| Commit message (Collapse) | Author | Age | Files | Lines |
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lang/gcc which have moved from GCC 4.9.4 to GCC 5.4 (at least under some
circumstances such as versions of FreeBSD or platforms).
This includes ports
- with USE_GCC=yes or USE_GCC=any,
- with USES=fortran,
- using using Mk/bsd.octave.mk which in turn has USES=fortran, and
- with USES=compiler specifying openmp, nestedfct, c++11-lib, c++14-lang,
c++11-lang, c++0x, c11, or gcc-c++11-lib.
PR: 216707
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- Install more documentation
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Approved by: portmgr blanket
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- Switch to options helpers
- Add LICENSE
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Submitted by: Florian Degner <f dot degner at gmx dot de>
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With hat: portmgr
Sponsored by: Absolight
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to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
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suggested by Porter's Handbook
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Approved by: portmgr (blanket approval)
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the mtree (categories starting with [fgijk])
Approved by: portmgr (bdrewery)
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graphics)
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Approved by: portmgr (bdrewery)
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- Drop ABI versions from LIB_DEPENDS
- OptionsNG
- Pet portlint
- Switch to dynamic plist where useful
- Canonicalize patch names
- Fix DOS line endings in patch files
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Review by: bapt, David Naylor (kde team)
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to use, yet flexible enough to work with varying game engines,
whether your game is an RPG, platformer or Breakout clone. Tiled
is free software and written in C++, using the Qt application
framework. The main features in a nutshell:
* General purpose tile map editor with XML-based map format
* Supports orthogonal and isometric maps
* Custom objects can be placed with pixel precision
* Full undo/redo and copy/paste support
* Add custom properties to tiles, layers, objects or the map
* Automatically reloads tilesets when changed externally
* Resize or offset your tile map later as needed
* Efficient tile editing tools like stamp and fill brushes
* Supports input/output plugins to open and save files in custom
formats
WWW: http://www.mapeditor.org/
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