| Commit message (Collapse) | Author | Age | Files | Lines |
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See http://library.gnome.org/misc/release-notes/2.24/ for the general
release notes. On the FreeBSD front, this release introduces Fuse support
in HAL, adds multi-CPU support to libgtop, WebKit updates, and fixes some
long-standing seahorse and gnome-keyring bugs. The documentation updates
to the website are forthcoming.
This release features commits by adamw, ahze, kwm, mezz, and myself. It would
not have been possible without are contributors and testers:
Alexander Loginov
Craig Butler [1]
Dmitry Marakasov [6]
Eric L. Chen
Joseph S. Atkinson
Kris Moore
Lapo Luchini [7]
Nikos Ntarmos
Pawel Worach
Romain Tartiere
TAOKA Fumiyoshi [3]
Yasuda Keisuke
Zyl
aZ [4]
bf [2] [5]
Florent Thoumie
Peter Wemm
pluknet
PR: 125857 [1]
126993 [2]
130031 [3]
127399 [4]
127661 [5]
124302 [6]
129570 [7]
129936
123790
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PR: 130055
Submitted by: Dennis Herrmann <adox@mcx2.org>
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directly of it.
- Bump PORTREVISION.
Approved by: maintainers implicit
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Reported by: exp run (pav)
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PR: 129490
Submitted by: Stephen Hurd <shurd@sasktel.net>
Approved by: maintainer timeout
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Approved by: maintainer
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- Add backup mirror
Approved by: maintainer timeout
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Reported by: pointyhat
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PR: ports/127478
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Suggested by: rafan
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ramps, levers, pulleys and whatever else you fancy to get the little
red thing to the little yellow thing.
Numpty Physics is a drawing puzzle game in the spirit (and style?)
of Crayon Physics using the same excellent Box2D engine.
WWW: http://numptyphysics.garage.maemo.org/
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http://svn.gna.org/viewcvs/wesnoth/tags/1.5.7/changelog?rev=31829&view=download
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Reported by: QAT
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Mech-Sim/Game. LinWarrior 3D is not exclusively bound to any specific
classic title. Feel-of-control should *not* be FPS-like but may
still be arcade-like and surrealistic. Classical means that the
primary target of development is single player campaigns and not
realistic graphics or physics.
WWW: http://www.hackcraft.de/games/linwarrior_3d/index.htm
---
PS. First commit'2009 (TZ=MSK). Happy new year!
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- Update address of my distfile mirror
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Changelog at
<http://sourceforge.net/project/shownotes.php?release_id=647191>.
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PR: 130061
Submitted by: Chess Griffin <chess at chessgriffin dot com>
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and domination by economic means, although warfare and piracy are
always an option. The game has a 1600s Caribbean theme, is played
on a real globe, and aims to replicate realistic economic transactions.
WWW: http://plutocracy.ca/
WWW: http://code.google.com/p/plutocracy/
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You are the hyperspace delivery boy, use your spaceship to travel
between space bases in strange places where few people have been
before you.
A fun to play gravity game with built in level editor.
All in glorious 70s style vector graphics.
WWW: http://sourceforge.net/projects/osgg/
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- Use %%DATADIR%%
- Take maintainership
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Approved by: danfe (maintainer)
PR for close: 129476
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- Fix portlint warning (convert pkg-descr to plain ASCII)
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Forgotten by: philip
Spotted by: pav (ages ago)
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PR: 129915
Submitted by: Alex Kozlov <spam at rm-rf dot kiev dot ua> (maintainer)
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http://svn.gna.org/viewcvs/wesnoth/tags/1.5.6/changelog?rev=30976&view=download
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http://svn.gna.org/viewcvs/wesnoth/tags/1.4.7/changelog?rev=31465&view=download
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PR: ports/124921
Approved by: portmgr (pav)
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PR: 129960
Submitted by: Guido Falsi <mad@madpilot.net> (maintainer)
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by the community of MaxTheGame.de. It was founded by MM (Michael
Mönch) around 2006 and became OpenSource at the end of 2007. MAXR
is based on the old M.A.X. (Mechanized Assault and Exploration) by
Interplay from 1996.
WWW: http://www.maxthegame.de/
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is clear: survive. Track your prey across the globe in a series
of secret missions to take down a fanatical terrorist organization
before it takes you down. Maintain your cover as a covert warrior
in a startling variety of explosive missions ranging from underhanded
sabotage to stealthy assassination to full frontal assaults where
skill marks the difference between the hunter and the hunted.
Tear your way past enemy lines utilizing the world's most lethal
weaponry, including a sniper rifle, white phosphorous grenades, and
prototype microwave pulse guns. Real bullets do real damage: shoot
someone in the leg and he falls, writhing and grasping his wound;
shoot someone in the head and he falls down dead.
Based on the popular magazine of the same name, Soldier of Fortune
delivers the most realistic, covert-operative themed shooter experience
ever created. Like a blockbuster action-thriller, Soldier of Fortune
plunges you into the secret and deadly world of the modern-day
gun-for-hire via dozens of real-to-life missions spanning five continents
and innovative multiplayer modes.
You need an original game CD of Soldier of Fortune for Linux to use
this port.
WWW: http://www.lokigames.com/products/sof/
WWW: http://www.ravensoft.com/GamesDetail/tabid/76/XMID/16/Default.aspx
PR: ports/128535
Submitted by: Alexander Logvinov <ports at logvinov.com>
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right now, by request.
Hat: portmgr
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PR: 129865
Submitted by: Tobias Rehbein <tobias.rehbein@web.de> (maintainer)
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PR: 129737
Submitted by: "James Bailie" <jimmy at mammothcheese dot ca> (maintainer)
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Hat: portmgr
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email.
Hat: portmgr
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- Pass maintainership to submitter
PR: 129511
Submitted by: Dennis Herrmann <adox@mcx2.org>
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PR: 129559
Submitted by: Marcus von Appen <mva@sysfault.org> (maintainer)
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Hat: portmgr
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Hat: portmgr
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2008-09-19 x11-wm/kahakai: "Development ceased"
2008-08-24 palm/synce-gnomevfs: No longer supported by developers
2008-08-24 palm/synce-kde: No longer supported by developers
2008-08-24 palm/synce-multisync: No longer supported by developers
2008-12-06 shells/ksh93-devel: This port is Outdated. Please use shells/ksh93
2008-09-19 sysutils/dtc-toaster: Has been broken for more than 6 months
2008-09-19 sysutils/dusage: Has been broken for more than 6 months
2008-09-19 games/linux-alienarena: Has been broken for more than 6 months
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- Add a note to files/pkg-message.in about upgrading to 2.2.0
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of the same name.
This program was originally included in the 4.4 BSD distribution set. This
version was taken from NetBSD.
WWW: http://cvsweb.netbsd.org/bsdweb.cgi/src/games/rain/
PR: ports/128136
Submitted by: Jacob Myers
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application with a GUI that allows users to open,
solve, and print Across Lite puzzle format files.
WWW: http://x-word.org/
PR: ports/129359
Submitted by: bf2006a at yahoo.com
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bump PORTREVISION for the affected ports
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- Move files base to ${PREFIX}/libexec.
PR: ports/129334
Submitted by: Alexander Logvinov <ports@logvinov.com> (maintainer)
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- Fix ingame help
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PR: 129276
Submitted by: "Beat Gätzi" <beat@chruetertee.ch>
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- Remove legacy patch and reinplace
- Simplify installation
- Add pkg-plist to the port instead of generating it
- Model files used in the game are endian sensitive, so use those from MAC OS X package on big endian machines
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and no activity for several months.
Hat: portmgr
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and no commit activity for 3 months.
Hat: portmgr
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Submitted by: mad@madpilot.net (maintainer, via ports mailing list)
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made by RTsoft. Besides twisted humour, it includes the actual game
editor, allowing players to create hundreds of new adventures called
Dink Modules or D-Mods for short.
GNU FreeDink is a new and portable version of the game engine, which
runs the original game as well as its D-Mods, with close
compatibility, under multiple platforms.
This package contains the game engine alone.
PR: ports/127704
Submitted by: Stephen Hurd <shurd@sasktel.net>
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it's numerous Dink Modules (or D-Mods).
PR: ports/127704
Submitted by: Stephen Hurd <shurd@sasktel.net>
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made by RTsoft. Besides twisted humour, it includes the actual game
editor, allowing players to create hundreds of new adventures called
Dink Modules or D-Mods for short.
GNU FreeDink is a new and portable version of the game engine, which
runs the original game as well as its D-Mods, with close
compatibility, under multiple platforms.
This package contains the game engine alone.
PR: ports/127704
Submitted by: Stephen Hurd <shurd@sasktel.net>
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made by RTsoft. Besides twisted humour, it includes the actual game
editor, allowing players to create hundreds of new adventures called
Dink Modules or D-Mods for short.
This package contains architecture-independent data for the original
game, along with free sound and music replacements.
PR: ports/127704
Submitted by: Stephen Hurd <shurd@sasktel.net>
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WWW: http://www.asceai.net/meritous/
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good home.
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- While here, use SF macro
PR: 128975
Submitted by: Chess Griffin <chess at chessgriffin dot com>
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PR: 128976
Submitted by: Chess Griffin <chess at chessgriffin dot com>
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- Bump shlib version for osg dependency
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- fix plist for -DNOPORTDOCS
- bump PORTREVISION
Approved by: maintainer timeout on QAT BotMail
Prompted by: QAT QA run
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- bump PORTREVISION
Approved by: maintainer timeout on QAT BotMail
Prompted by: QAT QA run
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- fix plist for -DNOPORTDOCS
- bump PORTREVISION
Approved by: maintainer timeout on QAT BotMail
Prompted by: QAT QA run
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http://T64.TecNik93.com/logs/7-STABLE-FTP/traindirector-3.5.log
Prompted by: QAT QA run
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- bump PORTREVISION
Prompted by: QAT QA run
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- bump PORTREVISION
Approved by: maintianer timeout on QAT BotMail
Prompted by: QAT QA run
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USE_GMAKE) and unbreak.
Approved by: maintainer timeout to QAT BotMail
Prompted by: QAT QA run
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- use DOCSDIR
- fix plist for -DNOPORTDOCS
- pet portlint
- bump PORTREVISION
Approved by: maintainer timeout on QAT BotMail
Prompted by: QAT QA run
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- bump PORTREVISION
Approved by: maintainer timeout on QAT BotMail
Prompted by: QAT QA run
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- Fix typo in pkg-descr
Reported by: makc [1]
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In this game you control an ant that can walk along platformt that
are connected with ladders. On those platforms are dominos that
need to fall according to some rules.
WWW: http://pushover.sourceforge.net/
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- Take maintainership
- Use SF macro
- Improve plist generation
PR: 128743
Submitted by: myself
Approved by: Bartosz Fabianowski <freebsd at chillt dot de> (maintainer)
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http://svn.gna.org/viewcvs/wesnoth/tags/1.5.5/changelog?rev=29914&view=download
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Reported by: QAT
PR: based on ports/128721
Submitted by: Guido Falsi <mad at madpilot.net> (maintainer)
Approved by: miwi (mentor)
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PR: 128682
Submitted by: Ganael Laplanche <ganael.laplanche@martymac.com> (maintainer)
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PR: ports/128554
Submitted by: Guido Falsi <mad at madpilot.net>
Approved by: miwi (mentor)
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- Add ONLY_FOR_ARCHS
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Spotted by: QAT
Pointy hat to: philip
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http://svn.gna.org/viewcvs/wesnoth/tags/1.4.5/changelog?rev=29223&view=download
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intelligence?
A recent study published in PNAS, an important scientific journal,
shows that a particular memory task called Dual N-Back actually
improves working memory (short term memory) and fluid intelligence.
This finding is important because fluid intelligence was previously
thought to be unchangeable. The game involves remembering a sequence
of spoken letters and a sequence of positions of a square at the
same time.
In addition to its ability to closely replicate the conditions of
the original study by Jaeggi et al. (2008), Brain Workshop includes
optional extended game modes such as Triple N-Back and Arithmetic
N-Back. It also includes features such as statistics tracking,
graphs and easy configurability.
WWW: http://brainworkshop.sourceforge.net/
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- Sort pkg-plist.
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- Most of patches merged upstream \o/
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PR: 128198
Submitted by: Timothy Beyer <beyert@cs.ucr.edu> (maintainer)
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FlightGear flight simulator, <http://www.flightgear.org/>.
WWW: http://sourceforge.net/projects/fgrun/
PR: ports/128200
Submitted by: buganini at gmail.com
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a 2D shooter game. It is an unofficial sequel to Liero, and is the
most popular of all the Liero clones. It features online play, fully
customizable weapons, levels and characters. Liero Xtreme was created
in C++ by Jason 'JasonB' Boettcher, an Australian programmer.
The game is based on a deathmatch setting, where multiple players
face off in a closed level. Each player is equipped with five weapons
selected out of all the weapons allowed, and with a ninja rope that
allows the player to move in any direction. Players begin with a
set amount of lives, and whilst the game records the number of
kills, the last man standing is usually considered the winner.
LieroX also allows team deathmatches, which has made it common for
players to form clans.
Because of the huge community, there are dozens of levels and mods
available. You also have no problem to find somebody on Internet
to play with. Or if you want to play offline, you also can play
with bots.
WWW: http://openlierox.sourceforge.net/
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- Get rid of java dependency
- Fix some comments and urls
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PR: 127993
Submitted by: Alexander Logvinov <ports at logvinov dot com> (maintainer)
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- Use DATADIR
PR: 127385
Submitted by: myself
Approved by: maintainer timeout
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PR: 127696
Submitted by: Olivier Smedts <olivier@gid0.org> (maintainer)
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PR: 127455
Submitted by: Vitaly Magerya <vmagerya@gmail.com>
Approved by: maintainer timeout
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stuff around. It has elements of Boulderdash and elements of Sokoban, and
anybody old enough to remember XOR on the Spectrum will see large elements of
that in it.
The port and executable have been named 'enygma' to avoid a name collision.
WWW: http://www.chiark.greenend.org.uk/~sgtatham/enigma/
PR: ports/127427
Submitted by: Wouter Reckman <gennerate at zonnet.nl>
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PR: 127619
Submitted by: Olivier Smedts <olivier@gid0.org> (maintainer)
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Obtained from: NetBSD
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PR: 127264
Submitted by: Marcus von Appen <mva@sysfault.org> (maintainer)
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- Take maintainership
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- Take maintainership
PR: 127349
Submitted by: Hardy Schumacher <hardy dot schumacher at amd dot com>
Patch by: me
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Use only two buttons to activate the thrust jets of your ship in
this first-person 3D version of the classic SF-Cave game.
WWW: http://code.google.com/p/cave9/
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- Support editor (optionally)
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of identical cards which will then be removed. Your time and tries
needed will be counted but there is no highscore chart or limit to
this.
WWW: http://lgames.sourceforge.net/index.php?project=LPairs
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much like the early Tetris games by Nintendo. Features include:
-Configurable keys
-Highscore table
-Two-player mode with garbage
-Network play
WWW: http://victornils.net/tetris/
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PR: ports/127128
Submitted by: Artem Naluzhnyy <tut@nhamon.com.ua>
Approved by: Guido Falsi <mad@madpilot.net> (maintainer)
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- UNBREAK on amd64, GCC4.2
Approved by: portmgr (erwin)
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- Unbreak
Reported by: pointyhat via pav
Approved by: portmgr (erwin)
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(mnemosyne.desktop, pixmaps/mnemosyne.png)
Reported by: pointyhat
Approved by: portmgr (self)
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- UNBREAK
Approved by: portmgr (linimon)
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Approved by: portmgr (marcus)
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Reported by: QA Tindie
Approved by: portmgr
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- Bump PORTREVISION
PR: 126680 (based on)
Submitted by: Vitaly Magerya <vmagerya@gmail.com>
Approved by: maintainer timeout
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xcowsay displays a cute cow and message on your desktop. Inspired by the
original cowsay.
WWW: http://www.doof.me.uk/xcowsay/
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- bump PORTREVISION
PR: ports/126777
Submitted by: rafan@
Approved by: maintainer timeout
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Hat: portmgr
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Hat: portmgr
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- Unbreak (now works without problems)
- Split patch for convenience
PR: 126870
Submitted by: me
Approved by: "Pierre-Paul Lavoie" <ppl@idios.org> (maintainer)
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- Unbreak on 6.x
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WWW: http://sourceforge.net/projects/sdl-ball
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PR: ports/124203
Submitted by: Herbert J. Skuhra <h.skuhra@gmail.com>
Approved by: maintainer timeout (infofarmer; 3 months)
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PR: 125974
Submitted by: Tsurutani Naoki <turutani at scphys dot kyoto-u dot ac dot jp>
Approved by: maintainer timeout
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- Update autotools dependency on automake 110
- Refactor Makefile
- Fix PLIST
- Bump PORTREVISION
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for FreeBSD. The official KDE 4.1.1 release notes can be found at
http://www.kde.org/announcements/changelogs/changelog4_1to4_1_1.php.
KDE Community ships sirst translation and service release of the 4.1
dree desktop, containing numerous bugfixes, Performance Improvements
and Translation Updates.
Pretty much all applications have received the developers' attention,
resulting in a long list of bugfixes and improvements. The most significant
changes are:
* Significant performance, interaction and rendering correctness
improvements in KHTML and Konqueror, KDE's web browser
* User interaction, rendering and stability fixes in Plasma,
the KDE4 desktop shell
* PDF backend fixes in the document viewer Okular
* Fixes in Gwenview, the image viewer's thumbnailing, more
robust retrieval and display of images with broken metadata
* Stability and interaction fixes in KMail
New Ports:
- graphics/kcoloredit
* KColorEdit is a palette files editor. It can be used
for editing color palettes and for color choosing and
naming.
- graphics/kgraphviewer
* KGraphViewer is a GraphViz DOT graph viewer for KDE. The
GraphViz programs are free-software layout engines for graphs.
KGraphViewer displays the graphs in a modern, user-friendly GUI
with all the power of a well integrated KDE application.
- graphics/kiconedit
* KIconEdit is designed to help create icons for KDE using the standard
icon palette.
- graphics/skanlite
* Skanlite is a simple image scanning application that does nothing
more than scan and save images. Skanlite can open a save dialog for
every image scanned or save the images immediately in a specified
directory with auto-generated names and format. The user can also
choose to show the scanned image before saving.
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response to email.
Hat: portmgr
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Requested by: maintainer
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Requested by: maintainer
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Defend yourself and the Nodes from encroaching Evil. Control and destroy the Nodes
before Evil can extract enough from them to destroy all.
WWW: http://mbays.freeshell.org/kuklomenos/
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drop maintainership
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of KDE 3.5.10 for FreeBSD. The official KDE 3.5.10 release
notes can be found at:
http://www.kde.org/announcements/announce-3.5.10.php
While not a very exciting release in terms of features,
3.5.10 brings a couple of nice bugfixes and translation
updates to those who choose to stay with KDE 3.5. The
fixes are thinly spread across KPDF with a number of crash
fixes, KGPG and probably most interesting various fixes
in kicker, KDE3's panel:
* Improved visibility on transparent backgrounds
* Themed arrow buttons in applets that were missing them
* Layout and antialiasing fixes in various applets
Approved by: portmgr (erwin/pav)
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PR: ports/126729
Submitted by: rafan
Approved by: Steven Kreuzer <skreuzer at exit2shell.com> (maintainer)
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Reported by: QA Tindie
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Remove dead WWW for kslide and kpicframer
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PR: 126801
Submitted by: Ports Fury
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- Project moved to new location, update MASTER_SITES and WWW
- Don't roll our own installation method, instead, rely on distribution's
Makefile. This makes game sounds correctly installed [1]
Reported by: Jeff Molofee <nehe at telus.net> (freebsd-ports@) [1]
Tested by: Jeff Molofee <nehe at telus.net>
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Submitted by: Timothy Bourke <timbob@bigpond.com>
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Reported by: QAT
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Reported by: QAT
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Reported by: QAT
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Reported by: QAT
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Reported by: QAT
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- While here, use %%DATADIR%% macros in the plist
Reported by: QAT
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Reported by: QAT
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Reported by: QAT
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Reported by: QAT
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Submitted by: pointyhat
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- For the (big) list of changes, see http://forums.3drealms.com/vb/showthread.php?p=746646
PR: 126752
Submitted by: Olivier Smedts <olivier at gid0 dot org>
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- Take maintainership
- Some port enhancements
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- Unbreak build
- Take maintainership
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Specifically, newer autoconf (> 2.13) has different semantic of the
configure target. In short, one should use --build=CONFIGURE_TARGET
instead of CONFIGURE_TARGET directly. Otherwise, you will get a warning
and the old semantic may be removed in later autoconf releases.
To workaround this issue, many ports hack the CONFIGURE_TARGET variable
so that it contains the ``--build='' prefix.
To solve this issue, under the fact that some ports still have
configure script generated by the old autoconf, we use runtime detection
in the do-configure target so that the proper argument can be used.
Changes to Mk/*:
- Add runtime detection magic in bsd.port.mk
- Remove CONFIGURE_TARGET hack in various bsd.*.mk
- USE_GNOME=gnometarget is now an no-op
Changes to individual ports, other than removing the CONFIGURE_TARGET hack:
= pkg-plist changed (due to the ugly CONFIGURE_TARGET prefix in * executables)
- comms/gnuradio
- science/abinit
- science/elmer-fem
- science/elmer-matc
- science/elmer-meshgen2d
- science/elmerfront
- science/elmerpost
= use x86_64 as ARCH
- devel/g-wrap
= other changes
- print/magicfilter
GNU_CONFIGURE -> HAS_CONFIGURE since it's not generated by autoconf
Total # of ports modified: 1,027
Total # of ports affected: ~7,000 (set GNU_CONFIGURE to yes)
PR: 126524 (obsoletes 52917)
Submitted by: rafan
Tested on: two pointyhat 7-amd64 exp runs (by pav)
Approved by: portmgr (pav)
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Hat: portmgr
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Tested by: exp build run (erwin)
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Those games contain resources that are non-free and, in some cases,
ripped from other games and still copyrighted. We have to remove
the ports to avoid potential legal issues, sorry.
Related discussion thread:
http://www.happypenguin.org/forums/viewtopic.php?t=4725
Requested by: Stephen Sweeney <stephen dot j dot sweeney at googlemail dot com> of Parallel Realities
Discussed with: kris, erwin
Approved by: portmgr (kris)
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Reported by: Gergely Czuczy <gergely.czuczy@harmless.hu>
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Hat: portmgr
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due to change of version numbering.
PR: ports/125250
Approved by: old maintainer
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Obtained from: NetBSD
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PR: 126596
Submitted by: Ports Fury
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Approved by: maintainer implicit
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of KDE 3.5.9 for FreeBSD. The official KDE 3.5.9 release
notes can be found at:
http://www.kde.org/announcements/announce-3.5.9.php
After the KDE 4.1.0 import the team found time to make
KDE 3.5.9 ready for the Ports tree.
KDE 3.5.9 was released six months ago and 3.5.10 is coming
soon. We are not sure we have time to get 3.5.10 for FreeBSD
7.1/6.4 release, but we would have minimum 3.5.9 for those
people who prefer to stay with KDE3.
Of course Thanks to all Testers.
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which is going to be removed. No volunteer to move this forward stepped
up for more than a month.
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Reported by: pointyhat
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Submitted by: miwi
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- Introduce addon support
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sockaddr_in (as claimed)
- Fix value for LHNETADDRESSTYPE_INET6_FAMILY along the way
This should fix network-related issues (broken server browsing, etc.)
reported by number of users.
Submitted by: Alexander Drozdov
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Reported by: QA Tindy
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Reported by: pointyhat (via pav, erwin)
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PR: 126422
Submitted by: Ports Fury
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