From 9e02f1b0bf7af4636cf908c9962bfaefb2863f66 Mon Sep 17 00:00:00 2001 From: alepulver Date: Fri, 28 Jul 2006 22:05:00 +0000 Subject: OpenGL only Quake II engine modification with the following features: - Requires id Software's Quake II: Patched to v3.20. - OpenGL Only: No software mode; No 3dfx. - 32-bit color skin/texture support: .jpg; .tga; .png. - Texture Compression: For large textures/skins. - Particle Engine: Fast intuitive system; dynamically lit; custom special effects. - RScript Shaders: Spheremapping; detail textures; animated skins; vertex deformation, other custom functions. - Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution; reorganized menus. - Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing distance; adjustable viewing angle. - Miscellaneous Special Effects: Improved model lighting system; improved dynamic shadows system; overbright maps, entities and particles; transparent surface vertex lighting. - Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist filter parameter. - Backwards Compatible: With old mods. WWW: http://www.quake2max.net/ --- games/Makefile | 1 + 1 file changed, 1 insertion(+) (limited to 'games/Makefile') diff --git a/games/Makefile b/games/Makefile index a12aca543c8f..f596ca862af7 100644 --- a/games/Makefile +++ b/games/Makefile @@ -533,6 +533,7 @@ SUBDIR += q15 SUBDIR += q3base SUBDIR += linux-quake3 + SUBDIR += quake2max SUBDIR += quake3-excessive SUBDIR += quake3-freezetag SUBDIR += quake3-osp -- cgit