| Commit message (Collapse) | Author | Age | Files | Lines |
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Hat: portmgr
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due to change of version numbering.
PR: ports/125250
Approved by: old maintainer
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Obtained from: NetBSD
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PR: 126596
Submitted by: Ports Fury
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Approved by: maintainer implicit
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of KDE 3.5.9 for FreeBSD. The official KDE 3.5.9 release
notes can be found at:
http://www.kde.org/announcements/announce-3.5.9.php
After the KDE 4.1.0 import the team found time to make
KDE 3.5.9 ready for the Ports tree.
KDE 3.5.9 was released six months ago and 3.5.10 is coming
soon. We are not sure we have time to get 3.5.10 for FreeBSD
7.1/6.4 release, but we would have minimum 3.5.9 for those
people who prefer to stay with KDE3.
Of course Thanks to all Testers.
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which is going to be removed. No volunteer to move this forward stepped
up for more than a month.
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Reported by: pointyhat
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Submitted by: miwi
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- Introduce addon support
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sockaddr_in (as claimed)
- Fix value for LHNETADDRESSTYPE_INET6_FAMILY along the way
This should fix network-related issues (broken server browsing, etc.)
reported by number of users.
Submitted by: Alexander Drozdov
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Reported by: QA Tindy
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Reported by: pointyhat (via pav, erwin)
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PR: 126422
Submitted by: Ports Fury
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PR: 126423
Submitted by: Ports Fury
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secretmaryochronicles-music
Requested by: Adam Weinberger <adamw at magnesium dot net> (private email)
Approved by: miwi (mentor implicit)
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Reported by: QA Tindy
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Reported by: QA Tindy
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gracefully. To avoid incurring its wrath, we just rename the file to a
spaceless variety before installing it.
Also, use cpio(1) instead of cp(1) so we don't risk mangling
permissions.
The plist is technically changing here, but it worked fine before and
this is just to help the package build system, which hasn't been able to
build a package yet. So, I'm skipping the PORTREVISION bump.
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- Fix handling of NOPORTDOCS [1].
Reported by: QA Tindy [1]
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Reported by: QA Tindy
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Reported by: QA Tindy
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Reported by: QA Tindy
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Reported by: QA Tindy
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for FreeBSD. The official KDE 4.1.0 release notes can be found at
http://www.kde.org/announcements/4.1/.
Some note:
* Prefix
KDE4 will be install into a custom prefixes namely ${LOCALBASE}/kde4.
KDE4 and KDE3 can co-exist
* Sound
For sound to work, it is necessary to have dbus and hal enabled
in your system. Please see the respective documentation on how
to enable these.
For more Informations see the HEADS UP at ports@ and kde-freebsd@
or our wiki page http://wiki.freebsd.org/KDE4/Install.
Have fun!
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PR: ports/126184
Submitted by: maintainer <spam@rm-rf.kiev.ua>
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before he gets his hands on it.
Also, make the file copying more verbose, because it's cooler that way.
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explanation for what the hell it was doing in there in the first place,
but it was probably someone else's fault.
This was, of course, identified and solved by the itetcutron.
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(ports/games/secretmaryochronicles). The music in this side-scrolling
jump 'n run package may or may not sound suspiciously similar to
another side-scrolling jump 'n run package, but YMMV.
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Reported by: Ernest Sales <ersaloz@gmail.com>
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PR: ports/126236
Submitted by: maintainer (tobias.rehbein web.de)
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http://svn.gna.org/viewcvs/wesnoth/tags/1.4.4/changelog?rev=28146&view=download
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- Optionally install manual
Approved by: miwi (mentor implicit)
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WWW: http://chapping.wordpress.com/
Approved by: miwi (mentor implicit)
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scripting language to create dynamic gaming experiences. It relies
on OpenGL graphics and the SDL interface library to allow for
cross-platform implementation and is an all-encompassing gaming
environment for the development and enjoyment of 2D games.
WWW: http://www.love2d.org/
Approved by: miwi (mentor implicit)
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PR: ports/126123
Submitted by: maintainer (tobias.rehbein web.de)
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PR: ports/125590
Submitted by: Alex Kozlov <spam at rm-rf dot kiev dot ua> (maintainer)
Approved by: miwi (mentor)
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PR: ports/126033
Submitted by: Marcus von Appen <mva@sysfault.org> (maintainer)
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Submitted by: amdmi3 (maintainer)
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Approved by: miwi (mentor implicit)
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<<< 553 sorry, mail to that recipient is not accepted (#5.7.1)
550 5.1.1 <ray@cultofray.net>... User unknown
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- install docs in DOCSDIR
- fix plist with NOPORTDOCS
- bump PORTREVISION
Prompted by: QA Tindy run
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PR: ports/125517
Approved by: miwi (mentor), maintainer timeout
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Repocopy by: marcus
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PR: ports/125910
Submitted by: Alexander Logvinov <ports@logvinov.com> (maintainer)
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FreeBSD versions: 5.3 and up, 6.x, 7.x, 8-CURRENT
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MAKE_ENV
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Reported by: QA Tindy
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Approved by: maintainer (implicit)
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- Introduce number of new knobs
- Throw in couple of comments on inplace patching
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- Install more complete set of things; demo tutorials, sample configuration
files et al. can be useful for typical Warsow player
- Utilize COPYTREE_SHARE macro
- Reindent Makefile header a bit
- Remove install/deinstall scripts; normally, configuration files are
created and maintained in users' home directory for most Quake-engine
based games these days; Warsow is no exception
Approved by: acm (maintainer, implicit, a while ago)
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PR: ports/86106, ports/101120 (based on)
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- Wrap overly long lines, reindent OPTIONS (and rephrase one)
- Stop patching things at extract stage
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Approved by: maintainer (acm, implicit: in preparation to 0.42 update)
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Submited by: private e-mail
Approved by: araujo (mentor), gabor (mentor)
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treasure-hunting in dungeons filled with dangerous and unfriendly monsters
in a quest for the mystifyingly fabulous Orb of Zot.
Dungeon Crawl Stone Soup is a variant of Linley's Dungeon Crawl that's openly
developed and invites participation from the Crawl community.
WWW: http://crawl-ref.sourceforge.net/
PR: ports/125578
Submitted by: Tobias Rehbein <tobias dot rehbein at web dot de>
Approved by: miwi (mentor)
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- Patch things in post-patch target, not in post-extract
- Wrap one overly long line
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Approved by: portmgr (self)
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Approved by: araujo (mentor)
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- Don't run-depend on moc/rcc/qmake
Approved by: miwi (mentor explicit)
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Approved by: portmgr (self)
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Approved by: portmgr (self)
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- Bump PORTREVISION
PR: ports/125435
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PR: 125794
Submitted by: Ayumi M <ayu@commun.jp> (maintainer)
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on frantic arcade-style single player action. In a world where cyberpunk
meets fantasy-fiction and advanced technology is mixed with black magic
and psycho-powers, Sam travels through the beautiful world of ancient Egypt
and several diverse planets, confronting countless Mental's minions on his way
to the Mental's base.
You need an original game CD to use this port.
WWW: http://www.croteam.com/
PR: ports/125560
Submitted by: Alexander Logvinov <ports at logvinov.com>
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eaten by an alien. And all you have got is a desire to go home. This can't be
real, you tell yourself. This can't be real. It's not. It's Unreal!
Unreal Gold contains the original Unreal game as well as the mission pack,
Return to Na Pali.
You need an original game CD to use this port:
Unreal Gold CD
Unreal Anthology DVD
Unreal Gold CD for Linux by ravage
Also this port requires Unreal Tournament 436 (games/linux-ut) to be installed
and working.
WWW: http://www.unreal.com/unrealgold/
WWW: http://icculus.org/~ravage/unreal/unrealgold/
PR: ports/125078
Submitted by: Alexander Logvinov <ports at logvinov.com>
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Shooter:
an objective-driven, class-based first person shooter set in the quake universe.
WWW: http://www.enemyterritory.com/
PR: ports/123009
Submitted by: ayu <ayunyan at gmail.com>
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an objective-driven, class-based first person shooter set in the quake universe.
WWW: http://www.enemyterritory.com/
PR: ports/123007
Submitted by: Ayumi M <ayu at commun.jp>
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- Install data to ${DATADIR} (adjust pkg-plist in accordance)
- Use COPYTREE_SHARE macro
PR: 124821
Submitted by: Max Brazhnikov <makc@issp.ac.ru>
Approved by: maintainer timeout
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PR: 125545
Submitted by: Andy Kosela <akosela@andykosela.com> (Maintainer)
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PR: 125130
Submitted by: miwi
Approved by: maintainer timeout
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- While here, remove noop USE_GCC
- Also reorder MASTER_SITES so the the ones actually containing the distfile are in the front
PR: ports/125603
Submitted by: Marcin Wisnicki <mwisnicki+freebsd at gmail dot com>
Approved by: miwi (mentor)
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PR: 125689
Submitted by: Ports Fury
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- Fix GAMELIBS (both when required and optional).
- Remove pkg-message comment about CELLSHADING (removed in previous commits).
- Don't install game libraries for Q3 expansion (unused).
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make portlint a bit more happy about Makefile
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Approved by: miwi (mentor implicit)
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Approved by: miwi (mentor implicit)
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PR: 125515
Submitted by: Olivier Smedts <olivier@gid0.org> (maintainer)
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use lua 5.1
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is going to be removed. (USE_GCC=3.2 was added as the "fix" in 2006.)
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Approved by: miwi (mentor)
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file) or 2.1.2 (from distfile name), not 2.12), take maintainership
- Update dependent port (games/duel) - use LIB_DEPENDS for ftgl and bumb PORTREVISION
Approved by: alepulver (games/duel maintainer), miwi (mentor)
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- Add MASTER_SITE_LOCAL to MASTER_SITES
Approved by: miwi (mentor)
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Approved by: miwi (mentor)
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Approved by: miwi (mentor)
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features.
Magicor is a puzzle game using "fancy" 2D graphics. The objective
is to extinguish fires using blocks of ice. Levels may have one or
more solutions, but thinking ahead is the key to victory in Magicor.
WWW: http://magicor.sourceforge.net/
Approved by: miwi (mentor)
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Approved by: miwi (mentor)
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- Since libclaw now uses verioned .so's, update dependent port to LIB_DEPEND on libclaw instead of BUILD/RUN_DEPEND
Approved by: miwi (mentor)
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- Fix installation when user sets NO_INSTALL_MANPAGES
- Use ${MASTER_SITE_GOOGLE_CODE} as primary download site
- Use versioned Python command in the bang line of the scripts
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Reported by: pointyhat via pav
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Submitted by: pavmail
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in pointyhat/tinderbox environment.
Noticed by: pointyhat via pav
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Approved by: miwi (mentor)
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via ports is FreeBSD 6.3, this is a no-op. FreeBSD 6.x features GCC 3.4 as the
system compiler.
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to collect all the gold on the level and reach the exit. To make
it hard there are some rocks that stand in your way, and you also
have some dynamite to blast them away. Main difference from Sokoban,
KSokoban and similar games is that you can have multiple player-controlled
characters you can move on the screen.
nPush is written in C++. The source code is freely available under
GPL license, version 2 or above. The code is very simple, so if
you're interested in working on your C++ skills on a simple project,
please feel free to join in.
WWW: http://npush.sourceforge.net/
Approved by: miwi (mentor)
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Approved my: miwi (mentor)
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PR: ports/125186
Submitted by: Jin-Shan Tseng <tjs@cdpa.nsysu.edu.tw>
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StepMania is a dance and rhythm video game created by Chris
Danford. It was originally developed as a simulator of
Konami's popular arcade game series Dance Dance Revolution,
and has since evolved into an extensible rhythm game engine
capable of supporting a wide variety of rhythm-based game
types.
Features 3D graphics, visualizations, support for gamepads/dance
pads, a step recording mode, and more!
WWW: http://www.stepmania.com
PR: ports/118769
Submitted by: Brad Allen <braddo@tranceaddict.net>
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- Updated to 0.04;
- Use CPAN macro;
- Add missing deps;
- Add missing files/manpages installed.
PR: ports/120698
Submitted by: Felippe de Meirelles Motta <lippemail@gmail.com>
Approved by: maintainer timeout
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The package by make package will install fine but it's not
possible to start the game. make install runs T.o.M.Es own
install script which changes file permissions. This is not
done using the binary package. To fix this I have added the
corresponding @exec directives to the pkg-plist.
While here I added the creation of the plot directory which
is not part of the binary package.
While here I replaced @dirrm with @dirrmtry directives to
make the deinstall less verbose. Problem is T.o.M.E spams
the %%DATADIR%% so it won't deinstall cleanly. To make the
user aware of this I added a pkg-deinstall script which
will emit a corresponding message.
PR: ports/125194
Submitted by: Tobias Rehbein <tobias.rehbein@web.de>
Approved by: Peter Thoenen <peter.thoenen@yahoo.com>
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PR: 125232
Submitted by: Ports Fury
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bump PORTREVISION for the affected ports
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Reported by: The monster from QA
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PR: ports/125103
Submitted by: Wen heping <wenheping@gmail.com>
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(2) Make binding ports to be real ports, which installs only bindings and
depend on subversion.
(3) Rename bindings ports to reflect perl5/python/ruby modules naming scheme.
(4) Re-base subversion-freebsd to `devel/subversion'.
(5) Fix all ports, which depends on subversion bindings.
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Reported by: itetcu (QA Tindy)
Approved by: miwi (mentor)
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- Simplify do-install target (install all data, instead of picking specific extensions - no actual need for that)
- Fix plist for WITHOUT_CLIENT and WITHOUT_DEDICATED cases
PR: ports/124959
Approved by: acm (maintainer; via irc), miwi (mentor)
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- Pass maintainership to submitter
PR: ports/124017 (based on)
Submitted by: Ian Wagner <ianthetechie at gmail.com>
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PR: 125029
Submitted by: Alexander Logvinov <ports@logvinov.com>
Approved by: scf@ (maintainer)
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Approved by: mentor (implicit)
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of the game, players take turns with one of their hedgehogs. They
then use whatever tools and weapons are available to attack and
kill the opponents' hedgehogs, thereby winning the game. Hedgehogs
may move around the terrain in a variety of ways, normally by walking
and jumping but also by using particular tools such as the "Rope"
or "Parachute", to move to otherwise inaccessible areas. Each turn
is time-limited to ensure that players do not hold up the game with
excessive thinking or moving.
A large variety of tools and weapons are available for players
during the game: Grenade, Cluster Bomb, Bazooka, UFO, Shotgun,
Desert Eagle, Fire Punch, Baseball Bat, Dynamite, Mine, Rope,
Pneumatic pick, Parachute. Most weapons, when used, cause explosions
that deform the terrain, removing circular chunks. The landscape
is an island floating on a body of water, or a restricted cave with
water at the bottom. A hedgehog dies when it enters the water (either
by falling off the island, or through a hole in the bottom of it),
it is thrown off either side of the arena or when its health is
reduced, typically from contact with explosions, to zero (the damage
dealt to the attacked hedgehog or hedgehogs after a player's or CPU
turn is shown only when all movement on the battlefield has ceased).
WWW: http://www.hedgewars.org
Approved by: miwi (mentor)
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- Install stock icon and desktop entry
- All data is now packed into .pak-file
Approved by: miwi (mentor)
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This Game Engine is a port of the original Infinity Engine (the one of
Baldur's Gate, Icewind Dale, Planescape: Torment, etc...) to Linux/Unix,
Mac OS X and Windows with some enhancements.
PR: 122980
Submitted by: Timothy Beyer <beyert@cs.ucr.edu>
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Approved by: miwi (mentor)
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PR: ports/124867
Submitted by: Ganael Laplanche <ganael.laplanche@martymac.com> (maintainer)
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Approved my: miwi (mentor)
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- Add maint-gen-distfile target (for personal use).
- Download source from an SVN snapshot hosted on MASTER_SITE_LOCAL.
- Avoid creating a botlib.log file in the current directory.
- Remove SDL_AUDIO and SDL_VIDEO options (they are mandatory now).
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- Remove patch (integrated upstream).
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- Use alternate (and valid) WWW in pkg-descr, remove old signature.
Reported by: pav
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Approved by: maintainer implicit
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PR: 124265
Submitted by: Ganael Laplanche <ganael.laplanche@martymac.com> (maintainer)
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Approved by: miwi (mentor)
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Approved by: miwi (mentor)
Reported by: QA Tindy
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Approved by: miwi (mentor)
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Rink Springer also asked me if he could maintain his own ports. Change
maitainership of games/sudsol, net/freedbd and net/kissd to Rink.
Approved by: philip (mentor), rink
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Approved by: miwi (mentor)
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PR: 124741
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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- Use SF macro
- Add new knob, WITH_MIDI_PLAYER_ARGS
- Use FreeType for font rendering instead of sprites. This brings full
unicode support (input, rendering, file I/O) and greatly enhances
internationalization for non-latin languages
- Install default set of icons
- Improve desktop entry description
- Add a piece of advice to pkg-message, kill superfluous article
Based on PR: ports/122550
Submitted by: Artem Naluzhnyy
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you can learn how to fly model aircraft, test new aircraft designs,
and improve your skills by practicing on your computer.
It rules! The flight model is very realistic. The flight model
parameters are calculated based on a 3D representation of the
aircraft. Stalls are properly modelled as well. Model control is
possible with your own rc transmitter, or any input device such as
joystick, mouse, keyboard.
WWW: http://crrcsim.sourceforge.net/
PR: ports/124659
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
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Submitted by: ed (maintainer)
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layer. This is done for all versions of FreeBSD, not just recent
8-CURRENT (which is where the sgtty change was made) to avoid more ugly
#ifdef's throughout this code (which is already littered with them).
This change was only tested on FreeBSD 6, but I believe it will fix the
build for 8-CURRENT.
Prompted by: pointyhat (via pav)
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fixed in next two months.
With hat: portmgr
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PR: 124354
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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Tested by: gahr
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the best platform games of the 90's (the golden age of this kind
of games). You're a bear, trying to catch his son, which ran away
after he ate all your honey.
WWW: http://plee-the-bear.sourceforge.net/
PR: ports/124624
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
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can be imported and used to create puzzles with a wide range of
sizes. Games are saved automatically, and you can select between
currently in progress games.
WWW: http://gottcode.org/tetzle/
PR: ports/124496
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
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PR: 124556
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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- Delete games/linux-x-plane-net-installer: expired - unfetchable
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PR: ports/124637
Submitted by: Alex Kozlov <spam@rm-rf.kiev.ua>
Approved by: maintainer
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- Minor textual nit in comment
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- Switch back to using BSD make(1)
- Stop patching things at extract phase
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Figured out by: adamw (thanks!)
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- Add Desktop entry [1]
PR: 124107 [1]
Submitted by: Pawel Pekala <c0rn@o2.pl> [1]
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Reported by: ionmachine
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of memrchr
Submitted by: pointyhat
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PR: ports/124522
Submitted by: Olivier Smedts <olivier at gid0.org> (maintainer)
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Add an OPTION to disable NLS (remove dependency on gettext).
http://svn.gna.org/viewcvs/wesnoth/tags/1.4.3/changelog?rev=27046&view=download
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Noted by: pav
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The affected ports are the ones with gettext as a run-dependency
according to ports/INDEX-7 (5007 of them) and the ones with USE_GETTEXT
in Makefile (29 of them).
PR: ports/124340
Submitted by: edwin@
Approved by: portmgr (pav)
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PR: 124312
Submitted by: Ports Fury
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uses OpenGL and includes particle effects.
The objective is to shoot the aliens before they reach the bottom
of the screen.
WWW: http://dusted.dk/?view=linux-game-simplevaders
PR: ports/124233
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
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- Replace files/patch-Makefile with REINPLACE_CMD
- Fix build without libvorbis and co
- Add an option to depend on timidity++ instead of timidity, to be in sync with OPTIONS of audio/sdl_mixer
PR: 124231
Submitted by: Olivier Smedts <olivier@gid0.org> (maintainer)
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PR: 124222
Submitted by: Christoph Mallon <christoph.mallon@gmx.de> (maintainer)
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PR: 124211
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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PR: 124029
Submitted by: Alexander Logvinov <ports@logvinov.com> (maintainer)
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Jackrabbit(tm) game engine.
WWW: http://treacle.hewwo.com/jazz/oj/index.html
PR: ports/122375
Submitted by: Ganael Laplanche <ganael.laplanche@martymac.com>
Approved by: araujo (mentor)
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Reported by: blokkie <blokkie@h0m3.be>
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Approved by: miwi (mentor)
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PR: 124025
Submitted by: "Max E. Kuznecov" <mek@mek.uz.ua> (maintainer)
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PR: 124040
Submitted by: Ports Fury
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PR: 124041
Submitted by: Ports Fury
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game data and load it on all our mirrors
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- Update devel/cmake to 2.6.0 (also fix ports/123092)
- Use the new CMAKE build framework in all ports using cmake
Approved by: portmgr (pav)
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http://svn.gna.org/viewcvs/wesnoth/tags/1.4.2/changelog?rev=26390&view=download
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on both the Vega Strike game engine and a Vega Strike Universe game
data set. Both engine and data are in a playable state, but still
under development. Each release serves as a beta for both engine
and data.
The project goal is, at version 1.0, is to be a generic space
simulator. Currently developed features include:
* Trading
* Exploration
* Plenty of shoot 'em up action
* Preliminary multiplayer Deathmatch (testing server only)
WWW: http://vegastrike.sourceforge.net
PR: ports/123538
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
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This port install the data files needed to run Vega Strike opensource
3D space simulator
WWW: http://vegastrike.sourceforge.net
PR: ports/123537
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
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PR: ports/122113
Submitted by: Henry Hu <henry.hu.sh@gmail.com>
Approved by: maintainer timeout
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new port of Nether Eearth Re-Make
(http://www.braingames.getput.com/nether/)
Nether Earth was the very first real time strategy game.
It worked on a SPECTRUM machine, and only needed 48KB of
RAM to work!! It has all the tipical elements of strategy
games: resources, factories, combat units, etc. supposed
name of ports: netherearth
NETHER EARTH REMAKE. Nether Earth was the very first real
time strategy game. It worked on a SPECTRUM machine, and
only needed 48KB of RAM to work!!
It has all the tipical elements of strategy games: resources,
factories, combat units, etc.
WWW: http://www.braingames.getput.com/nether/default.asp
- OleVole
olevole@yandex.ru
PR: ports/123800
Submitted by: OleVole <olevole@yandex.ru>
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PR: 123872
Submitted by: Ports Fury
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realtime strategy game that takes place in a large 3D environment.
Jump into the pilot seat of your Lightning aircraft and fight against
Thunder tanks in a fierce battle for control of the island!
Apart from flight simulators, Thunder&Lightning takes inspiration
from (but is not a clone or remake of) the 80's classic Carrier
Command. This means that you will find yourself in control of a
futuristic carrier with aircraft and amphibious tanks at your
disposal. In the long run, there will be multiple Islands to conquer,
each with its own defense strategy.
Although Thunder&Lightning already supports missions, it aims to
be an open-ended game with a dynamically developing world with
scripted events on some occasions.
WWW: http://tnlgame.net/
PR: ports/121132
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
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- Bump PORTREVISION.
Noticed by: mezz
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- Pass maintainership to Ganael Laplanche
PR: ports/120223
Submitted by: Beat Gaetzi and Ganael Laplanche
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- Remove USE_GCC while I am here
- Bump PORTREVISION
PR: ports/116485 (inspired by)
Submitted by: Li-Lun "Leland" Wang <llwang infor.org> (maintainer)
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Reported by: pav
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classic F-1 Spirit game in that you first have to clear tracks in
a top-down view with stock cars, rally cars and so on by accumulating
points given for finishing in the first places until you actually
get to play the Formula 1 tracks.
Otherwise there are quite some enhancements, namely improved graphics,
improved music, more realistic physics, real shape shown in the
maps, camera rotation and zoom, split screen for up to four players,
(online) highscore tables and replay saving.
WWW: http://www.braingames.getput.com/f1spirit/default.asp
PR: ports/123686
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
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PR: 123746
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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PR: 123745
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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- Update to 0.3.0.20080504
- Pass maintainership to submitter
PR: 123397
Submitted by: Ganael Laplanche <ganael.laplanche@martymac.com>
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PR: ports/123575
Submitted by: Chuck Swiger <chuck@pkix.net> (maintainer)
Approved by: araujo (mentor), Chuck Swiger <chuck@pkix.net> (maintainer)
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to clear the central area from different colored bricks. Three or
more same colored bricks that touch will vanish. You can shoot
bricks into the playing field from the fringes.
WWW: http://bilious.homelinux.org/~paxed/brickshooter/
PR: ports/123540
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
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PR: 123507
Submitted by: Ganael Laplanche <ganael.laplanche@martymac.com> (maintainer)
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PR: 123277
Submitted by: Ganael Laplanche <ganael.laplanche@martymac.com> (maintainer)
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PR: 123610
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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PR: 123609
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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PR: 123702
Submitted by: Peter Thoenen <peter.thoenen@yahoo.com> (maintainer)
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Reported by: pointyhat
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Approved by: mentor (implicit)
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PR: ports/123589
Submitted by: Aleksandr Stankevic <alex@braske.net>
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PR: 123405
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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PR: 123404
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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Reported by: pointyhat via Pav
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- Finally convert to using OPTIONS=.
PR: ports/123436 [1]
Submitted by: Mel <mel -at- rachie.is-a-geek.net> [1]
Reviewed by: miwi
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rocks before they hit the ground, or you lose points. You must
also prevent "spinners" from touching the ground, or your base
will explode. This game is a clone of the 1981 Astrosmash(TM)
video game by Mattel Electronics(TM).
WWW: http://sarrazip.com/dev/cosmosmash.html
PR: ports/122692
Submitted by: Ganael Laplanche <ganael.laplanche at martymac.com>
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- Add USE_GL=linux, and integrate with actual framework.
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- Bump PORTREVISION.
- Remove UNMAKESELF_CMD override (because it was previously undefined).
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