From 41cd7669e72dc75d3d3f1e6ce6a8e3a8e45288bf Mon Sep 17 00:00:00 2001 From: alepulver Date: Sun, 21 May 2006 21:37:13 +0000 Subject: Enhanced Quake2 OpenGL only engine with integrated Lazarus support. WWW: http://www.geocities.com/knightmare66/ Approved by: garga (mentor) --- games/kmquake2/Makefile | 153 +++++++++++++++++++ games/kmquake2/distinfo | 18 +++ games/kmquake2/files/extra-patch-addons__Makefile | 174 ++++++++++++++++++++++ games/kmquake2/files/patch-Makefile | 91 +++++++++++ games/kmquake2/files/patch-client__snd_loc.h | 11 ++ games/kmquake2/files/patch-qcommon__files.c | 19 +++ games/kmquake2/files/patch-unix__gl_glx.c | 30 ++++ games/kmquake2/files/patch-unix__sys_unix.c | 45 ++++++ games/kmquake2/pkg-descr | 3 + games/kmquake2/pkg-plist | 48 ++++++ 10 files changed, 592 insertions(+) create mode 100644 games/kmquake2/Makefile create mode 100644 games/kmquake2/distinfo create mode 100644 games/kmquake2/files/extra-patch-addons__Makefile create mode 100644 games/kmquake2/files/patch-Makefile create mode 100644 games/kmquake2/files/patch-client__snd_loc.h create mode 100644 games/kmquake2/files/patch-qcommon__files.c create mode 100644 games/kmquake2/files/patch-unix__gl_glx.c create mode 100644 games/kmquake2/files/patch-unix__sys_unix.c create mode 100644 games/kmquake2/pkg-descr create mode 100644 games/kmquake2/pkg-plist (limited to 'games/kmquake2') diff --git a/games/kmquake2/Makefile b/games/kmquake2/Makefile new file mode 100644 index 000000000000..d96cb05440b3 --- /dev/null +++ b/games/kmquake2/Makefile @@ -0,0 +1,153 @@ +# New ports collection makefile for: kmquake2 +# Date created: 19 May 2005 +# Whom: alepulver +# +# $FreeBSD$ +# + +PORTNAME= kmquake2 +PORTVERSION= 0.19 +CATEGORIES= games +MASTER_SITES= http://qudos.quakedev.com/linux/quake2/engines/KMQuake2/:src \ + http://qexpo.quakedev.com/uploaded/54/:data \ + http://www.markshan.com/maps/:pax \ + ftp://ftp.splatterworld.de/games/q2/mods/:pax \ + http://www.markshan.com/engine/:paxpatch +DISTNAME= KMQuake2_${PORTVERSION:S/.//}_src_unix +DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:src \ + ${KMQ2_FLARES}:src \ + ${KMQ2_DATA}:data +DIST_SUBDIR= ${PORTNAME} +EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX} + +MAINTAINER= alepulver@FreeBSD.org +COMMENT= Enhanced Quake2 OpenGL only engine with Lazarus support + +LIB_DEPENDS= jpeg.9:${PORTSDIR}/graphics/jpeg \ + openal.0:${PORTSDIR}/audio/openal \ + png.5:${PORTSDIR}/graphics/png \ + vorbis.3:${PORTSDIR}/audio/libvorbis +EXTRACT_DEPENDS=unzip:${PORTSDIR}/archivers/unzip + +WRKSRC= ${WRKDIR}/KMQuake2_${PORTVERSION:S/.//}_src_unix + +USE_BZIP2= yes +USE_GCC= 3.2+ +USE_GMAKE= yes +USE_GL= yes + +OPTIONS= 3ZB2 "Build 3zb2 modification (bots)" off \ + CTF "Build Capture The Flag modification" off \ + DEDICATED "Build dedicated server" on \ + HYBRID "Build Rogue-Xatrix hybrid modification" off \ + LIGHTS "Build Lights modification with bots" off \ + OPTIMIZED_CFLAGS "Enable compilation optimizations" on \ + PAX "Build Pax Imperia modification" off \ + ROGUE "Build Ground Zero (Rogue( mission pack" off \ + SDL "Build SDL client" on \ + XATRIX "Build The Reckoning (Xatrix) mission pack" off \ + ZAERO "Build Zaero mission pack" off + +ALL_TARGET= release + +MAKE_ENV= LIBDIR="${LIBDIR}" +PLIST_SUB= LIBDIR=${LIBDIR:S/${PREFIX}\///} + +LIBDIR= ${PREFIX}/lib/${PORTNAME} + +KMQ2_ADDONS= KMQuake2_addons_src_unix${EXTRACT_SUFX} +KMQ2_DATA= kmquake2_${PORTVERSION:S/.//}.zip +KMQ2_FLARES= Flares.tar +PAX_DATA= paximperia.zip +PAX_PATCH= pax_101_patch.zip + +.include "${.CURDIR}/../quake2-data/Makefile.include" + +.include + +MOD_LIST= 3ZB2 CTF HYBRID LIGHTS PAX ROGUE ROGUE_XATRIX XATRIX ZAERO + +.for mod in ${MOD_LIST} +. if defined(WITH_${mod}) +MOD_REQUESTED+= ${mod:L} +MAKE_ENV+= BUILD_${mod}=YES +PLIST_SUB+= ${mod}="" +. else +PLIST_SUB+= ${mod}="@comment " +. endif +.endfor + +.if defined(MOD_REQUESTED) +DISTFILES+= ${KMQ2_ADDONS} +EXTRACT_ONLY+= ${KMQ2_ADDONS} +EXTRA_PATCHES+= ${FILESDIR}/extra-patch-addons__Makefile +MAKE_ENV+= KMQ2_ADDONS="${KMQ2_ADDONS:S/${EXTRACT_SUFX}//}" +.endif + +.if !defined(WITHOUT_DEDICATED) +MAKE_ENV+= BUILD_DEDICATED=YES +PLIST_SUB+= DEDICATED="" +.else +PLIST_SUB+= DEDICATED="@comment " +.endif + +.if !defined(WITHOUT_OPTIMIZED_CFLAGS) +MAKE_ENV+= OPTIMIZED_CFLAGS=YES +.endif + +.if defined(WITH_PAX) +DISTFILES+= ${PAX_DATA}:pax \ + ${PAX_PATCH}:paxpatch +PLIST_SUB+= PAX="" +.else +PLIST_SUB+= PAX="@comment " +.endif + +.if !defined(WITHOUT_SDL) +USE_SDL= sdl +MAKE_ENV+= BUILD_KMQUAKE2_SDL=YES +PLIST_SUB+= SDL="" +.else +PLIST_SUB+= SDL="@comment " +.endif + +.if defined(MOD_REQUESTED) +post-patch: + @${FIND} ${WRKDIR}/${KMQ2_ADDONS:S/${EXTRACT_SUFX}//} \ + -type f -print0 | ${XARGS} -0 ${REINPLACE_CMD} -e \ + 's|__linux__|__unix__|; s|#include ||' +.endif + +post-extract: + @${UNZIP_CMD} -qo \ + ${DISTDIR}/${DIST_SUBDIR}/${KMQ2_DATA} \ + baseq2/kmquake2.pk3 -d ${WRKSRC}/quake2 + @${TAR} xf ${DISTDIR}/${DIST_SUBDIR}/${KMQ2_FLARES} -C ${WRKSRC} + @${CHMOD} go-w ${WRKSRC}/quake2/baseq2/kmquake2.pk3 +.if defined(WITH_PAX) + @${UNZIP_CMD} -qo ${DISTDIR}/${DIST_SUBDIR}/${PAX_DATA} \ + -x "*.dll" "*.bat" -d ${WRKSRC}/quake2/pax + @${UNZIP_CMD} -qo ${DISTDIR}/${DIST_SUBDIR}/${PAX_PATCH} \ + -x "*.dll" -d ${WRKSRC}/quake2/pax +.endif + +do-install: + ${INSTALL_PROGRAM} ${WRKSRC}/quake2/${PORTNAME} ${PREFIX}/bin +.if !defined(WITHOUT_SDL) + ${INSTALL_PROGRAM} ${WRKSRC}/quake2/${PORTNAME}-sdl ${PREFIX}/bin +.endif + ${MKDIR} ${LIBDIR}/baseq2 + ${CP} -Rp ${WRKSRC}/quake2/baseq2/* ${LIBDIR}/baseq2 +.if defined(MOD_REQUESTED) + ${CP} -Rp ${WRKDIR}/${KMQ2_ADDONS:S/${EXTRACT_SUFX}//}/quake2/* \ + ${LIBDIR} +.endif +.if defined(WITH_PAX) + ${CP} -R ${WRKSRC}/quake2/pax ${LIBDIR} +.endif +.if !defined(NOPORTDOCS) + ${MKDIR} ${DOCSDIR} + cd ${WRKSRC} && ${INSTALL_DATA} Readme.unix kmquake2.txt ${DOCSDIR} +.endif + +.include diff --git a/games/kmquake2/distinfo b/games/kmquake2/distinfo new file mode 100644 index 000000000000..858faa7b1768 --- /dev/null +++ b/games/kmquake2/distinfo @@ -0,0 +1,18 @@ +MD5 (kmquake2/KMQuake2_019_src_unix.tar.bz2) = 9da8302911a94d0aee1451319cc4fa09 +SHA256 (kmquake2/KMQuake2_019_src_unix.tar.bz2) = ab2fa3ca4c19afed294863041d2b00ffe46ac376a5ff2486ce60873a26f70214 +SIZE (kmquake2/KMQuake2_019_src_unix.tar.bz2) = 888147 +MD5 (kmquake2/Flares.tar) = 3aabedce8651b870fb852e578adeab34 +SHA256 (kmquake2/Flares.tar) = 601107405d5aee315c71d0dccbae0a79e4f2f58801892022542f061dd724ce74 +SIZE (kmquake2/Flares.tar) = 501760 +MD5 (kmquake2/kmquake2_019.zip) = 3a870d17c26db5c3227b6779c6cc13e8 +SHA256 (kmquake2/kmquake2_019.zip) = 7a00ee04f75e5e9e8461ebead803e69b28fe9d189ab2fbdfdd3070be2697d8fb +SIZE (kmquake2/kmquake2_019.zip) = 9671912 +MD5 (kmquake2/KMQuake2_addons_src_unix.tar.bz2) = 1378ef893ab0a513f3789d84e5a02125 +SHA256 (kmquake2/KMQuake2_addons_src_unix.tar.bz2) = 405ff591d0470698ea24e13fc431d96f9437e62150554df81da8d7c1cb180b8e +SIZE (kmquake2/KMQuake2_addons_src_unix.tar.bz2) = 2651741 +MD5 (kmquake2/paximperia.zip) = 5231eb95c0b1209c470cf25e3473bfc5 +SHA256 (kmquake2/paximperia.zip) = 4ff15f652f191058736239a6480869bd39d9c4f3a1c77cc733167a79fc7398b5 +SIZE (kmquake2/paximperia.zip) = 38240357 +MD5 (kmquake2/pax_101_patch.zip) = 0b31bf31ea1e6c84550f1d5ff5848108 +SHA256 (kmquake2/pax_101_patch.zip) = 096da429ee0c34122c0cfbd49472b7a9ae6480e410546e6332d97fb15b3a02f5 +SIZE (kmquake2/pax_101_patch.zip) = 1342990 diff --git a/games/kmquake2/files/extra-patch-addons__Makefile b/games/kmquake2/files/extra-patch-addons__Makefile new file mode 100644 index 000000000000..986990b1d16b --- /dev/null +++ b/games/kmquake2/files/extra-patch-addons__Makefile @@ -0,0 +1,174 @@ +--- ../KMQuake2_addons_src_unix/Makefile.orig Sun Apr 9 13:33:05 2006 ++++ ../KMQuake2_addons_src_unix/Makefile Sat May 20 11:55:47 2006 +@@ -17,32 +17,16 @@ + #OPTIONS + ###################################### + +-BUILD_3ZB2=YES # game$(ARCH).so for 3zb2 bots. +-BUILD_CTF=YES # game$(ARCH).so for Capture the Flag. +-BUILD_HYBRID=YES # game$(ARCH).so for Rogue-Xatrix hybrid. +-BUILD_LAZARUS=YES # game$(ARCH).so for Lazarus mod. +-BUILD_LIGHTS=YES # game$(ARCH).so for Lights mod with bots. +-BUILD_PAX=YES # game$(ARCH).so for Pax Imperia Addon. +-BUILD_ROGUE=YES # game$(ARCH).so for Rogue (see README for details) +-BUILD_XATRIX=YES # game$(ARCH).so for Xatrix (see README for details) +-BUILD_ZAERO=YES # game$(ARCH).so for Zaero (commercial expansion pack) + + ###################################### + + ###################################### + +-VERSION=KMQuake2_Addons + MOUNT_DIR=. + BINDIR=quake2 + + CC?=gcc +-BASE_CFLAGS= + DEBUG_CFLAGS=$(BASE_CFLAGS) -g -ggdb -Wall -pipe +-RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations +- +-ifeq ($(ARCH),i386) +- RELEASE_CFLAGS+=-falign-loops=2 -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing +-endif + + BUILD_DEBUG_DIR=build_debug + BUILD_RELEASE_DIR=build_release +@@ -97,39 +81,39 @@ + endif + + ifeq ($(strip $(BUILD_3ZB2)),YES) +- TARGETS+=$(BINDIR)/3zb2/kmq2game$(ARCH).$(SHLIBEXT) ++ TARGETS+=$(BINDIR)/3zb2/kmq2game.$(SHLIBEXT) + endif + + ifeq ($(strip $(BUILD_CTF)),YES) +- TARGETS+=$(BINDIR)/ctf/kmq2game$(ARCH).$(SHLIBEXT) ++ TARGETS+=$(BINDIR)/ctf/kmq2game.$(SHLIBEXT) + endif + + ifeq ($(strip $(BUILD_HYBRID)),YES) +- TARGETS+=$(BINDIR)/rogue_xatrix/kmq2game$(ARCH).$(SHLIBEXT) ++ TARGETS+=$(BINDIR)/rogue_xatrix/kmq2game.$(SHLIBEXT) + endif + + ifeq ($(strip $(BUILD_PAX)),YES) +- TARGETS+=$(BINDIR)/pax/kmq2game$(ARCH).$(SHLIBEXT) ++ TARGETS+=$(BINDIR)/pax/kmq2game.$(SHLIBEXT) + endif + + ifeq ($(strip $(BUILD_ROGUE)),YES) +- TARGETS+=$(BINDIR)/rogue/kmq2game$(ARCH).$(SHLIBEXT) ++ TARGETS+=$(BINDIR)/rogue/kmq2game.$(SHLIBEXT) + endif + + ifeq ($(strip $(BUILD_XATRIX)),YES) +- TARGETS+=$(BINDIR)/xatrix/kmq2game$(ARCH).$(SHLIBEXT) ++ TARGETS+=$(BINDIR)/xatrix/kmq2game.$(SHLIBEXT) + endif + + ifeq ($(strip $(BUILD_ZAERO)),YES) +- TARGETS+=$(BINDIR)/zaero/kmq2game$(ARCH).$(SHLIBEXT) ++ TARGETS+=$(BINDIR)/zaero/kmq2game.$(SHLIBEXT) + endif + + ifeq ($(strip $(BUILD_LIGHTS)),YES) +- TARGETS+=$(BINDIR)/lights/kmq2game$(ARCH).$(SHLIBEXT) ++ TARGETS+=$(BINDIR)/lights/kmq2game.$(SHLIBEXT) + endif + + ifeq ($(strip $(BUILD_LAZARUS)),YES) +- TARGETS+=$(BINDIR)/lazarus/kmq2game$(ARCH).$(SHLIBEXT) ++ TARGETS+=$(BINDIR)/lazarus/kmq2game.$(SHLIBEXT) + endif + + all: +@@ -246,7 +230,7 @@ + @-mkdir -p $(BINDIR)/lights + endif + +- $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS+="$(RELEASE_CFLAGS) -DKMQUAKE2_VERSION='\"$(VERSION)\"'" ++ $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS+="$(RELEASE_CFLAGS)" + + targets: $(TARGETS) + +@@ -332,7 +316,7 @@ + $(BUILDDIR)/lazarus/p_weapon.o \ + $(BUILDDIR)/lazarus/q_shared.o + +-$(BINDIR)/lazarus/kmq2game$(ARCH).$(SHLIBEXT) : $(LAZARUS_OBJS) ++$(BINDIR)/lazarus/kmq2game.$(SHLIBEXT) : $(LAZARUS_OBJS) + $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(LAZARUS_OBJS) + + $(BUILDDIR)/lazarus/acebot_ai.o : $(LAZARUS_DIR)/acesrc/acebot_ai.c +@@ -597,7 +581,7 @@ + $(BUILDDIR)/ctf/p_weapon.o \ + $(BUILDDIR)/ctf/q_shared.o + +-$(BINDIR)/ctf/kmq2game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS) ++$(BINDIR)/ctf/kmq2game.$(SHLIBEXT) : $(CTF_OBJS) + $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS) + + $(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c +@@ -736,7 +720,7 @@ + $(BUILDDIR)/xatrix/p_weapon.o \ + $(BUILDDIR)/xatrix/q_shared.o + +-$(BINDIR)/xatrix/kmq2game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS) ++$(BINDIR)/xatrix/kmq2game.$(SHLIBEXT) : $(XATRIX_OBJS) + $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS) + + $(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c +@@ -963,7 +947,7 @@ + $(BUILDDIR)/rogue/p_weapon.o \ + $(BUILDDIR)/rogue/q_shared.o + +-$(BINDIR)/rogue/kmq2game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS) ++$(BINDIR)/rogue/kmq2game.$(SHLIBEXT) : $(ROGUE_OBJS) + $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS) + + $(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c +@@ -1222,7 +1206,7 @@ + $(BUILDDIR)/zaero/q_shared.o + + +-$(BINDIR)/zaero/kmq2game$(ARCH).$(SHLIBEXT) : $(ZAERO_OBJS) ++$(BINDIR)/zaero/kmq2game.$(SHLIBEXT) : $(ZAERO_OBJS) + $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ZAERO_OBJS) + + $(BUILDDIR)/zaero/g_ai.o : $(ZAERO_DIR)/g_ai.c +@@ -1505,7 +1489,7 @@ + $(BUILDDIR)/pax/p_weapon.o \ + $(BUILDDIR)/pax/q_shared.o + +-$(BINDIR)/pax/kmq2game$(ARCH).$(SHLIBEXT) : $(PAX_OBJS) ++$(BINDIR)/pax/kmq2game.$(SHLIBEXT) : $(PAX_OBJS) + $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(PAX_OBJS) + + $(BUILDDIR)/pax/dm_ball.o : $(PAX_DIR)/dm_ball.c +@@ -1802,7 +1786,7 @@ + $(BUILDDIR)/3zb2/p_weapon.o \ + $(BUILDDIR)/3zb2/q_shared.o + +-$(BINDIR)/3zb2/kmq2game$(ARCH).$(SHLIBEXT) : $(3ZB2_OBJS) ++$(BINDIR)/3zb2/kmq2game.$(SHLIBEXT) : $(3ZB2_OBJS) + $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(3ZB2_OBJS) + + $(BUILDDIR)/3zb2/bot.o : $(3ZB2_DIR)/bot.c +@@ -1962,7 +1946,7 @@ + $(BUILDDIR)/lights/scanner.o \ + $(BUILDDIR)/lights/m_flash.o + +-$(BINDIR)/lights/kmq2game$(ARCH).$(SHLIBEXT) : $(LBOTS_OBJS) ++$(BINDIR)/lights/kmq2game.$(SHLIBEXT) : $(LBOTS_OBJS) + $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(LBOTS_OBJS) + + $(BUILDDIR)/lights/acebot_ai.o : $(LBOTS_DIR)/ace/acebot_ai.c +@@ -2242,7 +2226,7 @@ + $(BUILDDIR)/rogue_xatrix/p_weapon.o \ + $(BUILDDIR)/rogue_xatrix/q_shared.o + +-$(BINDIR)/rogue_xatrix/kmq2game$(ARCH).$(SHLIBEXT) : $(HYBRID_OBJS) ++$(BINDIR)/rogue_xatrix/kmq2game.$(SHLIBEXT) : $(HYBRID_OBJS) + $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(HYBRID_OBJS) + + $(BUILDDIR)/rogue_xatrix/dm_ball.o : $(HYBRID_DIR)/dm_ball.c diff --git a/games/kmquake2/files/patch-Makefile b/games/kmquake2/files/patch-Makefile new file mode 100644 index 000000000000..a2a8708815a4 --- /dev/null +++ b/games/kmquake2/files/patch-Makefile @@ -0,0 +1,91 @@ +--- ./Makefile.orig Mon Apr 10 04:38:03 2006 ++++ ./Makefile Sat May 20 13:44:43 2006 +@@ -20,12 +20,12 @@ + #OPTIONS + ###################################### + +-BUILD_DATADIR=NO # Use DATADIR to read (data, renderers, etc.) and ~/.quake2 to write. ++BUILD_DATADIR=YES # Use DATADIR to read (data, renderers, etc.) and ~/.quake2 to write. + BUILD_GAME=YES # game$(ARCH).so + BUILD_KMQUAKE2=YES # kmquake executable (uses OSS for cdrom and sound) +-BUILD_KMQUAKE2_DEDICATED=YES # build a dedicated kmquake2 server +-BUILD_KMQUAKE2_SDL=YES # kmquake2-sdl executable (uses SDL for cdrom and sound) +-BUILD_LIBDIR=NO # Use LIBDIR to read data and renderers (independent from DATADIR). ++#BUILD_KMQUAKE2_DEDICATED=YES # build a dedicated kmquake2 server ++#BUILD_KMQUAKE2_SDL=YES # kmquake2-sdl executable (uses SDL for cdrom and sound) ++BUILD_LIBDIR=YES # Use LIBDIR to read data and renderers (independent from DATADIR). + + ###################################### + +@@ -38,13 +38,17 @@ + BINDIR=quake2 + + CC?=gcc +-BASE_CFLAGS= ++BASE_CFLAGS=$(CFLAGS) + DEBUG_CFLAGS=$(BASE_CFLAGS) -g -ggdb -Wall -pipe +-RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations ++RELEASE_CFLAGS=$(BASE_CFLAGS) ++ ++ifdef OPTIMIZED_CFLAGS ++RELEASE_CFLAGS+=-O2 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations + + ifeq ($(ARCH),i386) + RELEASE_CFLAGS+=-falign-loops=2 -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing + endif ++endif + + CLIENT_DIR=$(MOUNT_DIR)/client + SERVER_DIR=$(MOUNT_DIR)/server +@@ -72,7 +76,7 @@ + X11BASE?=/usr/X11R6 + PREFIX?=$(LOCALBASE) + +-DATADIR?=$(LOCALBASE)/share/quake2 ++Q2DIR?=$(LOCALBASE)/share/quake2 + LIBDIR?=$(LOCALBASE)/lib/kmquake2 + + XCFLAGS=-I$(X11BASE)/include +@@ -91,7 +95,7 @@ + endif + + ifeq ($(strip $(BUILD_DATADIR)),YES) +- BASE_CFLAGS+=-DDATADIR='\"$(DATADIR)\"' ++ BASE_CFLAGS+=-DDATADIR='\"$(Q2DIR)\"' + endif + + ifeq ($(strip $(BUILD_KMQUAKE2_SDL)),YES) +@@ -136,7 +140,11 @@ + endif + + ifeq ($(strip $(BUILD_GAME)),YES) +- TARGETS+=$(BINDIR)/baseq2/kmq2game$(ARCH).$(SHLIBEXT) ++ TARGETS+=$(BINDIR)/baseq2/kmq2game.$(SHLIBEXT) ++endif ++ ++ifdef KMQ2_ADDONS ++ TARGETS += addons + endif + + all: +@@ -293,6 +301,9 @@ + @echo + $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(QUAKE2_SDL_OBJS) $(GLXLDFLAGS) $(LDFLAGS) $(SDLLDFLAGS) + ++addons: ++ $(MAKE) -C ../$(KMQ2_ADDONS) release ++ + $(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c + $(DO_CC) + +@@ -753,8 +764,8 @@ + $(BUILDDIR)/game/p_weapon.o \ + $(BUILDDIR)/game/q_shared.o + +-$(BINDIR)/baseq2/kmq2game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) -lGL ++$(BINDIR)/baseq2/kmq2game.$(SHLIBEXT) : $(GAME_OBJS) ++ $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) -L$(X11BASE)/lib -lGL + + $(BUILDDIR)/game/acebot_ai.o : $(GAME_DIR)/acesrc/acebot_ai.c + $(DO_SHLIB_CC) diff --git a/games/kmquake2/files/patch-client__snd_loc.h b/games/kmquake2/files/patch-client__snd_loc.h new file mode 100644 index 000000000000..d92606a50972 --- /dev/null +++ b/games/kmquake2/files/patch-client__snd_loc.h @@ -0,0 +1,11 @@ +--- ./client/snd_loc.h.orig Wed Jan 11 10:51:56 2006 ++++ ./client/snd_loc.h Sat May 20 13:44:43 2006 +@@ -22,7 +22,7 @@ + #ifdef OGG_SUPPORT + #if defined __unix__ + #include // Knightmare added- vorbis support +-#include ++#include + #else + #include "include/vorbisfile.h" // Knightmare added- vorbis support + #include "include/altypes.h" diff --git a/games/kmquake2/files/patch-qcommon__files.c b/games/kmquake2/files/patch-qcommon__files.c new file mode 100644 index 000000000000..48e12bec86f6 --- /dev/null +++ b/games/kmquake2/files/patch-qcommon__files.c @@ -0,0 +1,19 @@ +--- ./qcommon/files.c.orig Thu Mar 23 06:30:01 2006 ++++ ./qcommon/files.c Sat May 20 13:44:43 2006 +@@ -1314,7 +1314,7 @@ + char *homedir; /* Home directory. */ + + if ((homedir = getenv("HOME")) != NULL) { +- Com_sprintf(gdir, sizeof(gdir), "%s/.quake2/%s", homedir, dir); ++ Com_sprintf(gdir, sizeof(gdir), "%s/.kmquake2/%s", homedir, dir); + FS_AddGameDirectory(gdir); + } + } +@@ -1512,6 +1512,7 @@ + + #ifdef __unix__ + /* Create directory if it does not exist. */ ++ FS_CreatePath(fs_gamedir); + Sys_Mkdir(fs_gamedir); + + Com_Printf("Using '%s' for writing.\n", fs_gamedir); diff --git a/games/kmquake2/files/patch-unix__gl_glx.c b/games/kmquake2/files/patch-unix__gl_glx.c new file mode 100644 index 000000000000..cd18c89ce56e --- /dev/null +++ b/games/kmquake2/files/patch-unix__gl_glx.c @@ -0,0 +1,30 @@ +--- ./unix/gl_glx.c.orig Mon Apr 3 14:40:42 2006 ++++ ./unix/gl_glx.c Sat May 20 13:51:55 2006 +@@ -379,15 +379,11 @@ + } + else + { +- if( !event.xmotion.send_event ) { +- mx += event.xmotion.x - p_mouse_x; +- my += event.xmotion.y - p_mouse_y; ++ mx += (event.xmotion.x - mwx) * 2; ++ my += (event.xmotion.y - mwy) * 2; + +- if( abs( mwx - event.xmotion.x ) > mwx / 2 || abs( mwy - event.xmotion.y ) > mwy / 2 ) ++ if (mwx || mwy) + dowarp = true; +- } +- p_mouse_x = event.xmotion.x; +- p_mouse_y = event.xmotion.y; + } + } + break; +@@ -451,8 +447,6 @@ + if (dowarp) + { + /* move the mouse to the window center again */ +- p_mouse_x = mwx; +- p_mouse_y = mwy; + XWarpPointer (dpy, None, win, 0, 0, 0, 0, mwx, mwy); + } + } diff --git a/games/kmquake2/files/patch-unix__sys_unix.c b/games/kmquake2/files/patch-unix__sys_unix.c new file mode 100644 index 000000000000..3f0eac9af753 --- /dev/null +++ b/games/kmquake2/files/patch-unix__sys_unix.c @@ -0,0 +1,45 @@ +--- ./unix/sys_unix.c.orig Thu Apr 6 11:30:11 2006 ++++ ./unix/sys_unix.c Sat May 20 13:44:43 2006 +@@ -219,23 +219,10 @@ + void *(*GetGameAPI) (void *); + + char name[MAX_OSPATH]; +- char curpath[MAX_OSPATH]; + char *path; + + // Knightmare- changed game library name for better cohabitation +-#ifdef __i386__ +- const char *gamename = "kmq2gamei386.so"; +-#elif defined __alpha__ +- const char *gamename = "kmq2gameaxp.so"; +-#elif defined __x86_64__ +- const char *gamename = "kmq2gamex86_64.so"; +-#elif defined __powerpc__ +- const char *gamename = "kmq2gameppc.so"; +-#elif defined __sparc__ +- const char *gamename = "kmq2gamesparc.so"; +-#else +-#error Unknown arch +-#endif ++ const char *gamename = "kmq2game.so"; + + setreuid(getuid(), getuid()); + setegid(getgid()); +@@ -243,8 +230,6 @@ + if (game_library) + Com_Error (ERR_FATAL, "Sys_GetGameAPI without Sys_UnloadingGame"); + +- getcwd(curpath, sizeof(curpath)); +- + Com_Printf("------- Loading %s -------\n", gamename); + + // now run through the search paths +@@ -254,7 +239,7 @@ + path = FS_NextPath (path); + if (!path) + return NULL; // couldn't find one anywhere +- sprintf (name, "%s/%s/%s", curpath, path, gamename); ++ sprintf (name, "%s/%s", path, gamename); + game_library = dlopen (name, RTLD_LAZY ); + if (game_library) + { diff --git a/games/kmquake2/pkg-descr b/games/kmquake2/pkg-descr new file mode 100644 index 000000000000..37fa2cf949bd --- /dev/null +++ b/games/kmquake2/pkg-descr @@ -0,0 +1,3 @@ +Enhanced Quake2 OpenGL only engine with integrated Lazarus support. + +WWW: http://www.geocities.com/knightmare66/ diff --git a/games/kmquake2/pkg-plist b/games/kmquake2/pkg-plist new file mode 100644 index 000000000000..2b0e281029bd --- /dev/null +++ b/games/kmquake2/pkg-plist @@ -0,0 +1,48 @@ +bin/kmquake2 +%%SDL%%bin/kmquake2-sdl +%%3ZB2%%%%LIBDIR%%/3zb2/kmq2game.so +%%LIBDIR%%/baseq2/gfx/flare1.png +%%LIBDIR%%/baseq2/gfx/flare2.png +%%LIBDIR%%/baseq2/gfx/flare3.png +%%LIBDIR%%/baseq2/gfx/flare4.png +%%LIBDIR%%/baseq2/gfx/flare5.png +%%LIBDIR%%/baseq2/gfx/flare6.png +%%LIBDIR%%/baseq2/kmq2game.so +%%LIBDIR%%/baseq2/kmquake2.pk3 +%%CTF%%%%LIBDIR%%/ctf/kmq2game.so +%%LIGHTS%%%%LIBDIR%%/lights/kmq2game.so +%%PAX%%%%LIBDIR%%/pax/default.cfg +%%PAX%%%%LIBDIR%%/pax/kmq2game.so +%%PAX%%%%LIBDIR%%/pax/levelshots/pax.jpg +%%PAX%%%%LIBDIR%%/pax/levelshots/pax2.jpg +%%PAX%%%%LIBDIR%%/pax/levelshots/pax3.jpg +%%PAX%%%%LIBDIR%%/pax/levelshots/pax4.jpg +%%PAX%%%%LIBDIR%%/pax/levelshots/pax5.jpg +%%PAX%%%%LIBDIR%%/pax/levelshots/pax6.jpg +%%PAX%%%%LIBDIR%%/pax/levelshots/pax7.jpg +%%PAX%%%%LIBDIR%%/pax/levelshots/pax8.jpg +%%PAX%%%%LIBDIR%%/pax/pax.pak +%%PAX%%%%LIBDIR%%/pax/paxpatch.pak +%%PAX%%%%LIBDIR%%/pax/readme.html +%%PAX%%%%LIBDIR%%/pax/sound/world/driller1.wav +%%ROGUE%%%%LIBDIR%%/rogue/kmq2game.so +%%HYBRID%%%%LIBDIR%%/rogue_xatrix/kmq2game.so +%%XATRIX%%%%LIBDIR%%/xatrix/kmq2game.so +%%ZAERO%%%%LIBDIR%%/zaero/kmq2game.so +%%PORTDOCS%%%%DOCSDIR%%/Readme.unix +%%PORTDOCS%%%%DOCSDIR%%/kmquake2.txt +%%PORTDOCS%%@dirrm %%DOCSDIR%% +%%ZAERO%%@dirrm %%LIBDIR%%/zaero +%%XATRIX%%@dirrm %%LIBDIR%%/xatrix +%%HYBRID%%@dirrm %%LIBDIR%%/rogue_xatrix +%%ROGUE%%@dirrm %%LIBDIR%%/rogue +%%PAX%%@dirrm %%LIBDIR%%/pax/sound/world +%%PAX%%@dirrm %%LIBDIR%%/pax/sound +%%PAX%%@dirrm %%LIBDIR%%/pax/levelshots +%%PAX%%@dirrm %%LIBDIR%%/pax +%%LIGHTS%%@dirrm %%LIBDIR%%/lights +%%CTF%%@dirrm %%LIBDIR%%/ctf +@dirrm %%LIBDIR%%/baseq2/gfx +@dirrm %%LIBDIR%%/baseq2 +%%3ZB2%%@dirrm %%LIBDIR%%/3zb2 +@dirrm %%LIBDIR%% -- cgit