS: Use POSIX-compliant regex via MENU_COLOR_REGEX_POSIX
* No more reliance on gnuregex
* Squelch patch-time calls to REINPLACE_CMD
* Update distinfo to reference new menucolors patch
* Update patch-ad to remove -lgnuregex (see below note)
* Update patch-ad to remove use of $LIBTTY
PR: ports/92958
Submitted by: Jeremy Chadwick <freebsd@jdc.parodius.com> (maintainer)
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forked from Falcon's Eye, one of the nicest graphical interfaces ever
for NetHack.
WWW: http://www.darkarts.co.za/projects/vultures/
PR: ports/97886
Submitted by: Li-Lun Wang (Leland Wang) <llwang@infor.org>
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PR: ports/97860
Submitted by: David Thiel <lx@redundancy.redundancy.org>
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libraries on i386.
Approved by: garga (mentor, implicitly)
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- Put port mirrors before IDSOFTWARE ones.
- Use USE_DOS2UNIX instead of USE_CRLF provided by games/quake3.
- Use Makefile instead of cons, remove Perl dependencies. Avoid building unncessary components.
- Add OPTIONS. Allow building without X11 and optimizations.
- Add pkg-plist.
- Fix on non-i386.
PR: ports/97930
Submitted by: alepulver (myself)
Approved by: garga (mentor, implicitly), maintainer
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- Add USE_GETTEXT
PR: ports/97866
Submitted by: Shaun Amott <shaun@inerd.com>
Approved by: maintainer
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WWW: http://egl.quakedev.com/
Approved by: garga (mentor, implicitly)
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- Bump PORTREVISION
Reported by: kris mail
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- Install in DATADIR=${JAVASHAREDIR}/${PORTNAME}
- Set JAVA_VERSION in launcher shell script
- Use absolute path for javavmwrapper in launcher shell script
- Add $FreeBSD$ tag
- Unquote NO_PACKAGE [1]
- Bump PORTREVISION
PR: 97700
Submitted by: hq
Reported by: portlint [1]
Approved by: maintainer
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PR: ports/97754
Submitted by: Martin Wilke <freebsd@unixfreunde.de>
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PR: ports/97752
Submitted by: Martin Wilke <freebsd@unixfreunde.de>
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PR: 97738
Submitted by: Martin Wilke <freebsd@unixfreunde.de>
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Approved by: tobez (implicit)
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- Replace pkg-message instructions by a wrapper script
- Cleanups
[1]:
PR: ports/97647
Submitted by: Martin Wilke <freebsd@unixfreunde.de>
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PR: 97509
Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
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WWW: http://www.geocities.com/knightmare66/
Approved by: garga (mentor)
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source, rather than concentrate on fancy graphics, embedded MP3 players and
other "gimmick" features, R1Q2 is focused on providing stability, security and
speed whilst remaining fully compatible with existing mods and other clients.
WWW: http://www.r1ch.net/stuff/r1q2/
Approved by: garga (mentor)
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intend to support Quake and Quakeworld in both software and GL versions, as
well as Quakeworld Server; all on both MS Windows and Linux. I don't intend on
adding lots of rendering enhancements, but rather fixing little bugs that I've
come across over the years. I'll be adding small enhancements, but I don't
want to completely overhaul the engine.
WWW: http://disenchant.net/engine.html
Approved by: garga (mentor)
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WWW: http://tremor.quakedev.com/tremor.html
Approved by: garga (mentor)
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Reported by: pointyhat via kris
Approved by: krion (mentor, implicit)
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Reported by: krismail
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- Use Q1DIR directly, instead of assigning it to DATADIR.
Approved by: garga (mentor, implicitly)
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- Adjust PORTVERSION to match alienarena and alienarena-data.
- Only download the patch.
- Remove support for amd64 (no SDL binaries, and OSS is broken).
- Add support for WITH_NVIDIA_GL knob.
- Remove RESTRICTED and NO_PACKAGE (data is on a separate port).
- Add pkg-plist.
- Rename scripts to "linux-alienarena" and "linux-alienarena-ded".
PR: ports/91837
Approved by: garga (mentor, implicitly)
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source. It has also most of the fixes/features of the Enhanced GLQuake
version. The engine can be used for both watching the "Seal of Nehahra" movie
and for playing the actual game.
WWW: http://planetquake.com/nehahra/
Approved by: garga (mentor)
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PR: 97484
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
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PR: ports/97360
Submitted by: maintainer (Ying-Chieh Chen)
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Approved by: garga (mentor)
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theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.
WWW: http://red.planetarena.org/
PR: ports/91803
Approved by: garga (mentor)
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