| Commit message (Collapse) | Author | Age | Files | Lines |
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Approved by: garga (mentor, implicitly)
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Approved by: arved (mentor)
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PR: 97586
Submitted by: maintainer
Approved by: arved (mentor)
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- Remove CONFLICTS with quake3. Install libraries in lib/q3base.
- Remove ONLY_FOR_ARCHS (builds on other archs).
- Integrate with quake3-data.
- Avoid creating a botlib.log file in the current directory.
- Add NO_PACKAGE and pkg-message to !i386, and ask for feedback.
PR: ports/97931
Submitted by: alepulver (myself)
Approved by: garga (mentor, implicitly), maintainer
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PR: ports/97649
Submitted by: Martin Wilke <freebsd at unixfreunde dot de>
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Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.
My team, FreeBSD GNOME Team, have agreed with it.
As for other ports, chase the rename.
PR: ports/97985
Repocopy by: marcus
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Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.
My team, FreeBSD GNOME Team, have agreed with it.
As for other ports, chase the rename.
PR: ports/97985
Repocopy by: marcu
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Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.
My team, FreeBSD GNOME Team, have agreed with it.
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based on the sv_pure variable.
Approved by: garga (mentor)
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- Add X86_ASM options.
Approved by: garga (mentor, implicitly)
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- Add X86_ASM option.
- Convert patches to UNIX text format, and add USE_DOS2UNIX.
Approved by: garga (mentor, implicitly)
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Approved by: garga (mentor, implicitly)
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Approved by: garga (mentor, implicitly)
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PR: ports/97919
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
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* WITH_MENUCOLORS: Use POSIX-compliant regex via MENU_COLOR_REGEX_POSIX
* No more reliance on gnuregex
* Squelch patch-time calls to REINPLACE_CMD
* Update distinfo to reference new menucolors patch
* Update patch-ad to remove -lgnuregex (see below note)
* Update patch-ad to remove use of $LIBTTY
PR: ports/92958
Submitted by: Jeremy Chadwick <freebsd@jdc.parodius.com> (maintainer)
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forked from Falcon's Eye, one of the nicest graphical interfaces ever
for NetHack.
WWW: http://www.darkarts.co.za/projects/vultures/
PR: ports/97886
Submitted by: Li-Lun Wang (Leland Wang) <llwang@infor.org>
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PR: ports/97860
Submitted by: David Thiel <lx@redundancy.redundancy.org>
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libraries on i386.
Approved by: garga (mentor, implicitly)
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- Put port mirrors before IDSOFTWARE ones.
- Use USE_DOS2UNIX instead of USE_CRLF provided by games/quake3.
- Use Makefile instead of cons, remove Perl dependencies. Avoid building unncessary components.
- Add OPTIONS. Allow building without X11 and optimizations.
- Add pkg-plist.
- Fix on non-i386.
PR: ports/97930
Submitted by: alepulver (myself)
Approved by: garga (mentor, implicitly), maintainer
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- Add USE_GETTEXT
PR: ports/97866
Submitted by: Shaun Amott <shaun@inerd.com>
Approved by: maintainer
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WWW: http://egl.quakedev.com/
Approved by: garga (mentor, implicitly)
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- Bump PORTREVISION
Reported by: kris mail
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- Install in DATADIR=${JAVASHAREDIR}/${PORTNAME}
- Set JAVA_VERSION in launcher shell script
- Use absolute path for javavmwrapper in launcher shell script
- Add $FreeBSD$ tag
- Unquote NO_PACKAGE [1]
- Bump PORTREVISION
PR: 97700
Submitted by: hq
Reported by: portlint [1]
Approved by: maintainer
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PR: ports/97754
Submitted by: Martin Wilke <freebsd@unixfreunde.de>
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PR: ports/97752
Submitted by: Martin Wilke <freebsd@unixfreunde.de>
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PR: 97738
Submitted by: Martin Wilke <freebsd@unixfreunde.de>
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Approved by: tobez (implicit)
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- Replace pkg-message instructions by a wrapper script
- Cleanups
[1]:
PR: ports/97647
Submitted by: Martin Wilke <freebsd@unixfreunde.de>
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PR: 97509
Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
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WWW: http://www.geocities.com/knightmare66/
Approved by: garga (mentor)
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source, rather than concentrate on fancy graphics, embedded MP3 players and
other "gimmick" features, R1Q2 is focused on providing stability, security and
speed whilst remaining fully compatible with existing mods and other clients.
WWW: http://www.r1ch.net/stuff/r1q2/
Approved by: garga (mentor)
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intend to support Quake and Quakeworld in both software and GL versions, as
well as Quakeworld Server; all on both MS Windows and Linux. I don't intend on
adding lots of rendering enhancements, but rather fixing little bugs that I've
come across over the years. I'll be adding small enhancements, but I don't
want to completely overhaul the engine.
WWW: http://disenchant.net/engine.html
Approved by: garga (mentor)
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WWW: http://tremor.quakedev.com/tremor.html
Approved by: garga (mentor)
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Reported by: pointyhat via kris
Approved by: krion (mentor, implicit)
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Reported by: krismail
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- Use Q1DIR directly, instead of assigning it to DATADIR.
Approved by: garga (mentor, implicitly)
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- Adjust PORTVERSION to match alienarena and alienarena-data.
- Only download the patch.
- Remove support for amd64 (no SDL binaries, and OSS is broken).
- Add support for WITH_NVIDIA_GL knob.
- Remove RESTRICTED and NO_PACKAGE (data is on a separate port).
- Add pkg-plist.
- Rename scripts to "linux-alienarena" and "linux-alienarena-ded".
PR: ports/91837
Approved by: garga (mentor, implicitly)
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source. It has also most of the fixes/features of the Enhanced GLQuake
version. The engine can be used for both watching the "Seal of Nehahra" movie
and for playing the actual game.
WWW: http://planetquake.com/nehahra/
Approved by: garga (mentor)
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PR: 97484
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
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PR: ports/97360
Submitted by: maintainer (Ying-Chieh Chen)
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Approved by: garga (mentor)
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theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.
WWW: http://red.planetarena.org/
PR: ports/91803
Approved by: garga (mentor)
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PR: ports/96964
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by: krion (mentor)
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Reported by: netchild
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Reported by: pointyhat via kris
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theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.
Note: this port only contains the data needed to run AA2K6, shared by the
Linux and native ports of the game engine. To play AA2K6 you have to install
one of "games/alienarena" or "games/linux-alienarena".
WWW: http://red.planetarena.org/
PR: ports/91802
Approved by: garga (mentor)
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PR: 97230
Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
Approved by: arved (mentor)
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PR: ports/96289
Submitted by: Shaun Amott <shaun@inerd.com>
Approved by: lawrance (mentor)
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PR: ports/96021
Submitted by: Martin Wilke <freebsd@unixfreunde.de>
Approved by: sec@42.org (maintainer, timeout 3 weeks)
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Approved by: tobez (implicit)
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- Remove an obsolete master site
Reported by: pointyhat via kris
Approved by: krion (mentor)
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games/rtcw asks the user for them now.
Approved by: garga (mentor)
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the online help, too.
Approved by: arved (mentor)
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- Remove Savannah mirror(s), add one that works
- Convert to OPTIONS
- All patches have been integrated by vendor
PR: ports/96932
Submitted by: Shaun Amott
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I separeted glest port to glest and glest-data ports.
Glest 2.0.0 has been released, this version includes loads of new features:
- New Magic units:
- Tower of Souls: Air defense building, attacks air only
- Golem: Defensive unit, needs EP to walk, can't attack air
- Daemon giant: Heavy melee unit
- Drake rider: Light ranged unit
- New Tech units:
- Aerodrome: Building for producing air units
- Air ballista: Air defense building, attacks air only
- Rider: Fast medium unit
- Ornithopter: Light air unit
- Airship: Heavy air unit, can't attack air
- New Magic upgrades
- New Tech upgrades
- New animations for existing units
- Shared vision between allies
- New particle blending
- Felix and Matze added to the credits
- Players now start on the location indicated in the game settings menu
- Score system
- HTML documentation
- Increased projectile accuracy
- Optimized particle rendering
- Loads of balance changes
PR: ports/95608
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Approved by: lawrance (mentor)
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independently.
PR: ports/95607
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by: lawrance (mentor)
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players (bots).
WWW: http://www.omni-bot.de/
PR: ports/93564
Approved by: garga (mentor)
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- Update to version 1.41b.
- Remove '@' from install commands.
Approved by: garga (mentor)
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WWW: http://www.planetwolfenstein.com/shrub/
PR: ports/93545
Approved by: garga (mentor)
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The idea for Jaymod came from the main features of Shrubmod. Shrubmod has
long been out of date and unsupported, and with the instability issues that
come with Shrubmod, something had to be done to get a Shrub-like server-side
mod that would provide most of Shrub's features, be stable, and be supported.
This mod has, obviously, outgrown the original objective of being server-side
only. Some of the ideas I wanted to implement could not be done with server
code only, so the decision was made to start working on the client end as
well. I wanted this to be as easy as possible for end users, and now only one
pak needs to be downloaded (on the fly) to be able to play this mod.
WWW: http://jaymod.clanfu.org/
PR: ports/93544
Approved by: garga (mentor)
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Goals of ET Pub:
* Be configuration compatible with shrubet (cvars AND shrubbot.cfg).
* Match useful shrub features (e.g. Play Dead, Corpse Dragging, etc.).
* Fix bugs.
* Add features to try to imporve gameplay on public servers. (e.g. Active
Team Balance).
WWW: http://et.tjw.org/etpub/
WWW: http://www.etpub.org/
PR: ports/93543
Approved by: garga (mentor)
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specifically designed for administration of competition servers.
ET Pro has been chosen as the official tournament mod for STA, TWL, CAL,
Clanbase, and ESL.
The official IRC channel for ET Pro is #etpro on irc.freenode.net
WWW: http://etpro.anime.net/
PR: ports/93542
Approved by: garga (mentor)
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PR: ports/91932
Approved by: garga (mentor)
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Reported by: pointyhat via kris
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Software. It is used to create maps for a number of computer games.
GtkRadiant originated as Q3Radiant, the Quake III Arena level design tool,
which was a Windows-only application. Two major things are different in
GtkRadiant: it is based on the GTK+ toolkit, so it also works in Linux and Mac
OS X, and it's also game engine-independent, with functionality for new games
added as game packs.
GtkRadiant is an Open Source application. Source code is publicly available
from id Software's Subversion repository and new additions to the code are
covered under open source licenses. The core Q3Radiant code, however, was
originally under id Software's proprietary license. The license for both the
editor and toolset (notably Q3Map2, the BSP compiler) was changed in February
2006, and publicly released under the GPL on February 17.
WWW: http://www.qeradiant.com/
PR: ports/93668
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: garga (mentor)
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- Use a new Linux binary package (for data).
Approved by: garga (mentor)
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PR: ports/93649
Submitted by: Ed Schouten
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PR: ports/93783
Submitted by: maintainer
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PR: ports/94821
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Approved by: lawrance (mentor)
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PR: ports/95428
Submitted by: Lars Engels
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New Changes in dangerdeep:
- new SSE intrinsic code for x86/64 and x86/32
- new sky rendering
- MSVC compile fixes
- new font and some gui changes
- display per torpedo info
- sensor detection code once per second, not once per frame, improves performance
- convoy fixes (position simulation)
- added mission editor
- added Kennebac class tanker
- fixed widget bugs
- more data per model (country etc.)
- fixed some models
- new panel (smaller), new message display (nicer)
- fixes for popups
- new popup: rangefinder card
- shader fixes
- new vessel preview
- added doxygen documentation
- improved model format (with relations)
- fixes for compatibility with newer drivers and OpenGL2.0
- improved water rendering (mirror distorsion effect)
- TDC improvements
- Parallax angle computation and display
- new faulthandler for debugging segfaults
- load/save format changed to xml based data
- better perlin noise generation
- new sounds and music
- new background images for menues
PR: ports/95767
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Approved by: lawrance (mentor)
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Approved by: krion (mentor, implicit)
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Software and published by Activision. Set in 2145 in the Union Aerospace
Corporation (UAC) research center on Mars, it is a reimagining of the original
Doom, with completely new graphics and game engine.
WWW: http://www.doom3.com/
PR: ports/91877
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: garga (mentor)
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PR: 96935
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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- Bump PORTREVISION
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- portlint(1)
- Take maintainership
PR: ports/95886
Submitted by: me
Approved by: krion (me)
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PR: 96905
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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PR: 96906
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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effects included. JoeQuake's main aim is to provide pleasant demo watching for
.dem files. JoeQuake also supports better graphical quality including 32bit
textures, colored lights, smoother animations, etc.
WWW: http://runecentral.com/joequake/
PR: ports/91890
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: garga (mentor)
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Basically this is a combination of R1Q2 and R1GL with SDL code from
Quake2Forge. Meaning it's R1Q2 protocol 35 compatible Linux client. Tested on
Debian Sarge. Both client and dedicated server.
WWW: http://koti.mbnet.fi/~turol/sdlquake2/
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fxsudoku is an implementation of the Sudoku game.
The aim of Sudoku is to enter a numerical digit from 1
through 9 in each cell of a 99 grid made up of 33 subgrids
(called "regions"), starting with various digits given in
some cells (the "givens"). Each row, column, and region
must contain only one instance of each numeral. Completing
the puzzle requires patience and logical ability.
Author: Sander Jansen <sander@knology.net>
WWW: http://www.fifthplanet.net/
PR: ports/95245
Submitted by: Edwin Groothuis <edwin@mavetju.org>
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PR: ports/92580
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Pointy hat to: me, for not reading the entire PR
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PR: ports/92580
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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PR: ports/96562
Submitted by: Andrew Pantyukhin <infofarmer (at) gmail.com> (maintainer)
Reported by: ports-i386 via Kris
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PR: ports/92712
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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PR: 96411
Submitted by: Andriy Gapon (maintainer)
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http://www.gnome.org/start/2.14/ for the official release notes, and a list
of all the gooides in this new release. In particular, GNOME 2.14 focused
on performance, and they did not miss the mark. There's some new eye candy,
but most of the big things are waiting until GNOME 2.16. On the FreeBSD
side, we tried to clean up all the crashers we could. In particular, we
really improved GNOME's 64-bit support.
The good news is that this release does not bring any big shared library
version bumps, so you can almost do a simple portupgrade to get to 2.14.
There are a few minor gotchas that will be documented in UPDATING shortly.
The FreeBSD GNOME Team would like th thank the following users for their
patches, feedback, and sometimes incessant complaing about crashes (you
know who you are).
Yasuda Keisuke <kysd@po.harenet.ne.jp>
Pascal Hofstee <caelian@gmail.com>
rmgls@wanadoo.fr
tmclaugh
Yuri Pankov <yuri.pankov@gmail.com>
sajd on #freebsd-gnome
ade
ankon on #FreeBSD-Gnome
mux
Pascal Hofstee <caelian@gmail.com>
QuiRK on #freebsd-gnome
Vladimir Timofeev <vovkasm@gmail.com>
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- Move all old gstreamer 0.8 ports to gstreamer*80 [1]
- Chase all ports with new gstreamer or gstreaemer moves
Repocopied by: marcus [1]
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retro classic Frogger.
Guide a cat across a series of rivers, jumping from log to log to
reach a tasty fish supper on the other side. Make sure you've got
a crystal the same colour as the log before you land on it, though,
or you'll be zapped back to the beginning.
WWW: http://sourceforge.net/projects/fishsupper/
PR: ports/94937
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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PR: ports/95768
Submitted by: Aleksander Fafula <alex@BSDGuru.org>
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- Adopt.
PR: 95862
Submitted by: Andrew Pantyukhin <infofarmer (at) gmail.com>
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PR: 96201
Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
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first you are required to choose a pair of same pattern links, but
the path of links appeared can not exceed twice turns, after links
keep away from other patterns. Only can enter next one when you fulfill task.
The difficulty of game can be divided into three levels.
WWW: http://sourceforge.net/projects/llk-linux
PR: ports/96366
Submitted by: Liu.Yinghong <liu_yinghong@yahoo.com.cn>
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- Respect WITHOUT_NLS
PR: 96196
Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
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Falcon's Eye.
PR: ports/96355
Submitted by: Alexander Botero-Lowry <alex@foxybanana.com>
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- Respect WITHOUT_NLS
PR: 96195
Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
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- Respect WITHOUT_NLS
PR: 96189
Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
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- Respect WITHOUT_NLS
PR: 96188
Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
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- Show correct demolition costs for powerlines, substations and farms.
- Quantizing tile-images saves about 12MB.
- Fixed Mills. Now they work.
- Tool-Menu now opens on left mousebutton.
- Separate menus for loading and saving games.
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PR: ports/96471
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
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- Mark BROKEN on 4.x
PR: 96179
Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
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PR: 96416
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
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- fix and extend download sites
- use updated GNUstep ports framework
PR: 95401
Submitted by: Andriy Gapon (maintainer)
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PR: 96316
Submitted by: TAKAHASHI Kaoru <kaoru@kaisei.org>
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Reported by: krismail
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PR: 96231
Submitted by: Martin Wilke <freebsd@unixfreunde.de>
Approved by: maintainer
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the same name, overwriting it each time).
- Add these files to pkg-plist.
Approved by: garga (mentor)
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standard distribution.
- Remove '@' from installation commands.
Approved by: garga (mentor)
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- Fix OPTIONS handling.
- Format tabs.
- Add '@' to permission fixing commands.
- Bump PORTREVISION.
Approved by: garga (mentor)
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- Remove LICENSE file before installing instead of after.
- Fix OPTIONS handling.
- Format tabs.
- Bump PORTREVISION.
Approved by: garga (mentor)
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- Fix OPTIONS handling.
- Remove USE_REINPLACE.
- Bump PORTREVISION.
Approved by: garga (mentor)
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Approved by: garga (mentor)
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- Bump PORTREVISION.
Approved by: garga (mentor)
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- Fix OPTIONS handling.
- Remove '@' from installation commands.
- Bump PORTREVISION.
Approved by: garga (mentor)
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| |
- Remove '@' from installation commands.
- Format tabs.
- Bump PORTREVISION.
Approved by: garga (mentor)
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- Format tabs.
Approved by: garga (mentor)
|
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| |
- Fix OPTIONS handling.
- Remove '@' from installation command.
- Bump PORTREVISION.
Approved by: garga (mentor)
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- Fix IGNORE message.
- Sort option handling code.
- Remove '@' from installation commands.
- Bump PORTREVISION.
Approved by: garga (mentor)
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| |
- Fix OPTIONS handling.
- Bump PORTREVISION.
Approved by: garga (mentor)
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| |
- Change OPTIMIZED_CFLAGS to "on" by default.
- Remove '@' from installation commands.
- Format tabs, sort targets.
- Bump PORTREVISION.
Approved by: garga (mentor)
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| |
- Remove '@' from installation commands.
- Format tabs.
- Fix OPTIONS handling.
- Bump PORTREVISION.
Approved by: garga (mentor)
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- Remove '@' from installation commands.
- Bump PORTREVISION.
Approved by: garga (mentor)
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- Fix OPTIONS handling.
- Remove '@' from installation command.
- Remove USE_REINPLACE.
- Bump PORTREVISION.
Approved by: garga (mentor)
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| |
- Fix OPTIONS handling.
- Bump PORTREVISION.
Approved by: garga (mentor)
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| |
- Format tabs.
- Fix OPTIONS handling.
- Bump PORTREVISION.
Approved by: garga (mentor)
|
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| |
- Remove '@' from installation commands.
- Format tabs and put targets at the end.
- Fix OPTIONS handling.
- Bump PORTREVISION.
Approved by: garga (mentor)
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- Format tabs and sort variables.
- Fix OPTIONS handling.
- Bump PORTREVISION.
Approved by: garga (mentor)
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- Rename DATADIRS to DIRS to avoid similarity with DATADIR.
- Adjust IGNORE message.
- Format tabs.
- Remove '@' from installation commands.
- Fix OPTIONS handling.
- Bump PORTREVISION.
Approved by: garga (mentor)
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- Format tabs.
Approved by: garga (mentor)
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PR: ports/94983
Submitted by: maintainer
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and mail to the author has gone unanswered.
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fix dependant ports [2]
PR: ports/96172 [1]
ports/95192 [2]
Submitted by: maintainer [1]
oliver [2]
Approved by: maintainer
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Hat: portmgr
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PR: ports/96004
Submitted by: Ports Fury
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PR: ports/96003
Submitted by: Ports Fury
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| |
- Remove USE_REINPLACE.
Approved by: garga (mentor)
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| |
- Remove USE_REINPLACE.
- Use USE_DOS2UNIX instead of custom post-extract target.
- Remove comments from do-install target.
Approved by: garga (mentor)
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| |
- Remove USE_REINPLACE.
Approved by: garga (mentor)
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- Remove '@' from installation commands.
- Add final stop to pkg-descr.
Approved by: garga (mentor)
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| |
- Add message to pkg-plist about installed files that weren't removed.
- Fix building of binaries (missing macro definition: "WF").
Approved by: garga (mentor)
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| |
o Assign maintainership to submitter (from ports@)
PR: ports/95806
Submitted by: Gavin Atkinson <gavin -at- mod3.co.uk>
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PR: 95902
Submitted by: Aleksander Fafula <alex@bsdguru.org>
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| |
- Drop now no-op USE_REINPLACE
- Beautify pkg-descr
- Take maintainership
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Reported by: pointyhat
Submitted by: maintainer
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requires the old sgtty headers, though.
PR: ports/68260 (based on)
Submitted by: Stephen J. Roznowski <sjr@comcast.net>
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PR: 95817
Submitted by: KATO Tsuguru
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| |
PR: 95659
Submitted by: Stefan Walter <sw@gegenunendlich.de>
|
| |
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PR: ports/95776
Submitted by: Aleksander Fafula
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Hat: portmgr
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PR: ports/92542
Submitted by: Jean Milanez Melo <jmelo at freebsdbrasil dot com dot br>
Approved by: maintainer timeout/maintainer reset
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Hat: portmgr
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PR: ports/95520
Submitted by: Max Brazhnikov makc@issp.ac.ru
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Hat: portmgr
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Hat: portmgr
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Hat: portmgr
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back sometime.
Hat: portmgr
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loading the pixmaps bundled in the binary with recent GCC versions. XQF
would just crash at startup without this fix.
Reviewed by: pav
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| |
Fetch failures reported by: pointyhat via kris
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| |
- Modify wrapper script.
- Modify pkg-message.
- Increment PORTREVISION.
- Add OPTIONS for downloading shareware data files (Wolf3D/SOD).
- Use DATADIR for data and libexec for binaries.
PR: ports/92019
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: garga (mentor)
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- Remove USE_REINPLACE.
- Add pkg-message (processed by SUB_FILES).
- Run ldconfig on the right directory.
- Fix OPTIONS handling.
- Remove unavoidable autodetection of OPTIONS.
- Don't remove the shared data directory (managed by games/quake-data).
PR: ports/93729
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: garga (mentor)
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- Install binary as "quake2forge" instead of "q2f".
- Fix OPTIONS handling.
- Remove unavoidable autodetection in OPTIONS.
- Add patch to fix an error by an OpenGL macro redefinition.
- Add patch to fix mouse problems when not using the DGA X11 extension.
- Change pkg-message.
Approved by: garga (mentor)
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binary files)
- Bump portrevision
PR: ports/95451
Submitted by: maintainer
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| |
Reported by: krismail
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| |
patch issues. Nothing worth bumping the epoch over. [1]
- Change maintainer email address. [1]
- Fix some build warnings.
PR: ports/93573 [1]
Submitted by: Peter Thoenen (maintainer) [1]
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| |
PR: 95555
Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
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| |
WWW: http://jdolan.dyndns.org/jaydolan/quetoo.html
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FGSD is an open source interactive program that allows the user to design
custom sceneries for the FlightGear flight simulator project. It is developed
under the terms of the GNU General Public License.
WWW: http://fgsd.sourceforge.net/
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A Sudoku Solver in C
|
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| |
PR: 95508
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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PR: ports/95434
Submitted by: Lars Engels
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| |
- Use PORTDOCS/DOCSDIR
PR: ports/95435
Submitted by: Lars Engels
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| |
- Nuke pkg-plist in favour of PLIST_* while here
PR: ports/95436
Submitted by: Lars Engels
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Approved by: garga (mentor)
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early stages of human colonization.The player embodies the leader of a
mercenary team, landed on Mars to take advantage of conqueror battles between
the Worldwide Colonizer Corporations.
The main purpose is to command his team trying to find them commissions,
training and leading them in battle, while still being aware of financial and
instrumental resources by administering them.The Mech is the fundamental craft
used by mercenaries, but they won't lack of other kind of units, as well as
troops.
The game most remarkable point is the incredible liberty given to the player
and therefore the great strategic side that derives. It is indeed up to the
player to decide how to behave towards the one who recruited him, and the
enemies of turn.
Basically every action leads to a reaction, so it is strongly recommended to
keep a good and consistent behavior to achieve confidence from Corporations,
and avoid being excluded by them.
WWW: http://mars.sourceforge.net/
PR: ports/94771
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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PR: ports/93680
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
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This port install the data files needed to run vdrift open source driving
simulation.
WWW: http://www.vdrift.net/
PR: ports/93679
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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PR: ports/95099
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
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- Take maintainership
PR: ports/93709
Submitted by: jylefort
Approved by: maintainer timeout (44 days)
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| |
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| |
PR: 95437
Submitted by: Lars Engels <lars.engels___0x20.net>
|
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| |
- portlint(1)
PR: 95426
Submitted by: Lars Engels <lars.engels__0x20.net>
|
| |
|
| |
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| |
staticalled linked
- Remove USE_REINPLACE
|
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| |
- Install js_server
|
| |
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obsolete version of portlint).
Reported by: kris
|
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| |
- Please portlint by quoting NO_PACKAGE and RESTRICTED
- Add SHA256 checksum
Reported by: fenner distfiles survey [1]
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This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to bsd.sites.mk and adds it to the following ports:
games/doom
games/linux-quake3
games/linux-quake4
games/qcc
games/quake-data
games/quake-source
games/quake2-data
games/quake2-source
games/quake2forge
games/quake2lnx
games/quake3
games/quake3-data
games/rtcw
PR: ports/93546
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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| |
Approved by: mnag (mentor)
|
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| |
PR: ports/95312
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
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| |
maintainer timeouts.
Hat: portmgr
|
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| |
Notified by: kris
Obtained from: debian
|
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| |
- Fix a comparison typo
|
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|
| |
PR: ports/95250
Submitted by: Andrew Pantyukhin <infofarmer@gmail.com>
|
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Blob and Conquer is a mission and objective based 3D action game.
This is episode 2 of the Blob Wars saga (see /usr/ports/games/blobwars).
With the apparent defeat of Galdov and the reclaiming of the Fire,
Time, Space and Reality Crystals the Blobs' battle was only just
beginning. Bob had rescued many Blobs and fought many battles, but
now he had an ever bigger task ahead of him. The Blobs' homeworld
is still littered with the alien forces and Bob once again makes
it his task to lead the counter attack. But even without Galdov the
aliens are still extremely well organised...
WWW: http://www.parallelrealities.co.uk/blobAndConquer.php
PR: ports/95240
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
|
| |
|
|
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|
| |
-Remove USE_REINPLACE.
|
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| |
-portlint:
-Remove USE_REINPLACE.
-Use DATADIR in plist.
|
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| |
- Utilize DATADIR macro in pkg-plist
- Prefer ${INSTALL_DATA} over ${CP}
|
| |
|
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| |
PR: 95110
Submitted by: Ports Fury
|
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|
|
| |
PR: 95109
Submitted by: Ports Fury (with some modifications)
|
| |
|
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| |
Reported by: pointyhat via kris
|
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| |
PR: 94972
Submitted by: "Frank W. Josellis" <frank@dynamical-systems.org>
|
| |
|
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| |
- Install into X11BASE
- Cleanup
- Take over maintainership
PR: ports/92383
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by: Andrew Pantyukhin <infofarmer@gmail.com> (maintainer)
|
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| |
PR: ports/94943
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
|
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| |
WWW: http://www.planetquake.com/relay/
|
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| |
Hat: portmgr
|
| |
|
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|
| |
- Mute extraction of mission packs sources
|
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| |
- Rework the way we handle BASEDIR/LIBDIR, keeping ability to set basedir
from command line. Only ref_*.so files path left hardcoded
- Tiny fix for dedicated server build (Makefile typo)
- Most importantly, help Quake II always find libGL.so (no more LD_PRELOAD
magic). Bump PORTREVISION for that [*]
- Restore my nifty comments in pkg-plist
References: http://utah-glx.sourceforge.net/faq.html#AEN262 [*]
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longer restricted to analog joysticks.
|
| |
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| |
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| |
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| |
- Add ${ARCH} != i386 check for SVGA renderer
- Restore some cosmetic comments of mine
|
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| |
* Fix installation path (typo)
* Extend comment
PR: ports/91841
Submitted by: "Alejandro Pulver" <alejandro@varnet.biz> (maintainer)
|
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| |
Approved by: Jamie Jones <jamie@bishopston.net> (maintainer)
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PR: 93619
Submitted by: Jamie Jones <jamie@bishopston.net>
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source code.
CleanQ3 is a Quake III Arena engine project intended to clean up the
original source code, and eliminate bugs. You won't find revolutionary
features, just a "better" Quake III.
WWW: http://tremor.quakedev.com/cleanq3.html
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