| Commit message (Collapse) | Author | Age | Files | Lines |
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- Install png icon.
- Rename bin/wop* -> bin/worldofpadman* to avoid conflicts with games/wop [1].
Reported by: Dmitry Marakasov <amdmi3@amdmi3.ru> [1]
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- Mnemosyne resembles a traditional flash-card program but with an important
twist: it uses a sophisticated algorithm to schedule the best time for
a card to come up for review.
Submitted by: Beech Rintoul <beech@FreeBSD.org> (maintainer)
Approved by: linimon (mentor)
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where you fly a little plane around the screen and shoot things and
drop bombs on enemy targets, and it's meant to be quick and fun.
There can be up to 6 planes, at most two human-controlled. All
others will be computer-controlled. Network support is in to do
list.
You must shoot at another's planes, destroy others' base and try
to keep alive. You may return to your base to refill your ammo. The
scenery is randomly generated.
WWW: http://www.fishies.org.uk/apricots.html
PR: ports/119439
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
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in standard C++ with OpenGL and SDL from scratch. It is not intended
to be a clone of any famous city simulator from Max*s. So, if you
are looking to download a free SimCity 4 like, please forget OpenCity.
WWW: http://opencity.sourceforge.net
PR: ports/119492
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
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available in both English and German. Originally it was a modification for the
game Quake III Arena titled PadMod created in the year 2004. After the source
code for Quake III Arena was released, the game became standalone. The idea is
based on the Padman comic strip for the magazine PlayStation Games created by
the professional cartoon artist Andreas 'ENTE' Endres, who is also the man who
made many of the maps included with the game in 1998. The current version runs
on an enhanced version of the ioquake3 engine, which is based on the Quake III
Arena engine. Most of the maps in the game are lilliput style, and have a
commercial-quality level of graphic complexity. Because it was originally a
mod for Quake III Arena, most of the gameplay is similar. However, there is no
Capture the Flag mode in World of Padman. World of Padman fully supports bots
with a variety of skill levels in both online and offline play for all of the
game types included. A single-player mode has not yet been implemented.
Players can also record audio and video as they play. The game fully supports
modifications, and custom maps can be created.
WWW: http://www.worldofpadman.com/
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- Fix a typo in Makefile header
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not in the current one like the original Q3).
- Bump PORTREVISION.
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original code, which also builds but doesn't run on other archs.
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- Bump PORTREVISION.
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PR: 119400
Submitted by: Beat Gaetzi <beat@chruetertee.ch>
Approved by: maintainer
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Reported by: erwin
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- Take maintainership.
- Remove USE_XLIB (it only requires SDL).
- Build 2 binaries, one for the full game and other for the shareware version.
- Expand pkg-descr and pkg-message to reflect the previous change.
- Replace -O2 and higher in CFLAGS by -O1 (crashes otherwise).
- Convert a line-specific REINPLACE_CMD into a patch.
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- Bump PORTEPOCH.
- Remove many upstream already integrated patches.
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- Remove pkg-message (bug fixed, no workaround should be needed).
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PR: ports/119321
Submitted by: "Beat Gaetzi" <beat@chruetertee.ch>
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PR: 119071
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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PR: ports/119309
Submitted by: Philippe Audeoud <jadawin tuxaco.net> (maintainer)
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more for any hackers out there. It uses SDL and runs great in plain X11.
It has some fun effects to liven things up a bit.
Multiplayer is supported on the same computer, although a net player would
not be hard to add given the plugin player feature.
WWW: http://jcatki.no-ip.org/CC/
PR: ports/118189
Submitted by: Frank W. Josellis <josellis@pollux.senax.net>
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- Explicitly disable SDL bits
- Add note to pkg-message about membership in group games
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Submitted by: pfgshield-freebsd@yahoo.com
Approved by: maintainer timeout (2 weeks)
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- Bump PORTREVISION.
Approved by: edwin (mantainer, implicit), stas (mentor, implicit)
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PR: 119070
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
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PR: ports/119032
Submitted by: "Dima Panov" <fluffy@fluffy.khv.ru>
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PR: ports/118985
Submitted by: Philippe Audeoud <jadawin tuxaco.net> (maintainer)
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- Complete fix is pending on a change to games/ggz-client-libs
Reported by: pointyhat via pav
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Submitted by: Wesley Shields <wxs@atarininja.org>
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- Use USE_MAKESELF instead of custom do-extract target.
- Use USE_DOS2UNIX instead of manual REINPLACE_CMD.
- Preserve additional arguments in the wrapper scripts.
- Clean up / tidy.
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- Add missing GL dependency (USE_GL=linux).
PR: ports/118893
Submitted by: Hardy Schumacher <hardy.schumacher@amd.com>
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Prodded by: Anton Alekseev <blackout@blackout.ru>,
Beat Gaetzi <beat@chruetertee.ch>
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- Add Omni-Bot support and corresponding OPTIONS entry.
- Use ECHO_CMD instead of ECHO to create wrapper script.
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- Bump PORTREVISION.
- Add Omni-Bot support and OPTIONS entry.
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- Make DATADIR one level deeper (as now only one directory is created, as
every other ET mod), and update pkg-plist.
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Submitted by: pointyhat
Approved by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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PR: 118760
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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PR: 118764
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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PR: 118763
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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PR: 118762
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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linux_compat before being able to work (because its dependencies need them).
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released as freeware (software license). The game is designed to take
advantage of the beautiful environments available from the Torque engine it is
based on, while still offering the breakneck pacing and variety of styles
available from such classics as Quake and Tribes.
Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell style
a lot of games espouse; the addition of a jetpack adds a third dimension of
mobility that makes skill, forethought, and restraint necessities to winning.
Team sizes are ideal between 10 and 15 on each side, and the network code
allows 56k upwards to play smoothly. Game type offerings range from the
classic Capture the Flag, Deathmatch and Duel to our own new types, e.g..
'War'.
Plenty of maps are provided by us, but the beauty of this game is its
customization possibilities. Mission creation has never been easier, with a
stable, full-featured editor integrated into the game engine itself. Skins,
models, and effects can all be modified by the end-user with commonly
available tools. The game has an Autodownload feature which means you never
have to leave the game to join new user created Client-Side and Server-Side
missions.
WWW: http://legendsthegame.net/
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Doom. Odamex's goal is to emulate the feel of and retain many aspects of the
original Doom executables while offering a broader expanse of security
features, personal configuration, gameplay options, and editing features.
Odamex can run on a wide range of operating systems and hardware, so players
should be able to play on almost any platform. Features:
* The popular ZDoom 1.22 core engine and CSDoom 0.62 core netcode.
* Compatability with many major operating systems, including Windows, Linux,
FreeBSD and Mac OSX.
* Core gameplay modeled on the original doom2.exe.
* Streamlined WAD loading, allowing the server and clients to load WAD files
on the fly without needing to restart the client or server.
* Compatability with Boom, MBF and CTF Standard maps.
* Deathmatch, Cooperative, Team Deathmatch and CTF gametypes.
* Jumping, Mouselook and other non-standard features available as server-side
options.
* Comprehensive cheat and exploit countermeasures.
* An open source code base licensed under the GPL, available for anyone to
examine, compile, or modify to their liking.
WWW: http://odamex.net/
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at the Total Conversion developer, but still able to play the original DOOM
games. This project started with the DOOM source released by id software.
Note that it currently does not support playing the original MIDI music, but
supports OGG Vorbis audio files.
For Total Conversions using Edge see:
http://www.wadsinprogress.info/
For high resolution textures see:
http://forums.yaa.dk/viewtopic.php?f=32&t=69
WWW: http://edge.sourceforge.net/
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PR: ports/118553
Submitted by: Tor Halvard Furulund <squat@squat.no>
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dependency doesn't enable some feature there. Has to be tracked.
Reported by: pointyhat (via pav)
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made by the ultimate hacker Aoi a.k.a. The Laughing Man.
Tested by: ume
HW leased by: ume
Committed at: the Kanto region BUGs joint year-end party 2007
in Akihabara, Tokyo, Japan
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PR: ports/117689
Submitted by: Peter Thoenen <peter.thoenen@yahoo.com> (maintainer)
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PR: 118622
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
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PR: ports/118177
Submitted by: Andriy Gapon <avg@icyb.net.ua>
Approved by: maintainer timeout (3 weeks)
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http://svn.gna.org/viewcvs/wesnoth/tags/1.2.8/changelog?rev=21944&view=download
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- Pass maintainership to submitter
PR: 118633
Submitted by: Pietro Cerutti <gahr@gahr.ch>
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PR: 118612
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
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PR: 118610
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
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Approved by: delphij(mentor,implicit)
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Submitted by: Artemiy Kropachev <neon_cyrex@mail.ru> (maintainer)
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- Add information about this in pkg-message.
- Bump PORTREVISION.
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- Remove external patch (PATCH_SITES/PATCHFILES), now integrated.
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- Mark Linux version as DEPRECATED (it is to be decided if it will remain in
the tree) and BROKEN (needs dependencies which aren't in the tree or are
outdated). In the meantime use the native version.
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PR: 118405
Submitted by: Philippe Audeoud <jadawin@tuxaco.net> (maintainer)
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- Update MASTER_SITES and WWW in pkg-descr.
- Remove signature from pkg-descr.
- Take maintainership.
- Remove unneeded dependencies.
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- Bump PORTEPOCH (previous scheme was year based, and last version of 2001).
- Update MASTER_SITES and WWW in pkg-descr.
- Add NLS option.
- Remove signature.
- Remove unneeded patch (files/patch-Makefile).
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- Remove uneeded description (internal details about design) of the files.
- Incorporate HiRes Doom Textures pack.
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- Add LAUNCHER option (new feature).
- Add note in pkg-message about launcher.
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- Remove "-j 4" from SCONS_ARGS (forgot that local change and shouldn't be
there).
- Respect WITH_DEBUG through scons.
- Remove pkg-message since it contains obsolete information now.
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Reported by: Daniel O'Connor
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PR: ports/117859
Submitted by: Edwin Groothuis <edwin@mavetju.org>
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the PORTREVISION.
PR: ports/118341
Reported by: Suhaib <biahus@operamail.com>
Approved by: portmgr (pav)
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= Pass maintainership to submitter
PR: 118340
Submitted by: Pietro Cerutti <gahr@gahr.ch>
Approved by: portmgr (pav)
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* Respect CXX and CXXFLAGS
PR: 117730
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru>
Approved by: portmgr (linimon), maintainer
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- Pass maintainership to the submitter
PR: 118281
Submitted by: Pietro Cerutti <gahr@gahr.ch>
Approved by: portmgr (pav)
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- Removes warnings
- Pass maintainship to submitter
PR: 118254
Submitted by: Pietro Cerutti <gahr@gahr.ch>
Approved by: portmgr (pav)
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Reported by: pointyhat
Approved by: portmgr (hat)
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PR: 118185
Submitted by: Pietro Cerutti <gahr@gahr.ch>
Approved by: portmgr (erwin)
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Approved by: portmgr (self)
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While here, pet portlint.
Approved by: portmgr (self)
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Reported by: pointyhat
Approved by: portmgr (self)
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Approved by: portmgr (pav), MAINTAINER (danfe)
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PR: ports/117143
Submitted by: Pedro F. Giffuni <giffunip@tutopia.com>
Approved by: portmgr (self), maintainer timeout (1 month)
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Approved by: portmgr (hat)
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Reported by: pointyhat
Approved by: portmgr (hat)
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Reported by: pointyhat
Approved by: portmgr (hat)
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The update is needed to connect to the hattrick.org servers.
From WWW:
"In short, we patched HO to work with the latest HT changes. Be aware that some
modules may not work as expected. We were not able fix all issues, perhaps they
are related due to errors of HT servers. We will keep an eye on these errors and
create more patches if needed."
Approved by: portmgr (erwin), miwi (mentor)
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Approved by: portmgr (linimon)
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Reported by: pointyhat
Approved by: portmgr (hat)
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conditional values
Reported by: pointyhat
Approved by: portmgr (hat)
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Approved by: portmgr (pav)
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Request by: roam@
Approved by: portmgr (erwin)
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PR: 117319
Submitted by: Pietro Cerutti <gahr@gahr.ch>
Approved by: portmgr (pav)
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- Pass maintainership to submitter
PR: 117731
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru>
Approved by: portmgr (pav)
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PR: 117732
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru>
Approved by: portmgr (pav), maintainer
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- Fix build with gcc 4.2/AMD64
PR: 117697
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
Approved by: portmgr (pav)
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(all of which only have it as a minimal requirement and also build with
lang/gcc42) and has issues on at least 8-CURRENT.
Approved by: portmgr (pav)
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PR: 117699
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru>
Approved by: portmgr (pav)
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- Fix build with gcc 4.2
- Pass maintainership to submitter
- Use SF macro
PR: 117702
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru>
Approved by: portmgr (pav)
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PR: 117651
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
Approved by: portmgr (pav)
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PR: 117649
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
Approved by: portmgr (pav)
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- Bump PORTREVISION.
Approved by: stas (mentor)
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Submitted by: Alex Kozlov <spam@rm-rf.kiev.ua>
PR: ports/110738
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PR: 117496
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
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PR: 117532
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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PR: 117495
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
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- Take maintainership
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Adlib emulation)
- Also add FLAC support for consistence
- Add --disable-tremor (configure's tremor detection may potentially cause hidden dependency)
PR: ports/117306
Submitted by: Dmitry Marakasov <amdmi3 (AT) amdmi3.ru>
Approved by: miwi (mentor)
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Reported by: pointyhat
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PR: 117473
Submitted by: Philippe Audeoud <jadawin@tuxaco.net> (maintainer)
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GNOME 2.20 release notes can be found at
http://www.gnome.org/start/2.20/notes/en/ . Beyond that, this update
includes the new GIMP 2.4 (courtesy of ahze).
The GNOME 2.20 update also includes a huge change in the FreeBSD GNOME
hierarchy. We are now using the more standard DATADIR of ${PREFIX}/share
rather than ${PREFIX}/share/gnome. The result is that fewer patches and
hacks are needed to port GNOME components to FreeBSD. This will mean some
user changes may be required, so be sure to read /usr/ports/UPDATING for
more details.
This release and the things we accomplished in it would not have been
possible without mezz's crazy idea to collapse DATADIR, and his persistence
to make it happen successfully. Ahze and pav also deserve thanks for
their work on porting modules and testing the whole ball of wax on
pointyhat (respectively).
The FreeBSD GNOME team would also like to thank our various testers and
contributors:
Yasuda Keisuke
Frank Jahnke
Pawel Worach
Brian Gruber
Franz Klammer
Yuri Pankov
Nick Barkas
Cristian KLEIN
Tony Maher
Scot Hetzel
Martin Matuska (mm)
Benoit Dejean
Martin Wilke (miwi)
(And anyone else I may have missed)
PRs fixed in this release:
111272, 113470, 115995, 116338
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PR: 116842
Submitted by: Peter Thoenen <peter.thoenen@yahoo.com> (maintainer)
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PR: 117275
Submitted by: Philippe Audeoud <jadawin@tuxaco.net> (maintainer)
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PR: ports/117393
Submitted by: Christoph Mallon <christoph.mallon at gmx.de> (maintainer)
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provides a simple interface for all of them.
WWW: http://nemesis.thewavelength.net/index.php?p=35
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- Fix launcher Makefile (stock one was not working) [1].
PR: ports/117048
Submitted by: Pedro F. Giffuni <giffunip@tutopia.com>
Reworked by: alepulver [1]
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PR: ports/116746
Reported by: ale
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Reported by: ale
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PR: ports/116746
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PR: ports/116746
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Submitted by: "Samy Al Bahra" <sbahra@kerneled.org> (private e-mail)
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Reported by: pointyhat (via erwin)
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- Add a short note about fonts for non-latin languages
PR: ports/117018
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PR: 117130
Submitted by: Philippe Audeoud <jadawin@tuxaco.net> (maintainer)
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PR: 117086
Tested by: -exp runs
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Submitted by: Artemiy Kropachev <neon_cyrex@mail.ru> (maintainer)
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Hat: portmgr
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Hat: portmgr
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PR: 117076
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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typing, FAST.
It helps you improve your typing by letting you type in a randomly
selected word which scrolls by on the screen at an increasing speed. If
the word hits the laser, you'll loose points.
WWW: http://www.vanheusden.com/banihstypos/
PR: ports/116971
Submitted by: Philippe Audeoud <jadawin at tuxaco.net>
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- Project is closed 2006-06-26, no further development and keeping it compatible with recent Ogre3d
- It does not build with gcc42
- It does not build on 64bit systems
PR: 117049
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
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- Fix build with gcc 4.2
PR: 116822
116823
116824
116828
Submitted by: miwi
Approved by: maintainer
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shown interest in handling this port, and is likely to do a better job
at it than me. While I'm here, correct the MASTER_SITE_SUBDIR variable;
the distfiles are in my own sub-directory, and not petef@'s one anymore.
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rush of a fierce space battle against relentless swarms of alien invaders.
Immerse into a decisive battle against tons of cunning foes, face the
terrifying bosses and protect your homeland throughout 15 diverse levels of
the game. The hardcore gameplay of AstroMenace, packed with pure non-stop
action, will become a full scale test for your basic instinct of survival.
AstroMenace shines with stunning special effects which in combination with
superb 3d graphics guarantee that the game will feast the eyes of even most
experienced arcade players. The quality of visuals ensures that the
demonstration of your superior power and new weaponry will look really
impressive and awesome, so the destruction of foes is a truly amazing sight.
The game provides a wide variety of armaments and weapon upgrades for
discharging the retributive wrath upon the hordes of enemies, besides it has
a great number of improvements for enhancing the defensive abilities of your
spaceship. Collect money during the combat and invest them into turning your
spaceship into an ultimate weapon of mass destruction.
PR: ports/116630
Submitted by: Oleg Alexeenkov
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on the reporters system.
Reported by: Jan Henrik Sylvester
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Theme of the game 8 Kingdoms is inspirated by the world of fantasy. Players
play on a fully 3D hex map. They construct buildings, recruit units including
infantry, mounted units, mages, catapults and finally they attack enemy or
help allies. Units gain experiences during the battle, each unit can get some
abilities upgraded to be stronger.
Data are stored in XML and freely accessible from language versions to units
attributes, moreover map editor with random map generator is included for
comfortable map editing.
WWW: http://kralovstvi.sourceforge.net/
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- Bump PORTREVISION
- Remove pkg-message file
Submitted by: mezz@ via email
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perl unconditonally, or conditionally. To be able to conditionalize the
inclusion of bsd.perl.mk, they now need to be defined before the inclusion
of bsd.port.pre.mk.
Hat: portmgr
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Pingus is a free Lemmings-like game covered under the GNU GPL. It features
currently 22 playable levels and runs under a wide variety of operating systems
(FreeBSD, Linux, Windows, etc.)
WWW: http://pingus.seul.org/
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Inspired by: Jason Harris <jharris@widomaker.com>
Howto: http://twiki.cenkes.org/Cenkes/SortingCategoryMakefiles
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Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer
game that lets you play with adapting intelligent agents hands-on. Evolve your
own robot army by tuning their artificial brains for challenging tasks,
then pit them against your friends' teams in online competitions!.
New features in NERO 2.0 include an interactive game mode called territory
capture, as well as a new user interface and more extensive training tools.
WWW: http://www.nerogame.org/
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Submitted by: Philippe Audeoud <jadawin@tuxaco.net>
Obtained from: NetBSD
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- reset to perl@
PR: ports/116528
Submitted by: Gea-Suan Lin <gslin_AT_gslin dot org>
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- Fix build with gcc 4.2
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- Fix build with gcc 4.2
- Use SF macro
- Reset maintainer
PR: 116831
Submitted by: miwi
Approved by: maintainer
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- Use USE_XLIB instead of USE_X_PREFIX
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maintain it.
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- Unbreak
- Fix build with gcc 4.2
PR: ports/116839
Submitted by: Martin Wilke <miwi@FreeBSD.org>
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- Unbreak
- Fix build with AMD64 and GCC4.2
PR: ports/116832
Submitted by: Martin Wilke <miwi@FreeBSD.org>
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- Remove 4.x support.
Reported by: linimon [1]
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other buildenvs, but they are not showing up yet.
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obsolete cruft.
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- This version fixes a startup crash [1].
- Add a patch to fix crash when resuming from a paused game.
PR: ports/116140 [1]
Submitted by: Edwin Groothuis <edwin@mavetju.org>
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PR: 116695
Submitted by: maintainer
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bump PORTREVISION
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PR: ports/116639
Submitted by: aDe
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Also, switch autoconf dependency to 2.61.
Hat: portmgr
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Adding to the pointy hat collection: linimon
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Pointy hat to: edwin
Reported by: pointyhat
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to fetch for ~6 months, and it is not clear from the website what the
replacement distfile is.
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marked as unable to fetch for ~6 months, and it is not clear from the
Steam website exactly what the replacement distfile is.
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- Remove patch that was integrated upstream.
Reported by: portscout
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PR: ports/116299
Submitted by: alepulver (myself)
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use @dirrmtry.
Suggested by: ale
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Reported by: Steve Crowder <steve@crowders.org>
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- Improve the port.
PR: ports/116500
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru>
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Doesn't compile on 64bit systems, and I have no access to
such systems to fix. Any help/offers greatfully accepted,
but that witholding, need to mark this as i386 only.
PR: ports/116589
Submitted by: Jamie Jones <jamie@bishopston.net>
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Upgrade of sauerbraten to the new 2007 spring edition
PR: ports/112511
Submitted by: Sam Stein <scs@b1tt3r.org>
Approved by: maintainer timeout
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Use TCL/TK 8.4
Inform the user of the different binaries
PR: ports/110326
Submitted by: Martin Tournoij <carpetsmoker@xs4all.nl>
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1. Update to xscrabble 2.12
2. Fix typo in pkg-descr and trim trailing blanks
"You might be able to improve upon this"
This port does something I don't like: it installs an empty,
unwritable scrabble_scores file in a directory whose contents
shouldn't be modified. Players then need to override the
app-defaults by placing a
XScrabble.scorefile: /path/to/scrabble_scores
line in $HOME/.Xdefaults (or $HOME/.Xresources, whatever).
Wouldn't it make more sense to create a new, empty, writable
score file under /var/games (if it doesn't exist) upon
package installation; make the app-defaults file reference that;
on deinstall, remove /var/games/scrabble_scores if it is empty or
print a message indicating this file needs to be deleted manually
in order to remove all traces?
PR: ports/111839
Submitted by: "Eric P. Scott" <eps+pbug0704@ana.com>
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quantumminigolf.cpp:1: error: -malign-double makes no sense in the 64bit mode
PR: ports/116614
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru> (maintainer)
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one of games/crafty-open-* port.
PR: ports/116622
Submitted by: J Shoemaker <shoemaker at bluebottle.com> (maintainer)
Reported by: pointyhat via pav
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- Make PORTVERSION of crafty-open-enormous to be consistent with others
- Correct CONFLICTS line in crafty-open-large, crafty-open-medium
PR: ports/116598
Submitted by: J Shoemaker <shoemaker at bluebottle.com> (maintainer)
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Noticed by: pav@
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Congratulations :-)
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The game quantum minigolf is nearly the same as the game minigolf
- except that the ball obeys the laws of quantum mechanics.
Such a ball can be at several places at once. It can diffract around
obstacles and interfere with itself. Apart from that, the rules are
the same: You can play on various tracks involving various obstacles.
You hit the ball with a club and try to kick it into a hole on the
other side of the track.
WWW: http://quantumminigolf.sourceforge.net
PR: ports/116501
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru>
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This is the port of the medium opening book for crafty. It
consumes about 85-90M.
It was created with "book create enormous.pgn 60 2 50" (see
the crafty documentation and online help for a more thorough
explanation of what this does)
PR: ports/116240
Submitted by: shoemaker@bluebottle.com (Jonathan Shoemaker)
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Received email stating "build fails on amd64 system with a
message about unsupported instructions. [...] Modifying
patch-Makefile so that -m486 / -mtune 486 option is removed
fixed the problem for me." Updated Makefile to add PORTREVISION
so that updates will be seen by ports-tools, implemented
arch suggestions for fixes, removing most mention of
architecture specific instructions. Those will likely be
in make.conf, anyway, and if so will be passed along due
to inclusion.
PR: ports/116379
Submitted by: shoemaker@bluebottle.com (Jonathan Shoemaker)
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Kevedit is an editor for the classic DOS game ZZT. The
"Linux version" runs under FreeBSD with only trivial
modification.
PR: ports/116388
Submitted by: Raymond Pasco <ray@cultofray.net>
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do not force the usage of gcc 3.4, the ports are now gcc 4 ready
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and graphichs/cegui04 to prevent the port to
break after the upcomming update of graphics/
ogre3d and graphics/cegui
Bump PORTREVISION
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Noticed by: YAPHR of linimon
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PR: ports/116334
Submitted by: Martin Tournoij <carpetsmoker at xs4all.nl> (maintainer)
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- Don't use += when initializing MAKE_ENV.
- Add note in pkg-message about CELLSHADING option.
Obtained from: http://ioquake3.org/?page=patches
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- Take maintainership.
PR: ports/115144
Submitted by: Martin Tournoij <carpetsmoker@xs4all.nl>
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with other port names.
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no longer requires this game to be played. It only uses its engine, which is
open sourced through the GPL and may be distributed freely. Urban Terror plays
in about the same setting as Counter Strike, but is less focused on realism
and plays much faster, which among other things, is caused by the ability to
strafe jump, which combined with wall jumping can lead to very quick movement
and nice jumps. Urban Terror has 7 game modes, 25 maps and 15 weapons.
This port only contains the data, and can be played with ioUrbanTerror
(games/iourbanterror) or any other Quake 3 Arena compatible engine.
WWW: http://www.urbanterror.net/
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- Remove FreeBSD 4.x support (USE_GCC=3.4+).
- Fix various sound problems, including crashes [1].
Obtained from: games/q2p [1]
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