From b70e2f963e758aae6689b3f8b8c175a978302161 Mon Sep 17 00:00:00 2001 From: alepulver Date: Thu, 31 Aug 2006 22:42:23 +0000 Subject: Combining the features of all modern QuakeWorld clients, ezQuake makes QuakeWorld easier to start and play. The immortal first person shooter Quake in the brand new skin with superb graphics and extremely fast gameplay. Features: - Modern graphics. - Multiview support. - Tons of features to serve latest pro-gaming needs. - Inbuilt Server Browser & MP3 player control. - Recorded Games Browser. - Customization of all possible graphics elements of the game including Head Up Display. - All sorts of scripting possibilities. - MAC OS X platform supported. Software version for computers without 3D graphics accelerators. WWW: http://ezquake.sourceforge.net/ --- games/Makefile | 1 + games/ezquake/Makefile | 104 ++ games/ezquake/distinfo | 6 + games/ezquake/files/patch-EX_misc.c | 11 + games/ezquake/files/patch-Makefile | 192 +++ games/ezquake/files/patch-cd_linux.c | 253 ++++ games/ezquake/files/patch-cl_tcl.c | 10 + games/ezquake/files/patch-common.c | 54 + games/ezquake/files/patch-config_manager.c | 11 + games/ezquake/files/patch-image.c | 19 + games/ezquake/files/patch-menu.h | 11 + games/ezquake/files/patch-modules.c | 10 + games/ezquake/files/patch-mp3_player.c | 31 + games/ezquake/files/patch-mp3_player.h | 11 + games/ezquake/files/patch-quakeasm.h | 15 + games/ezquake/files/patch-snd_linux.c | 90 ++ games/ezquake/files/patch-snd_oss.c | 75 ++ games/ezquake/files/patch-sys_linux.c | 26 + games/ezquake/files/patch-vid_glx.c | 12 + games/ezquake/pkg-descr | 18 + games/ezquake/pkg-message | 9 + games/ezquake/pkg-plist | 1947 ++++++++++++++++++++++++++++ 22 files changed, 2916 insertions(+) create mode 100644 games/ezquake/Makefile create mode 100644 games/ezquake/distinfo create mode 100644 games/ezquake/files/patch-EX_misc.c create mode 100644 games/ezquake/files/patch-Makefile create mode 100644 games/ezquake/files/patch-cd_linux.c create mode 100644 games/ezquake/files/patch-cl_tcl.c create mode 100644 games/ezquake/files/patch-common.c create mode 100644 games/ezquake/files/patch-config_manager.c create mode 100644 games/ezquake/files/patch-image.c create mode 100644 games/ezquake/files/patch-menu.h create mode 100644 games/ezquake/files/patch-modules.c create mode 100644 games/ezquake/files/patch-mp3_player.c create mode 100644 games/ezquake/files/patch-mp3_player.h create mode 100644 games/ezquake/files/patch-quakeasm.h create mode 100644 games/ezquake/files/patch-snd_linux.c create mode 100644 games/ezquake/files/patch-snd_oss.c create mode 100644 games/ezquake/files/patch-sys_linux.c create mode 100644 games/ezquake/files/patch-vid_glx.c create mode 100644 games/ezquake/pkg-descr create mode 100644 games/ezquake/pkg-message create mode 100644 games/ezquake/pkg-plist (limited to 'games') diff --git a/games/Makefile b/games/Makefile index 55197794d515..62242e9c3709 100644 --- a/games/Makefile +++ b/games/Makefile @@ -177,6 +177,7 @@ SUBDIR += exhaust-ma SUBDIR += exmars SUBDIR += exult + SUBDIR += ezquake SUBDIR += falconseye SUBDIR += farblazer SUBDIR += fargoal diff --git a/games/ezquake/Makefile b/games/ezquake/Makefile new file mode 100644 index 000000000000..3b687ae1aba2 --- /dev/null +++ b/games/ezquake/Makefile @@ -0,0 +1,104 @@ +# New ports collection makefile for: ezquake +# Date created: 29 Aug 2006 +# Whom: alepulver +# +# $FreeBSD$ +# + +PORTNAME= ezquake +PORTVERSION= 1517 +CATEGORIES= games +MASTER_SITES= SF +DISTNAME= ${PORTNAME}_source_${PORTVERSION} +DISTFILES= ${DISTNAME}.7z \ + ${PORTNAME}_linux_${PORTVERSION}${EXTRACT_SUFX} +DIST_SUBDIR= ${PORTNAME} +EXTRACT_ONLY= ${PORTNAME}_linux_${PORTVERSION}${EXTRACT_SUFX} + +MAINTAINER= alepulver@FreeBSD.org +COMMENT= Modern QuakeWorld client + +EXTRACT_DEPENDS=p7zip:${PORTSDIR}/archivers/p7zip +LIB_DEPENDS= expat.6:${PORTSDIR}/textproc/expat2 \ + jpeg.9:${PORTSDIR}/graphics/jpeg \ + pcre.0:${PORTSDIR}/devel/pcre \ + png.5:${PORTSDIR}/graphics/png \ + xmms.4:${PORTSDIR}/multimedia/xmms + +USE_GCC= 3.2+ +USE_GMAKE= yes +USE_TCL= yes +USE_TCL_BUILD= yes +MAKE_ENV= TCL_SUFX="${TCL_VER:S/.//}" +.for v in TCL_INCLUDEDIR TCL_LIBDIR PTHREAD_LIBS +MAKE_ENV+= ${v}="${${v}}" +.endfor +NO_WRKSUBDIR= yes + +OPTIONS= GLX "Build GLX client" on \ + OPTIMIZED_CFLAGS "Enable compilation optimizations" on \ + X11 "Build X11 client" on \ + X86_ASM "Enable x86 assembly code" on + +.include "${.CURDIR}/../quake-data/Makefile.include" + +.include + +.if defined(WITHOUT_GLX) && defined(WITHOUT_X11) +IGNORE= needs at least one interface (GLX or X11) +.endif + +.if !defined(WITHOUT_GLX) +USE_GL= yes +ALL_TARGET+= glx_release +PLIST_SUB+= GLX="" +.else +PLIST_SUB+= GLX="@comment " +.endif + +.if !defined(WITHOUT_X11) +USE_XLIB= yes +ALL_TARGET+= x11_release +PLIST_SUB+= X11="" +.else +PLIST_SUB+= X11="@comment " +.endif + +.for f in OPTIMIZED_CFLAGS X86_ASM +. if !defined(WITHOUT_${f}) +MAKE_ENV+= USE_${f}=YES +. else +MAKE_ENV+= USE_${f}=NO +. endif +.endfor + +post-extract: + @cd ${WRKDIR} && 7z x -y ${DISTDIR}/${DIST_SUBDIR}/${DISTNAME}.7z \ + >/dev/null + @${FIND} ${WRKDIR} -type d -name CVS -print0 | ${XARGS} -0 ${RM} -rf + +post-patch: + @${REINPLACE_CMD} -e 's|libtcl\.so|libtcl${TCL_VER:S/.//}|' \ + ${WRKSRC}/embed_tcl.h + @${REINPLACE_CMD} -e 's|%%X11BASE%%|${X11BASE}|' ${WRKSRC}/mp3_player.c + +do-install: + ${MKDIR} ${Q1DIR}/${PORTNAME} +.for f in cfg help keymaps manual pak0.pak sb textures ../qw/* + ${CP} -R ${WRKSRC}/ezquake/${f} ${Q1DIR}/${PORTNAME} +.endfor +.if !defined(WITHOUT_GLX) + ${INSTALL_PROGRAM} ${WRKSRC}/release/ezquake-gl.glx \ + ${PREFIX}/bin/ezquake-glx +.endif +.if !defined(WITHOUT_X11) + ${INSTALL_PROGRAM} ${WRKSRC}/release/ezquake.x11 \ + ${PREFIX}/bin/ezquake-x11 +.endif + +post-install: + @${ECHO_CMD} + @${CAT} ${PKGMESSAGE} + @${ECHO_CMD} + +.include diff --git a/games/ezquake/distinfo b/games/ezquake/distinfo new file mode 100644 index 000000000000..a357311c7460 --- /dev/null +++ b/games/ezquake/distinfo @@ -0,0 +1,6 @@ +MD5 (ezquake/ezquake_source_1517.7z) = 006acbb0b17522266c8e70e3516edc6b +SHA256 (ezquake/ezquake_source_1517.7z) = df91df3dd268a4f71c622959d8dfcceba47499668cfea178c51fe2b9ef0dce5e +SIZE (ezquake/ezquake_source_1517.7z) = 1940056 +MD5 (ezquake/ezquake_linux_1517.tar.gz) = e367ff5e2fbf3bd78b4dfc4e5aa8c7a4 +SHA256 (ezquake/ezquake_linux_1517.tar.gz) = c2c320cc898aafe9619b3996b278903f09804f856c25f3a996c9a8359f104d7c +SIZE (ezquake/ezquake_linux_1517.tar.gz) = 9963640 diff --git a/games/ezquake/files/patch-EX_misc.c b/games/ezquake/files/patch-EX_misc.c new file mode 100644 index 000000000000..533acd880cbc --- /dev/null +++ b/games/ezquake/files/patch-EX_misc.c @@ -0,0 +1,11 @@ +--- ./EX_misc.c.orig Wed Mar 29 18:54:03 2006 ++++ ./EX_misc.c Tue Aug 29 20:59:12 2006 +@@ -8,7 +8,7 @@ + #include "EX_misc.h" + #include "EX_FunNames.h" + +-#if defined __linux || defined(__APPLE__) ++#if defined __unix__ || defined(__APPLE__) + #define CLIPBOARDSIZE 1024 + static char clipboard[CLIPBOARDSIZE] = "\0"; // for clipboard implementation + #endif diff --git a/games/ezquake/files/patch-Makefile b/games/ezquake/files/patch-Makefile new file mode 100644 index 000000000000..a115d2f4c37c --- /dev/null +++ b/games/ezquake/files/patch-Makefile @@ -0,0 +1,192 @@ +--- ./Makefile.orig Fri Apr 7 13:48:24 2006 ++++ ./Makefile Tue Aug 29 21:08:26 2006 +@@ -5,54 +5,26 @@ + + + # compilation tool and detection of targets/achitecture +-CC =gcc + CC_BASEVERSION =$(shell $(CC) -dumpversion | sed -e 's/\..*//g') + MACHINE =$(shell $(CC) -dumpmachine) + ARCH =$(shell echo $(MACHINE) | sed -e 's/.*mingw32.*/mingw32/g' -e 's/\-.*//g' -e 's/i.86/x86/g') + STRIP =strip --strip-unneeded --remove-section=.comment + +-# Mac OSX Tiger : powerpc -> ppc +-ifeq ($(MACHINE),powerpc-apple-darwin8) # MacOS-10.4/ppc +- ARCH = ppc +-endif +- +-# Mac OSX Tiger : i686 -> macx86 +-ifeq ($(MACHINE),i686-apple-darwin8) # MacOS-10.4/x86 +- ARCH = macx86 +- STRIP = strip +-endif +- +-# add special architecture based flags +-ifeq ($(ARCH),x86) # Linux/x86 +- DEST_ARCH =x86 +- ARCH_CFLAGS =-march=$(shell echo $(MACHINE) | sed -e 's/\-.*//g') +-endif +-ifeq ($(ARCH),mingw32) # Win32/x86 in MingW environment +- DEST_ARCH =x86 +- ARCH_CFLAGS =-mwin32 -mno-cygwin +-endif +-ifeq ($(ARCH),ppc) # MacOS-X/ppc +- DEST_ARCH =ppc +- ARCH_CFLAGS =-arch ppc -faltivec -maltivec -mcpu=7450 -mtune=7450 -mpowerpc -mpowerpc-gfxopt +- ifeq ($(CC_BASEVERSION),4) # auto vectorize if we're using gcc4.0+ +- ARCH_CFLAGS += -ftree-vectorize +- endif +-endif +- +- + #====================================================================== + # Output Directories + #====================================================================== + # location of source relative to Makefile + SOURCE_DIR =. + +-BUILD_DEBUG_DIR =debug-$(ARCH) +-BUILD_RELEASE_DIR =release-$(ARCH) ++BUILD_DEBUG_DIR =debug ++BUILD_RELEASE_DIR =release + + # compiler flags + PRJ_CFLAGS =-DWITH_ZLIB -DWITH_PNG -DEMBED_TCL -DUSE_TCL_STUBS +-XMMS_CFLAGS =-DWITH_XMMS `glib-config --cflags` +-BASE_CFLAGS =-Wall $(PRJ_CFLAGS) $(ARCH_CFLAGS) ++XMMS_CFLAGS =-DWITH_XMMS `xmms-config --cflags` `glib-config --cflags` ++BASE_CFLAGS =$(CFLAGS) -I$(LOCALBASE)/include `pcre-config --cflags` -I$(TCL_INCLUDEDIR) -DDATADIR='\"$(Q1DIR)\"' -Wall $(PRJ_CFLAGS) $(XMMS_CFLAGS) ++ ++ifeq ($(USE_OPTIMIZED_CFLAGS),YES) + BASE_RELEASE_CFLAGS =-ffast-math -fomit-frame-pointer -fexpensive-optimizations + ifneq ($(CC_BASEVERSION),4) # if we're not auto-vectorizing then we can unroll the loops (mdfour ahoy) + BASE_RELEASE_CFLAGS += -funroll-loops +@@ -69,99 +41,47 @@ + BASE_RELEASE_CFLAGS += -falign-loops=2 -falign-jumps=2 -falign-functions=2 + endif + endif ++endif ++ + BASE_DEBUG_CFLAGS =-g -D_DEBUG + +-ifeq ($(ARCH),x86) # Linux/x86 +- BASE_CFLAGS += -Did386 $(XMMS_CFLAGS) +- CL_DLFLAGS += -ldl +-endif +-ifeq ($(ARCH),mingw32) # Win32/x86 in MingW environment +- # use define for special assembly routines: +- BASE_CFLAGS += -Did386 -DMINGW32 +-endif +-ifeq ($(ARCH),ppc) # MacOS-X/ppc +- BASE_CFLAGS += -D__BIG_ENDIAN__ -Ddarwin +-endif +-ifeq ($(ARCH),macx86) # MacOS-X/x86 +- BASE_CFLAGS += -Ddarwin +-endif +-ifeq ($(ARCH),powerpc) # Linux/PPC +- BASE_CFLAGS += -D__BIG_ENDIAN__ +- CL_DLFLAGS += -ldl ++ifeq ($(ARCH),i386) ++ ifeq ($(USE_X86_ASM),YES) ++ BASE_CFLAGS += -Did386 ++ endif + endif + + BASE_CFLAGS += -funsigned-char -pipe -fno-strict-aliasing + RELEASE_CFLAGS =$(BASE_CFLAGS) $(BASE_RELEASE_CFLAGS) -DNDEBUG + DEBUG_CFLAGS =$(BASE_CFLAGS) $(BASE_DEBUG_CFLAGS) -Wimplicit + +- + # software and console (svga) builds + DO_CC =$(CC) -DWITH_VMODE $(CFLAGS) -o $@ -c $< +-ifeq ($(ARCH),mingw32) # Win32/x86 in MingW environment +- DO_CC += -D_WINDOWS -mwindows +-endif + DO_O_CC =$(CC) -O $(CFLAGS) -o $@ -c $< + DO_AS =$(CC) $(CFLAGS) -x assembler-with-cpp +-ifeq ($(ARCH),x86) # Linux/x86 +- DO_AS += -DELF +-endif ++DO_AS += -DELF + DO_AS += -o $@ -c $< + + # opengl builds +-BASE_GLCFLAGS =-DWITH_JPEG -DGLQUAKE +-ifeq ($(ARCH),x86) # Linux/x86 +- ARCH_GLCFLAGS =-I/usr/include -DWITH_VMODE -DWITH_DGA -DWITH_EVDEV +-endif +-ifeq ($(ARCH),mingw32) # Win32/x86 in MingW environment +- ARCH_GLCFLAGS =-mwindows -I/opt/xmingw/include/ -I./pcre/ -I./libexpat/ +-endif +-ifeq ($(ARCH),ppc) # MacOS-X/ppc +- ARCH_GLCFLAGS = -I/opt/local/include/ -I/Developer/Headers/FlatCarbon -I/sw/include -FOpenGL -FAGL +-endif +-ifeq ($(ARCH),macx86) # MacOS-X/x86 +- ARCH_GLCFLAGS = -I/opt/local/include/ -I/Developer/Headers/FlatCarbon -I/sw/include -FOpenGL -FAGL `pcre-config --cflags` -I./libs +-endif ++BASE_GLCFLAGS =-DWITH_JPEG -DGLQUAKE -I$(X11BASE)/include ++ARCH_GLCFLAGS =-DWITH_VMODE -DWITH_DGA + + GLCFLAGS =$(ARCH_GLCFLAGS) $(BASE_GLCFLAGS) + + DO_GL_CC =$(CC) $(CFLAGS) $(GLCFLAGS) -o $@ -c $< + DO_GL_AS =$(CC) $(CFLAGS) $(GLCFLAGS) -x assembler-with-cpp +-ifeq ($(ARCH),x86) # Linux/x86 +- DO_GL_AS += -DELF +-endif ++DO_GL_AS += -DELF + DO_GL_AS += -o $@ -c $< + +- + # linker flags +-LDFLAGS =-lm `glib-config --libs` -lpthread -lexpat `pcre-config --libs` -ltclstub $(CL_DLFLAGS) ++LDFLAGS =-L$(LOCALBASE)/lib -lm `glib-config --libs` $(PTHREAD_LIBS) -lexpat `pcre-config --libs` -ltclstub$(TCL_SUFX) $(CL_DLFLAGS) + SVGALDFLAGS =-lvga +-X11_LDFLAGS =-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm +-ifeq ($(ARCH),mingw32) # Win32/x86 in MingW environment +- LDFLAGS += -lws2_32 -luser32 -lwinmm +-endif +-ifeq ($(ARCH),ppc) # MacOS-X/ppc +- LDFLAGS =`pcre-config --libs` -lexpat -framework OpenGL -framework AGL -framework DrawSprocket -framework Carbon -framework ApplicationServices -framework IOKit +-endif +-ifeq ($(ARCH),macx86) # MacOS-X/x86 +- LDFLAGS =`pcre-config --libs` -lexpat -framework OpenGL -framework AGL -framework DrawSprocket -framework Carbon -framework ApplicationServices -framework IOKit +-endif ++X11_LDFLAGS =-L$(X11BASE)/lib -lX11 -lXext -lXxf86dga -lXxf86vm + + # opengl build + BASE_GL_LDFLAGS =-L/usr/X11R6/lib -lGL -lm -lX11 -lXext + ARCH_GL_LDFLAGS = +-ifeq ($(ARCH),x86) # Linux/x86 +- ARCH_GL_LDFLAGS =-lXxf86dga -lXxf86vm +-endif +-ifeq ($(ARCH),mingw32) # Win32/x86 in MingW environment +- BASE_GL_LDFLAGS = +- ARCH_GL_LDFLAGS =-mwindows -lopengl32 -ldxguid -lgdi32 +-endif +-ifeq ($(ARCH),ppc) # MacOS-X/ppc +- BASE_GL_LDFLAGS = +-endif +-ifeq ($(ARCH),macx86) # MacOS-X/x86 +- BASE_GL_LDFLAGS = +-endif ++ARCH_GL_LDFLAGS =-lXxf86dga -lXxf86vm + GL_LDFLAGS =$(ARCH_GL_LDFLAGS) $(BASE_GL_LDFLAGS) + + +@@ -234,7 +154,6 @@ + $(BUILDDIR)/build/snd_mix.o \ + $(BUILDDIR)/build/snd_linux.o \ + $(BUILDDIR)/build/snd_oss.o \ +- $(BUILDDIR)/build/snd_alsa.o \ + \ + $(BUILDDIR)/build/cl_input.o \ + $(BUILDDIR)/build/keys.o \ +@@ -855,7 +774,6 @@ + $(BUILDDIR)/build-gl/snd_mix.o \ + $(BUILDDIR)/build-gl/snd_linux.o \ + $(BUILDDIR)/build-gl/snd_oss.o \ +- $(BUILDDIR)/build-gl/snd_alsa.o \ + \ + $(BUILDDIR)/build-gl/cl_input.o \ + $(BUILDDIR)/build-gl/keys.o \ diff --git a/games/ezquake/files/patch-cd_linux.c b/games/ezquake/files/patch-cd_linux.c new file mode 100644 index 000000000000..8a68b2a7e404 --- /dev/null +++ b/games/ezquake/files/patch-cd_linux.c @@ -0,0 +1,253 @@ +--- ./cd_linux.c.orig Thu Apr 6 20:23:18 2006 ++++ ./cd_linux.c Tue Aug 29 20:59:12 2006 +@@ -30,7 +30,11 @@ + #include + #include + #include ++#ifdef __FreeBSD__ ++#include ++#else + #include ++#endif + + #include "quakedef.h" + #include "cdaudio.h" +@@ -54,8 +58,13 @@ + if (cdfile == -1 || !enabled) + return; // no cd init'd + ++#ifdef __FreeBSD__ ++ if (ioctl(cdfile, CDIOCEJECT) == -1) ++ Com_DPrintf ("ioctl cdioceject failed\n"); ++#else + if ( ioctl(cdfile, CDROMEJECT) == -1 ) + Com_DPrintf ("ioctl cdromeject failed\n"); ++#endif + } + + +@@ -64,30 +73,53 @@ + if (cdfile == -1 || !enabled) + return; // no cd init'd + ++#ifdef __FreeBSD__ ++ if (ioctl(cdfile, CDIOCCLOSE) == -1) ++ Com_DPrintf ("ioctl cdiocclose failed\n"); ++#else + if ( ioctl(cdfile, CDROMCLOSETRAY) == -1 ) + Com_DPrintf ("ioctl cdromclosetray failed\n"); ++#endif + } + + static int CDAudio_GetAudioDiskInfo(void) + { ++#ifdef __FreeBSD__ ++ struct ioc_toc_header tochdr; ++#else + struct cdrom_tochdr tochdr; ++#endif + + cdValid = false; + ++#ifdef __FreeBSD__ ++ if (ioctl(cdfile, CDIOREADTOCHEADER, &tochdr) == -1) ++ { ++ Com_DPrintf ("ioctl cdioreadtocheader failed\n"); ++#else + if ( ioctl(cdfile, CDROMREADTOCHDR, &tochdr) == -1 ) + { + Com_DPrintf ("ioctl cdromreadtochdr failed\n"); ++#endif + return -1; + } + ++#ifdef __FreeBSD__ ++ if (tochdr.starting_track < 1) ++#else + if (tochdr.cdth_trk0 < 1) ++#endif + { + Com_DPrintf ("CDAudio: no music tracks\n"); + return -1; + } + + cdValid = true; ++#ifdef __FreeBSD__ ++ maxTrack = tochdr.ending_track; ++#else + maxTrack = tochdr.cdth_trk1; ++#endif + + return 0; + } +@@ -95,8 +127,14 @@ + + void CDAudio_Play(byte track, qbool looping) + { ++#ifdef __FreeBSD__ ++ struct ioc_read_toc_entry entry; ++ struct cd_toc_entry toc_buffer; ++ struct ioc_play_track ti; ++#else + struct cdrom_tocentry entry; + struct cdrom_ti ti; ++#endif + + if (cdfile == -1 || !enabled) + return; +@@ -116,6 +154,21 @@ + return; + } + ++#ifdef __FreeBSD__ ++ #define CDROM_DATA_TRACK 4 ++ bzero((char *)&toc_buffer, sizeof(toc_buffer)); ++ entry.data_len = sizeof(toc_buffer); ++ entry.data = &toc_buffer; ++ // don't try to play a non-audio track ++ entry.starting_track = track; ++ entry.address_format = CD_MSF_FORMAT; ++ if ( ioctl(cdfile, CDIOREADTOCENTRYS, &entry) == -1 ) ++ { ++ Com_DPrintf("ioctl cdromreadtocentry failed\n"); ++ return; ++ } ++ if (toc_buffer.control == CDROM_DATA_TRACK) ++#else + // don't try to play a non-audio track + entry.cdte_track = track; + entry.cdte_format = CDROM_MSF; +@@ -125,6 +178,7 @@ + return; + } + if (entry.cdte_ctrl == CDROM_DATA_TRACK) ++#endif + { + Com_Printf ("CDAudio: track %i is not audio\n", track); + return; +@@ -137,19 +191,37 @@ + CDAudio_Stop(); + } + ++#ifdef __FreeBSD__ ++ ti.start_track = track; ++ ti.end_track = track; ++ ti.start_index = 1; ++ ti.end_index = 99; ++#else + ti.cdti_trk0 = track; + ti.cdti_trk1 = track; + ti.cdti_ind0 = 1; + ti.cdti_ind1 = 99; ++#endif + ++#ifdef __FreeBSD__ ++ if (ioctl(cdfile, CDIOCPLAYTRACKS, &ti) == -1) ++ { ++ Com_DPrintf ("ioctl cdiocplaytracks failed\n"); ++#else + if ( ioctl(cdfile, CDROMPLAYTRKIND, &ti) == -1 ) + { + Com_DPrintf ("ioctl cdromplaytrkind failed\n"); ++#endif + return; + } + ++#ifdef __FreeBSD__ ++ if (ioctl(cdfile, CDIOCRESUME) == -1) ++ Com_DPrintf ("ioctl cdiocresume failed\n"); ++#else + if ( ioctl(cdfile, CDROMRESUME) == -1 ) + Com_DPrintf ("ioctl cdromresume failed\n"); ++#endif + + playLooping = looping; + playTrack = track; +@@ -168,8 +240,13 @@ + if (!playing) + return; + ++#ifdef __FreeBSD__ ++ if (ioctl(cdfile, CDIOCSTOP) == -1) ++ Com_DPrintf ("ioctl cdiocstop failed (%d)\n", errno); ++#else + if ( ioctl(cdfile, CDROMSTOP) == -1 ) + Com_DPrintf ("ioctl cdromstop failed (%d)\n", errno); ++#endif + + wasPlaying = false; + playing = false; +@@ -183,8 +260,13 @@ + if (!playing) + return; + ++#ifdef __FreeBSD__ ++ if (ioctl(cdfile, CDIOCPAUSE) == -1) ++ Com_DPrintf ("ioctl cdiocpause failed\n"); ++#else + if ( ioctl(cdfile, CDROMPAUSE) == -1 ) + Com_DPrintf ("ioctl cdrompause failed\n"); ++#endif + + wasPlaying = playing; + playing = false; +@@ -202,8 +284,13 @@ + if (!wasPlaying) + return; + ++#ifdef __FreeBSD__ ++ if (ioctl(cdfile, CDIOCRESUME) == -1) ++ Com_DPrintf ("ioctl cdiocresume failed\n"); ++#else + if ( ioctl(cdfile, CDROMRESUME) == -1 ) + Com_DPrintf ("ioctl cdromresume failed\n"); ++#endif + playing = true; + } + +@@ -299,7 +386,12 @@ + + void CDAudio_Update(void) + { ++#ifdef __FreeBSD__ ++ struct ioc_read_subchannel subchnl; ++ struct cd_sub_channel_info data; ++#else + struct cdrom_subchnl subchnl; ++#endif + static time_t lastchk; + + if (!enabled) +@@ -323,6 +415,24 @@ + + if (playing && lastchk < time(NULL)) { + lastchk = time(NULL) + 2; //two seconds between chks ++#if defined(__FreeBSD__) ++ subchnl.address_format = CD_MSF_FORMAT; ++ subchnl.data_format = CD_CURRENT_POSITION; ++ subchnl.data_len = sizeof(data); ++ subchnl.track = playTrack; ++ subchnl.data = &data; ++ if (ioctl(cdfile, CDIOCREADSUBCHANNEL, &subchnl) == -1 ) { ++ Com_DPrintf("ioctl cdiocreadsubchannel failed\n"); ++ playing = false; ++ return; ++ } ++ if (subchnl.data->header.audio_status != CD_AS_PLAY_IN_PROGRESS && ++ subchnl.data->header.audio_status != CD_AS_PLAY_PAUSED) { ++ playing = false; ++ if (playLooping) ++ CDAudio_Play(playTrack, true); ++ } ++#else + subchnl.cdsc_format = CDROM_MSF; + if (ioctl(cdfile, CDROMSUBCHNL, &subchnl) == -1 ) { + Com_DPrintf ("ioctl cdromsubchnl failed\n"); +@@ -335,6 +445,7 @@ + if (playLooping) + CDAudio_Play(playTrack, true); + } ++#endif + } + } + diff --git a/games/ezquake/files/patch-cl_tcl.c b/games/ezquake/files/patch-cl_tcl.c new file mode 100644 index 000000000000..89b0f91d0313 --- /dev/null +++ b/games/ezquake/files/patch-cl_tcl.c @@ -0,0 +1,10 @@ +--- ./cl_tcl.c.orig Tue Apr 18 17:59:55 2006 ++++ ./cl_tcl.c Tue Aug 29 20:59:12 2006 +@@ -24,6 +24,7 @@ + #define STATIC_BUILD + #include + #include ++#include + #include "quakedef.h" + + extern cmd_function_t *impulse_cmd; diff --git a/games/ezquake/files/patch-common.c b/games/ezquake/files/patch-common.c new file mode 100644 index 000000000000..a7bc34f4b90c --- /dev/null +++ b/games/ezquake/files/patch-common.c @@ -0,0 +1,54 @@ +--- ./common.c.orig Tue Apr 18 17:59:55 2006 ++++ ./common.c Wed Aug 30 18:01:03 2006 +@@ -1387,14 +1387,18 @@ + } + + void FS_InitFilesystem (void) { ++ char *home; ++ char homepath[MAX_OSPATH]; + int i; + ++ home = getenv("HOME"); ++ + // -basedir + // Overrides the system supplied base directory (under id1) + if ((i = COM_CheckParm ("-basedir")) && i < com_argc - 1) + strlcpy (com_basedir, com_argv[i + 1], sizeof(com_basedir)); + else +- getcwd(com_basedir, sizeof(com_basedir) - 1); ++ strlcpy(com_basedir, DATADIR, sizeof(com_basedir) - 1); + + for (i = 0; i < strlen(com_basedir); i++) + if (com_basedir[i] == '\\') +@@ -1406,8 +1410,16 @@ + + // start up with id1 by default + FS_AddGameDirectory ( va("%s/id1", com_basedir) ); +- FS_AddGameDirectory ( va("%s/ezquake", com_basedir) ); ++ if (home != NULL) ++ FS_AddGameDirectory(va("%s/.ezquake/id1", home)); ++ + FS_AddGameDirectory ( va("%s/qw", com_basedir) ); ++ if (home != NULL) ++ FS_AddGameDirectory(va("%s/.ezquake/qw", home)); ++ ++ FS_AddGameDirectory ( va("%s/ezquake", com_basedir) ); ++ if (home != NULL) ++ FS_AddGameDirectory(va("%s/.ezquake/ezquake", home)); + + // any set gamedirs will be freed up to here + com_base_searchpaths = com_searchpaths; +@@ -1426,6 +1438,13 @@ + { + if( UserdirSet ) + FS_SetGamedir("qw"); ++ } ++ ++ if (home != NULL) { ++ snprintf(homepath, sizeof(homepath), "%s/.ezquake/%s", home, com_gamedirfile); ++ COM_CreatePath(homepath); ++ Sys_mkdir(homepath); ++ FS_AddGameDirectory(homepath); + } + } + diff --git a/games/ezquake/files/patch-config_manager.c b/games/ezquake/files/patch-config_manager.c new file mode 100644 index 000000000000..7b556b2e78ff --- /dev/null +++ b/games/ezquake/files/patch-config_manager.c @@ -0,0 +1,11 @@ +--- config_manager.c.orig Tue Apr 18 17:59:55 2006 ++++ config_manager.c Wed Aug 30 19:01:17 2006 +@@ -67,7 +67,7 @@ + cvar_t cfg_save_unchanged = {"cfg_save_unchanged", "0"}; + cvar_t cfg_save_userinfo = {"cfg_save_userinfo", "2"}; + cvar_t cfg_legacy_exec = {"cfg_legacy_exec", "1"}; +-cvar_t cfg_legacy_write = {"cfg_legacy_write", "0"}; ++cvar_t cfg_legacy_write = {"cfg_legacy_write", "1"}; + + cvar_t cfg_save_cvars = {"cfg_save_cvars", "1"}; + cvar_t cfg_save_aliases = {"cfg_save_aliases", "1"}; diff --git a/games/ezquake/files/patch-image.c b/games/ezquake/files/patch-image.c new file mode 100644 index 000000000000..6204632f299a --- /dev/null +++ b/games/ezquake/files/patch-image.c @@ -0,0 +1,19 @@ +--- ./image.c.orig Sat Apr 8 10:15:01 2006 ++++ ./image.c Tue Aug 29 20:59:12 2006 +@@ -20,6 +20,7 @@ + $Id: image.c,v 1.20 2006/04/08 13:15:01 disconn3ct Exp $ + */ + ++#include + #include "quakedef.h" + + +@@ -1271,7 +1272,7 @@ + + static QLIB_HANDLETYPE_T jpeg_handle = NULL; + +-#define qjpeg_create_compress(cinfo) \ ++#define qjpeg_create_compress(cinfo) \ + qjpeg_CreateCompress((cinfo), JPEG_LIB_VERSION, (size_t) sizeof(struct jpeg_compress_struct)) + + static struct jpeg_error_mgr *(*qjpeg_std_error)(struct jpeg_error_mgr *); diff --git a/games/ezquake/files/patch-menu.h b/games/ezquake/files/patch-menu.h new file mode 100644 index 000000000000..4bb9bbaa298d --- /dev/null +++ b/games/ezquake/files/patch-menu.h @@ -0,0 +1,11 @@ +--- ./menu.h.orig Thu Apr 6 13:47:34 2006 ++++ ./menu.h Tue Aug 29 21:09:39 2006 +@@ -34,7 +34,7 @@ + m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, + m_setup, m_options, m_video, m_keys, m_help, m_quit, + m_gameoptions, m_slist,/* m_sedit,*/ m_fps, m_demos, m_demos_del +-#if defined(_WIN32) || (defined(__linux__) && defined(WITH_XMMS)) ++#if defined(_WIN32) || (defined(__unix__) && defined(WITH_XMMS)) + , m_mp3_control, m_mp3_playlist + #endif + } m_state; diff --git a/games/ezquake/files/patch-modules.c b/games/ezquake/files/patch-modules.c new file mode 100644 index 000000000000..64904d62fe15 --- /dev/null +++ b/games/ezquake/files/patch-modules.c @@ -0,0 +1,10 @@ +--- ./modules.c.orig Mon Mar 20 10:51:27 2006 ++++ ./modules.c Tue Aug 29 20:59:12 2006 +@@ -20,6 +20,7 @@ + $Id: modules.c,v 1.8 2006/03/20 13:51:27 vvd0 Exp $ + */ + ++#include + #include "quakedef.h" + + diff --git a/games/ezquake/files/patch-mp3_player.c b/games/ezquake/files/patch-mp3_player.c new file mode 100644 index 000000000000..1f9bb8f2da53 --- /dev/null +++ b/games/ezquake/files/patch-mp3_player.c @@ -0,0 +1,31 @@ +--- mp3_player.c.orig Thu Apr 6 20:23:18 2006 ++++ mp3_player.c Wed Aug 30 20:11:52 2006 +@@ -21,6 +21,7 @@ + */ + + ++#include + #include "quakedef.h" + #include "mp3_player.h" + +@@ -58,9 +59,10 @@ + + #include + #include // fork, execv, usleep ++#include + #include // fork, execv, usleep + +-cvar_t mp3_dir = {"mp3_xmms_dir", "/usr/local/bin"}; ++cvar_t mp3_dir = {"mp3_xmms_dir", "%%X11BASE%%/bin"}; + cvar_t mp3_xmms_session = {"mp3_xmms_session", "0"}; + + #endif +@@ -134,7 +136,7 @@ + } + + static void XMMS_LoadLibrary(void) { +- if (!(libxmms_handle = dlopen("libxmms.so.1", RTLD_NOW)) && !(libxmms_handle = dlopen("libxmms.so", RTLD_NOW))) ++ if (!(libxmms_handle = dlopen("libxmms.so", RTLD_NOW))) + return; + + if (!QLib_ProcessProcdef(libxmms_handle, xmmsProcs, NUM_XMMSPROCS)) { diff --git a/games/ezquake/files/patch-mp3_player.h b/games/ezquake/files/patch-mp3_player.h new file mode 100644 index 000000000000..6d01cb2557d0 --- /dev/null +++ b/games/ezquake/files/patch-mp3_player.h @@ -0,0 +1,11 @@ +--- ./mp3_player.h.orig Fri Sep 9 08:00:27 2005 ++++ ./mp3_player.h Tue Aug 29 21:05:59 2006 +@@ -19,7 +19,7 @@ + */ + + +-#if defined(__linux__) && defined(WITH_XMMS) ++#if defined(__unix__) && defined(WITH_XMMS) + #define __XMMS__ + #endif + diff --git a/games/ezquake/files/patch-quakeasm.h b/games/ezquake/files/patch-quakeasm.h new file mode 100644 index 000000000000..51396555c038 --- /dev/null +++ b/games/ezquake/files/patch-quakeasm.h @@ -0,0 +1,15 @@ +--- quakeasm.h.orig Tue Jul 5 17:01:34 2005 ++++ quakeasm.h Thu Aug 31 17:29:32 2006 +@@ -25,12 +25,6 @@ + #define __i386__ 1 + #endif + +-#ifdef __i386__ +-#define id386 1 +-#else +-#define id386 0 +-#endif +- + #ifndef SERVERONLY + + // !!! must be kept the same as in d_iface.h !!! diff --git a/games/ezquake/files/patch-snd_linux.c b/games/ezquake/files/patch-snd_linux.c new file mode 100644 index 000000000000..25773fb9449e --- /dev/null +++ b/games/ezquake/files/patch-snd_linux.c @@ -0,0 +1,90 @@ +--- ./snd_linux.c.orig Fri Sep 9 08:00:27 2005 ++++ ./snd_linux.c Tue Aug 29 20:59:12 2006 +@@ -6,7 +6,6 @@ + + #include "quakedef.h" + +-qbool SNDDMA_ALSA; + int snd_inited; + // Note: The functions here keep track of if the sound system is inited. + // They perform checks so that the real functions are only called if +@@ -15,13 +14,9 @@ + + // Prototypes + +-qbool SNDDMA_Init_ALSA(void); + qbool SNDDMA_Init_OSS(void); +-int SNDDMA_GetDMAPos_ALSA(void); + int SNDDMA_GetDMAPos_OSS(void); +-void SNDDMA_Shutdown_ALSA(void); + void SNDDMA_Shutdown_OSS(void); +-void SNDDMA_Submit_ALSA(void); + void SNDDMA_Submit_OSS(void); + + +@@ -31,30 +26,8 @@ + { + int retval; + +- // Give user the option to force OSS... +- if(COM_CheckParm("-noalsa")) // || Cvar_VariableValue("s_noalsa") ) +- { +- // User wants us to use OSS... +- Com_Printf("sound: Using OSS at user's request...\n"); +- retval = SNDDMA_Init_OSS(); +- } +- else +- { +- // Try ALSA first... +- Com_Printf("sound: Attempting to initialise ALSA...\n"); +- retval = SNDDMA_Init_ALSA(); +- if( retval ) +- { +- SNDDMA_ALSA = true; +- } +- else +- { +- // Fall back to OSS... +- SNDDMA_ALSA = false; +- Com_Printf("sound: Falling back to OSS...\n"); +- retval = SNDDMA_Init_OSS(); +- } +- } ++ Com_Printf("sound: Initializing OSS...\n"); ++ retval = SNDDMA_Init_OSS(); + + snd_inited = retval; + return retval; +@@ -64,10 +37,7 @@ + { + if( snd_inited ) + { +- if( SNDDMA_ALSA ) +- return SNDDMA_GetDMAPos_ALSA(); +- else +- return SNDDMA_GetDMAPos_OSS(); ++ return SNDDMA_GetDMAPos_OSS(); + } + else + return 0; +@@ -77,10 +47,7 @@ + { + if (snd_inited) + { +- if( SNDDMA_ALSA ) +- SNDDMA_Shutdown_ALSA(); +- else +- SNDDMA_Shutdown_OSS(); ++ SNDDMA_Shutdown_OSS(); + + snd_inited = 0; + } +@@ -97,8 +64,6 @@ + { + if( snd_inited ) + { +- if( SNDDMA_ALSA ) +- SNDDMA_Submit_ALSA(); + // OSS doesn't use this so no need to call it. + } + } diff --git a/games/ezquake/files/patch-snd_oss.c b/games/ezquake/files/patch-snd_oss.c new file mode 100644 index 000000000000..cdcf188f7db8 --- /dev/null +++ b/games/ezquake/files/patch-snd_oss.c @@ -0,0 +1,75 @@ +--- snd_oss.c.orig Mon Mar 20 10:51:28 2006 ++++ snd_oss.c Wed Aug 30 20:09:50 2006 +@@ -27,7 +27,11 @@ + #include + #include + #include ++#ifdef __linux__ + #include ++#else ++#include ++#endif + #include + + #include "quakedef.h" +@@ -78,13 +82,6 @@ + return 0; + } + +- if (ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) == -1) { +- perror("GETOSPACE"); +- Com_Printf ("Um, can't do GETOSPACE?\n"); +- close(audio_fd); +- return 0; +- } +- + shm = &sn; + shm->splitbuffer = 0; + +@@ -125,19 +122,6 @@ + else + shm->channels = 2; + +- shm->samples = info.fragstotal * info.fragsize / (shm->samplebits/8); +- shm->submission_chunk = 1; +- +- // memory map the dma buffer +- +- shm->buffer = (byte *) mmap(NULL, info.fragstotal * info.fragsize, PROT_WRITE, MAP_FILE|MAP_SHARED, audio_fd, 0); +- if (!shm->buffer) { +- perror(snd_dev); +- Com_Printf ("Could not mmap %s\n", snd_dev); +- close(audio_fd); +- return 0; +- } +- + tmp = 0; + if (shm->channels == 2) + tmp = 1; +@@ -182,6 +166,26 @@ + } else { + perror(snd_dev); + Com_Printf ("%d-bit sound not supported.", shm->samplebits); ++ close(audio_fd); ++ return 0; ++ } ++ ++ if (ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) == -1) { ++ perror("GETOSPACE"); ++ Com_Printf ("Um, can't do GETOSPACE?\n"); ++ close(audio_fd); ++ return 0; ++ } ++ ++ shm->samples = info.fragstotal * info.fragsize / (shm->samplebits/8); ++ shm->submission_chunk = 1; ++ ++ // memory map the dma buffer ++ ++ shm->buffer = (byte *) mmap(NULL, info.fragstotal * info.fragsize, PROT_WRITE, MAP_FILE|MAP_SHARED, audio_fd, 0); ++ if (!shm->buffer) { ++ perror(snd_dev); ++ Com_Printf ("Could not mmap %s\n", snd_dev); + close(audio_fd); + return 0; + } diff --git a/games/ezquake/files/patch-sys_linux.c b/games/ezquake/files/patch-sys_linux.c new file mode 100644 index 000000000000..46d2cdb26928 --- /dev/null +++ b/games/ezquake/files/patch-sys_linux.c @@ -0,0 +1,26 @@ +--- ./sys_linux.c.orig Mon Mar 20 10:51:28 2006 ++++ ./sys_linux.c Tue Aug 29 20:59:12 2006 +@@ -35,7 +35,6 @@ + #include + #include + #include +-#include + #include + #include + #include +@@ -256,6 +255,7 @@ + if (COM_CheckParm("-nostdout")) + sys_nostdout.value = 1; + ++#if 0 + /* also check for -rtctimer before Host_Init is called */ + if (COM_CheckParm("-rtctimer")) { + int retval; +@@ -292,6 +292,7 @@ + + Com_Printf("RTC Timer Enabled.\n"); + } ++#endif + + #if id386 + Sys_SetFPCW(); diff --git a/games/ezquake/files/patch-vid_glx.c b/games/ezquake/files/patch-vid_glx.c new file mode 100644 index 000000000000..bd5ad2a39c5d --- /dev/null +++ b/games/ezquake/files/patch-vid_glx.c @@ -0,0 +1,12 @@ +--- ./vid_glx.c.orig Thu Apr 6 20:23:19 2006 ++++ ./vid_glx.c Tue Aug 29 20:59:12 2006 +@@ -20,7 +20,9 @@ + #include + #include + #include ++#ifdef __linux__ + #include ++#endif + #include + #include + #include diff --git a/games/ezquake/pkg-descr b/games/ezquake/pkg-descr new file mode 100644 index 000000000000..63a1b07199e6 --- /dev/null +++ b/games/ezquake/pkg-descr @@ -0,0 +1,18 @@ +Combining the features of all modern QuakeWorld clients, ezQuake makes +QuakeWorld easier to start and play. The immortal first person shooter Quake +in the brand new skin with superb graphics and extremely fast gameplay. + +Features: + +- Modern graphics. +- Multiview support. +- Tons of features to serve latest pro-gaming needs. +- Inbuilt Server Browser & MP3 player control. +- Recorded Games Browser. +- Customization of all possible graphics elements of the game including Head + Up Display. +- All sorts of scripting possibilities. +- MAC OS X platform supported. Software version for computers without 3D + graphics accelerators. + +WWW: http://ezquake.sourceforge.net/ diff --git a/games/ezquake/pkg-message b/games/ezquake/pkg-message new file mode 100644 index 000000000000..c29e130b8b22 --- /dev/null +++ b/games/ezquake/pkg-message @@ -0,0 +1,9 @@ +============================================================================== + +ezQuake has been installed. + +If you have mouse problems you can try running it with the "-nomdga" +parameter (this will make the mouse work fine when the DGA X11 extension is +disabled). + +============================================================================== diff --git a/games/ezquake/pkg-plist b/games/ezquake/pkg-plist new file mode 100644 index 000000000000..c6af775548a4 --- /dev/null +++ b/games/ezquake/pkg-plist @@ -0,0 +1,1947 @@ +%%GLX%%bin/ezquake-glx +%%X11%%bin/ezquake-x11 +%%Q1DIR%%/ezquake/cfg/eq260.cfg +%%Q1DIR%%/ezquake/cfg/gfx_gl_eyecandy.cfg +%%Q1DIR%%/ezquake/cfg/gfx_gl_faithful.cfg +%%Q1DIR%%/ezquake/cfg/gfx_gl_fast.cfg +%%Q1DIR%%/ezquake/cfg/gfx_gl_movies.cfg +%%Q1DIR%%/ezquake/cfg/gfx_sw_default.cfg +%%Q1DIR%%/ezquake/cfg/gfx_sw_fast.cfg +%%Q1DIR%%/ezquake/cfg/how_to_use_these_files.txt +%%Q1DIR%%/ezquake/cfg/hud_berzerk.cfg +%%Q1DIR%%/ezquake/cfg/hud_corner.cfg +%%Q1DIR%%/ezquake/cfg/hud_dobbz.cfg +%%Q1DIR%%/ezquake/cfg/hud_empezar.cfg +%%Q1DIR%%/ezquake/cfg/hud_murdoc.cfg +%%Q1DIR%%/ezquake/cfg/hud_vleesh.cfg +%%Q1DIR%%/ezquake/cfg/movement.cfg +%%Q1DIR%%/ezquake/cfg/teamplay.cfg +%%Q1DIR%%/ezquake/cfg/teamtime.cfg +%%Q1DIR%%/ezquake/fragfile.dat +%%Q1DIR%%/ezquake/help/commands/+attack.xml +%%Q1DIR%%/ezquake/help/commands/+back.xml +%%Q1DIR%%/ezquake/help/commands/+forward.xml +%%Q1DIR%%/ezquake/help/commands/+jump.xml +%%Q1DIR%%/ezquake/help/commands/+klook.xml +%%Q1DIR%%/ezquake/help/commands/+left.xml +%%Q1DIR%%/ezquake/help/commands/+lookdown.xml +%%Q1DIR%%/ezquake/help/commands/+lookup.xml +%%Q1DIR%%/ezquake/help/commands/+mlook.xml +%%Q1DIR%%/ezquake/help/commands/+movedown.xml +%%Q1DIR%%/ezquake/help/commands/+moveleft.xml +%%Q1DIR%%/ezquake/help/commands/+moveright.xml +%%Q1DIR%%/ezquake/help/commands/+moveup.xml +%%Q1DIR%%/ezquake/help/commands/+right.xml +%%Q1DIR%%/ezquake/help/commands/+showscores.xml +%%Q1DIR%%/ezquake/help/commands/+showteamscores.xml +%%Q1DIR%%/ezquake/help/commands/+speed.xml +%%Q1DIR%%/ezquake/help/commands/+strafe.xml +%%Q1DIR%%/ezquake/help/commands/+use.xml +%%Q1DIR%%/ezquake/help/commands/-attack.xml +%%Q1DIR%%/ezquake/help/commands/-back.xml +%%Q1DIR%%/ezquake/help/commands/-forward.xml +%%Q1DIR%%/ezquake/help/commands/-jump.xml +%%Q1DIR%%/ezquake/help/commands/-klook.xml +%%Q1DIR%%/ezquake/help/commands/-left.xml +%%Q1DIR%%/ezquake/help/commands/-lookdown.xml +%%Q1DIR%%/ezquake/help/commands/-lookup.xml +%%Q1DIR%%/ezquake/help/commands/-mlook.xml +%%Q1DIR%%/ezquake/help/commands/-movedown.xml +%%Q1DIR%%/ezquake/help/commands/-moveleft.xml +%%Q1DIR%%/ezquake/help/commands/-moveright.xml +%%Q1DIR%%/ezquake/help/commands/-moveup.xml +%%Q1DIR%%/ezquake/help/commands/-right.xml +%%Q1DIR%%/ezquake/help/commands/-showscores.xml +%%Q1DIR%%/ezquake/help/commands/-showteamscores.xml +%%Q1DIR%%/ezquake/help/commands/-speed.xml +%%Q1DIR%%/ezquake/help/commands/-strafe.xml +%%Q1DIR%%/ezquake/help/commands/-use.xml +%%Q1DIR%%/ezquake/help/commands/addip.xml +%%Q1DIR%%/ezquake/help/commands/addserver.xml +%%Q1DIR%%/ezquake/help/commands/alias.xml +%%Q1DIR%%/ezquake/help/commands/aliasedit.xml +%%Q1DIR%%/ezquake/help/commands/aliaslist.xml +%%Q1DIR%%/ezquake/help/commands/allskins.xml +%%Q1DIR%%/ezquake/help/commands/bf.xml +%%Q1DIR%%/ezquake/help/commands/bind.xml +%%Q1DIR%%/ezquake/help/commands/bindlist.xml +%%Q1DIR%%/ezquake/help/commands/calendar.xml +%%Q1DIR%%/ezquake/help/commands/cd.xml +%%Q1DIR%%/ezquake/help/commands/centerview.xml +%%Q1DIR%%/ezquake/help/commands/cfg_load.xml +%%Q1DIR%%/ezquake/help/commands/cfg_reset.xml +%%Q1DIR%%/ezquake/help/commands/cfg_save.xml +%%Q1DIR%%/ezquake/help/commands/cl_messages.xml +%%Q1DIR%%/ezquake/help/commands/clear.xml +%%Q1DIR%%/ezquake/help/commands/cmd.xml +%%Q1DIR%%/ezquake/help/commands/cmdlist.xml +%%Q1DIR%%/ezquake/help/commands/color.xml +%%Q1DIR%%/ezquake/help/commands/connect.xml +%%Q1DIR%%/ezquake/help/commands/cvar_reset.xml +%%Q1DIR%%/ezquake/help/commands/cvar_reset_re.xml +%%Q1DIR%%/ezquake/help/commands/cvarlist.xml +%%Q1DIR%%/ezquake/help/commands/date.xml +%%Q1DIR%%/ezquake/help/commands/demo_capture.xml +%%Q1DIR%%/ezquake/help/commands/demo_jump.xml +%%Q1DIR%%/ezquake/help/commands/demo_playlist_clear.xml +%%Q1DIR%%/ezquake/help/commands/demo_playlist_next.xml +%%Q1DIR%%/ezquake/help/commands/demo_playlist_prev.xml +%%Q1DIR%%/ezquake/help/commands/demo_playlist_stop.xml +%%Q1DIR%%/ezquake/help/commands/demo_setspeed.xml +%%Q1DIR%%/ezquake/help/commands/describe.xml +%%Q1DIR%%/ezquake/help/commands/devmap.xml +%%Q1DIR%%/ezquake/help/commands/disconnect.xml +%%Q1DIR%%/ezquake/help/commands/dns.xml +%%Q1DIR%%/ezquake/help/commands/download.xml +%%Q1DIR%%/ezquake/help/commands/easyrecord.xml +%%Q1DIR%%/ezquake/help/commands/echo.xml +%%Q1DIR%%/ezquake/help/commands/edict.xml +%%Q1DIR%%/ezquake/help/commands/edictcount.xml +%%Q1DIR%%/ezquake/help/commands/edicts.xml +%%Q1DIR%%/ezquake/help/commands/enemycolor.xml +%%Q1DIR%%/ezquake/help/commands/exec.xml +%%Q1DIR%%/ezquake/help/commands/f_modified.xml +%%Q1DIR%%/ezquake/help/commands/f_server.xml +%%Q1DIR%%/ezquake/help/commands/filter.xml +%%Q1DIR%%/ezquake/help/commands/floodprot.xml +%%Q1DIR%%/ezquake/help/commands/flush.xml +%%Q1DIR%%/ezquake/help/commands/fly.xml +%%Q1DIR%%/ezquake/help/commands/fog.xml +%%Q1DIR%%/ezquake/help/commands/force_centerview.xml +%%Q1DIR%%/ezquake/help/commands/fraglogfile.xml +%%Q1DIR%%/ezquake/help/commands/fullinfo.xml +%%Q1DIR%%/ezquake/help/commands/gamedir.xml +%%Q1DIR%%/ezquake/help/commands/gamma.xml 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