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Diffstat (limited to 'Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl')
-rw-r--r--Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/Makefile9
-rw-r--r--Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/funcs.go1764
-rw-r--r--Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/gl.xml43891
-rw-r--r--Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/main.go1283
-rw-r--r--Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/parseqt.go13904
-rw-r--r--Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/parseqt.rl184
6 files changed, 0 insertions, 61035 deletions
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/Makefile b/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/Makefile
deleted file mode 100644
index f814cceb1..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/Makefile
+++ /dev/null
@@ -1,9 +0,0 @@
-
-gengl: main.go parseqt.go
- go build
-
-%.go: %.rl
- ragel -Z -G2 -o $@ $<
-
-run: gengl
- ./gengl
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/funcs.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/funcs.go
deleted file mode 100644
index 994a3e91b..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/funcs.go
+++ /dev/null
@@ -1,1764 +0,0 @@
-package main
-
-type funcTweak struct {
- // name specifies the name of the Go function to be tweaked.
- name string
-
- // copy copies all the definitions for this function tweak from the named
- // function. Templates are parsed under the new context.
- copy string
-
- // params specifies a map of zero or more tweaks for specific parameters.
- params paramTweaks
-
- // result defines the function result as presented at the end of the func line.
- // Simple type changes are handled automatically. More involved multi-value
- // results will require an appropriate after snippet to handle the return.
- result string
-
- // before is a code snippet to be injected before the C function call.
- // It may use the following template variables and functions:
- //
- // . - dot holds the Func being tweaked
- // {{copyDoc "Func"}} - replaced by the respective function documentation
- // {{paramGoType . "param"}} - replaced by the respective parameter Go type
- //
- before string
-
- // after is a code snippet to be injected after the C function call.
- // It may use the same template functions as available for before.
- after string
-
- // doc defines the documentation for the function. It may use the same
- // template functions as available for before and after.
- doc string
-}
-
-type paramTweak struct {
- // rename changes the parameter name in the Go function while keeping the C
- // function call unchanged. The before snippet must define a proper variable
- // to be used under the original name.
- rename string
-
- // replace changes the parameter name in the C function call to a variable
- // named "<original name>_c", while keeping the Go parameter name unchanged.
- // The before and after snippets must manipulate the two values as needed.
- replace bool
-
- // retype changes the Go parameter type.
- retype string
-
- // output flags the parameter as an output parameter, which causes it to be
- // omitted from the input parameter list and added to the result list.
- output bool
-
- // unnamed causes the name of a result parameter to be omitted if possible.
- unnamed bool
-
- // single flags the parameter as carrying a single value rather than a slice,
- // when the parameter is originally defined as a pointer.
- single bool
-
- // omit drops the parameter from the Go function. The before snippet must
- // define a variable with the proper name for the C function call to use.
- omit bool
-}
-
-type paramTweaks map[string]paramTweak
-
-var paramNameFixes = map[string]string{
- "binaryformat": "binaryFormat",
- "bufsize": "bufSize",
- "indx": "index",
- "infolog": "infoLog",
- "internalformat": "internalFormat",
- "precisiontype": "precisionType",
- "ptr": "pointer",
-}
-
-var funcTweakList = []funcTweak{{
- name: "Accum",
- doc: `
- executes an operation on the accumulation buffer.
-
- Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
- GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
- used.
-
- The accumulation buffer is an extended-range color buffer. Images are not
- rendered into it. Rather, images rendered into one of the color buffers
- are added to the contents of the accumulation buffer after rendering.
- Effects such as antialiasing (of points, lines, and polygons), motion
- blur, and depth of field can be created by accumulating images generated
- with different transformation matrices.
-
- Each pixel in the accumulation buffer consists of red, green, blue, and
- alpha values. The number of bits per component in the accumulation buffer
- depends on the implementation. You can examine this number by calling
- GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
- GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
- Regardless of the number of bits per component, the range of values stored
- by each component is (-1, 1). The accumulation buffer pixels are mapped
- one-to-one with frame buffer pixels.
-
- All accumulation buffer operations are limited to the area of the current
- scissor box and applied identically to the red, green, blue, and alpha
- components of each pixel. If a Accum operation results in a value outside
- the range (-1, 1), the contents of an accumulation buffer pixel component
- are undefined.
-
- The operations are as follows:
-
- GL.ACCUM
- Obtains R, G, B, and A values from the buffer currently selected for
- reading (see ReadBuffer). Each component value is divided by 2 n -
- 1 , where n is the number of bits allocated to each color component
- in the currently selected buffer. The result is a floating-point
- value in the range 0 1 , which is multiplied by value and added to
- the corresponding pixel component in the accumulation buffer,
- thereby updating the accumulation buffer.
-
- GL.LOAD
- Similar to GL.ACCUM, except that the current value in the
- accumulation buffer is not used in the calculation of the new value.
- That is, the R, G, B, and A values from the currently selected
- buffer are divided by 2 n - 1 , multiplied by value, and then stored
- in the corresponding accumulation buffer cell, overwriting the
- current value.
-
- GL.ADD
- Adds value to each R, G, B, and A in the accumulation buffer.
-
- GL.MULT
- Multiplies each R, G, B, and A in the accumulation buffer by value
- and returns the scaled component to its corresponding accumulation
- buffer location.
-
- GL.RETURN
- Transfers accumulation buffer values to the color buffer or buffers
- currently selected for writing. Each R, G, B, and A component is
- multiplied by value, then multiplied by 2 n - 1 , clamped to the
- range 0 2 n - 1 , and stored in the corresponding display buffer
- cell. The only fragment operations that are applied to this transfer
- are pixel ownership, scissor, dithering, and color writemasks.
-
- To clear the accumulation buffer, call ClearAccum with R, G, B, and A
- values to set it to, then call Clear with the accumulation buffer
- enabled.
-
- Error GL.INVALID_ENUM is generated if op is not an accepted value.
- GL.INVALID_OPERATION is generated if there is no accumulation buffer.
- GL.INVALID_OPERATION is generated if Accum is executed between the
- execution of Begin and the corresponding execution of End.
- `,
-}, {
- name: "AttachShader",
- doc: `
- attaches a shader object to a program object.
-
- In order to create an executable, there must be a way to specify the list
- of things that will be linked together. Program objects provide this
- mechanism. Shaders that are to be linked together in a program object must
- first be attached to that program object. This indicates that shader will
- be included in link operations that will be performed on program.
-
- All operations that can be performed on a shader object are valid whether
- or not the shader object is attached to a program object. It is
- permissible to attach a shader object to a program object before source
- code has been loaded into the shader object or before the shader object
- has been compiled. It is permissible to attach multiple shader objects of
- the same type because each may contain a portion of the complete shader.
- It is also permissible to attach a shader object to more than one program
- object. If a shader object is deleted while it is attached to a program
- object, it will be flagged for deletion, and deletion will not occur until
- DetachShader is called to detach it from all program objects to which it
- is attached.
-
- Error GL.INVALID_VALUE is generated if either program or shader is not a
- value generated by OpenGL. GL.INVALID_OPERATION is generated if program
- is not a program object. GL.INVALID_OPERATION is generated if shader is
- not a shader object. GL.INVALID_OPERATION is generated if shader is
- already attached to program. GL.INVALID_OPERATION is generated if
- AttachShader is executed between the execution of Begin and the
- corresponding execution of End.
-
- {{funcSince . "2.0+"}}
- `,
-}, {
- name: "BindAttribLocation",
- params: paramTweaks{
- "name": {retype: "string"},
- },
- doc: `
- associates a user-defined attribute variable in the program
- object specified by program with a generic vertex attribute index. The name
- parameter specifies the name of the vertex shader attribute variable to
- which index is to be bound. When program is made part of the current state,
- values provided via the generic vertex attribute index will modify the
- value of the user-defined attribute variable specified by name.
-
- If name refers to a matrix attribute variable, index refers to the first
- column of the matrix. Other matrix columns are then automatically bound to
- locations index+1 for a matrix of type mat2; index+1 and index+2 for a
- matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
- type mat4.
-
- This command makes it possible for vertex shaders to use descriptive names
- for attribute variables rather than generic variables that are numbered
- from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
- attribute index are part of current state, just like standard vertex
- attributes such as color, normal, and vertex position. If a different
- program object is made current by calling UseProgram, the generic vertex
- attributes are tracked in such a way that the same values will be observed
- by attributes in the new program object that are also bound to index.
-
- Attribute variable name-to-generic attribute index bindings for a program
- object can be explicitly assigned at any time by calling
- BindAttribLocation. Attribute bindings do not go into effect until
- LinkProgram is called. After a program object has been linked
- successfully, the index values for generic attributes remain fixed (and
- their values can be queried) until the next link command occurs.
-
- Applications are not allowed to bind any of the standard OpenGL vertex
- attributes using this command, as they are bound automatically when
- needed. Any attribute binding that occurs after the program object has
- been linked will not take effect until the next time the program object is
- linked.
-
- If name was bound previously, that information is lost. Thus you cannot
- bind one user-defined attribute variable to multiple indices, but you can
- bind multiple user-defined attribute variables to the same index.
-
- Applications are allowed to bind more than one user-defined attribute
- variable to the same generic vertex attribute index. This is called
- aliasing, and it is allowed only if just one of the aliased attributes is
- active in the executable program, or if no path through the shader
- consumes more than one attribute of a set of attributes aliased to the
- same location. The compiler and linker are allowed to assume that no
- aliasing is done and are free to employ optimizations that work only in
- the absence of aliasing. OpenGL implementations are not required to do
- error checking to detect aliasing. Because there is no way to bind
- standard attributes, it is not possible to alias generic attributes with
- conventional ones (except for generic attribute 0).
-
- BindAttribLocation can be called before any vertex shader objects are
- bound to the specified program object. It is also permissible to bind a
- generic attribute index to an attribute variable name that is never used
- in a vertex shader.
-
- Active attributes that are not explicitly bound will be bound by the
- linker when LinkProgram is called. The locations assigned can be queried
- by calling GetAttribLocation.
-
- Error GL.INVALID_VALUE is generated if index is greater than or equal to
- GL.MAX_VERTEX_ATTRIBS.
- GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
- GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
- GL.INVALID_OPERATION is generated if program is not a program object.
- GL.INVALID_OPERATION is generated if BindAttribLocation is executed
- between the execution of Begin and the corresponding execution of End.
-
- {{funcSince . "2.0+"}}
- `,
-}, {
- name: "BindBuffer",
- doc: `
- creates or puts in use a named buffer object.
- Calling BindBuffer with target set to GL.ARRAY_BUFFER,
- GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
- and buffer set to the name of the new buffer object binds the buffer
- object name to the target. When a buffer object is bound to a target, the
- previous binding for that target is automatically broken.
-
- Buffer object names are unsigned integers. The value zero is reserved, but
- there is no default buffer object for each buffer object target. Instead,
- buffer set to zero effectively unbinds any buffer object previously bound,
- and restores client memory usage for that buffer object target. Buffer
- object names and the corresponding buffer object contents are local to the
- shared display-list space (see XCreateContext) of the current GL rendering
- context; two rendering contexts share buffer object names only if they
- also share display lists.
-
- GenBuffers may be called to generate a set of new buffer object names.
-
- The state of a buffer object immediately after it is first bound is an
- unmapped zero-sized memory buffer with GL.READ_WRITE access and
- GL.STATIC_DRAW usage.
-
- While a non-zero buffer object name is bound, GL operations on the target
- to which it is bound affect the bound buffer object, and queries of the
- target to which it is bound return state from the bound buffer object.
- While buffer object name zero is bound, as in the initial state, attempts
- to modify or query state on the target to which it is bound generates an
- GL.INVALID_OPERATION error.
-
- When vertex array pointer state is changed, for example by a call to
- NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
- is copied into the corresponding client state for the vertex array type
- being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
- non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
- array pointer parameter that is traditionally interpreted as a pointer to
- client-side memory is instead interpreted as an offset within the buffer
- object measured in basic machine units.
-
- While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
- target, the indices parameter of DrawElements, DrawRangeElements, or
- MultiDrawElements that is traditionally interpreted as a pointer to
- client-side memory is instead interpreted as an offset within the buffer
- object measured in basic machine units.
-
- While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
- target, the following commands are affected: GetCompressedTexImage,
- GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
- GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
- pointer parameter that is traditionally interpreted as a pointer to
- client-side memory where the pixels are to be packed is instead
- interpreted as an offset within the buffer object measured in basic
- machine units.
-
- While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
- target, the following commands are affected: Bitmap, ColorSubTable,
- ColorTable, CompressedTexImage1D, CompressedTexImage2D,
- CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
- CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
- DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
- TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
- The pointer parameter that is traditionally interpreted as a pointer to
- client-side memory from which the pixels are to be unpacked is instead
- interpreted as an offset within the buffer object measured in basic
- machine units.
-
- A buffer object binding created with BindBuffer remains active until a
- different buffer object name is bound to the same target, or until the
- bound buffer object is deleted with DeleteBuffers.
-
- Once created, a named buffer object may be re-bound to any target as often
- as needed. However, the GL implementation may make choices about how to
- optimize the storage of a buffer object based on its initial binding
- target.
-
- Error GL.INVALID_ENUM is generated if target is not one of the allowable
- values. GL.INVALID_OPERATION is generated if BindBuffer is executed
- between the execution of Begin and the corresponding execution of End.
-
- {{funcSince . "1.5+"}}
- `,
-}, {
- name: "BufferData",
- before: `
- if data != nil {
- size = int(data_v.Type().Size()) * data_v.Len()
- }
- `,
- doc: `
- creates a new data store for the buffer object currently
- bound to target. Any pre-existing data store is deleted. The new data
- store is created with the specified size in bytes and usage. If data is
- not nil, it must be a slice that is used to initialize the data store.
- In that case the size parameter is ignored and the store size will match
- the slice data size.
-
- In its initial state, the new data store is not mapped, it has a NULL
- mapped pointer, and its mapped access is GL.READ_WRITE.
-
- The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
- GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
- GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
- or GL.UNIFORM_BUFFER.
-
- The usage parameter is a hint to the GL implementation as to how a buffer
- object's data store will be accessed. This enables the GL implementation
- to make more intelligent decisions that may significantly impact buffer
- object performance. It does not, however, constrain the actual usage of
- the data store. usage can be broken down into two parts: first, the
- frequency of access (modification and usage), and second, the nature of
- that access.
-
- A usage frequency of STREAM and nature of DRAW is specified via the
- constant GL.STREAM_DRAW, for example.
-
- The usage frequency of access may be one of:
-
- STREAM
- The data store contents will be modified once and used at most a few times.
-
- STATIC
- The data store contents will be modified once and used many times.
-
- DYNAMIC
- The data store contents will be modified repeatedly and used many times.
-
- The usage nature of access may be one of:
-
- DRAW
- The data store contents are modified by the application, and used as
- the source for GL drawing and image specification commands.
-
- READ
- The data store contents are modified by reading data from the GL,
- and used to return that data when queried by the application.
-
- COPY
- The data store contents are modified by reading data from the GL,
- and used as the source for GL drawing and image specification
- commands.
-
- Clients must align data elements consistent with the requirements of the
- client platform, with an additional base-level requirement that an offset
- within a buffer to a datum comprising N bytes be a multiple of N.
-
- Error GL.INVALID_ENUM is generated if target is not one of the accepted
- buffer targets. GL.INVALID_ENUM is generated if usage is not
- GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
- GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
- GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
- GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
- bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
- create a data store with the specified size.
- `,
-}, {
- name: "CompileShader",
- doc: `
- compiles the source code strings that have been stored in
- the shader object specified by shader.
-
- The compilation status will be stored as part of the shader object's
- state. This value will be set to GL.TRUE if the shader was compiled without
- errors and is ready for use, and GL.FALSE otherwise. It can be queried by
- calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
-
- Compilation of a shader can fail for a number of reasons as specified by
- the OpenGL Shading Language Specification. Whether or not the compilation
- was successful, information about the compilation can be obtained from the
- shader object's information log by calling GetShaderInfoLog.
-
- Error GL.INVALID_VALUE is generated if shader is not a value generated by
- OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
- object. GL.INVALID_OPERATION is generated if CompileShader is executed
- between the execution of Begin and the corresponding execution of End.
-
- {{funcSince . "2.0+"}}
- `,
-}, {
- name: "CreateProgram",
- result: "glbase.Program",
- doc: `
- creates an empty program object and returns a non-zero
- value by which it can be referenced. A program object is an object to
- which shader objects can be attached. This provides a mechanism to specify
- the shader objects that will be linked to create a program. It also
- provides a means for checking the compatibility of the shaders that will
- be used to create a program (for instance, checking the compatibility
- between a vertex shader and a fragment shader). When no longer needed as
- part of a program object, shader objects can be detached.
-
- One or more executables are created in a program object by successfully
- attaching shader objects to it with AttachShader, successfully compiling
- the shader objects with CompileShader, and successfully linking the
- program object with LinkProgram. These executables are made part of
- current state when UseProgram is called. Program objects can be deleted
- by calling DeleteProgram. The memory associated with the program object
- will be deleted when it is no longer part of current rendering state for
- any context.
-
- Like display lists and texture objects, the name space for program objects
- may be shared across a set of contexts, as long as the server sides of the
- contexts share the same address space. If the name space is shared across
- contexts, any attached objects and the data associated with those attached
- objects are shared as well.
-
- Applications are responsible for providing the synchronization across API
- calls when objects are accessed from different execution threads.
-
- This function returns 0 if an error occurs creating the program object.
-
- Error GL.INVALID_OPERATION is generated if CreateProgram is executed
- between the execution of Begin and the corresponding execution of End.
-
- {{funcSince . "2.0+"}}
- `,
-}, {
- name: "CreateShader",
- result: "glbase.Shader",
- doc: `
- creates an empty shader object and returns a non-zero value
- by which it can be referenced. A shader object is used to maintain the
- source code strings that define a shader. shaderType indicates the type of
- shader to be created.
-
- Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
- shader that is intended to run on the programmable vertex processor and
- replace the fixed functionality vertex processing in OpenGL. A shader of
- type GL.FRAGMENT_SHADER is a shader that is intended to run on the
- programmable fragment processor and replace the fixed functionality
- fragment processing in OpenGL.
-
- When created, a shader object's GL.SHADER_TYPE parameter is set to either
- GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
- shaderType.
-
- Like display lists and texture objects, the name space for shader objects
- may be shared across a set of contexts, as long as the server sides of the
- contexts share the same address space. If the name space is shared across
- contexts, any attached objects and the data associated with those attached
- objects are shared as well.
-
- This function returns 0 if an error occurs creating the shader object.
-
- Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
- GL.INVALID_OPERATION is generated if CreateShader is executed between the
- execution of Begin and the corresponding execution of End.
-
- {{funcSince . "2.0+"}}
- `,
-}, {
- name: "DeleteBuffers",
- params: paramTweaks{
- "n": {omit: true},
- },
- before: `
- n := len(buffers)
- if n == 0 { return }
- `,
- doc: `
- deletes the buffer objects whose names are stored in the
- buffers slice.
-
- After a buffer object is deleted, it has no contents, and its name is free
- for reuse (for example by GenBuffers). If a buffer object that is
- currently bound is deleted, the binding reverts to 0 (the absence of any
- buffer object, which reverts to client memory usage).
-
- DeleteBuffers silently ignores 0's and names that do not correspond to
- existing buffer objects.
-
- Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
- is generated if DeleteBuffers is executed between the execution of Begin
- and the corresponding execution of End.
-
- {{funcSince . "1.5+"}}
- `,
-}, {
- name: "DeleteFramebuffers",
- params: paramTweaks{
- "n": {omit: true},
- },
- before: `
- n := len(framebuffers)
- if n == 0 { return }
- `,
- doc: `
- deletes the framebuffer objects whose names are
- stored in the framebuffers slice. The name zero is reserved by the GL and
- is silently ignored, should it occur in framebuffers, as are other unused
- names. Once a framebuffer object is deleted, its name is again unused and
- it has no attachments. If a framebuffer that is currently bound to one or
- more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
- it is as though BindFramebuffer had been executed with the corresponding
- target and framebuffer zero.
-
- Error GL.INVALID_VALUE is generated if n is negative.
-
- {{funcSince . "3.0+"}}
- `,
-}, {
- name: "DeleteProgram",
- doc: `
- frees the memory and invalidates the name associated with
- the program object specified by program. This command effectively undoes
- the effects of a call to CreateProgram.
-
- If a program object is in use as part of current rendering state, it will
- be flagged for deletion, but it will not be deleted until it is no longer
- part of current state for any rendering context. If a program object to be
- deleted has shader objects attached to it, those shader objects will be
- automatically detached but not deleted unless they have already been
- flagged for deletion by a previous call to DeleteShader. A value of 0
- for program will be silently ignored.
-
- To determine whether a program object has been flagged for deletion, call
- GetProgram with arguments program and GL.DELETE_STATUS.
-
- Error GL.INVALID_VALUE is generated if program is not a value generated by
- OpenGL.
-
- {{funcSince . "2.0+"}}
- `,
-}, {
- name: "DeleteRenderbuffers",
- params: paramTweaks{
- "n": {omit: true},
- },
- before: `
- n := len(renderbuffers)
- if n == 0 { return }
- `,
- doc: `
- deletes the renderbuffer objects whose names are stored
- in the renderbuffers slice. The name zero is reserved by the GL and
- is silently ignored, should it occur in renderbuffers, as are other unused
- names. Once a renderbuffer object is deleted, its name is again unused and
- it has no contents. If a renderbuffer that is currently bound to the
- target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
- been executed with a target of GL.RENDERBUFFER and a name of zero.
-
- If a renderbuffer object is attached to one or more attachment points in
- the currently bound framebuffer, then it as if FramebufferRenderbuffer
- had been called, with a renderbuffer of zero for each attachment point to
- which this image was attached in the currently bound framebuffer. In other
- words, this renderbuffer object is first detached from all attachment
- ponits in the currently bound framebuffer. Note that the renderbuffer
- image is specifically not detached from any non-bound framebuffers.
-
- Error GL.INVALID_VALUE is generated if n is negative.
-
- {{funcSince . "3.0+"}}
- `,
-}, {
- name: "DeleteShader",
- doc: `
- frees the memory and invalidates the name associated with
- the shader object specified by shader. This command effectively undoes the
- effects of a call to CreateShader.
-
- If a shader object to be deleted is attached to a program object, it will
- be flagged for deletion, but it will not be deleted until it is no longer
- attached to any program object, for any rendering context (it must
- be detached from wherever it was attached before it will be deleted). A
- value of 0 for shader will be silently ignored.
-
- To determine whether an object has been flagged for deletion, call
- GetShader with arguments shader and GL.DELETE_STATUS.
-
- Error GL.INVALID_VALUE is generated if shader is not a value generated by
- OpenGL.
-
- {{funcSince . "2.0+"}}
- `,
-}, {
- name: "DeleteTextures",
- params: paramTweaks{
- "n": {omit: true},
- },
- before: `
- n := len(textures)
- if n == 0 { return }
- `,
- doc: `
- deletes the textures objects whose names are stored
- in the textures slice. After a texture is deleted, it has no contents or
- dimensionality, and its name is free for reuse (for example by
- GenTextures). If a texture that is currently bound is deleted, the binding
- reverts to 0 (the default texture).
-
- DeleteTextures silently ignores 0's and names that do not correspond to
- existing textures.
-
- Error GL.INVALID_VALUE is generated if n is negative.
-
- {{funcSince . "2.0+"}}
- `,
-}, {
- name: "DepthRange",
- doc: `
- specifies the mapping of depth values from normalized device
- coordinates to window coordinates.
-
- Parameter nearVal specifies the mapping of the near clipping plane to window
- coordinates (defaults to 0), while farVal specifies the mapping of the far
- clipping plane to window coordinates (defaults to 1).
-
- After clipping and division by w, depth coordinates range from -1 to 1,
- corresponding to the near and far clipping planes. DepthRange specifies a
- linear mapping of the normalized depth coordinates in this range to window
- depth coordinates. Regardless of the actual depth buffer implementation,
- window coordinate depth values are treated as though they range from 0 through 1
- (like color components). Thus, the values accepted by DepthRange are both
- clamped to this range before they are accepted.
-
- The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
- With this mapping, the depth buffer range is fully utilized.
-
- It is not necessary that nearVal be less than farVal. Reverse mappings such as
- nearVal 1, and farVal 0 are acceptable.
-
- GL.INVALID_OPERATION is generated if DepthRange is executed between the
- execution of Begin and the corresponding execution of End.
- `,
-}, {
- name: "GenBuffers",
- params: paramTweaks{
- "buffers": {output: true, unnamed: true},
- },
- before: `
- if n == 0 { return nil }
- buffers := make([]glbase.Buffer, n)
- `,
- doc: `
- returns n buffer object names. There is no guarantee that
- the names form a contiguous set of integers; however, it is guaranteed
- that none of the returned names was in use immediately before the call to
- GenBuffers.
-
- Buffer object names returned by a call to GenBuffers are not returned by
- subsequent calls, unless they are first deleted with DeleteBuffers.
-
- No buffer objects are associated with the returned buffer object names
- until they are first bound by calling BindBuffer.
-
- Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
- is generated if GenBuffers is executed between the execution of Begin
- and the corresponding execution of End.
-
- {{funcSince . "1.5+"}}
- `,
-}, {
- name: "GenFramebuffers",
- params: paramTweaks{
- "framebuffers": {output: true, unnamed: true},
- },
- before: `
- if n == 0 { return nil }
- framebuffers := make([]glbase.Framebuffer, n)
- `,
- doc: `
- returns n framebuffer object names in ids. There is no
- guarantee that the names form a contiguous set of integers; however, it is
- guaranteed that none of the returned names was in use immediately before
- the call to GenFramebuffers.
-
- Framebuffer object names returned by a call to GenFramebuffers are not
- returned by subsequent calls, unless they are first deleted with
- DeleteFramebuffers.
-
- The names returned in ids are marked as used, for the purposes of
- GenFramebuffers only, but they acquire state and type only when they are
- first bound.
-
- Error GL.INVALID_VALUE is generated if n is negative.
- `,
-}, {
- name: "GenRenderbuffers",
- params: paramTweaks{
- "renderbuffers": {output: true, unnamed: true},
- },
- before: `
- if n == 0 { return nil }
- renderbuffers := make([]glbase.Renderbuffer, n)
- `,
- doc: `
- returns n renderbuffer object names in renderbuffers.
- There is no guarantee that the names form a contiguous set of integers;
- however, it is guaranteed that none of the returned names was in use
- immediately before the call to GenRenderbuffers.
-
- Renderbuffer object names returned by a call to GenRenderbuffers are not
- returned by subsequent calls, unless they are first deleted with
- DeleteRenderbuffers.
-
- The names returned in renderbuffers are marked as used, for the purposes
- of GenRenderbuffers only, but they acquire state and type only when they
- are first bound.
-
- Error GL.INVALID_VALUE is generated if n is negative.
-
- {{funcSince . "3.0+"}}
- `,
-}, {
- name: "GenTextures",
- params: paramTweaks{
- "textures": {output: true, unnamed: true},
- },
- before: `
- if n == 0 { return nil }
- textures := make([]glbase.Texture, n)
- `,
- doc: `
- returns n texture names in textures. There is no guarantee
- that the names form a contiguous set of integers; however, it is
- guaranteed that none of the returned names was in use immediately before
- the call to GenTextures.
-
- The generated textures have no dimensionality; they assume the
- dimensionality of the texture target to which they are first bound (see
- BindTexture).
-
- Texture names returned by a call to GenTextures are not returned by
- subsequent calls, unless they are first deleted with DeleteTextures.
-
- Error GL.INVALID_VALUE is generated if n is negative.
-
- {{funcSince . "2.0+"}}
- `,
-}, {
- name: "GetAttribLocation",
- params: paramTweaks{
- "name": {retype: "string"},
- },
- result: "glbase.Attrib",
- doc: `
- queries the previously linked program object specified
- by program for the attribute variable specified by name and returns the
- index of the generic vertex attribute that is bound to that attribute
- variable. If name is a matrix attribute variable, the index of the first
- column of the matrix is returned. If the named attribute variable is not
- an active attribute in the specified program object or if name starts with
- the reserved prefix "gl_", a value of -1 is returned.
-
- The association between an attribute variable name and a generic attribute
- index can be specified at any time by calling BindAttribLocation.
- Attribute bindings do not go into effect until LinkProgram is called.
- After a program object has been linked successfully, the index values for
- attribute variables remain fixed until the next link command occurs. The
- attribute values can only be queried after a link if the link was
- successful. GetAttribLocation returns the binding that actually went
- into effect the last time LinkProgram was called for the specified
- program object. Attribute bindings that have been specified since the last
- link operation are not returned by GetAttribLocation.
-
- Error GL_INVALID_OPERATION is generated if program is not a value
- generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
- a program object. GL_INVALID_OPERATION is generated if program has not
- been successfully linked. GL_INVALID_OPERATION is generated if
- GetAttribLocation is executed between the execution of Begin and the
- corresponding execution of End.
-
- {{funcSince . "2.0+"}}
- `,
-}, {
- name: "GetProgramInfoLog",
- params: paramTweaks{
- "bufSize": {omit: true},
- "length": {omit: true, single: true},
- "infoLog": {output: true, unnamed: true},
- },
- before: `
- var params [1]int32
- var length int32
- gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- `,
- doc: `
- returns the information log for the specified program
- object. The information log for a program object is modified when the
- program object is linked or validated.
-
- The information log for a program object is either an empty string, or a
- string containing information about the last link operation, or a string
- containing information about the last validation operation. It may contain
- diagnostic messages, warning messages, and other information. When a
- program object is created, its information log will be a string of length
- 0, and the size of the current log can be obtained by calling GetProgramiv
- with the value GL.INFO_LOG_LENGTH.
-
- Error GL.INVALID_VALUE is generated if program is not a value generated
- by OpenGL. GL.INVALID_OPERATION is generated if program is not a
- program object.
- `,
-}, {
- name: "GetProgramiv",
- params: paramTweaks{
- "params": {replace: true},
- },
- before: `
- var params_c [4]{{paramGoType . "params"}}
- `,
- after: `
- copy(params, params_c[:])
- `,
- doc: `
- returns in params the value of a parameter for a specific
- program object. The following parameters are defined:
-
- GL.DELETE_STATUS
- params returns GL.TRUE if program is currently flagged for deletion,
- and GL.FALSE otherwise.
-
- GL.LINK_STATUS
- params returns GL.TRUE if the last link operation on program was
- successful, and GL.FALSE otherwise.
-
- GL.VALIDATE_STATUS
- params returns GL.TRUE or if the last validation operation on
- program was successful, and GL.FALSE otherwise.
-
- GL.INFO_LOG_LENGTH
- params returns the number of characters in the information log for
- program including the null termination character (the size of
- the character buffer required to store the information log). If
- program has no information log, a value of 0 is returned.
-
- GL.ATTACHED_SHADERS
- params returns the number of shader objects attached to program.
-
- GL.ACTIVE_ATTRIBUTES
- params returns the number of active attribute variables for program.
-
- GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
- params returns the length of the longest active attribute name for
- program, including the null termination character (the size of
- the character buffer required to store the longest attribute name).
- If no active attributes exist, 0 is returned.
-
- GL.ACTIVE_UNIFORMS
- params returns the number of active uniform variables for program.
-
- GL.ACTIVE_UNIFORM_MAX_LENGTH
- params returns the length of the longest active uniform variable
- name for program, including the null termination character (i.e.,
- the size of the character buffer required to store the longest
- uniform variable name). If no active uniform variables exist, 0 is
- returned.
-
- GL.TRANSFORM_FEEDBACK_BUFFER_MODE
- params returns a symbolic constant indicating the buffer mode used
- when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
- or GL.INTERLEAVED_ATTRIBS.
-
- GL.TRANSFORM_FEEDBACK_VARYINGS
- params returns the number of varying variables to capture in transform
- feedback mode for the program.
-
- GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
- params returns the length of the longest variable name to be used for
- transform feedback, including the null-terminator.
-
- GL.GEOMETRY_VERTICES_OUT
- params returns the maximum number of vertices that the geometry shader in
- program will output.
-
- GL.GEOMETRY_INPUT_TYPE
- params returns a symbolic constant indicating the primitive type accepted
- as input to the geometry shader contained in program.
-
- GL.GEOMETRY_OUTPUT_TYPE
- params returns a symbolic constant indicating the primitive type that will
- be output by the geometry shader contained in program.
-
- GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
- available only if the GL version 3.1 or greater.
-
- GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
- GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
- greater.
-
- Error GL.INVALID_VALUE is generated if program is not a value generated by
- OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
- program object. GL.INVALID_OPERATION is generated if pname is
- GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
- GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
- GL.INVALID_ENUM is generated if pname is not an accepted value.
- `,
-}, {
- name: "GetShaderiv",
- params: paramTweaks{
- "params": {replace: true},
- },
- before: `
- var params_c [4]{{paramGoType . "params"}}
- `,
- after: `
- copy(params, params_c[:])
- `,
- doc: `
- GetShader returns in params the value of a parameter for a specific
- shader object. The following parameters are defined:
-
- GL.SHADER_TYPE
- params returns GL.VERTEX_SHADER if shader is a vertex shader object,
- and GL.FRAGMENT_SHADER if shader is a fragment shader object.
-
- GL.DELETE_STATUS
- params returns GL.TRUE if shader is currently flagged for deletion,
- and GL.FALSE otherwise.
-
- GL.COMPILE_STATUS
- params returns GL.TRUE if the last compile operation on shader was
- successful, and GL.FALSE otherwise.
-
- GL.INFO_LOG_LENGTH
- params returns the number of characters in the information log for
- shader including the null termination character (the size of the
- character buffer required to store the information log). If shader has
- no information log, a value of 0 is returned.
-
- GL.SHADER_SOURCE_LENGTH
- params returns the length of the concatenation of the source strings
- that make up the shader source for the shader, including the null
- termination character. (the size of the character buffer
- required to store the shader source). If no source code exists, 0 is
- returned.
-
- Error GL.INVALID_VALUE is generated if shader is not a value generated by
- OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
- shader object. GL.INVALID_ENUM is generated if pname is not an accepted
- value. GL.INVALID_OPERATION is generated if GetShader is executed
- between the execution of Begin and the corresponding execution of End.
-
- {{funcSince . "2.0+"}}
- `,
-}, {
- name: "GetShaderInfoLog",
- params: paramTweaks{
- "bufSize": {omit: true},
- "length": {omit: true, single: true},
- "infoLog": {output: true, unnamed: true},
- },
- before: `
- var params [1]int32
- var length int32
- gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- `,
- doc: `
- returns the information log for the specified shader
- object. The information log for a shader object is modified when the
- shader is compiled.
-
- The information log for a shader object is a string that may contain
- diagnostic messages, warning messages, and other information about the
- last compile operation. When a shader object is created, its information
- log will be a string of length 0, and the size of the current log can be
- obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
-
- The information log for a shader object is the OpenGL implementer's
- primary mechanism for conveying information about the compilation process.
- Therefore, the information log can be helpful to application developers
- during the development process, even when compilation is successful.
- Application developers should not expect different OpenGL implementations
- to produce identical information logs.
-
- Error GL.INVALID_VALUE is generated if shader is not a value generated by
- OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
- object. GL.INVALID_VALUE is generated if maxLength is less than 0.
- GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
- between the execution of Begin and the corresponding execution of End.
-
- {{funcSince . "2.0+"}}
- `,
-}, {
- name: "GetUniformLocation",
- params: paramTweaks{
- "name": {retype: "string"},
- },
- result: "glbase.Uniform",
- doc: `
- returns an integer that represents the location of a
- specific uniform variable within a program object. name must be an active
- uniform variable name in program that is not a structure, an array of
- structures, or a subcomponent of a vector or a matrix. This function
- returns -1 if name does not correspond to an active uniform variable in
- program or if name starts with the reserved prefix "gl_".
-
- Uniform variables that are structures or arrays of structures may be
- queried by calling GetUniformLocation for each field within the
- structure. The array element operator "[]" and the structure field
- operator "." may be used in name in order to select elements within an
- array or fields within a structure. The result of using these operators is
- not allowed to be another structure, an array of structures, or a
- subcomponent of a vector or a matrix. Except if the last part of name
- indicates a uniform variable array, the location of the first element of
- an array can be retrieved by using the name of the array, or by using the
- name appended by "[0]".
-
- The actual locations assigned to uniform variables are not known until the
- program object is linked successfully. After linking has occurred, the
- command GetUniformLocation can be used to obtain the location of a
- uniform variable. This location value can then be passed to Uniform to
- set the value of the uniform variable or to GetUniform in order to query
- the current value of the uniform variable. After a program object has been
- linked successfully, the index values for uniform variables remain fixed
- until the next link command occurs. Uniform variable locations and values
- can only be queried after a link if the link was successful.
-
- Error GL.INVALID_VALUE is generated if program is not a value generated by
- OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
- GL.INVALID_OPERATION is generated if program has not been successfully
- linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
- between the execution of Begin and the corresponding execution of End.
-
- {{funcSince . "2.0+"}}
- `,
-}, {
- name: "GetUniformfv",
- copy: "GetUniformiv",
-}, {
- name: "GetUniformiv",
- params: paramTweaks{
- "params": {replace: true},
- },
- before: `
- var params_c [4]{{paramGoType . "params"}}
- `,
- after: `
- copy(params, params_c[:])
- `,
- doc: `
- returns in params the value of the specified uniform
- variable. The type of the uniform variable specified by location
- determines the number of values returned. If the uniform variable is
- defined in the shader as a boolean, int, or float, a single value will be
- returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
- returned. If it is defined as a vec3, ivec3, or bvec3, three values will
- be returned, and so on. To query values stored in uniform variables
- declared as arrays, call {{.GoName}} for each element of the array. To
- query values stored in uniform variables declared as structures, call
- {{.GoName}} for each field in the structure. The values for uniform
- variables declared as a matrix will be returned in column major order.
-
- The locations assigned to uniform variables are not known until the
- program object is linked. After linking has occurred, the command
- GetUniformLocation can be used to obtain the location of a uniform
- variable. This location value can then be passed to {{.GoName}} in order
- to query the current value of the uniform variable. After a program object
- has been linked successfully, the index values for uniform variables
- remain fixed until the next link command occurs. The uniform variable
- values can only be queried after a link if the link was successful.
-
- Error GL.INVALID_VALUE is generated if program is not a value generated by
- OpenGL. GL.INVALID_OPERATION is generated if program is not a program
- object. GL.INVALID_OPERATION is generated if program has not been
- successfully linked. GL.INVALID_OPERATION is generated if location does
- not correspond to a valid uniform variable location for the specified
- program object. GL.INVALID_OPERATION is generated if {{.GoName}} is
- executed between the execution of Begin and the corresponding execution of
- End.
-
- {{funcSince . "2.0+"}}
- `,
-}, {
- name: "GetVertexAttribdv",
- copy: "GetVertexAttribiv",
-}, {
- name: "GetVertexAttribfv",
- copy: "GetVertexAttribiv",
-}, {
- name: "GetVertexAttribiv",
- params: paramTweaks{
- "params": {replace: true},
- },
- before: `
- var params_c [4]{{paramGoType . "params"}}
- `,
- after: `
- copy(params, params_c[:])
- `,
- doc: `
- returns in params the value of a generic vertex attribute
- parameter. The generic vertex attribute to be queried is specified by
- index, and the parameter to be queried is specified by pname.
-
- The accepted parameter names are as follows:
-
- GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
- params returns a single value, the name of the buffer object
- currently bound to the binding point corresponding to generic vertex
- attribute array index. If no buffer object is bound, 0 is returned.
- The initial value is 0.
-
- GL.VERTEX_ATTRIB_ARRAY_ENABLED
- params returns a single value that is non-zero (true) if the vertex
- attribute array for index is enabled and 0 (false) if it is
- disabled. The initial value is 0.
-
- GL.VERTEX_ATTRIB_ARRAY_SIZE
- params returns a single value, the size of the vertex attribute
- array for index. The size is the number of values for each element
- of the vertex attribute array, and it will be 1, 2, 3, or 4. The
- initial value is 4.
-
- GL.VERTEX_ATTRIB_ARRAY_STRIDE
- params returns a single value, the array stride for (number of bytes
- between successive elements in) the vertex attribute array for
- index. A value of 0 indicates that the array elements are stored
- sequentially in memory. The initial value is 0.
-
- GL.VERTEX_ATTRIB_ARRAY_TYPE
- params returns a single value, a symbolic constant indicating the
- array type for the vertex attribute array for index. Possible values
- are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
- GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
- GL.FLOAT.
-
- GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
- params returns a single value that is non-zero (true) if fixed-point
- data types for the vertex attribute array indicated by index are
- normalized when they are converted to floating point, and 0 (false)
- otherwise. The initial value is 0.
-
- GL.CURRENT_VERTEX_ATTRIB
- params returns four values that represent the current value for the
- generic vertex attribute specified by index. Generic vertex
- attribute 0 is unique in that it has no current state, so an error
- will be generated if index is 0. The initial value for all other
- generic vertex attributes is (0,0,0,1).
-
- All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
- client-side state.
-
- Error GL.INVALID_VALUE is generated if index is greater than or equal to
- GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
- accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
- is GL.CURRENT_VERTEX_ATTRIB.
-
- {{funcSince . "2.0+"}}
- `,
-}, {
- name: "LinkProgram",
- doc: `
- links the program object specified by program. If any shader
- objects of type GL.VERTEX_SHADER are attached to program, they will be
- used to create an executable that will run on the programmable vertex
- processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
- to program, they will be used to create an executable that will run on the
- programmable fragment processor.
-
- The status of the link operation will be stored as part of the program
- object's state. This value will be set to GL.TRUE if the program object
- was linked without errors and is ready for use, and GL.FALSE otherwise. It
- can be queried by calling GetProgramiv with arguments program and
- GL.LINK_STATUS.
-
- As a result of a successful link operation, all active user-defined
- uniform variables belonging to program will be initialized to 0, and each
- of the program object's active uniform variables will be assigned a
- location that can be queried by calling GetUniformLocation. Also, any
- active user-defined attribute variables that have not been bound to a
- generic vertex attribute index will be bound to one at this time.
-
- Linking of a program object can fail for a number of reasons as specified
- in the OpenGL Shading Language Specification. The following lists some of
- the conditions that will cause a link error.
-
- - The number of active attribute variables supported by the
- implementation has been exceeded.
-
- - The storage limit for uniform variables has been exceeded.
-
- - The number of active uniform variables supported by the implementation
- has been exceeded.
-
- - The main function is missing for the vertex shader or the fragment
- shader.
-
- - A varying variable actually used in the fragment shader is not
- declared in the same way (or is not declared at all) in the vertex
- shader.
-
- - A reference to a function or variable name is unresolved.
-
- - A shared global is declared with two different types or two different
- initial values.
-
- - One or more of the attached shader objects has not been successfully
- compiled.
-
- - Binding a generic attribute matrix caused some rows of the matrix to
- fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
-
- - Not enough contiguous vertex attribute slots could be found to bind
- attribute matrices.
-
- When a program object has been successfully linked, the program object can
- be made part of current state by calling UseProgram. Whether or not the
- link operation was successful, the program object's information log will
- be overwritten. The information log can be retrieved by calling
- GetProgramInfoLog.
-
- LinkProgram will also install the generated executables as part of the
- current rendering state if the link operation was successful and the
- specified program object is already currently in use as a result of a
- previous call to UseProgram. If the program object currently in use is
- relinked unsuccessfully, its link status will be set to GL.FALSE , but the
- executables and associated state will remain part of the current state
- until a subsequent call to UseProgram removes it from use. After it is
- removed from use, it cannot be made part of current state until it has
- been successfully relinked.
-
- If program contains shader objects of type GL.VERTEX_SHADER but does not
- contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
- be linked against the implicit interface for fixed functionality fragment
- processing. Similarly, if program contains shader objects of type
- GL.FRAGMENT_SHADER but it does not contain shader objects of type
- GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
- interface for fixed functionality vertex processing.
-
- The program object's information log is updated and the program is
- generated at the time of the link operation. After the link operation,
- applications are free to modify attached shader objects, compile attached
- shader objects, detach shader objects, delete shader objects, and attach
- additional shader objects. None of these operations affects the
- information log or the program that is part of the program object.
-
- If the link operation is unsuccessful, any information about a previous
- link operation on program is lost (a failed link does not restore the
- old state of program). Certain information can still be retrieved
- from program even after an unsuccessful link operation. See for instance
- GetActiveAttrib and GetActiveUniform.
-
- Error GL.INVALID_VALUE is generated if program is not a value generated by
- OpenGL. GL.INVALID_OPERATION is generated if program is not a program
- object. GL.INVALID_OPERATION is generated if LinkProgram is executed
- between the execution of Begin and the corresponding execution of End.
-
- {{funcSince . "2.0+"}}
- `,
-}, {
- name: "MultMatrixd",
- before: `
- if len(m) != 16 {
- panic("parameter m must have length 16 for the 4x4 matrix")
- }
- `,
- doc: `
- multiplies the current matrix with the provided matrix.
-
- The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
-
- The current matrix is determined by the current matrix mode (see
- MatrixMode). It is either the projection matrix, modelview matrix, or the
- texture matrix.
-
- For example, if the current matrix is C and the coordinates to be transformed
- are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
-
- c[0] c[4] c[8] c[12] v[0]
- c[1] c[5] c[9] c[13] v[1]
- c[2] c[6] c[10] c[14] X v[2]
- c[3] c[7] c[11] c[15] v[3]
-
- Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
- replaces the current transformation with (C X M) x v, or
-
- c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
- c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
- c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
- c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
-
- Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
-
- While the elements of the matrix may be specified with single or double
- precision, the GL may store or operate on these values in less-than-single
- precision.
-
- In many computer languages, 4×4 arrays are represented in row-major
- order. The transformations just described represent these matrices in
- column-major order. The order of the multiplication is important. For
- example, if the current transformation is a rotation, and MultMatrix is
- called with a translation matrix, the translation is done directly on the
- coordinates to be transformed, while the rotation is done on the results
- of that translation.
-
- GL.INVALID_OPERATION is generated if MultMatrix is executed between the
- execution of Begin and the corresponding execution of End.
- `,
-}, {
- name: "MultMatrixf",
- copy: "MultMatrixd",
-}, {
- name: "ShaderSource",
- params: paramTweaks{
- "glstring": {rename: "source", retype: "...string", replace: true},
- "length": {omit: true},
- "count": {omit: true},
- },
- before: `
- count := len(source)
- length := make([]int32, count)
- source_c := make([]unsafe.Pointer, count)
- for i, src := range source {
- length[i] = int32(len(src))
- if len(src) > 0 {
- source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
- } else {
- source_c[i] = unsafe.Pointer(uintptr(0))
- }
- }
- `,
- doc: `
- sets the source code in shader to the provided source code. Any source
- code previously stored in the shader object is completely replaced.
-
- Error GL.INVALID_VALUE is generated if shader is not a value generated by
- OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
- object. GL.INVALID_VALUE is generated if count is less than 0.
- GL.INVALID_OPERATION is generated if ShaderSource is executed between the
- execution of Begin and the corresponding execution of End.
-
- {{funcSince . "2.0+"}}
- `,
-}, {
- name: "Uniform1f",
- copy: "Uniform4ui",
-}, {
- name: "Uniform2f",
- copy: "Uniform4ui",
-}, {
- name: "Uniform3f",
- copy: "Uniform4ui",
-}, {
- name: "Uniform4f",
- copy: "Uniform4ui",
-}, {
- name: "Uniform1i",
- copy: "Uniform4ui",
-}, {
- name: "Uniform2i",
- copy: "Uniform4ui",
-}, {
- name: "Uniform3i",
- copy: "Uniform4ui",
-}, {
- name: "Uniform4i",
- copy: "Uniform4ui",
-}, {
- name: "Uniform1ui",
- copy: "Uniform4ui",
-}, {
- name: "Uniform2ui",
- copy: "Uniform4ui",
-}, {
- name: "Uniform3ui",
- copy: "Uniform4ui",
-}, {
- name: "Uniform4ui",
- doc: `
- modifies the value of a single uniform variable.
- The location of the uniform variable to be modified is specified by
- location, which should be a value returned by GetUniformLocation.
- {{.GoName}} operates on the program object that was made part of
- current state by calling UseProgram.
-
- The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
- uniform variable specified by location using the values passed as
- arguments. The number specified in the function should match the number of
- components in the data type of the specified uniform variable (1 for
- float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
- The suffix f indicates that floating-point values are being passed; the
- suffix i indicates that integer values are being passed; the suffix ui
- indicates that unsigned integer values are being passed, and this type
- should also match the data type of the specified uniform variable. The i
- variants of this function should be used to provide values for uniform
- variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
- variants of this function should be used to provide values for uniform
- variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
- these. The f variants should be used to provide values for uniform
- variables of type float, vec2, vec3, vec4, or arrays of these. Either the
- i, ui or f variants may be used to provide values for uniform variables of
- type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
- will be set to false if the input value is 0 or 0.0f, and it will be set
- to true otherwise.
-
- Uniform1i and Uniform1iv are the only two functions that may be used to
- load uniform variables defined as sampler types. Loading samplers with any
- other function will result in a GL.INVALID_OPERATION error.
-
- All active uniform variables defined in a program object are initialized
- to 0 when the program object is linked successfully. They retain the
- values assigned to them by a call to Uniform* until the next successful
- link operation occurs on the program object, when they are once again
- initialized to 0.
- `,
-}, {
- name: "Uniform1fv",
- copy: "Uniform4uiv",
-}, {
- name: "Uniform2fv",
- copy: "Uniform4uiv",
-}, {
- name: "Uniform3fv",
- copy: "Uniform4uiv",
-}, {
- name: "Uniform4fv",
- copy: "Uniform4uiv",
-}, {
- name: "Uniform1iv",
- copy: "Uniform4uiv",
-}, {
- name: "Uniform2iv",
- copy: "Uniform4uiv",
-}, {
- name: "Uniform3iv",
- copy: "Uniform4uiv",
-}, {
- name: "Uniform4iv",
- copy: "Uniform4uiv",
-}, {
- name: "Uniform1uiv",
- copy: "Uniform4uiv",
-}, {
- name: "Uniform2uiv",
- copy: "Uniform4uiv",
-}, {
- name: "Uniform3uiv",
- copy: "Uniform4uiv",
-}, {
- name: "Uniform4uiv",
- params: paramTweaks{
- "count": {omit: true},
- },
- before: `
- if len(value) == 0 {
- return
- } {{with $n := substr .GoName 7 8}}{{if ne $n "1"}}
- if len(value)%{{$n}} != 0 {
- panic("invalid value length for {{$.GoName}}")
- }
- count := len(value)/{{$n}}
- {{else}}
- count := len(value)
- {{end}}{{end}}
- `,
- doc: `
- modifies the value of a uniform variable or a uniform
- variable array. The location of the uniform variable to be modified is
- specified by location, which should be a value returned by GetUniformLocation.
- {{.GoName}} operates on the program object that was made part of
- current state by calling UseProgram.
-
- The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
- uniform variable or a uniform variable array. These functions receive a
- slice with the values to be loaded into a uniform variable or a uniform
- variable array. A slice with length 1 should be used if modifying the value
- of a single uniform variable, and a length of 1 or greater can be used to
- modify an entire array or part of an array. When loading n elements
- starting at an arbitrary position m in a uniform variable array, elements
- m + n - 1 in the array will be replaced with the new values. If m + n - 1
- is larger than the size of the uniform variable array, values for all
- array elements beyond the end of the array will be ignored. The number
- specified in the name of the command indicates the number of components
- for each element in value, and it should match the number of components in
- the data type of the specified uniform variable (1 for float, int, bool;
- 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
- of the command must match the data type for the specified uniform variable
- as described for Uniform{1|2|3|4}{f|i|ui}.
-
- Uniform1i and Uniform1iv are the only two functions that may be used to
- load uniform variables defined as sampler types. Loading samplers with any
- other function will result in a GL.INVALID_OPERATION error.
-
- All active uniform variables defined in a program object are initialized
- to 0 when the program object is linked successfully. They retain the
- values assigned to them by a call to Uniform* until the next successful
- link operation occurs on the program object, when they are once again
- initialized to 0.
- `,
-}, {
- name: "UniformMatrix2fv",
- copy: "UniformMatrix4x3fv",
-}, {
- name: "UniformMatrix2x3fv",
- copy: "UniformMatrix4x3fv",
-}, {
- name: "UniformMatrix2x4fv",
- copy: "UniformMatrix4x3fv",
-}, {
- name: "UniformMatrix3fv",
- copy: "UniformMatrix4x3fv",
-}, {
- name: "UniformMatrix3x2fv",
- copy: "UniformMatrix4x3fv",
-}, {
- name: "UniformMatrix3x4fv",
- copy: "UniformMatrix4x3fv",
-}, {
- name: "UniformMatrix4fv",
- copy: "UniformMatrix4x3fv",
-}, {
- name: "UniformMatrix4x2fv",
- copy: "UniformMatrix4x3fv",
-}, {
- name: "UniformMatrix4x3fv",
- params: paramTweaks{
- "count": {omit: true},
- },
- before: `
- if len(value) == 0 {
- return
- } {{with $n := substr $.GoName 13 14}}{{with $m := substr $.GoName 15 16}}{{if eq $m "v"}}
- if len(value)%({{$n}}*{{$n}}) != 0 {
- panic("invalid value length for {{$.GoName}}")
- }
- count := len(value)/({{$n}}*{{$n}})
- {{else}}
- if len(value)%({{$n}}*{{$m}}) != 0 {
- panic("invalid value length for {{$.GoName}}")
- }
- count := len(value)/({{$n}}*{{$m}})
- {{end}}{{end}}{{end}}
- `,
- doc: `
- modifies the value of a uniform variable or a uniform
- variable array. The location of the uniform variable to be modified is
- specified by location, which should be a value returned by GetUniformLocation.
- {{.GoName}} operates on the program object that was made part of
- current state by calling UseProgram.
-
- The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
- modify a matrix or an array of matrices. The numbers in the function name
- are interpreted as the dimensionality of the matrix. The number 2
- indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
- values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
- matrix dimensionality is explicit, with the first number representing the
- number of columns and the second number representing the number of rows.
- For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
- values). The length of the provided slice must be a multiple of the number
- of values per matrix, to update one or more consecutive matrices.
-
- If transpose is false, each matrix is assumed to be supplied in column
- major order. If transpose is true, each matrix is assumed to be supplied
- in row major order.
-
- All active uniform variables defined in a program object are initialized
- to 0 when the program object is linked successfully. They retain the
- values assigned to them by a call to Uniform* until the next successful
- link operation occurs on the program object, when they are once again
- initialized to 0.
- `,
-}, {
- name: "UseProgram",
- doc: `
- installs the program object specified by program as part of
- current rendering state. One or more executables are created in a program
- object by successfully attaching shader objects to it with AttachShader,
- successfully compiling the shader objects with CompileShader, and
- successfully linking the program object with LinkProgram.
-
- A program object will contain an executable that will run on the vertex
- processor if it contains one or more shader objects of type
- GL.VERTEX_SHADER that have been successfully compiled and linked.
- Similarly, a program object will contain an executable that will run on
- the fragment processor if it contains one or more shader objects of type
- GL.FRAGMENT_SHADER that have been successfully compiled and linked.
-
- Successfully installing an executable on a programmable processor will
- cause the corresponding fixed functionality of OpenGL to be disabled.
- Specifically, if an executable is installed on the vertex processor, the
- OpenGL fixed functionality will be disabled as follows.
-
- - The modelview matrix is not applied to vertex coordinates.
-
- - The projection matrix is not applied to vertex coordinates.
-
- - The texture matrices are not applied to texture coordinates.
-
- - Normals are not transformed to eye coordinates.
-
- - Normals are not rescaled or normalized.
-
- - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
-
- - Texture coordinates are not generated automatically.
-
- - Per-vertex lighting is not performed.
-
- - Color material computations are not performed.
-
- - Color index lighting is not performed.
-
- - This list also applies when setting the current raster position.
-
- The executable that is installed on the vertex processor is expected to
- implement any or all of the desired functionality from the preceding list.
- Similarly, if an executable is installed on the fragment processor, the
- OpenGL fixed functionality will be disabled as follows.
-
- - Texture environment and texture functions are not applied.
-
- - Texture application is not applied.
-
- - Color sum is not applied.
-
- - Fog is not applied.
-
- Again, the fragment shader that is installed is expected to implement any
- or all of the desired functionality from the preceding list.
-
- While a program object is in use, applications are free to modify attached
- shader objects, compile attached shader objects, attach additional shader
- objects, and detach or delete shader objects. None of these operations
- will affect the executables that are part of the current state. However,
- relinking the program object that is currently in use will install the
- program object as part of the current rendering state if the link
- operation was successful (see LinkProgram). If the program object
- currently in use is relinked unsuccessfully, its link status will be set
- to GL.FALSE, but the executables and associated state will remain part of
- the current state until a subsequent call to UseProgram removes it from
- use. After it is removed from use, it cannot be made part of current state
- until it has been successfully relinked.
-
- If program contains shader objects of type GL.VERTEX_SHADER but it does
- not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
- be installed on the vertex processor, but fixed functionality will be used
- for fragment processing. Similarly, if program contains shader objects of
- type GL.FRAGMENT_SHADER but it does not contain shader objects of type
- GL.VERTEX_SHADER, an executable will be installed on the fragment
- processor, but fixed functionality will be used for vertex processing. If
- program is 0, the programmable processors will be disabled, and fixed
- functionality will be used for both vertex and fragment processing.
-
- While a program object is in use, the state that controls the disabled
- fixed functionality may also be updated using the normal OpenGL calls.
-
- Like display lists and texture objects, the name space for program objects
- may be shared across a set of contexts, as long as the server sides of the
- contexts share the same address space. If the name space is shared across
- contexts, any attached objects and the data associated with those attached
- objects are shared as well.
-
- Applications are responsible for providing the synchronization across API
- calls when objects are accessed from different execution threads.
-
- Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
- generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
- a program object. GL.INVALID_OPERATION is generated if program could not
- be made part of current state. GL.INVALID_OPERATION is generated if
- UseProgram is executed between the execution of Begin and the
- corresponding execution of End.
-
- {{funcSince . "2.0+"}}
- `,
-}, {
- name: "VertexAttribPointer",
- params: paramTweaks{
- "pointer": {rename: "offset", retype: "uintptr"},
- },
- before: `
- offset_ptr := unsafe.Pointer(offset)
- `,
- doc: `
- specifies the location and data format of the array
- of generic vertex attributes at index to use when rendering. size
- specifies the number of components per attribute and must be 1, 2, 3, or
- 4. type specifies the data type of each component, and stride specifies
- the byte stride from one attribute to the next, allowing vertices and
- attributes to be packed into a single array or stored in separate arrays.
- normalized indicates whether the values stored in an integer format are
- to be mapped to the range [-1,1] (for signed values) or [0,1]
- (for unsigned values) when they are accessed and converted to floating
- point; otherwise, values will be converted to floats directly without
- normalization. offset is a byte offset into the buffer object's data
- store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
-
- The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
- generic vertex attribute array client-side state
- (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
-
- To enable and disable a generic vertex attribute array, call
- EnableVertexAttribArray and DisableVertexAttribArray with index. If
- enabled, the generic vertex attribute array is used when DrawArrays or
- DrawElements is called. Each generic vertex attribute array is initially
- disabled.
-
- VertexAttribPointer is typically implemented on the client side.
-
- Error GL.INVALID_ENUM is generated if type is not an accepted value.
- GL.INVALID_VALUE is generated if index is greater than or equal to
- GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
- 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
- `,
-}}
-
-// vim:ts=8:tw=90:noet
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/gl.xml b/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/gl.xml
deleted file mode 100644
index d5c920237..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/gl.xml
+++ /dev/null
@@ -1,43891 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<registry>
- <comment>
-Copyright (c) 2013-2014 The Khronos Group Inc.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and/or associated documentation files (the
-"Materials"), to deal in the Materials without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Materials, and to
-permit persons to whom the Materials are furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice shall be included
-in all copies or substantial portions of the Materials.
-
-THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-
-------------------------------------------------------------------------
-
-This file, gl.xml, is the OpenGL and OpenGL API Registry. The older
-".spec" file format has been retired and will no longer be updated with
-new extensions and API versions. The canonical version of the registry,
-together with documentation, schema, and Python generator scripts used
-to generate C header files for OpenGL and OpenGL ES, can always be found
-in the Khronos Registry at
- http://www.opengl.org/registry/
- </comment>
-
- <!-- SECTION: GL type definitions. -->
- <types>
- <!-- These are dependencies GL types require to be declared legally -->
- <type name="stddef">#include &lt;stddef.h&gt;</type>
- <type name="khrplatform">#include &lt;KHR/khrplatform.h&gt;</type>
- <type name="inttypes">#ifndef GLEXT_64_TYPES_DEFINED
-/* This code block is duplicated in glxext.h, so must be protected */
-#define GLEXT_64_TYPES_DEFINED
-/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
-/* (as used in the GL_EXT_timer_query extension). */
-#if defined(__STDC_VERSION__) &amp;&amp; __STDC_VERSION__ &gt;= 199901L
-#include &lt;inttypes.h&gt;
-#elif defined(__sun__) || defined(__digital__)
-#include &lt;inttypes.h&gt;
-#if defined(__STDC__)
-#if defined(__arch64__) || defined(_LP64)
-typedef long int int64_t;
-typedef unsigned long int uint64_t;
-#else
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#endif /* __arch64__ */
-#endif /* __STDC__ */
-#elif defined( __VMS ) || defined(__sgi)
-#include &lt;inttypes.h&gt;
-#elif defined(__SCO__) || defined(__USLC__)
-#include &lt;stdint.h&gt;
-#elif defined(__UNIXOS2__) || defined(__SOL64__)
-typedef long int int32_t;
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#elif defined(_WIN32) &amp;&amp; defined(__GNUC__)
-#include &lt;stdint.h&gt;
-#elif defined(_WIN32)
-typedef __int32 int32_t;
-typedef __int64 int64_t;
-typedef unsigned __int64 uint64_t;
-#else
-/* Fallback if nothing above works */
-#include &lt;inttypes.h&gt;
-#endif
-#endif</type>
- <!-- These are actual GL types -->
- <type>typedef unsigned int <name>GLenum</name>;</type>
- <type>typedef unsigned char <name>GLboolean</name>;</type>
- <type>typedef unsigned int <name>GLbitfield</name>;</type>
- <type comment="Not an actual GL type, though used in headers in the past">typedef void <name>GLvoid</name>;</type>
- <type>typedef signed char <name>GLbyte</name>;</type>
- <type>typedef short <name>GLshort</name>;</type>
- <type>typedef int <name>GLint</name>;</type>
- <type>typedef int <name>GLclampx</name>;</type>
- <type>typedef unsigned char <name>GLubyte</name>;</type>
- <type>typedef unsigned short <name>GLushort</name>;</type>
- <type>typedef unsigned int <name>GLuint</name>;</type>
- <type>typedef int <name>GLsizei</name>;</type>
- <type>typedef float <name>GLfloat</name>;</type>
- <type>typedef float <name>GLclampf</name>;</type>
- <type>typedef double <name>GLdouble</name>;</type>
- <type>typedef double <name>GLclampd</name>;</type>
- <type>typedef void *<name>GLeglImageOES</name>;</type>
- <type>typedef char <name>GLchar</name>;</type>
- <type>typedef char <name>GLcharARB</name>;</type>
- <type name="GLhandleARB">#ifdef __APPLE__
-typedef void *GLhandleARB;
-#else
-typedef unsigned int GLhandleARB;
-#endif</type>
- <type>typedef unsigned short <name>GLhalfARB</name>;</type>
- <type>typedef unsigned short <name>GLhalf</name>;</type>
- <type comment="Must be 32 bits">typedef GLint <name>GLfixed</name>;</type>
- <type requires="stddef">typedef ptrdiff_t <name>GLintptr</name>;</type>
- <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptr</name>;</type>
- <type requires="inttypes">typedef int64_t <name>GLint64</name>;</type>
- <type requires="inttypes">typedef uint64_t <name>GLuint64</name>;</type>
- <type requires="stddef">typedef ptrdiff_t <name>GLintptrARB</name>;</type>
- <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptrARB</name>;</type>
- <type requires="inttypes">typedef int64_t <name>GLint64EXT</name>;</type>
- <type requires="inttypes">typedef uint64_t <name>GLuint64EXT</name>;</type>
- <type>typedef struct __GLsync *<name>GLsync</name>;</type>
- <type comment="compatible with OpenCL cl_context"><name>struct _cl_context</name>;</type>
- <type comment="compatible with OpenCL cl_event"><name>struct _cl_event</name>;</type>
- <type>typedef void (<apientry/> *<name>GLDEBUGPROC</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
- <type>typedef void (<apientry/> *<name>GLDEBUGPROCARB</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
- <type>typedef void (<apientry/> *<name>GLDEBUGPROCKHR</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
- <!-- GLES 1 types -->
- <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLclampx</name>;</type>
- <!-- GLES 1/2 types (tagged for GLES 1) -->
- <type api="gles1" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type>
- <type api="gles1" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
- <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
- <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type>
- <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type>
- <type api="gles1" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type>
- <type api="gles1" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type>
- <type api="gles1" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
- <type api="gles1" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
- <!-- GLES 1/2 types (tagged for GLES 2 - attribute syntax is limited) -->
- <type api="gles2" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type>
- <type api="gles2" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
- <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
- <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type>
- <type api="gles2" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type>
- <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type>
- <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type>
- <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64EXT</name>;</type>
- <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64EXT</name>;</type>
- <type api="gles2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
- <type api="gles2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
- <!-- GLES 2 types (none currently) -->
- <!-- Vendor extension types -->
- <type>typedef void (<apientry/> *<name>GLDEBUGPROCAMD</name>)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);</type>
- <type>typedef unsigned short <name>GLhalfNV</name>;</type>
- <type requires="GLintptr">typedef GLintptr <name>GLvdpauSurfaceNV</name>;</type>
- </types>
-
- <!-- SECTION: GL parameter class type definitions. -->
-
- <groups>
- <group name="AccumOp">
- <enum name="GL_ACCUM"/>
- <enum name="GL_LOAD"/>
- <enum name="GL_RETURN"/>
- <enum name="GL_MULT"/>
- <enum name="GL_ADD"/>
- </group>
-
- <group name="AttribMask">
- <enum name="GL_ACCUM_BUFFER_BIT"/>
- <enum name="GL_ALL_ATTRIB_BITS"/>
- <enum name="GL_COLOR_BUFFER_BIT"/>
- <enum name="GL_CURRENT_BIT"/>
- <enum name="GL_DEPTH_BUFFER_BIT"/>
- <enum name="GL_ENABLE_BIT"/>
- <enum name="GL_EVAL_BIT"/>
- <enum name="GL_FOG_BIT"/>
- <enum name="GL_HINT_BIT"/>
- <enum name="GL_LIGHTING_BIT"/>
- <enum name="GL_LINE_BIT"/>
- <enum name="GL_LIST_BIT"/>
- <enum name="GL_MULTISAMPLE_BIT"/>
- <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
- <enum name="GL_MULTISAMPLE_BIT_ARB"/>
- <enum name="GL_MULTISAMPLE_BIT_EXT"/>
- <enum name="GL_PIXEL_MODE_BIT"/>
- <enum name="GL_POINT_BIT"/>
- <enum name="GL_POLYGON_BIT"/>
- <enum name="GL_POLYGON_STIPPLE_BIT"/>
- <enum name="GL_SCISSOR_BIT"/>
- <enum name="GL_STENCIL_BUFFER_BIT"/>
- <enum name="GL_TEXTURE_BIT"/>
- <enum name="GL_TRANSFORM_BIT"/>
- <enum name="GL_VIEWPORT_BIT"/>
- </group>
-
- <group name="AlphaFunction">
- <enum name="GL_ALWAYS"/>
- <enum name="GL_EQUAL"/>
- <enum name="GL_GEQUAL"/>
- <enum name="GL_GREATER"/>
- <enum name="GL_LEQUAL"/>
- <enum name="GL_LESS"/>
- <enum name="GL_NEVER"/>
- <enum name="GL_NOTEQUAL"/>
- </group>
-
- <group name="BlendEquationModeEXT">
- <enum name="GL_ALPHA_MAX_SGIX"/>
- <enum name="GL_ALPHA_MIN_SGIX"/>
- <enum name="GL_FUNC_ADD_EXT"/>
- <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
- <enum name="GL_FUNC_SUBTRACT_EXT"/>
- <enum name="GL_LOGIC_OP"/>
- <enum name="GL_MAX_EXT"/>
- <enum name="GL_MIN_EXT"/>
- </group>
-
- <group name="BlendingFactorDest">
- <enum name="GL_CONSTANT_ALPHA_EXT"/>
- <enum name="GL_CONSTANT_COLOR_EXT"/>
- <enum name="GL_DST_ALPHA"/>
- <enum name="GL_ONE"/>
- <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
- <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
- <enum name="GL_ONE_MINUS_DST_ALPHA"/>
- <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
- <enum name="GL_ONE_MINUS_SRC_COLOR"/>
- <enum name="GL_SRC_ALPHA"/>
- <enum name="GL_SRC_COLOR"/>
- <enum name="GL_ZERO"/>
- </group>
-
- <group name="BlendingFactorSrc">
- <enum name="GL_CONSTANT_ALPHA_EXT"/>
- <enum name="GL_CONSTANT_COLOR_EXT"/>
- <enum name="GL_DST_ALPHA"/>
- <enum name="GL_DST_COLOR"/>
- <enum name="GL_ONE"/>
- <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
- <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
- <enum name="GL_ONE_MINUS_DST_ALPHA"/>
- <enum name="GL_ONE_MINUS_DST_COLOR"/>
- <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
- <enum name="GL_SRC_ALPHA"/>
- <enum name="GL_SRC_ALPHA_SATURATE"/>
- <enum name="GL_ZERO"/>
- </group>
-
- <group name="Boolean">
- <enum name="GL_FALSE"/>
- <enum name="GL_TRUE"/>
- </group>
-
- <group name="ClearBufferMask">
- <enum name="GL_ACCUM_BUFFER_BIT"/>
- <enum name="GL_COLOR_BUFFER_BIT"/>
- <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
- <enum name="GL_DEPTH_BUFFER_BIT"/>
- <enum name="GL_STENCIL_BUFFER_BIT"/>
- </group>
-
- <group name="ClientAttribMask">
- <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
- <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
- <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
- </group>
-
- <group name="ClipPlaneName">
- <enum name="GL_CLIP_DISTANCE0"/>
- <enum name="GL_CLIP_DISTANCE1"/>
- <enum name="GL_CLIP_DISTANCE2"/>
- <enum name="GL_CLIP_DISTANCE3"/>
- <enum name="GL_CLIP_DISTANCE4"/>
- <enum name="GL_CLIP_DISTANCE5"/>
- <enum name="GL_CLIP_DISTANCE6"/>
- <enum name="GL_CLIP_DISTANCE7"/>
- <enum name="GL_CLIP_PLANE0"/>
- <enum name="GL_CLIP_PLANE1"/>
- <enum name="GL_CLIP_PLANE2"/>
- <enum name="GL_CLIP_PLANE3"/>
- <enum name="GL_CLIP_PLANE4"/>
- <enum name="GL_CLIP_PLANE5"/>
- </group>
-
- <group name="ColorMaterialFace">
- <enum name="GL_BACK"/>
- <enum name="GL_FRONT"/>
- <enum name="GL_FRONT_AND_BACK"/>
- </group>
-
- <group name="ColorMaterialParameter">
- <enum name="GL_AMBIENT"/>
- <enum name="GL_AMBIENT_AND_DIFFUSE"/>
- <enum name="GL_DIFFUSE"/>
- <enum name="GL_EMISSION"/>
- <enum name="GL_SPECULAR"/>
- </group>
-
- <group name="ColorPointerType">
- <enum name="GL_BYTE"/>
- <enum name="GL_DOUBLE"/>
- <enum name="GL_FLOAT"/>
- <enum name="GL_INT"/>
- <enum name="GL_SHORT"/>
- <enum name="GL_UNSIGNED_BYTE"/>
- <enum name="GL_UNSIGNED_INT"/>
- <enum name="GL_UNSIGNED_SHORT"/>
- </group>
-
- <group name="ColorTableParameterPNameSGI">
- <enum name="GL_COLOR_TABLE_BIAS"/>
- <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
- <enum name="GL_COLOR_TABLE_SCALE"/>
- <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
- </group>
-
- <group name="ColorTableTargetSGI">
- <enum name="GL_COLOR_TABLE"/>
- <enum name="GL_COLOR_TABLE_SGI"/>
- <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
- <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
- <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
- <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
- <enum name="GL_PROXY_COLOR_TABLE"/>
- <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
- <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
- <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
- <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
- <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
- <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
- <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
- </group>
-
- <group name="ContextFlagMask">
- <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
- <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
- <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
- <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
- </group>
-
- <group name="ContextProfileMask">
- <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
- <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
- </group>
-
- <group name="ConvolutionBorderModeEXT">
- <enum name="GL_REDUCE"/>
- <enum name="GL_REDUCE_EXT"/>
- </group>
-
- <group name="ConvolutionParameterEXT">
- <enum name="GL_CONVOLUTION_BORDER_MODE"/>
- <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
- <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
- <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
- <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
- <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
- </group>
-
- <group name="ConvolutionTargetEXT">
- <enum name="GL_CONVOLUTION_1D"/>
- <enum name="GL_CONVOLUTION_1D_EXT"/>
- <enum name="GL_CONVOLUTION_2D"/>
- <enum name="GL_CONVOLUTION_2D_EXT"/>
- </group>
-
- <group name="CullFaceMode">
- <enum name="GL_BACK"/>
- <enum name="GL_FRONT"/>
- <enum name="GL_FRONT_AND_BACK"/>
- </group>
-
- <group name="DataType" comment="See enums block below"/>
-
- <group name="DepthFunction">
- <enum name="GL_ALWAYS"/>
- <enum name="GL_EQUAL"/>
- <enum name="GL_GEQUAL"/>
- <enum name="GL_GREATER"/>
- <enum name="GL_LEQUAL"/>
- <enum name="GL_LESS"/>
- <enum name="GL_NEVER"/>
- <enum name="GL_NOTEQUAL"/>
- </group>
-
- <group name="DrawBufferMode">
- <enum name="GL_AUX0"/>
- <enum name="GL_AUX1"/>
- <enum name="GL_AUX2"/>
- <enum name="GL_AUX3"/>
- <enum name="GL_BACK"/>
- <enum name="GL_BACK_LEFT"/>
- <enum name="GL_BACK_RIGHT"/>
- <enum name="GL_FRONT"/>
- <enum name="GL_FRONT_AND_BACK"/>
- <enum name="GL_FRONT_LEFT"/>
- <enum name="GL_FRONT_RIGHT"/>
- <enum name="GL_LEFT"/>
- <enum name="GL_NONE"/>
- <enum name="GL_NONE_OES"/>
- <enum name="GL_RIGHT"/>
- </group>
-
- <group name="EnableCap">
- <enum name="GL_ALPHA_TEST"/>
- <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
- <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
- <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
- <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
- <enum name="GL_AUTO_NORMAL"/>
- <enum name="GL_BLEND"/>
- <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
- <enum name="GL_CLIP_PLANE0"/>
- <enum name="GL_CLIP_PLANE1"/>
- <enum name="GL_CLIP_PLANE2"/>
- <enum name="GL_CLIP_PLANE3"/>
- <enum name="GL_CLIP_PLANE4"/>
- <enum name="GL_CLIP_PLANE5"/>
- <enum name="GL_COLOR_ARRAY"/>
- <enum name="GL_COLOR_LOGIC_OP"/>
- <enum name="GL_COLOR_MATERIAL"/>
- <enum name="GL_COLOR_TABLE_SGI"/>
- <enum name="GL_CONVOLUTION_1D_EXT"/>
- <enum name="GL_CONVOLUTION_2D_EXT"/>
- <enum name="GL_CULL_FACE"/>
- <enum name="GL_DEPTH_TEST"/>
- <enum name="GL_DITHER"/>
- <enum name="GL_EDGE_FLAG_ARRAY"/>
- <enum name="GL_FOG"/>
- <enum name="GL_FOG_OFFSET_SGIX"/>
- <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
- <enum name="GL_FRAMEZOOM_SGIX"/>
- <enum name="GL_HISTOGRAM_EXT"/>
- <enum name="GL_INDEX_ARRAY"/>
- <enum name="GL_INDEX_LOGIC_OP"/>
- <enum name="GL_INTERLACE_SGIX"/>
- <enum name="GL_IR_INSTRUMENT1_SGIX"/>
- <enum name="GL_LIGHT0"/>
- <enum name="GL_LIGHT1"/>
- <enum name="GL_LIGHT2"/>
- <enum name="GL_LIGHT3"/>
- <enum name="GL_LIGHT4"/>
- <enum name="GL_LIGHT5"/>
- <enum name="GL_LIGHT6"/>
- <enum name="GL_LIGHT7"/>
- <enum name="GL_LIGHTING"/>
- <enum name="GL_LINE_SMOOTH"/>
- <enum name="GL_LINE_STIPPLE"/>
- <enum name="GL_MAP1_COLOR_4"/>
- <enum name="GL_MAP1_INDEX"/>
- <enum name="GL_MAP1_NORMAL"/>
- <enum name="GL_MAP1_TEXTURE_COORD_1"/>
- <enum name="GL_MAP1_TEXTURE_COORD_2"/>
- <enum name="GL_MAP1_TEXTURE_COORD_3"/>
- <enum name="GL_MAP1_TEXTURE_COORD_4"/>
- <enum name="GL_MAP1_VERTEX_3"/>
- <enum name="GL_MAP1_VERTEX_4"/>
- <enum name="GL_MAP2_COLOR_4"/>
- <enum name="GL_MAP2_INDEX"/>
- <enum name="GL_MAP2_NORMAL"/>
- <enum name="GL_MAP2_TEXTURE_COORD_1"/>
- <enum name="GL_MAP2_TEXTURE_COORD_2"/>
- <enum name="GL_MAP2_TEXTURE_COORD_3"/>
- <enum name="GL_MAP2_TEXTURE_COORD_4"/>
- <enum name="GL_MAP2_VERTEX_3"/>
- <enum name="GL_MAP2_VERTEX_4"/>
- <enum name="GL_MINMAX_EXT"/>
- <enum name="GL_MULTISAMPLE_SGIS"/>
- <enum name="GL_NORMALIZE"/>
- <enum name="GL_NORMAL_ARRAY"/>
- <enum name="GL_PIXEL_TEXTURE_SGIS"/>
- <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
- <enum name="GL_POINT_SMOOTH"/>
- <enum name="GL_POLYGON_OFFSET_FILL"/>
- <enum name="GL_POLYGON_OFFSET_LINE"/>
- <enum name="GL_POLYGON_OFFSET_POINT"/>
- <enum name="GL_POLYGON_SMOOTH"/>
- <enum name="GL_POLYGON_STIPPLE"/>
- <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
- <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
- <enum name="GL_REFERENCE_PLANE_SGIX"/>
- <enum name="GL_RESCALE_NORMAL_EXT"/>
- <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
- <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
- <enum name="GL_SAMPLE_MASK_SGIS"/>
- <enum name="GL_SCISSOR_TEST"/>
- <enum name="GL_SEPARABLE_2D_EXT"/>
- <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
- <enum name="GL_SPRITE_SGIX"/>
- <enum name="GL_STENCIL_TEST"/>
- <enum name="GL_TEXTURE_1D"/>
- <enum name="GL_TEXTURE_2D"/>
- <enum name="GL_TEXTURE_3D_EXT"/>
- <enum name="GL_TEXTURE_4D_SGIS"/>
- <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
- <enum name="GL_TEXTURE_COORD_ARRAY"/>
- <enum name="GL_TEXTURE_GEN_Q"/>
- <enum name="GL_TEXTURE_GEN_R"/>
- <enum name="GL_TEXTURE_GEN_S"/>
- <enum name="GL_TEXTURE_GEN_T"/>
- <enum name="GL_VERTEX_ARRAY"/>
- </group>
-
- <group name="ErrorCode">
- <enum name="GL_INVALID_ENUM"/>
- <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
- <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
- <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
- <enum name="GL_INVALID_OPERATION"/>
- <enum name="GL_INVALID_VALUE"/>
- <enum name="GL_NO_ERROR"/>
- <enum name="GL_OUT_OF_MEMORY"/>
- <enum name="GL_STACK_OVERFLOW"/>
- <enum name="GL_STACK_UNDERFLOW"/>
- <enum name="GL_TABLE_TOO_LARGE"/>
- <enum name="GL_TABLE_TOO_LARGE_EXT"/>
- <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
- </group>
-
- <group name="FeedbackType">
- <enum name="GL_2D"/>
- <enum name="GL_3D"/>
- <enum name="GL_3D_COLOR"/>
- <enum name="GL_3D_COLOR_TEXTURE"/>
- <enum name="GL_4D_COLOR_TEXTURE"/>
- </group>
-
- <group name="FeedBackToken">
- <enum name="GL_BITMAP_TOKEN"/>
- <enum name="GL_COPY_PIXEL_TOKEN"/>
- <enum name="GL_DRAW_PIXEL_TOKEN"/>
- <enum name="GL_LINE_RESET_TOKEN"/>
- <enum name="GL_LINE_TOKEN"/>
- <enum name="GL_PASS_THROUGH_TOKEN"/>
- <enum name="GL_POINT_TOKEN"/>
- <enum name="GL_POLYGON_TOKEN"/>
- </group>
-
- <group name="FfdMaskSGIX" comment="See enums section below. Was SGIXFfdMask"/>
-
- <group name="FfdTargetSGIX">
- <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
- <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
- </group>
-
- <group name="FogCoordinatePointerType">
- <enum name="GL_FLOAT"/>
- <enum name="GL_DOUBLE"/>
- </group>
-
- <group name="FogMode">
- <enum name="GL_EXP"/>
- <enum name="GL_EXP2"/>
- <enum name="GL_FOG_FUNC_SGIS"/>
- <enum name="GL_LINEAR"/>
- </group>
-
- <group name="FogParameter">
- <enum name="GL_FOG_COLOR"/>
- <enum name="GL_FOG_DENSITY"/>
- <enum name="GL_FOG_END"/>
- <enum name="GL_FOG_INDEX"/>
- <enum name="GL_FOG_MODE"/>
- <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
- <enum name="GL_FOG_START"/>
- </group>
-
- <group name="FogPointerTypeEXT">
- <enum name="GL_FLOAT"/>
- <enum name="GL_DOUBLE"/>
- </group>
-
- <group name="FogPointerTypeIBM">
- <enum name="GL_FLOAT"/>
- <enum name="GL_DOUBLE"/>
- </group>
-
- <group name="FragmentLightModelParameterSGIX">
- <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
- </group>
-
- <group name="FrontFaceDirection">
- <enum name="GL_CCW"/>
- <enum name="GL_CW"/>
- </group>
-
- <group name="GetColorTableParameterPNameSGI">
- <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
- <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
- <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
- <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
- <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
- <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
- <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
- <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
- <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
- <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
- </group>
-
- <group name="GetConvolutionParameter">
- <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
- <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
- <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
- <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
- <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
- <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
- <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
- <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
- </group>
-
- <group name="GetHistogramParameterPNameEXT">
- <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
- <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
- <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
- <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
- <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
- <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
- <enum name="GL_HISTOGRAM_SINK_EXT"/>
- <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
- </group>
-
- <group name="GetMapQuery">
- <enum name="GL_COEFF"/>
- <enum name="GL_DOMAIN"/>
- <enum name="GL_ORDER"/>
- </group>
-
- <group name="GetMinmaxParameterPNameEXT">
- <enum name="GL_MINMAX_FORMAT"/>
- <enum name="GL_MINMAX_FORMAT_EXT"/>
- <enum name="GL_MINMAX_SINK"/>
- <enum name="GL_MINMAX_SINK_EXT"/>
- </group>
-
- <group name="GetPixelMap">
- <enum name="GL_PIXEL_MAP_A_TO_A"/>
- <enum name="GL_PIXEL_MAP_B_TO_B"/>
- <enum name="GL_PIXEL_MAP_G_TO_G"/>
- <enum name="GL_PIXEL_MAP_I_TO_A"/>
- <enum name="GL_PIXEL_MAP_I_TO_B"/>
- <enum name="GL_PIXEL_MAP_I_TO_G"/>
- <enum name="GL_PIXEL_MAP_I_TO_I"/>
- <enum name="GL_PIXEL_MAP_I_TO_R"/>
- <enum name="GL_PIXEL_MAP_R_TO_R"/>
- <enum name="GL_PIXEL_MAP_S_TO_S"/>
- </group>
-
- <group name="GetPName">
- <enum name="GL_ACCUM_ALPHA_BITS"/>
- <enum name="GL_ACCUM_BLUE_BITS"/>
- <enum name="GL_ACCUM_CLEAR_VALUE"/>
- <enum name="GL_ACCUM_GREEN_BITS"/>
- <enum name="GL_ACCUM_RED_BITS"/>
- <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
- <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
- <enum name="GL_ALPHA_BIAS"/>
- <enum name="GL_ALPHA_BITS"/>
- <enum name="GL_ALPHA_SCALE"/>
- <enum name="GL_ALPHA_TEST"/>
- <enum name="GL_ALPHA_TEST_FUNC"/>
- <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
- <enum name="GL_ALPHA_TEST_QCOM"/>
- <enum name="GL_ALPHA_TEST_REF"/>
- <enum name="GL_ALPHA_TEST_REF_QCOM"/>
- <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
- <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
- <enum name="GL_ASYNC_MARKER_SGIX"/>
- <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
- <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
- <enum name="GL_ATTRIB_STACK_DEPTH"/>
- <enum name="GL_AUTO_NORMAL"/>
- <enum name="GL_AUX_BUFFERS"/>
- <enum name="GL_BLEND"/>
- <enum name="GL_BLEND_COLOR_EXT"/>
- <enum name="GL_BLEND_DST"/>
- <enum name="GL_BLEND_EQUATION_EXT"/>
- <enum name="GL_BLEND_SRC"/>
- <enum name="GL_BLUE_BIAS"/>
- <enum name="GL_BLUE_BITS"/>
- <enum name="GL_BLUE_SCALE"/>
- <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
- <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
- <enum name="GL_CLIP_PLANE0"/>
- <enum name="GL_CLIP_PLANE1"/>
- <enum name="GL_CLIP_PLANE2"/>
- <enum name="GL_CLIP_PLANE3"/>
- <enum name="GL_CLIP_PLANE4"/>
- <enum name="GL_CLIP_PLANE5"/>
- <enum name="GL_COLOR_ARRAY"/>
- <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
- <enum name="GL_COLOR_ARRAY_SIZE"/>
- <enum name="GL_COLOR_ARRAY_STRIDE"/>
- <enum name="GL_COLOR_ARRAY_TYPE"/>
- <enum name="GL_COLOR_CLEAR_VALUE"/>
- <enum name="GL_COLOR_LOGIC_OP"/>
- <enum name="GL_COLOR_MATERIAL"/>
- <enum name="GL_COLOR_MATERIAL_FACE"/>
- <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
- <enum name="GL_COLOR_MATRIX_SGI"/>
- <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
- <enum name="GL_COLOR_TABLE_SGI"/>
- <enum name="GL_COLOR_WRITEMASK"/>
- <enum name="GL_CONVOLUTION_1D_EXT"/>
- <enum name="GL_CONVOLUTION_2D_EXT"/>
- <enum name="GL_CONVOLUTION_HINT_SGIX"/>
- <enum name="GL_CULL_FACE"/>
- <enum name="GL_CULL_FACE_MODE"/>
- <enum name="GL_CURRENT_COLOR"/>
- <enum name="GL_CURRENT_INDEX"/>
- <enum name="GL_CURRENT_NORMAL"/>
- <enum name="GL_CURRENT_RASTER_COLOR"/>
- <enum name="GL_CURRENT_RASTER_DISTANCE"/>
- <enum name="GL_CURRENT_RASTER_INDEX"/>
- <enum name="GL_CURRENT_RASTER_POSITION"/>
- <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
- <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
- <enum name="GL_CURRENT_TEXTURE_COORDS"/>
- <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
- <enum name="GL_DEPTH_BIAS"/>
- <enum name="GL_DEPTH_BITS"/>
- <enum name="GL_DEPTH_CLEAR_VALUE"/>
- <enum name="GL_DEPTH_FUNC"/>
- <enum name="GL_DEPTH_RANGE"/>
- <enum name="GL_DEPTH_SCALE"/>
- <enum name="GL_DEPTH_TEST"/>
- <enum name="GL_DEPTH_WRITEMASK"/>
- <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
- <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
- <enum name="GL_DITHER"/>
- <enum name="GL_DOUBLEBUFFER"/>
- <enum name="GL_DRAW_BUFFER"/>
- <enum name="GL_DRAW_BUFFER_EXT"/>
- <enum name="GL_EDGE_FLAG"/>
- <enum name="GL_EDGE_FLAG_ARRAY"/>
- <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
- <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
- <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
- <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
- <enum name="GL_FOG"/>
- <enum name="GL_FOG_COLOR"/>
- <enum name="GL_FOG_DENSITY"/>
- <enum name="GL_FOG_END"/>
- <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
- <enum name="GL_FOG_HINT"/>
- <enum name="GL_FOG_INDEX"/>
- <enum name="GL_FOG_MODE"/>
- <enum name="GL_FOG_OFFSET_SGIX"/>
- <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
- <enum name="GL_FOG_START"/>
- <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
- <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
- <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
- <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
- <enum name="GL_FRAMEZOOM_SGIX"/>
- <enum name="GL_FRONT_FACE"/>
- <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
- <enum name="GL_GREEN_BIAS"/>
- <enum name="GL_GREEN_BITS"/>
- <enum name="GL_GREEN_SCALE"/>
- <enum name="GL_HISTOGRAM_EXT"/>
- <enum name="GL_INDEX_ARRAY"/>
- <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
- <enum name="GL_INDEX_ARRAY_STRIDE"/>
- <enum name="GL_INDEX_ARRAY_TYPE"/>
- <enum name="GL_INDEX_BITS"/>
- <enum name="GL_INDEX_CLEAR_VALUE"/>
- <enum name="GL_INDEX_LOGIC_OP"/>
- <enum name="GL_INDEX_MODE"/>
- <enum name="GL_INDEX_OFFSET"/>
- <enum name="GL_INDEX_SHIFT"/>
- <enum name="GL_INDEX_WRITEMASK"/>
- <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
- <enum name="GL_INTERLACE_SGIX"/>
- <enum name="GL_IR_INSTRUMENT1_SGIX"/>
- <enum name="GL_LIGHT0"/>
- <enum name="GL_LIGHT1"/>
- <enum name="GL_LIGHT2"/>
- <enum name="GL_LIGHT3"/>
- <enum name="GL_LIGHT4"/>
- <enum name="GL_LIGHT5"/>
- <enum name="GL_LIGHT6"/>
- <enum name="GL_LIGHT7"/>
- <enum name="GL_LIGHTING"/>
- <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
- <enum name="GL_LIGHT_MODEL_AMBIENT"/>
- <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
- <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
- <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
- <enum name="GL_LINE_SMOOTH"/>
- <enum name="GL_LINE_SMOOTH_HINT"/>
- <enum name="GL_LINE_STIPPLE"/>
- <enum name="GL_LINE_STIPPLE_PATTERN"/>
- <enum name="GL_LINE_STIPPLE_REPEAT"/>
- <enum name="GL_LINE_WIDTH"/>
- <enum name="GL_LINE_WIDTH_GRANULARITY"/>
- <enum name="GL_LINE_WIDTH_RANGE"/>
- <enum name="GL_LIST_BASE"/>
- <enum name="GL_LIST_INDEX"/>
- <enum name="GL_LIST_MODE"/>
- <enum name="GL_LOGIC_OP"/>
- <enum name="GL_LOGIC_OP_MODE"/>
- <enum name="GL_MAP1_COLOR_4"/>
- <enum name="GL_MAP1_GRID_DOMAIN"/>
- <enum name="GL_MAP1_GRID_SEGMENTS"/>
- <enum name="GL_MAP1_INDEX"/>
- <enum name="GL_MAP1_NORMAL"/>
- <enum name="GL_MAP1_TEXTURE_COORD_1"/>
- <enum name="GL_MAP1_TEXTURE_COORD_2"/>
- <enum name="GL_MAP1_TEXTURE_COORD_3"/>
- <enum name="GL_MAP1_TEXTURE_COORD_4"/>
- <enum name="GL_MAP1_VERTEX_3"/>
- <enum name="GL_MAP1_VERTEX_4"/>
- <enum name="GL_MAP2_COLOR_4"/>
- <enum name="GL_MAP2_GRID_DOMAIN"/>
- <enum name="GL_MAP2_GRID_SEGMENTS"/>
- <enum name="GL_MAP2_INDEX"/>
- <enum name="GL_MAP2_NORMAL"/>
- <enum name="GL_MAP2_TEXTURE_COORD_1"/>
- <enum name="GL_MAP2_TEXTURE_COORD_2"/>
- <enum name="GL_MAP2_TEXTURE_COORD_3"/>
- <enum name="GL_MAP2_TEXTURE_COORD_4"/>
- <enum name="GL_MAP2_VERTEX_3"/>
- <enum name="GL_MAP2_VERTEX_4"/>
- <enum name="GL_MAP_COLOR"/>
- <enum name="GL_MAP_STENCIL"/>
- <enum name="GL_MATRIX_MODE"/>
- <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
- <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
- <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
- <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
- <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
- <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
- <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
- <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
- <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
- <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
- <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
- <enum name="GL_MAX_CLIP_DISTANCES"/>
- <enum name="GL_MAX_CLIP_PLANES"/>
- <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
- <enum name="GL_MAX_EVAL_ORDER"/>
- <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
- <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
- <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
- <enum name="GL_MAX_LIGHTS"/>
- <enum name="GL_MAX_LIST_NESTING"/>
- <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
- <enum name="GL_MAX_NAME_STACK_DEPTH"/>
- <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
- <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
- <enum name="GL_MAX_TEXTURE_SIZE"/>
- <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
- <enum name="GL_MAX_VIEWPORT_DIMS"/>
- <enum name="GL_MINMAX_EXT"/>
- <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
- <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
- <enum name="GL_MODELVIEW_MATRIX"/>
- <enum name="GL_MODELVIEW_STACK_DEPTH"/>
- <enum name="GL_MULTISAMPLE_SGIS"/>
- <enum name="GL_NAME_STACK_DEPTH"/>
- <enum name="GL_NORMALIZE"/>
- <enum name="GL_NORMAL_ARRAY"/>
- <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
- <enum name="GL_NORMAL_ARRAY_STRIDE"/>
- <enum name="GL_NORMAL_ARRAY_TYPE"/>
- <enum name="GL_PACK_ALIGNMENT"/>
- <enum name="GL_PACK_CMYK_HINT_EXT"/>
- <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
- <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
- <enum name="GL_PACK_LSB_FIRST"/>
- <enum name="GL_PACK_RESAMPLE_SGIX"/>
- <enum name="GL_PACK_ROW_LENGTH"/>
- <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
- <enum name="GL_PACK_SKIP_PIXELS"/>
- <enum name="GL_PACK_SKIP_ROWS"/>
- <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
- <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
- <enum name="GL_PACK_SWAP_BYTES"/>
- <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
- <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
- <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
- <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
- <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
- <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
- <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
- <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
- <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
- <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
- <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
- <enum name="GL_PIXEL_TEXTURE_SGIS"/>
- <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
- <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
- <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
- <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
- <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
- <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
- <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
- <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
- <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
- <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
- <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
- <enum name="GL_POINT_SIZE"/>
- <enum name="GL_POINT_SIZE_GRANULARITY"/>
- <enum name="GL_POINT_SIZE_MAX_SGIS"/>
- <enum name="GL_POINT_SIZE_MIN_SGIS"/>
- <enum name="GL_POINT_SIZE_RANGE"/>
- <enum name="GL_POINT_SMOOTH"/>
- <enum name="GL_POINT_SMOOTH_HINT"/>
- <enum name="GL_POLYGON_MODE"/>
- <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
- <enum name="GL_POLYGON_OFFSET_FACTOR"/>
- <enum name="GL_POLYGON_OFFSET_FILL"/>
- <enum name="GL_POLYGON_OFFSET_LINE"/>
- <enum name="GL_POLYGON_OFFSET_POINT"/>
- <enum name="GL_POLYGON_OFFSET_UNITS"/>
- <enum name="GL_POLYGON_SMOOTH"/>
- <enum name="GL_POLYGON_SMOOTH_HINT"/>
- <enum name="GL_POLYGON_STIPPLE"/>
- <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
- <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
- <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
- <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
- <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
- <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
- <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
- <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
- <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
- <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
- <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
- <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
- <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
- <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
- <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
- <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
- <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
- <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
- <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
- <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
- <enum name="GL_PROJECTION_MATRIX"/>
- <enum name="GL_PROJECTION_STACK_DEPTH"/>
- <enum name="GL_READ_BUFFER"/>
- <enum name="GL_READ_BUFFER_EXT"/>
- <enum name="GL_READ_BUFFER_NV"/>
- <enum name="GL_RED_BIAS"/>
- <enum name="GL_RED_BITS"/>
- <enum name="GL_RED_SCALE"/>
- <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
- <enum name="GL_REFERENCE_PLANE_SGIX"/>
- <enum name="GL_RENDER_MODE"/>
- <enum name="GL_RESCALE_NORMAL_EXT"/>
- <enum name="GL_RGBA_MODE"/>
- <enum name="GL_SAMPLES_SGIS"/>
- <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
- <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
- <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
- <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
- <enum name="GL_SAMPLE_MASK_SGIS"/>
- <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
- <enum name="GL_SAMPLE_PATTERN_SGIS"/>
- <enum name="GL_SCISSOR_BOX"/>
- <enum name="GL_SCISSOR_TEST"/>
- <enum name="GL_SELECTION_BUFFER_SIZE"/>
- <enum name="GL_SEPARABLE_2D_EXT"/>
- <enum name="GL_SHADE_MODEL"/>
- <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
- <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
- <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
- <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
- <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
- <enum name="GL_SPRITE_AXIS_SGIX"/>
- <enum name="GL_SPRITE_MODE_SGIX"/>
- <enum name="GL_SPRITE_SGIX"/>
- <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
- <enum name="GL_STENCIL_BITS"/>
- <enum name="GL_STENCIL_CLEAR_VALUE"/>
- <enum name="GL_STENCIL_FAIL"/>
- <enum name="GL_STENCIL_FUNC"/>
- <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
- <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
- <enum name="GL_STENCIL_REF"/>
- <enum name="GL_STENCIL_TEST"/>
- <enum name="GL_STENCIL_VALUE_MASK"/>
- <enum name="GL_STENCIL_WRITEMASK"/>
- <enum name="GL_STEREO"/>
- <enum name="GL_SUBPIXEL_BITS"/>
- <enum name="GL_TEXTURE_1D"/>
- <enum name="GL_TEXTURE_2D"/>
- <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
- <enum name="GL_TEXTURE_3D_EXT"/>
- <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
- <enum name="GL_TEXTURE_4D_SGIS"/>
- <enum name="GL_TEXTURE_BINDING_1D"/>
- <enum name="GL_TEXTURE_BINDING_2D"/>
- <enum name="GL_TEXTURE_BINDING_3D"/>
- <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
- <enum name="GL_TEXTURE_COORD_ARRAY"/>
- <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
- <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
- <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
- <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
- <enum name="GL_TEXTURE_GEN_Q"/>
- <enum name="GL_TEXTURE_GEN_R"/>
- <enum name="GL_TEXTURE_GEN_S"/>
- <enum name="GL_TEXTURE_GEN_T"/>
- <enum name="GL_TEXTURE_MATRIX"/>
- <enum name="GL_TEXTURE_STACK_DEPTH"/>
- <enum name="GL_UNPACK_ALIGNMENT"/>
- <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
- <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
- <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
- <enum name="GL_UNPACK_LSB_FIRST"/>
- <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
- <enum name="GL_UNPACK_ROW_LENGTH"/>
- <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
- <enum name="GL_UNPACK_SKIP_PIXELS"/>
- <enum name="GL_UNPACK_SKIP_ROWS"/>
- <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
- <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
- <enum name="GL_UNPACK_SWAP_BYTES"/>
- <enum name="GL_VERTEX_ARRAY"/>
- <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
- <enum name="GL_VERTEX_ARRAY_SIZE"/>
- <enum name="GL_VERTEX_ARRAY_STRIDE"/>
- <enum name="GL_VERTEX_ARRAY_TYPE"/>
- <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
- <enum name="GL_VERTEX_PRECLIP_SGIX"/>
- <enum name="GL_VIEWPORT"/>
- <enum name="GL_ZOOM_X"/>
- <enum name="GL_ZOOM_Y"/>
- </group>
-
- <group name="GetPointervPName">
- <enum name="GL_COLOR_ARRAY_POINTER"/>
- <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
- <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
- <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
- <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
- <enum name="GL_INDEX_ARRAY_POINTER"/>
- <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
- <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
- <enum name="GL_NORMAL_ARRAY_POINTER"/>
- <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
- <enum name="GL_SELECTION_BUFFER_POINTER"/>
- <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
- <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
- <enum name="GL_VERTEX_ARRAY_POINTER"/>
- <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
- </group>
-
- <group name="GetTextureParameter">
- <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
- <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
- <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
- <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
- <enum name="GL_GENERATE_MIPMAP_SGIS"/>
- <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
- <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
- <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
- <enum name="GL_SHADOW_AMBIENT_SGIX"/>
- <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
- <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
- <enum name="GL_TEXTURE_ALPHA_SIZE"/>
- <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
- <enum name="GL_TEXTURE_BLUE_SIZE"/>
- <enum name="GL_TEXTURE_BORDER"/>
- <enum name="GL_TEXTURE_BORDER_COLOR"/>
- <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
- <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
- <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
- <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
- <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
- <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
- <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
- <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
- <enum name="GL_TEXTURE_COMPARE_SGIX"/>
- <enum name="GL_TEXTURE_COMPONENTS"/>
- <enum name="GL_TEXTURE_DEPTH_EXT"/>
- <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
- <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
- <enum name="GL_TEXTURE_GREEN_SIZE"/>
- <enum name="GL_TEXTURE_HEIGHT"/>
- <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
- <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
- <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
- <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
- <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
- <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
- <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
- <enum name="GL_TEXTURE_MAG_FILTER"/>
- <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
- <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
- <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
- <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
- <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
- <enum name="GL_TEXTURE_MIN_FILTER"/>
- <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
- <enum name="GL_TEXTURE_PRIORITY"/>
- <enum name="GL_TEXTURE_RED_SIZE"/>
- <enum name="GL_TEXTURE_RESIDENT"/>
- <enum name="GL_TEXTURE_WIDTH"/>
- <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
- <enum name="GL_TEXTURE_WRAP_R_EXT"/>
- <enum name="GL_TEXTURE_WRAP_S"/>
- <enum name="GL_TEXTURE_WRAP_T"/>
- </group>
-
- <group name="HintMode">
- <enum name="GL_DONT_CARE"/>
- <enum name="GL_FASTEST"/>
- <enum name="GL_NICEST"/>
- </group>
-
- <group name="HintTarget">
- <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
- <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
- <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
- <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
- <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
- <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
- <enum name="GL_BACK_NORMALS_HINT_PGI"/>
- <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
- <enum name="GL_CLIP_FAR_HINT_PGI"/>
- <enum name="GL_CLIP_NEAR_HINT_PGI"/>
- <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
- <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
- <enum name="GL_CONVOLUTION_HINT_SGIX"/>
- <enum name="GL_FOG_HINT"/>
- <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
- <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
- <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
- <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
- <enum name="GL_GENERATE_MIPMAP_HINT"/>
- <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
- <enum name="GL_LINE_QUALITY_HINT_SGIX"/>
- <enum name="GL_LINE_SMOOTH_HINT"/>
- <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
- <enum name="GL_MAX_VERTEX_HINT_PGI"/>
- <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
- <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
- <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
- <enum name="GL_PACK_CMYK_HINT_EXT"/>
- <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
- <enum name="GL_PHONG_HINT_WIN"/>
- <enum name="GL_POINT_SMOOTH_HINT"/>
- <enum name="GL_POLYGON_SMOOTH_HINT"/>
- <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
- <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
- <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
- <enum name="GL_SCALEBIAS_HINT_SGIX"/>
- <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
- <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
- <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
- <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
- <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
- <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
- <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
- <enum name="GL_TRANSFORM_HINT_APPLE"/>
- <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
- <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
- <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
- <enum name="GL_VERTEX_DATA_HINT_PGI"/>
- <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
- <enum name="GL_VERTEX_PRECLIP_SGIX"/>
- <enum name="GL_WIDE_LINE_HINT_PGI"/>
- </group>
-
- <group name="HistogramTargetEXT">
- <enum name="GL_HISTOGRAM"/>
- <enum name="GL_HISTOGRAM_EXT"/>
- <enum name="GL_PROXY_HISTOGRAM"/>
- <enum name="GL_PROXY_HISTOGRAM_EXT"/>
- </group>
-
- <group name="IndexPointerType">
- <enum name="GL_DOUBLE"/>
- <enum name="GL_FLOAT"/>
- <enum name="GL_INT"/>
- <enum name="GL_SHORT"/>
- </group>
-
- <group name="InterleavedArrayFormat">
- <enum name="GL_C3F_V3F"/>
- <enum name="GL_C4F_N3F_V3F"/>
- <enum name="GL_C4UB_V2F"/>
- <enum name="GL_C4UB_V3F"/>
- <enum name="GL_N3F_V3F"/>
- <enum name="GL_T2F_C3F_V3F"/>
- <enum name="GL_T2F_C4F_N3F_V3F"/>
- <enum name="GL_T2F_C4UB_V3F"/>
- <enum name="GL_T2F_N3F_V3F"/>
- <enum name="GL_T2F_V3F"/>
- <enum name="GL_T4F_C4F_N3F_V4F"/>
- <enum name="GL_T4F_V4F"/>
- <enum name="GL_V2F"/>
- <enum name="GL_V3F"/>
- </group>
-
- <group name="LightEnvModeSGIX">
- <enum name="GL_ADD"/>
- <enum name="GL_MODULATE"/>
- <enum name="GL_REPLACE"/>
- </group>
-
- <group name="LightEnvParameterSGIX">
- <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
- </group>
-
- <group name="LightModelColorControl">
- <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
- <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
- <enum name="GL_SINGLE_COLOR"/>
- <enum name="GL_SINGLE_COLOR_EXT"/>
- </group>
-
- <group name="LightModelParameter">
- <enum name="GL_LIGHT_MODEL_AMBIENT"/>
- <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
- <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
- <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
- <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
- </group>
-
- <group name="LightName">
- <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
- <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
- <enum name="GL_LIGHT0"/>
- <enum name="GL_LIGHT1"/>
- <enum name="GL_LIGHT2"/>
- <enum name="GL_LIGHT3"/>
- <enum name="GL_LIGHT4"/>
- <enum name="GL_LIGHT5"/>
- <enum name="GL_LIGHT6"/>
- <enum name="GL_LIGHT7"/>
- </group>
-
- <group name="LightParameter">
- <enum name="GL_AMBIENT"/>
- <enum name="GL_CONSTANT_ATTENUATION"/>
- <enum name="GL_DIFFUSE"/>
- <enum name="GL_LINEAR_ATTENUATION"/>
- <enum name="GL_POSITION"/>
- <enum name="GL_QUADRATIC_ATTENUATION"/>
- <enum name="GL_SPECULAR"/>
- <enum name="GL_SPOT_CUTOFF"/>
- <enum name="GL_SPOT_DIRECTION"/>
- <enum name="GL_SPOT_EXPONENT"/>
- </group>
-
- <group name="ListMode">
- <enum name="GL_COMPILE"/>
- <enum name="GL_COMPILE_AND_EXECUTE"/>
- </group>
-
- <group name="ListNameType">
- <enum name="GL_2_BYTES"/>
- <enum name="GL_3_BYTES"/>
- <enum name="GL_4_BYTES"/>
- <enum name="GL_BYTE"/>
- <enum name="GL_FLOAT"/>
- <enum name="GL_INT"/>
- <enum name="GL_SHORT"/>
- <enum name="GL_UNSIGNED_BYTE"/>
- <enum name="GL_UNSIGNED_INT"/>
- <enum name="GL_UNSIGNED_SHORT"/>
- </group>
-
- <group name="ListParameterName">
- <enum name="GL_LIST_PRIORITY_SGIX"/>
- </group>
-
- <group name="LogicOp">
- <enum name="GL_AND"/>
- <enum name="GL_AND_INVERTED"/>
- <enum name="GL_AND_REVERSE"/>
- <enum name="GL_CLEAR"/>
- <enum name="GL_COPY"/>
- <enum name="GL_COPY_INVERTED"/>
- <enum name="GL_EQUIV"/>
- <enum name="GL_INVERT"/>
- <enum name="GL_NAND"/>
- <enum name="GL_NOOP"/>
- <enum name="GL_NOR"/>
- <enum name="GL_OR"/>
- <enum name="GL_OR_INVERTED"/>
- <enum name="GL_OR_REVERSE"/>
- <enum name="GL_SET"/>
- <enum name="GL_XOR"/>
- </group>
-
- <group name="MapBufferUsageMask">
- <enum name="GL_CLIENT_STORAGE_BIT"/>
- <enum name="GL_DYNAMIC_STORAGE_BIT"/>
- <enum name="GL_MAP_COHERENT_BIT"/>
- <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
- <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
- <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
- <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
- <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
- <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
- <enum name="GL_MAP_PERSISTENT_BIT"/>
- <enum name="GL_MAP_READ_BIT"/>
- <enum name="GL_MAP_READ_BIT_EXT"/>
- <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
- <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
- <enum name="GL_MAP_WRITE_BIT"/>
- <enum name="GL_MAP_WRITE_BIT_EXT"/>
- </group>
-
- <group name="MapTarget">
- <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
- <enum name="GL_MAP1_COLOR_4"/>
- <enum name="GL_MAP1_INDEX"/>
- <enum name="GL_MAP1_NORMAL"/>
- <enum name="GL_MAP1_TEXTURE_COORD_1"/>
- <enum name="GL_MAP1_TEXTURE_COORD_2"/>
- <enum name="GL_MAP1_TEXTURE_COORD_3"/>
- <enum name="GL_MAP1_TEXTURE_COORD_4"/>
- <enum name="GL_MAP1_VERTEX_3"/>
- <enum name="GL_MAP1_VERTEX_4"/>
- <enum name="GL_MAP2_COLOR_4"/>
- <enum name="GL_MAP2_INDEX"/>
- <enum name="GL_MAP2_NORMAL"/>
- <enum name="GL_MAP2_TEXTURE_COORD_1"/>
- <enum name="GL_MAP2_TEXTURE_COORD_2"/>
- <enum name="GL_MAP2_TEXTURE_COORD_3"/>
- <enum name="GL_MAP2_TEXTURE_COORD_4"/>
- <enum name="GL_MAP2_VERTEX_3"/>
- <enum name="GL_MAP2_VERTEX_4"/>
- <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
- </group>
-
- <group name="MapTextureFormatINTEL">
- <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
- <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
- <enum name="GL_LAYOUT_LINEAR_INTEL"/>
- </group>
-
- <group name="MaterialFace">
- <enum name="GL_BACK"/>
- <enum name="GL_FRONT"/>
- <enum name="GL_FRONT_AND_BACK"/>
- </group>
-
- <group name="MaterialParameter">
- <enum name="GL_AMBIENT"/>
- <enum name="GL_AMBIENT_AND_DIFFUSE"/>
- <enum name="GL_COLOR_INDEXES"/>
- <enum name="GL_DIFFUSE"/>
- <enum name="GL_EMISSION"/>
- <enum name="GL_SHININESS"/>
- <enum name="GL_SPECULAR"/>
- </group>
-
- <group name="MatrixMode">
- <enum name="GL_MODELVIEW"/>
- <enum name="GL_MODELVIEW0_EXT"/>
- <enum name="GL_PROJECTION"/>
- <enum name="GL_TEXTURE"/>
- </group>
-
- <group name="MemoryBarrierMask">
- <enum name="GL_ALL_BARRIER_BITS"/>
- <enum name="GL_ALL_BARRIER_BITS_EXT"/>
- <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
- <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
- <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
- <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
- <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
- <enum name="GL_COMMAND_BARRIER_BIT"/>
- <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
- <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
- <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
- <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
- <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
- <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
- <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
- <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
- <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
- <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
- <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
- <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
- <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
- <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
- <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
- <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
- <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
- <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
- <enum name="GL_UNIFORM_BARRIER_BIT"/>
- <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
- <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
- <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
- </group>
-
- <group name="MeshMode1">
- <enum name="GL_LINE"/>
- <enum name="GL_POINT"/>
- </group>
-
- <group name="MeshMode2">
- <enum name="GL_FILL"/>
- <enum name="GL_LINE"/>
- <enum name="GL_POINT"/>
- </group>
-
- <group name="MinmaxTargetEXT">
- <enum name="GL_MINMAX"/>
- <enum name="GL_MINMAX_EXT"/>
- </group>
-
- <group name="NormalPointerType">
- <enum name="GL_BYTE"/>
- <enum name="GL_DOUBLE"/>
- <enum name="GL_FLOAT"/>
- <enum name="GL_INT"/>
- <enum name="GL_SHORT"/>
- </group>
-
- <group name="PixelCopyType">
- <enum name="GL_COLOR"/>
- <enum name="GL_COLOR_EXT"/>
- <enum name="GL_DEPTH"/>
- <enum name="GL_DEPTH_EXT"/>
- <enum name="GL_STENCIL"/>
- <enum name="GL_STENCIL_EXT"/>
- </group>
-
- <group name="PixelFormat">
- <enum name="GL_ABGR_EXT"/>
- <enum name="GL_ALPHA"/>
- <enum name="GL_BLUE"/>
- <enum name="GL_CMYKA_EXT"/>
- <enum name="GL_CMYK_EXT"/>
- <enum name="GL_COLOR_INDEX"/>
- <enum name="GL_DEPTH_COMPONENT"/>
- <enum name="GL_GREEN"/>
- <enum name="GL_LUMINANCE"/>
- <enum name="GL_LUMINANCE_ALPHA"/>
- <enum name="GL_RED"/>
- <enum name="GL_RED_EXT"/>
- <enum name="GL_RGB"/>
- <enum name="GL_RGBA"/>
- <enum name="GL_STENCIL_INDEX"/>
- <enum name="GL_UNSIGNED_INT"/>
- <enum name="GL_UNSIGNED_SHORT"/>
- <enum name="GL_YCRCB_422_SGIX"/>
- <enum name="GL_YCRCB_444_SGIX"/>
- </group>
-
- <group name="InternalFormat" comment="Was PixelInternalFormat">
- <enum name="GL_ALPHA12"/>
- <enum name="GL_ALPHA16"/>
- <enum name="GL_ALPHA16_ICC_SGIX"/>
- <enum name="GL_ALPHA4"/>
- <enum name="GL_ALPHA8"/>
- <enum name="GL_ALPHA_ICC_SGIX"/>
- <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
- <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
- <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
- <enum name="GL_DUAL_ALPHA12_SGIS"/>
- <enum name="GL_DUAL_ALPHA16_SGIS"/>
- <enum name="GL_DUAL_ALPHA4_SGIS"/>
- <enum name="GL_DUAL_ALPHA8_SGIS"/>
- <enum name="GL_DUAL_INTENSITY12_SGIS"/>
- <enum name="GL_DUAL_INTENSITY16_SGIS"/>
- <enum name="GL_DUAL_INTENSITY4_SGIS"/>
- <enum name="GL_DUAL_INTENSITY8_SGIS"/>
- <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
- <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
- <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
- <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
- <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
- <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
- <enum name="GL_INTENSITY"/>
- <enum name="GL_INTENSITY12"/>
- <enum name="GL_INTENSITY16"/>
- <enum name="GL_INTENSITY16_ICC_SGIX"/>
- <enum name="GL_INTENSITY4"/>
- <enum name="GL_INTENSITY8"/>
- <enum name="GL_INTENSITY_ICC_SGIX"/>
- <enum name="GL_LUMINANCE12"/>
- <enum name="GL_LUMINANCE12_ALPHA12"/>
- <enum name="GL_LUMINANCE12_ALPHA4"/>
- <enum name="GL_LUMINANCE16"/>
- <enum name="GL_LUMINANCE16_ALPHA16"/>
- <enum name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/>
- <enum name="GL_LUMINANCE16_ICC_SGIX"/>
- <enum name="GL_LUMINANCE4"/>
- <enum name="GL_LUMINANCE4_ALPHA4"/>
- <enum name="GL_LUMINANCE6_ALPHA2"/>
- <enum name="GL_LUMINANCE8"/>
- <enum name="GL_LUMINANCE8_ALPHA8"/>
- <enum name="GL_LUMINANCE_ALPHA_ICC_SGIX"/>
- <enum name="GL_LUMINANCE_ICC_SGIX"/>
- <enum name="GL_QUAD_ALPHA4_SGIS"/>
- <enum name="GL_QUAD_ALPHA8_SGIS"/>
- <enum name="GL_QUAD_INTENSITY4_SGIS"/>
- <enum name="GL_QUAD_INTENSITY8_SGIS"/>
- <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
- <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
- <enum name="GL_R3_G3_B2"/>
- <enum name="GL_R5_G6_B5_A8_ICC_SGIX"/>
- <enum name="GL_R5_G6_B5_ICC_SGIX"/>
- <enum name="GL_RGB10"/>
- <enum name="GL_RGB10_A2"/>
- <enum name="GL_RGB12"/>
- <enum name="GL_RGB16"/>
- <enum name="GL_RGB2_EXT"/>
- <enum name="GL_RGB4"/>
- <enum name="GL_RGB5"/>
- <enum name="GL_RGB5_A1"/>
- <enum name="GL_RGB8"/>
- <enum name="GL_RGBA12"/>
- <enum name="GL_RGBA16"/>
- <enum name="GL_RGBA2"/>
- <enum name="GL_RGBA4"/>
- <enum name="GL_RGBA8"/>
- <enum name="GL_RGBA_ICC_SGIX"/>
- <enum name="GL_RGB_ICC_SGIX"/>
- </group>
-
- <group name="PixelMap">
- <enum name="GL_PIXEL_MAP_A_TO_A"/>
- <enum name="GL_PIXEL_MAP_B_TO_B"/>
- <enum name="GL_PIXEL_MAP_G_TO_G"/>
- <enum name="GL_PIXEL_MAP_I_TO_A"/>
- <enum name="GL_PIXEL_MAP_I_TO_B"/>
- <enum name="GL_PIXEL_MAP_I_TO_G"/>
- <enum name="GL_PIXEL_MAP_I_TO_I"/>
- <enum name="GL_PIXEL_MAP_I_TO_R"/>
- <enum name="GL_PIXEL_MAP_R_TO_R"/>
- <enum name="GL_PIXEL_MAP_S_TO_S"/>
- </group>
-
- <group name="PixelStoreParameter">
- <enum name="GL_PACK_ALIGNMENT"/>
- <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
- <enum name="GL_PACK_IMAGE_HEIGHT"/>
- <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
- <enum name="GL_PACK_LSB_FIRST"/>
- <enum name="GL_PACK_RESAMPLE_OML"/>
- <enum name="GL_PACK_RESAMPLE_SGIX"/>
- <enum name="GL_PACK_ROW_LENGTH"/>
- <enum name="GL_PACK_SKIP_IMAGES"/>
- <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
- <enum name="GL_PACK_SKIP_PIXELS"/>
- <enum name="GL_PACK_SKIP_ROWS"/>
- <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
- <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
- <enum name="GL_PACK_SWAP_BYTES"/>
- <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
- <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
- <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
- <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
- <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
- <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
- <enum name="GL_UNPACK_ALIGNMENT"/>
- <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
- <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
- <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
- <enum name="GL_UNPACK_LSB_FIRST"/>
- <enum name="GL_UNPACK_RESAMPLE_OML"/>
- <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
- <enum name="GL_UNPACK_ROW_LENGTH"/>
- <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
- <enum name="GL_UNPACK_SKIP_IMAGES"/>
- <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
- <enum name="GL_UNPACK_SKIP_PIXELS"/>
- <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
- <enum name="GL_UNPACK_SKIP_ROWS"/>
- <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
- <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
- <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
- <enum name="GL_UNPACK_SWAP_BYTES"/>
- </group>
-
- <group name="PixelStoreResampleMode">
- <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
- <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
- <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
- </group>
-
- <group name="PixelStoreSubsampleRate">
- <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
- <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
- <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
- </group>
-
- <group name="PixelTexGenMode">
- <enum name="GL_LUMINANCE"/>
- <enum name="GL_LUMINANCE_ALPHA"/>
- <enum name="GL_NONE"/>
- <enum name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
- <enum name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
- <enum name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
- <enum name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
- <enum name="GL_RGB"/>
- <enum name="GL_RGBA"/>
- </group>
-
- <group name="PixelTexGenParameterNameSGIS">
- <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
- <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
- </group>
-
- <group name="PixelTransferParameter">
- <enum name="GL_ALPHA_BIAS"/>
- <enum name="GL_ALPHA_SCALE"/>
- <enum name="GL_BLUE_BIAS"/>
- <enum name="GL_BLUE_SCALE"/>
- <enum name="GL_DEPTH_BIAS"/>
- <enum name="GL_DEPTH_SCALE"/>
- <enum name="GL_GREEN_BIAS"/>
- <enum name="GL_GREEN_SCALE"/>
- <enum name="GL_INDEX_OFFSET"/>
- <enum name="GL_INDEX_SHIFT"/>
- <enum name="GL_MAP_COLOR"/>
- <enum name="GL_MAP_STENCIL"/>
- <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
- <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
- <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
- <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
- <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
- <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
- <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
- <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
- <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
- <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
- <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
- <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
- <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
- <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
- <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
- <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
- <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
- <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
- <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
- <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
- <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
- <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
- <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
- <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
- <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
- <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
- <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
- <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
- <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
- <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
- <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
- <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
- <enum name="GL_RED_BIAS"/>
- <enum name="GL_RED_SCALE"/>
- </group>
-
- <group name="PixelType">
- <enum name="GL_BITMAP"/>
- <enum name="GL_BYTE"/>
- <enum name="GL_FLOAT"/>
- <enum name="GL_INT"/>
- <enum name="GL_SHORT"/>
- <enum name="GL_UNSIGNED_BYTE"/>
- <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
- <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
- <enum name="GL_UNSIGNED_INT"/>
- <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
- <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
- <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
- <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
- <enum name="GL_UNSIGNED_SHORT"/>
- <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
- <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
- <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
- <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
- </group>
-
- <group name="PointParameterNameSGIS">
- <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
- <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
- <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
- <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
- <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
- <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
- <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
- <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
- <enum name="GL_POINT_SIZE_MAX"/>
- <enum name="GL_POINT_SIZE_MAX_ARB"/>
- <enum name="GL_POINT_SIZE_MAX_EXT"/>
- <enum name="GL_POINT_SIZE_MAX_SGIS"/>
- <enum name="GL_POINT_SIZE_MIN"/>
- <enum name="GL_POINT_SIZE_MIN_ARB"/>
- <enum name="GL_POINT_SIZE_MIN_EXT"/>
- <enum name="GL_POINT_SIZE_MIN_SGIS"/>
- </group>
-
- <group name="PolygonMode">
- <enum name="GL_FILL"/>
- <enum name="GL_LINE"/>
- <enum name="GL_POINT"/>
- </group>
-
- <group name="PrimitiveType">
- <enum name="GL_LINES"/>
- <enum name="GL_LINES_ADJACENCY"/>
- <enum name="GL_LINES_ADJACENCY_ARB"/>
- <enum name="GL_LINES_ADJACENCY_EXT"/>
- <enum name="GL_LINE_LOOP"/>
- <enum name="GL_LINE_STRIP"/>
- <enum name="GL_LINE_STRIP_ADJACENCY"/>
- <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
- <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
- <enum name="GL_PATCHES"/>
- <enum name="GL_PATCHES_EXT"/>
- <enum name="GL_POINTS"/>
- <enum name="GL_POLYGON"/>
- <enum name="GL_QUADS"/>
- <enum name="GL_QUADS_EXT"/>
- <enum name="GL_QUAD_STRIP"/>
- <enum name="GL_TRIANGLES"/>
- <enum name="GL_TRIANGLES_ADJACENCY"/>
- <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
- <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
- <enum name="GL_TRIANGLE_FAN"/>
- <enum name="GL_TRIANGLE_STRIP"/>
- <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
- <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
- <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
- </group>
-
- <group name="OcclusionQueryEventMaskAMD">
- <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
- <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
- <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
- <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
- <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
- </group>
-
- <group name="ReadBufferMode">
- <enum name="GL_AUX0"/>
- <enum name="GL_AUX1"/>
- <enum name="GL_AUX2"/>
- <enum name="GL_AUX3"/>
- <enum name="GL_BACK"/>
- <enum name="GL_BACK_LEFT"/>
- <enum name="GL_BACK_RIGHT"/>
- <enum name="GL_FRONT"/>
- <enum name="GL_FRONT_LEFT"/>
- <enum name="GL_FRONT_RIGHT"/>
- <enum name="GL_LEFT"/>
- <enum name="GL_RIGHT"/>
- </group>
-
- <group name="RenderingMode">
- <enum name="GL_FEEDBACK"/>
- <enum name="GL_RENDER"/>
- <enum name="GL_SELECT"/>
- </group>
-
- <group name="SamplePatternSGIS">
- <enum name="GL_1PASS_EXT"/>
- <enum name="GL_1PASS_SGIS"/>
- <enum name="GL_2PASS_0_EXT"/>
- <enum name="GL_2PASS_0_SGIS"/>
- <enum name="GL_2PASS_1_EXT"/>
- <enum name="GL_2PASS_1_SGIS"/>
- <enum name="GL_4PASS_0_EXT"/>
- <enum name="GL_4PASS_0_SGIS"/>
- <enum name="GL_4PASS_1_EXT"/>
- <enum name="GL_4PASS_1_SGIS"/>
- <enum name="GL_4PASS_2_EXT"/>
- <enum name="GL_4PASS_2_SGIS"/>
- <enum name="GL_4PASS_3_EXT"/>
- <enum name="GL_4PASS_3_SGIS"/>
- </group>
-
- <group name="SeparableTargetEXT">
- <enum name="GL_SEPARABLE_2D"/>
- <enum name="GL_SEPARABLE_2D_EXT"/>
- </group>
-
- <group name="ShadingModel">
- <enum name="GL_FLAT"/>
- <enum name="GL_SMOOTH"/>
- </group>
-
- <group name="StencilFunction">
- <enum name="GL_ALWAYS"/>
- <enum name="GL_EQUAL"/>
- <enum name="GL_GEQUAL"/>
- <enum name="GL_GREATER"/>
- <enum name="GL_LEQUAL"/>
- <enum name="GL_LESS"/>
- <enum name="GL_NEVER"/>
- <enum name="GL_NOTEQUAL"/>
- </group>
-
- <group name="StencilOp">
- <enum name="GL_DECR"/>
- <enum name="GL_INCR"/>
- <enum name="GL_INVERT"/>
- <enum name="GL_KEEP"/>
- <enum name="GL_REPLACE"/>
- <enum name="GL_ZERO"/>
- </group>
-
- <group name="StringName">
- <enum name="GL_EXTENSIONS"/>
- <enum name="GL_RENDERER"/>
- <enum name="GL_VENDOR"/>
- <enum name="GL_VERSION"/>
- </group>
-
- <group name="TexCoordPointerType">
- <enum name="GL_DOUBLE"/>
- <enum name="GL_FLOAT"/>
- <enum name="GL_INT"/>
- <enum name="GL_SHORT"/>
- </group>
-
- <group name="TextureCoordName">
- <enum name="GL_S"/>
- <enum name="GL_T"/>
- <enum name="GL_R"/>
- <enum name="GL_Q"/>
- </group>
-
- <group name="TextureEnvMode">
- <enum name="GL_ADD"/>
- <enum name="GL_BLEND"/>
- <enum name="GL_DECAL"/>
- <enum name="GL_MODULATE"/>
- <enum name="GL_REPLACE_EXT"/>
- <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
- </group>
-
- <group name="TextureEnvParameter">
- <enum name="GL_TEXTURE_ENV_COLOR"/>
- <enum name="GL_TEXTURE_ENV_MODE"/>
- </group>
-
- <group name="TextureEnvTarget">
- <enum name="GL_TEXTURE_ENV"/>
- </group>
-
- <group name="TextureFilterFuncSGIS">
- <enum name="GL_FILTER4_SGIS"/>
- </group>
-
- <group name="TextureGenMode">
- <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
- <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
- <enum name="GL_EYE_LINEAR"/>
- <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
- <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
- <enum name="GL_OBJECT_LINEAR"/>
- <enum name="GL_SPHERE_MAP"/>
- </group>
-
- <group name="TextureGenParameter">
- <enum name="GL_EYE_LINE_SGIS"/>
- <enum name="GL_EYE_PLANE"/>
- <enum name="GL_EYE_POINT_SGIS"/>
- <enum name="GL_OBJECT_LINE_SGIS"/>
- <enum name="GL_OBJECT_PLANE"/>
- <enum name="GL_OBJECT_POINT_SGIS"/>
- <enum name="GL_TEXTURE_GEN_MODE"/>
- </group>
-
- <group name="TextureMagFilter">
- <enum name="GL_FILTER4_SGIS"/>
- <enum name="GL_LINEAR"/>
- <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
- <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
- <enum name="GL_LINEAR_DETAIL_SGIS"/>
- <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
- <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
- <enum name="GL_LINEAR_SHARPEN_SGIS"/>
- <enum name="GL_NEAREST"/>
- <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
- <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
- <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
- </group>
-
- <group name="TextureMinFilter">
- <enum name="GL_FILTER4_SGIS"/>
- <enum name="GL_LINEAR"/>
- <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
- <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
- <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
- <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
- <enum name="GL_NEAREST"/>
- <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
- <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
- <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
- <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
- <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
- <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
- <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
- </group>
-
- <group name="TextureParameterName">
- <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
- <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
- <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
- <enum name="GL_GENERATE_MIPMAP"/>
- <enum name="GL_GENERATE_MIPMAP_SGIS"/>
- <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
- <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
- <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
- <enum name="GL_SHADOW_AMBIENT_SGIX"/>
- <enum name="GL_TEXTURE_BORDER_COLOR"/>
- <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
- <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
- <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
- <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
- <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
- <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
- <enum name="GL_TEXTURE_COMPARE_SGIX"/>
- <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
- <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
- <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
- <enum name="GL_TEXTURE_MAG_FILTER"/>
- <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
- <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
- <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
- <enum name="GL_TEXTURE_MIN_FILTER"/>
- <enum name="GL_TEXTURE_PRIORITY"/>
- <enum name="GL_TEXTURE_PRIORITY_EXT"/>
- <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
- <enum name="GL_TEXTURE_WRAP_R"/>
- <enum name="GL_TEXTURE_WRAP_R_EXT"/>
- <enum name="GL_TEXTURE_WRAP_R_OES"/>
- <enum name="GL_TEXTURE_WRAP_S"/>
- <enum name="GL_TEXTURE_WRAP_T"/>
- </group>
-
- <group name="TextureTarget">
- <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
- <enum name="GL_PROXY_TEXTURE_1D"/>
- <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
- <enum name="GL_PROXY_TEXTURE_2D"/>
- <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
- <enum name="GL_PROXY_TEXTURE_3D"/>
- <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
- <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
- <enum name="GL_TEXTURE_1D"/>
- <enum name="GL_TEXTURE_2D"/>
- <enum name="GL_TEXTURE_3D"/>
- <enum name="GL_TEXTURE_3D_EXT"/>
- <enum name="GL_TEXTURE_3D_OES"/>
- <enum name="GL_TEXTURE_4D_SGIS"/>
- <enum name="GL_TEXTURE_BASE_LEVEL"/>
- <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
- <enum name="GL_TEXTURE_MAX_LEVEL"/>
- <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
- <enum name="GL_TEXTURE_MAX_LOD"/>
- <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
- <enum name="GL_TEXTURE_MIN_LOD"/>
- <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
- </group>
-
- <group name="TextureWrapMode">
- <enum name="GL_CLAMP"/>
- <enum name="GL_CLAMP_TO_BORDER"/>
- <enum name="GL_CLAMP_TO_BORDER_ARB"/>
- <enum name="GL_CLAMP_TO_BORDER_NV"/>
- <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
- <enum name="GL_CLAMP_TO_EDGE"/>
- <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
- <enum name="GL_REPEAT"/>
- </group>
-
- <group name="UseProgramStageMask">
- <enum name="GL_VERTEX_SHADER_BIT"/>
- <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
- <enum name="GL_FRAGMENT_SHADER_BIT"/>
- <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
- <enum name="GL_GEOMETRY_SHADER_BIT"/>
- <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/>
- <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
- <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
- <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
- <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
- <enum name="GL_COMPUTE_SHADER_BIT"/>
- <enum name="GL_ALL_SHADER_BITS"/>
- <enum name="GL_ALL_SHADER_BITS_EXT"/>
- </group>
-
- <group name="VertexPointerType">
- <enum name="GL_DOUBLE"/>
- <enum name="GL_FLOAT"/>
- <enum name="GL_INT"/>
- <enum name="GL_SHORT"/>
- </group>
- </groups>
-
- <!-- SECTION: GL enumerant (token) definitions. -->
-
- <!-- Bitmasks each have their own namespace, although bits are
- sometimes reused for other purposes -->
-
- <enums namespace="GL" group="AttribMask" type="bitmask">
- <enum value="0x00000001" name="GL_CURRENT_BIT"/>
- <enum value="0x00000002" name="GL_POINT_BIT"/>
- <enum value="0x00000004" name="GL_LINE_BIT"/>
- <enum value="0x00000008" name="GL_POLYGON_BIT"/>
- <enum value="0x00000010" name="GL_POLYGON_STIPPLE_BIT"/>
- <enum value="0x00000020" name="GL_PIXEL_MODE_BIT"/>
- <enum value="0x00000040" name="GL_LIGHTING_BIT"/>
- <enum value="0x00000080" name="GL_FOG_BIT"/>
- <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT"/>
- <enum value="0x00000200" name="GL_ACCUM_BUFFER_BIT"/>
- <enum value="0x00000400" name="GL_STENCIL_BUFFER_BIT"/>
- <enum value="0x00000800" name="GL_VIEWPORT_BIT"/>
- <enum value="0x00001000" name="GL_TRANSFORM_BIT"/>
- <enum value="0x00002000" name="GL_ENABLE_BIT"/>
- <enum value="0x00004000" name="GL_COLOR_BUFFER_BIT"/>
- <enum value="0x00008000" name="GL_HINT_BIT"/>
- <enum value="0x00010000" name="GL_EVAL_BIT"/>
- <enum value="0x00020000" name="GL_LIST_BIT"/>
- <enum value="0x00040000" name="GL_TEXTURE_BIT"/>
- <enum value="0x00080000" name="GL_SCISSOR_BIT"/>
- <enum value="0x20000000" name="GL_MULTISAMPLE_BIT"/>
- <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_ARB"/>
- <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_EXT"/>
- <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_3DFX"/>
- <enum value="0xFFFFFFFF" name="GL_ALL_ATTRIB_BITS" comment="Guaranteed to mark all attribute groups at once"/>
- </enums>
-
- <enums namespace="GL" group="ClearBufferMask" type="bitmask" comment="GL_{DEPTH,ACCUM,STENCIL,COLOR}_BUFFER_BIT also lie in this namespace">
- <enum value="0x00008000" name="GL_COVERAGE_BUFFER_BIT_NV" comment="Collides with AttribMask bit GL_HINT_BIT. OK since this token is for OpenGL ES 2, which doesn't have attribute groups."/>
- <!-- Also used: 0x00004700 for bits reused from AttribMask above -->
- </enums>
-
- <enums namespace="GL" group="ClientAttribMask" type="bitmask">
- <enum value="0x00000001" name="GL_CLIENT_PIXEL_STORE_BIT"/>
- <enum value="0x00000002" name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
- <enum value="0xFFFFFFFF" name="GL_CLIENT_ALL_ATTRIB_BITS"/>
- </enums>
-
- <enums namespace="GL" group="ContextFlagMask" type="bitmask" comment="Should be shared with WGL/GLX, but aren't since the FORWARD_COMPATIBLE and DEBUG values are swapped vs. WGL/GLX.">
- <enum value="0x00000001" name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
- <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
- <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
- <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
- <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
- </enums>
-
- <enums namespace="GL" group="ContextProfileMask" type="bitmask">
- <enum value="0x00000001" name="GL_CONTEXT_CORE_PROFILE_BIT"/>
- <enum value="0x00000002" name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
- </enums>
-
- <enums namespace="GL" group="MapBufferUsageMask" type="bitmask">
- <enum value="0x0001" name="GL_MAP_READ_BIT"/>
- <enum value="0x0001" name="GL_MAP_READ_BIT_EXT"/>
- <enum value="0x0002" name="GL_MAP_WRITE_BIT"/>
- <enum value="0x0002" name="GL_MAP_WRITE_BIT_EXT"/>
- <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT"/>
- <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
- <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
- <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
- <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
- <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
- <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT"/>
- <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
- <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT"/>
- <enum value="0x0080" name="GL_MAP_COHERENT_BIT"/>
- <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT"/>
- <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT"/>
- <enum value="0x0400" name="GL_SPARSE_STORAGE_BIT_ARB"/>
- </enums>
-
- <enums namespace="GL" group="MemoryBarrierMask" type="bitmask">
- <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
- <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
- <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
- <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
- <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT"/>
- <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT_EXT"/>
- <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
- <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
- <enum value="0x00000010" name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
- <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
- <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
- <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT"/>
- <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT_EXT"/>
- <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
- <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
- <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
- <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
- <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
- <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
- <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT"/>
- <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
- <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
- <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
- <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
- <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
- <enum value="0x00002000" name="GL_SHADER_STORAGE_BARRIER_BIT"/>
- <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
- <enum value="0x00008000" name="GL_QUERY_BUFFER_BARRIER_BIT"/>
- <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS"/>
- <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS_EXT"/>
- </enums>
-
- <enums namespace="OcclusionQueryEventMaskAMD">
- <enum value="0x00000001" name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
- <enum value="0x00000002" name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
- <enum value="0x00000004" name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
- <enum value="0x00000008" name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
- <enum value="0xFFFFFFFF" name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
- </enums>
-
- <enums namespace="GL" group="SyncObjectMask" type="bitmask">
- <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
- <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
- </enums>
-
- <enums namespace="GL" group="UseProgramStageMask" type="bitmask">
- <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT"/>
- <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT_EXT"/>
- <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT"/>
- <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT_EXT"/>
- <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT"/>
- <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_EXT"/>
- <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT"/>
- <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
- <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT"/>
- <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
- <enum value="0x00000020" name="GL_COMPUTE_SHADER_BIT"/>
- <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS"/>
- <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS_EXT"/>
- </enums>
-
- <!-- Bitmasks defined by vendor extensions -->
-
- <enums namespace="GL" group="TextureStorageMaskAMD" type="bitmask">
- <enum value="0x00000001" name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
- </enums>
-
- <enums namespace="GL" group="FragmentShaderDestMaskATI" type="bitmask">
- <enum value="0x00000001" name="GL_RED_BIT_ATI"/>
- <enum value="0x00000002" name="GL_GREEN_BIT_ATI"/>
- <enum value="0x00000004" name="GL_BLUE_BIT_ATI"/>
- </enums>
-
- <enums namespace="GL" group="FragmentShaderDestModMaskATI" type="bitmask">
- <enum value="0x00000001" name="GL_2X_BIT_ATI"/>
- <enum value="0x00000002" name="GL_4X_BIT_ATI"/>
- <enum value="0x00000004" name="GL_8X_BIT_ATI"/>
- <enum value="0x00000008" name="GL_HALF_BIT_ATI"/>
- <enum value="0x00000010" name="GL_QUARTER_BIT_ATI"/>
- <enum value="0x00000020" name="GL_EIGHTH_BIT_ATI"/>
- <enum value="0x00000040" name="GL_SATURATE_BIT_ATI"/>
- </enums>
-
- <enums namespace="GL" group="FragmentShaderColorModMaskATI" type="bitmask">
- <!-- Also used: 0x00000001 for GL_2X_BIT_ATI reused from FragmentShaderDestModMaskAT above -->
- <enum value="0x00000002" name="GL_COMP_BIT_ATI"/>
- <enum value="0x00000004" name="GL_NEGATE_BIT_ATI"/>
- <enum value="0x00000008" name="GL_BIAS_BIT_ATI"/>
- </enums>
-
- <enums namespace="GL" group="TraceMaskMESA" type="bitmask">
- <enum value="0x0001" name="GL_TRACE_OPERATIONS_BIT_MESA"/>
- <enum value="0x0002" name="GL_TRACE_PRIMITIVES_BIT_MESA"/>
- <enum value="0x0004" name="GL_TRACE_ARRAYS_BIT_MESA"/>
- <enum value="0x0008" name="GL_TRACE_TEXTURES_BIT_MESA"/>
- <enum value="0x0010" name="GL_TRACE_PIXELS_BIT_MESA"/>
- <enum value="0x0020" name="GL_TRACE_ERRORS_BIT_MESA"/>
- <enum value="0xFFFF" name="GL_TRACE_ALL_BITS_MESA"/>
- </enums>
-
- <enums namespace="GL" group="PathRenderingMaskNV" type="bitmask">
- <enum value="0x01" name="GL_BOLD_BIT_NV"/>
- <enum value="0x02" name="GL_ITALIC_BIT_NV"/>
- <enum value="0x01" name="GL_GLYPH_WIDTH_BIT_NV"/>
- <enum value="0x02" name="GL_GLYPH_HEIGHT_BIT_NV"/>
- <enum value="0x04" name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
- <enum value="0x08" name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
- <enum value="0x10" name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
- <enum value="0x20" name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
- <enum value="0x40" name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
- <enum value="0x80" name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
- <enum value="0x100" name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
- <enum value="0x00010000" name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
- <enum value="0x00020000" name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
- <enum value="0x00040000" name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
- <enum value="0x00080000" name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
- <enum value="0x00100000" name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
- <enum value="0x00200000" name="GL_FONT_ASCENDER_BIT_NV"/>
- <enum value="0x00400000" name="GL_FONT_DESCENDER_BIT_NV"/>
- <enum value="0x00800000" name="GL_FONT_HEIGHT_BIT_NV"/>
- <enum value="0x01000000" name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
- <enum value="0x02000000" name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
- <enum value="0x04000000" name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
- <enum value="0x08000000" name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
- <enum value="0x10000000" name="GL_FONT_HAS_KERNING_BIT_NV"/>
- <enum value="0x20000000" name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV"/>
- </enums>
-
- <enums namespace="GL" group="PerformanceQueryCapsMaskINTEL" type="bitmask">
- <enum value="0x00000000" name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/>
- <enum value="0x00000001" name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/>
- </enums>
-
- <enums namespace="GL" group="VertexHintsMaskPGI" type="bitmask">
- <enum value="0x00000004" name="GL_VERTEX23_BIT_PGI"/>
- <enum value="0x00000008" name="GL_VERTEX4_BIT_PGI"/>
- <enum value="0x00010000" name="GL_COLOR3_BIT_PGI"/>
- <enum value="0x00020000" name="GL_COLOR4_BIT_PGI"/>
- <enum value="0x00040000" name="GL_EDGEFLAG_BIT_PGI"/>
- <enum value="0x00080000" name="GL_INDEX_BIT_PGI"/>
- <enum value="0x00100000" name="GL_MAT_AMBIENT_BIT_PGI"/>
- <enum value="0x00200000" name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
- <enum value="0x00400000" name="GL_MAT_DIFFUSE_BIT_PGI"/>
- <enum value="0x00800000" name="GL_MAT_EMISSION_BIT_PGI"/>
- <enum value="0x01000000" name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
- <enum value="0x02000000" name="GL_MAT_SHININESS_BIT_PGI"/>
- <enum value="0x04000000" name="GL_MAT_SPECULAR_BIT_PGI"/>
- <enum value="0x08000000" name="GL_NORMAL_BIT_PGI"/>
- <enum value="0x10000000" name="GL_TEXCOORD1_BIT_PGI"/>
- <enum value="0x20000000" name="GL_TEXCOORD2_BIT_PGI"/>
- <enum value="0x40000000" name="GL_TEXCOORD3_BIT_PGI"/>
- <enum value="0x80000000" name="GL_TEXCOORD4_BIT_PGI"/>
- </enums>
-
- <enums namespace="GL" group="BufferBitQCOM" type="bitmask">
- <enum value="0x00000001" name="GL_COLOR_BUFFER_BIT0_QCOM"/>
- <enum value="0x00000002" name="GL_COLOR_BUFFER_BIT1_QCOM"/>
- <enum value="0x00000004" name="GL_COLOR_BUFFER_BIT2_QCOM"/>
- <enum value="0x00000008" name="GL_COLOR_BUFFER_BIT3_QCOM"/>
- <enum value="0x00000010" name="GL_COLOR_BUFFER_BIT4_QCOM"/>
- <enum value="0x00000020" name="GL_COLOR_BUFFER_BIT5_QCOM"/>
- <enum value="0x00000040" name="GL_COLOR_BUFFER_BIT6_QCOM"/>
- <enum value="0x00000080" name="GL_COLOR_BUFFER_BIT7_QCOM"/>
- <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
- <enum value="0x00000200" name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
- <enum value="0x00000400" name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
- <enum value="0x00000800" name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
- <enum value="0x00001000" name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
- <enum value="0x00002000" name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
- <enum value="0x00004000" name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
- <enum value="0x00008000" name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
- <enum value="0x00010000" name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
- <enum value="0x00020000" name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
- <enum value="0x00040000" name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
- <enum value="0x00080000" name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
- <enum value="0x00100000" name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
- <enum value="0x00200000" name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
- <enum value="0x00400000" name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
- <enum value="0x00800000" name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
- <enum value="0x01000000" name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
- <enum value="0x02000000" name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
- <enum value="0x04000000" name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
- <enum value="0x08000000" name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
- <enum value="0x10000000" name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
- <enum value="0x20000000" name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
- <enum value="0x40000000" name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
- <enum value="0x80000000" name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
- </enums>
-
- <enums namespace="GL" group="FfdMaskSGIX" type="bitmask">
- <enum value="0x00000001" name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
- <enum value="0x00000002" name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
- </enums>
-
- <!-- Non-bitmask enums with their own namespace. Generally small numbers
- used for indexed access. -->
-
- <enums namespace="GL" group="TriangleListSUN" vendor="SUN">
- <enum value="0x0001" name="GL_RESTART_SUN"/>
- <enum value="0x0002" name="GL_REPLACE_MIDDLE_SUN"/>
- <enum value="0x0003" name="GL_REPLACE_OLDEST_SUN"/>
- </enums>
-
- <enums namespace="GL" group="MapTextureFormatINTEL" vendor="INTEL" comment="Texture memory layouts for INTEL_map_texture">
- <enum value="0" name="GL_LAYOUT_DEFAULT_INTEL"/>
- <enum value="1" name="GL_LAYOUT_LINEAR_INTEL"/>
- <enum value="2" name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
- </enums>
-
- <enums namespace="GL" group="TransformFeedbackTokenNV" vendor="NV" comment="For NV_transform_feedback. No clue why small negative values are used">
- <enum value="-2" name="GL_NEXT_BUFFER_NV"/>
- <enum value="-3" name="GL_SKIP_COMPONENTS4_NV"/>
- <enum value="-4" name="GL_SKIP_COMPONENTS3_NV"/>
- <enum value="-5" name="GL_SKIP_COMPONENTS2_NV"/>
- <enum value="-6" name="GL_SKIP_COMPONENTS1_NV"/>
- </enums>
-
- <enums namespace="GL" group="PathRenderingTokenNV" vendor="NV">
- <enum value="0x00" name="GL_CLOSE_PATH_NV"/>
- <enum value="0x02" name="GL_MOVE_TO_NV"/>
- <enum value="0x03" name="GL_RELATIVE_MOVE_TO_NV"/>
- <enum value="0x04" name="GL_LINE_TO_NV"/>
- <enum value="0x05" name="GL_RELATIVE_LINE_TO_NV"/>
- <enum value="0x06" name="GL_HORIZONTAL_LINE_TO_NV"/>
- <enum value="0x07" name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
- <enum value="0x08" name="GL_VERTICAL_LINE_TO_NV"/>
- <enum value="0x09" name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
- <enum value="0x0A" name="GL_QUADRATIC_CURVE_TO_NV"/>
- <enum value="0x0B" name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
- <enum value="0x0C" name="GL_CUBIC_CURVE_TO_NV"/>
- <enum value="0x0D" name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
- <enum value="0x0E" name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
- <enum value="0x0F" name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
- <enum value="0x10" name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
- <enum value="0x11" name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
- <enum value="0x12" name="GL_SMALL_CCW_ARC_TO_NV"/>
- <enum value="0x13" name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
- <enum value="0x14" name="GL_SMALL_CW_ARC_TO_NV"/>
- <enum value="0x15" name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
- <enum value="0x16" name="GL_LARGE_CCW_ARC_TO_NV"/>
- <enum value="0x17" name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
- <enum value="0x18" name="GL_LARGE_CW_ARC_TO_NV"/>
- <enum value="0x19" name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
- <enum value="0x1A" name="GL_CONIC_CURVE_TO_NV"/>
- <enum value="0x1B" name="GL_RELATIVE_CONIC_CURVE_TO_NV"/>
- <unused start="0x1C" end="0xE7" comment="Unused for PathRenderingTokenNV"/>
- <enum value="0xE8" name="GL_ROUNDED_RECT_NV"/>
- <enum value="0xE9" name="GL_RELATIVE_ROUNDED_RECT_NV"/>
- <enum value="0xEA" name="GL_ROUNDED_RECT2_NV"/>
- <enum value="0xEB" name="GL_RELATIVE_ROUNDED_RECT2_NV"/>
- <enum value="0xEC" name="GL_ROUNDED_RECT4_NV"/>
- <enum value="0xED" name="GL_RELATIVE_ROUNDED_RECT4_NV"/>
- <enum value="0xEE" name="GL_ROUNDED_RECT8_NV"/>
- <enum value="0xEF" name="GL_RELATIVE_ROUNDED_RECT8_NV"/>
- <enum value="0xF0" name="GL_RESTART_PATH_NV"/>
- <enum value="0xF2" name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
- <enum value="0xF4" name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
- <enum value="0xF6" name="GL_RECT_NV"/>
- <enum value="0xF7" name="GL_RELATIVE_RECT_NV"/>
- <enum value="0xF8" name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
- <enum value="0xFA" name="GL_CIRCULAR_CW_ARC_TO_NV"/>
- <enum value="0xFC" name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
- <enum value="0xFE" name="GL_ARC_TO_NV"/>
- <enum value="0xFF" name="GL_RELATIVE_ARC_TO_NV"/>
- </enums>
-
- <!-- The default ("API") enum namespace starts here. While some
- assigned values may overlap, and different parts of the
- namespace are reserved for different purposes, it is a single
- namespace. The "class" attribute indicates some of the reserved
- purposes but is by no means complete (and cannot be, since many
- tokens are reused for different purposes in different
- extensions and API versions). -->
-
- <enums namespace="GL" group="SpecialNumbers" vendor="ARB" comment="Tokens whose numeric value is intrinsically meaningful">
- <enum value="0" name="GL_FALSE"/>
- <enum value="0" name="GL_NO_ERROR"/>
- <enum value="0" name="GL_ZERO"/>
- <enum value="0" name="GL_NONE"/>
- <enum value="0" name="GL_NONE_OES"/>
- <enum value="1" name="GL_TRUE"/>
- <enum value="1" name="GL_ONE"/>
- <enum value="0xFFFFFFFF" name="GL_INVALID_INDEX" type="u" comment="Tagged as uint"/>
- <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED" type="ull" comment="Tagged as uint64"/>
- <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED_APPLE" type="ull" comment="Tagged as uint64"/>
- <enum value="1" name="GL_VERSION_ES_CL_1_0" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
- <enum value="1" name="GL_VERSION_ES_CM_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
- <enum value="1" name="GL_VERSION_ES_CL_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
- </enums>
-
- <enums namespace="GL" start="0x0000" end="0x7FFF" vendor="ARB" comment="Mostly OpenGL 1.0/1.1 enum assignments. Unused ranges should generally remain unused.">
- <enum value="0x0000" name="GL_POINTS"/>
- <enum value="0x0001" name="GL_LINES"/>
- <enum value="0x0002" name="GL_LINE_LOOP"/>
- <enum value="0x0003" name="GL_LINE_STRIP"/>
- <enum value="0x0004" name="GL_TRIANGLES"/>
- <enum value="0x0005" name="GL_TRIANGLE_STRIP"/>
- <enum value="0x0006" name="GL_TRIANGLE_FAN"/>
- <enum value="0x0007" name="GL_QUADS"/>
- <enum value="0x0007" name="GL_QUADS_EXT"/>
- <enum value="0x0008" name="GL_QUAD_STRIP"/>
- <enum value="0x0009" name="GL_POLYGON"/>
- <enum value="0x000A" name="GL_LINES_ADJACENCY"/>
- <enum value="0x000A" name="GL_LINES_ADJACENCY_ARB"/>
- <enum value="0x000A" name="GL_LINES_ADJACENCY_EXT"/>
- <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY"/>
- <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_ARB"/>
- <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_EXT"/>
- <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY"/>
- <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_ARB"/>
- <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_EXT"/>
- <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY"/>
- <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
- <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
- <enum value="0x000E" name="GL_PATCHES"/>
- <enum value="0x000E" name="GL_PATCHES_EXT"/>
- <unused start="0x000F" end="0x00FF" comment="Unused for PrimitiveType"/>
- <enum value="0x0100" name="GL_ACCUM"/>
- <enum value="0x0101" name="GL_LOAD"/>
- <enum value="0x0102" name="GL_RETURN"/>
- <enum value="0x0103" name="GL_MULT"/>
- <enum value="0x0104" name="GL_ADD"/>
- <unused start="0x0105" end="0x01FF" comment="Unused for AccumOp"/>
- <enum value="0x0200" name="GL_NEVER"/>
- <enum value="0x0201" name="GL_LESS"/>
- <enum value="0x0202" name="GL_EQUAL"/>
- <enum value="0x0203" name="GL_LEQUAL"/>
- <enum value="0x0204" name="GL_GREATER"/>
- <enum value="0x0205" name="GL_NOTEQUAL"/>
- <enum value="0x0206" name="GL_GEQUAL"/>
- <enum value="0x0207" name="GL_ALWAYS"/>
- <unused start="0x0208" end="0x02FF" comment="Unused for AlphaFunction"/>
- <enum value="0x0300" name="GL_SRC_COLOR"/>
- <enum value="0x0301" name="GL_ONE_MINUS_SRC_COLOR"/>
- <enum value="0x0302" name="GL_SRC_ALPHA"/>
- <enum value="0x0303" name="GL_ONE_MINUS_SRC_ALPHA"/>
- <enum value="0x0304" name="GL_DST_ALPHA"/>
- <enum value="0x0305" name="GL_ONE_MINUS_DST_ALPHA"/>
- <enum value="0x0306" name="GL_DST_COLOR"/>
- <enum value="0x0307" name="GL_ONE_MINUS_DST_COLOR"/>
- <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE"/>
- <unused start="0x0309" end="0x03FF" comment="Unused for BlendingFactor"/>
- <enum value="0x0400" name="GL_FRONT_LEFT"/>
- <enum value="0x0401" name="GL_FRONT_RIGHT"/>
- <enum value="0x0402" name="GL_BACK_LEFT"/>
- <enum value="0x0403" name="GL_BACK_RIGHT"/>
- <enum value="0x0404" name="GL_FRONT"/>
- <enum value="0x0405" name="GL_BACK"/>
- <enum value="0x0406" name="GL_LEFT"/>
- <enum value="0x0407" name="GL_RIGHT"/>
- <enum value="0x0408" name="GL_FRONT_AND_BACK"/>
- <enum value="0x0409" name="GL_AUX0"/>
- <enum value="0x040A" name="GL_AUX1"/>
- <enum value="0x040B" name="GL_AUX2"/>
- <enum value="0x040C" name="GL_AUX3"/>
- <unused start="0x040D" end="0x04FF" comment="Unused for DrawBufferMode"/>
- <enum value="0x0500" name="GL_INVALID_ENUM"/>
- <enum value="0x0501" name="GL_INVALID_VALUE"/>
- <enum value="0x0502" name="GL_INVALID_OPERATION"/>
- <enum value="0x0503" name="GL_STACK_OVERFLOW"/>
- <enum value="0x0503" name="GL_STACK_OVERFLOW_KHR"/>
- <enum value="0x0504" name="GL_STACK_UNDERFLOW"/>
- <enum value="0x0504" name="GL_STACK_UNDERFLOW_KHR"/>
- <enum value="0x0505" name="GL_OUT_OF_MEMORY"/>
- <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
- <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
- <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
- <enum value="0x0507" name="GL_CONTEXT_LOST"/>
- <enum value="0x0507" name="GL_CONTEXT_LOST_KHR"/>
- <unused start="0x0508" end="0x05FF" comment="Unused for ErrorCode"/>
- <enum value="0x0600" name="GL_2D"/>
- <enum value="0x0601" name="GL_3D"/>
- <enum value="0x0602" name="GL_3D_COLOR"/>
- <enum value="0x0603" name="GL_3D_COLOR_TEXTURE"/>
- <enum value="0x0604" name="GL_4D_COLOR_TEXTURE"/>
- <unused start="0x0605" end="0x06FF" comment="Unused for FeedbackType"/>
- <enum value="0x0700" name="GL_PASS_THROUGH_TOKEN"/>
- <enum value="0x0701" name="GL_POINT_TOKEN"/>
- <enum value="0x0702" name="GL_LINE_TOKEN"/>
- <enum value="0x0703" name="GL_POLYGON_TOKEN"/>
- <enum value="0x0704" name="GL_BITMAP_TOKEN"/>
- <enum value="0x0705" name="GL_DRAW_PIXEL_TOKEN"/>
- <enum value="0x0706" name="GL_COPY_PIXEL_TOKEN"/>
- <enum value="0x0707" name="GL_LINE_RESET_TOKEN"/>
- <unused start="0x0708" end="0x07FF" comment="Unused for FeedbackToken"/>
- <enum value="0x0800" name="GL_EXP"/>
- <enum value="0x0801" name="GL_EXP2"/>
- <unused start="0x0802" end="0x08FF" comment="Unused for FogMode"/>
- <enum value="0x0900" name="GL_CW"/>
- <enum value="0x0901" name="GL_CCW"/>
- <unused start="0x0902" end="0x09FF" comment="Unused for FrontFaceDirection"/>
- <enum value="0x0A00" name="GL_COEFF"/>
- <enum value="0x0A01" name="GL_ORDER"/>
- <enum value="0x0A02" name="GL_DOMAIN"/>
- <unused start="0x0A03" end="0x0AFF" comment="Unused for GetMapQuery"/>
- <enum value="0x0B00" name="GL_CURRENT_COLOR"/>
- <enum value="0x0B01" name="GL_CURRENT_INDEX"/>
- <enum value="0x0B02" name="GL_CURRENT_NORMAL"/>
- <enum value="0x0B03" name="GL_CURRENT_TEXTURE_COORDS"/>
- <enum value="0x0B04" name="GL_CURRENT_RASTER_COLOR"/>
- <enum value="0x0B05" name="GL_CURRENT_RASTER_INDEX"/>
- <enum value="0x0B06" name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
- <enum value="0x0B07" name="GL_CURRENT_RASTER_POSITION"/>
- <enum value="0x0B08" name="GL_CURRENT_RASTER_POSITION_VALID"/>
- <enum value="0x0B09" name="GL_CURRENT_RASTER_DISTANCE"/>
-
- <enum value="0x0B10" name="GL_POINT_SMOOTH"/>
- <enum value="0x0B11" name="GL_POINT_SIZE"/>
- <enum value="0x0B12" name="GL_POINT_SIZE_RANGE"/>
- <enum value="0x0B12" name="GL_SMOOTH_POINT_SIZE_RANGE" alias="GL_POINT_SIZE_RANGE"/>
- <enum value="0x0B13" name="GL_POINT_SIZE_GRANULARITY"/>
- <enum value="0x0B13" name="GL_SMOOTH_POINT_SIZE_GRANULARITY" alias="GL_POINT_SIZE_GRANULARITY"/>
-
- <enum value="0x0B20" name="GL_LINE_SMOOTH"/>
- <enum value="0x0B21" name="GL_LINE_WIDTH"/>
- <enum value="0x0B22" name="GL_LINE_WIDTH_RANGE"/>
- <enum value="0x0B22" name="GL_SMOOTH_LINE_WIDTH_RANGE" alias="GL_LINE_WIDTH_RANGE"/>
- <enum value="0x0B23" name="GL_LINE_WIDTH_GRANULARITY"/>
- <enum value="0x0B23" name="GL_SMOOTH_LINE_WIDTH_GRANULARITY" alias="GL_LINE_WIDTH_GRANULARITY"/>
- <enum value="0x0B24" name="GL_LINE_STIPPLE"/>
- <enum value="0x0B25" name="GL_LINE_STIPPLE_PATTERN"/>
- <enum value="0x0B26" name="GL_LINE_STIPPLE_REPEAT"/>
-
- <enum value="0x0B30" name="GL_LIST_MODE"/>
- <enum value="0x0B31" name="GL_MAX_LIST_NESTING"/>
- <enum value="0x0B32" name="GL_LIST_BASE"/>
- <enum value="0x0B33" name="GL_LIST_INDEX"/>
-
- <enum value="0x0B40" name="GL_POLYGON_MODE"/>
- <enum value="0x0B41" name="GL_POLYGON_SMOOTH"/>
- <enum value="0x0B42" name="GL_POLYGON_STIPPLE"/>
- <enum value="0x0B43" name="GL_EDGE_FLAG"/>
- <enum value="0x0B44" name="GL_CULL_FACE"/>
- <enum value="0x0B45" name="GL_CULL_FACE_MODE"/>
- <enum value="0x0B46" name="GL_FRONT_FACE"/>
-
- <enum value="0x0B50" name="GL_LIGHTING"/>
- <enum value="0x0B51" name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
- <enum value="0x0B52" name="GL_LIGHT_MODEL_TWO_SIDE"/>
- <enum value="0x0B53" name="GL_LIGHT_MODEL_AMBIENT"/>
- <enum value="0x0B54" name="GL_SHADE_MODEL"/>
- <enum value="0x0B55" name="GL_COLOR_MATERIAL_FACE"/>
- <enum value="0x0B56" name="GL_COLOR_MATERIAL_PARAMETER"/>
- <enum value="0x0B57" name="GL_COLOR_MATERIAL"/>
-
- <enum value="0x0B60" name="GL_FOG"/>
- <enum value="0x0B61" name="GL_FOG_INDEX"/>
- <enum value="0x0B62" name="GL_FOG_DENSITY"/>
- <enum value="0x0B63" name="GL_FOG_START"/>
- <enum value="0x0B64" name="GL_FOG_END"/>
- <enum value="0x0B65" name="GL_FOG_MODE"/>
- <enum value="0x0B66" name="GL_FOG_COLOR"/>
-
- <enum value="0x0B70" name="GL_DEPTH_RANGE"/>
- <enum value="0x0B71" name="GL_DEPTH_TEST"/>
- <enum value="0x0B72" name="GL_DEPTH_WRITEMASK"/>
- <enum value="0x0B73" name="GL_DEPTH_CLEAR_VALUE"/>
- <enum value="0x0B74" name="GL_DEPTH_FUNC"/>
-
- <enum value="0x0B80" name="GL_ACCUM_CLEAR_VALUE"/>
-
- <enum value="0x0B90" name="GL_STENCIL_TEST"/>
- <enum value="0x0B91" name="GL_STENCIL_CLEAR_VALUE"/>
- <enum value="0x0B92" name="GL_STENCIL_FUNC"/>
- <enum value="0x0B93" name="GL_STENCIL_VALUE_MASK"/>
- <enum value="0x0B94" name="GL_STENCIL_FAIL"/>
- <enum value="0x0B95" name="GL_STENCIL_PASS_DEPTH_FAIL"/>
- <enum value="0x0B96" name="GL_STENCIL_PASS_DEPTH_PASS"/>
- <enum value="0x0B97" name="GL_STENCIL_REF"/>
- <enum value="0x0B98" name="GL_STENCIL_WRITEMASK"/>
-
- <enum value="0x0BA0" name="GL_MATRIX_MODE"/>
- <enum value="0x0BA1" name="GL_NORMALIZE"/>
- <enum value="0x0BA2" name="GL_VIEWPORT"/>
- <enum value="0x0BA3" name="GL_MODELVIEW_STACK_DEPTH"/>
- <enum value="0x0BA3" name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
- <enum value="0x0BA3" name="GL_PATH_MODELVIEW_STACK_DEPTH_NV"/>
- <enum value="0x0BA4" name="GL_PROJECTION_STACK_DEPTH"/>
- <enum value="0x0BA4" name="GL_PATH_PROJECTION_STACK_DEPTH_NV"/>
- <enum value="0x0BA5" name="GL_TEXTURE_STACK_DEPTH"/>
- <enum value="0x0BA6" name="GL_MODELVIEW_MATRIX"/>
- <enum value="0x0BA6" name="GL_MODELVIEW0_MATRIX_EXT"/>
- <enum value="0x0BA6" name="GL_PATH_MODELVIEW_MATRIX_NV"/>
- <enum value="0x0BA7" name="GL_PROJECTION_MATRIX"/>
- <enum value="0x0BA7" name="GL_PATH_PROJECTION_MATRIX_NV"/>
- <enum value="0x0BA8" name="GL_TEXTURE_MATRIX"/>
-
- <enum value="0x0BB0" name="GL_ATTRIB_STACK_DEPTH"/>
- <enum value="0x0BB1" name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
-
- <enum value="0x0BC0" name="GL_ALPHA_TEST"/>
- <enum value="0x0BC0" name="GL_ALPHA_TEST_QCOM"/>
- <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC"/>
- <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC_QCOM"/>
- <enum value="0x0BC2" name="GL_ALPHA_TEST_REF"/>
- <enum value="0x0BC2" name="GL_ALPHA_TEST_REF_QCOM"/>
-
- <enum value="0x0BD0" name="GL_DITHER"/>
-
- <enum value="0x0BE0" name="GL_BLEND_DST"/>
- <enum value="0x0BE1" name="GL_BLEND_SRC"/>
- <enum value="0x0BE2" name="GL_BLEND"/>
-
- <enum value="0x0BF0" name="GL_LOGIC_OP_MODE"/>
- <enum value="0x0BF1" name="GL_INDEX_LOGIC_OP"/>
- <enum value="0x0BF1" name="GL_LOGIC_OP"/>
- <enum value="0x0BF2" name="GL_COLOR_LOGIC_OP"/>
-
- <enum value="0x0C00" name="GL_AUX_BUFFERS"/>
- <enum value="0x0C01" name="GL_DRAW_BUFFER"/>
- <enum value="0x0C01" name="GL_DRAW_BUFFER_EXT"/>
- <enum value="0x0C02" name="GL_READ_BUFFER"/>
- <enum value="0x0C02" name="GL_READ_BUFFER_EXT"/>
- <enum value="0x0C02" name="GL_READ_BUFFER_NV"/>
-
- <enum value="0x0C10" name="GL_SCISSOR_BOX"/>
- <enum value="0x0C11" name="GL_SCISSOR_TEST"/>
-
- <enum value="0x0C20" name="GL_INDEX_CLEAR_VALUE"/>
- <enum value="0x0C21" name="GL_INDEX_WRITEMASK"/>
- <enum value="0x0C22" name="GL_COLOR_CLEAR_VALUE"/>
- <enum value="0x0C23" name="GL_COLOR_WRITEMASK"/>
-
- <enum value="0x0C30" name="GL_INDEX_MODE"/>
- <enum value="0x0C31" name="GL_RGBA_MODE"/>
- <enum value="0x0C32" name="GL_DOUBLEBUFFER"/>
- <enum value="0x0C33" name="GL_STEREO"/>
-
- <enum value="0x0C40" name="GL_RENDER_MODE"/>
-
- <enum value="0x0C50" name="GL_PERSPECTIVE_CORRECTION_HINT"/>
- <enum value="0x0C51" name="GL_POINT_SMOOTH_HINT"/>
- <enum value="0x0C52" name="GL_LINE_SMOOTH_HINT"/>
- <enum value="0x0C53" name="GL_POLYGON_SMOOTH_HINT"/>
- <enum value="0x0C54" name="GL_FOG_HINT"/>
-
- <enum value="0x0C60" name="GL_TEXTURE_GEN_S"/>
- <enum value="0x0C61" name="GL_TEXTURE_GEN_T"/>
- <enum value="0x0C62" name="GL_TEXTURE_GEN_R"/>
- <enum value="0x0C63" name="GL_TEXTURE_GEN_Q"/>
-
- <enum value="0x0C70" name="GL_PIXEL_MAP_I_TO_I"/>
- <enum value="0x0C71" name="GL_PIXEL_MAP_S_TO_S"/>
- <enum value="0x0C72" name="GL_PIXEL_MAP_I_TO_R"/>
- <enum value="0x0C73" name="GL_PIXEL_MAP_I_TO_G"/>
- <enum value="0x0C74" name="GL_PIXEL_MAP_I_TO_B"/>
- <enum value="0x0C75" name="GL_PIXEL_MAP_I_TO_A"/>
- <enum value="0x0C76" name="GL_PIXEL_MAP_R_TO_R"/>
- <enum value="0x0C77" name="GL_PIXEL_MAP_G_TO_G"/>
- <enum value="0x0C78" name="GL_PIXEL_MAP_B_TO_B"/>
- <enum value="0x0C79" name="GL_PIXEL_MAP_A_TO_A"/>
-
- <enum value="0x0CB0" name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
- <enum value="0x0CB1" name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
- <enum value="0x0CB2" name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
- <enum value="0x0CB3" name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
- <enum value="0x0CB4" name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
- <enum value="0x0CB5" name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
- <enum value="0x0CB6" name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
- <enum value="0x0CB7" name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
- <enum value="0x0CB8" name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
- <enum value="0x0CB9" name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
-
- <enum value="0x0CF0" name="GL_UNPACK_SWAP_BYTES"/>
- <enum value="0x0CF1" name="GL_UNPACK_LSB_FIRST"/>
- <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH"/>
- <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH_EXT"/>
- <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS"/>
- <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS_EXT"/>
- <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS"/>
- <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS_EXT"/>
- <enum value="0x0CF5" name="GL_UNPACK_ALIGNMENT"/>
-
- <enum value="0x0D00" name="GL_PACK_SWAP_BYTES"/>
- <enum value="0x0D01" name="GL_PACK_LSB_FIRST"/>
- <enum value="0x0D02" name="GL_PACK_ROW_LENGTH"/>
- <enum value="0x0D03" name="GL_PACK_SKIP_ROWS"/>
- <enum value="0x0D04" name="GL_PACK_SKIP_PIXELS"/>
- <enum value="0x0D05" name="GL_PACK_ALIGNMENT"/>
-
- <enum value="0x0D10" name="GL_MAP_COLOR"/>
- <enum value="0x0D11" name="GL_MAP_STENCIL"/>
- <enum value="0x0D12" name="GL_INDEX_SHIFT"/>
- <enum value="0x0D13" name="GL_INDEX_OFFSET"/>
- <enum value="0x0D14" name="GL_RED_SCALE"/>
- <enum value="0x0D15" name="GL_RED_BIAS"/>
- <enum value="0x0D16" name="GL_ZOOM_X"/>
- <enum value="0x0D17" name="GL_ZOOM_Y"/>
- <enum value="0x0D18" name="GL_GREEN_SCALE"/>
- <enum value="0x0D19" name="GL_GREEN_BIAS"/>
- <enum value="0x0D1A" name="GL_BLUE_SCALE"/>
- <enum value="0x0D1B" name="GL_BLUE_BIAS"/>
- <enum value="0x0D1C" name="GL_ALPHA_SCALE"/>
- <enum value="0x0D1D" name="GL_ALPHA_BIAS"/>
- <enum value="0x0D1E" name="GL_DEPTH_SCALE"/>
- <enum value="0x0D1F" name="GL_DEPTH_BIAS"/>
-
- <enum value="0x0D30" name="GL_MAX_EVAL_ORDER"/>
- <enum value="0x0D31" name="GL_MAX_LIGHTS"/>
- <enum value="0x0D32" name="GL_MAX_CLIP_PLANES"/>
- <enum value="0x0D32" name="GL_MAX_CLIP_PLANES_IMG"/>
- <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES" alias="GL_MAX_CLIP_PLANES"/>
- <enum value="0x0D33" name="GL_MAX_TEXTURE_SIZE"/>
- <enum value="0x0D34" name="GL_MAX_PIXEL_MAP_TABLE"/>
- <enum value="0x0D35" name="GL_MAX_ATTRIB_STACK_DEPTH"/>
- <enum value="0x0D36" name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
- <enum value="0x0D36" name="GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV"/>
- <enum value="0x0D37" name="GL_MAX_NAME_STACK_DEPTH"/>
- <enum value="0x0D38" name="GL_MAX_PROJECTION_STACK_DEPTH"/>
- <enum value="0x0D38" name="GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV"/>
- <enum value="0x0D39" name="GL_MAX_TEXTURE_STACK_DEPTH"/>
- <enum value="0x0D3A" name="GL_MAX_VIEWPORT_DIMS"/>
- <enum value="0x0D3B" name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
-
- <enum value="0x0D50" name="GL_SUBPIXEL_BITS"/>
- <enum value="0x0D51" name="GL_INDEX_BITS"/>
- <enum value="0x0D52" name="GL_RED_BITS"/>
- <enum value="0x0D53" name="GL_GREEN_BITS"/>
- <enum value="0x0D54" name="GL_BLUE_BITS"/>
- <enum value="0x0D55" name="GL_ALPHA_BITS"/>
- <enum value="0x0D56" name="GL_DEPTH_BITS"/>
- <enum value="0x0D57" name="GL_STENCIL_BITS"/>
- <enum value="0x0D58" name="GL_ACCUM_RED_BITS"/>
- <enum value="0x0D59" name="GL_ACCUM_GREEN_BITS"/>
- <enum value="0x0D5A" name="GL_ACCUM_BLUE_BITS"/>
- <enum value="0x0D5B" name="GL_ACCUM_ALPHA_BITS"/>
-
- <enum value="0x0D70" name="GL_NAME_STACK_DEPTH"/>
-
- <enum value="0x0D80" name="GL_AUTO_NORMAL"/>
-
- <enum value="0x0D90" name="GL_MAP1_COLOR_4"/>
- <enum value="0x0D91" name="GL_MAP1_INDEX"/>
- <enum value="0x0D92" name="GL_MAP1_NORMAL"/>
- <enum value="0x0D93" name="GL_MAP1_TEXTURE_COORD_1"/>
- <enum value="0x0D94" name="GL_MAP1_TEXTURE_COORD_2"/>
- <enum value="0x0D95" name="GL_MAP1_TEXTURE_COORD_3"/>
- <enum value="0x0D96" name="GL_MAP1_TEXTURE_COORD_4"/>
- <enum value="0x0D97" name="GL_MAP1_VERTEX_3"/>
- <enum value="0x0D98" name="GL_MAP1_VERTEX_4"/>
-
- <enum value="0x0DB0" name="GL_MAP2_COLOR_4"/>
- <enum value="0x0DB1" name="GL_MAP2_INDEX"/>
- <enum value="0x0DB2" name="GL_MAP2_NORMAL"/>
- <enum value="0x0DB3" name="GL_MAP2_TEXTURE_COORD_1"/>
- <enum value="0x0DB4" name="GL_MAP2_TEXTURE_COORD_2"/>
- <enum value="0x0DB5" name="GL_MAP2_TEXTURE_COORD_3"/>
- <enum value="0x0DB6" name="GL_MAP2_TEXTURE_COORD_4"/>
- <enum value="0x0DB7" name="GL_MAP2_VERTEX_3"/>
- <enum value="0x0DB8" name="GL_MAP2_VERTEX_4"/>
-
- <enum value="0x0DD0" name="GL_MAP1_GRID_DOMAIN"/>
- <enum value="0x0DD1" name="GL_MAP1_GRID_SEGMENTS"/>
- <enum value="0x0DD2" name="GL_MAP2_GRID_DOMAIN"/>
- <enum value="0x0DD3" name="GL_MAP2_GRID_SEGMENTS"/>
-
- <enum value="0x0DE0" name="GL_TEXTURE_1D"/>
- <enum value="0x0DE1" name="GL_TEXTURE_2D"/>
-
- <enum value="0x0DF0" name="GL_FEEDBACK_BUFFER_POINTER"/>
- <enum value="0x0DF1" name="GL_FEEDBACK_BUFFER_SIZE"/>
- <enum value="0x0DF2" name="GL_FEEDBACK_BUFFER_TYPE"/>
- <enum value="0x0DF3" name="GL_SELECTION_BUFFER_POINTER"/>
- <enum value="0x0DF4" name="GL_SELECTION_BUFFER_SIZE"/>
- <unused start="0x0DF5" end="0xFFFF" comment="Unused for GetPName"/>
- <enum value="0x1000" name="GL_TEXTURE_WIDTH"/>
- <enum value="0x1001" name="GL_TEXTURE_HEIGHT"/>
- <enum value="0x1003" name="GL_TEXTURE_INTERNAL_FORMAT"/>
- <enum value="0x1003" name="GL_TEXTURE_COMPONENTS"/>
- <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR"/>
- <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_EXT"/>
- <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_NV"/>
- <enum value="0x1005" name="GL_TEXTURE_BORDER"/>
- <enum value="0x1006" name="GL_TEXTURE_TARGET"/>
- <unused start="0x1007" end="0x10FF" comment="Unused for GetTextureParameter"/>
- <enum value="0x1100" name="GL_DONT_CARE"/>
- <enum value="0x1101" name="GL_FASTEST"/>
- <enum value="0x1102" name="GL_NICEST"/>
- <unused start="0x1103" end="0x11FF" comment="Unused for HintMode"/>
- <enum value="0x1200" name="GL_AMBIENT"/>
- <enum value="0x1201" name="GL_DIFFUSE"/>
- <enum value="0x1202" name="GL_SPECULAR"/>
- <enum value="0x1203" name="GL_POSITION"/>
- <enum value="0x1204" name="GL_SPOT_DIRECTION"/>
- <enum value="0x1205" name="GL_SPOT_EXPONENT"/>
- <enum value="0x1206" name="GL_SPOT_CUTOFF"/>
- <enum value="0x1207" name="GL_CONSTANT_ATTENUATION"/>
- <enum value="0x1208" name="GL_LINEAR_ATTENUATION"/>
- <enum value="0x1209" name="GL_QUADRATIC_ATTENUATION"/>
- <unused start="0x1210" end="0x12FF" comment="Unused for LightParameter"/>
- <enum value="0x1300" name="GL_COMPILE"/>
- <enum value="0x1301" name="GL_COMPILE_AND_EXECUTE"/>
- <unused start="0x1302" end="0x13FF" comment="Unused for ListMode"/>
- <enum value="0x1400" name="GL_BYTE"/>
- <enum value="0x1401" name="GL_UNSIGNED_BYTE"/>
- <enum value="0x1402" name="GL_SHORT"/>
- <enum value="0x1403" name="GL_UNSIGNED_SHORT"/>
- <enum value="0x1404" name="GL_INT"/>
- <enum value="0x1405" name="GL_UNSIGNED_INT"/>
- <enum value="0x1406" name="GL_FLOAT"/>
- <enum value="0x1407" name="GL_2_BYTES"/>
- <enum value="0x1407" name="GL_2_BYTES_NV"/>
- <enum value="0x1408" name="GL_3_BYTES"/>
- <enum value="0x1408" name="GL_3_BYTES_NV"/>
- <enum value="0x1409" name="GL_4_BYTES"/>
- <enum value="0x1409" name="GL_4_BYTES_NV"/>
- <enum value="0x140A" name="GL_DOUBLE"/>
- <enum value="0x140A" name="GL_DOUBLE_EXT"/>
- <enum value="0x140B" name="GL_HALF_FLOAT"/>
- <enum value="0x140B" name="GL_HALF_FLOAT_ARB"/>
- <enum value="0x140B" name="GL_HALF_FLOAT_NV"/>
- <enum value="0x140B" name="GL_HALF_APPLE"/>
- <enum value="0x140C" name="GL_FIXED"/>
- <enum value="0x140C" name="GL_FIXED_OES"/>
- <unused start="0x140D" comment="Leave gap to preserve even/odd int/uint token values"/>
- <enum value="0x140E" name="GL_INT64_NV"/>
- <enum value="0x140F" name="GL_UNSIGNED_INT64_ARB"/>
- <enum value="0x140F" name="GL_UNSIGNED_INT64_NV"/>
- <unused start="0x1410" end="0x14FF" comment="Unused for DataType"/>
- <enum value="0x1500" name="GL_CLEAR"/>
- <enum value="0x1501" name="GL_AND"/>
- <enum value="0x1502" name="GL_AND_REVERSE"/>
- <enum value="0x1503" name="GL_COPY"/>
- <enum value="0x1504" name="GL_AND_INVERTED"/>
- <enum value="0x1505" name="GL_NOOP"/>
- <enum value="0x1506" name="GL_XOR"/>
- <enum value="0x1506" name="GL_XOR_NV"/>
- <enum value="0x1507" name="GL_OR"/>
- <enum value="0x1508" name="GL_NOR"/>
- <enum value="0x1509" name="GL_EQUIV"/>
- <enum value="0x150A" name="GL_INVERT"/>
- <enum value="0x150B" name="GL_OR_REVERSE"/>
- <enum value="0x150C" name="GL_COPY_INVERTED"/>
- <enum value="0x150D" name="GL_OR_INVERTED"/>
- <enum value="0x150E" name="GL_NAND"/>
- <enum value="0x150F" name="GL_SET"/>
- <unused start="0x1510" end="0x15FF" comment="Unused for LogicOp"/>
- <enum value="0x1600" name="GL_EMISSION"/>
- <enum value="0x1601" name="GL_SHININESS"/>
- <enum value="0x1602" name="GL_AMBIENT_AND_DIFFUSE"/>
- <enum value="0x1603" name="GL_COLOR_INDEXES"/>
- <unused start="0x1604" end="0x16FF" comment="Unused for MaterialParameter"/>
- <enum value="0x1700" name="GL_MODELVIEW"/>
- <enum value="0x1700" name="GL_MODELVIEW0_ARB"/>
- <enum value="0x1700" name="GL_MODELVIEW0_EXT"/>
- <enum value="0x1700" name="GL_PATH_MODELVIEW_NV"/>
- <enum value="0x1701" name="GL_PROJECTION"/>
- <enum value="0x1701" name="GL_PATH_PROJECTION_NV"/>
- <enum value="0x1702" name="GL_TEXTURE"/>
- <unused start="0x1703" end="0x17FF" comment="Unused for MatrixMode"/>
- <enum value="0x1800" name="GL_COLOR"/>
- <enum value="0x1800" name="GL_COLOR_EXT"/>
- <enum value="0x1801" name="GL_DEPTH"/>
- <enum value="0x1801" name="GL_DEPTH_EXT"/>
- <enum value="0x1802" name="GL_STENCIL"/>
- <enum value="0x1802" name="GL_STENCIL_EXT"/>
- <unused start="0x1803" end="0x18FF" comment="Unused for PixelCopyType"/>
- <enum value="0x1900" name="GL_COLOR_INDEX"/>
- <enum value="0x1901" name="GL_STENCIL_INDEX"/>
- <enum value="0x1901" name="GL_STENCIL_INDEX_OES"/>
- <enum value="0x1902" name="GL_DEPTH_COMPONENT"/>
- <enum value="0x1903" name="GL_RED"/>
- <enum value="0x1903" name="GL_RED_EXT"/>
- <enum value="0x1903" name="GL_RED_NV"/>
- <enum value="0x1904" name="GL_GREEN"/>
- <enum value="0x1904" name="GL_GREEN_NV"/>
- <enum value="0x1905" name="GL_BLUE"/>
- <enum value="0x1905" name="GL_BLUE_NV"/>
- <enum value="0x1906" name="GL_ALPHA"/>
- <enum value="0x1907" name="GL_RGB"/>
- <enum value="0x1908" name="GL_RGBA"/>
- <enum value="0x1909" name="GL_LUMINANCE"/>
- <enum value="0x190A" name="GL_LUMINANCE_ALPHA"/>
- <unused start="0x1910" end="0x19FF" comment="Unused for PixelFormat"/>
- <enum value="0x1A00" name="GL_BITMAP"/>
- <unused start="0x1A01" end="0x1AFF" comment="Unused for PixelType"/>
- <enum value="0x1B00" name="GL_POINT"/>
- <enum value="0x1B01" name="GL_LINE"/>
- <enum value="0x1B02" name="GL_FILL"/>
- <unused start="0x1B03" end="0x1BFF" comment="Unused for PolygonMode"/>
- <enum value="0x1C00" name="GL_RENDER"/>
- <enum value="0x1C01" name="GL_FEEDBACK"/>
- <enum value="0x1C02" name="GL_SELECT"/>
- <unused start="0x1C03" end="0x1CFF" comment="Unused for RenderingMode"/>
- <enum value="0x1D00" name="GL_FLAT"/>
- <enum value="0x1D01" name="GL_SMOOTH"/>
- <unused start="0x1D02" end="0x1DFF" comment="Unused for ShadingModel"/>
- <enum value="0x1E00" name="GL_KEEP"/>
- <enum value="0x1E01" name="GL_REPLACE"/>
- <enum value="0x1E02" name="GL_INCR"/>
- <enum value="0x1E03" name="GL_DECR"/>
- <unused start="0x1E04" end="0x1EFF" comment="Unused for StencilOp"/>
- <enum value="0x1F00" name="GL_VENDOR"/>
- <enum value="0x1F01" name="GL_RENDERER"/>
- <enum value="0x1F02" name="GL_VERSION"/>
- <enum value="0x1F03" name="GL_EXTENSIONS"/>
- <unused start="0x1F04" end="0x1FFF" comment="Unused for StringName"/>
- <enum value="0x2000" name="GL_S"/>
- <enum value="0x2001" name="GL_T"/>
- <enum value="0x2002" name="GL_R"/>
- <enum value="0x2003" name="GL_Q"/>
- <unused start="0x2004" end="0x20FF" comment="Unused for TextureCoordName"/>
- <enum value="0x2100" name="GL_MODULATE"/>
- <enum value="0x2101" name="GL_DECAL"/>
- <unused start="0x2102" end="0x21FF" comment="Unused for TextureEnvMode"/>
- <enum value="0x2200" name="GL_TEXTURE_ENV_MODE"/>
- <enum value="0x2201" name="GL_TEXTURE_ENV_COLOR"/>
- <unused start="0x2202" end="0x22FF" comment="Unused for TextureEnvParameter"/>
- <enum value="0x2300" name="GL_TEXTURE_ENV"/>
- <unused start="0x2301" end="0x23FF" comment="Unused for TextureEnvTarget"/>
- <enum value="0x2400" name="GL_EYE_LINEAR"/>
- <enum value="0x2400" name="GL_EYE_LINEAR_NV"/>
- <enum value="0x2401" name="GL_OBJECT_LINEAR"/>
- <enum value="0x2401" name="GL_OBJECT_LINEAR_NV"/>
- <enum value="0x2402" name="GL_SPHERE_MAP"/>
- <unused start="0x2403" end="0x24FF" comment="Unused for TextureGenMode"/>
- <enum value="0x2500" name="GL_TEXTURE_GEN_MODE"/>
- <enum value="0x2500" name="GL_TEXTURE_GEN_MODE_OES"/>
- <enum value="0x2501" name="GL_OBJECT_PLANE"/>
- <enum value="0x2502" name="GL_EYE_PLANE"/>
- <unused start="0x2503" end="0x25FF" comment="Unused for TextureGenParameter"/>
- <enum value="0x2600" name="GL_NEAREST"/>
- <enum value="0x2601" name="GL_LINEAR"/>
- <unused start="0x2602" end="0x26FF" comment="Unused for TextureMagFilter"/>
- <enum value="0x2700" name="GL_NEAREST_MIPMAP_NEAREST"/>
- <enum value="0x2701" name="GL_LINEAR_MIPMAP_NEAREST"/>
- <enum value="0x2702" name="GL_NEAREST_MIPMAP_LINEAR"/>
- <enum value="0x2703" name="GL_LINEAR_MIPMAP_LINEAR"/>
- <unused start="0x2704" end="0x27FF" comment="Unused for TextureMinFilter"/>
- <enum value="0x2800" name="GL_TEXTURE_MAG_FILTER"/>
- <enum value="0x2801" name="GL_TEXTURE_MIN_FILTER"/>
- <enum value="0x2802" name="GL_TEXTURE_WRAP_S"/>
- <enum value="0x2803" name="GL_TEXTURE_WRAP_T"/>
- <unused start="0x2804" end="0x28FF" comment="Unused for TextureParameterName"/>
- <enum value="0x2900" name="GL_CLAMP"/>
- <enum value="0x2901" name="GL_REPEAT"/>
- <unused start="0x2902" end="0x29FF" comment="Unused for TextureWrapMode"/>
- <enum value="0x2A00" name="GL_POLYGON_OFFSET_UNITS"/>
- <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT"/>
- <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE"/>
- <unused start="0x2A03" end="0x2A09" comment="Unused for PolygonOffset"/>
- <enum value="0x2A10" name="GL_R3_G3_B2"/>
- <unused start="0x2A11" end="0x2A1F" comment="Unused for InternalFormat"/>
- <enum value="0x2A20" name="GL_V2F"/>
- <enum value="0x2A21" name="GL_V3F"/>
- <enum value="0x2A22" name="GL_C4UB_V2F"/>
- <enum value="0x2A23" name="GL_C4UB_V3F"/>
- <enum value="0x2A24" name="GL_C3F_V3F"/>
- <enum value="0x2A25" name="GL_N3F_V3F"/>
- <enum value="0x2A26" name="GL_C4F_N3F_V3F"/>
- <enum value="0x2A27" name="GL_T2F_V3F"/>
- <enum value="0x2A28" name="GL_T4F_V4F"/>
- <enum value="0x2A29" name="GL_T2F_C4UB_V3F"/>
- <enum value="0x2A2A" name="GL_T2F_C3F_V3F"/>
- <enum value="0x2A2B" name="GL_T2F_N3F_V3F"/>
- <enum value="0x2A2C" name="GL_T2F_C4F_N3F_V3F"/>
- <enum value="0x2A2D" name="GL_T4F_C4F_N3F_V4F"/>
- <unused start="0x2A2E" end="0x2FFF" comment="Unused for InterleavedArrayFormat"/>
- <enum value="0x3000" name="GL_CLIP_PLANE0"/>
- <enum value="0x3000" name="GL_CLIP_PLANE0_IMG"/>
- <enum value="0x3000" name="GL_CLIP_DISTANCE0" alias="GL_CLIP_PLANE0"/>
- <enum value="0x3001" name="GL_CLIP_PLANE1"/>
- <enum value="0x3001" name="GL_CLIP_PLANE1_IMG"/>
- <enum value="0x3001" name="GL_CLIP_DISTANCE1" alias="GL_CLIP_PLANE1"/>
- <enum value="0x3002" name="GL_CLIP_PLANE2"/>
- <enum value="0x3002" name="GL_CLIP_PLANE2_IMG"/>
- <enum value="0x3002" name="GL_CLIP_DISTANCE2" alias="GL_CLIP_PLANE2"/>
- <enum value="0x3003" name="GL_CLIP_PLANE3"/>
- <enum value="0x3003" name="GL_CLIP_PLANE3_IMG"/>
- <enum value="0x3003" name="GL_CLIP_DISTANCE3" alias="GL_CLIP_PLANE3"/>
- <enum value="0x3004" name="GL_CLIP_PLANE4"/>
- <enum value="0x3004" name="GL_CLIP_PLANE4_IMG"/>
- <enum value="0x3004" name="GL_CLIP_DISTANCE4" alias="GL_CLIP_PLANE4"/>
- <enum value="0x3005" name="GL_CLIP_PLANE5"/>
- <enum value="0x3005" name="GL_CLIP_PLANE5_IMG"/>
- <enum value="0x3005" name="GL_CLIP_DISTANCE5" alias="GL_CLIP_PLANE5"/>
- <enum value="0x3006" name="GL_CLIP_DISTANCE6"/>
- <enum value="0x3007" name="GL_CLIP_DISTANCE7"/>
- <unused start="0x3008" end="0x3FFF" comment="Unused for ClipPlaneName"/>
- <enum value="0x4000" name="GL_LIGHT0"/>
- <enum value="0x4001" name="GL_LIGHT1"/>
- <enum value="0x4002" name="GL_LIGHT2"/>
- <enum value="0x4003" name="GL_LIGHT3"/>
- <enum value="0x4004" name="GL_LIGHT4"/>
- <enum value="0x4005" name="GL_LIGHT5"/>
- <enum value="0x4006" name="GL_LIGHT6"/>
- <enum value="0x4007" name="GL_LIGHT7"/>
- <unused start="0x4008" end="0x4FFF" comment="Unused for LightName"/>
- <unused start="0x5000" end="0x5FFF" comment="Unused. Do not use."/>
- <unused start="0x6000" end="0x6FFF" comment="Experimental (internal/test only) range. DO NOT SHIP VALUES IN THIS RANGE."/>
- <unused start="0x7000" end="0x7FFF" comment="Unused. Do not use."/>
- </enums>
-
- <enums namespace="GL" start="0x8000" end="0x80BF" vendor="ARB" comment="The primary GL enumerant space begins here. All modern enum allocations are in this range. These enums are mostly assigned the default class since it's a great deal of not very useful work to be more specific">
- <enum value="0x8000" name="GL_ABGR_EXT"/>
- <enum value="0x8001" name="GL_CONSTANT_COLOR"/>
- <enum value="0x8001" name="GL_CONSTANT_COLOR_EXT"/>
- <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR"/>
- <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
- <enum value="0x8003" name="GL_CONSTANT_ALPHA"/>
- <enum value="0x8003" name="GL_CONSTANT_ALPHA_EXT"/>
- <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
- <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
- <enum value="0x8005" name="GL_BLEND_COLOR"/>
- <enum value="0x8005" name="GL_BLEND_COLOR_EXT"/>
- <enum value="0x8006" name="GL_FUNC_ADD"/>
- <enum value="0x8006" name="GL_FUNC_ADD_EXT"/>
- <enum value="0x8006" name="GL_FUNC_ADD_OES"/>
- <enum value="0x8007" name="GL_MIN"/>
- <enum value="0x8007" name="GL_MIN_EXT"/>
- <enum value="0x8008" name="GL_MAX"/>
- <enum value="0x8008" name="GL_MAX_EXT"/>
- <enum value="0x8009" name="GL_BLEND_EQUATION"/>
- <enum value="0x8009" name="GL_BLEND_EQUATION_EXT"/>
- <enum value="0x8009" name="GL_BLEND_EQUATION_OES"/>
- <enum value="0x8009" name="GL_BLEND_EQUATION_RGB"/>
- <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_EXT"/>
- <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_OES"/>
- <enum value="0x800A" name="GL_FUNC_SUBTRACT"/>
- <enum value="0x800A" name="GL_FUNC_SUBTRACT_EXT"/>
- <enum value="0x800A" name="GL_FUNC_SUBTRACT_OES"/>
- <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT"/>
- <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
- <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
- <enum value="0x800C" name="GL_CMYK_EXT"/>
- <enum value="0x800D" name="GL_CMYKA_EXT"/>
- <enum value="0x800E" name="GL_PACK_CMYK_HINT_EXT"/>
- <enum value="0x800F" name="GL_UNPACK_CMYK_HINT_EXT"/>
- <enum value="0x8010" name="GL_CONVOLUTION_1D"/>
- <enum value="0x8010" name="GL_CONVOLUTION_1D_EXT"/>
- <enum value="0x8011" name="GL_CONVOLUTION_2D"/>
- <enum value="0x8011" name="GL_CONVOLUTION_2D_EXT"/>
- <enum value="0x8012" name="GL_SEPARABLE_2D"/>
- <enum value="0x8012" name="GL_SEPARABLE_2D_EXT"/>
- <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE"/>
- <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
- <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE"/>
- <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
- <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS"/>
- <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
- <enum value="0x8016" name="GL_REDUCE"/>
- <enum value="0x8016" name="GL_REDUCE_EXT"/>
- <enum value="0x8017" name="GL_CONVOLUTION_FORMAT"/>
- <enum value="0x8017" name="GL_CONVOLUTION_FORMAT_EXT"/>
- <enum value="0x8018" name="GL_CONVOLUTION_WIDTH"/>
- <enum value="0x8018" name="GL_CONVOLUTION_WIDTH_EXT"/>
- <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT"/>
- <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT_EXT"/>
- <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH"/>
- <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
- <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT"/>
- <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
- <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE"/>
- <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
- <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
- <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
- <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
- <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
- <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
- <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
- <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS"/>
- <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
- <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
- <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
- <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
- <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
- <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
- <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
- <enum value="0x8024" name="GL_HISTOGRAM"/>
- <enum value="0x8024" name="GL_HISTOGRAM_EXT"/>
- <enum value="0x8025" name="GL_PROXY_HISTOGRAM"/>
- <enum value="0x8025" name="GL_PROXY_HISTOGRAM_EXT"/>
- <enum value="0x8026" name="GL_HISTOGRAM_WIDTH"/>
- <enum value="0x8026" name="GL_HISTOGRAM_WIDTH_EXT"/>
- <enum value="0x8027" name="GL_HISTOGRAM_FORMAT"/>
- <enum value="0x8027" name="GL_HISTOGRAM_FORMAT_EXT"/>
- <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE"/>
- <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE_EXT"/>
- <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE"/>
- <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
- <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE"/>
- <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
- <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE"/>
- <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
- <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
- <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
- <enum value="0x802D" name="GL_HISTOGRAM_SINK"/>
- <enum value="0x802D" name="GL_HISTOGRAM_SINK_EXT"/>
- <enum value="0x802E" name="GL_MINMAX"/>
- <enum value="0x802E" name="GL_MINMAX_EXT"/>
- <enum value="0x802F" name="GL_MINMAX_FORMAT"/>
- <enum value="0x802F" name="GL_MINMAX_FORMAT_EXT"/>
- <enum value="0x8030" name="GL_MINMAX_SINK"/>
- <enum value="0x8030" name="GL_MINMAX_SINK_EXT"/>
- <enum value="0x8031" name="GL_TABLE_TOO_LARGE_EXT"/>
- <enum value="0x8031" name="GL_TABLE_TOO_LARGE"/>
- <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2"/>
- <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
- <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4"/>
- <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
- <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1"/>
- <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
- <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8"/>
- <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
- <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2"/>
- <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
- <enum value="0x8037" name="GL_POLYGON_OFFSET_EXT"/>
- <enum value="0x8037" name="GL_POLYGON_OFFSET_FILL"/>
- <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR"/>
- <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
- <enum value="0x8039" name="GL_POLYGON_OFFSET_BIAS_EXT"/>
- <enum value="0x803A" name="GL_RESCALE_NORMAL"/>
- <enum value="0x803A" name="GL_RESCALE_NORMAL_EXT"/>
- <enum value="0x803B" name="GL_ALPHA4"/>
- <enum value="0x803B" name="GL_ALPHA4_EXT"/>
- <enum value="0x803C" name="GL_ALPHA8"/>
- <enum value="0x803C" name="GL_ALPHA8_EXT"/>
- <enum value="0x803C" name="GL_ALPHA8_OES"/>
- <enum value="0x803D" name="GL_ALPHA12"/>
- <enum value="0x803D" name="GL_ALPHA12_EXT"/>
- <enum value="0x803E" name="GL_ALPHA16"/>
- <enum value="0x803E" name="GL_ALPHA16_EXT"/>
- <enum value="0x803F" name="GL_LUMINANCE4"/>
- <enum value="0x803F" name="GL_LUMINANCE4_EXT"/>
- <enum value="0x8040" name="GL_LUMINANCE8"/>
- <enum value="0x8040" name="GL_LUMINANCE8_EXT"/>
- <enum value="0x8040" name="GL_LUMINANCE8_OES"/>
- <enum value="0x8041" name="GL_LUMINANCE12"/>
- <enum value="0x8041" name="GL_LUMINANCE12_EXT"/>
- <enum value="0x8042" name="GL_LUMINANCE16"/>
- <enum value="0x8042" name="GL_LUMINANCE16_EXT"/>
- <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4"/>
- <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_EXT"/>
- <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_OES"/>
- <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2"/>
- <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2_EXT"/>
- <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8"/>
- <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_EXT"/>
- <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_OES"/>
- <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4"/>
- <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4_EXT"/>
- <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12"/>
- <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12_EXT"/>
- <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16"/>
- <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16_EXT"/>
- <enum value="0x8049" name="GL_INTENSITY"/>
- <enum value="0x8049" name="GL_INTENSITY_EXT"/>
- <enum value="0x804A" name="GL_INTENSITY4"/>
- <enum value="0x804A" name="GL_INTENSITY4_EXT"/>
- <enum value="0x804B" name="GL_INTENSITY8"/>
- <enum value="0x804B" name="GL_INTENSITY8_EXT"/>
- <enum value="0x804C" name="GL_INTENSITY12"/>
- <enum value="0x804C" name="GL_INTENSITY12_EXT"/>
- <enum value="0x804D" name="GL_INTENSITY16"/>
- <enum value="0x804D" name="GL_INTENSITY16_EXT"/>
- <enum value="0x804E" name="GL_RGB2_EXT"/>
- <enum value="0x804F" name="GL_RGB4"/>
- <enum value="0x804F" name="GL_RGB4_EXT"/>
- <enum value="0x8050" name="GL_RGB5"/>
- <enum value="0x8050" name="GL_RGB5_EXT"/>
- <enum value="0x8051" name="GL_RGB8"/>
- <enum value="0x8051" name="GL_RGB8_EXT"/>
- <enum value="0x8051" name="GL_RGB8_OES"/>
- <enum value="0x8052" name="GL_RGB10"/>
- <enum value="0x8052" name="GL_RGB10_EXT"/>
- <enum value="0x8053" name="GL_RGB12"/>
- <enum value="0x8053" name="GL_RGB12_EXT"/>
- <enum value="0x8054" name="GL_RGB16"/>
- <enum value="0x8054" name="GL_RGB16_EXT"/>
- <enum value="0x8055" name="GL_RGBA2"/>
- <enum value="0x8055" name="GL_RGBA2_EXT"/>
- <enum value="0x8056" name="GL_RGBA4"/>
- <enum value="0x8056" name="GL_RGBA4_EXT"/>
- <enum value="0x8056" name="GL_RGBA4_OES"/>
- <enum value="0x8057" name="GL_RGB5_A1"/>
- <enum value="0x8057" name="GL_RGB5_A1_EXT"/>
- <enum value="0x8057" name="GL_RGB5_A1_OES"/>
- <enum value="0x8058" name="GL_RGBA8"/>
- <enum value="0x8058" name="GL_RGBA8_EXT"/>
- <enum value="0x8058" name="GL_RGBA8_OES"/>
- <enum value="0x8059" name="GL_RGB10_A2"/>
- <enum value="0x8059" name="GL_RGB10_A2_EXT"/>
- <enum value="0x805A" name="GL_RGBA12"/>
- <enum value="0x805A" name="GL_RGBA12_EXT"/>
- <enum value="0x805B" name="GL_RGBA16"/>
- <enum value="0x805B" name="GL_RGBA16_EXT"/>
- <enum value="0x805C" name="GL_TEXTURE_RED_SIZE"/>
- <enum value="0x805C" name="GL_TEXTURE_RED_SIZE_EXT"/>
- <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE"/>
- <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE_EXT"/>
- <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE"/>
- <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE_EXT"/>
- <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE"/>
- <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
- <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE"/>
- <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
- <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE"/>
- <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
- <enum value="0x8062" name="GL_REPLACE_EXT"/>
- <enum value="0x8063" name="GL_PROXY_TEXTURE_1D"/>
- <enum value="0x8063" name="GL_PROXY_TEXTURE_1D_EXT"/>
- <enum value="0x8064" name="GL_PROXY_TEXTURE_2D"/>
- <enum value="0x8064" name="GL_PROXY_TEXTURE_2D_EXT"/>
- <enum value="0x8065" name="GL_TEXTURE_TOO_LARGE_EXT"/>
- <enum value="0x8066" name="GL_TEXTURE_PRIORITY"/>
- <enum value="0x8066" name="GL_TEXTURE_PRIORITY_EXT"/>
- <enum value="0x8067" name="GL_TEXTURE_RESIDENT"/>
- <enum value="0x8067" name="GL_TEXTURE_RESIDENT_EXT"/>
- <enum value="0x8068" name="GL_TEXTURE_1D_BINDING_EXT"/>
- <enum value="0x8068" name="GL_TEXTURE_BINDING_1D"/>
- <enum value="0x8069" name="GL_TEXTURE_2D_BINDING_EXT"/>
- <enum value="0x8069" name="GL_TEXTURE_BINDING_2D"/>
- <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_EXT"/>
- <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_OES"/>
- <enum value="0x806A" name="GL_TEXTURE_BINDING_3D"/>
- <enum value="0x806A" name="GL_TEXTURE_BINDING_3D_OES"/>
- <enum value="0x806B" name="GL_PACK_SKIP_IMAGES"/>
- <enum value="0x806B" name="GL_PACK_SKIP_IMAGES_EXT"/>
- <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT"/>
- <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT_EXT"/>
- <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES"/>
- <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES_EXT"/>
- <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT"/>
- <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
- <enum value="0x806F" name="GL_TEXTURE_3D"/>
- <enum value="0x806F" name="GL_TEXTURE_3D_EXT"/>
- <enum value="0x806F" name="GL_TEXTURE_3D_OES"/>
- <enum value="0x8070" name="GL_PROXY_TEXTURE_3D"/>
- <enum value="0x8070" name="GL_PROXY_TEXTURE_3D_EXT"/>
- <enum value="0x8071" name="GL_TEXTURE_DEPTH"/>
- <enum value="0x8071" name="GL_TEXTURE_DEPTH_EXT"/>
- <enum value="0x8072" name="GL_TEXTURE_WRAP_R"/>
- <enum value="0x8072" name="GL_TEXTURE_WRAP_R_EXT"/>
- <enum value="0x8072" name="GL_TEXTURE_WRAP_R_OES"/>
- <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE"/>
- <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
- <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
- <enum value="0x8074" name="GL_VERTEX_ARRAY"/>
- <enum value="0x8074" name="GL_VERTEX_ARRAY_EXT"/>
- <enum value="0x8074" name="GL_VERTEX_ARRAY_KHR"/>
- <enum value="0x8075" name="GL_NORMAL_ARRAY"/>
- <enum value="0x8075" name="GL_NORMAL_ARRAY_EXT"/>
- <enum value="0x8076" name="GL_COLOR_ARRAY"/>
- <enum value="0x8076" name="GL_COLOR_ARRAY_EXT"/>
- <enum value="0x8077" name="GL_INDEX_ARRAY"/>
- <enum value="0x8077" name="GL_INDEX_ARRAY_EXT"/>
- <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY"/>
- <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY_EXT"/>
- <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY"/>
- <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY_EXT"/>
- <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE"/>
- <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE_EXT"/>
- <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE"/>
- <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE_EXT"/>
- <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE"/>
- <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
- <enum value="0x807D" name="GL_VERTEX_ARRAY_COUNT_EXT"/>
- <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE"/>
- <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE_EXT"/>
- <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE"/>
- <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
- <enum value="0x8080" name="GL_NORMAL_ARRAY_COUNT_EXT"/>
- <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE"/>
- <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE_EXT"/>
- <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE"/>
- <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE_EXT"/>
- <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE"/>
- <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE_EXT"/>
- <enum value="0x8084" name="GL_COLOR_ARRAY_COUNT_EXT"/>
- <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE"/>
- <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE_EXT"/>
- <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE"/>
- <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE_EXT"/>
- <enum value="0x8087" name="GL_INDEX_ARRAY_COUNT_EXT"/>
- <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
- <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
- <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
- <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
- <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
- <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
- <enum value="0x808B" name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
- <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
- <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
- <enum value="0x808D" name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
- <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER"/>
- <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER_EXT"/>
- <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER"/>
- <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER_EXT"/>
- <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER"/>
- <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER_EXT"/>
- <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER"/>
- <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER_EXT"/>
- <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
- <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
- <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER"/>
- <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
- <enum value="0x8094" name="GL_INTERLACE_SGIX"/>
- <enum value="0x8095" name="GL_DETAIL_TEXTURE_2D_SGIS"/>
- <enum value="0x8096" name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
- <enum value="0x8097" name="GL_LINEAR_DETAIL_SGIS"/>
- <enum value="0x8098" name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
- <enum value="0x8099" name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
- <enum value="0x809A" name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
- <enum value="0x809B" name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
- <enum value="0x809C" name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
- <enum value="0x809D" name="GL_MULTISAMPLE"/>
- <enum value="0x809D" name="GL_MULTISAMPLE_ARB"/>
- <enum value="0x809D" name="GL_MULTISAMPLE_EXT"/>
- <enum value="0x809D" name="GL_MULTISAMPLE_SGIS"/>
- <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
- <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
- <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
- <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
- <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE"/>
- <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
- <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
- <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
- <enum value="0x80A0" name="GL_SAMPLE_COVERAGE"/>
- <enum value="0x80A0" name="GL_SAMPLE_COVERAGE_ARB"/>
- <enum value="0x80A0" name="GL_SAMPLE_MASK_EXT"/>
- <enum value="0x80A0" name="GL_SAMPLE_MASK_SGIS"/>
- <enum value="0x80A1" name="GL_1PASS_EXT"/>
- <enum value="0x80A1" name="GL_1PASS_SGIS"/>
- <enum value="0x80A2" name="GL_2PASS_0_EXT"/>
- <enum value="0x80A2" name="GL_2PASS_0_SGIS"/>
- <enum value="0x80A3" name="GL_2PASS_1_EXT"/>
- <enum value="0x80A3" name="GL_2PASS_1_SGIS"/>
- <enum value="0x80A4" name="GL_4PASS_0_EXT"/>
- <enum value="0x80A4" name="GL_4PASS_0_SGIS"/>
- <enum value="0x80A5" name="GL_4PASS_1_EXT"/>
- <enum value="0x80A5" name="GL_4PASS_1_SGIS"/>
- <enum value="0x80A6" name="GL_4PASS_2_EXT"/>
- <enum value="0x80A6" name="GL_4PASS_2_SGIS"/>
- <enum value="0x80A7" name="GL_4PASS_3_EXT"/>
- <enum value="0x80A7" name="GL_4PASS_3_SGIS"/>
- <enum value="0x80A8" name="GL_SAMPLE_BUFFERS"/>
- <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_ARB"/>
- <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_EXT"/>
- <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_SGIS"/>
- <enum value="0x80A9" name="GL_SAMPLES"/>
- <enum value="0x80A9" name="GL_SAMPLES_ARB"/>
- <enum value="0x80A9" name="GL_SAMPLES_EXT"/>
- <enum value="0x80A9" name="GL_SAMPLES_SGIS"/>
- <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE"/>
- <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
- <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_EXT"/>
- <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_SGIS"/>
- <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT"/>
- <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
- <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_EXT"/>
- <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_SGIS"/>
- <enum value="0x80AC" name="GL_SAMPLE_PATTERN_EXT"/>
- <enum value="0x80AC" name="GL_SAMPLE_PATTERN_SGIS"/>
- <enum value="0x80AD" name="GL_LINEAR_SHARPEN_SGIS"/>
- <enum value="0x80AE" name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
- <enum value="0x80AF" name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
- <enum value="0x80B0" name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
- <enum value="0x80B1" name="GL_COLOR_MATRIX"/>
- <enum value="0x80B1" name="GL_COLOR_MATRIX_SGI"/>
- <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH"/>
- <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
- <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
- <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
- <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
- <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
- <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
- <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
- <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
- <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
- <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
- <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
- <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
- <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
- <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
- <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
- <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
- <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
- <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
- <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
- <enum value="0x80BC" name="GL_TEXTURE_COLOR_TABLE_SGI"/>
- <enum value="0x80BD" name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
- <enum value="0x80BE" name="GL_TEXTURE_ENV_BIAS_SGIX"/>
- <enum value="0x80BF" name="GL_SHADOW_AMBIENT_SGIX"/>
- <enum value="0x80BF" name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
- </enums>
-
- <enums namespace="GL" start="0x80C0" end="0x80CF" vendor="ZiiLabs">
- <unused start="0x80C0" end="0x80C7" vendor="ZiiLabs"/>
- <enum value="0x80C8" name="GL_BLEND_DST_RGB"/>
- <enum value="0x80C8" name="GL_BLEND_DST_RGB_EXT"/>
- <enum value="0x80C8" name="GL_BLEND_DST_RGB_OES"/>
- <enum value="0x80C9" name="GL_BLEND_SRC_RGB"/>
- <enum value="0x80C9" name="GL_BLEND_SRC_RGB_EXT"/>
- <enum value="0x80C9" name="GL_BLEND_SRC_RGB_OES"/>
- <enum value="0x80CA" name="GL_BLEND_DST_ALPHA"/>
- <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_EXT"/>
- <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_OES"/>
- <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA"/>
- <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_EXT"/>
- <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_OES"/>
- <enum value="0x80CC" name="GL_422_EXT"/>
- <enum value="0x80CD" name="GL_422_REV_EXT"/>
- <enum value="0x80CE" name="GL_422_AVERAGE_EXT"/>
- <enum value="0x80CF" name="GL_422_REV_AVERAGE_EXT"/>
- </enums>
-
- <enums namespace="GL" start="0x80D0" end="0x80DF" vendor="SGI">
- <enum value="0x80D0" name="GL_COLOR_TABLE"/>
- <enum value="0x80D0" name="GL_COLOR_TABLE_SGI"/>
- <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
- <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
- <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
- <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
- <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE"/>
- <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE_SGI"/>
- <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
- <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
- <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
- <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
- <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE"/>
- <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE_SGI"/>
- <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS"/>
- <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS_SGI"/>
- <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT"/>
- <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT_SGI"/>
- <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH"/>
- <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH_SGI"/>
- <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE"/>
- <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
- <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE"/>
- <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
- <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE"/>
- <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
- <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE"/>
- <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
- <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
- <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
- <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
- <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
- </enums>
-
- <enums namespace="GL" start="0x80E0" end="0x810F" vendor="MS">
- <enum value="0x80E0" name="GL_BGR"/>
- <enum value="0x80E0" name="GL_BGR_EXT"/>
- <enum value="0x80E1" name="GL_BGRA"/>
- <enum value="0x80E1" name="GL_BGRA_EXT"/>
- <enum value="0x80E1" name="GL_BGRA_IMG"/>
- <enum value="0x80E2" name="GL_COLOR_INDEX1_EXT"/>
- <enum value="0x80E3" name="GL_COLOR_INDEX2_EXT"/>
- <enum value="0x80E4" name="GL_COLOR_INDEX4_EXT"/>
- <enum value="0x80E5" name="GL_COLOR_INDEX8_EXT"/>
- <enum value="0x80E6" name="GL_COLOR_INDEX12_EXT"/>
- <enum value="0x80E7" name="GL_COLOR_INDEX16_EXT"/>
- <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES"/>
- <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
- <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES"/>
- <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES_EXT"/>
- <enum value="0x80EA" name="GL_PHONG_WIN"/>
- <enum value="0x80EB" name="GL_PHONG_HINT_WIN"/>
- <enum value="0x80EC" name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
- <enum value="0x80ED" name="GL_TEXTURE_INDEX_SIZE_EXT"/>
- <enum value="0x80EE" name="GL_PARAMETER_BUFFER_ARB"/>
- <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING_ARB"/>
- <enum value="0x80F0" name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
- <unused start="0x80F1" end="0x810F" vendor="MS"/>
- </enums>
-
- <enums namespace="GL" start="0x8110" end="0x814F" vendor="SGI">
- <enum value="0x8110" name="GL_DUAL_ALPHA4_SGIS"/>
- <enum value="0x8111" name="GL_DUAL_ALPHA8_SGIS"/>
- <enum value="0x8112" name="GL_DUAL_ALPHA12_SGIS"/>
- <enum value="0x8113" name="GL_DUAL_ALPHA16_SGIS"/>
- <enum value="0x8114" name="GL_DUAL_LUMINANCE4_SGIS"/>
- <enum value="0x8115" name="GL_DUAL_LUMINANCE8_SGIS"/>
- <enum value="0x8116" name="GL_DUAL_LUMINANCE12_SGIS"/>
- <enum value="0x8117" name="GL_DUAL_LUMINANCE16_SGIS"/>
- <enum value="0x8118" name="GL_DUAL_INTENSITY4_SGIS"/>
- <enum value="0x8119" name="GL_DUAL_INTENSITY8_SGIS"/>
- <enum value="0x811A" name="GL_DUAL_INTENSITY12_SGIS"/>
- <enum value="0x811B" name="GL_DUAL_INTENSITY16_SGIS"/>
- <enum value="0x811C" name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
- <enum value="0x811D" name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
- <enum value="0x811E" name="GL_QUAD_ALPHA4_SGIS"/>
- <enum value="0x811F" name="GL_QUAD_ALPHA8_SGIS"/>
- <enum value="0x8120" name="GL_QUAD_LUMINANCE4_SGIS"/>
- <enum value="0x8121" name="GL_QUAD_LUMINANCE8_SGIS"/>
- <enum value="0x8122" name="GL_QUAD_INTENSITY4_SGIS"/>
- <enum value="0x8123" name="GL_QUAD_INTENSITY8_SGIS"/>
- <enum value="0x8124" name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
- <enum value="0x8125" name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
- <enum value="0x8126" name="GL_POINT_SIZE_MIN"/>
- <enum value="0x8126" name="GL_POINT_SIZE_MIN_ARB"/>
- <enum value="0x8126" name="GL_POINT_SIZE_MIN_EXT"/>
- <enum value="0x8126" name="GL_POINT_SIZE_MIN_SGIS"/>
- <enum value="0x8127" name="GL_POINT_SIZE_MAX"/>
- <enum value="0x8127" name="GL_POINT_SIZE_MAX_ARB"/>
- <enum value="0x8127" name="GL_POINT_SIZE_MAX_EXT"/>
- <enum value="0x8127" name="GL_POINT_SIZE_MAX_SGIS"/>
- <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE"/>
- <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
- <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
- <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
- <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_EXT"/>
- <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_SGIS"/>
- <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION"/>
- <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
- <enum value="0x812A" name="GL_FOG_FUNC_SGIS"/>
- <enum value="0x812B" name="GL_FOG_FUNC_POINTS_SGIS"/>
- <enum value="0x812C" name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
- <enum value="0x812D" name="GL_CLAMP_TO_BORDER"/>
- <enum value="0x812D" name="GL_CLAMP_TO_BORDER_ARB"/>
- <enum value="0x812D" name="GL_CLAMP_TO_BORDER_EXT"/>
- <enum value="0x812D" name="GL_CLAMP_TO_BORDER_NV"/>
- <enum value="0x812D" name="GL_CLAMP_TO_BORDER_SGIS"/>
- <enum value="0x812E" name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
- <enum value="0x812F" name="GL_CLAMP_TO_EDGE"/>
- <enum value="0x812F" name="GL_CLAMP_TO_EDGE_SGIS"/>
- <enum value="0x8130" name="GL_PACK_SKIP_VOLUMES_SGIS"/>
- <enum value="0x8131" name="GL_PACK_IMAGE_DEPTH_SGIS"/>
- <enum value="0x8132" name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
- <enum value="0x8133" name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
- <enum value="0x8134" name="GL_TEXTURE_4D_SGIS"/>
- <enum value="0x8135" name="GL_PROXY_TEXTURE_4D_SGIS"/>
- <enum value="0x8136" name="GL_TEXTURE_4DSIZE_SGIS"/>
- <enum value="0x8137" name="GL_TEXTURE_WRAP_Q_SGIS"/>
- <enum value="0x8138" name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
- <enum value="0x8139" name="GL_PIXEL_TEX_GEN_SGIX"/>
- <enum value="0x813A" name="GL_TEXTURE_MIN_LOD"/>
- <enum value="0x813A" name="GL_TEXTURE_MIN_LOD_SGIS"/>
- <enum value="0x813B" name="GL_TEXTURE_MAX_LOD"/>
- <enum value="0x813B" name="GL_TEXTURE_MAX_LOD_SGIS"/>
- <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL"/>
- <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
- <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL"/>
- <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
- <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
- <enum value="0x813E" name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
- <enum value="0x813F" name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
- <enum value="0x8140" name="GL_PIXEL_TILE_WIDTH_SGIX"/>
- <enum value="0x8141" name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
- <enum value="0x8142" name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
- <enum value="0x8143" name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
- <enum value="0x8144" name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
- <enum value="0x8145" name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
- <enum value="0x8146" name="GL_FILTER4_SGIS"/>
- <enum value="0x8147" name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
- <enum value="0x8148" name="GL_SPRITE_SGIX"/>
- <enum value="0x8149" name="GL_SPRITE_MODE_SGIX"/>
- <enum value="0x814A" name="GL_SPRITE_AXIS_SGIX"/>
- <enum value="0x814B" name="GL_SPRITE_TRANSLATION_SGIX"/>
- <enum value="0x814C" name="GL_SPRITE_AXIAL_SGIX"/>
- <enum value="0x814D" name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
- <enum value="0x814E" name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
- <enum value="0x814F" name="GL_TEXTURE_4D_BINDING_SGIS"/>
- </enums>
-
- <enums namespace="GL" start="0x8150" end="0x816F" vendor="HP">
- <enum value="0x8150" name="GL_IGNORE_BORDER_HP"/>
- <enum value="0x8151" name="GL_CONSTANT_BORDER"/>
- <enum value="0x8151" name="GL_CONSTANT_BORDER_HP"/>
- <unused start="0x8152" vendor="HP" comment="GL_WRAP_BORDER = 0x8152 was proposed, but not actually promoted to core"/>
- <enum value="0x8153" name="GL_REPLICATE_BORDER"/>
- <enum value="0x8153" name="GL_REPLICATE_BORDER_HP"/>
- <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR"/>
- <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
- <enum value="0x8155" name="GL_IMAGE_SCALE_X_HP"/>
- <enum value="0x8156" name="GL_IMAGE_SCALE_Y_HP"/>
- <enum value="0x8157" name="GL_IMAGE_TRANSLATE_X_HP"/>
- <enum value="0x8158" name="GL_IMAGE_TRANSLATE_Y_HP"/>
- <enum value="0x8159" name="GL_IMAGE_ROTATE_ANGLE_HP"/>
- <enum value="0x815A" name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
- <enum value="0x815B" name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
- <enum value="0x815C" name="GL_IMAGE_MAG_FILTER_HP"/>
- <enum value="0x815D" name="GL_IMAGE_MIN_FILTER_HP"/>
- <enum value="0x815E" name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
- <enum value="0x815F" name="GL_CUBIC_HP"/>
- <enum value="0x8160" name="GL_AVERAGE_HP"/>
- <enum value="0x8161" name="GL_IMAGE_TRANSFORM_2D_HP"/>
- <enum value="0x8162" name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
- <enum value="0x8163" name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
- <unused start="0x8164" vendor="HP"/>
- <enum value="0x8165" name="GL_OCCLUSION_TEST_HP"/>
- <enum value="0x8166" name="GL_OCCLUSION_TEST_RESULT_HP"/>
- <enum value="0x8167" name="GL_TEXTURE_LIGHTING_MODE_HP"/>
- <enum value="0x8168" name="GL_TEXTURE_POST_SPECULAR_HP"/>
- <enum value="0x8169" name="GL_TEXTURE_PRE_SPECULAR_HP"/>
- <unused start="0x816A" end="0x816F" vendor="HP"/>
- </enums>
-
- <enums namespace="GL" start="0x8170" end="0x81CF" vendor="SGI">
- <enum value="0x8170" name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
- <enum value="0x8171" name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
- <enum value="0x8172" name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
- <enum value="0x8173" name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
- <enum value="0x8174" name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
- <enum value="0x8175" name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
- <enum value="0x8176" name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
- <enum value="0x8177" name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
- <enum value="0x8178" name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
- <enum value="0x8179" name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
- <enum value="0x817A" name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
- <enum value="0x817B" name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
- <enum value="0x817C" name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
- <enum value="0x817D" name="GL_REFERENCE_PLANE_SGIX"/>
- <enum value="0x817E" name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
- <enum value="0x817F" name="GL_IR_INSTRUMENT1_SGIX"/>
- <enum value="0x8180" name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
- <enum value="0x8181" name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
- <enum value="0x8182" name="GL_LIST_PRIORITY_SGIX"/>
- <enum value="0x8183" name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
- <enum value="0x8184" name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
- <enum value="0x8185" name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
- <enum value="0x8186" name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
- <enum value="0x8187" name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
- <enum value="0x8188" name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
- <enum value="0x8189" name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
- <enum value="0x818A" name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
- <enum value="0x818B" name="GL_FRAMEZOOM_SGIX"/>
- <enum value="0x818C" name="GL_FRAMEZOOM_FACTOR_SGIX"/>
- <enum value="0x818D" name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
- <enum value="0x818E" name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
- <enum value="0x818F" name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
- <enum value="0x8190" name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
- <enum value="0x8191" name="GL_GENERATE_MIPMAP"/>
- <enum value="0x8191" name="GL_GENERATE_MIPMAP_SGIS"/>
- <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT"/>
- <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
- <unused start="0x8193" end="0x8193" comment="Incomplete extension SGIX_spotlight_cutoff"/>
- <!-- <enum value="0x8193" name="GL_SPOT_CUTOFF_DELTA_SGIX"/> -->
- <enum value="0x8194" name="GL_GEOMETRY_DEFORMATION_SGIX"/>
- <enum value="0x8195" name="GL_TEXTURE_DEFORMATION_SGIX"/>
- <enum value="0x8196" name="GL_DEFORMATIONS_MASK_SGIX"/>
- <enum value="0x8197" name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
- <enum value="0x8198" name="GL_FOG_OFFSET_SGIX"/>
- <enum value="0x8199" name="GL_FOG_OFFSET_VALUE_SGIX"/>
- <enum value="0x819A" name="GL_TEXTURE_COMPARE_SGIX"/>
- <enum value="0x819B" name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
- <enum value="0x819C" name="GL_TEXTURE_LEQUAL_R_SGIX"/>
- <enum value="0x819D" name="GL_TEXTURE_GEQUAL_R_SGIX"/>
- <unused start="0x819E" end="0x81A4" comment="Private (internal) extension SGIX_igloo_interface"/>
- <!-- <enum value="0x819E" name="GL_IGLOO_FULLSCREEN_SGIX"/> -->
- <!-- <enum value="0x819F" name="GL_IGLOO_VIEWPORT_OFFSET_SGIX"/> -->
- <!-- <enum value="0x81A0" name="GL_IGLOO_SWAPTMESH_SGIX"/> -->
- <!-- <enum value="0x81A1" name="GL_IGLOO_COLORNORMAL_SGIX"/> -->
- <!-- <enum value="0x81A2" name="GL_IGLOO_IRISGL_MODE_SGIX"/> -->
- <!-- <enum value="0x81A3" name="GL_IGLOO_LMC_COLOR_SGIX"/> -->
- <!-- <enum value="0x81A4" name="GL_IGLOO_TMESHMODE_SGIX"/> -->
- <enum value="0x81A5" name="GL_DEPTH_COMPONENT16"/>
- <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_ARB"/>
- <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_OES"/>
- <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_SGIX"/>
- <enum value="0x81A6" name="GL_DEPTH_COMPONENT24"/>
- <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_ARB"/>
- <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_OES"/>
- <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_SGIX"/>
- <enum value="0x81A7" name="GL_DEPTH_COMPONENT32"/>
- <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_ARB"/>
- <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_OES"/>
- <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_SGIX"/>
- <enum value="0x81A8" name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
- <enum value="0x81A9" name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
- <enum value="0x81AA" name="GL_CULL_VERTEX_EXT"/>
- <enum value="0x81AB" name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
- <enum value="0x81AC" name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
- <enum value="0x81AD" name="GL_IUI_V2F_EXT"/>
- <enum value="0x81AE" name="GL_IUI_V3F_EXT"/>
- <enum value="0x81AF" name="GL_IUI_N3F_V2F_EXT"/>
- <enum value="0x81B0" name="GL_IUI_N3F_V3F_EXT"/>
- <enum value="0x81B1" name="GL_T2F_IUI_V2F_EXT"/>
- <enum value="0x81B2" name="GL_T2F_IUI_V3F_EXT"/>
- <enum value="0x81B3" name="GL_T2F_IUI_N3F_V2F_EXT"/>
- <enum value="0x81B4" name="GL_T2F_IUI_N3F_V3F_EXT"/>
- <enum value="0x81B5" name="GL_INDEX_TEST_EXT"/>
- <enum value="0x81B6" name="GL_INDEX_TEST_FUNC_EXT"/>
- <enum value="0x81B7" name="GL_INDEX_TEST_REF_EXT"/>
- <enum value="0x81B8" name="GL_INDEX_MATERIAL_EXT"/>
- <enum value="0x81B9" name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
- <enum value="0x81BA" name="GL_INDEX_MATERIAL_FACE_EXT"/>
- <enum value="0x81BB" name="GL_YCRCB_422_SGIX"/>
- <enum value="0x81BC" name="GL_YCRCB_444_SGIX"/>
- <unused start="0x81BD" end="0x81C3" comment="Incomplete extension SGI_complex_type"/>
- <!-- <enum value="0x81BD" name="GL_COMPLEX_UNSIGNED_BYTE_SGI"/> -->
- <!-- <enum value="0x81BE" name="GL_COMPLEX_BYTE_SGI"/> -->
- <!-- <enum value="0x81BF" name="GL_COMPLEX_UNSIGNED_SHORT_SGI"/> -->
- <!-- <enum value="0x81C0" name="GL_COMPLEX_SHORT_SGI"/> -->
- <!-- <enum value="0x81C1" name="GL_COMPLEX_UNSIGNED_INT_SGI"/> -->
- <!-- <enum value="0x81C2" name="GL_COMPLEX_INT_SGI"/> -->
- <!-- <enum value="0x81C3" name="GL_COMPLEX_FLOAT_SGI"/> -->
- <unused start="0x81C4" end="0x81CA" comment="Incomplete extension SGI_fft"/>
- <!-- <enum value="0x81C4" name="GL_PIXEL_TRANSFORM_OPERATOR_SGI"/> -->
- <!-- <enum value="0x81C5" name="GL_CONVOLUTION_SGI"/> -->
- <!-- <enum value="0x81C6" name="GL_FFT_1D_SGI"/> -->
- <!-- <enum value="0x81C7" name="GL_PIXEL_TRANSFORM_SGI"/> -->
- <!-- <enum value="0x81C8" name="GL_MAX_FFT_WIDTH_SGI"/> -->
- <!-- <enum value="0x81C9" name="GL_SORT_SGI"/> -->
- <!-- <enum value="0x81CA" name="GL_TRANSPOSE_SGI"/> -->
- <unused start="0x81CB" end="0x81CF" comment="Incomplete extension SGIX_nurbs_eval"/>
- <!-- <enum value="0x81CB" name="GL_MAP1_VERTEX_3_NURBS_SGIX"/> -->
- <!-- <enum value="0x81CC" name="GL_MAP1_VERTEX_4_NURBS_SGIX"/> -->
- <!-- <enum value="0x81CD" name="GL_MAP1_INDEX_NURBS_SGIX"/> -->
- <!-- <enum value="0x81CE" name="GL_MAP1_COLOR_4_NURBS_SGIX"/> -->
- <!-- <enum value="0x81CF" name="GL_MAP1_NORMAL_NURBS_SGIX"/> -->
- </enums>
-
- <enums namespace="GL" start="0x81D0" end="0x81DF" vendor="SUN">
- <unused start="0x81D0" end="0x81D1" vendor="SUN"/>
- <unused start="0x81D2" end="0x81D3" comment="No extension spec SUNX_surface_hint"/>
- <!-- <enum value="0x81D2" name="GL_SURFACE_SIZE_HINT_SUNX"/> -->
- <!-- <enum value="0x81D3" name="GL_LARGE_SUNX"/> -->
- <enum value="0x81D4" name="GL_WRAP_BORDER_SUN"/>
- <enum value="0x81D5" name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
- <enum value="0x81D6" name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
- <enum value="0x81D7" name="GL_TRIANGLE_LIST_SUN"/>
- <enum value="0x81D8" name="GL_REPLACEMENT_CODE_SUN"/>
- <enum value="0x81D9" name="GL_GLOBAL_ALPHA_SUN"/>
- <enum value="0x81DA" name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
- <unused start="0x81DB" end="0x81DF" vendor="SUN"/>
- </enums>
-
- <enums namespace="GL" start="0x81E0" end="0x81FF" vendor="SGI">
- <unused start="0x81E0" end="0x81EE" comment="Incomplete extension SGIX_nurbs_eval"/>
- <!-- <enum value="0x81E0" name="GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX"/> -->
- <!-- <enum value="0x81E1" name="GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX"/> -->
- <!-- <enum value="0x81E2" name="GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX"/> -->
- <!-- <enum value="0x81E3" name="GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX"/> -->
- <!-- <enum value="0x81E4" name="GL_MAP2_VERTEX_3_NURBS_SGIX"/> -->
- <!-- <enum value="0x81E5" name="GL_MAP2_VERTEX_4_NURBS_SGIX"/> -->
- <!-- <enum value="0x81E6" name="GL_MAP2_INDEX_NURBS_SGIX"/> -->
- <!-- <enum value="0x81E7" name="GL_MAP2_COLOR_4_NURBS_SGIX"/> -->
- <!-- <enum value="0x81E8" name="GL_MAP2_NORMAL_NURBS_SGIX"/> -->
- <!-- <enum value="0x81E9" name="GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX"/> -->
- <!-- <enum value="0x81EA" name="GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX"/> -->
- <!-- <enum value="0x81EB" name="GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX"/> -->
- <!-- <enum value="0x81EC" name="GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX"/> -->
- <!-- <enum value="0x81ED" name="GL_NURBS_KNOT_COUNT_SGIX"/> -->
- <!-- <enum value="0x81EE" name="GL_NURBS_KNOT_VECTOR_SGIX"/> -->
- <enum value="0x81EF" name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
- <enum value="0x81F0" name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
- <enum value="0x81F1" name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
- <enum value="0x81F2" name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
- <enum value="0x81F3" name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
- <enum value="0x81F4" name="GL_EYE_POINT_SGIS"/>
- <enum value="0x81F5" name="GL_OBJECT_POINT_SGIS"/>
- <enum value="0x81F6" name="GL_EYE_LINE_SGIS"/>
- <enum value="0x81F7" name="GL_OBJECT_LINE_SGIS"/>
- <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
- <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
- <enum value="0x81F9" name="GL_SINGLE_COLOR"/>
- <enum value="0x81F9" name="GL_SINGLE_COLOR_EXT"/>
- <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR"/>
- <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
- <enum value="0x81FB" name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
- <unused start="0x81FC" end="0x81FD" comment="Incomplete extension SGIX_fog_scale"/>
- <!-- <enum value="0x81FC" name="GL_FOG_SCALE_SGIX"/> -->
- <!-- <enum value="0x81FD" name="GL_FOG_SCALE_VALUE_SGIX"/> -->
- <unused start="0x81FE" end="0x81FF" comment="Incomplete extension SGIX_fog_blend"/>
- <!-- <enum value="0x81FE" name="GL_FOG_BLEND_ALPHA_SGIX"/> -->
- <!-- <enum value="0x81FF" name="GL_FOG_BLEND_COLOR_SGIX"/> -->
- </enums>
-
- <enums namespace="GL" start="0x8200" end="0x820F" vendor="AMD" comment="Range released by MS 2002/9/16">
- <enum value="0x8200" name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
- <unused start="0x8201" end="0x820F" vendor="AMD"/>
- </enums>
-
- <enums namespace="GL" start="0x8210" end="0x823F" vendor="ARB">
- <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
- <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
- <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
- <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
- <enum value="0x8212" name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
- <enum value="0x8213" name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
- <enum value="0x8214" name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
- <enum value="0x8215" name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
- <enum value="0x8216" name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
- <enum value="0x8217" name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
- <enum value="0x8218" name="GL_FRAMEBUFFER_DEFAULT"/>
- <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED"/>
- <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
- <enum value="0x821A" name="GL_DEPTH_STENCIL_ATTACHMENT"/>
- <enum value="0x821B" name="GL_MAJOR_VERSION"/>
- <enum value="0x821C" name="GL_MINOR_VERSION"/>
- <enum value="0x821D" name="GL_NUM_EXTENSIONS"/>
- <enum value="0x821E" name="GL_CONTEXT_FLAGS"/>
- <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE"/>
- <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS"/>
- <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED" comment="Proposed for Bug 10364"/>
- <enum value="0x8222" name="GL_INDEX"/>
- <unused start="0x8223" vendor="ARB" comment="GL_DEPTH_BUFFER = 0x8223 not actually used in the API"/>
- <unused start="0x8224" vendor="ARB" comment="GL_STENCIL_BUFFER = 0x8224 not actually used in the API"/>
- <enum value="0x8225" name="GL_COMPRESSED_RED"/>
- <enum value="0x8226" name="GL_COMPRESSED_RG"/>
- <enum value="0x8227" name="GL_RG"/>
- <enum value="0x8227" name="GL_RG_EXT"/>
- <enum value="0x8228" name="GL_RG_INTEGER"/>
- <enum value="0x8229" name="GL_R8"/>
- <enum value="0x8229" name="GL_R8_EXT"/>
- <enum value="0x822A" name="GL_R16"/>
- <enum value="0x822B" name="GL_RG8"/>
- <enum value="0x822B" name="GL_RG8_EXT"/>
- <enum value="0x822C" name="GL_RG16"/>
- <enum value="0x822D" name="GL_R16F"/>
- <enum value="0x822D" name="GL_R16F_EXT"/>
- <enum value="0x822E" name="GL_R32F"/>
- <enum value="0x822E" name="GL_R32F_EXT"/>
- <enum value="0x822F" name="GL_RG16F"/>
- <enum value="0x822F" name="GL_RG16F_EXT"/>
- <enum value="0x8230" name="GL_RG32F"/>
- <enum value="0x8230" name="GL_RG32F_EXT"/>
- <enum value="0x8231" name="GL_R8I"/>
- <enum value="0x8232" name="GL_R8UI"/>
- <enum value="0x8233" name="GL_R16I"/>
- <enum value="0x8234" name="GL_R16UI"/>
- <enum value="0x8235" name="GL_R32I"/>
- <enum value="0x8236" name="GL_R32UI"/>
- <enum value="0x8237" name="GL_RG8I"/>
- <enum value="0x8238" name="GL_RG8UI"/>
- <enum value="0x8239" name="GL_RG16I"/>
- <enum value="0x823A" name="GL_RG16UI"/>
- <enum value="0x823B" name="GL_RG32I"/>
- <enum value="0x823C" name="GL_RG32UI"/>
- <unused start="0x823D" end="0x823F" vendor="ARB"/>
- </enums>
-
- <enums namespace="GL" start="0x8240" end="0x82AF" vendor="ARB" comment="Range released by MS on 2002/9/16">
- <enum value="0x8240" name="GL_SYNC_CL_EVENT_ARB"/>
- <enum value="0x8241" name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
- <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
- <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
- <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
- <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
- <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
- <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
- <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION"/>
- <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
- <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
- <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM"/>
- <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
- <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
- <enum value="0x8246" name="GL_DEBUG_SOURCE_API"/>
- <enum value="0x8246" name="GL_DEBUG_SOURCE_API_ARB"/>
- <enum value="0x8246" name="GL_DEBUG_SOURCE_API_KHR"/>
- <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
- <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
- <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
- <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
- <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
- <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
- <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
- <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
- <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
- <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION"/>
- <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
- <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
- <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER"/>
- <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_ARB"/>
- <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_KHR"/>
- <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR"/>
- <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_ARB"/>
- <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_KHR"/>
- <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
- <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
- <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
- <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
- <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
- <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
- <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY"/>
- <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
- <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
- <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE"/>
- <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
- <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
- <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER"/>
- <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_ARB"/>
- <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_KHR"/>
- <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET"/>
- <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
- <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
- <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_KHR"/>
- <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET"/>
- <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_ARB"/>
- <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_EXT"/>
- <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_KHR"/>
- <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET"/>
- <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
- <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
- <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_KHR"/>
- <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET"/>
- <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
- <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
- <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_KHR"/>
- <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY"/>
- <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
- <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
- <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_KHR"/>
- <enum value="0x8257" name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
- <enum value="0x8258" name="GL_PROGRAM_SEPARABLE"/>
- <enum value="0x8258" name="GL_PROGRAM_SEPARABLE_EXT"/>
- <enum value="0x8259" name="GL_ACTIVE_PROGRAM"/>
- <enum value="0x8259" api="gles2" name="GL_ACTIVE_PROGRAM_EXT" comment="For the OpenGL ES version of EXT_separate_shader_objects"/>
- <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING"/>
- <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
- <enum value="0x825B" name="GL_MAX_VIEWPORTS"/>
- <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS"/>
- <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE"/>
- <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX"/>
- <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
- <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
- <enum value="0x8260" name="GL_UNDEFINED_VERTEX"/>
- <enum value="0x8260" name="GL_UNDEFINED_VERTEX_EXT"/>
- <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION"/>
- <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_ARB"/>
- <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_EXT"/>
- <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_KHR"/>
- <enum value="0x8262" name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
- <enum value="0x8263" name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
- <enum value="0x8264" name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
- <enum value="0x8265" name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
- <enum value="0x8266" name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
- <enum value="0x8267" name="GL_COMPUTE_WORK_GROUP_SIZE"/>
- <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER"/>
- <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER_KHR"/>
- <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP"/>
- <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
- <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP"/>
- <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
- <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
- <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
- <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
- <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
- <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH"/>
- <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
- <enum value="0x826E" name="GL_MAX_UNIFORM_LOCATIONS"/>
- <enum value="0x826F" name="GL_INTERNALFORMAT_SUPPORTED"/>
- <enum value="0x8270" name="GL_INTERNALFORMAT_PREFERRED"/>
- <enum value="0x8271" name="GL_INTERNALFORMAT_RED_SIZE"/>
- <enum value="0x8272" name="GL_INTERNALFORMAT_GREEN_SIZE"/>
- <enum value="0x8273" name="GL_INTERNALFORMAT_BLUE_SIZE"/>
- <enum value="0x8274" name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
- <enum value="0x8275" name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
- <enum value="0x8276" name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
- <enum value="0x8277" name="GL_INTERNALFORMAT_SHARED_SIZE"/>
- <enum value="0x8278" name="GL_INTERNALFORMAT_RED_TYPE"/>
- <enum value="0x8279" name="GL_INTERNALFORMAT_GREEN_TYPE"/>
- <enum value="0x827A" name="GL_INTERNALFORMAT_BLUE_TYPE"/>
- <enum value="0x827B" name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
- <enum value="0x827C" name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
- <enum value="0x827D" name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
- <enum value="0x827E" name="GL_MAX_WIDTH"/>
- <enum value="0x827F" name="GL_MAX_HEIGHT"/>
- <enum value="0x8280" name="GL_MAX_DEPTH"/>
- <enum value="0x8281" name="GL_MAX_LAYERS"/>
- <enum value="0x8282" name="GL_MAX_COMBINED_DIMENSIONS"/>
- <enum value="0x8283" name="GL_COLOR_COMPONENTS"/>
- <enum value="0x8284" name="GL_DEPTH_COMPONENTS"/>
- <enum value="0x8285" name="GL_STENCIL_COMPONENTS"/>
- <enum value="0x8286" name="GL_COLOR_RENDERABLE"/>
- <enum value="0x8287" name="GL_DEPTH_RENDERABLE"/>
- <enum value="0x8288" name="GL_STENCIL_RENDERABLE"/>
- <enum value="0x8289" name="GL_FRAMEBUFFER_RENDERABLE"/>
- <enum value="0x828A" name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
- <enum value="0x828B" name="GL_FRAMEBUFFER_BLEND"/>
- <enum value="0x828C" name="GL_READ_PIXELS"/>
- <enum value="0x828D" name="GL_READ_PIXELS_FORMAT"/>
- <enum value="0x828E" name="GL_READ_PIXELS_TYPE"/>
- <enum value="0x828F" name="GL_TEXTURE_IMAGE_FORMAT"/>
- <enum value="0x8290" name="GL_TEXTURE_IMAGE_TYPE"/>
- <enum value="0x8291" name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
- <enum value="0x8292" name="GL_GET_TEXTURE_IMAGE_TYPE"/>
- <enum value="0x8293" name="GL_MIPMAP"/>
- <enum value="0x8294" name="GL_MANUAL_GENERATE_MIPMAP"/>
- <enum value="0x8295" name="GL_AUTO_GENERATE_MIPMAP" comment="Should be deprecated"/>
- <enum value="0x8296" name="GL_COLOR_ENCODING"/>
- <enum value="0x8297" name="GL_SRGB_READ"/>
- <enum value="0x8298" name="GL_SRGB_WRITE"/>
- <enum value="0x8299" name="GL_SRGB_DECODE_ARB"/>
- <enum value="0x829A" name="GL_FILTER"/>
- <enum value="0x829B" name="GL_VERTEX_TEXTURE"/>
- <enum value="0x829C" name="GL_TESS_CONTROL_TEXTURE"/>
- <enum value="0x829D" name="GL_TESS_EVALUATION_TEXTURE"/>
- <enum value="0x829E" name="GL_GEOMETRY_TEXTURE"/>
- <enum value="0x829F" name="GL_FRAGMENT_TEXTURE"/>
- <enum value="0x82A0" name="GL_COMPUTE_TEXTURE"/>
- <enum value="0x82A1" name="GL_TEXTURE_SHADOW"/>
- <enum value="0x82A2" name="GL_TEXTURE_GATHER"/>
- <enum value="0x82A3" name="GL_TEXTURE_GATHER_SHADOW"/>
- <enum value="0x82A4" name="GL_SHADER_IMAGE_LOAD"/>
- <enum value="0x82A5" name="GL_SHADER_IMAGE_STORE"/>
- <enum value="0x82A6" name="GL_SHADER_IMAGE_ATOMIC"/>
- <enum value="0x82A7" name="GL_IMAGE_TEXEL_SIZE"/>
- <enum value="0x82A8" name="GL_IMAGE_COMPATIBILITY_CLASS"/>
- <enum value="0x82A9" name="GL_IMAGE_PIXEL_FORMAT"/>
- <enum value="0x82AA" name="GL_IMAGE_PIXEL_TYPE"/>
- <unused start="0x82AB" vendor="ARB"/>
- <enum value="0x82AC" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
- <enum value="0x82AD" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
- <enum value="0x82AE" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
- <enum value="0x82AF" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
- </enums>
-
- <enums namespace="GL" start="0x82B0" end="0x830F" vendor="ARB" comment="Range reclaimed from ADD on 2012/05/10">
- <unused start="0x82B0" vendor="ARB"/>
- <enum value="0x82B1" name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
- <enum value="0x82B2" name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
- <enum value="0x82B3" name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
- <enum value="0x82B4" name="GL_CLEAR_BUFFER"/>
- <enum value="0x82B5" name="GL_TEXTURE_VIEW"/>
- <enum value="0x82B6" name="GL_VIEW_COMPATIBILITY_CLASS"/>
- <enum value="0x82B7" name="GL_FULL_SUPPORT"/>
- <enum value="0x82B8" name="GL_CAVEAT_SUPPORT"/>
- <enum value="0x82B9" name="GL_IMAGE_CLASS_4_X_32"/>
- <enum value="0x82BA" name="GL_IMAGE_CLASS_2_X_32"/>
- <enum value="0x82BB" name="GL_IMAGE_CLASS_1_X_32"/>
- <enum value="0x82BC" name="GL_IMAGE_CLASS_4_X_16"/>
- <enum value="0x82BD" name="GL_IMAGE_CLASS_2_X_16"/>
- <enum value="0x82BE" name="GL_IMAGE_CLASS_1_X_16"/>
- <enum value="0x82BF" name="GL_IMAGE_CLASS_4_X_8"/>
- <enum value="0x82C0" name="GL_IMAGE_CLASS_2_X_8"/>
- <enum value="0x82C1" name="GL_IMAGE_CLASS_1_X_8"/>
- <enum value="0x82C2" name="GL_IMAGE_CLASS_11_11_10"/>
- <enum value="0x82C3" name="GL_IMAGE_CLASS_10_10_10_2"/>
- <enum value="0x82C4" name="GL_VIEW_CLASS_128_BITS"/>
- <enum value="0x82C5" name="GL_VIEW_CLASS_96_BITS"/>
- <enum value="0x82C6" name="GL_VIEW_CLASS_64_BITS"/>
- <enum value="0x82C7" name="GL_VIEW_CLASS_48_BITS"/>
- <enum value="0x82C8" name="GL_VIEW_CLASS_32_BITS"/>
- <enum value="0x82C9" name="GL_VIEW_CLASS_24_BITS"/>
- <enum value="0x82CA" name="GL_VIEW_CLASS_16_BITS"/>
- <enum value="0x82CB" name="GL_VIEW_CLASS_8_BITS"/>
- <enum value="0x82CC" name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
- <enum value="0x82CD" name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
- <enum value="0x82CE" name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
- <enum value="0x82CF" name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
- <enum value="0x82D0" name="GL_VIEW_CLASS_RGTC1_RED"/>
- <enum value="0x82D1" name="GL_VIEW_CLASS_RGTC2_RG"/>
- <enum value="0x82D2" name="GL_VIEW_CLASS_BPTC_UNORM"/>
- <enum value="0x82D3" name="GL_VIEW_CLASS_BPTC_FLOAT"/>
- <enum value="0x82D4" name="GL_VERTEX_ATTRIB_BINDING"/>
- <enum value="0x82D5" name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
- <enum value="0x82D6" name="GL_VERTEX_BINDING_DIVISOR"/>
- <enum value="0x82D7" name="GL_VERTEX_BINDING_OFFSET"/>
- <enum value="0x82D8" name="GL_VERTEX_BINDING_STRIDE"/>
- <enum value="0x82D9" name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
- <enum value="0x82DA" name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
- <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
- <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/>
- <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
- <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/>
- <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER"/>
- <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/>
- <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
- <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/>
- <enum value="0x82DF" name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
- <enum value="0x82E0" name="GL_BUFFER"/>
- <enum value="0x82E0" name="GL_BUFFER_KHR"/>
- <enum value="0x82E1" name="GL_SHADER"/>
- <enum value="0x82E1" name="GL_SHADER_KHR"/>
- <enum value="0x82E2" name="GL_PROGRAM"/>
- <enum value="0x82E2" name="GL_PROGRAM_KHR"/>
- <enum value="0x82E3" name="GL_QUERY"/>
- <enum value="0x82E3" name="GL_QUERY_KHR"/>
- <enum value="0x82E4" name="GL_PROGRAM_PIPELINE"/>
- <enum value="0x82E5" name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
- <enum value="0x82E6" name="GL_SAMPLER"/>
- <enum value="0x82E6" name="GL_SAMPLER_KHR"/>
- <enum value="0x82E7" name="GL_DISPLAY_LIST"/>
- <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH"/>
- <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH_KHR"/>
- <enum value="0x82E9" name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
- <enum value="0x82EA" name="GL_QUERY_TARGET"/>
- <enum value="0x82EB" name="GL_TEXTURE_BINDING"/>
- <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"/>
- <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"/>
- <enum value="0x82EE" name="GL_VERTICES_SUBMITTED_ARB"/>
- <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED_ARB"/>
- <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS_ARB"/>
- <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES_ARB"/>
- <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"/>
- <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"/>
- <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB"/>
- <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS_ARB"/>
- <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES_ARB"/>
- <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"/>
- <enum value="0x82F8" name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
- <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES"/>
- <enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
- <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
- <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
- <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
- <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
- <unused start="0x82FD" end="0x830F" vendor="ARB"/>
- </enums>
-
- <enums namespace="GL" start="0x8310" end="0x832F" vendor="SGI">
- <enum value="0x8310" name="GL_DEPTH_PASS_INSTRUMENT_SGIX"/>
- <enum value="0x8311" name="GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"/>
- <enum value="0x8312" name="GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"/>
- <enum value="0x8313" name="GL_FRAGMENTS_INSTRUMENT_SGIX"/>
- <enum value="0x8314" name="GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX"/>
- <enum value="0x8315" name="GL_FRAGMENTS_INSTRUMENT_MAX_SGIX"/>
- <enum value="0x8316" name="GL_CONVOLUTION_HINT_SGIX"/>
- <unused start="0x8317" comment="Incomplete extension SGIX_color_matrix_accuracy"/>
- <!-- <enum value="0x8317" name="GL_COLOR_MATRIX_HINT"/> -->
- <enum value="0x8318" name="GL_YCRCB_SGIX"/>
- <enum value="0x8319" name="GL_YCRCBA_SGIX"/>
- <enum value="0x831A" name="GL_UNPACK_COMPRESSED_SIZE_SGIX"/>
- <enum value="0x831B" name="GL_PACK_MAX_COMPRESSED_SIZE_SGIX"/>
- <enum value="0x831C" name="GL_PACK_COMPRESSED_SIZE_SGIX"/>
- <enum value="0x831D" name="GL_SLIM8U_SGIX"/>
- <enum value="0x831E" name="GL_SLIM10U_SGIX"/>
- <enum value="0x831F" name="GL_SLIM12S_SGIX"/>
- <enum value="0x8320" name="GL_ALPHA_MIN_SGIX"/>
- <enum value="0x8321" name="GL_ALPHA_MAX_SGIX"/>
- <enum value="0x8322" name="GL_SCALEBIAS_HINT_SGIX"/>
- <unused start="0x8323" end="0x8328" comment="Incomplete extension SGIX_fog_layers"/>
- <!-- <enum value="0x8323" name="GL_FOG_TYPE_SGIX"/> -->
- <!-- <enum value="0x8324" name="GL_UNIFORM_SGIX"/> -->
- <!-- <enum value="0x8325" name="GL_LAYERED_SGIX"/> -->
- <!-- <enum value="0x8326" name="GL_FOG_GROUND_PLANE_SGIX"/> -->
- <!-- <enum value="0x8327" name="GL_FOG_LAYERS_POINTS_SGIX"/> -->
- <!-- <enum value="0x8328" name="GL_MAX_FOG_LAYERS_POINTS_SGIX"/> -->
- <enum value="0x8329" name="GL_ASYNC_MARKER_SGIX"/>
- <unused start="0x832A" comment="Incomplete extension SGIX_texture_phase"/>
- <!-- <enum value="0x832A" name="GL_PHASE_SGIX"/> -->
- <enum value="0x832B" name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
- <enum value="0x832C" name="GL_ASYNC_HISTOGRAM_SGIX"/>
- <enum value="0x832D" name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
- <unused start="0x832E" end="0x832F" comment="Incomplete extension SGIX_texture_mipmap_anisotropic"/>
- <!-- <enum value="0x832E" name="GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX"/> -->
- <!-- <enum value="0x832F" name="GL_MAX_MIPMAP_ANISOTROPY_SGIX"/> -->
- </enums>
-
- <enums namespace="GL" start="0x8330" end="0x833F" vendor="SUN">
- <enum value="0x8330" name="GL_PIXEL_TRANSFORM_2D_EXT"/>
- <enum value="0x8331" name="GL_PIXEL_MAG_FILTER_EXT"/>
- <enum value="0x8332" name="GL_PIXEL_MIN_FILTER_EXT"/>
- <enum value="0x8333" name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
- <enum value="0x8334" name="GL_CUBIC_EXT"/>
- <enum value="0x8335" name="GL_AVERAGE_EXT"/>
- <enum value="0x8336" name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
- <enum value="0x8337" name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
- <enum value="0x8338" name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
- <unused start="0x8339" end="0x833F" vendor="SUN"/>
- </enums>
-
- <enums namespace="GL" start="0x8340" end="0x836F" vendor="SGI">
- <unused start="0x8340" end="0x8348" comment="Incomplete extension SGIX_cube_map"/>
- <!-- <enum value="0x8340" name="GL_ENV_MAP_SGIX"/> -->
- <!-- <enum value="0x8341" name="GL_CUBE_MAP_SGIX"/> -->
- <!-- <enum value="0x8342" name="GL_CUBE_MAP_ZP_SGIX"/> -->
- <!-- <enum value="0x8343" name="GL_CUBE_MAP_ZN_SGIX"/> -->
- <!-- <enum value="0x8344" name="GL_CUBE_MAP_XN_SGIX"/> -->
- <!-- <enum value="0x8345" name="GL_CUBE_MAP_XP_SGIX"/> -->
- <!-- <enum value="0x8346" name="GL_CUBE_MAP_YN_SGIX"/> -->
- <!-- <enum value="0x8347" name="GL_CUBE_MAP_YP_SGIX"/> -->
- <!-- <enum value="0x8348" name="GL_CUBE_MAP_BINDING_SGIX"/> -->
- <enum value="0x8349" name="GL_FRAGMENT_MATERIAL_EXT"/>
- <enum value="0x834A" name="GL_FRAGMENT_NORMAL_EXT"/>
- <!-- Unfortunately, there was a collision promoting to EXT
- from SGIX. Use fog_coord's value of 0x8452 instead of
- the old assigned FRAGMENT_DEPTH_EXT (0x834B). -->
- <enum value="0x834C" name="GL_FRAGMENT_COLOR_EXT"/>
- <enum value="0x834D" name="GL_ATTENUATION_EXT"/>
- <enum value="0x834E" name="GL_SHADOW_ATTENUATION_EXT"/>
- <enum value="0x834F" name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
- <enum value="0x8350" name="GL_TEXTURE_LIGHT_EXT"/>
- <enum value="0x8351" name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
- <enum value="0x8352" name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
- <enum value="0x8353" name="GL_PIXEL_TEXTURE_SGIS"/>
- <enum value="0x8354" name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
- <enum value="0x8355" name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
- <enum value="0x8356" name="GL_PIXEL_GROUP_COLOR_SGIS"/>
- <unused start="0x8357" end="0x8359" comment="Incomplete extension SGIX_pixel_texture_bits"/>
- <!-- <enum value="0x8357" name="GL_COLOR_TO_TEXTURE_COORD_SGIX"/> -->
- <!-- <enum value="0x8358" name="GL_COLOR_BIT_PATTERN_SGIX"/> -->
- <!-- <enum value="0x8359" name="GL_COLOR_VALUE_SGIX"/> -->
- <unused start="0x835A" comment="Incomplete extension SGIX_pixel_texture_lod"/>
- <!-- <enum value="0x835A" name="GL_PIXEL_TEX_GEN_LAMBDA_SOURCE_SGIX"/> -->
- <enum value="0x835B" name="GL_LINE_QUALITY_HINT_SGIX"/>
- <enum value="0x835C" name="GL_ASYNC_TEX_IMAGE_SGIX"/>
- <enum value="0x835D" name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
- <enum value="0x835E" name="GL_ASYNC_READ_PIXELS_SGIX"/>
- <enum value="0x835F" name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
- <enum value="0x8360" name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
- <enum value="0x8361" name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
- <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
- <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV_EXT"/>
- <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5"/>
- <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5_EXT"/>
- <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
- <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV_EXT"/>
- <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
- <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
- <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
- <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
- <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
- <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
- <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV_EXT"/>
- <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
- <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
- <enum value="0x8369" name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
- <enum value="0x836A" name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
- <enum value="0x836B" name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
- <unused start="0x836C" end="0x836E" comment="Incomplete extension SGIX_fog_texture"/>
- <!-- <enum value="0x836C" name="GL_FRAGMENT_FOG_SGIX"/> -->
- <!-- <enum value="0x836D" name="GL_TEXTURE_FOG_SGIX"/> -->
- <!-- <enum value="0x836E" name="GL_FOG_PATCHY_FACTOR_SGIX"/> -->
- <unused start="0x836F" comment="Incomplete extension SGIX_fog_factor_to_alpha"/>
- <!-- <enum value="0x836F" name="GL_FOG_FACTOR_TO_ALPHA_SGIX"/> -->
- </enums>
-
- <enums namespace="GL" start="0x8370" end="0x837F" vendor="HP">
- <!-- NOTE: IBM is using values in this range, because of a
- bobble when an employee left DEC for IBM at the same
- time as they were assigned the range. their registry
- became inconsistent. It's unknown whether HP has any
- conflicts. They have never reported using any values in
- this range. Lesson: assigned ranges belong to vendors,
- not engineers! -->
- <enum value="0x8370" name="GL_MIRRORED_REPEAT"/>
- <enum value="0x8370" name="GL_MIRRORED_REPEAT_ARB"/>
- <enum value="0x8370" name="GL_MIRRORED_REPEAT_IBM"/>
- <enum value="0x8370" name="GL_MIRRORED_REPEAT_OES"/>
- <unused start="0x8371" end="0x837F" vendor="HP"/>
- </enums>
-
- <enums namespace="GL" start="0x8380" end="0x839F" vendor="IBM">
- <unused start="0x8380" end="0x839F" vendor="IBM"/>
- </enums>
-
- <enums namespace="GL" start="0x83A0" end="0x83BF" vendor="S3">
- <enum value="0x83A0" name="GL_RGB_S3TC"/>
- <enum value="0x83A1" name="GL_RGB4_S3TC"/>
- <enum value="0x83A2" name="GL_RGBA_S3TC"/>
- <enum value="0x83A3" name="GL_RGBA4_S3TC"/>
- <enum value="0x83A4" name="GL_RGBA_DXT5_S3TC"/>
- <enum value="0x83A5" name="GL_RGBA4_DXT5_S3TC"/>
- <unused start="0x83A6" end="0x83BF" vendor="S3"/>
- </enums>
-
- <enums namespace="GL" start="0x83C0" end="0x83EF" vendor="SGI" comment="Most of this could be reclaimed">
- <unused start="0x83C0" end="0x83CA" comment="Withdrawn extension SGIS_multitexture"/>
- <!-- <enum value="0x83C0" name="GL_SELECTED_TEXTURE_SGIS"/> -->
- <!-- <enum value="0x83C1" name="GL_SELECTED_TEXTURE_COORD_SET_SGIS"/> -->
- <!-- <enum value="0x83C2" name="GL_SELECTED_TEXTURE_TRANSFORM_SGIS"/> -->
- <!-- <enum value="0x83C3" name="GL_MAX_TEXTURES_SGIS"/> -->
- <!-- <enum value="0x83C4" name="GL_MAX_TEXTURE_COORD_SETS_SGIS"/> -->
- <!-- <enum value="0x83C5" name="GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS"/> -->
- <!-- <enum value="0x83C6" name="GL_TEXTURE_ENV_COORD_SET_SGIS"/> -->
- <!-- <enum value="0x83C7" name="GL_TEXTURE0_SGIS"/> -->
- <!-- <enum value="0x83C8" name="GL_TEXTURE1_SGIS"/> -->
- <!-- <enum value="0x83C9" name="GL_TEXTURE2_SGIS"/> -->
- <!-- <enum value="0x83CA" name="GL_TEXTURE3_SGIS"/> -->
- <unused start="0x83CB" end="0x83E5" vendor="SGI"/>
- <unused start="0x83E6" end="0x83E9" comment="Incomplete extension SGIX_bali_g_instruments"/>
- <!-- <enum value="0x83E6" name="GL_BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX"/> -->
- <!-- <enum value="0x83E7" name="GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX"/> -->
- <!-- <enum value="0x83E8" name="GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT_SGIX"/> -->
- <!-- <enum value="0x83E9" name="GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT_SGIX"/> -->
- <unused start="0x83EA" end="0x83EC" comment="Incomplete extension SGIX_bali_r_instruments"/>
- <!-- <enum value="0x83EA" name="GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT_SGIX"/> -->
- <!-- <enum value="0x83EB" name="GL_BALI_DEPTH_PASS_INSTRUMENT_SGIX"/> -->
- <!-- <enum value="0x83EC" name="GL_BALI_R_CHIP_COUNT_SGIX"/> -->
- <unused start="0x83ED" comment="Incomplete extension SGIX_occlusion_instrument"/>
- <!-- <enum value="0x83ED" name="GL_OCCLUSION_INSTRUMENT_SGIX"/> -->
- <enum value="0x83EE" name="GL_VERTEX_PRECLIP_SGIX"/>
- <enum value="0x83EF" name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
- </enums>
-
- <enums namespace="GL" start="0x83F0" end="0x83FF" vendor="INTEL">
- <!-- This block was reclaimed from NTP, who never shipped
- it, and reassigned to Intel. -->
- <enum value="0x83F0" name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
- <enum value="0x83F1" name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
- <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
- <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
- <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
- <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
- <enum value="0x83F4" name="GL_PARALLEL_ARRAYS_INTEL"/>
- <enum value="0x83F5" name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
- <enum value="0x83F6" name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
- <enum value="0x83F7" name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
- <enum value="0x83F8" name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
- <enum value="0x83F9" name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
- <enum value="0x83FA" name="GL_PERFQUERY_FLUSH_INTEL"/>
- <enum value="0x83FB" name="GL_PERFQUERY_WAIT_INTEL"/>
- <unused start="0x83FC" end="0x83FE" vendor="INTEL"/>
- <enum value="0x83FF" name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
- </enums>
-
- <enums namespace="GL" start="0x8400" end="0x846F" vendor="SGI">
- <enum value="0x8400" name="GL_FRAGMENT_LIGHTING_SGIX"/>
- <enum value="0x8401" name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
- <enum value="0x8402" name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
- <enum value="0x8403" name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
- <enum value="0x8404" name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
- <enum value="0x8405" name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
- <enum value="0x8406" name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
- <enum value="0x8407" name="GL_LIGHT_ENV_MODE_SGIX"/>
- <enum value="0x8408" name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
- <enum value="0x8409" name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
- <enum value="0x840A" name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
- <enum value="0x840B" name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
- <enum value="0x840C" name="GL_FRAGMENT_LIGHT0_SGIX"/>
- <enum value="0x840D" name="GL_FRAGMENT_LIGHT1_SGIX"/>
- <enum value="0x840E" name="GL_FRAGMENT_LIGHT2_SGIX"/>
- <enum value="0x840F" name="GL_FRAGMENT_LIGHT3_SGIX"/>
- <enum value="0x8410" name="GL_FRAGMENT_LIGHT4_SGIX"/>
- <enum value="0x8411" name="GL_FRAGMENT_LIGHT5_SGIX"/>
- <enum value="0x8412" name="GL_FRAGMENT_LIGHT6_SGIX"/>
- <enum value="0x8413" name="GL_FRAGMENT_LIGHT7_SGIX"/>
- <unused start="0x8414" end="0x842B" vendor="SGI"/>
- <enum value="0x842C" name="GL_PACK_RESAMPLE_SGIX"/>
- <enum value="0x842D" name="GL_UNPACK_RESAMPLE_SGIX"/>
- <enum value="0x842E" name="GL_RESAMPLE_REPLICATE_SGIX"/>
- <enum value="0x842F" name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
- <enum value="0x8430" name="GL_RESAMPLE_DECIMATE_SGIX"/>
- <unused start="0x8431" end="0x8435" vendor="SGI"/>
- <!-- Incomplete extension SGIX_fragment_lighting -->
- <!-- <enum value="0x8436" name="GL_EYE_SPACE_SGIX"/> -->
- <!-- <enum value="0x8437" name="GL_TANGENT_SPACE_SGIX"/> -->
- <!-- <enum value="0x8438" name="GL_OBJECT_SPACE_SGIX"/> -->
- <!-- <enum value="0x8439" name="GL_TANGENT_ARRAY_SGIX"/> -->
- <!-- <enum value="0x843A" name="GL_BINORMAL_ARRAY_SGIX"/> -->
- <!-- <enum value="0x843B" name="GL_CURRENT_TANGENT_SGIX"/> -->
- <!-- <enum value="0x843C" name="GL_CURRENT_BINORMAL_SGIX"/> -->
- <!-- <enum value="0x843D" name="GL_FRAGMENT_LIGHT_SPACE_SGIX"/> -->
- <!-- <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_SGIX"/> -->
- <!-- <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_SGIX"/> -->
- <!-- <enum value="0x8440" name="GL_TANGENT_ARRAY_COUNT_SGIX"/> -->
- <!-- <enum value="0x8441" name="GL_BINORMAL_ARRAY_TYPE_SGIX"/> -->
- <!-- <enum value="0x8442" name="GL_BINORMAL_ARRAY_STRIDE_SGIX"/> -->
- <!-- <enum value="0x8443" name="GL_BINORMAL_ARRAY_COUNT_SGIX"/> -->
- <!-- <enum value="0x8444" name="GL_TANGENT_ARRAY_POINTER_SGIX"/> -->
- <!-- <enum value="0x8445" name="GL_BINORMAL_ARRAY_POINTER_SGIX"/> -->
- <!-- <enum value="0x8446" name="GL_MAP1_TANGENT_SGIX"/> -->
- <!-- <enum value="0x8447" name="GL_MAP2_TANGENT_SGIX"/> -->
- <!-- <enum value="0x8448" name="GL_MAP1_BINORMAL_SGIX"/> -->
- <!-- <enum value="0x8449" name="GL_MAP2_BINORMAL_SGIX"/> -->
- <enum value="0x8439" name="GL_TANGENT_ARRAY_EXT"/>
- <enum value="0x843A" name="GL_BINORMAL_ARRAY_EXT"/>
- <enum value="0x843B" name="GL_CURRENT_TANGENT_EXT"/>
- <enum value="0x843C" name="GL_CURRENT_BINORMAL_EXT"/>
- <unused start="0x844D" vendor="SGI"/>
- <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_EXT"/>
- <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
- <enum value="0x8440" name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
- <enum value="0x8441" name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
- <enum value="0x8442" name="GL_TANGENT_ARRAY_POINTER_EXT"/>
- <enum value="0x8443" name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
- <enum value="0x8444" name="GL_MAP1_TANGENT_EXT"/>
- <enum value="0x8445" name="GL_MAP2_TANGENT_EXT"/>
- <enum value="0x8446" name="GL_MAP1_BINORMAL_EXT"/>
- <enum value="0x8447" name="GL_MAP2_BINORMAL_EXT"/>
- <unused start="0x8448" end="0x8449" comment="Incomplete extension SGIX_fragment_lighting"/>
- <unused start="0x844A" end="0x844C" comment="Incomplete extension SGIX_bali_timer_instruments"/>
- <!-- <enum value="0x844A" name="GL_BALI_GEOM_TIMER_INSTRUMENT_SGIX"/> -->
- <!-- <enum value="0x844B" name="GL_BALI_RASTER_TIMER_INSTRUMENT_SGIX"/> -->
- <!-- <enum value="0x844C" name="GL_BALI_INSTRUMENT_TIME_UNIT_SGIX"/> -->
- <enum value="0x844D" name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
- <enum value="0x844E" name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
- <enum value="0x844F" name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
- <!-- 0x8450-0x845F range brokered for Id Software -->
- <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE"/>
- <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE_EXT"/>
- <enum value="0x8450" name="GL_FOG_COORD_SRC" alias="GL_FOG_COORDINATE_SOURCE"/>
- <enum value="0x8451" name="GL_FOG_COORDINATE"/>
- <enum value="0x8451" name="GL_FOG_COORD" alias="GL_FOG_COORDINATE"/>
- <enum value="0x8451" name="GL_FOG_COORDINATE_EXT"/>
- <enum value="0x8452" name="GL_FRAGMENT_DEPTH"/>
- <enum value="0x8452" name="GL_FRAGMENT_DEPTH_EXT"/>
- <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE"/>
- <enum value="0x8453" name="GL_CURRENT_FOG_COORD" alias="GL_CURRENT_FOG_COORDINATE"/>
- <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE_EXT"/>
- <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
- <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
- <enum value="0x8454" name="GL_FOG_COORD_ARRAY_TYPE" alias="GL_FOG_COORDINATE_ARRAY_TYPE"/>
- <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
- <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
- <enum value="0x8455" name="GL_FOG_COORD_ARRAY_STRIDE" alias="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
- <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
- <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
- <enum value="0x8456" name="GL_FOG_COORD_ARRAY_POINTER" alias="GL_FOG_COORDINATE_ARRAY_POINTER"/>
- <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY"/>
- <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY_EXT"/>
- <enum value="0x8457" name="GL_FOG_COORD_ARRAY" alias="GL_FOG_COORDINATE_ARRAY"/>
- <enum value="0x8458" name="GL_COLOR_SUM"/>
- <enum value="0x8458" name="GL_COLOR_SUM_ARB"/>
- <enum value="0x8458" name="GL_COLOR_SUM_EXT"/>
- <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR"/>
- <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
- <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
- <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
- <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
- <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
- <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
- <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
- <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
- <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
- <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY"/>
- <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
- <enum value="0x845F" name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
- <unused start="0x8460" end="0x846B" comment="Incomplete extension SGIX_icc_texture"/>
- <!-- <enum value="0x8460" name="GL_RGB_ICC_SGIX"/> -->
- <!-- <enum value="0x8461" name="GL_RGBA_ICC_SGIX"/> -->
- <!-- <enum value="0x8462" name="GL_ALPHA_ICC_SGIX"/> -->
- <!-- <enum value="0x8463" name="GL_LUMINANCE_ICC_SGIX"/> -->
- <!-- <enum value="0x8464" name="GL_INTENSITY_ICC_SGIX"/> -->
- <!-- <enum value="0x8465" name="GL_LUMINANCE_ALPHA_ICC_SGIX"/> -->
- <!-- <enum value="0x8466" name="GL_R5_G6_B5_ICC_SGIX"/> -->
- <!-- <enum value="0x8467" name="GL_R5_G6_B5_A8_ICC_SGIX"/> -->
- <!-- <enum value="0x8468" name="GL_ALPHA16_ICC_SGIX"/> -->
- <!-- <enum value="0x8469" name="GL_LUMINANCE16_ICC_SGIX"/> -->
- <!-- <enum value="0x846A" name="GL_INTENSITY16_ICC_SGIX"/> -->
- <!-- <enum value="0x846B" name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/> -->
- <unused start="0x846C" vendor="SGI"/>
- <enum value="0x846D" name="GL_ALIASED_POINT_SIZE_RANGE"/>
- <enum value="0x846E" name="GL_ALIASED_LINE_WIDTH_RANGE"/>
- <unused start="0x846F" vendor="SGI"/>
- </enums>
-
- <enums namespace="GL" start="0x8470" end="0x848F" vendor="AMD">
- <unused start="0x8470" end="0x848F" vendor="AMD"/>
- </enums>
-
- <enums namespace="GL" start="0x8490" end="0x849F" vendor="REND">
- <enum value="0x8490" name="GL_SCREEN_COORDINATES_REND"/>
- <enum value="0x8491" name="GL_INVERTED_SCREEN_W_REND"/>
- <unused start="0x8492" end="0x849F" vendor="REND"/>
- </enums>
-
- <enums namespace="GL" start="0x84A0" end="0x84BF" vendor="AMD">
- <unused start="0x84A0" end="0x84BF" vendor="AMD"/>
- </enums>
-
- <enums namespace="GL" start="0x84C0" end="0x84EF" vendor="ARB">
- <enum value="0x84C0" name="GL_TEXTURE0"/>
- <enum value="0x84C0" name="GL_TEXTURE0_ARB"/>
- <enum value="0x84C1" name="GL_TEXTURE1"/>
- <enum value="0x84C1" name="GL_TEXTURE1_ARB"/>
- <enum value="0x84C2" name="GL_TEXTURE2"/>
- <enum value="0x84C2" name="GL_TEXTURE2_ARB"/>
- <enum value="0x84C3" name="GL_TEXTURE3"/>
- <enum value="0x84C3" name="GL_TEXTURE3_ARB"/>
- <enum value="0x84C4" name="GL_TEXTURE4"/>
- <enum value="0x84C4" name="GL_TEXTURE4_ARB"/>
- <enum value="0x84C5" name="GL_TEXTURE5"/>
- <enum value="0x84C5" name="GL_TEXTURE5_ARB"/>
- <enum value="0x84C6" name="GL_TEXTURE6"/>
- <enum value="0x84C6" name="GL_TEXTURE6_ARB"/>
- <enum value="0x84C7" name="GL_TEXTURE7"/>
- <enum value="0x84C7" name="GL_TEXTURE7_ARB"/>
- <enum value="0x84C8" name="GL_TEXTURE8"/>
- <enum value="0x84C8" name="GL_TEXTURE8_ARB"/>
- <enum value="0x84C9" name="GL_TEXTURE9"/>
- <enum value="0x84C9" name="GL_TEXTURE9_ARB"/>
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- <enum value="0x84CA" name="GL_TEXTURE10_ARB"/>
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- <enum value="0x84CB" name="GL_TEXTURE11_ARB"/>
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- <enum value="0x84CD" name="GL_TEXTURE13_ARB"/>
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- <enum value="0x84DC" name="GL_TEXTURE28_ARB"/>
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- <enum value="0x84DF" name="GL_TEXTURE31_ARB"/>
- <enum value="0x84E0" name="GL_ACTIVE_TEXTURE"/>
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- <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE"/>
- <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
- <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS"/>
- <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS_ARB"/>
- <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
- <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
- <enum value="0x84E3" name="GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV"/>
- <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
- <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
- <enum value="0x84E4" name="GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV"/>
- <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
- <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
- <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX"/>
- <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
- <enum value="0x84E7" name="GL_SUBTRACT"/>
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- <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE"/>
- <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
- <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
- <enum value="0x84E9" name="GL_COMPRESSED_ALPHA"/>
- <enum value="0x84E9" name="GL_COMPRESSED_ALPHA_ARB"/>
- <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE"/>
- <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE_ARB"/>
- <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
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- <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY"/>
- <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY_ARB"/>
- <enum value="0x84ED" name="GL_COMPRESSED_RGB"/>
- <enum value="0x84ED" name="GL_COMPRESSED_RGB_ARB"/>
- <enum value="0x84EE" name="GL_COMPRESSED_RGBA"/>
- <enum value="0x84EE" name="GL_COMPRESSED_RGBA_ARB"/>
- <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT"/>
- <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
- </enums>
-
- <enums namespace="GL" start="0x84F0" end="0x855F" vendor="NV">
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- <enum value="0x84F2" name="GL_ALL_COMPLETED_NV"/>
- <enum value="0x84F3" name="GL_FENCE_STATUS_NV"/>
- <enum value="0x84F4" name="GL_FENCE_CONDITION_NV"/>
- <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE"/>
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- <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
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- <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
- <enum value="0x84F9" name="GL_DEPTH_STENCIL"/>
- <enum value="0x84F9" name="GL_DEPTH_STENCIL_EXT"/>
- <enum value="0x84F9" name="GL_DEPTH_STENCIL_NV"/>
- <enum value="0x84F9" name="GL_DEPTH_STENCIL_OES"/>
- <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8"/>
- <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_EXT"/>
- <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_NV"/>
- <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_OES"/>
- <unused start="0x84FB" end="0x84FC" vendor="NV"/>
- <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS"/>
- <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
- <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
- <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
- <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL"/>
- <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
- <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS"/>
- <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS_EXT"/>
- <enum value="0x8502" name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
- <enum value="0x8503" name="GL_COMBINE4_NV"/>
- <enum value="0x8504" name="GL_MAX_SHININESS_NV"/>
- <enum value="0x8505" name="GL_MAX_SPOT_EXPONENT_NV"/>
- <enum value="0x8506" name="GL_MODELVIEW1_MATRIX_EXT"/>
- <enum value="0x8507" name="GL_INCR_WRAP"/>
- <enum value="0x8507" name="GL_INCR_WRAP_EXT"/>
- <enum value="0x8507" name="GL_INCR_WRAP_OES"/>
- <enum value="0x8508" name="GL_DECR_WRAP"/>
- <enum value="0x8508" name="GL_DECR_WRAP_EXT"/>
- <enum value="0x8508" name="GL_DECR_WRAP_OES"/>
- <enum value="0x8509" name="GL_VERTEX_WEIGHTING_EXT"/>
- <enum value="0x850A" name="GL_MODELVIEW1_ARB"/>
- <enum value="0x850A" name="GL_MODELVIEW1_EXT"/>
- <enum value="0x850B" name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
- <enum value="0x850C" name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
- <enum value="0x850D" name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
- <enum value="0x850E" name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
- <enum value="0x850F" name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
- <enum value="0x8510" name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
- <enum value="0x8511" name="GL_NORMAL_MAP"/>
- <enum value="0x8511" name="GL_NORMAL_MAP_ARB"/>
- <enum value="0x8511" name="GL_NORMAL_MAP_EXT"/>
- <enum value="0x8511" name="GL_NORMAL_MAP_NV"/>
- <enum value="0x8511" name="GL_NORMAL_MAP_OES"/>
- <enum value="0x8512" name="GL_REFLECTION_MAP"/>
- <enum value="0x8512" name="GL_REFLECTION_MAP_ARB"/>
- <enum value="0x8512" name="GL_REFLECTION_MAP_EXT"/>
- <enum value="0x8512" name="GL_REFLECTION_MAP_NV"/>
- <enum value="0x8512" name="GL_REFLECTION_MAP_OES"/>
- <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP"/>
- <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_ARB"/>
- <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_EXT"/>
- <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_OES"/>
- <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP"/>
- <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
- <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
- <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
- <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
- <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
- <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
- <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
- <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
- <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
- <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
- <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
- <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
- <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
- <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
- <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
- <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
- <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
- <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
- <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
- <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
- <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
- <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
- <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
- <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
- <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
- <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
- <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
- <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP"/>
- <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
- <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
- <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
- <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
- <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
- <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
- <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
- <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_NV"/>
- <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
- <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
- <enum value="0x851F" name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
- <enum value="0x851F" name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
- <enum value="0x8520" name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
- <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
- <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
- <enum value="0x8522" name="GL_REGISTER_COMBINERS_NV"/>
- <enum value="0x8523" name="GL_VARIABLE_A_NV"/>
- <enum value="0x8524" name="GL_VARIABLE_B_NV"/>
- <enum value="0x8525" name="GL_VARIABLE_C_NV"/>
- <enum value="0x8526" name="GL_VARIABLE_D_NV"/>
- <enum value="0x8527" name="GL_VARIABLE_E_NV"/>
- <enum value="0x8528" name="GL_VARIABLE_F_NV"/>
- <enum value="0x8529" name="GL_VARIABLE_G_NV"/>
- <enum value="0x852A" name="GL_CONSTANT_COLOR0_NV"/>
- <enum value="0x852B" name="GL_CONSTANT_COLOR1_NV"/>
- <enum value="0x852C" name="GL_PRIMARY_COLOR_NV"/>
- <enum value="0x852D" name="GL_SECONDARY_COLOR_NV"/>
- <enum value="0x852E" name="GL_SPARE0_NV"/>
- <enum value="0x852F" name="GL_SPARE1_NV"/>
- <enum value="0x8530" name="GL_DISCARD_NV"/>
- <enum value="0x8531" name="GL_E_TIMES_F_NV"/>
- <enum value="0x8532" name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
- <enum value="0x8533" name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
- <enum value="0x8534" name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
- <enum value="0x8535" name="GL_PER_STAGE_CONSTANTS_NV"/>
- <enum value="0x8536" name="GL_UNSIGNED_IDENTITY_NV"/>
- <enum value="0x8537" name="GL_UNSIGNED_INVERT_NV"/>
- <enum value="0x8538" name="GL_EXPAND_NORMAL_NV"/>
- <enum value="0x8539" name="GL_EXPAND_NEGATE_NV"/>
- <enum value="0x853A" name="GL_HALF_BIAS_NORMAL_NV"/>
- <enum value="0x853B" name="GL_HALF_BIAS_NEGATE_NV"/>
- <enum value="0x853C" name="GL_SIGNED_IDENTITY_NV"/>
- <enum value="0x853D" name="GL_SIGNED_NEGATE_NV"/>
- <enum value="0x853E" name="GL_SCALE_BY_TWO_NV"/>
- <enum value="0x853F" name="GL_SCALE_BY_FOUR_NV"/>
- <enum value="0x8540" name="GL_SCALE_BY_ONE_HALF_NV"/>
- <enum value="0x8541" name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
- <enum value="0x8542" name="GL_COMBINER_INPUT_NV"/>
- <enum value="0x8543" name="GL_COMBINER_MAPPING_NV"/>
- <enum value="0x8544" name="GL_COMBINER_COMPONENT_USAGE_NV"/>
- <enum value="0x8545" name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
- <enum value="0x8546" name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
- <enum value="0x8547" name="GL_COMBINER_MUX_SUM_NV"/>
- <enum value="0x8548" name="GL_COMBINER_SCALE_NV"/>
- <enum value="0x8549" name="GL_COMBINER_BIAS_NV"/>
- <enum value="0x854A" name="GL_COMBINER_AB_OUTPUT_NV"/>
- <enum value="0x854B" name="GL_COMBINER_CD_OUTPUT_NV"/>
- <enum value="0x854C" name="GL_COMBINER_SUM_OUTPUT_NV"/>
- <enum value="0x854D" name="GL_MAX_GENERAL_COMBINERS_NV"/>
- <enum value="0x854E" name="GL_NUM_GENERAL_COMBINERS_NV"/>
- <enum value="0x854F" name="GL_COLOR_SUM_CLAMP_NV"/>
- <enum value="0x8550" name="GL_COMBINER0_NV"/>
- <enum value="0x8551" name="GL_COMBINER1_NV"/>
- <enum value="0x8552" name="GL_COMBINER2_NV"/>
- <enum value="0x8553" name="GL_COMBINER3_NV"/>
- <enum value="0x8554" name="GL_COMBINER4_NV"/>
- <enum value="0x8555" name="GL_COMBINER5_NV"/>
- <enum value="0x8556" name="GL_COMBINER6_NV"/>
- <enum value="0x8557" name="GL_COMBINER7_NV"/>
- <enum value="0x8558" name="GL_PRIMITIVE_RESTART_NV"/>
- <enum value="0x8559" name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
- <enum value="0x855A" name="GL_FOG_DISTANCE_MODE_NV"/>
- <enum value="0x855B" name="GL_EYE_RADIAL_NV"/>
- <enum value="0x855C" name="GL_EYE_PLANE_ABSOLUTE_NV"/>
- <enum value="0x855D" name="GL_EMBOSS_LIGHT_NV"/>
- <enum value="0x855E" name="GL_EMBOSS_CONSTANT_NV"/>
- <enum value="0x855F" name="GL_EMBOSS_MAP_NV"/>
- </enums>
-
- <enums namespace="GL" start="0x8560" end="0x856F" vendor="ZiiLabs">
- <enum value="0x8560" name="GL_RED_MIN_CLAMP_INGR"/>
- <enum value="0x8561" name="GL_GREEN_MIN_CLAMP_INGR"/>
- <enum value="0x8562" name="GL_BLUE_MIN_CLAMP_INGR"/>
- <enum value="0x8563" name="GL_ALPHA_MIN_CLAMP_INGR"/>
- <enum value="0x8564" name="GL_RED_MAX_CLAMP_INGR"/>
- <enum value="0x8565" name="GL_GREEN_MAX_CLAMP_INGR"/>
- <enum value="0x8566" name="GL_BLUE_MAX_CLAMP_INGR"/>
- <enum value="0x8567" name="GL_ALPHA_MAX_CLAMP_INGR"/>
- <enum value="0x8568" name="GL_INTERLACE_READ_INGR"/>
- <unused start="0x8569" end="0x856F" vendor="ZiiLabs"/>
- </enums>
-
- <enums namespace="GL" start="0x8570" end="0x859F" group="RegisterCombinerPname" vendor="AMD/NV">
- <enum value="0x8570" name="GL_COMBINE"/>
- <enum value="0x8570" name="GL_COMBINE_ARB"/>
- <enum value="0x8570" name="GL_COMBINE_EXT"/>
- <enum value="0x8571" name="GL_COMBINE_RGB"/>
- <enum value="0x8571" name="GL_COMBINE_RGB_ARB"/>
- <enum value="0x8571" name="GL_COMBINE_RGB_EXT"/>
- <enum value="0x8572" name="GL_COMBINE_ALPHA"/>
- <enum value="0x8572" name="GL_COMBINE_ALPHA_ARB"/>
- <enum value="0x8572" name="GL_COMBINE_ALPHA_EXT"/>
- <enum value="0x8573" name="GL_RGB_SCALE"/>
- <enum value="0x8573" name="GL_RGB_SCALE_ARB"/>
- <enum value="0x8573" name="GL_RGB_SCALE_EXT"/>
- <enum value="0x8574" name="GL_ADD_SIGNED"/>
- <enum value="0x8574" name="GL_ADD_SIGNED_ARB"/>
- <enum value="0x8574" name="GL_ADD_SIGNED_EXT"/>
- <enum value="0x8575" name="GL_INTERPOLATE"/>
- <enum value="0x8575" name="GL_INTERPOLATE_ARB"/>
- <enum value="0x8575" name="GL_INTERPOLATE_EXT"/>
- <enum value="0x8576" name="GL_CONSTANT"/>
- <enum value="0x8576" name="GL_CONSTANT_ARB"/>
- <enum value="0x8576" name="GL_CONSTANT_EXT"/>
- <enum value="0x8576" name="GL_CONSTANT_NV"/>
- <enum value="0x8577" name="GL_PRIMARY_COLOR"/>
- <enum value="0x8577" name="GL_PRIMARY_COLOR_ARB"/>
- <enum value="0x8577" name="GL_PRIMARY_COLOR_EXT"/>
- <enum value="0x8578" name="GL_PREVIOUS"/>
- <enum value="0x8578" name="GL_PREVIOUS_ARB"/>
- <enum value="0x8578" name="GL_PREVIOUS_EXT"/>
- <unused start="0x8579" end="0x857F" comment="Additional combiner enums only"/>
- <enum value="0x8580" name="GL_SOURCE0_RGB"/>
- <enum value="0x8580" name="GL_SOURCE0_RGB_ARB"/>
- <enum value="0x8580" name="GL_SOURCE0_RGB_EXT"/>
- <enum value="0x8580" name="GL_SRC0_RGB" alias="GL_SOURCE0_RGB"/>
- <enum value="0x8581" name="GL_SOURCE1_RGB"/>
- <enum value="0x8581" name="GL_SOURCE1_RGB_ARB"/>
- <enum value="0x8581" name="GL_SOURCE1_RGB_EXT"/>
- <enum value="0x8581" name="GL_SRC1_RGB" alias="GL_SOURCE1_RGB"/>
- <enum value="0x8582" name="GL_SOURCE2_RGB"/>
- <enum value="0x8582" name="GL_SOURCE2_RGB_ARB"/>
- <enum value="0x8582" name="GL_SOURCE2_RGB_EXT"/>
- <enum value="0x8582" name="GL_SRC2_RGB" alias="GL_SOURCE2_RGB"/>
- <enum value="0x8583" name="GL_SOURCE3_RGB_NV"/>
- <unused start="0x8584" end="0x8587" comment="Additional combiner enums only"/>
- <enum value="0x8588" name="GL_SOURCE0_ALPHA"/>
- <enum value="0x8588" name="GL_SOURCE0_ALPHA_ARB"/>
- <enum value="0x8588" name="GL_SOURCE0_ALPHA_EXT"/>
- <enum value="0x8588" name="GL_SRC0_ALPHA" alias="GL_SOURCE0_ALPHA"/>
- <enum value="0x8589" name="GL_SOURCE1_ALPHA"/>
- <enum value="0x8589" name="GL_SOURCE1_ALPHA_ARB"/>
- <enum value="0x8589" name="GL_SOURCE1_ALPHA_EXT"/>
- <enum value="0x8589" name="GL_SRC1_ALPHA" alias="GL_SOURCE1_ALPHA"/>
- <enum value="0x858A" name="GL_SOURCE2_ALPHA"/>
- <enum value="0x858A" name="GL_SOURCE2_ALPHA_ARB"/>
- <enum value="0x858A" name="GL_SOURCE2_ALPHA_EXT"/>
- <enum value="0x858A" name="GL_SRC2_ALPHA" alias="GL_SOURCE2_ALPHA"/>
- <enum value="0x858B" name="GL_SOURCE3_ALPHA_NV"/>
- <unused start="0x858C" end="0x858F" comment="Additional combiner enums only"/>
- <enum value="0x8590" name="GL_OPERAND0_RGB"/>
- <enum value="0x8590" name="GL_OPERAND0_RGB_ARB"/>
- <enum value="0x8590" name="GL_OPERAND0_RGB_EXT"/>
- <enum value="0x8591" name="GL_OPERAND1_RGB"/>
- <enum value="0x8591" name="GL_OPERAND1_RGB_ARB"/>
- <enum value="0x8591" name="GL_OPERAND1_RGB_EXT"/>
- <enum value="0x8592" name="GL_OPERAND2_RGB"/>
- <enum value="0x8592" name="GL_OPERAND2_RGB_ARB"/>
- <enum value="0x8592" name="GL_OPERAND2_RGB_EXT"/>
- <enum value="0x8593" name="GL_OPERAND3_RGB_NV"/>
- <unused start="0x8594" end="0x8597" comment="Additional combiner enums only"/>
- <enum value="0x8598" name="GL_OPERAND0_ALPHA"/>
- <enum value="0x8598" name="GL_OPERAND0_ALPHA_ARB"/>
- <enum value="0x8598" name="GL_OPERAND0_ALPHA_EXT"/>
- <enum value="0x8599" name="GL_OPERAND1_ALPHA"/>
- <enum value="0x8599" name="GL_OPERAND1_ALPHA_ARB"/>
- <enum value="0x8599" name="GL_OPERAND1_ALPHA_EXT"/>
- <enum value="0x859A" name="GL_OPERAND2_ALPHA"/>
- <enum value="0x859A" name="GL_OPERAND2_ALPHA_ARB"/>
- <enum value="0x859A" name="GL_OPERAND2_ALPHA_EXT"/>
- <enum value="0x859B" name="GL_OPERAND3_ALPHA_NV"/>
- <unused start="0x859C" end="0x859F" comment="Additional combiner enums only"/>
- </enums>
-
- <enums namespace="GL" start="0x85A0" end="0x85AF" vendor="SGI">
- <enum value="0x85A0" name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
- <enum value="0x85A1" name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
- <enum value="0x85A2" name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
- <enum value="0x85A3" name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
- <enum value="0x85A4" name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
- <unused start="0x85A5" end="0x85AD" comment="Incomplete extension SGIS_color_range"/>
- <!-- <enum value="0x85A5" name="GL_EXTENDED_RANGE_SGIS"/> -->
- <!-- <enum value="0x85A6" name="GL_MIN_RED_SGIS"/> -->
- <!-- <enum value="0x85A7" name="GL_MAX_RED_SGIS"/> -->
- <!-- <enum value="0x85A8" name="GL_MIN_GREEN_SGIS"/> -->
- <!-- <enum value="0x85A9" name="GL_MAX_GREEN_SGIS"/> -->
- <!-- <enum value="0x85AA" name="GL_MIN_BLUE_SGIS"/> -->
- <!-- <enum value="0x85AB" name="GL_MAX_BLUE_SGIS"/> -->
- <!-- <enum value="0x85AC" name="GL_MIN_ALPHA_SGIS"/> -->
- <!-- <enum value="0x85AD" name="GL_MAX_ALPHA_SGIS"/> -->
- <enum value="0x85AE" name="GL_PERTURB_EXT"/>
- <enum value="0x85AF" name="GL_TEXTURE_NORMAL_EXT"/>
- </enums>
-
- <enums namespace="GL" start="0x85B0" end="0x85BF" vendor="APPLE">
- <enum value="0x85B0" name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
- <enum value="0x85B1" name="GL_TRANSFORM_HINT_APPLE"/>
- <enum value="0x85B2" name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
- <enum value="0x85B3" name="GL_BUFFER_OBJECT_APPLE"/>
- <enum value="0x85B4" name="GL_STORAGE_CLIENT_APPLE"/>
- <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING"/>
- <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
- <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_OES"/>
- <unused start="0x85B6" vendor="APPLE" comment="Unknown extension (Khronos bug 632)"/>
- <!-- <enum value="0x85B6" name="GL_TEXTURE_MINIMIZE_STORAGE_APPLE"/> -->
- <enum value="0x85B7" name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
- <enum value="0x85B8" name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
- <enum value="0x85B9" name="GL_YCBCR_422_APPLE"/>
- <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
- <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_MESA"/>
- <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
- <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
- <enum value="0x85BC" name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
- <enum value="0x85BD" name="GL_STORAGE_PRIVATE_APPLE"/>
- <enum value="0x85BE" name="GL_STORAGE_CACHED_APPLE"/>
- <enum value="0x85BF" name="GL_STORAGE_SHARED_APPLE"/>
- </enums>
-
- <enums namespace="GL" start="0x85C0" end="0x85CF" vendor="SUN">
- <enum value="0x85C0" name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
- <enum value="0x85C1" name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
- <enum value="0x85C2" name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
- <enum value="0x85C3" name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
- <enum value="0x85C4" name="GL_R1UI_V3F_SUN"/>
- <enum value="0x85C5" name="GL_R1UI_C4UB_V3F_SUN"/>
- <enum value="0x85C6" name="GL_R1UI_C3F_V3F_SUN"/>
- <enum value="0x85C7" name="GL_R1UI_N3F_V3F_SUN"/>
- <enum value="0x85C8" name="GL_R1UI_C4F_N3F_V3F_SUN"/>
- <enum value="0x85C9" name="GL_R1UI_T2F_V3F_SUN"/>
- <enum value="0x85CA" name="GL_R1UI_T2F_N3F_V3F_SUN"/>
- <enum value="0x85CB" name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
- <enum value="0x85CC" name="GL_SLICE_ACCUM_SUN"/>
- <unused start="0x85CD" end="0x85CF" vendor="SUN"/>
- </enums>
-
- <enums namespace="GL" start="0x85D0" end="0x85DF" vendor="ZiiLabs" comment="3Dlabs private extension for Autodesk">
- <unused start="0x85D0" end="0x85D1" comment="Unknown 3Dlabs private extension for Autodesk (but we know the enum values)"/>
- <!-- <enum value="0x85D0" name="GL_FACET_NORMAL_AUTODESK"/> -->
- <!-- <enum value="0x85D1" name="GL_FACET_NORMAL_ARRAY_AUTODESK"/> -->
- <unused start="0x85D2" end="0x85DF" vendor="ZiiLabs"/>
- </enums>
-
- <enums namespace="GL" start="0x85E0" end="0x85FF" vendor="SGI">
- <unused start="0x85E0" end="0x85FB" comment="Incomplete extension SGIX_texture_range"/>
- <!-- <enum value="0x85E0" name="GL_RGB_SIGNED_SGIX"/> -->
- <!-- <enum value="0x85E1" name="GL_RGBA_SIGNED_SGIX"/> -->
- <!-- <enum value="0x85E2" name="GL_ALPHA_SIGNED_SGIX"/> -->
- <!-- <enum value="0x85E3" name="GL_LUMINANCE_SIGNED_SGIX"/> -->
- <!-- <enum value="0x85E4" name="GL_INTENSITY_SIGNED_SGIX"/> -->
- <!-- <enum value="0x85E5" name="GL_LUMINANCE_ALPHA_SIGNED_SGIX"/> -->
- <!-- <enum value="0x85E6" name="GL_RGB16_SIGNED_SGIX"/> -->
- <!-- <enum value="0x85E7" name="GL_RGBA16_SIGNED_SGIX"/> -->
- <!-- <enum value="0x85E8" name="GL_ALPHA16_SIGNED_SGIX"/> -->
- <!-- <enum value="0x85E9" name="GL_LUMINANCE16_SIGNED_SGIX"/> -->
- <!-- <enum value="0x85EA" name="GL_INTENSITY16_SIGNED_SGIX"/> -->
- <!-- <enum value="0x85EB" name="GL_LUMINANCE16_ALPHA16_SIGNED_SGIX"/> -->
- <!-- <enum value="0x85EC" name="GL_RGB_EXTENDED_RANGE_SGIX"/> -->
- <!-- <enum value="0x85ED" name="GL_RGBA_EXTENDED_RANGE_SGIX"/> -->
- <!-- <enum value="0x85EE" name="GL_ALPHA_EXTENDED_RANGE_SGIX"/> -->
- <!-- <enum value="0x85EF" name="GL_LUMINANCE_EXTENDED_RANGE_SGIX"/> -->
- <!-- <enum value="0x85F0" name="GL_INTENSITY_EXTENDED_RANGE_SGIX"/> -->
- <!-- <enum value="0x85F1" name="GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX"/> -->
- <!-- <enum value="0x85F2" name="GL_RGB16_EXTENDED_RANGE_SGIX"/> -->
- <!-- <enum value="0x85F3" name="GL_RGBA16_EXTENDED_RANGE_SGIX"/> -->
- <!-- <enum value="0x85F4" name="GL_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
- <!-- <enum value="0x85F5" name="GL_LUMINANCE16_EXTENDED_RANGE_SGIX"/> -->
- <!-- <enum value="0x85F6" name="GL_INTENSITY16_EXTENDED_RANGE_SGIX"/> -->
- <!-- <enum value="0x85F7" name="GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
- <!-- <enum value="0x85F8" name="GL_MIN_LUMINANCE_SGIS"/> -->
- <!-- <enum value="0x85F9" name="GL_MAX_LUMINANCE_SGIS"/> -->
- <!-- <enum value="0x85FA" name="GL_MIN_INTENSITY_SGIS"/> -->
- <!-- <enum value="0x85FB" name="GL_MAX_INTENSITY_SGIS"/> -->
- <unused start="0x85FC" end="0x85FF" vendor="SGI"/>
- </enums>
-
- <enums namespace="GL" start="0x8600" end="0x861F" vendor="SUN">
- <unused start="0x8600" end="0x8613" vendor="SUN"/>
- <enum value="0x8614" name="GL_QUAD_MESH_SUN"/>
- <enum value="0x8615" name="GL_TRIANGLE_MESH_SUN"/>
- <unused start="0x8614" end="0x861F" vendor="SUN"/>
- </enums>
-
- <enums namespace="GL" start="0x8620" end="0x867F" vendor="NV">
- <enum value="0x8620" name="GL_VERTEX_PROGRAM_ARB"/>
- <enum value="0x8620" name="GL_VERTEX_PROGRAM_NV"/>
- <enum value="0x8621" name="GL_VERTEX_STATE_PROGRAM_NV"/>
- <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
- <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
- <enum value="0x8623" name="GL_ATTRIB_ARRAY_SIZE_NV"/>
- <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
- <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
- <enum value="0x8624" name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
- <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
- <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
- <enum value="0x8625" name="GL_ATTRIB_ARRAY_TYPE_NV"/>
- <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
- <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
- <enum value="0x8626" name="GL_CURRENT_ATTRIB_NV"/>
- <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB"/>
- <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
- <enum value="0x8627" name="GL_PROGRAM_LENGTH_ARB"/>
- <enum value="0x8627" name="GL_PROGRAM_LENGTH_NV"/>
- <enum value="0x8628" name="GL_PROGRAM_STRING_ARB"/>
- <enum value="0x8628" name="GL_PROGRAM_STRING_NV"/>
- <enum value="0x8629" name="GL_MODELVIEW_PROJECTION_NV"/>
- <enum value="0x862A" name="GL_IDENTITY_NV"/>
- <enum value="0x862B" name="GL_INVERSE_NV"/>
- <enum value="0x862C" name="GL_TRANSPOSE_NV"/>
- <enum value="0x862D" name="GL_INVERSE_TRANSPOSE_NV"/>
- <enum value="0x862E" name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
- <enum value="0x862E" name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
- <enum value="0x862F" name="GL_MAX_PROGRAM_MATRICES_ARB"/>
- <enum value="0x862F" name="GL_MAX_TRACK_MATRICES_NV"/>
- <enum value="0x8630" name="GL_MATRIX0_NV"/>
- <enum value="0x8631" name="GL_MATRIX1_NV"/>
- <enum value="0x8632" name="GL_MATRIX2_NV"/>
- <enum value="0x8633" name="GL_MATRIX3_NV"/>
- <enum value="0x8634" name="GL_MATRIX4_NV"/>
- <enum value="0x8635" name="GL_MATRIX5_NV"/>
- <enum value="0x8636" name="GL_MATRIX6_NV"/>
- <enum value="0x8637" name="GL_MATRIX7_NV"/>
- <unused start="0x8638" end="0x863F" comment="Reserved for MATRIX{8-15}_NV"/>
- <!-- <enum value="0x8638" name="GL_MATRIX8_NV"/> -->
- <!-- <enum value="0x8639" name="GL_MATRIX9_NV"/> -->
- <!-- <enum value="0x863A" name="GL_MATRIX10_NV"/> -->
- <!-- <enum value="0x863B" name="GL_MATRIX11_NV"/> -->
- <!-- <enum value="0x863C" name="GL_MATRIX12_NV"/> -->
- <!-- <enum value="0x863D" name="GL_MATRIX13_NV"/> -->
- <!-- <enum value="0x863E" name="GL_MATRIX14_NV"/> -->
- <!-- <enum value="0x863F" name="GL_MATRIX15_NV"/> -->
- <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
- <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
- <enum value="0x8641" name="GL_CURRENT_MATRIX_ARB"/>
- <enum value="0x8641" name="GL_CURRENT_MATRIX_NV"/>
- <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
- <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
- <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
- <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE" alias="GL_VERTEX_PROGRAM_POINT_SIZE"/>
- <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_ARB"/>
- <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_EXT"/>
- <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
- <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
- <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
- <enum value="0x8644" name="GL_PROGRAM_PARAMETER_NV"/>
- <enum value="0x8645" name="GL_ATTRIB_ARRAY_POINTER_NV"/>
- <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
- <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
- <enum value="0x8646" name="GL_PROGRAM_TARGET_NV"/>
- <enum value="0x8647" name="GL_PROGRAM_RESIDENT_NV"/>
- <enum value="0x8648" name="GL_TRACK_MATRIX_NV"/>
- <enum value="0x8649" name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
- <enum value="0x864A" name="GL_VERTEX_PROGRAM_BINDING_NV"/>
- <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_ARB"/>
- <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_NV"/>
- <enum value="0x864C" name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
- <enum value="0x864D" name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
- <enum value="0x864E" name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
- <enum value="0x864F" name="GL_DEPTH_CLAMP"/>
- <enum value="0x864F" name="GL_DEPTH_CLAMP_NV"/>
- <enum value="0x8650" name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
- <enum value="0x8651" name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
- <enum value="0x8652" name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
- <enum value="0x8653" name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
- <enum value="0x8654" name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
- <enum value="0x8655" name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
- <enum value="0x8656" name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
- <enum value="0x8657" name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
- <enum value="0x8658" name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
- <enum value="0x8659" name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
- <enum value="0x865A" name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
- <enum value="0x865B" name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
- <enum value="0x865C" name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
- <enum value="0x865D" name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
- <enum value="0x865E" name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
- <enum value="0x865F" name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
- <enum value="0x8660" name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
- <enum value="0x8661" name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
- <enum value="0x8662" name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
- <enum value="0x8663" name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
- <enum value="0x8664" name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
- <enum value="0x8665" name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
- <enum value="0x8666" name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
- <enum value="0x8667" name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
- <enum value="0x8668" name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
- <enum value="0x8669" name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
- <enum value="0x866A" name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
- <enum value="0x866B" name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
- <enum value="0x866C" name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
- <enum value="0x866D" name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
- <enum value="0x866E" name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
- <enum value="0x866F" name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
- <enum value="0x8670" name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
- <enum value="0x8671" name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
- <enum value="0x8672" name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
- <enum value="0x8673" name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
- <enum value="0x8674" name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
- <enum value="0x8675" name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
- <enum value="0x8676" name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
- <enum value="0x8677" name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
- <enum value="0x8677" name="GL_PROGRAM_BINDING_ARB" comment="NOT an alias. Accidental reuse of GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
- <enum value="0x8678" name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
- <enum value="0x8679" name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
- <enum value="0x867A" name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
- <enum value="0x867B" name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
- <enum value="0x867C" name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
- <enum value="0x867D" name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
- <enum value="0x867E" name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
- <enum value="0x867F" name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
- </enums>
-
- <enums namespace="GL" start="0x8680" end="0x869F" vendor="Pixelfusion">
- <unused start="0x8680" end="0x869F" vendor="Pixelfusion"/>
- </enums>
-
- <enums namespace="GL" start="0x86A0" end="0x86AF" vendor="ARB">
- <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
- <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
- <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED"/>
- <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED_ARB"/>
- <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
- <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
- <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS"/>
- <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
- <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_ARB"/>
- <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_OES"/>
- <enum value="0x86A5" name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
- <enum value="0x86A6" name="GL_WEIGHT_SUM_UNITY_ARB"/>
- <enum value="0x86A7" name="GL_VERTEX_BLEND_ARB"/>
- <enum value="0x86A8" name="GL_CURRENT_WEIGHT_ARB"/>
- <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
- <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_OES"/>
- <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
- <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
- <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
- <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_OES"/>
- <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
- <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_OES"/>
- <enum value="0x86AD" name="GL_WEIGHT_ARRAY_ARB"/>
- <enum value="0x86AD" name="GL_WEIGHT_ARRAY_OES"/>
- <enum value="0x86AE" name="GL_DOT3_RGB"/>
- <enum value="0x86AE" name="GL_DOT3_RGB_ARB"/>
- <enum value="0x86AF" name="GL_DOT3_RGBA"/>
- <enum value="0x86AF" name="GL_DOT3_RGBA_ARB"/>
- <enum value="0x86AF" name="GL_DOT3_RGBA_IMG"/>
- </enums>
-
- <enums namespace="GL" start="0x86B0" end="0x86BF" vendor="3DFX">
- <enum value="0x86B0" name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
- <enum value="0x86B1" name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
- <enum value="0x86B2" name="GL_MULTISAMPLE_3DFX"/>
- <enum value="0x86B3" name="GL_SAMPLE_BUFFERS_3DFX"/>
- <enum value="0x86B4" name="GL_SAMPLES_3DFX"/>
- <unused start="0x86B5" end="0x86BF" vendor="3DFX"/>
- </enums>
-
- <enums namespace="GL" start="0x86C0" end="0x871F" vendor="NV">
- <enum value="0x86C0" name="GL_EVAL_2D_NV"/>
- <enum value="0x86C1" name="GL_EVAL_TRIANGULAR_2D_NV"/>
- <enum value="0x86C2" name="GL_MAP_TESSELLATION_NV"/>
- <enum value="0x86C3" name="GL_MAP_ATTRIB_U_ORDER_NV"/>
- <enum value="0x86C4" name="GL_MAP_ATTRIB_V_ORDER_NV"/>
- <enum value="0x86C5" name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
- <enum value="0x86C6" name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
- <enum value="0x86C7" name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
- <enum value="0x86C8" name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
- <enum value="0x86C9" name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
- <enum value="0x86CA" name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
- <enum value="0x86CB" name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
- <enum value="0x86CC" name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
- <enum value="0x86CD" name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
- <enum value="0x86CE" name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
- <enum value="0x86CF" name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
- <enum value="0x86D0" name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
- <enum value="0x86D1" name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
- <enum value="0x86D2" name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
- <enum value="0x86D3" name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
- <enum value="0x86D4" name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
- <enum value="0x86D5" name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
- <enum value="0x86D6" name="GL_MAX_MAP_TESSELLATION_NV"/>
- <enum value="0x86D7" name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
- <enum value="0x86D8" name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
- <enum value="0x86D9" name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
- <enum value="0x86DA" name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
- <enum value="0x86DB" name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
- <enum value="0x86DC" name="GL_DSDT_MAG_INTENSITY_NV"/>
- <enum value="0x86DD" name="GL_SHADER_CONSISTENT_NV"/>
- <enum value="0x86DE" name="GL_TEXTURE_SHADER_NV"/>
- <enum value="0x86DF" name="GL_SHADER_OPERATION_NV"/>
- <enum value="0x86E0" name="GL_CULL_MODES_NV"/>
- <enum value="0x86E1" name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
- <enum value="0x86E1" name="GL_OFFSET_TEXTURE_2D_MATRIX_NV" alias="GL_OFFSET_TEXTURE_MATRIX_NV"/>
- <enum value="0x86E2" name="GL_OFFSET_TEXTURE_SCALE_NV"/>
- <enum value="0x86E2" name="GL_OFFSET_TEXTURE_2D_SCALE_NV" alias="GL_OFFSET_TEXTURE_SCALE_NV"/>
- <enum value="0x86E3" name="GL_OFFSET_TEXTURE_BIAS_NV"/>
- <enum value="0x86E3" name="GL_OFFSET_TEXTURE_2D_BIAS_NV" alias="GL_OFFSET_TEXTURE_BIAS_NV"/>
- <enum value="0x86E4" name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
- <enum value="0x86E5" name="GL_CONST_EYE_NV"/>
- <enum value="0x86E6" name="GL_PASS_THROUGH_NV"/>
- <enum value="0x86E7" name="GL_CULL_FRAGMENT_NV"/>
- <enum value="0x86E8" name="GL_OFFSET_TEXTURE_2D_NV"/>
- <enum value="0x86E9" name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
- <enum value="0x86EA" name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
- <enum value="0x86EB" name="GL_SURFACE_STATE_NV"/>
- <enum value="0x86EC" name="GL_DOT_PRODUCT_NV"/>
- <enum value="0x86ED" name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
- <enum value="0x86EE" name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
- <enum value="0x86EF" name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
- <enum value="0x86F0" name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
- <enum value="0x86F1" name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
- <enum value="0x86F2" name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
- <enum value="0x86F3" name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
- <enum value="0x86F4" name="GL_HILO_NV"/>
- <enum value="0x86F5" name="GL_DSDT_NV"/>
- <enum value="0x86F6" name="GL_DSDT_MAG_NV"/>
- <enum value="0x86F7" name="GL_DSDT_MAG_VIB_NV"/>
- <enum value="0x86F8" name="GL_HILO16_NV"/>
- <enum value="0x86F9" name="GL_SIGNED_HILO_NV"/>
- <enum value="0x86FA" name="GL_SIGNED_HILO16_NV"/>
- <enum value="0x86FB" name="GL_SIGNED_RGBA_NV"/>
- <enum value="0x86FC" name="GL_SIGNED_RGBA8_NV"/>
- <enum value="0x86FD" name="GL_SURFACE_REGISTERED_NV"/>
- <enum value="0x86FE" name="GL_SIGNED_RGB_NV"/>
- <enum value="0x86FF" name="GL_SIGNED_RGB8_NV"/>
- <enum value="0x8700" name="GL_SURFACE_MAPPED_NV"/>
- <enum value="0x8701" name="GL_SIGNED_LUMINANCE_NV"/>
- <enum value="0x8702" name="GL_SIGNED_LUMINANCE8_NV"/>
- <enum value="0x8703" name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
- <enum value="0x8704" name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
- <enum value="0x8705" name="GL_SIGNED_ALPHA_NV"/>
- <enum value="0x8706" name="GL_SIGNED_ALPHA8_NV"/>
- <enum value="0x8707" name="GL_SIGNED_INTENSITY_NV"/>
- <enum value="0x8708" name="GL_SIGNED_INTENSITY8_NV"/>
- <enum value="0x8709" name="GL_DSDT8_NV"/>
- <enum value="0x870A" name="GL_DSDT8_MAG8_NV"/>
- <enum value="0x870B" name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
- <enum value="0x870C" name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
- <enum value="0x870D" name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
- <enum value="0x870E" name="GL_HI_SCALE_NV"/>
- <enum value="0x870F" name="GL_LO_SCALE_NV"/>
- <enum value="0x8710" name="GL_DS_SCALE_NV"/>
- <enum value="0x8711" name="GL_DT_SCALE_NV"/>
- <enum value="0x8712" name="GL_MAGNITUDE_SCALE_NV"/>
- <enum value="0x8713" name="GL_VIBRANCE_SCALE_NV"/>
- <enum value="0x8714" name="GL_HI_BIAS_NV"/>
- <enum value="0x8715" name="GL_LO_BIAS_NV"/>
- <enum value="0x8716" name="GL_DS_BIAS_NV"/>
- <enum value="0x8717" name="GL_DT_BIAS_NV"/>
- <enum value="0x8718" name="GL_MAGNITUDE_BIAS_NV"/>
- <enum value="0x8719" name="GL_VIBRANCE_BIAS_NV"/>
- <enum value="0x871A" name="GL_TEXTURE_BORDER_VALUES_NV"/>
- <enum value="0x871B" name="GL_TEXTURE_HI_SIZE_NV"/>
- <enum value="0x871C" name="GL_TEXTURE_LO_SIZE_NV"/>
- <enum value="0x871D" name="GL_TEXTURE_DS_SIZE_NV"/>
- <enum value="0x871E" name="GL_TEXTURE_DT_SIZE_NV"/>
- <enum value="0x871F" name="GL_TEXTURE_MAG_SIZE_NV"/>
- </enums>
-
- <enums namespace="GL" start="0x8720" end="0x873F" vendor="ARB">
- <unused start="0x8720" end="0x8721" comment="MODELVIEW0/1 already exist"/>
- <enum value="0x8722" name="GL_MODELVIEW2_ARB"/>
- <enum value="0x8723" name="GL_MODELVIEW3_ARB"/>
- <enum value="0x8724" name="GL_MODELVIEW4_ARB"/>
- <enum value="0x8725" name="GL_MODELVIEW5_ARB"/>
- <enum value="0x8726" name="GL_MODELVIEW6_ARB"/>
- <enum value="0x8727" name="GL_MODELVIEW7_ARB"/>
- <enum value="0x8728" name="GL_MODELVIEW8_ARB"/>
- <enum value="0x8729" name="GL_MODELVIEW9_ARB"/>
- <enum value="0x872A" name="GL_MODELVIEW10_ARB"/>
- <enum value="0x872B" name="GL_MODELVIEW11_ARB"/>
- <enum value="0x872C" name="GL_MODELVIEW12_ARB"/>
- <enum value="0x872D" name="GL_MODELVIEW13_ARB"/>
- <enum value="0x872E" name="GL_MODELVIEW14_ARB"/>
- <enum value="0x872F" name="GL_MODELVIEW15_ARB"/>
- <enum value="0x8730" name="GL_MODELVIEW16_ARB"/>
- <enum value="0x8731" name="GL_MODELVIEW17_ARB"/>
- <enum value="0x8732" name="GL_MODELVIEW18_ARB"/>
- <enum value="0x8733" name="GL_MODELVIEW19_ARB"/>
- <enum value="0x8734" name="GL_MODELVIEW20_ARB"/>
- <enum value="0x8735" name="GL_MODELVIEW21_ARB"/>
- <enum value="0x8736" name="GL_MODELVIEW22_ARB"/>
- <enum value="0x8737" name="GL_MODELVIEW23_ARB"/>
- <enum value="0x8738" name="GL_MODELVIEW24_ARB"/>
- <enum value="0x8739" name="GL_MODELVIEW25_ARB"/>
- <enum value="0x873A" name="GL_MODELVIEW26_ARB"/>
- <enum value="0x873B" name="GL_MODELVIEW27_ARB"/>
- <enum value="0x873C" name="GL_MODELVIEW28_ARB"/>
- <enum value="0x873D" name="GL_MODELVIEW29_ARB"/>
- <enum value="0x873E" name="GL_MODELVIEW30_ARB"/>
- <enum value="0x873F" name="GL_MODELVIEW31_ARB"/>
- </enums>
-
- <enums namespace="GL" start="0x8740" end="0x874F" vendor="AMD">
- <enum value="0x8740" name="GL_DOT3_RGB_EXT"/>
- <enum value="0x8740" name="GL_Z400_BINARY_AMD" comment="NOT an alias. Accidental reuse of GL_DOT3_RGB_EXT"/>
- <enum value="0x8741" name="GL_DOT3_RGBA_EXT"/>
- <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH_OES" comment="NOT an alias. Accidental reuse of GL_DOT3_RGBA_EXT"/>
- <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH"/>
- <enum value="0x8742" name="GL_MIRROR_CLAMP_ATI"/>
- <enum value="0x8742" name="GL_MIRROR_CLAMP_EXT"/>
- <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE"/>
- <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
- <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
- <enum value="0x8744" name="GL_MODULATE_ADD_ATI"/>
- <enum value="0x8745" name="GL_MODULATE_SIGNED_ADD_ATI"/>
- <enum value="0x8746" name="GL_MODULATE_SUBTRACT_ATI"/>
- <unused start="0x8747" end="0x8749" vendor="AMD"/>
- <enum value="0x874A" name="GL_SET_AMD"/>
- <enum value="0x874B" name="GL_REPLACE_VALUE_AMD"/>
- <enum value="0x874C" name="GL_STENCIL_OP_VALUE_AMD"/>
- <enum value="0x874D" name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
- <enum value="0x874E" name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
- <enum value="0x874F" name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
- </enums>
-
- <enums namespace="GL" start="0x8750" end="0x875F" vendor="MESA">
- <enum value="0x8750" name="GL_DEPTH_STENCIL_MESA"/>
- <enum value="0x8751" name="GL_UNSIGNED_INT_24_8_MESA"/>
- <enum value="0x8752" name="GL_UNSIGNED_INT_8_24_REV_MESA"/>
- <enum value="0x8753" name="GL_UNSIGNED_SHORT_15_1_MESA"/>
- <enum value="0x8754" name="GL_UNSIGNED_SHORT_1_15_REV_MESA"/>
- <enum value="0x8755" name="GL_TRACE_MASK_MESA"/>
- <enum value="0x8756" name="GL_TRACE_NAME_MESA"/>
- <enum value="0x8757" name="GL_YCBCR_MESA"/>
- <enum value="0x8758" name="GL_PACK_INVERT_MESA"/>
- <enum value="0x8759" name="GL_DEBUG_OBJECT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXTURE_1D_STACK_MESAX"/>
- <enum value="0x8759" name="GL_TEXTURE_1D_STACK_MESAX"/>
- <enum value="0x875A" name="GL_DEBUG_PRINT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXTURE_2D_STACK_MESAX"/>
- <enum value="0x875A" name="GL_TEXTURE_2D_STACK_MESAX"/>
- <enum value="0x875B" name="GL_DEBUG_ASSERT_MESA" comment="NOT an alias. Accidental reuse of GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
- <enum value="0x875B" name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
- <enum value="0x875C" name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
- <enum value="0x875D" name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
- <enum value="0x875E" name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
- <unused start="0x875F" vendor="MESA"/>
- </enums>
-
- <enums namespace="GL" start="0x8760" end="0x883F" vendor="AMD">
- <enum value="0x8760" name="GL_STATIC_ATI"/>
- <enum value="0x8761" name="GL_DYNAMIC_ATI"/>
- <enum value="0x8762" name="GL_PRESERVE_ATI"/>
- <enum value="0x8763" name="GL_DISCARD_ATI"/>
- <enum value="0x8764" name="GL_BUFFER_SIZE"/>
- <enum value="0x8764" name="GL_BUFFER_SIZE_ARB"/>
- <enum value="0x8764" name="GL_OBJECT_BUFFER_SIZE_ATI"/>
- <enum value="0x8765" name="GL_BUFFER_USAGE"/>
- <enum value="0x8765" name="GL_BUFFER_USAGE_ARB"/>
- <enum value="0x8765" name="GL_OBJECT_BUFFER_USAGE_ATI"/>
- <enum value="0x8766" name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
- <enum value="0x8767" name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
- <enum value="0x8768" name="GL_ELEMENT_ARRAY_ATI"/>
- <enum value="0x8769" name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
- <enum value="0x876A" name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
- <enum value="0x876B" name="GL_MAX_VERTEX_STREAMS_ATI"/>
- <enum value="0x876C" name="GL_VERTEX_STREAM0_ATI"/>
- <enum value="0x876D" name="GL_VERTEX_STREAM1_ATI"/>
- <enum value="0x876E" name="GL_VERTEX_STREAM2_ATI"/>
- <enum value="0x876F" name="GL_VERTEX_STREAM3_ATI"/>
- <enum value="0x8770" name="GL_VERTEX_STREAM4_ATI"/>
- <enum value="0x8771" name="GL_VERTEX_STREAM5_ATI"/>
- <enum value="0x8772" name="GL_VERTEX_STREAM6_ATI"/>
- <enum value="0x8773" name="GL_VERTEX_STREAM7_ATI"/>
- <enum value="0x8774" name="GL_VERTEX_SOURCE_ATI"/>
- <enum value="0x8775" name="GL_BUMP_ROT_MATRIX_ATI"/>
- <enum value="0x8776" name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
- <enum value="0x8777" name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
- <enum value="0x8778" name="GL_BUMP_TEX_UNITS_ATI"/>
- <enum value="0x8779" name="GL_DUDV_ATI"/>
- <enum value="0x877A" name="GL_DU8DV8_ATI"/>
- <enum value="0x877B" name="GL_BUMP_ENVMAP_ATI"/>
- <enum value="0x877C" name="GL_BUMP_TARGET_ATI"/>
- <unused start="0x877D" end="0x877F" vendor="AMD"/>
- <enum value="0x8780" name="GL_VERTEX_SHADER_EXT"/>
- <enum value="0x8781" name="GL_VERTEX_SHADER_BINDING_EXT"/>
- <enum value="0x8782" name="GL_OP_INDEX_EXT"/>
- <enum value="0x8783" name="GL_OP_NEGATE_EXT"/>
- <enum value="0x8784" name="GL_OP_DOT3_EXT"/>
- <enum value="0x8785" name="GL_OP_DOT4_EXT"/>
- <enum value="0x8786" name="GL_OP_MUL_EXT"/>
- <enum value="0x8787" name="GL_OP_ADD_EXT"/>
- <enum value="0x8788" name="GL_OP_MADD_EXT"/>
- <enum value="0x8789" name="GL_OP_FRAC_EXT"/>
- <enum value="0x878A" name="GL_OP_MAX_EXT"/>
- <enum value="0x878B" name="GL_OP_MIN_EXT"/>
- <enum value="0x878C" name="GL_OP_SET_GE_EXT"/>
- <enum value="0x878D" name="GL_OP_SET_LT_EXT"/>
- <enum value="0x878E" name="GL_OP_CLAMP_EXT"/>
- <enum value="0x878F" name="GL_OP_FLOOR_EXT"/>
- <enum value="0x8790" name="GL_OP_ROUND_EXT"/>
- <enum value="0x8791" name="GL_OP_EXP_BASE_2_EXT"/>
- <enum value="0x8792" name="GL_OP_LOG_BASE_2_EXT"/>
- <enum value="0x8793" name="GL_OP_POWER_EXT"/>
- <enum value="0x8794" name="GL_OP_RECIP_EXT"/>
- <enum value="0x8795" name="GL_OP_RECIP_SQRT_EXT"/>
- <enum value="0x8796" name="GL_OP_SUB_EXT"/>
- <enum value="0x8797" name="GL_OP_CROSS_PRODUCT_EXT"/>
- <enum value="0x8798" name="GL_OP_MULTIPLY_MATRIX_EXT"/>
- <enum value="0x8799" name="GL_OP_MOV_EXT"/>
- <enum value="0x879A" name="GL_OUTPUT_VERTEX_EXT"/>
- <enum value="0x879B" name="GL_OUTPUT_COLOR0_EXT"/>
- <enum value="0x879C" name="GL_OUTPUT_COLOR1_EXT"/>
- <enum value="0x879D" name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
- <enum value="0x879E" name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
- <enum value="0x879F" name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
- <enum value="0x87A0" name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
- <enum value="0x87A1" name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
- <enum value="0x87A2" name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
- <enum value="0x87A3" name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
- <enum value="0x87A4" name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
- <enum value="0x87A5" name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
- <enum value="0x87A6" name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
- <enum value="0x87A7" name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
- <enum value="0x87A8" name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
- <enum value="0x87A9" name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
- <enum value="0x87AA" name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
- <enum value="0x87AB" name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
- <enum value="0x87AC" name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
- <enum value="0x87AD" name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
- <enum value="0x87AE" name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
- <enum value="0x87AF" name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
- <enum value="0x87B0" name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
- <enum value="0x87B1" name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
- <enum value="0x87B2" name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
- <enum value="0x87B3" name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
- <enum value="0x87B4" name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
- <enum value="0x87B5" name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
- <enum value="0x87B6" name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
- <enum value="0x87B7" name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
- <enum value="0x87B8" name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
- <enum value="0x87B9" name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
- <enum value="0x87BA" name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
- <enum value="0x87BB" name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
- <enum value="0x87BC" name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
- <enum value="0x87BD" name="GL_OUTPUT_FOG_EXT"/>
- <enum value="0x87BE" name="GL_SCALAR_EXT"/>
- <enum value="0x87BF" name="GL_VECTOR_EXT"/>
- <enum value="0x87C0" name="GL_MATRIX_EXT"/>
- <enum value="0x87C1" name="GL_VARIANT_EXT"/>
- <enum value="0x87C2" name="GL_INVARIANT_EXT"/>
- <enum value="0x87C3" name="GL_LOCAL_CONSTANT_EXT"/>
- <enum value="0x87C4" name="GL_LOCAL_EXT"/>
- <enum value="0x87C5" name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
- <enum value="0x87C6" name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
- <enum value="0x87C7" name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
- <enum value="0x87C8" name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
- <enum value="0x87C9" name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
- <enum value="0x87CA" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
- <enum value="0x87CB" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
- <enum value="0x87CC" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
- <enum value="0x87CD" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
- <enum value="0x87CE" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
- <enum value="0x87CF" name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
- <enum value="0x87D0" name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
- <enum value="0x87D1" name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
- <enum value="0x87D2" name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
- <enum value="0x87D3" name="GL_VERTEX_SHADER_LOCALS_EXT"/>
- <enum value="0x87D4" name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
- <enum value="0x87D5" name="GL_X_EXT"/>
- <enum value="0x87D6" name="GL_Y_EXT"/>
- <enum value="0x87D7" name="GL_Z_EXT"/>
- <enum value="0x87D8" name="GL_W_EXT"/>
- <enum value="0x87D9" name="GL_NEGATIVE_X_EXT"/>
- <enum value="0x87DA" name="GL_NEGATIVE_Y_EXT"/>
- <enum value="0x87DB" name="GL_NEGATIVE_Z_EXT"/>
- <enum value="0x87DC" name="GL_NEGATIVE_W_EXT"/>
- <enum value="0x87DD" name="GL_ZERO_EXT"/>
- <enum value="0x87DE" name="GL_ONE_EXT"/>
- <enum value="0x87DF" name="GL_NEGATIVE_ONE_EXT"/>
- <enum value="0x87E0" name="GL_NORMALIZED_RANGE_EXT"/>
- <enum value="0x87E1" name="GL_FULL_RANGE_EXT"/>
- <enum value="0x87E2" name="GL_CURRENT_VERTEX_EXT"/>
- <enum value="0x87E3" name="GL_MVP_MATRIX_EXT"/>
- <enum value="0x87E4" name="GL_VARIANT_VALUE_EXT"/>
- <enum value="0x87E5" name="GL_VARIANT_DATATYPE_EXT"/>
- <enum value="0x87E6" name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
- <enum value="0x87E7" name="GL_VARIANT_ARRAY_TYPE_EXT"/>
- <enum value="0x87E8" name="GL_VARIANT_ARRAY_EXT"/>
- <enum value="0x87E9" name="GL_VARIANT_ARRAY_POINTER_EXT"/>
- <enum value="0x87EA" name="GL_INVARIANT_VALUE_EXT"/>
- <enum value="0x87EB" name="GL_INVARIANT_DATATYPE_EXT"/>
- <enum value="0x87EC" name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
- <enum value="0x87ED" name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
- <enum value="0x87EE" name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
- <enum value="0x87F0" name="GL_PN_TRIANGLES_ATI"/>
- <enum value="0x87F1" name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
- <enum value="0x87F2" name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
- <enum value="0x87F3" name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
- <enum value="0x87F4" name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
- <enum value="0x87F5" name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
- <enum value="0x87F6" name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
- <enum value="0x87F7" name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
- <enum value="0x87F8" name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
- <enum value="0x87F9" name="GL_3DC_X_AMD"/>
- <enum value="0x87FA" name="GL_3DC_XY_AMD"/>
- <enum value="0x87FB" name="GL_VBO_FREE_MEMORY_ATI"/>
- <enum value="0x87FC" name="GL_TEXTURE_FREE_MEMORY_ATI"/>
- <enum value="0x87FD" name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
- <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
- <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
- <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS"/>
- <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS_OES"/>
- <enum value="0x8800" name="GL_STENCIL_BACK_FUNC"/>
- <enum value="0x8800" name="GL_STENCIL_BACK_FUNC_ATI"/>
- <enum value="0x8801" name="GL_STENCIL_BACK_FAIL"/>
- <enum value="0x8801" name="GL_STENCIL_BACK_FAIL_ATI"/>
- <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
- <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
- <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
- <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
- <enum value="0x8804" name="GL_FRAGMENT_PROGRAM_ARB"/>
- <enum value="0x8805" name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
- <enum value="0x8806" name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
- <enum value="0x8807" name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
- <enum value="0x8808" name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
- <enum value="0x8809" name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
- <enum value="0x880A" name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
- <enum value="0x880B" name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
- <enum value="0x880C" name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
- <enum value="0x880D" name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
- <enum value="0x880E" name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
- <enum value="0x880F" name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
- <enum value="0x8810" name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
- <unused start="0x8811" end="0x8813" vendor="AMD"/>
- <enum value="0x8814" name="GL_RGBA32F"/>
- <enum value="0x8814" name="GL_RGBA32F_ARB"/>
- <enum value="0x8814" name="GL_RGBA32F_EXT"/>
- <enum value="0x8814" name="GL_RGBA_FLOAT32_APPLE"/>
- <enum value="0x8814" name="GL_RGBA_FLOAT32_ATI"/>
- <enum value="0x8815" name="GL_RGB32F"/>
- <enum value="0x8815" name="GL_RGB32F_ARB"/>
- <enum value="0x8815" name="GL_RGB32F_EXT"/>
- <enum value="0x8815" name="GL_RGB_FLOAT32_APPLE"/>
- <enum value="0x8815" name="GL_RGB_FLOAT32_ATI"/>
- <enum value="0x8816" name="GL_ALPHA32F_ARB"/>
- <enum value="0x8816" name="GL_ALPHA32F_EXT"/>
- <enum value="0x8816" name="GL_ALPHA_FLOAT32_APPLE"/>
- <enum value="0x8816" name="GL_ALPHA_FLOAT32_ATI"/>
- <enum value="0x8817" name="GL_INTENSITY32F_ARB"/>
- <enum value="0x8817" name="GL_INTENSITY_FLOAT32_APPLE"/>
- <enum value="0x8817" name="GL_INTENSITY_FLOAT32_ATI"/>
- <enum value="0x8818" name="GL_LUMINANCE32F_ARB"/>
- <enum value="0x8818" name="GL_LUMINANCE32F_EXT"/>
- <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_APPLE"/>
- <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_ATI"/>
- <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_ARB"/>
- <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_EXT"/>
- <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
- <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
- <enum value="0x881A" name="GL_RGBA16F"/>
- <enum value="0x881A" name="GL_RGBA16F_ARB"/>
- <enum value="0x881A" name="GL_RGBA16F_EXT"/>
- <enum value="0x881A" name="GL_RGBA_FLOAT16_APPLE"/>
- <enum value="0x881A" name="GL_RGBA_FLOAT16_ATI"/>
- <enum value="0x881B" name="GL_RGB16F"/>
- <enum value="0x881B" name="GL_RGB16F_ARB"/>
- <enum value="0x881B" name="GL_RGB16F_EXT"/>
- <enum value="0x881B" name="GL_RGB_FLOAT16_APPLE"/>
- <enum value="0x881B" name="GL_RGB_FLOAT16_ATI"/>
- <enum value="0x881C" name="GL_ALPHA16F_ARB"/>
- <enum value="0x881C" name="GL_ALPHA16F_EXT"/>
- <enum value="0x881C" name="GL_ALPHA_FLOAT16_APPLE"/>
- <enum value="0x881C" name="GL_ALPHA_FLOAT16_ATI"/>
- <enum value="0x881D" name="GL_INTENSITY16F_ARB"/>
- <enum value="0x881D" name="GL_INTENSITY_FLOAT16_APPLE"/>
- <enum value="0x881D" name="GL_INTENSITY_FLOAT16_ATI"/>
- <enum value="0x881E" name="GL_LUMINANCE16F_ARB"/>
- <enum value="0x881E" name="GL_LUMINANCE16F_EXT"/>
- <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_APPLE"/>
- <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_ATI"/>
- <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_ARB"/>
- <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_EXT"/>
- <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
- <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
- <!-- RGBA_FLOAT_MODE_ARB equivalent to TYPE_RGBA_FLOAT_ATI -->
- <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ARB"/>
- <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ATI"/>
- <unused start="0x8821" end="0x8822" vendor="AMD"/>
- <enum value="0x8823" name="GL_WRITEONLY_RENDERING_QCOM"/>
- <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS"/>
- <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ARB"/>
- <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ATI"/>
- <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_EXT"/>
- <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_NV"/>
- <enum value="0x8825" name="GL_DRAW_BUFFER0"/>
- <enum value="0x8825" name="GL_DRAW_BUFFER0_ARB"/>
- <enum value="0x8825" name="GL_DRAW_BUFFER0_ATI"/>
- <enum value="0x8825" name="GL_DRAW_BUFFER0_EXT"/>
- <enum value="0x8825" name="GL_DRAW_BUFFER0_NV"/>
- <enum value="0x8826" name="GL_DRAW_BUFFER1"/>
- <enum value="0x8826" name="GL_DRAW_BUFFER1_ARB"/>
- <enum value="0x8826" name="GL_DRAW_BUFFER1_ATI"/>
- <enum value="0x8826" name="GL_DRAW_BUFFER1_EXT"/>
- <enum value="0x8826" name="GL_DRAW_BUFFER1_NV"/>
- <enum value="0x8827" name="GL_DRAW_BUFFER2"/>
- <enum value="0x8827" name="GL_DRAW_BUFFER2_ARB"/>
- <enum value="0x8827" name="GL_DRAW_BUFFER2_ATI"/>
- <enum value="0x8827" name="GL_DRAW_BUFFER2_EXT"/>
- <enum value="0x8827" name="GL_DRAW_BUFFER2_NV"/>
- <enum value="0x8828" name="GL_DRAW_BUFFER3"/>
- <enum value="0x8828" name="GL_DRAW_BUFFER3_ARB"/>
- <enum value="0x8828" name="GL_DRAW_BUFFER3_ATI"/>
- <enum value="0x8828" name="GL_DRAW_BUFFER3_EXT"/>
- <enum value="0x8828" name="GL_DRAW_BUFFER3_NV"/>
- <enum value="0x8829" name="GL_DRAW_BUFFER4"/>
- <enum value="0x8829" name="GL_DRAW_BUFFER4_ARB"/>
- <enum value="0x8829" name="GL_DRAW_BUFFER4_ATI"/>
- <enum value="0x8829" name="GL_DRAW_BUFFER4_EXT"/>
- <enum value="0x8829" name="GL_DRAW_BUFFER4_NV"/>
- <enum value="0x882A" name="GL_DRAW_BUFFER5"/>
- <enum value="0x882A" name="GL_DRAW_BUFFER5_ARB"/>
- <enum value="0x882A" name="GL_DRAW_BUFFER5_ATI"/>
- <enum value="0x882A" name="GL_DRAW_BUFFER5_EXT"/>
- <enum value="0x882A" name="GL_DRAW_BUFFER5_NV"/>
- <enum value="0x882B" name="GL_DRAW_BUFFER6"/>
- <enum value="0x882B" name="GL_DRAW_BUFFER6_ARB"/>
- <enum value="0x882B" name="GL_DRAW_BUFFER6_ATI"/>
- <enum value="0x882B" name="GL_DRAW_BUFFER6_EXT"/>
- <enum value="0x882B" name="GL_DRAW_BUFFER6_NV"/>
- <enum value="0x882C" name="GL_DRAW_BUFFER7"/>
- <enum value="0x882C" name="GL_DRAW_BUFFER7_ARB"/>
- <enum value="0x882C" name="GL_DRAW_BUFFER7_ATI"/>
- <enum value="0x882C" name="GL_DRAW_BUFFER7_EXT"/>
- <enum value="0x882C" name="GL_DRAW_BUFFER7_NV"/>
- <enum value="0x882D" name="GL_DRAW_BUFFER8"/>
- <enum value="0x882D" name="GL_DRAW_BUFFER8_ARB"/>
- <enum value="0x882D" name="GL_DRAW_BUFFER8_ATI"/>
- <enum value="0x882D" name="GL_DRAW_BUFFER8_EXT"/>
- <enum value="0x882D" name="GL_DRAW_BUFFER8_NV"/>
- <enum value="0x882E" name="GL_DRAW_BUFFER9"/>
- <enum value="0x882E" name="GL_DRAW_BUFFER9_ARB"/>
- <enum value="0x882E" name="GL_DRAW_BUFFER9_ATI"/>
- <enum value="0x882E" name="GL_DRAW_BUFFER9_EXT"/>
- <enum value="0x882E" name="GL_DRAW_BUFFER9_NV"/>
- <enum value="0x882F" name="GL_DRAW_BUFFER10"/>
- <enum value="0x882F" name="GL_DRAW_BUFFER10_ARB"/>
- <enum value="0x882F" name="GL_DRAW_BUFFER10_ATI"/>
- <enum value="0x882F" name="GL_DRAW_BUFFER10_EXT"/>
- <enum value="0x882F" name="GL_DRAW_BUFFER10_NV"/>
- <enum value="0x8830" name="GL_DRAW_BUFFER11"/>
- <enum value="0x8830" name="GL_DRAW_BUFFER11_ARB"/>
- <enum value="0x8830" name="GL_DRAW_BUFFER11_ATI"/>
- <enum value="0x8830" name="GL_DRAW_BUFFER11_EXT"/>
- <enum value="0x8830" name="GL_DRAW_BUFFER11_NV"/>
- <enum value="0x8831" name="GL_DRAW_BUFFER12"/>
- <enum value="0x8831" name="GL_DRAW_BUFFER12_ARB"/>
- <enum value="0x8831" name="GL_DRAW_BUFFER12_ATI"/>
- <enum value="0x8831" name="GL_DRAW_BUFFER12_EXT"/>
- <enum value="0x8831" name="GL_DRAW_BUFFER12_NV"/>
- <enum value="0x8832" name="GL_DRAW_BUFFER13"/>
- <enum value="0x8832" name="GL_DRAW_BUFFER13_ARB"/>
- <enum value="0x8832" name="GL_DRAW_BUFFER13_ATI"/>
- <enum value="0x8832" name="GL_DRAW_BUFFER13_EXT"/>
- <enum value="0x8832" name="GL_DRAW_BUFFER13_NV"/>
- <enum value="0x8833" name="GL_DRAW_BUFFER14"/>
- <enum value="0x8833" name="GL_DRAW_BUFFER14_ARB"/>
- <enum value="0x8833" name="GL_DRAW_BUFFER14_ATI"/>
- <enum value="0x8833" name="GL_DRAW_BUFFER14_EXT"/>
- <enum value="0x8833" name="GL_DRAW_BUFFER14_NV"/>
- <enum value="0x8834" name="GL_DRAW_BUFFER15"/>
- <enum value="0x8834" name="GL_DRAW_BUFFER15_ARB"/>
- <enum value="0x8834" name="GL_DRAW_BUFFER15_ATI"/>
- <enum value="0x8834" name="GL_DRAW_BUFFER15_EXT"/>
- <enum value="0x8834" name="GL_DRAW_BUFFER15_NV"/>
- <enum value="0x8835" name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
- <unused start="0x8836" vendor="AMD"/>
- <enum value="0x8837" name="GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI" comment="Defined by Mesa but not ATI"/>
- <unused start="0x8838" end="0x883C" vendor="AMD"/>
- <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA"/>
- <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_EXT"/>
- <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_OES"/>
- <unused start="0x883E" vendor="AMD"/>
- <enum value="0x883F" name="GL_SUBSAMPLE_DISTANCE_AMD"/>
- </enums>
-
- <enums namespace="GL" start="0x8840" end="0x884F" vendor="ARB">
- <enum value="0x8840" name="GL_MATRIX_PALETTE_ARB"/>
- <enum value="0x8840" name="GL_MATRIX_PALETTE_OES"/>
- <enum value="0x8841" name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
- <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_ARB"/>
- <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_OES"/>
- <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
- <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_OES"/>
- <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_ARB"/>
- <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_OES"/>
- <enum value="0x8845" name="GL_CURRENT_MATRIX_INDEX_ARB"/>
- <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
- <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
- <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
- <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
- <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
- <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
- <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
- <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
- <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE"/>
- <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
- <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE"/>
- <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE_ARB"/>
- <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE"/>
- <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_ARB"/>
- <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_EXT"/>
- <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC"/>
- <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
- <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
- <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE"/>
- <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
- <enum value="0x884E" name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
- <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE" alias="GL_COMPARE_R_TO_TEXTURE"/>
- <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
- <enum value="0x884F" name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
- </enums>
-
- <enums namespace="GL" start="0x8850" end="0x891F" vendor="NV">
- <enum value="0x8850" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
- <enum value="0x8851" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
- <enum value="0x8852" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
- <enum value="0x8853" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
- <enum value="0x8854" name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
- <enum value="0x8855" name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
- <enum value="0x8856" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
- <enum value="0x8857" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
- <enum value="0x8858" name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
- <enum value="0x8859" name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
- <enum value="0x885A" name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
- <enum value="0x885B" name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
- <enum value="0x885C" name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
- <enum value="0x885D" name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
- <enum value="0x885E" name="GL_HILO8_NV"/>
- <enum value="0x885F" name="GL_SIGNED_HILO8_NV"/>
- <enum value="0x8860" name="GL_FORCE_BLUE_TO_ONE_NV"/>
- <enum value="0x8861" name="GL_POINT_SPRITE"/>
- <enum value="0x8861" name="GL_POINT_SPRITE_ARB"/>
- <enum value="0x8861" name="GL_POINT_SPRITE_NV"/>
- <enum value="0x8861" name="GL_POINT_SPRITE_OES"/>
- <enum value="0x8862" name="GL_COORD_REPLACE"/>
- <enum value="0x8862" name="GL_COORD_REPLACE_ARB"/>
- <enum value="0x8862" name="GL_COORD_REPLACE_NV"/>
- <enum value="0x8862" name="GL_COORD_REPLACE_OES"/>
- <enum value="0x8863" name="GL_POINT_SPRITE_R_MODE_NV"/>
- <enum value="0x8864" name="GL_PIXEL_COUNTER_BITS_NV"/>
- <enum value="0x8864" name="GL_QUERY_COUNTER_BITS"/>
- <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_ARB"/>
- <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_EXT"/>
- <enum value="0x8865" name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
- <enum value="0x8865" name="GL_CURRENT_QUERY"/>
- <enum value="0x8865" name="GL_CURRENT_QUERY_ARB"/>
- <enum value="0x8865" name="GL_CURRENT_QUERY_EXT"/>
- <enum value="0x8866" name="GL_PIXEL_COUNT_NV"/>
- <enum value="0x8866" name="GL_QUERY_RESULT"/>
- <enum value="0x8866" name="GL_QUERY_RESULT_ARB"/>
- <enum value="0x8866" name="GL_QUERY_RESULT_EXT"/>
- <enum value="0x8867" name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
- <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE"/>
- <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
- <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
- <enum value="0x8868" name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
- <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS"/>
- <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
- <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
- <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
- <unused start="0x886B" vendor="NV"/>
- <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
- <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/>
- <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
- <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/>
- <enum value="0x886E" name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
- <enum value="0x886F" name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
- <enum value="0x8870" name="GL_FRAGMENT_PROGRAM_NV"/>
- <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS"/>
- <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_ARB"/>
- <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_NV"/>
- <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
- <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
- <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
- <enum value="0x8873" name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
- <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_ARB"/>
- <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_NV"/>
- <enum value="0x8875" name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
- <enum value="0x8876" name="GL_PROGRAM_FORMAT_ARB"/>
- <unused start="0x8877" vendor="NV" comment="Should have been assigned to PROGRAM_BINDING_ARB"/>
- <enum value="0x8878" name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
- <enum value="0x8879" name="GL_READ_PIXEL_DATA_RANGE_NV"/>
- <enum value="0x887A" name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
- <enum value="0x887B" name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
- <enum value="0x887C" name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
- <enum value="0x887D" name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
- <unused start="0x887E" vendor="NV"/>
- <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
- <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
- <enum value="0x8880" name="GL_FLOAT_R_NV"/>
- <enum value="0x8881" name="GL_FLOAT_RG_NV"/>
- <enum value="0x8882" name="GL_FLOAT_RGB_NV"/>
- <enum value="0x8883" name="GL_FLOAT_RGBA_NV"/>
- <enum value="0x8884" name="GL_FLOAT_R16_NV"/>
- <enum value="0x8885" name="GL_FLOAT_R32_NV"/>
- <enum value="0x8886" name="GL_FLOAT_RG16_NV"/>
- <enum value="0x8887" name="GL_FLOAT_RG32_NV"/>
- <enum value="0x8888" name="GL_FLOAT_RGB16_NV"/>
- <enum value="0x8889" name="GL_FLOAT_RGB32_NV"/>
- <enum value="0x888A" name="GL_FLOAT_RGBA16_NV"/>
- <enum value="0x888B" name="GL_FLOAT_RGBA32_NV"/>
- <enum value="0x888C" name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
- <enum value="0x888D" name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
- <enum value="0x888E" name="GL_FLOAT_RGBA_MODE_NV"/>
- <enum value="0x888F" name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
- <enum value="0x8890" name="GL_DEPTH_BOUNDS_TEST_EXT"/>
- <enum value="0x8891" name="GL_DEPTH_BOUNDS_EXT"/>
- <enum value="0x8892" name="GL_ARRAY_BUFFER"/>
- <enum value="0x8892" name="GL_ARRAY_BUFFER_ARB"/>
- <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER"/>
- <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
- <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING"/>
- <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING_ARB"/>
- <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
- <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
- <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
- <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
- <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
- <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
- <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
- <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
- <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
- <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
- <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
- <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
- <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
- <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
- <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
- <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
- <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
- <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
- <enum value="0x889D" name="GL_FOG_COORD_ARRAY_BUFFER_BINDING" alias="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
- <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
- <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
- <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
- <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
- <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
- <enum value="0x88A0" name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
- <enum value="0x88A1" name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
- <enum value="0x88A2" name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
- <enum value="0x88A3" name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
- <enum value="0x88A4" name="GL_PROGRAM_TEMPORARIES_ARB"/>
- <enum value="0x88A5" name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
- <enum value="0x88A6" name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
- <enum value="0x88A7" name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
- <enum value="0x88A8" name="GL_PROGRAM_PARAMETERS_ARB"/>
- <enum value="0x88A9" name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
- <enum value="0x88AA" name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
- <enum value="0x88AB" name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
- <enum value="0x88AC" name="GL_PROGRAM_ATTRIBS_ARB"/>
- <enum value="0x88AD" name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
- <enum value="0x88AE" name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
- <enum value="0x88AF" name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
- <enum value="0x88B0" name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
- <enum value="0x88B1" name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
- <enum value="0x88B2" name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
- <enum value="0x88B3" name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
- <enum value="0x88B4" name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
- <enum value="0x88B5" name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
- <enum value="0x88B6" name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
- <enum value="0x88B7" name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
- <enum value="0x88B8" name="GL_READ_ONLY"/>
- <enum value="0x88B8" name="GL_READ_ONLY_ARB"/>
- <enum value="0x88B9" name="GL_WRITE_ONLY"/>
- <enum value="0x88B9" name="GL_WRITE_ONLY_ARB"/>
- <enum value="0x88B9" name="GL_WRITE_ONLY_OES"/>
- <enum value="0x88BA" name="GL_READ_WRITE"/>
- <enum value="0x88BA" name="GL_READ_WRITE_ARB"/>
- <enum value="0x88BB" name="GL_BUFFER_ACCESS"/>
- <enum value="0x88BB" name="GL_BUFFER_ACCESS_ARB"/>
- <enum value="0x88BB" name="GL_BUFFER_ACCESS_OES"/>
- <enum value="0x88BC" name="GL_BUFFER_MAPPED"/>
- <enum value="0x88BC" name="GL_BUFFER_MAPPED_ARB"/>
- <enum value="0x88BC" name="GL_BUFFER_MAPPED_OES"/>
- <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER"/>
- <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_ARB"/>
- <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_OES"/>
- <enum value="0x88BE" name="GL_WRITE_DISCARD_NV"/>
- <enum value="0x88BF" name="GL_TIME_ELAPSED"/>
- <enum value="0x88BF" name="GL_TIME_ELAPSED_EXT"/>
- <enum value="0x88C0" name="GL_MATRIX0_ARB"/>
- <enum value="0x88C1" name="GL_MATRIX1_ARB"/>
- <enum value="0x88C2" name="GL_MATRIX2_ARB"/>
- <enum value="0x88C3" name="GL_MATRIX3_ARB"/>
- <enum value="0x88C4" name="GL_MATRIX4_ARB"/>
- <enum value="0x88C5" name="GL_MATRIX5_ARB"/>
- <enum value="0x88C6" name="GL_MATRIX6_ARB"/>
- <enum value="0x88C7" name="GL_MATRIX7_ARB"/>
- <enum value="0x88C8" name="GL_MATRIX8_ARB"/>
- <enum value="0x88C9" name="GL_MATRIX9_ARB"/>
- <enum value="0x88CA" name="GL_MATRIX10_ARB"/>
- <enum value="0x88CB" name="GL_MATRIX11_ARB"/>
- <enum value="0x88CC" name="GL_MATRIX12_ARB"/>
- <enum value="0x88CD" name="GL_MATRIX13_ARB"/>
- <enum value="0x88CE" name="GL_MATRIX14_ARB"/>
- <enum value="0x88CF" name="GL_MATRIX15_ARB"/>
- <enum value="0x88D0" name="GL_MATRIX16_ARB"/>
- <enum value="0x88D1" name="GL_MATRIX17_ARB"/>
- <enum value="0x88D2" name="GL_MATRIX18_ARB"/>
- <enum value="0x88D3" name="GL_MATRIX19_ARB"/>
- <enum value="0x88D4" name="GL_MATRIX20_ARB"/>
- <enum value="0x88D5" name="GL_MATRIX21_ARB"/>
- <enum value="0x88D6" name="GL_MATRIX22_ARB"/>
- <enum value="0x88D7" name="GL_MATRIX23_ARB"/>
- <enum value="0x88D8" name="GL_MATRIX24_ARB"/>
- <enum value="0x88D9" name="GL_MATRIX25_ARB"/>
- <enum value="0x88DA" name="GL_MATRIX26_ARB"/>
- <enum value="0x88DB" name="GL_MATRIX27_ARB"/>
- <enum value="0x88DC" name="GL_MATRIX28_ARB"/>
- <enum value="0x88DD" name="GL_MATRIX29_ARB"/>
- <enum value="0x88DE" name="GL_MATRIX30_ARB"/>
- <enum value="0x88DF" name="GL_MATRIX31_ARB"/>
- <enum value="0x88E0" name="GL_STREAM_DRAW"/>
- <enum value="0x88E0" name="GL_STREAM_DRAW_ARB"/>
- <enum value="0x88E1" name="GL_STREAM_READ"/>
- <enum value="0x88E1" name="GL_STREAM_READ_ARB"/>
- <enum value="0x88E2" name="GL_STREAM_COPY"/>
- <enum value="0x88E2" name="GL_STREAM_COPY_ARB"/>
- <unused start="0x88E3" vendor="NV" comment="To extend ARB_vbo"/>
- <enum value="0x88E4" name="GL_STATIC_DRAW"/>
- <enum value="0x88E4" name="GL_STATIC_DRAW_ARB"/>
- <enum value="0x88E5" name="GL_STATIC_READ"/>
- <enum value="0x88E5" name="GL_STATIC_READ_ARB"/>
- <enum value="0x88E6" name="GL_STATIC_COPY"/>
- <enum value="0x88E6" name="GL_STATIC_COPY_ARB"/>
- <unused start="0x88E7" vendor="NV" comment="To extend ARB_vbo"/>
- <enum value="0x88E8" name="GL_DYNAMIC_DRAW"/>
- <enum value="0x88E8" name="GL_DYNAMIC_DRAW_ARB"/>
- <enum value="0x88E9" name="GL_DYNAMIC_READ"/>
- <enum value="0x88E9" name="GL_DYNAMIC_READ_ARB"/>
- <enum value="0x88EA" name="GL_DYNAMIC_COPY"/>
- <enum value="0x88EA" name="GL_DYNAMIC_COPY_ARB"/>
- <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER"/>
- <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_ARB"/>
- <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_EXT"/>
- <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER"/>
- <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
- <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
- <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING"/>
- <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
- <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
- <enum value="0x88EE" name="GL_ETC1_SRGB8_NV"/>
- <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
- <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
- <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
- <enum value="0x88F0" name="GL_DEPTH24_STENCIL8"/>
- <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_EXT"/>
- <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_OES"/>
- <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE"/>
- <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
- <enum value="0x88F2" name="GL_STENCIL_TAG_BITS_EXT"/>
- <enum value="0x88F3" name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
- <enum value="0x88F4" name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
- <enum value="0x88F5" name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
- <enum value="0x88F6" name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
- <enum value="0x88F7" name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
- <enum value="0x88F8" name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
- <enum value="0x88F9" name="GL_SRC1_COLOR"/>
- <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR"/>
- <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA"/>
- <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
- <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
- <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
- <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
- <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
- <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
- <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
- <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/>
- <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
- <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
- <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
- <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
- <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
- <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
- <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
- <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
- <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
- <enum value="0x8906" name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
- <enum value="0x8907" name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
- <enum value="0x8908" name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
- <enum value="0x8909" name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
- <enum value="0x8910" name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
- <enum value="0x8911" name="GL_ACTIVE_STENCIL_FACE_EXT"/>
- <enum value="0x8912" name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
- <unused start="0x8913" vendor="NV"/>
- <enum value="0x8914" name="GL_SAMPLES_PASSED"/>
- <enum value="0x8914" name="GL_SAMPLES_PASSED_ARB"/>
- <unused start="0x8915" vendor="NV"/>
- <enum value="0x8916" name="GL_GEOMETRY_VERTICES_OUT"/>
- <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/>
- <enum value="0x8917" name="GL_GEOMETRY_INPUT_TYPE"/>
- <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/>
- <enum value="0x8918" name="GL_GEOMETRY_OUTPUT_TYPE"/>
- <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/>
- <enum value="0x8919" name="GL_SAMPLER_BINDING"/>
- <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR"/>
- <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR_ARB"/>
- <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR"/>
- <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
- <enum value="0x891C" name="GL_CLAMP_READ_COLOR"/>
- <enum value="0x891C" name="GL_CLAMP_READ_COLOR_ARB"/>
- <enum value="0x891D" name="GL_FIXED_ONLY"/>
- <enum value="0x891D" name="GL_FIXED_ONLY_ARB"/>
- <enum value="0x891E" name="GL_TESS_CONTROL_PROGRAM_NV"/>
- <enum value="0x891F" name="GL_TESS_EVALUATION_PROGRAM_NV"/>
- </enums>
-
- <enums namespace="GL" start="0x8920" end="0x897F" vendor="AMD">
- <enum value="0x8920" name="GL_FRAGMENT_SHADER_ATI"/>
- <enum value="0x8921" name="GL_REG_0_ATI"/>
- <enum value="0x8922" name="GL_REG_1_ATI"/>
- <enum value="0x8923" name="GL_REG_2_ATI"/>
- <enum value="0x8924" name="GL_REG_3_ATI"/>
- <enum value="0x8925" name="GL_REG_4_ATI"/>
- <enum value="0x8926" name="GL_REG_5_ATI"/>
- <enum value="0x8927" name="GL_REG_6_ATI"/>
- <enum value="0x8928" name="GL_REG_7_ATI"/>
- <enum value="0x8929" name="GL_REG_8_ATI"/>
- <enum value="0x892A" name="GL_REG_9_ATI"/>
- <enum value="0x892B" name="GL_REG_10_ATI"/>
- <enum value="0x892C" name="GL_REG_11_ATI"/>
- <enum value="0x892D" name="GL_REG_12_ATI"/>
- <enum value="0x892E" name="GL_REG_13_ATI"/>
- <enum value="0x892F" name="GL_REG_14_ATI"/>
- <enum value="0x8930" name="GL_REG_15_ATI"/>
- <enum value="0x8931" name="GL_REG_16_ATI"/>
- <enum value="0x8932" name="GL_REG_17_ATI"/>
- <enum value="0x8933" name="GL_REG_18_ATI"/>
- <enum value="0x8934" name="GL_REG_19_ATI"/>
- <enum value="0x8935" name="GL_REG_20_ATI"/>
- <enum value="0x8936" name="GL_REG_21_ATI"/>
- <enum value="0x8937" name="GL_REG_22_ATI"/>
- <enum value="0x8938" name="GL_REG_23_ATI"/>
- <enum value="0x8939" name="GL_REG_24_ATI"/>
- <enum value="0x893A" name="GL_REG_25_ATI"/>
- <enum value="0x893B" name="GL_REG_26_ATI"/>
- <enum value="0x893C" name="GL_REG_27_ATI"/>
- <enum value="0x893D" name="GL_REG_28_ATI"/>
- <enum value="0x893E" name="GL_REG_29_ATI"/>
- <enum value="0x893F" name="GL_REG_30_ATI"/>
- <enum value="0x8940" name="GL_REG_31_ATI"/>
- <enum value="0x8941" name="GL_CON_0_ATI"/>
- <enum value="0x8942" name="GL_CON_1_ATI"/>
- <enum value="0x8943" name="GL_CON_2_ATI"/>
- <enum value="0x8944" name="GL_CON_3_ATI"/>
- <enum value="0x8945" name="GL_CON_4_ATI"/>
- <enum value="0x8946" name="GL_CON_5_ATI"/>
- <enum value="0x8947" name="GL_CON_6_ATI"/>
- <enum value="0x8948" name="GL_CON_7_ATI"/>
- <enum value="0x8949" name="GL_CON_8_ATI"/>
- <enum value="0x894A" name="GL_CON_9_ATI"/>
- <enum value="0x894B" name="GL_CON_10_ATI"/>
- <enum value="0x894C" name="GL_CON_11_ATI"/>
- <enum value="0x894D" name="GL_CON_12_ATI"/>
- <enum value="0x894E" name="GL_CON_13_ATI"/>
- <enum value="0x894F" name="GL_CON_14_ATI"/>
- <enum value="0x8950" name="GL_CON_15_ATI"/>
- <enum value="0x8951" name="GL_CON_16_ATI"/>
- <enum value="0x8952" name="GL_CON_17_ATI"/>
- <enum value="0x8953" name="GL_CON_18_ATI"/>
- <enum value="0x8954" name="GL_CON_19_ATI"/>
- <enum value="0x8955" name="GL_CON_20_ATI"/>
- <enum value="0x8956" name="GL_CON_21_ATI"/>
- <enum value="0x8957" name="GL_CON_22_ATI"/>
- <enum value="0x8958" name="GL_CON_23_ATI"/>
- <enum value="0x8959" name="GL_CON_24_ATI"/>
- <enum value="0x895A" name="GL_CON_25_ATI"/>
- <enum value="0x895B" name="GL_CON_26_ATI"/>
- <enum value="0x895C" name="GL_CON_27_ATI"/>
- <enum value="0x895D" name="GL_CON_28_ATI"/>
- <enum value="0x895E" name="GL_CON_29_ATI"/>
- <enum value="0x895F" name="GL_CON_30_ATI"/>
- <enum value="0x8960" name="GL_CON_31_ATI"/>
- <enum value="0x8961" name="GL_MOV_ATI"/>
- <enum value="0x8963" name="GL_ADD_ATI"/>
- <enum value="0x8964" name="GL_MUL_ATI"/>
- <enum value="0x8965" name="GL_SUB_ATI"/>
- <enum value="0x8966" name="GL_DOT3_ATI"/>
- <enum value="0x8967" name="GL_DOT4_ATI"/>
- <enum value="0x8968" name="GL_MAD_ATI"/>
- <enum value="0x8969" name="GL_LERP_ATI"/>
- <enum value="0x896A" name="GL_CND_ATI"/>
- <enum value="0x896B" name="GL_CND0_ATI"/>
- <enum value="0x896C" name="GL_DOT2_ADD_ATI"/>
- <enum value="0x896D" name="GL_SECONDARY_INTERPOLATOR_ATI"/>
- <enum value="0x896E" name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
- <enum value="0x896F" name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
- <enum value="0x8970" name="GL_NUM_PASSES_ATI"/>
- <enum value="0x8971" name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
- <enum value="0x8972" name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
- <enum value="0x8973" name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
- <enum value="0x8974" name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
- <enum value="0x8975" name="GL_COLOR_ALPHA_PAIRING_ATI"/>
- <enum value="0x8976" name="GL_SWIZZLE_STR_ATI"/>
- <enum value="0x8977" name="GL_SWIZZLE_STQ_ATI"/>
- <enum value="0x8978" name="GL_SWIZZLE_STR_DR_ATI"/>
- <enum value="0x8979" name="GL_SWIZZLE_STQ_DQ_ATI"/>
- <enum value="0x897A" name="GL_SWIZZLE_STRQ_ATI"/>
- <enum value="0x897B" name="GL_SWIZZLE_STRQ_DQ_ATI"/>
- <unused start="0x897C" end="0x897F" vendor="AMD"/>
- </enums>
-
- <enums namespace="GL" start="0x8980" end="0x898F" vendor="OML">
- <enum value="0x8980" name="GL_INTERLACE_OML"/>
- <enum value="0x8981" name="GL_INTERLACE_READ_OML"/>
- <enum value="0x8982" name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
- <enum value="0x8983" name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
- <enum value="0x8984" name="GL_PACK_RESAMPLE_OML"/>
- <enum value="0x8985" name="GL_UNPACK_RESAMPLE_OML"/>
- <enum value="0x8986" name="GL_RESAMPLE_REPLICATE_OML"/>
- <enum value="0x8987" name="GL_RESAMPLE_ZERO_FILL_OML"/>
- <enum value="0x8988" name="GL_RESAMPLE_AVERAGE_OML"/>
- <enum value="0x8989" name="GL_RESAMPLE_DECIMATE_OML"/>
- <enum value="0x898A" name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
- <enum value="0x898B" name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
- <enum value="0x898C" name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
- <enum value="0x898D" name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
- <enum value="0x898E" name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
- <enum value="0x898F" name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
- </enums>
-
- <enums namespace="GL" start="0x8990" end="0x899F" vendor="ZiiLabs">
- <unused start="0x8990" end="0x899F" vendor="ZiiLabs"/>
- </enums>
-
- <enums namespace="GL" start="0x89A0" end="0x89FF" vendor="Matrox">
- <unused start="0x89A0" end="0x89FF" vendor="Matrox"/>
- </enums>
-
- <enums namespace="GL" start="0x8A00" end="0x8A7F" vendor="APPLE">
- <enum value="0x8A00" name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
- <enum value="0x8A01" name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
- <enum value="0x8A02" name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
- <enum value="0x8A03" name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
- <enum value="0x8A04" name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
- <enum value="0x8A05" name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
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- <enum value="0x8A07" name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
- <enum value="0x8A08" name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
- <enum value="0x8A09" name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
- <enum value="0x8A0A" name="GL_DRAW_PIXELS_APPLE"/>
- <enum value="0x8A0B" name="GL_FENCE_APPLE"/>
- <enum value="0x8A0C" name="GL_ELEMENT_ARRAY_APPLE"/>
- <enum value="0x8A0D" name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
- <enum value="0x8A0E" name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
- <enum value="0x8A0F" name="GL_COLOR_FLOAT_APPLE"/>
- <unused start="0x8A10" vendor="APPLE" comment="Unknown extension (Khronos bug 632)"/>
- <!-- <enum value="0x8A10" name="GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE"/> -->
- <enum value="0x8A11" name="GL_UNIFORM_BUFFER"/>
- <enum value="0x8A12" name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
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- <enum value="0x8A14" name="GL_AUX_DEPTH_STENCIL_APPLE"/>
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- <unused start="0x8A17" end="0x8A18" vendor="APPLE"/>
- <enum value="0x8A19" name="GL_RELEASED_APPLE"/>
- <enum value="0x8A1A" name="GL_VOLATILE_APPLE"/>
- <enum value="0x8A1B" name="GL_RETAINED_APPLE"/>
- <enum value="0x8A1C" name="GL_UNDEFINED_APPLE"/>
- <enum value="0x8A1D" name="GL_PURGEABLE_APPLE"/>
- <unused start="0x8A1E" vendor="APPLE"/>
- <enum value="0x8A1F" name="GL_RGB_422_APPLE"/>
- <unused start="0x8A20" end="0x8A27" vendor="APPLE"/>
- <enum value="0x8A28" name="GL_UNIFORM_BUFFER_BINDING"/>
- <enum value="0x8A29" name="GL_UNIFORM_BUFFER_START"/>
- <enum value="0x8A2A" name="GL_UNIFORM_BUFFER_SIZE"/>
- <enum value="0x8A2B" name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
- <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
- <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/>
- <enum value="0x8A2D" name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
- <enum value="0x8A2E" name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
- <enum value="0x8A2F" name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
- <enum value="0x8A30" name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
- <enum value="0x8A31" name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
- <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
- <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
- <enum value="0x8A33" name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
- <enum value="0x8A34" name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
- <enum value="0x8A35" name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
- <enum value="0x8A36" name="GL_ACTIVE_UNIFORM_BLOCKS"/>
- <enum value="0x8A37" name="GL_UNIFORM_TYPE"/>
- <enum value="0x8A38" name="GL_UNIFORM_SIZE"/>
- <enum value="0x8A39" name="GL_UNIFORM_NAME_LENGTH"/>
- <enum value="0x8A3A" name="GL_UNIFORM_BLOCK_INDEX"/>
- <enum value="0x8A3B" name="GL_UNIFORM_OFFSET"/>
- <enum value="0x8A3C" name="GL_UNIFORM_ARRAY_STRIDE"/>
- <enum value="0x8A3D" name="GL_UNIFORM_MATRIX_STRIDE"/>
- <enum value="0x8A3E" name="GL_UNIFORM_IS_ROW_MAJOR"/>
- <enum value="0x8A3F" name="GL_UNIFORM_BLOCK_BINDING"/>
- <enum value="0x8A40" name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
- <enum value="0x8A41" name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
- <enum value="0x8A42" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
- <enum value="0x8A43" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
- <enum value="0x8A44" name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
- <enum value="0x8A45" name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
- <enum value="0x8A46" name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
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- <enum value="0x8A48" name="GL_TEXTURE_SRGB_DECODE_EXT"/>
- <enum value="0x8A49" name="GL_DECODE_EXT"/>
- <enum value="0x8A4A" name="GL_SKIP_DECODE_EXT"/>
- <unused start="0x8A4B" end="0x8A4E" vendor="APPLE"/>
- <enum value="0x8A4F" name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
- <unused start="0x8A50" vendor="APPLE"/>
- <enum value="0x8A51" name="GL_RGB_RAW_422_APPLE"/>
- <enum value="0x8A52" name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
- <enum value="0x8A53" name="GL_SYNC_OBJECT_APPLE"/>
- <enum value="0x8A54" name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/>
- <enum value="0x8A55" name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
- <enum value="0x8A56" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
- <enum value="0x8A57" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
- <unused start="0x8A58" end="0x8A7F" vendor="APPLE"/>
- </enums>
-
- <enums namespace="GL" start="0x8A80" end="0x8AEF" vendor="Matrox">
- <unused start="0x8A80" end="0x8AEF" vendor="Matrox"/>
- </enums>
-
- <enums namespace="GL" start="0x8AF0" end="0x8B2F" vendor="Chromium" comment="For Brian Paul">
- <unused start="0x8AF0" end="0x8B2F" vendor="Chromium"/>
- </enums>
-
- <enums namespace="GL" start="0x8B30" end="0x8B3F" group="ShaderType" vendor="ARB">
- <enum value="0x8B30" name="GL_FRAGMENT_SHADER"/>
- <enum value="0x8B30" name="GL_FRAGMENT_SHADER_ARB"/>
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- <unused start="0x8B32" end="0x8B3F" comment="For shader types"/>
- </enums>
-
- <enums namespace="GL" start="0x8B40" end="0x8B47" group="ContainerType" vendor="ARB">
- <enum value="0x8B40" name="GL_PROGRAM_OBJECT_ARB"/>
- <enum value="0x8B40" name="GL_PROGRAM_OBJECT_EXT"/>
- <unused start="0x8B41" end="0x8B47" comment="For container types"/>
- </enums>
-
- <enums namespace="GL" start="0x8B48" end="0x8B4F" vendor="ARB">
- <enum value="0x8B48" name="GL_SHADER_OBJECT_ARB"/>
- <enum value="0x8B48" name="GL_SHADER_OBJECT_EXT"/>
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- <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
- <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
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- <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS"/>
- <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS" alias="MAX_VARYING_FLOATS"/>
- <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS_EXT"/>
- <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS_ARB"/>
- <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
- <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
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- <enum value="0x8B4E" name="GL_OBJECT_TYPE_ARB"/>
- <enum value="0x8B4F" name="GL_SHADER_TYPE"/>
- <enum value="0x8B4F" name="GL_OBJECT_SUBTYPE_ARB"/>
- </enums>
-
- <enums namespace="GL" start="0x8B50" end="0x8B7F" group="AttributeType" vendor="ARB">
- <enum value="0x8B50" name="GL_FLOAT_VEC2"/>
- <enum value="0x8B50" name="GL_FLOAT_VEC2_ARB"/>
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- <enum value="0x8B51" name="GL_FLOAT_VEC3_ARB"/>
- <enum value="0x8B52" name="GL_FLOAT_VEC4"/>
- <enum value="0x8B52" name="GL_FLOAT_VEC4_ARB"/>
- <enum value="0x8B53" name="GL_INT_VEC2"/>
- <enum value="0x8B53" name="GL_INT_VEC2_ARB"/>
- <enum value="0x8B54" name="GL_INT_VEC3"/>
- <enum value="0x8B54" name="GL_INT_VEC3_ARB"/>
- <enum value="0x8B55" name="GL_INT_VEC4"/>
- <enum value="0x8B55" name="GL_INT_VEC4_ARB"/>
- <enum value="0x8B56" name="GL_BOOL"/>
- <enum value="0x8B56" name="GL_BOOL_ARB"/>
- <enum value="0x8B57" name="GL_BOOL_VEC2"/>
- <enum value="0x8B57" name="GL_BOOL_VEC2_ARB"/>
- <enum value="0x8B58" name="GL_BOOL_VEC3"/>
- <enum value="0x8B58" name="GL_BOOL_VEC3_ARB"/>
- <enum value="0x8B59" name="GL_BOOL_VEC4"/>
- <enum value="0x8B59" name="GL_BOOL_VEC4_ARB"/>
- <enum value="0x8B5A" name="GL_FLOAT_MAT2"/>
- <enum value="0x8B5A" name="GL_FLOAT_MAT2_ARB"/>
- <enum value="0x8B5B" name="GL_FLOAT_MAT3"/>
- <enum value="0x8B5B" name="GL_FLOAT_MAT3_ARB"/>
- <enum value="0x8B5C" name="GL_FLOAT_MAT4"/>
- <enum value="0x8B5C" name="GL_FLOAT_MAT4_ARB"/>
- <enum value="0x8B5D" name="GL_SAMPLER_1D"/>
- <enum value="0x8B5D" name="GL_SAMPLER_1D_ARB"/>
- <enum value="0x8B5E" name="GL_SAMPLER_2D"/>
- <enum value="0x8B5E" name="GL_SAMPLER_2D_ARB"/>
- <enum value="0x8B5F" name="GL_SAMPLER_3D"/>
- <enum value="0x8B5F" name="GL_SAMPLER_3D_ARB"/>
- <enum value="0x8B5F" name="GL_SAMPLER_3D_OES"/>
- <enum value="0x8B60" name="GL_SAMPLER_CUBE"/>
- <enum value="0x8B60" name="GL_SAMPLER_CUBE_ARB"/>
- <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW"/>
- <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW_ARB"/>
- <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW"/>
- <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_ARB"/>
- <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_EXT"/>
- <enum value="0x8B63" name="GL_SAMPLER_2D_RECT"/>
- <enum value="0x8B63" name="GL_SAMPLER_2D_RECT_ARB"/>
- <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW"/>
- <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
- <enum value="0x8B65" name="GL_FLOAT_MAT2x3"/>
- <enum value="0x8B65" name="GL_FLOAT_MAT2x3_NV"/>
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- <enum value="0x8B66" name="GL_FLOAT_MAT2x4_NV"/>
- <enum value="0x8B67" name="GL_FLOAT_MAT3x2"/>
- <enum value="0x8B67" name="GL_FLOAT_MAT3x2_NV"/>
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- <enum value="0x8B68" name="GL_FLOAT_MAT3x4_NV"/>
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- <enum value="0x8B69" name="GL_FLOAT_MAT4x2_NV"/>
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- <enum value="0x8B6A" name="GL_FLOAT_MAT4x3_NV"/>
- <unused start="0x8B6B" end="0x8B7F" comment="For attribute types"/>
- </enums>
-
- <enums namespace="GL" start="0x8B80" end="0x8B8F" vendor="ARB">
- <enum value="0x8B80" name="GL_DELETE_STATUS"/>
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- <enum value="0x8B81" name="GL_OBJECT_COMPILE_STATUS_ARB"/>
- <enum value="0x8B82" name="GL_LINK_STATUS"/>
- <enum value="0x8B82" name="GL_OBJECT_LINK_STATUS_ARB"/>
- <enum value="0x8B83" name="GL_VALIDATE_STATUS"/>
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- <enum value="0x8B84" name="GL_INFO_LOG_LENGTH"/>
- <enum value="0x8B84" name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
- <enum value="0x8B85" name="GL_ATTACHED_SHADERS"/>
- <enum value="0x8B85" name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
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- <enum value="0x8B88" name="GL_SHADER_SOURCE_LENGTH"/>
- <enum value="0x8B88" name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
- <enum value="0x8B89" name="GL_ACTIVE_ATTRIBUTES"/>
- <enum value="0x8B89" name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
- <enum value="0x8B8A" name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
- <enum value="0x8B8A" name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
- <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
- <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
- <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
- <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION"/>
- <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
- <enum value="0x8B8D" name="GL_CURRENT_PROGRAM"/>
- <enum value="0x8B8D" api="gl" name="GL_ACTIVE_PROGRAM_EXT" alias="GL_CURRENT_PROGRAM" comment="For the OpenGL version of EXT_separate_shader_objects"/>
- <unused start="0x8B8E" end="0x8B8F" vendor="ARB"/>
- </enums>
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- <enums namespace="GL" start="0x8B90" end="0x8B9F" vendor="OES">
- <enum value="0x8B90" name="GL_PALETTE4_RGB8_OES"/>
- <enum value="0x8B91" name="GL_PALETTE4_RGBA8_OES"/>
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- <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
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- <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
- <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
- <enum value="0x8B9C" name="GL_POINT_SIZE_ARRAY_OES"/>
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- <enum value="0x8B9E" name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
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- </enums>
-
- <enums namespace="GL" start="0x8BA0" end="0x8BAF" vendor="Seaweed">
- <unused start="0x8BA0" end="0x8BAF" vendor="Seaweed"/>
- </enums>
-
- <enums namespace="GL" start="0x8BB0" end="0x8BBF" vendor="MESA">
- <enum value="0x8BB0" name="GL_FRAGMENT_PROGRAM_POSITION_MESA"/>
- <enum value="0x8BB1" name="GL_FRAGMENT_PROGRAM_CALLBACK_MESA"/>
- <enum value="0x8BB2" name="GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"/>
- <enum value="0x8BB3" name="GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"/>
- <enum value="0x8BB4" name="GL_VERTEX_PROGRAM_POSITION_MESA"/>
- <enum value="0x8BB5" name="GL_VERTEX_PROGRAM_CALLBACK_MESA"/>
- <enum value="0x8BB6" name="GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"/>
- <enum value="0x8BB7" name="GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"/>
- </enums>
-
- <enums namespace="GL" start="0x8BC0" end="0x8BFF" vendor="AMD">
- <enum value="0x8BC0" name="GL_COUNTER_TYPE_AMD"/>
- <enum value="0x8BC1" name="GL_COUNTER_RANGE_AMD"/>
- <enum value="0x8BC2" name="GL_UNSIGNED_INT64_AMD"/>
- <enum value="0x8BC3" name="GL_PERCENTAGE_AMD"/>
- <enum value="0x8BC4" name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
- <enum value="0x8BC5" name="GL_PERFMON_RESULT_SIZE_AMD"/>
- <enum value="0x8BC6" name="GL_PERFMON_RESULT_AMD"/>
- <unused start="0x8BC7" end="0x8BD1" vendor="AMD"/>
- <enum value="0x8BD2" name="GL_TEXTURE_WIDTH_QCOM"/>
- <enum value="0x8BD3" name="GL_TEXTURE_HEIGHT_QCOM"/>
- <enum value="0x8BD4" name="GL_TEXTURE_DEPTH_QCOM"/>
- <enum value="0x8BD5" name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
- <enum value="0x8BD6" name="GL_TEXTURE_FORMAT_QCOM"/>
- <enum value="0x8BD7" name="GL_TEXTURE_TYPE_QCOM"/>
- <enum value="0x8BD8" name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
- <enum value="0x8BD9" name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
- <enum value="0x8BDA" name="GL_TEXTURE_TARGET_QCOM"/>
- <enum value="0x8BDB" name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
- <enum value="0x8BDC" name="GL_STATE_RESTORE"/>
- <unused start="0x8BDD" end="0x8BFF" vendor="AMD"/>
- </enums>
-
- <enums namespace="GL" start="0x8C00" end="0x8C0F" vendor="IMG">
- <enum value="0x8C00" name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
- <enum value="0x8C01" name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
- <enum value="0x8C02" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
- <enum value="0x8C03" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
- <enum value="0x8C04" name="GL_MODULATE_COLOR_IMG"/>
- <enum value="0x8C05" name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
- <enum value="0x8C06" name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
- <enum value="0x8C07" name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
- <enum value="0x8C08" name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
- <enum value="0x8C09" name="GL_ADD_BLEND_IMG"/>
- <enum value="0x8C0A" name="GL_SGX_BINARY_IMG"/>
- <unused start="0x8C0B" end="0x8C0F" vendor="IMG"/>
- </enums>
-
- <enums namespace="GL" start="0x8C10" end="0x8C8F" vendor="NV" comment="For Pat Brown">
- <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE"/>
- <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE_ARB"/>
- <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE"/>
- <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE_ARB"/>
- <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE"/>
- <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE_ARB"/>
- <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE"/>
- <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
- <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE"/>
- <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
- <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE"/>
- <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
- <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE"/>
- <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
- <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED"/>
- <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_ARB"/>
- <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_EXT"/>
- <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY"/>
- <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY_EXT"/>
- <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY"/>
- <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
- <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY"/>
- <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY_EXT"/>
- <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY"/>
- <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
- <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY"/>
- <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
- <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY"/>
- <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
- <unused start="0x8C1E" end="0x8C25" vendor="NV"/>
- <enum value="0x8C26" name="GL_GEOMETRY_PROGRAM_NV"/>
- <enum value="0x8C27" name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
- <enum value="0x8C28" name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
- <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
- <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
- <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
- <enum value="0x8C2A" name="GL_TEXTURE_BUFFER"/>
- <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_ARB"/>
- <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_EXT"/>
- <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING" comment="Equivalent to GL_TEXTURE_BUFFER_ARB query, but named more consistently"/>
- <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_EXT"/>
- <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
- <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
- <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
- <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER"/>
- <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
- <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
- <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
- <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
- <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
- <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
- <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
- <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED"/>
- <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED_EXT"/>
- <unused start="0x8C30" end="0x8C35" vendor="NV"/>
- <enum value="0x8C36" name="GL_SAMPLE_SHADING"/>
- <enum value="0x8C36" name="GL_SAMPLE_SHADING_ARB"/>
- <enum value="0x8C36" name="GL_SAMPLE_SHADING_OES"/>
- <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE"/>
- <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
- <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/>
- <unused start="0x8C38" end="0x8C39" vendor="NV"/>
- <enum value="0x8C3A" name="GL_R11F_G11F_B10F"/>
- <enum value="0x8C3A" name="GL_R11F_G11F_B10F_EXT"/>
- <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
- <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
- <enum value="0x8C3C" name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
- <enum value="0x8C3D" name="GL_RGB9_E5"/>
- <enum value="0x8C3D" name="GL_RGB9_E5_EXT"/>
- <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
- <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
- <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE"/>
- <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE_EXT"/>
- <enum value="0x8C40" name="GL_SRGB"/>
- <enum value="0x8C40" name="GL_SRGB_EXT"/>
- <enum value="0x8C41" name="GL_SRGB8"/>
- <enum value="0x8C41" name="GL_SRGB8_EXT"/>
- <enum value="0x8C41" name="GL_SRGB8_NV"/>
- <enum value="0x8C42" name="GL_SRGB_ALPHA"/>
- <enum value="0x8C42" name="GL_SRGB_ALPHA_EXT"/>
- <enum value="0x8C43" name="GL_SRGB8_ALPHA8"/>
- <enum value="0x8C43" name="GL_SRGB8_ALPHA8_EXT"/>
- <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA"/>
- <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_EXT"/>
- <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_NV"/>
- <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8"/>
- <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_EXT"/>
- <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_NV"/>
- <enum value="0x8C46" name="GL_SLUMINANCE"/>
- <enum value="0x8C46" name="GL_SLUMINANCE_EXT"/>
- <enum value="0x8C46" name="GL_SLUMINANCE_NV"/>
- <enum value="0x8C47" name="GL_SLUMINANCE8"/>
- <enum value="0x8C47" name="GL_SLUMINANCE8_EXT"/>
- <enum value="0x8C47" name="GL_SLUMINANCE8_NV"/>
- <enum value="0x8C48" name="GL_COMPRESSED_SRGB"/>
- <enum value="0x8C48" name="GL_COMPRESSED_SRGB_EXT"/>
- <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA"/>
- <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
- <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE"/>
- <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE_EXT"/>
- <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
- <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
- <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
- <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
- <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
- <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
- <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
- <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
- <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
- <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
- <unused start="0x8C50" end="0x8C6F" vendor="NV"/>
- <enum value="0x8C70" name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
- <enum value="0x8C71" name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
- <enum value="0x8C72" name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
- <enum value="0x8C73" name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
- <enum value="0x8C74" name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
- <enum value="0x8C75" name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
- <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
- <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
- <enum value="0x8C77" name="GL_BACK_PRIMARY_COLOR_NV"/>
- <enum value="0x8C78" name="GL_BACK_SECONDARY_COLOR_NV"/>
- <enum value="0x8C79" name="GL_TEXTURE_COORD_NV"/>
- <enum value="0x8C7A" name="GL_CLIP_DISTANCE_NV"/>
- <enum value="0x8C7B" name="GL_VERTEX_ID_NV"/>
- <enum value="0x8C7C" name="GL_PRIMITIVE_ID_NV"/>
- <enum value="0x8C7D" name="GL_GENERIC_ATTRIB_NV"/>
- <enum value="0x8C7E" name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
- <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
- <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
- <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
- <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
- <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
- <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
- <enum value="0x8C81" name="GL_ACTIVE_VARYINGS_NV"/>
- <enum value="0x8C82" name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
- <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
- <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
- <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
- <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
- <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
- <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
- <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
- <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
- <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
- <enum value="0x8C86" name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
- <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED"/>
- <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_EXT"/>
- <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_NV"/>
- <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
- <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
- <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
- <enum value="0x8C89" name="GL_RASTERIZER_DISCARD"/>
- <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_EXT"/>
- <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_NV"/>
- <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
- <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
- <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
- <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
- <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
- <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
- <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS"/>
- <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_EXT"/>
- <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_NV"/>
- <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS"/>
- <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_EXT"/>
- <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_NV"/>
- <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
- <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
- <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
- <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
- <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
- <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
- </enums>
-
- <enums namespace="GL" start="0x8C90" end="0x8C9F" vendor="QCOM" comment="For Affie Munshi, OpenGL ES extensions">
- <!-- Reassigned from ATI to QCOM at time of
- mobile/desktop split (bug 5874) -->
- <unused start="0x8C90" end="0x8C91" vendor="QCOM"/>
- <enum value="0x8C92" name="GL_ATC_RGB_AMD"/>
- <enum value="0x8C93" name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
- <unused start="0x8C94" end="0x8C9F" vendor="QCOM"/>
- </enums>
-
- <enums namespace="GL" start="0x8CA0" end="0x8CAF" vendor="ARB">
- <enum value="0x8CA0" name="GL_POINT_SPRITE_COORD_ORIGIN"/>
- <enum value="0x8CA1" name="GL_LOWER_LEFT"/>
- <enum value="0x8CA2" name="GL_UPPER_LEFT"/>
- <enum value="0x8CA3" name="GL_STENCIL_BACK_REF"/>
- <enum value="0x8CA4" name="GL_STENCIL_BACK_VALUE_MASK"/>
- <enum value="0x8CA5" name="GL_STENCIL_BACK_WRITEMASK"/>
- <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING"/>
- <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
- <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
- <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
- <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
- <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING"/>
- <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_ANGLE"/>
- <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_EXT"/>
- <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_OES"/>
- <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING"/>
- <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_ANGLE"/>
- <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_EXT"/>
- <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_OES"/>
- <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER"/>
- <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_ANGLE"/>
- <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_APPLE"/>
- <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_EXT"/>
- <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_NV"/>
- <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER"/>
- <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
- <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_APPLE"/>
- <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_EXT"/>
- <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_NV"/>
- <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING"/>
- <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
- <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
- <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
- <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
- <enum value="0x8CAB" name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
- <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES"/>
- <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
- <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
- <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_EXT"/>
- <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_NV"/>
- <enum value="0x8CAC" name="GL_DEPTH_COMPONENT32F"/>
- <enum value="0x8CAD" name="GL_DEPTH32F_STENCIL8"/>
- <unused start="0x8CAE" end="0x8CAF" vendor="ARB"/>
- </enums>
-
- <enums namespace="GL" start="0x8CB0" end="0x8CCF" vendor="ZiiLabs" comment="For Barthold Lichtenbelt 2004/12/1">
- <unused start="0x8CB0" end="0x8CCF" vendor="ZiiLabs"/>
- </enums>
-
- <enums namespace="GL" start="0x8CD0" end="0x8D5F" vendor="ARB" comment="Framebuffer object specification + headroom">
- <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
- <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
- <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
- <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
- <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
- <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
- <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
- <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
- <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
- <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
- <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
- <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
- <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
- <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
- <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
- <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
- <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE"/>
- <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
- <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_OES"/>
- <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
- <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
- <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
- <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
- <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
- <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
- <unused start="0x8CD8" vendor="ARB" comment="Removed 2005/09/26 in revision #117 of the FBO extension spec"/>
- <!-- <enum value="0x8CD8" name="GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT"/> -->
- <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
- <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
- <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
- <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
- <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
- <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
- <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
- <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES"/>
- <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
- <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
- <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES"/>
- <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED"/>
- <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
- <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
- <unused start="0x8CDE" vendor="ARB" comment="Removed 2005/05/31 in revision #113 of the FBO extension spec"/>
- <!-- <enum value="0x8CDE" name="GL_FRAMEBUFFER_STATUS_ERROR_EXT"/> -->
- <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS"/>
- <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
- <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
- <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0"/>
- <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_EXT"/>
- <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_NV"/>
- <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_OES"/>
- <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1"/>
- <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_EXT"/>
- <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_NV"/>
- <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2"/>
- <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_EXT"/>
- <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_NV"/>
- <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3"/>
- <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_EXT"/>
- <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_NV"/>
- <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4"/>
- <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_EXT"/>
- <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_NV"/>
- <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5"/>
- <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_EXT"/>
- <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_NV"/>
- <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6"/>
- <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_EXT"/>
- <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_NV"/>
- <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7"/>
- <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_EXT"/>
- <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_NV"/>
- <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8"/>
- <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_EXT"/>
- <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_NV"/>
- <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9"/>
- <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_EXT"/>
- <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_NV"/>
- <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10"/>
- <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_EXT"/>
- <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_NV"/>
- <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11"/>
- <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_EXT"/>
- <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_NV"/>
- <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12"/>
- <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_EXT"/>
- <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_NV"/>
- <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13"/>
- <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_EXT"/>
- <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_NV"/>
- <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14"/>
- <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_EXT"/>
- <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_NV"/>
- <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15"/>
- <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_EXT"/>
- <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_NV"/>
- <unused start="0x8CF0" end="0x8CFF" vendor="ARB" comment="For color attachments 16-31"/>
- <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT"/>
- <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_EXT"/>
- <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_OES"/>
- <unused start="0x8D01" end="0x8D1F" vendor="ARB" comment="For depth attachments 16-31"/>
- <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT"/>
- <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_EXT"/>
- <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_OES"/>
- <unused start="0x8D21" end="0x8D3F" vendor="ARB" comment="For stencil attachments 16-31"/>
- <enum value="0x8D40" name="GL_FRAMEBUFFER"/>
- <enum value="0x8D40" name="GL_FRAMEBUFFER_EXT"/>
- <enum value="0x8D40" name="GL_FRAMEBUFFER_OES"/>
- <enum value="0x8D41" name="GL_RENDERBUFFER"/>
- <enum value="0x8D41" name="GL_RENDERBUFFER_EXT"/>
- <enum value="0x8D41" name="GL_RENDERBUFFER_OES"/>
- <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH"/>
- <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_EXT"/>
- <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_OES"/>
- <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT"/>
- <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_EXT"/>
- <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_OES"/>
- <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
- <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
- <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
- <unused start="0x8D45" vendor="ARB" comment="Was for GL_STENCIL_INDEX_EXT, but now use core STENCIL_INDEX instead"/>
- <enum value="0x8D46" name="GL_STENCIL_INDEX1"/>
- <enum value="0x8D46" name="GL_STENCIL_INDEX1_EXT"/>
- <enum value="0x8D46" name="GL_STENCIL_INDEX1_OES"/>
- <enum value="0x8D47" name="GL_STENCIL_INDEX4"/>
- <enum value="0x8D47" name="GL_STENCIL_INDEX4_EXT"/>
- <enum value="0x8D47" name="GL_STENCIL_INDEX4_OES"/>
- <enum value="0x8D48" name="GL_STENCIL_INDEX8"/>
- <enum value="0x8D48" name="GL_STENCIL_INDEX8_EXT"/>
- <enum value="0x8D48" name="GL_STENCIL_INDEX8_OES"/>
- <enum value="0x8D49" name="GL_STENCIL_INDEX16"/>
- <enum value="0x8D49" name="GL_STENCIL_INDEX16_EXT"/>
- <unused start="0x8D4A" end="0x8D4F" vendor="ARB" comment="For additional stencil formats"/>
- <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE"/>
- <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
- <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_OES"/>
- <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE"/>
- <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
- <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
- <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE"/>
- <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
- <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
- <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE"/>
- <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
- <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
- <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE"/>
- <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
- <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
- <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE"/>
- <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
- <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
- <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
- <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
- <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
- <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
- <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
- <enum value="0x8D57" name="GL_MAX_SAMPLES"/>
- <enum value="0x8D57" name="GL_MAX_SAMPLES_ANGLE"/>
- <enum value="0x8D57" name="GL_MAX_SAMPLES_APPLE"/>
- <enum value="0x8D57" name="GL_MAX_SAMPLES_EXT"/>
- <enum value="0x8D57" name="GL_MAX_SAMPLES_NV"/>
- <unused start="0x8D58" end="0x8D5F" vendor="ARB"/>
- </enums>
-
- <enums namespace="GL" start="0x8D60" end="0x8D6F" vendor="OES">
- <enum value="0x8D60" name="GL_TEXTURE_GEN_STR_OES"/>
- <enum value="0x8D61" name="GL_HALF_FLOAT_OES"/>
- <enum value="0x8D62" name="GL_RGB565_OES"/>
- <enum value="0x8D62" name="GL_RGB565"/>
- <unused start="0x8D63" vendor="OES" comment="Was GL_TEXTURE_IMMUTABLE_LEVELS in draft ES 3.0 spec"/>
- <enum value="0x8D64" name="GL_ETC1_RGB8_OES"/>
- <enum value="0x8D65" name="GL_TEXTURE_EXTERNAL_OES"/>
- <enum value="0x8D66" name="GL_SAMPLER_EXTERNAL_OES"/>
- <enum value="0x8D67" name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
- <enum value="0x8D68" name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
- <enum value="0x8D69" name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
- <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
- <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
- <enum value="0x8D6B" name="GL_MAX_ELEMENT_INDEX"/>
- <enum value="0x8D6C" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
- <unused start="0x8D6D" end="0x8D6F" vendor="OES"/>
- </enums>
-
- <enums namespace="GL" start="0x8D70" end="0x8DEF" vendor="NV" comment="For Pat Brown 2005/10/13">
- <enum value="0x8D70" name="GL_RGBA32UI"/>
- <enum value="0x8D70" name="GL_RGBA32UI_EXT"/>
- <enum value="0x8D71" name="GL_RGB32UI"/>
- <enum value="0x8D71" name="GL_RGB32UI_EXT"/>
- <enum value="0x8D72" name="GL_ALPHA32UI_EXT"/>
- <enum value="0x8D73" name="GL_INTENSITY32UI_EXT"/>
- <enum value="0x8D74" name="GL_LUMINANCE32UI_EXT"/>
- <enum value="0x8D75" name="GL_LUMINANCE_ALPHA32UI_EXT"/>
- <enum value="0x8D76" name="GL_RGBA16UI"/>
- <enum value="0x8D76" name="GL_RGBA16UI_EXT"/>
- <enum value="0x8D77" name="GL_RGB16UI"/>
- <enum value="0x8D77" name="GL_RGB16UI_EXT"/>
- <enum value="0x8D78" name="GL_ALPHA16UI_EXT"/>
- <enum value="0x8D79" name="GL_INTENSITY16UI_EXT"/>
- <enum value="0x8D7A" name="GL_LUMINANCE16UI_EXT"/>
- <enum value="0x8D7B" name="GL_LUMINANCE_ALPHA16UI_EXT"/>
- <enum value="0x8D7C" name="GL_RGBA8UI"/>
- <enum value="0x8D7C" name="GL_RGBA8UI_EXT"/>
- <enum value="0x8D7D" name="GL_RGB8UI"/>
- <enum value="0x8D7D" name="GL_RGB8UI_EXT"/>
- <enum value="0x8D7E" name="GL_ALPHA8UI_EXT"/>
- <enum value="0x8D7F" name="GL_INTENSITY8UI_EXT"/>
- <enum value="0x8D80" name="GL_LUMINANCE8UI_EXT"/>
- <enum value="0x8D81" name="GL_LUMINANCE_ALPHA8UI_EXT"/>
- <enum value="0x8D82" name="GL_RGBA32I"/>
- <enum value="0x8D82" name="GL_RGBA32I_EXT"/>
- <enum value="0x8D83" name="GL_RGB32I"/>
- <enum value="0x8D83" name="GL_RGB32I_EXT"/>
- <enum value="0x8D84" name="GL_ALPHA32I_EXT"/>
- <enum value="0x8D85" name="GL_INTENSITY32I_EXT"/>
- <enum value="0x8D86" name="GL_LUMINANCE32I_EXT"/>
- <enum value="0x8D87" name="GL_LUMINANCE_ALPHA32I_EXT"/>
- <enum value="0x8D88" name="GL_RGBA16I"/>
- <enum value="0x8D88" name="GL_RGBA16I_EXT"/>
- <enum value="0x8D89" name="GL_RGB16I"/>
- <enum value="0x8D89" name="GL_RGB16I_EXT"/>
- <enum value="0x8D8A" name="GL_ALPHA16I_EXT"/>
- <enum value="0x8D8B" name="GL_INTENSITY16I_EXT"/>
- <enum value="0x8D8C" name="GL_LUMINANCE16I_EXT"/>
- <enum value="0x8D8D" name="GL_LUMINANCE_ALPHA16I_EXT"/>
- <enum value="0x8D8E" name="GL_RGBA8I"/>
- <enum value="0x8D8E" name="GL_RGBA8I_EXT"/>
- <enum value="0x8D8F" name="GL_RGB8I"/>
- <enum value="0x8D8F" name="GL_RGB8I_EXT"/>
- <enum value="0x8D90" name="GL_ALPHA8I_EXT"/>
- <enum value="0x8D91" name="GL_INTENSITY8I_EXT"/>
- <enum value="0x8D92" name="GL_LUMINANCE8I_EXT"/>
- <enum value="0x8D93" name="GL_LUMINANCE_ALPHA8I_EXT"/>
- <enum value="0x8D94" name="GL_RED_INTEGER"/>
- <enum value="0x8D94" name="GL_RED_INTEGER_EXT"/>
- <enum value="0x8D95" name="GL_GREEN_INTEGER"/>
- <enum value="0x8D95" name="GL_GREEN_INTEGER_EXT"/>
- <enum value="0x8D96" name="GL_BLUE_INTEGER"/>
- <enum value="0x8D96" name="GL_BLUE_INTEGER_EXT"/>
- <enum value="0x8D97" name="GL_ALPHA_INTEGER"/>
- <enum value="0x8D97" name="GL_ALPHA_INTEGER_EXT"/>
- <enum value="0x8D98" name="GL_RGB_INTEGER"/>
- <enum value="0x8D98" name="GL_RGB_INTEGER_EXT"/>
- <enum value="0x8D99" name="GL_RGBA_INTEGER"/>
- <enum value="0x8D99" name="GL_RGBA_INTEGER_EXT"/>
- <enum value="0x8D9A" name="GL_BGR_INTEGER"/>
- <enum value="0x8D9A" name="GL_BGR_INTEGER_EXT"/>
- <enum value="0x8D9B" name="GL_BGRA_INTEGER"/>
- <enum value="0x8D9B" name="GL_BGRA_INTEGER_EXT"/>
- <enum value="0x8D9C" name="GL_LUMINANCE_INTEGER_EXT"/>
- <enum value="0x8D9D" name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
- <enum value="0x8D9E" name="GL_RGBA_INTEGER_MODE_EXT"/>
- <enum value="0x8D9F" name="GL_INT_2_10_10_10_REV"/>
- <enum value="0x8DA0" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
- <enum value="0x8DA1" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
- <enum value="0x8DA2" name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
- <enum value="0x8DA3" name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
- <enum value="0x8DA4" name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
- <enum value="0x8DA5" name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
- <enum value="0x8DA6" name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
- <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
- <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
- <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
- <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
- <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
- <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
- <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
- <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
- <!-- Also see the odd namespace "NVTransformFeedbackToken" above -->
- <enum value="0x8DAA" name="GL_LAYER_NV"/>
- <enum value="0x8DAB" name="GL_DEPTH_COMPONENT32F_NV"/>
- <enum value="0x8DAC" name="GL_DEPTH32F_STENCIL8_NV"/>
- <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
- <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
- <enum value="0x8DAE" name="GL_SHADER_INCLUDE_ARB"/>
- <enum value="0x8DAF" name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
- <unused start="0x8DB0" end="0x8DB8" vendor="NV"/>
- <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB"/>
- <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB_EXT"/>
- <enum value="0x8DBA" name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
- <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1"/>
- <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1_EXT"/>
- <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
- <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
- <enum value="0x8DBD" name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
- <enum value="0x8DBD" name="GL_COMPRESSED_RG_RGTC2"/>
- <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
- <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
- <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY"/>
- <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY_EXT"/>
- <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY"/>
- <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY_EXT"/>
- <enum value="0x8DC2" name="GL_SAMPLER_BUFFER"/>
- <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_EXT"/>
- <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
- <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
- <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
- <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
- <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
- <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW"/>
- <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
- <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_NV"/>
- <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2"/>
- <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2_EXT"/>
- <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3"/>
- <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3_EXT"/>
- <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4"/>
- <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4_EXT"/>
- <enum value="0x8DC9" name="GL_INT_SAMPLER_1D"/>
- <enum value="0x8DC9" name="GL_INT_SAMPLER_1D_EXT"/>
- <enum value="0x8DCA" name="GL_INT_SAMPLER_2D"/>
- <enum value="0x8DCA" name="GL_INT_SAMPLER_2D_EXT"/>
- <enum value="0x8DCB" name="GL_INT_SAMPLER_3D"/>
- <enum value="0x8DCB" name="GL_INT_SAMPLER_3D_EXT"/>
- <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE"/>
- <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE_EXT"/>
- <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT"/>
- <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT_EXT"/>
- <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY"/>
- <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
- <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY"/>
- <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
- <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER"/>
- <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_EXT"/>
- <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D"/>
- <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
- <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D"/>
- <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
- <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D"/>
- <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
- <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
- <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
- <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
- <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
- <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
- <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
- <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
- <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
- <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
- <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
- <enum value="0x8DD9" name="GL_GEOMETRY_SHADER"/>
- <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_ARB"/>
- <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_EXT"/>
- <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
- <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
- <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
- <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
- <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
- <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
- <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
- <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
- <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
- <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
- <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
- <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
- <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
- <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
- <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
- <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
- <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
- <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
- <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
- <enum value="0x8DE2" name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
- <enum value="0x8DE3" name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
- <enum value="0x8DE4" name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
- <enum value="0x8DE5" name="GL_ACTIVE_SUBROUTINES"/>
- <enum value="0x8DE6" name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
- <enum value="0x8DE7" name="GL_MAX_SUBROUTINES"/>
- <enum value="0x8DE8" name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
- <enum value="0x8DE9" name="GL_NAMED_STRING_LENGTH_ARB"/>
- <enum value="0x8DEA" name="GL_NAMED_STRING_TYPE_ARB"/>
- <unused start="0x8DEB" end="0x8DEC" vendor="NV"/>
- <enum value="0x8DED" name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
- <enum value="0x8DEE" name="GL_UNIFORM_BUFFER_EXT"/>
- <enum value="0x8DEF" name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
- </enums>
-
- <enums namespace="GL" start="0x8DF0" end="0x8E0F" vendor="OES">
- <enum value="0x8DF0" name="GL_LOW_FLOAT"/>
- <enum value="0x8DF1" name="GL_MEDIUM_FLOAT"/>
- <enum value="0x8DF2" name="GL_HIGH_FLOAT"/>
- <enum value="0x8DF3" name="GL_LOW_INT"/>
- <enum value="0x8DF4" name="GL_MEDIUM_INT"/>
- <enum value="0x8DF5" name="GL_HIGH_INT"/>
- <enum value="0x8DF6" name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
- <enum value="0x8DF7" name="GL_INT_10_10_10_2_OES"/>
- <enum value="0x8DF8" name="GL_SHADER_BINARY_FORMATS"/>
- <enum value="0x8DF9" name="GL_NUM_SHADER_BINARY_FORMATS"/>
- <enum value="0x8DFA" name="GL_SHADER_COMPILER"/>
- <enum value="0x8DFB" name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
- <enum value="0x8DFC" name="GL_MAX_VARYING_VECTORS"/>
- <enum value="0x8DFD" name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
- <unused start="0x8DFE" end="0x8E0F" vendor="OES"/>
- </enums>
-
- <enums namespace="GL" start="0x8E10" end="0x8E8F" vendor="NV" comment="For Michael Gold 2006/08/07">
- <enum value="0x8E10" name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
- <enum value="0x8E11" name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
- <enum value="0x8E12" name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
- <enum value="0x8E13" name="GL_QUERY_WAIT"/>
- <enum value="0x8E13" name="GL_QUERY_WAIT_NV"/>
- <enum value="0x8E14" name="GL_QUERY_NO_WAIT"/>
- <enum value="0x8E14" name="GL_QUERY_NO_WAIT_NV"/>
- <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT"/>
- <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT_NV"/>
- <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT"/>
- <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
- <enum value="0x8E17" name="GL_QUERY_WAIT_INVERTED"/>
- <enum value="0x8E18" name="GL_QUERY_NO_WAIT_INVERTED"/>
- <enum value="0x8E19" name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
- <enum value="0x8E1A" name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
- <unused start="0x8E1B" end="0x8E1D" vendor="NV"/>
- <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
- <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
- <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
- <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
- <enum value="0x8E20" name="GL_COLOR_SAMPLES_NV"/>
- <unused start="0x8E21" vendor="NV"/>
- <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK"/>
- <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK_NV"/>
- <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
- <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_PAUSED" alias="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
- <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
- <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
- <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_ACTIVE" alias="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
- <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
- <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING"/>
- <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
- <enum value="0x8E26" name="GL_FRAME_NV"/>
- <enum value="0x8E27" name="GL_FIELDS_NV"/>
- <enum value="0x8E28" name="GL_CURRENT_TIME_NV"/>
- <enum value="0x8E28" name="GL_TIMESTAMP"/>
- <enum value="0x8E28" name="GL_TIMESTAMP_EXT"/>
- <enum value="0x8E29" name="GL_NUM_FILL_STREAMS_NV"/>
- <enum value="0x8E2A" name="GL_PRESENT_TIME_NV"/>
- <enum value="0x8E2B" name="GL_PRESENT_DURATION_NV"/>
- <enum value="0x8E2C" name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
- <enum value="0x8E2D" name="GL_PROGRAM_MATRIX_EXT"/>
- <enum value="0x8E2E" name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
- <enum value="0x8E2F" name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
- <unused start="0x8E30" end="0x8E41" vendor="NV"/>
- <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R"/>
- <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R_EXT"/>
- <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G"/>
- <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G_EXT"/>
- <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B"/>
- <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B_EXT"/>
- <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A"/>
- <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A_EXT"/>
- <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA"/>
- <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
- <enum value="0x8E47" name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
- <enum value="0x8E48" name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
- <enum value="0x8E49" name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
- <enum value="0x8E4A" name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
- <enum value="0x8E4B" name="GL_COMPATIBLE_SUBROUTINES"/>
- <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
- <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
- <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION"/>
- <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
- <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION"/>
- <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_EXT"/>
- <enum value="0x8E4F" name="GL_PROVOKING_VERTEX"/>
- <enum value="0x8E4F" name="GL_PROVOKING_VERTEX_EXT"/>
- <enum value="0x8E50" name="GL_SAMPLE_POSITION"/>
- <enum value="0x8E50" name="GL_SAMPLE_POSITION_NV"/>
- <enum value="0x8E51" name="GL_SAMPLE_MASK"/>
- <enum value="0x8E51" name="GL_SAMPLE_MASK_NV"/>
- <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE"/>
- <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE_NV"/>
- <enum value="0x8E53" name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
- <enum value="0x8E54" name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
- <enum value="0x8E55" name="GL_TEXTURE_RENDERBUFFER_NV"/>
- <enum value="0x8E56" name="GL_SAMPLER_RENDERBUFFER_NV"/>
- <enum value="0x8E57" name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
- <enum value="0x8E58" name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
- <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS"/>
- <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
- <enum value="0x8E5A" name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
- <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
- <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
- <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
- <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
- <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
- <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
- <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
- <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
- <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
- <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/>
- <enum value="0x8E5D" name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
- <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
- <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
- <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
- <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
- <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
- <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
- <unused start="0x8E60" end="0x8E6F" vendor="NV"/>
- <enum value="0x8E70" name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
- <enum value="0x8E71" name="GL_MAX_VERTEX_STREAMS"/>
- <enum value="0x8E72" name="GL_PATCH_VERTICES"/>
- <enum value="0x8E72" name="GL_PATCH_VERTICES_EXT"/>
- <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
- <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL_EXT"/>
- <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
- <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL_EXT"/>
- <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
- <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/>
- <enum value="0x8E76" name="GL_TESS_GEN_MODE"/>
- <enum value="0x8E76" name="GL_TESS_GEN_MODE_EXT"/>
- <enum value="0x8E77" name="GL_TESS_GEN_SPACING"/>
- <enum value="0x8E77" name="GL_TESS_GEN_SPACING_EXT"/>
- <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER"/>
- <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_EXT"/>
- <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE"/>
- <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_EXT"/>
- <enum value="0x8E7A" name="GL_ISOLINES"/>
- <enum value="0x8E7A" name="GL_ISOLINES_EXT"/>
- <enum value="0x8E7B" name="GL_FRACTIONAL_ODD"/>
- <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_EXT"/>
- <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN"/>
- <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_EXT"/>
- <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES"/>
- <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_EXT"/>
- <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL"/>
- <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_EXT"/>
- <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
- <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
- <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
- <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
- <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
- <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/>
- <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
- <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/>
- <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
- <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/>
- <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS"/>
- <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/>
- <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
- <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/>
- <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
- <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/>
- <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER"/>
- <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_EXT"/>
- <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER"/>
- <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_EXT"/>
- <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
- <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/>
- <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
- <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/>
- <unused start="0x8E8B" vendor="NV"/>
- <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
- <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
- <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
- <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
- <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
- <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
- <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
- <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
- </enums>
-
- <enums namespace="GL" start="0x8E90" end="0x8E9F" vendor="QNX" comment="For QNX_texture_tiling, QNX_complex_polygon, QNX_stippled_lines (Khronos bug 696)">
- <unused start="0x8E90" end="0x8E9F" vendor="QNX"/>
- </enums>
-
- <enums namespace="GL" start="0x8EA0" end="0x8EAF" vendor="IMG">
- <unused start="0x8EA0" end="0x8EAF" vendor="IMG"/>
- </enums>
-
- <enums namespace="GL" start="0x8EB0" end="0x8EBF" vendor="OES" comment="For Affie Munshi 2007/07/20">
- <unused start="0x8EB0" end="0x8EBF" vendor="OES"/>
- </enums>
-
- <enums namespace="GL" start="0x8EC0" end="0x8ECF" vendor="Vincent">
- <unused start="0x8EC0" end="0x8ECF" vendor="Vincent"/>
- </enums>
-
- <enums namespace="GL" start="0x8ED0" end="0x8F4F" vendor="NV" comment="For Pat Brown, Khronos bug 3191">
- <enum value="0x8ED0" name="GL_COVERAGE_COMPONENT_NV"/>
- <enum value="0x8ED1" name="GL_COVERAGE_COMPONENT4_NV"/>
- <enum value="0x8ED2" name="GL_COVERAGE_ATTACHMENT_NV"/>
- <enum value="0x8ED3" name="GL_COVERAGE_BUFFERS_NV"/>
- <enum value="0x8ED4" name="GL_COVERAGE_SAMPLES_NV"/>
- <enum value="0x8ED5" name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
- <enum value="0x8ED6" name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
- <enum value="0x8ED7" name="GL_COVERAGE_AUTOMATIC_NV"/>
- <unused start="0x8ED8" end="0x8F1C" vendor="NV"/>
- <enum value="0x8F1D" name="GL_BUFFER_GPU_ADDRESS_NV"/>
- <enum value="0x8F1E" name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
- <enum value="0x8F1F" name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
- <enum value="0x8F20" name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
- <enum value="0x8F21" name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
- <enum value="0x8F22" name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
- <enum value="0x8F23" name="GL_COLOR_ARRAY_ADDRESS_NV"/>
- <enum value="0x8F24" name="GL_INDEX_ARRAY_ADDRESS_NV"/>
- <enum value="0x8F25" name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
- <enum value="0x8F26" name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
- <enum value="0x8F27" name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
- <enum value="0x8F28" name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
- <enum value="0x8F29" name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
- <enum value="0x8F2A" name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
- <enum value="0x8F2B" name="GL_VERTEX_ARRAY_LENGTH_NV"/>
- <enum value="0x8F2C" name="GL_NORMAL_ARRAY_LENGTH_NV"/>
- <enum value="0x8F2D" name="GL_COLOR_ARRAY_LENGTH_NV"/>
- <enum value="0x8F2E" name="GL_INDEX_ARRAY_LENGTH_NV"/>
- <enum value="0x8F2F" name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
- <enum value="0x8F30" name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
- <enum value="0x8F31" name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
- <enum value="0x8F32" name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
- <enum value="0x8F33" name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
- <enum value="0x8F34" name="GL_GPU_ADDRESS_NV"/>
- <enum value="0x8F35" name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
- <enum value="0x8F36" name="GL_COPY_READ_BUFFER"/>
- <enum value="0x8F36" name="GL_COPY_READ_BUFFER_NV"/>
- <enum value="0x8F36" name="GL_COPY_READ_BUFFER_BINDING" alias="GL_COPY_READ_BUFFER"/>
- <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER"/>
- <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_NV"/>
- <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_BINDING" alias="GL_COPY_WRITE_BUFFER"/>
- <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS"/>
- <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS_EXT"/>
- <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
- <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
- <enum value="0x8F39" name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" alias="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
- <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME"/>
- <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME_EXT"/>
- <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL"/>
- <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL_EXT"/>
- <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED"/>
- <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED_EXT"/>
- <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER"/>
- <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER_EXT"/>
- <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS"/>
- <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS_EXT"/>
- <enum value="0x8F3F" name="GL_DRAW_INDIRECT_BUFFER"/>
- <enum value="0x8F40" name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
- <enum value="0x8F41" name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
- <enum value="0x8F42" name="GL_DRAW_INDIRECT_LENGTH_NV"/>
- <enum value="0x8F43" name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
- <enum value="0x8F44" name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
- <enum value="0x8F45" name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
- <enum value="0x8F46" name="GL_DOUBLE_MAT2"/>
- <enum value="0x8F46" name="GL_DOUBLE_MAT2_EXT"/>
- <enum value="0x8F47" name="GL_DOUBLE_MAT3"/>
- <enum value="0x8F47" name="GL_DOUBLE_MAT3_EXT"/>
- <enum value="0x8F48" name="GL_DOUBLE_MAT4"/>
- <enum value="0x8F48" name="GL_DOUBLE_MAT4_EXT"/>
- <enum value="0x8F49" name="GL_DOUBLE_MAT2x3"/>
- <enum value="0x8F49" name="GL_DOUBLE_MAT2x3_EXT"/>
- <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4"/>
- <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4_EXT"/>
- <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2"/>
- <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2_EXT"/>
- <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4"/>
- <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4_EXT"/>
- <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2"/>
- <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2_EXT"/>
- <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3"/>
- <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3_EXT"/>
- <enum value="0x8F4F" name="GL_VERTEX_BINDING_BUFFER"/>
- </enums>
-
- <enums namespace="GL" start="0x8F50" end="0x8F5F" vendor="ZiiLabs" comment="For Jon Kennedy, Khronos public bug 75">
- <unused start="0x8F50" end="0x8F5F" vendor="ZiiLabs"/>
- </enums>
-
- <enums namespace="GL" start="0x8F60" end="0x8F6F" vendor="ARM" comment="For Remi Pedersen, Khronos bug 3745">
- <enum value="0x8F60" name="GL_MALI_SHADER_BINARY_ARM"/>
- <enum value="0x8F61" name="GL_MALI_PROGRAM_BINARY_ARM"/>
- <unused start="0x8F62" vendor="ARM"/>
- <enum value="0x8F63" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
- <enum value="0x8F64" name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
- <enum value="0x8F65" name="GL_FETCH_PER_SAMPLE_ARM"/>
- <enum value="0x8F66" name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
- <enum value="0x8F67" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
- <unused start="0x8F68" end="0x8F6F" vendor="ARM"/>
- </enums>
-
- <enums namespace="GL" start="0x8F70" end="0x8F7F" vendor="HI" comment="For Mark Callow, Khronos bug 4055. Shared with EGL.">
- <unused start="0x8F70" end="0x8F7F" vendor="HI"/>
- </enums>
-
- <enums namespace="GL" start="0x8F80" end="0x8F8F" vendor="Zebra" comment="For Mike Weiblen, public bug 910">
- <unused start="0x8F80" end="0x8F8F" vendor="Zebra"/>
- </enums>
-
- <enums namespace="GL" start="0x8F90" end="0x8F9F" vendor="ARB">
- <enum value="0x8F90" name="GL_RED_SNORM"/>
- <enum value="0x8F91" name="GL_RG_SNORM"/>
- <enum value="0x8F92" name="GL_RGB_SNORM"/>
- <enum value="0x8F93" name="GL_RGBA_SNORM"/>
- <enum value="0x8F94" name="GL_R8_SNORM"/>
- <enum value="0x8F95" name="GL_RG8_SNORM"/>
- <enum value="0x8F96" name="GL_RGB8_SNORM"/>
- <enum value="0x8F97" name="GL_RGBA8_SNORM"/>
- <enum value="0x8F98" name="GL_R16_SNORM"/>
- <enum value="0x8F99" name="GL_RG16_SNORM"/>
- <enum value="0x8F9A" name="GL_RGB16_SNORM"/>
- <enum value="0x8F9B" name="GL_RGBA16_SNORM"/>
- <enum value="0x8F9C" name="GL_SIGNED_NORMALIZED"/>
- <enum value="0x8F9D" name="GL_PRIMITIVE_RESTART"/>
- <enum value="0x8F9E" name="GL_PRIMITIVE_RESTART_INDEX"/>
- <enum value="0x8F9F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
- </enums>
-
- <enums namespace="GL" start="0x8FA0" end="0x8FBF" vendor="QCOM" comment="For Maurice Ribble, bug 4512">
- <enum value="0x8FA0" name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
- <unused start="0x8FA1" end="0x8FAF" vendor="QCOM"/>
- <enum value="0x8FB0" name="GL_BINNING_CONTROL_HINT_QCOM"/>
- <enum value="0x8FB1" name="GL_CPU_OPTIMIZED_QCOM"/>
- <enum value="0x8FB2" name="GL_GPU_OPTIMIZED_QCOM"/>
- <enum value="0x8FB3" name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
- <unused start="0x8FB4" end="0x8FBA" vendor="QCOM"/>
- <enum value="0x8FBB" name="GL_GPU_DISJOINT_EXT"/>
- <unused start="0x8FBC" end="0x8FBF" vendor="QCOM"/>
- </enums>
-
- <enums namespace="GL" start="0x8FC0" end="0x8FDF" vendor="VIV" comment="For Frido Garritsen, bug 4526">
- <enum value="0x8FC4" name="GL_SHADER_BINARY_VIV"/>
- </enums>
-
- <enums namespace="GL" start="0x8FE0" end="0x8FFF" vendor="NV" comment="For Pat Brown, bug 4935">
- <enum value="0x8FE0" name="GL_INT8_NV"/>
- <enum value="0x8FE1" name="GL_INT8_VEC2_NV"/>
- <enum value="0x8FE2" name="GL_INT8_VEC3_NV"/>
- <enum value="0x8FE3" name="GL_INT8_VEC4_NV"/>
- <enum value="0x8FE4" name="GL_INT16_NV"/>
- <enum value="0x8FE5" name="GL_INT16_VEC2_NV"/>
- <enum value="0x8FE6" name="GL_INT16_VEC3_NV"/>
- <enum value="0x8FE7" name="GL_INT16_VEC4_NV"/>
- <enum value="0x8FE9" name="GL_INT64_VEC2_NV"/>
- <enum value="0x8FEA" name="GL_INT64_VEC3_NV"/>
- <enum value="0x8FEB" name="GL_INT64_VEC4_NV"/>
- <enum value="0x8FEC" name="GL_UNSIGNED_INT8_NV"/>
- <enum value="0x8FED" name="GL_UNSIGNED_INT8_VEC2_NV"/>
- <enum value="0x8FEE" name="GL_UNSIGNED_INT8_VEC3_NV"/>
- <enum value="0x8FEF" name="GL_UNSIGNED_INT8_VEC4_NV"/>
- <enum value="0x8FF0" name="GL_UNSIGNED_INT16_NV"/>
- <enum value="0x8FF1" name="GL_UNSIGNED_INT16_VEC2_NV"/>
- <enum value="0x8FF2" name="GL_UNSIGNED_INT16_VEC3_NV"/>
- <enum value="0x8FF3" name="GL_UNSIGNED_INT16_VEC4_NV"/>
- <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_NV"/>
- <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_NV"/>
- <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_NV"/>
- <enum value="0x8FF8" name="GL_FLOAT16_NV"/>
- <enum value="0x8FF9" name="GL_FLOAT16_VEC2_NV"/>
- <enum value="0x8FFA" name="GL_FLOAT16_VEC3_NV"/>
- <enum value="0x8FFB" name="GL_FLOAT16_VEC4_NV"/>
- <enum value="0x8FFC" name="GL_DOUBLE_VEC2"/>
- <enum value="0x8FFC" name="GL_DOUBLE_VEC2_EXT"/>
- <enum value="0x8FFD" name="GL_DOUBLE_VEC3"/>
- <enum value="0x8FFD" name="GL_DOUBLE_VEC3_EXT"/>
- <enum value="0x8FFE" name="GL_DOUBLE_VEC4"/>
- <enum value="0x8FFE" name="GL_DOUBLE_VEC4_EXT"/>
- <unused start="0x8FFF" vendor="NV"/>
- </enums>
-
- <enums namespace="GL" start="0x9000" end="0x901F" vendor="AMD" comment="For Bill Licea-Kane">
- <enum value="0x9001" name="GL_SAMPLER_BUFFER_AMD"/>
- <enum value="0x9002" name="GL_INT_SAMPLER_BUFFER_AMD"/>
- <enum value="0x9003" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
- <enum value="0x9004" name="GL_TESSELLATION_MODE_AMD"/>
- <enum value="0x9005" name="GL_TESSELLATION_FACTOR_AMD"/>
- <enum value="0x9006" name="GL_DISCRETE_AMD"/>
- <enum value="0x9007" name="GL_CONTINUOUS_AMD"/>
- <unused start="0x9008" vendor="AMD"/>
- <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
- <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
- <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
- <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
- <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
- <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/>
- <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
- <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
- <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
- <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
- <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
- <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
- <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
- <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/>
- <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
- <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
- <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
- <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
- <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
- <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
- <enum value="0x9010" name="GL_ALPHA_SNORM"/>
- <enum value="0x9011" name="GL_LUMINANCE_SNORM"/>
- <enum value="0x9012" name="GL_LUMINANCE_ALPHA_SNORM"/>
- <enum value="0x9013" name="GL_INTENSITY_SNORM"/>
- <enum value="0x9014" name="GL_ALPHA8_SNORM"/>
- <enum value="0x9015" name="GL_LUMINANCE8_SNORM"/>
- <enum value="0x9016" name="GL_LUMINANCE8_ALPHA8_SNORM"/>
- <enum value="0x9017" name="GL_INTENSITY8_SNORM"/>
- <enum value="0x9018" name="GL_ALPHA16_SNORM"/>
- <enum value="0x9019" name="GL_LUMINANCE16_SNORM"/>
- <enum value="0x901A" name="GL_LUMINANCE16_ALPHA16_SNORM"/>
- <enum value="0x901B" name="GL_INTENSITY16_SNORM"/>
- <enum value="0x901C" name="GL_FACTOR_MIN_AMD"/>
- <enum value="0x901D" name="GL_FACTOR_MAX_AMD"/>
- <enum value="0x901E" name="GL_DEPTH_CLAMP_NEAR_AMD"/>
- <enum value="0x901F" name="GL_DEPTH_CLAMP_FAR_AMD"/>
- </enums>
-
- <enums namespace="GL" start="0x9020" end="0x90FF" vendor="NV" comment="For Pat Brown, bug 4935">
- <enum value="0x9020" name="GL_VIDEO_BUFFER_NV"/>
- <enum value="0x9021" name="GL_VIDEO_BUFFER_BINDING_NV"/>
- <enum value="0x9022" name="GL_FIELD_UPPER_NV"/>
- <enum value="0x9023" name="GL_FIELD_LOWER_NV"/>
- <enum value="0x9024" name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
- <enum value="0x9025" name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
- <enum value="0x9026" name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
- <enum value="0x9027" name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
- <enum value="0x9028" name="GL_VIDEO_BUFFER_PITCH_NV"/>
- <enum value="0x9029" name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
- <enum value="0x902A" name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
- <enum value="0x902B" name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
- <enum value="0x902C" name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
- <enum value="0x902D" name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
- <enum value="0x902E" name="GL_PARTIAL_SUCCESS_NV"/>
- <enum value="0x902F" name="GL_SUCCESS_NV"/>
- <enum value="0x9030" name="GL_FAILURE_NV"/>
- <enum value="0x9031" name="GL_YCBYCR8_422_NV"/>
- <enum value="0x9032" name="GL_YCBAYCR8A_4224_NV"/>
- <enum value="0x9033" name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
- <enum value="0x9034" name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
- <enum value="0x9035" name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
- <enum value="0x9036" name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
- <enum value="0x9037" name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
- <enum value="0x9038" name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
- <enum value="0x9039" name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
- <enum value="0x903A" name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
- <enum value="0x903B" name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
- <enum value="0x903C" name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
- <unused start="0x903D" end="0x9044" vendor="NV"/>
- <enum value="0x9045" name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
- <enum value="0x9046" name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
- <enum value="0x9047" name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/>
- <enum value="0x9048" name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/>
- <enum value="0x9049" name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/>
- <enum value="0x904A" name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/>
- <enum value="0x904B" name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/>
- <enum value="0x904C" name="GL_IMAGE_1D"/>
- <enum value="0x904C" name="GL_IMAGE_1D_EXT"/>
- <enum value="0x904D" name="GL_IMAGE_2D"/>
- <enum value="0x904D" name="GL_IMAGE_2D_EXT"/>
- <enum value="0x904E" name="GL_IMAGE_3D"/>
- <enum value="0x904E" name="GL_IMAGE_3D_EXT"/>
- <enum value="0x904F" name="GL_IMAGE_2D_RECT"/>
- <enum value="0x904F" name="GL_IMAGE_2D_RECT_EXT"/>
- <enum value="0x9050" name="GL_IMAGE_CUBE"/>
- <enum value="0x9050" name="GL_IMAGE_CUBE_EXT"/>
- <enum value="0x9051" name="GL_IMAGE_BUFFER"/>
- <enum value="0x9051" name="GL_IMAGE_BUFFER_EXT"/>
- <enum value="0x9052" name="GL_IMAGE_1D_ARRAY"/>
- <enum value="0x9052" name="GL_IMAGE_1D_ARRAY_EXT"/>
- <enum value="0x9053" name="GL_IMAGE_2D_ARRAY"/>
- <enum value="0x9053" name="GL_IMAGE_2D_ARRAY_EXT"/>
- <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY"/>
- <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
- <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE"/>
- <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
- <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
- <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
- <enum value="0x9057" name="GL_INT_IMAGE_1D"/>
- <enum value="0x9057" name="GL_INT_IMAGE_1D_EXT"/>
- <enum value="0x9058" name="GL_INT_IMAGE_2D"/>
- <enum value="0x9058" name="GL_INT_IMAGE_2D_EXT"/>
- <enum value="0x9059" name="GL_INT_IMAGE_3D"/>
- <enum value="0x9059" name="GL_INT_IMAGE_3D_EXT"/>
- <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT"/>
- <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT_EXT"/>
- <enum value="0x905B" name="GL_INT_IMAGE_CUBE"/>
- <enum value="0x905B" name="GL_INT_IMAGE_CUBE_EXT"/>
- <enum value="0x905C" name="GL_INT_IMAGE_BUFFER"/>
- <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_EXT"/>
- <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY"/>
- <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
- <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY"/>
- <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
- <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
- <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
- <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
- <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
- <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
- <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
- <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D"/>
- <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
- <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D"/>
- <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
- <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D"/>
- <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
- <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
- <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
- <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
- <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
- <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
- <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
- <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
- <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
- <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
- <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
- <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
- <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
- <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
- <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
- <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
- <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
- <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES"/>
- <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES_EXT"/>
- <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT"/>
- <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT_EXT"/>
- <enum value="0x906F" name="GL_RGB10_A2UI"/>
- <enum value="0x9070" name="GL_PATH_FORMAT_SVG_NV"/>
- <enum value="0x9071" name="GL_PATH_FORMAT_PS_NV"/>
- <enum value="0x9072" name="GL_STANDARD_FONT_NAME_NV"/>
- <enum value="0x9073" name="GL_SYSTEM_FONT_NAME_NV"/>
- <enum value="0x9074" name="GL_FILE_NAME_NV"/>
- <enum value="0x9075" name="GL_PATH_STROKE_WIDTH_NV"/>
- <enum value="0x9076" name="GL_PATH_END_CAPS_NV"/>
- <enum value="0x9077" name="GL_PATH_INITIAL_END_CAP_NV"/>
- <enum value="0x9078" name="GL_PATH_TERMINAL_END_CAP_NV"/>
- <enum value="0x9079" name="GL_PATH_JOIN_STYLE_NV"/>
- <enum value="0x907A" name="GL_PATH_MITER_LIMIT_NV"/>
- <enum value="0x907B" name="GL_PATH_DASH_CAPS_NV"/>
- <enum value="0x907C" name="GL_PATH_INITIAL_DASH_CAP_NV"/>
- <enum value="0x907D" name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
- <enum value="0x907E" name="GL_PATH_DASH_OFFSET_NV"/>
- <enum value="0x907F" name="GL_PATH_CLIENT_LENGTH_NV"/>
- <enum value="0x9080" name="GL_PATH_FILL_MODE_NV"/>
- <enum value="0x9081" name="GL_PATH_FILL_MASK_NV"/>
- <enum value="0x9082" name="GL_PATH_FILL_COVER_MODE_NV"/>
- <enum value="0x9083" name="GL_PATH_STROKE_COVER_MODE_NV"/>
- <enum value="0x9084" name="GL_PATH_STROKE_MASK_NV"/>
- <!-- <enum value="0x9085" name="GL_PATH_SAMPLE_QUALITY_NV" comment="Removed from extension"/> -->
- <!-- <enum value="0x9086" name="GL_PATH_STROKE_BOUND_NV" comment="Removed from extension"/> -->
- <!-- <enum value="0x9087" name="GL_PATH_STROKE_OVERSAMPLE_COUNT_NV" comment="Removed from extension"/> -->
- <enum value="0x9088" name="GL_COUNT_UP_NV"/>
- <enum value="0x9089" name="GL_COUNT_DOWN_NV"/>
- <enum value="0x908A" name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
- <enum value="0x908B" name="GL_CONVEX_HULL_NV"/>
- <!-- <enum value="0x908C" name="GL_MULTI_HULLS_NV" comment="Removed from extension"/> -->
- <enum value="0x908D" name="GL_BOUNDING_BOX_NV"/>
- <enum value="0x908E" name="GL_TRANSLATE_X_NV"/>
- <enum value="0x908F" name="GL_TRANSLATE_Y_NV"/>
- <enum value="0x9090" name="GL_TRANSLATE_2D_NV"/>
- <enum value="0x9091" name="GL_TRANSLATE_3D_NV"/>
- <enum value="0x9092" name="GL_AFFINE_2D_NV"/>
- <!-- <enum value="0x9093" name="GL_PROJECTIVE_2D_NV" comment="Removed from extension"/> -->
- <enum value="0x9094" name="GL_AFFINE_3D_NV"/>
- <!-- <enum value="0x9095" name="GL_PROJECTIVE_3D_NV" comment="Removed from extension"/> -->
- <enum value="0x9096" name="GL_TRANSPOSE_AFFINE_2D_NV"/>
- <!-- <enum value="0x9097" name="GL_TRANSPOSE_PROJECTIVE_2D_NV" comment="Removed from extension"/> -->
- <enum value="0x9098" name="GL_TRANSPOSE_AFFINE_3D_NV"/>
- <!-- <enum value="0x9099" name="GL_TRANSPOSE_PROJECTIVE_3D_NV" comment="Removed from extension"/> -->
- <enum value="0x909A" name="GL_UTF8_NV"/>
- <enum value="0x909B" name="GL_UTF16_NV"/>
- <enum value="0x909C" name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
- <enum value="0x909D" name="GL_PATH_COMMAND_COUNT_NV"/>
- <enum value="0x909E" name="GL_PATH_COORD_COUNT_NV"/>
- <enum value="0x909F" name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
- <enum value="0x90A0" name="GL_PATH_COMPUTED_LENGTH_NV"/>
- <enum value="0x90A1" name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
- <enum value="0x90A2" name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
- <enum value="0x90A3" name="GL_SQUARE_NV"/>
- <enum value="0x90A4" name="GL_ROUND_NV"/>
- <enum value="0x90A5" name="GL_TRIANGULAR_NV"/>
- <enum value="0x90A6" name="GL_BEVEL_NV"/>
- <enum value="0x90A7" name="GL_MITER_REVERT_NV"/>
- <enum value="0x90A8" name="GL_MITER_TRUNCATE_NV"/>
- <enum value="0x90A9" name="GL_SKIP_MISSING_GLYPH_NV"/>
- <enum value="0x90AA" name="GL_USE_MISSING_GLYPH_NV"/>
- <enum value="0x90AB" name="GL_PATH_ERROR_POSITION_NV"/>
- <enum value="0x90AC" name="GL_PATH_FOG_GEN_MODE_NV"/>
- <enum value="0x90AD" name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
- <enum value="0x90AE" name="GL_ADJACENT_PAIRS_NV"/>
- <enum value="0x90AF" name="GL_FIRST_TO_REST_NV"/>
- <enum value="0x90B0" name="GL_PATH_GEN_MODE_NV"/>
- <enum value="0x90B1" name="GL_PATH_GEN_COEFF_NV"/>
- <enum value="0x90B2" name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
- <enum value="0x90B3" name="GL_PATH_GEN_COMPONENTS_NV"/>
- <enum value="0x90B4" name="GL_PATH_DASH_OFFSET_RESET_NV"/>
- <enum value="0x90B5" name="GL_MOVE_TO_RESETS_NV"/>
- <enum value="0x90B6" name="GL_MOVE_TO_CONTINUES_NV"/>
- <enum value="0x90B7" name="GL_PATH_STENCIL_FUNC_NV"/>
- <enum value="0x90B8" name="GL_PATH_STENCIL_REF_NV"/>
- <enum value="0x90B9" name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
- <enum value="0x90BA" name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
- <enum value="0x90BB" name="GL_SCALED_RESOLVE_NICEST_EXT"/>
- <enum value="0x90BC" name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
- <enum value="0x90BD" name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
- <enum value="0x90BE" name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
- <enum value="0x90BF" name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
- <unused start="0x90C0" end="0x90C6" vendor="NV"/>
- <enum value="0x90C7" name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
- <enum value="0x90C8" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
- <enum value="0x90C9" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
- <enum value="0x90CA" name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
- <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
- <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/>
- <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
- <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/>
- <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
- <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/>
- <enum value="0x90CE" name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
- <enum value="0x90CF" name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
- <enum value="0x90D0" name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
- <enum value="0x90D1" name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
- <enum value="0x90D2" name="GL_SHADER_STORAGE_BUFFER"/>
- <enum value="0x90D3" name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
- <enum value="0x90D4" name="GL_SHADER_STORAGE_BUFFER_START"/>
- <enum value="0x90D5" name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
- <enum value="0x90D6" name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
- <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
- <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/>
- <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
- <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/>
- <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
- <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/>
- <enum value="0x90DA" name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
- <enum value="0x90DB" name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
- <enum value="0x90DC" name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
- <enum value="0x90DD" name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
- <enum value="0x90DE" name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
- <enum value="0x90DF" name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
- <unused start="0x90E0" vendor="NV"/>
- <enum value="0x90E1" name="GL_SYNC_X11_FENCE_EXT"/>
- <unused start="0x90E2" end="0x90E9" vendor="NV"/>
- <enum value="0x90EA" name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
- <enum value="0x90EB" name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
- <enum value="0x90EB" name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
- <enum value="0x90EC" name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
- <enum value="0x90ED" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
- <enum value="0x90EE" name="GL_DISPATCH_INDIRECT_BUFFER"/>
- <enum value="0x90EF" name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
- <enum value="0x90F0" name="GL_COLOR_ATTACHMENT_EXT"/>
- <enum value="0x90F1" name="GL_MULTIVIEW_EXT"/>
- <enum value="0x90F2" name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
- <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS"/>
- <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
- <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_KHR"/>
- <unused start="0x90F4" end="0x90FA" vendor="NV"/>
- <enum value="0x90FB" name="GL_COMPUTE_PROGRAM_NV"/>
- <enum value="0x90FC" name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
- <unused start="0x90FD" end="0x90FF" vendor="NV"/>
- </enums>
-
- <enums namespace="GL" start="0x9100" end="0x912F" vendor="ARB">
- <enum value="0x9100" name="GL_TEXTURE_2D_MULTISAMPLE"/>
- <enum value="0x9101" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
- <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
- <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/>
- <enum value="0x9103" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
- <enum value="0x9104" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
- <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
- <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/>
- <enum value="0x9106" name="GL_TEXTURE_SAMPLES"/>
- <enum value="0x9107" name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
- <enum value="0x9108" name="GL_SAMPLER_2D_MULTISAMPLE"/>
- <enum value="0x9109" name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
- <enum value="0x910A" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
- <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
- <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
- <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
- <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
- <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
- <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
- <enum value="0x910E" name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
- <enum value="0x910F" name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
- <enum value="0x9110" name="GL_MAX_INTEGER_SAMPLES"/>
- <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
- <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
- <enum value="0x9112" name="GL_OBJECT_TYPE"/>
- <enum value="0x9112" name="GL_OBJECT_TYPE_APPLE"/>
- <enum value="0x9113" name="GL_SYNC_CONDITION"/>
- <enum value="0x9113" name="GL_SYNC_CONDITION_APPLE"/>
- <enum value="0x9114" name="GL_SYNC_STATUS"/>
- <enum value="0x9114" name="GL_SYNC_STATUS_APPLE"/>
- <enum value="0x9115" name="GL_SYNC_FLAGS"/>
- <enum value="0x9115" name="GL_SYNC_FLAGS_APPLE"/>
- <enum value="0x9116" name="GL_SYNC_FENCE"/>
- <enum value="0x9116" name="GL_SYNC_FENCE_APPLE"/>
- <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
- <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
- <enum value="0x9118" name="GL_UNSIGNALED"/>
- <enum value="0x9118" name="GL_UNSIGNALED_APPLE"/>
- <enum value="0x9119" name="GL_SIGNALED"/>
- <enum value="0x9119" name="GL_SIGNALED_APPLE"/>
- <enum value="0x911A" name="GL_ALREADY_SIGNALED"/>
- <enum value="0x911A" name="GL_ALREADY_SIGNALED_APPLE"/>
- <enum value="0x911B" name="GL_TIMEOUT_EXPIRED"/>
- <enum value="0x911B" name="GL_TIMEOUT_EXPIRED_APPLE"/>
- <enum value="0x911C" name="GL_CONDITION_SATISFIED"/>
- <enum value="0x911C" name="GL_CONDITION_SATISFIED_APPLE"/>
- <enum value="0x911D" name="GL_WAIT_FAILED"/>
- <enum value="0x911D" name="GL_WAIT_FAILED_APPLE"/>
- <enum value="0x911F" name="GL_BUFFER_ACCESS_FLAGS"/>
- <enum value="0x9120" name="GL_BUFFER_MAP_LENGTH"/>
- <enum value="0x9121" name="GL_BUFFER_MAP_OFFSET"/>
- <enum value="0x9122" name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
- <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
- <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/>
- <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
- <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/>
- <enum value="0x9125" name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
- <enum value="0x9126" name="GL_CONTEXT_PROFILE_MASK"/>
- <enum value="0x9127" name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
- <enum value="0x9128" name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
- <enum value="0x9129" name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
- <enum value="0x912A" name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
- <enum value="0x912B" name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
- <enum value="0x912C" name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
- <enum value="0x912D" name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
- <enum value="0x912E" name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
- <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
- <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
- </enums>
-
- <enums namespace="GL" start="0x9130" end="0x913F" vendor="IMG" comment="Khronos bug 882">
- <enum value="0x9130" name="GL_SGX_PROGRAM_BINARY_IMG"/>
- <unused start="0x9131" end="0x9132" vendor="IMG"/>
- <enum value="0x9133" name="GL_RENDERBUFFER_SAMPLES_IMG"/>
- <enum value="0x9134" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
- <enum value="0x9135" name="GL_MAX_SAMPLES_IMG"/>
- <enum value="0x9136" name="GL_TEXTURE_SAMPLES_IMG"/>
- <enum value="0x9137" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
- <enum value="0x9138" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
- <unused start="0x9139" end="0x913F" vendor="IMG"/>
- </enums>
-
- <enums namespace="GL" start="0x9140" end="0x923F" vendor="AMD" comment="Khronos bugs 5899, 6004">
- <unused start="0x9140" end="0x9142" vendor="AMD"/>
- <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
- <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
- <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
- <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
- <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
- <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
- <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
- <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
- <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES"/>
- <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
- <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
- <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
- <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH"/>
- <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
- <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
- <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
- <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM"/>
- <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
- <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
- <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
- <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW"/>
- <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_AMD"/>
- <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_ARB"/>
- <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_KHR"/>
- <enum value="0x9149" name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
- <enum value="0x914A" name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
- <enum value="0x914B" name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
- <enum value="0x914C" name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
- <enum value="0x914D" name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
- <enum value="0x914E" name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
- <enum value="0x914F" name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
- <enum value="0x9150" name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
- <enum value="0x9151" name="GL_BUFFER_OBJECT_EXT"/>
- <enum value="0x9151" name="GL_DATA_BUFFER_AMD"/>
- <enum value="0x9152" name="GL_PERFORMANCE_MONITOR_AMD"/>
- <enum value="0x9153" name="GL_QUERY_OBJECT_AMD"/>
- <enum value="0x9153" name="GL_QUERY_OBJECT_EXT"/>
- <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
- <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
- <enum value="0x9155" name="GL_SAMPLER_OBJECT_AMD"/>
- <unused start="0x9156" end="0x915F" vendor="AMD"/>
- <enum value="0x9160" name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
- <unused start="0x9161" vendor="AMD"/>
- <enum value="0x9192" name="GL_QUERY_BUFFER"/>
- <enum value="0x9192" name="GL_QUERY_BUFFER_AMD"/>
- <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING"/>
- <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING_AMD"/>
- <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT"/>
- <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
- <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
- <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
- <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
- <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
- <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
- <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
- <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
- <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
- <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
- <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
- <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
- <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/>
- <enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_ARB"/>
- <enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_AMD"/>
- <enum value="0x919C" name="GL_MIN_LOD_WARNING_AMD"/>
- <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET"/>
- <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_EXT"/>
- <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE"/>
- <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_EXT"/>
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- <enum value="0x91A4" name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
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- <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
- <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
- <unused start="0x91AA" end="0x91B8" vendor="AMD"/>
- <enum value="0x91B9" name="GL_COMPUTE_SHADER"/>
- <unused start="0x91BA" vendor="AMD"/>
- <enum value="0x91BB" name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
- <enum value="0x91BC" name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
- <enum value="0x91BD" name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
- <enum value="0x91BE" name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
- <enum value="0x91BF" name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
- <enum value="0x91BF" name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
- <unused start="0x91C0" end="0x923F" vendor="AMD"/>
- </enums>
-
- <enums namespace="GL" start="0x9240" end="0x924F" vendor="WEBGL" comment="Khronos bug 6473,6884">
- <enum value="0x9240" name="GL_UNPACK_FLIP_Y_WEBGL"/>
- <enum value="0x9241" name="GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL"/>
- <enum value="0x9242" name="GL_CONTEXT_LOST_WEBGL"/>
- <enum value="0x9243" name="GL_UNPACK_COLORSPACE_CONVERSION_WEBGL"/>
- <enum value="0x9244" name="GL_BROWSER_DEFAULT_WEBGL"/>
- <unused start="0x9245" end="0x924F" vendor="WEBGL"/>
- </enums>
-
- <enums namespace="GL" start="0x9250" end="0x925F" vendor="DMP" comment="For Eisaku Ohbuchi via email">
- <enum value="0x9250" name="GL_SHADER_BINARY_DMP"/>
- <unused start="0x9251" end="0x925F" vendor="DMP"/>
- </enums>
-
- <enums namespace="GL" start="0x9260" end="0x926F" vendor="FJ" comment="Khronos bug 7486">
- <enum value="0x9260" name="GL_GCCSO_SHADER_BINARY_FJ"/>
- <unused start="0x9261" end="0x926F" vendor="FJ"/>
- </enums>
-
- <enums namespace="GL" start="0x9270" end="0x927F" vendor="OES" comment="Khronos bug 7625">
- <enum value="0x9270" name="GL_COMPRESSED_R11_EAC"/>
- <enum value="0x9270" name="GL_COMPRESSED_R11_EAC_OES"/>
- <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC"/>
- <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC_OES"/>
- <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC"/>
- <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC_OES"/>
- <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
- <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC_OES"/>
- <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2"/>
- <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2_OES"/>
- <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2"/>
- <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2_OES"/>
- <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
- <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
- <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
- <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
- <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
- <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC_OES"/>
- <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
- <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES"/>
- <unused start="0x927A" end="0x927F" vendor="OES"/>
- </enums>
-
- <enums namespace="GL" start="0x9280" end="0x937F" vendor="NV" comment="Khronos bug 7658">
- <enum value="0x9280" name="GL_BLEND_PREMULTIPLIED_SRC_NV"/>
- <enum value="0x9281" name="GL_BLEND_OVERLAP_NV"/>
- <enum value="0x9282" name="GL_UNCORRELATED_NV"/>
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- <enum value="0x9284" name="GL_CONJOINT_NV"/>
- <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_KHR"/>
- <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_NV"/>
- <enum value="0x9286" name="GL_SRC_NV"/>
- <enum value="0x9287" name="GL_DST_NV"/>
- <enum value="0x9288" name="GL_SRC_OVER_NV"/>
- <enum value="0x9289" name="GL_DST_OVER_NV"/>
- <enum value="0x928A" name="GL_SRC_IN_NV"/>
- <enum value="0x928B" name="GL_DST_IN_NV"/>
- <enum value="0x928C" name="GL_SRC_OUT_NV"/>
- <enum value="0x928D" name="GL_DST_OUT_NV"/>
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- <enum value="0x928F" name="GL_DST_ATOP_NV"/>
- <unused start="0x9290" vendor="NV"/>
- <enum value="0x9291" name="GL_PLUS_NV"/>
- <enum value="0x9292" name="GL_PLUS_DARKER_NV"/>
- <unused start="0x9293" vendor="NV"/>
- <enum value="0x9294" name="GL_MULTIPLY_KHR"/>
- <enum value="0x9294" name="GL_MULTIPLY_NV"/>
- <enum value="0x9295" name="GL_SCREEN_KHR"/>
- <enum value="0x9295" name="GL_SCREEN_NV"/>
- <enum value="0x9296" name="GL_OVERLAY_KHR"/>
- <enum value="0x9296" name="GL_OVERLAY_NV"/>
- <enum value="0x9297" name="GL_DARKEN_KHR"/>
- <enum value="0x9297" name="GL_DARKEN_NV"/>
- <enum value="0x9298" name="GL_LIGHTEN_KHR"/>
- <enum value="0x9298" name="GL_LIGHTEN_NV"/>
- <enum value="0x9299" name="GL_COLORDODGE_KHR"/>
- <enum value="0x9299" name="GL_COLORDODGE_NV"/>
- <enum value="0x929A" name="GL_COLORBURN_KHR"/>
- <enum value="0x929A" name="GL_COLORBURN_NV"/>
- <enum value="0x929B" name="GL_HARDLIGHT_KHR"/>
- <enum value="0x929B" name="GL_HARDLIGHT_NV"/>
- <enum value="0x929C" name="GL_SOFTLIGHT_KHR"/>
- <enum value="0x929C" name="GL_SOFTLIGHT_NV"/>
- <unused start="0x929D" vendor="NV"/>
- <enum value="0x929E" name="GL_DIFFERENCE_KHR"/>
- <enum value="0x929E" name="GL_DIFFERENCE_NV"/>
- <enum value="0x929F" name="GL_MINUS_NV"/>
- <enum value="0x92A0" name="GL_EXCLUSION_KHR"/>
- <enum value="0x92A0" name="GL_EXCLUSION_NV"/>
- <enum value="0x92A1" name="GL_CONTRAST_NV"/>
- <unused start="0x92A2" vendor="NV"/>
- <enum value="0x92A3" name="GL_INVERT_RGB_NV"/>
- <enum value="0x92A4" name="GL_LINEARDODGE_NV"/>
- <enum value="0x92A5" name="GL_LINEARBURN_NV"/>
- <enum value="0x92A6" name="GL_VIVIDLIGHT_NV"/>
- <enum value="0x92A7" name="GL_LINEARLIGHT_NV"/>
- <enum value="0x92A8" name="GL_PINLIGHT_NV"/>
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- <unused start="0x92AA" end="0x92AC" vendor="NV"/>
- <enum value="0x92AD" name="GL_HSL_HUE_KHR"/>
- <enum value="0x92AD" name="GL_HSL_HUE_NV"/>
- <enum value="0x92AE" name="GL_HSL_SATURATION_KHR"/>
- <enum value="0x92AE" name="GL_HSL_SATURATION_NV"/>
- <enum value="0x92AF" name="GL_HSL_COLOR_KHR"/>
- <enum value="0x92AF" name="GL_HSL_COLOR_NV"/>
- <enum value="0x92B0" name="GL_HSL_LUMINOSITY_KHR"/>
- <enum value="0x92B0" name="GL_HSL_LUMINOSITY_NV"/>
- <enum value="0x92B1" name="GL_PLUS_CLAMPED_NV"/>
- <enum value="0x92B2" name="GL_PLUS_CLAMPED_ALPHA_NV"/>
- <enum value="0x92B3" name="GL_MINUS_CLAMPED_NV"/>
- <enum value="0x92B4" name="GL_INVERT_OVG_NV"/>
- <unused start="0x92B5" end="0x92BD" vendor="NV"/>
- <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
- <unused start="0x92BF" vendor="NV"/>
- <enum value="0x92C0" name="GL_ATOMIC_COUNTER_BUFFER"/>
- <enum value="0x92C1" name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
- <enum value="0x92C2" name="GL_ATOMIC_COUNTER_BUFFER_START"/>
- <enum value="0x92C3" name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
- <enum value="0x92C4" name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
- <enum value="0x92C5" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
- <enum value="0x92C6" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
- <enum value="0x92C7" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
- <enum value="0x92C8" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
- <enum value="0x92C9" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
- <enum value="0x92CA" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
- <enum value="0x92CB" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
- <enum value="0x92CC" name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
- <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
- <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/>
- <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
- <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/>
- <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
- <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/>
- <enum value="0x92D0" name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
- <enum value="0x92D1" name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
- <enum value="0x92D2" name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
- <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
- <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/>
- <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
- <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/>
- <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
- <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/>
- <enum value="0x92D6" name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
- <enum value="0x92D7" name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
- <enum value="0x92D8" name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
- <enum value="0x92D9" name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
- <enum value="0x92DA" name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
- <enum value="0x92DB" name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
- <enum value="0x92DC" name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
- <unused start="0x92DC" end="0x92DF" vendor="NV"/>
- <enum value="0x92E0" name="GL_DEBUG_OUTPUT"/>
- <enum value="0x92E0" name="GL_DEBUG_OUTPUT_KHR"/>
- <enum value="0x92E1" name="GL_UNIFORM"/>
- <enum value="0x92E2" name="GL_UNIFORM_BLOCK"/>
- <enum value="0x92E3" name="GL_PROGRAM_INPUT"/>
- <enum value="0x92E4" name="GL_PROGRAM_OUTPUT"/>
- <enum value="0x92E5" name="GL_BUFFER_VARIABLE"/>
- <enum value="0x92E6" name="GL_SHADER_STORAGE_BLOCK"/>
- <enum value="0x92E7" name="GL_IS_PER_PATCH"/>
- <enum value="0x92E7" name="GL_IS_PER_PATCH_EXT"/>
- <enum value="0x92E8" name="GL_VERTEX_SUBROUTINE"/>
- <enum value="0x92E9" name="GL_TESS_CONTROL_SUBROUTINE"/>
- <enum value="0x92EA" name="GL_TESS_EVALUATION_SUBROUTINE"/>
- <enum value="0x92EB" name="GL_GEOMETRY_SUBROUTINE"/>
- <enum value="0x92EC" name="GL_FRAGMENT_SUBROUTINE"/>
- <enum value="0x92ED" name="GL_COMPUTE_SUBROUTINE"/>
- <enum value="0x92EE" name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
- <enum value="0x92EF" name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
- <enum value="0x92F0" name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
- <enum value="0x92F1" name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
- <enum value="0x92F2" name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
- <enum value="0x92F3" name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
- <enum value="0x92F4" name="GL_TRANSFORM_FEEDBACK_VARYING"/>
- <enum value="0x92F5" name="GL_ACTIVE_RESOURCES"/>
- <enum value="0x92F6" name="GL_MAX_NAME_LENGTH"/>
- <enum value="0x92F7" name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
- <enum value="0x92F8" name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
- <enum value="0x92F9" name="GL_NAME_LENGTH"/>
- <enum value="0x92FA" name="GL_TYPE"/>
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- <enum value="0x92FC" name="GL_OFFSET"/>
- <enum value="0x92FD" name="GL_BLOCK_INDEX"/>
- <enum value="0x92FE" name="GL_ARRAY_STRIDE"/>
- <enum value="0x92FF" name="GL_MATRIX_STRIDE"/>
- <enum value="0x9300" name="GL_IS_ROW_MAJOR"/>
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- <enum value="0x9302" name="GL_BUFFER_BINDING"/>
- <enum value="0x9303" name="GL_BUFFER_DATA_SIZE"/>
- <enum value="0x9304" name="GL_NUM_ACTIVE_VARIABLES"/>
- <enum value="0x9305" name="GL_ACTIVE_VARIABLES"/>
- <enum value="0x9306" name="GL_REFERENCED_BY_VERTEX_SHADER"/>
- <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
- <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/>
- <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
- <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/>
- <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
- <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/>
- <enum value="0x930A" name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
- <enum value="0x930B" name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
- <enum value="0x930C" name="GL_TOP_LEVEL_ARRAY_SIZE"/>
- <enum value="0x930D" name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
- <enum value="0x930E" name="GL_LOCATION"/>
- <enum value="0x930F" name="GL_LOCATION_INDEX"/>
- <enum value="0x9310" name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
- <enum value="0x9311" name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
- <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
- <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/>
- <enum value="0x9313" name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
- <enum value="0x9314" name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
- <enum value="0x9315" name="GL_MAX_FRAMEBUFFER_WIDTH"/>
- <enum value="0x9316" name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
- <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS"/>
- <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/>
- <enum value="0x9318" name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
- <unused start="0x9319" end="0x9338" vendor="NV"/>
- <enum value="0x9339" name="GL_WARP_SIZE_NV"/>
- <enum value="0x933A" name="GL_WARPS_PER_SM_NV"/>
- <enum value="0x933B" name="GL_SM_COUNT_NV"/>
- <unused start="0x933C" end="0x9343" vendor="NV"/>
- <enum value="0x9344" name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
- <enum value="0x9345" name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
- <unused start="0x9346" end="0x9349" vendor="NV"/>
- <enum value="0x934A" name="GL_LOCATION_COMPONENT"/>
- <enum value="0x934B" name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
- <enum value="0x934C" name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
- <unused start="0x934D" end="0x935B" vendor="NV"/>
- <enum value="0x935C" name="GL_CLIP_ORIGIN"/>
- <enum value="0x935D" name="GL_CLIP_DEPTH_MODE"/>
- <enum value="0x935E" name="GL_NEGATIVE_ONE_TO_ONE"/>
- <enum value="0x935F" name="GL_ZERO_TO_ONE"/>
- <unused start="0x9360" end="0x9364" vendor="NV"/>
- <enum value="0x9365" name="GL_CLEAR_TEXTURE"/>
- <unused start="0x9366" end="0x9367" vendor="NV"/>
- <enum value="0x9368" name="GL_FONT_GLYPHS_AVAILABLE_NV"/>
- <enum value="0x9369" name="GL_FONT_TARGET_UNAVAILABLE_NV"/>
- <enum value="0x936A" name="GL_FONT_UNAVAILABLE_NV"/>
- <enum value="0x936B" name="GL_FONT_UNINTELLIGIBLE_NV"/>
- <enum value="0x936C" name="GL_STANDARD_FONT_FORMAT_NV"/>
- <enum value="0x936D" name="GL_FRAGMENT_INPUT_NV"/>
- <unused start="0x936E" end="0x937F" vendor="NV"/>
- </enums>
-
- <enums namespace="GL" start="0x9380" end="0x939F" vendor="ARB">
- <enum value="0x9380" name="GL_NUM_SAMPLE_COUNTS"/>
- <unused start="0x9381" end="0x939F" vendor="ARB"/>
- </enums>
-
- <enums namespace="GL" start="0x93A0" end="0x93AF" vendor="ANGLE" comment="Khronos bug 8100">
- <enum value="0x93A0" name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
- <enum value="0x93A1" name="GL_BGRA8_EXT"/>
- <enum value="0x93A2" name="GL_TEXTURE_USAGE_ANGLE"/>
- <enum value="0x93A3" name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
- <enum value="0x93A4" name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
- <unused start="0x93A5" vendor="ANGLE"/>
- <enum value="0x93A6" name="GL_PROGRAM_BINARY_ANGLE"/>
- <unused start="0x93A7" end="0x93AF" vendor="ANGLE"/>
- </enums>
-
- <enums namespace="GL" start="0x93B0" end="0x93EF" vendor="OES" comment="Khronos bug 8853">
- <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
- <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
- <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
- <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
- <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
- <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
- <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
- <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
- <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
- <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
- <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
- <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
- <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
- <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
- <unused start="0x93BE" end="0x93BF" vendor="OES"/>
- <enum value="0x93C0" name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
- <enum value="0x93C1" name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
- <enum value="0x93C2" name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
- <enum value="0x93C3" name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
- <enum value="0x93C4" name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
- <enum value="0x93C5" name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
- <enum value="0x93C6" name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
- <enum value="0x93C7" name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
- <enum value="0x93C8" name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
- <enum value="0x93C9" name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
- <unused start="0x93CA" end="0x93CF" vendor="OES"/>
- <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
- <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
- <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
- <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
- <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
- <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
- <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
- <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
- <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
- <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
- <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
- <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
- <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
- <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
- <unused start="0x93DE" end="0x93DF" vendor="OES"/>
- <enum value="0x93E0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
- <enum value="0x93E1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
- <enum value="0x93E2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
- <enum value="0x93E3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
- <enum value="0x93E4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
- <enum value="0x93E5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
- <enum value="0x93E6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
- <enum value="0x93E7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
- <enum value="0x93E8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
- <enum value="0x93E9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
- <unused start="0x93EA" end="0x93EF" vendor="OES"/>
- </enums>
-
- <enums namespace="GL" start="0x93F0" end="0x94EF" vendor="APPLE" comment="Khronos bug 10233">
- <enum value="0x93F0" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/>
- <enum value="0x93F1" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
- <unused start="0x93F2" end="0x94EF" vendor="APPLE"/>
- </enums>
-
- <enums namespace="GL" start="0x94F0" end="0x950F" vendor="INTEL" comment="Khronos bug 11345">
- <enum value="0x94F0" name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/>
- <enum value="0x94F1" name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/>
- <enum value="0x94F2" name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/>
- <enum value="0x94F3" name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/>
- <enum value="0x94F4" name="GL_PERFQUERY_COUNTER_RAW_INTEL"/>
- <enum value="0x94F5" name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/>
- <unused start="0x94F6" end="0x94F7" vendor="INTEL"/>
- <enum value="0x94F8" name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/>
- <enum value="0x94F9" name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/>
- <enum value="0x94FA" name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/>
- <enum value="0x94FB" name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/>
- <enum value="0x94FC" name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/>
- <enum value="0x94FD" name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/>
- <enum value="0x94FE" name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/>
- <enum value="0x94FF" name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/>
- <enum value="0x9500" name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/>
- <unused start="0x9501" end="0x950F" vendor="INTEL"/>
- </enums>
-
- <enums namespace="GL" start="0x9510" end="0x952F" vendor="Broadcom" comment="Khronos bug 12203">
- <unused start="0x9510" end="0x952F" vendor="Broadcom"/>
- </enums>
-
-<!-- Enums reservable for future use. To reserve a new range, allocate one
- or more multiples of 16 starting at the lowest available point in this
- block and note it in a new <enums> block immediately above.
-
- Please remember that new enumerant allocations must be obtained by
- request to the Khronos API registrar (see comments at the top of this
- file) File requests in the Khronos Bugzilla, OpenGL project, Registry
- component. -->
-
- <enums namespace="GL" start="0x9530" end="99999" vendor="ARB" comment="RESERVED FOR FUTURE ALLOCATIONS BY KHRONOS">
- <unused start="0x9530" end="99999" comment="RESERVED"/>
- </enums>
-
-<!-- Historical large block allocations, all unused except (in older days) by IBM -->
- <enums namespace="GL" start="100000" end="100999" vendor="ARB" comment="GLU enums"/>
- <enums namespace="GL" start="101000" end="101999" vendor="ARB" comment="Conformance test enums"/>
- <enums namespace="GL" start="102000" end="102999" vendor="ARB" comment="Unused, unlikely to ever be used"/>
-
- <enums namespace="GL" start="103000" end="103999" vendor="IBM" comment="IBM is out of the graphics hardware business. Most of this range will remain unused.">
- <enum value="0x19262" name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
- <enum value="103050" name="GL_CULL_VERTEX_IBM"/>
- <enum value="103060" name="GL_ALL_STATIC_DATA_IBM"/>
- <enum value="103061" name="GL_STATIC_VERTEX_ARRAY_IBM"/>
- <enum value="103070" name="GL_VERTEX_ARRAY_LIST_IBM"/>
- <enum value="103071" name="GL_NORMAL_ARRAY_LIST_IBM"/>
- <enum value="103072" name="GL_COLOR_ARRAY_LIST_IBM"/>
- <enum value="103073" name="GL_INDEX_ARRAY_LIST_IBM"/>
- <enum value="103074" name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
- <enum value="103075" name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
- <enum value="103076" name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
- <enum value="103077" name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
- <enum value="103080" name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
- <enum value="103081" name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
- <enum value="103082" name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
- <enum value="103083" name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
- <enum value="103084" name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
- <enum value="103085" name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
- <enum value="103086" name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
- <enum value="103087" name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
- </enums>
-
- <enums namespace="GL" start="104000" end="104999" vendor="NEC" comment="NEC may be out of the graphics hardware business?"/>
- <enums namespace="GL" start="105000" end="105999" vendor="Compaq" comment="Compaq was acquired by HP"/>
- <enums namespace="GL" start="106000" end="106999" vendor="KPC" comment="Kubota Pacific is out of business"/>
- <enums namespace="GL" start="107000" end="107999" vendor="PGI" comment="Portland Graphics was acquired by Template Graphics, which is out of business">
- <!-- lots of <unused> areas here which won't be computed yet -->
- <enum value="0x1A1F8" name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
- <enum value="0x1A1FD" name="GL_CONSERVE_MEMORY_HINT_PGI"/>
- <enum value="0x1A1FE" name="GL_RECLAIM_MEMORY_HINT_PGI"/>
- <enum value="0x1A202" name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
- <enum value="0x1A203" name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
- <enum value="0x1A204" name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
- <enum value="0x1A20C" name="GL_ALWAYS_FAST_HINT_PGI"/>
- <enum value="0x1A20D" name="GL_ALWAYS_SOFT_HINT_PGI"/>
- <enum value="0x1A20E" name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
- <enum value="0x1A20F" name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
- <enum value="0x1A210" name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
- <enum value="0x1A211" name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
- <enum value="0x1A216" name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
- <enum value="0x1A217" name="GL_STRICT_LIGHTING_HINT_PGI"/>
- <enum value="0x1A218" name="GL_STRICT_SCISSOR_HINT_PGI"/>
- <enum value="0x1A219" name="GL_FULL_STIPPLE_HINT_PGI"/>
- <enum value="0x1A220" name="GL_CLIP_NEAR_HINT_PGI"/>
- <enum value="0x1A221" name="GL_CLIP_FAR_HINT_PGI"/>
- <enum value="0x1A222" name="GL_WIDE_LINE_HINT_PGI"/>
- <enum value="0x1A223" name="GL_BACK_NORMALS_HINT_PGI"/>
- <enum value="0x1A22A" name="GL_VERTEX_DATA_HINT_PGI"/>
- <enum value="0x1A22B" name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
- <enum value="0x1A22C" name="GL_MATERIAL_SIDE_HINT_PGI"/>
- <enum value="0x1A22D" name="GL_MAX_VERTEX_HINT_PGI"/>
- </enums>
-
- <enums namespace="GL" start="108000" end="108999" vendor="ES" comment="Evans and Sutherland is out of the graphics hardware business"/>
-
- <!-- SECTION: GL command definitions. -->
- <commands namespace="GL">
- <command>
- <proto>void <name>glAccum</name></proto>
- <param group="AccumOp"><ptype>GLenum</ptype> <name>op</name></param>
- <param group="CoordF"><ptype>GLfloat</ptype> <name>value</name></param>
- <glx type="render" opcode="137"/>
- </command>
- <command>
- <proto>void <name>glAccumxOES</name></proto>
- <param><ptype>GLenum</ptype> <name>op</name></param>
- <param><ptype>GLfixed</ptype> <name>value</name></param>
- </command>
- <command>
- <proto>void <name>glActiveProgramEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- </command>
- <command>
- <proto>void <name>glActiveShaderProgram</name></proto>
- <param><ptype>GLuint</ptype> <name>pipeline</name></param>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- </command>
- <command>
- <proto>void <name>glActiveShaderProgramEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>pipeline</name></param>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- </command>
- <command>
- <proto>void <name>glActiveStencilFaceEXT</name></proto>
- <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
- <glx type="render" opcode="4220"/>
- </command>
- <command>
- <proto>void <name>glActiveTexture</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
- <glx type="render" opcode="197"/>
- </command>
- <command>
- <proto>void <name>glActiveTextureARB</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
- <alias name="glActiveTexture"/>
- <glx type="render" opcode="197"/>
- </command>
- <command>
- <proto>void <name>glActiveVaryingNV</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
- </command>
- <command>
- <proto>void <name>glAlphaFragmentOp1ATI</name></proto>
- <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
- <param><ptype>GLuint</ptype> <name>dst</name></param>
- <param><ptype>GLuint</ptype> <name>dstMod</name></param>
- <param><ptype>GLuint</ptype> <name>arg1</name></param>
- <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
- <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
- </command>
- <command>
- <proto>void <name>glAlphaFragmentOp2ATI</name></proto>
- <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
- <param><ptype>GLuint</ptype> <name>dst</name></param>
- <param><ptype>GLuint</ptype> <name>dstMod</name></param>
- <param><ptype>GLuint</ptype> <name>arg1</name></param>
- <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
- <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
- <param><ptype>GLuint</ptype> <name>arg2</name></param>
- <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
- <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
- </command>
- <command>
- <proto>void <name>glAlphaFragmentOp3ATI</name></proto>
- <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
- <param><ptype>GLuint</ptype> <name>dst</name></param>
- <param><ptype>GLuint</ptype> <name>dstMod</name></param>
- <param><ptype>GLuint</ptype> <name>arg1</name></param>
- <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
- <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
- <param><ptype>GLuint</ptype> <name>arg2</name></param>
- <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
- <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
- <param><ptype>GLuint</ptype> <name>arg3</name></param>
- <param><ptype>GLuint</ptype> <name>arg3Rep</name></param>
- <param><ptype>GLuint</ptype> <name>arg3Mod</name></param>
- </command>
- <command>
- <proto>void <name>glAlphaFunc</name></proto>
- <param group="AlphaFunction"><ptype>GLenum</ptype> <name>func</name></param>
- <param><ptype>GLfloat</ptype> <name>ref</name></param>
- <glx type="render" opcode="159"/>
- </command>
- <command>
- <proto>void <name>glAlphaFuncQCOM</name></proto>
- <param><ptype>GLenum</ptype> <name>func</name></param>
- <param><ptype>GLclampf</ptype> <name>ref</name></param>
- </command>
- <command>
- <proto>void <name>glAlphaFuncx</name></proto>
- <param><ptype>GLenum</ptype> <name>func</name></param>
- <param><ptype>GLfixed</ptype> <name>ref</name></param>
- </command>
- <command>
- <proto>void <name>glAlphaFuncxOES</name></proto>
- <param><ptype>GLenum</ptype> <name>func</name></param>
- <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>ref</name></param>
- </command>
- <command>
- <proto>void <name>glApplyTextureEXT</name></proto>
- <param group="LightTextureModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
- </command>
- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreProgramsResidentNV</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
- <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
- <glx type="vendor" opcode="1293"/>
- </command>
- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResident</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
- <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
- <glx type="single" opcode="143"/>
- </command>
- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResidentEXT</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
- <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
- <glx type="vendor" opcode="11"/>
- </command>
- <command>
- <proto>void <name>glArrayElement</name></proto>
- <param><ptype>GLint</ptype> <name>i</name></param>
- </command>
- <command>
- <proto>void <name>glArrayElementEXT</name></proto>
- <param><ptype>GLint</ptype> <name>i</name></param>
- <alias name="glArrayElement"/>
- </command>
- <command>
- <proto>void <name>glArrayObjectATI</name></proto>
- <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
- <param><ptype>GLint</ptype> <name>size</name></param>
- <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param><ptype>GLuint</ptype> <name>offset</name></param>
- </command>
- <command>
- <proto>void <name>glAsyncMarkerSGIX</name></proto>
- <param><ptype>GLuint</ptype> <name>marker</name></param>
- </command>
- <command>
- <proto>void <name>glAttachObjectARB</name></proto>
- <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
- <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
- <alias name="glAttachShader"/>
- </command>
- <command>
- <proto>void <name>glAttachShader</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLuint</ptype> <name>shader</name></param>
- </command>
- <command>
- <proto>void <name>glBegin</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <glx type="render" opcode="4"/>
- </command>
- <command>
- <proto>void <name>glBeginConditionalRender</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
- </command>
- <command>
- <proto>void <name>glBeginConditionalRenderNV</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
- <alias name="glBeginConditionalRender"/>
- <glx type="render" opcode="348"/>
- </command>
- <command>
- <proto>void <name>glBeginConditionalRenderNVX</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- </command>
- <command>
- <proto>void <name>glBeginFragmentShaderATI</name></proto>
- </command>
- <command>
- <proto>void <name>glBeginOcclusionQueryNV</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- </command>
- <command>
- <proto>void <name>glBeginPerfMonitorAMD</name></proto>
- <param><ptype>GLuint</ptype> <name>monitor</name></param>
- </command>
- <command>
- <proto>void <name>glBeginPerfQueryINTEL</name></proto>
- <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
- </command>
- <command>
- <proto>void <name>glBeginQuery</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <glx type="render" opcode="231"/>
- </command>
- <command>
- <proto>void <name>glBeginQueryARB</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <alias name="glBeginQuery"/>
- </command>
- <command>
- <proto>void <name>glBeginQueryEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- </command>
- <command>
- <proto>void <name>glBeginQueryIndexed</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- </command>
- <command>
- <proto>void <name>glBeginTransformFeedback</name></proto>
- <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
- </command>
- <command>
- <proto>void <name>glBeginTransformFeedbackEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
- <alias name="glBeginTransformFeedback"/>
- </command>
- <command>
- <proto>void <name>glBeginTransformFeedbackNV</name></proto>
- <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
- <alias name="glBeginTransformFeedback"/>
- </command>
- <command>
- <proto>void <name>glBeginVertexShaderEXT</name></proto>
- </command>
- <command>
- <proto>void <name>glBeginVideoCaptureNV</name></proto>
- <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
- </command>
- <command>
- <proto>void <name>glBindAttribLocation</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param>const <ptype>GLchar</ptype> *<name>name</name></param>
- </command>
- <command>
- <proto>void <name>glBindAttribLocationARB</name></proto>
- <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
- <alias name="glBindAttribLocation"/>
- </command>
- <command>
- <proto>void <name>glBindBuffer</name></proto>
- <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- </command>
- <command>
- <proto>void <name>glBindBufferARB</name></proto>
- <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <alias name="glBindBuffer"/>
- </command>
- <command>
- <proto>void <name>glBindBufferBase</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- </command>
- <command>
- <proto>void <name>glBindBufferBaseEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <alias name="glBindBufferBase"/>
- </command>
- <command>
- <proto>void <name>glBindBufferBaseNV</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <alias name="glBindBufferBase"/>
- </command>
- <command>
- <proto>void <name>glBindBufferOffsetEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
- </command>
- <command>
- <proto>void <name>glBindBufferOffsetNV</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
- <alias name="glBindBufferOffsetEXT"/>
- </command>
- <command>
- <proto>void <name>glBindBufferRange</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
- <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
- </command>
- <command>
- <proto>void <name>glBindBufferRangeEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
- <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
- <alias name="glBindBufferRange"/>
- </command>
- <command>
- <proto>void <name>glBindBufferRangeNV</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
- <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
- <alias name="glBindBufferRange"/>
- </command>
- <command>
- <proto>void <name>glBindBuffersBase</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>first</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
- </command>
- <command>
- <proto>void <name>glBindBuffersRange</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>first</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
- <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param>
- <param len="count">const <ptype>GLsizeiptr</ptype> *<name>sizes</name></param>
- </command>
- <command>
- <proto>void <name>glBindFragDataLocation</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLuint</ptype> <name>color</name></param>
- <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
- </command>
- <command>
- <proto>void <name>glBindFragDataLocationEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLuint</ptype> <name>color</name></param>
- <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
- <alias name="glBindFragDataLocation"/>
- </command>
- <command>
- <proto>void <name>glBindFragDataLocationIndexed</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLuint</ptype> <name>colorNumber</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param>const <ptype>GLchar</ptype> *<name>name</name></param>
- </command>
- <command>
- <proto>void <name>glBindFragmentShaderATI</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- </command>
- <command>
- <proto>void <name>glBindFramebuffer</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
- <glx type="render" opcode="236"/>
- </command>
- <command>
- <proto>void <name>glBindFramebufferEXT</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
- <glx type="render" opcode="4319"/>
- </command>
- <command>
- <proto>void <name>glBindFramebufferOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
- </command>
- <command>
- <proto>void <name>glBindImageTexture</name></proto>
- <param><ptype>GLuint</ptype> <name>unit</name></param>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
- <param><ptype>GLint</ptype> <name>layer</name></param>
- <param><ptype>GLenum</ptype> <name>access</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- </command>
- <command>
- <proto>void <name>glBindImageTextureEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
- <param><ptype>GLint</ptype> <name>layer</name></param>
- <param><ptype>GLenum</ptype> <name>access</name></param>
- <param><ptype>GLint</ptype> <name>format</name></param>
- </command>
- <command>
- <proto>void <name>glBindImageTextures</name></proto>
- <param><ptype>GLuint</ptype> <name>first</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param>
- </command>
- <command>
- <proto><ptype>GLuint</ptype> <name>glBindLightParameterEXT</name></proto>
- <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
- <param group="LightParameter"><ptype>GLenum</ptype> <name>value</name></param>
- </command>
- <command>
- <proto><ptype>GLuint</ptype> <name>glBindMaterialParameterEXT</name></proto>
- <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
- <param group="MaterialParameter"><ptype>GLenum</ptype> <name>value</name></param>
- </command>
- <command>
- <proto>void <name>glBindMultiTextureEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- </command>
- <command>
- <proto><ptype>GLuint</ptype> <name>glBindParameterEXT</name></proto>
- <param group="VertexShaderParameterEXT"><ptype>GLenum</ptype> <name>value</name></param>
- </command>
- <command>
- <proto>void <name>glBindProgramARB</name></proto>
- <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <glx type="render" opcode="4180"/>
- </command>
- <command>
- <proto>void <name>glBindProgramNV</name></proto>
- <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <alias name="glBindProgramARB"/>
- <glx type="render" opcode="4180"/>
- </command>
- <command>
- <proto>void <name>glBindProgramPipeline</name></proto>
- <param><ptype>GLuint</ptype> <name>pipeline</name></param>
- </command>
- <command>
- <proto>void <name>glBindProgramPipelineEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>pipeline</name></param>
- </command>
- <command>
- <proto>void <name>glBindRenderbuffer</name></proto>
- <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
- <glx type="render" opcode="235"/>
- </command>
- <command>
- <proto>void <name>glBindRenderbufferEXT</name></proto>
- <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
- <glx type="render" opcode="4316"/>
- </command>
- <command>
- <proto>void <name>glBindRenderbufferOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
- </command>
- <command>
- <proto>void <name>glBindSampler</name></proto>
- <param><ptype>GLuint</ptype> <name>unit</name></param>
- <param><ptype>GLuint</ptype> <name>sampler</name></param>
- </command>
- <command>
- <proto>void <name>glBindSamplers</name></proto>
- <param><ptype>GLuint</ptype> <name>first</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param>
- </command>
- <command>
- <proto><ptype>GLuint</ptype> <name>glBindTexGenParameterEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
- <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
- <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>value</name></param>
- </command>
- <command>
- <proto>void <name>glBindTexture</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <glx type="render" opcode="4117"/>
- </command>
- <command>
- <proto>void <name>glBindTextureEXT</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <alias name="glBindTexture"/>
- <glx type="render" opcode="4117"/>
- </command>
- <command>
- <proto>void <name>glBindTextureUnit</name></proto>
- <param><ptype>GLuint</ptype> <name>unit</name></param>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- </command>
- <command>
- <proto><ptype>GLuint</ptype> <name>glBindTextureUnitParameterEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
- <param group="VertexShaderTextureUnitParameter"><ptype>GLenum</ptype> <name>value</name></param>
- </command>
- <command>
- <proto>void <name>glBindTextures</name></proto>
- <param><ptype>GLuint</ptype> <name>first</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param>
- </command>
- <command>
- <proto>void <name>glBindTransformFeedback</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- </command>
- <command>
- <proto>void <name>glBindTransformFeedbackNV</name></proto>
- <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- </command>
- <command>
- <proto>void <name>glBindVertexArray</name></proto>
- <param><ptype>GLuint</ptype> <name>array</name></param>
- <glx type="render" opcode="350"/>
- </command>
- <command>
- <proto>void <name>glBindVertexArrayAPPLE</name></proto>
- <param><ptype>GLuint</ptype> <name>array</name></param>
- </command>
- <command>
- <proto>void <name>glBindVertexArrayOES</name></proto>
- <param><ptype>GLuint</ptype> <name>array</name></param>
- <alias name="glBindVertexArray"/>
- </command>
- <command>
- <proto>void <name>glBindVertexBuffer</name></proto>
- <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
- <param><ptype>GLsizei</ptype> <name>stride</name></param>
- </command>
- <command>
- <proto>void <name>glBindVertexBuffers</name></proto>
- <param><ptype>GLuint</ptype> <name>first</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
- <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param>
- <param len="count">const <ptype>GLsizei</ptype> *<name>strides</name></param>
- </command>
- <command>
- <proto>void <name>glBindVertexShaderEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- </command>
- <command>
- <proto>void <name>glBindVideoCaptureStreamBufferNV</name></proto>
- <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
- <param><ptype>GLuint</ptype> <name>stream</name></param>
- <param><ptype>GLenum</ptype> <name>frame_region</name></param>
- <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
- </command>
- <command>
- <proto>void <name>glBindVideoCaptureStreamTextureNV</name></proto>
- <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
- <param><ptype>GLuint</ptype> <name>stream</name></param>
- <param><ptype>GLenum</ptype> <name>frame_region</name></param>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- </command>
- <command>
- <proto>void <name>glBinormal3bEXT</name></proto>
- <param><ptype>GLbyte</ptype> <name>bx</name></param>
- <param><ptype>GLbyte</ptype> <name>by</name></param>
- <param><ptype>GLbyte</ptype> <name>bz</name></param>
- <vecequiv name="glBinormal3bvEXT"/>
- </command>
- <command>
- <proto>void <name>glBinormal3bvEXT</name></proto>
- <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glBinormal3dEXT</name></proto>
- <param group="CoordD"><ptype>GLdouble</ptype> <name>bx</name></param>
- <param group="CoordD"><ptype>GLdouble</ptype> <name>by</name></param>
- <param group="CoordD"><ptype>GLdouble</ptype> <name>bz</name></param>
- <vecequiv name="glBinormal3dvEXT"/>
- </command>
- <command>
- <proto>void <name>glBinormal3dvEXT</name></proto>
- <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glBinormal3fEXT</name></proto>
- <param group="CoordF"><ptype>GLfloat</ptype> <name>bx</name></param>
- <param group="CoordF"><ptype>GLfloat</ptype> <name>by</name></param>
- <param group="CoordF"><ptype>GLfloat</ptype> <name>bz</name></param>
- <vecequiv name="glBinormal3fvEXT"/>
- </command>
- <command>
- <proto>void <name>glBinormal3fvEXT</name></proto>
- <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glBinormal3iEXT</name></proto>
- <param><ptype>GLint</ptype> <name>bx</name></param>
- <param><ptype>GLint</ptype> <name>by</name></param>
- <param><ptype>GLint</ptype> <name>bz</name></param>
- <vecequiv name="glBinormal3ivEXT"/>
- </command>
- <command>
- <proto>void <name>glBinormal3ivEXT</name></proto>
- <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glBinormal3sEXT</name></proto>
- <param><ptype>GLshort</ptype> <name>bx</name></param>
- <param><ptype>GLshort</ptype> <name>by</name></param>
- <param><ptype>GLshort</ptype> <name>bz</name></param>
- <vecequiv name="glBinormal3svEXT"/>
- </command>
- <command>
- <proto>void <name>glBinormal3svEXT</name></proto>
- <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glBinormalPointerEXT</name></proto>
- <param group="BinormalPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
- </command>
- <command>
- <proto>void <name>glBitmap</name></proto>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param group="CoordF"><ptype>GLfloat</ptype> <name>xorig</name></param>
- <param group="CoordF"><ptype>GLfloat</ptype> <name>yorig</name></param>
- <param group="CoordF"><ptype>GLfloat</ptype> <name>xmove</name></param>
- <param group="CoordF"><ptype>GLfloat</ptype> <name>ymove</name></param>
- <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
- <glx type="render" opcode="5"/>
- <glx type="render" opcode="311" name="glBitmapPBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glBitmapxOES</name></proto>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param><ptype>GLfixed</ptype> <name>xorig</name></param>
- <param><ptype>GLfixed</ptype> <name>yorig</name></param>
- <param><ptype>GLfixed</ptype> <name>xmove</name></param>
- <param><ptype>GLfixed</ptype> <name>ymove</name></param>
- <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
- </command>
- <command>
- <proto>void <name>glBlendBarrierKHR</name></proto>
- </command>
- <command>
- <proto>void <name>glBlendBarrierNV</name></proto>
- </command>
- <command>
- <proto>void <name>glBlendColor</name></proto>
- <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
- <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
- <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
- <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
- <glx type="render" opcode="4096"/>
- </command>
- <command>
- <proto>void <name>glBlendColorEXT</name></proto>
- <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
- <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
- <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
- <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
- <alias name="glBlendColor"/>
- <glx type="render" opcode="4096"/>
- </command>
- <command>
- <proto>void <name>glBlendColorxOES</name></proto>
- <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
- <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
- <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
- <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
- </command>
- <command>
- <proto>void <name>glBlendEquation</name></proto>
- <param group="BlendEquationMode"><ptype>GLenum</ptype> <name>mode</name></param>
- <glx type="render" opcode="4097"/>
- </command>
- <command>
- <proto>void <name>glBlendEquationEXT</name></proto>
- <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
- <alias name="glBlendEquation"/>
- <glx type="render" opcode="4097"/>
- </command>
- <command>
- <proto>void <name>glBlendEquationIndexedAMD</name></proto>
- <param><ptype>GLuint</ptype> <name>buf</name></param>
- <param><ptype>GLenum</ptype> <name>mode</name></param>
- <alias name="glBlendEquationi"/>
- </command>
- <command>
- <proto>void <name>glBlendEquationOES</name></proto>
- <param><ptype>GLenum</ptype> <name>mode</name></param>
- </command>
- <command>
- <proto>void <name>glBlendEquationSeparate</name></proto>
- <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
- <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
- <glx type="render" opcode="4228"/>
- </command>
- <command>
- <proto>void <name>glBlendEquationSeparateEXT</name></proto>
- <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
- <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
- <alias name="glBlendEquationSeparate"/>
- <glx type="render" opcode="4228"/>
- </command>
- <command>
- <proto>void <name>glBlendEquationSeparateIndexedAMD</name></proto>
- <param><ptype>GLuint</ptype> <name>buf</name></param>
- <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
- <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
- <alias name="glBlendEquationSeparatei"/>
- </command>
- <command>
- <proto>void <name>glBlendEquationSeparateOES</name></proto>
- <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
- <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
- </command>
- <command>
- <proto>void <name>glBlendEquationSeparatei</name></proto>
- <param><ptype>GLuint</ptype> <name>buf</name></param>
- <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
- <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
- </command>
- <command>
- <proto>void <name>glBlendEquationSeparateiARB</name></proto>
- <param><ptype>GLuint</ptype> <name>buf</name></param>
- <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
- <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
- <alias name="glBlendEquationSeparatei"/>
- </command>
- <command>
- <proto>void <name>glBlendEquationSeparateiEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>buf</name></param>
- <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
- <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
- <alias name="glBlendEquationSeparatei"/>
- </command>
- <command>
- <proto>void <name>glBlendEquationi</name></proto>
- <param><ptype>GLuint</ptype> <name>buf</name></param>
- <param><ptype>GLenum</ptype> <name>mode</name></param>
- </command>
- <command>
- <proto>void <name>glBlendEquationiARB</name></proto>
- <param><ptype>GLuint</ptype> <name>buf</name></param>
- <param><ptype>GLenum</ptype> <name>mode</name></param>
- <alias name="glBlendEquationi"/>
- </command>
- <command>
- <proto>void <name>glBlendEquationiEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>buf</name></param>
- <param><ptype>GLenum</ptype> <name>mode</name></param>
- <alias name="glBlendEquationi"/>
- </command>
- <command>
- <proto>void <name>glBlendFunc</name></proto>
- <param group="BlendingFactorSrc"><ptype>GLenum</ptype> <name>sfactor</name></param>
- <param group="BlendingFactorDest"><ptype>GLenum</ptype> <name>dfactor</name></param>
- <glx type="render" opcode="160"/>
- </command>
- <command>
- <proto>void <name>glBlendFuncIndexedAMD</name></proto>
- <param><ptype>GLuint</ptype> <name>buf</name></param>
- <param><ptype>GLenum</ptype> <name>src</name></param>
- <param><ptype>GLenum</ptype> <name>dst</name></param>
- <alias name="glBlendFunci"/>
- </command>
- <command>
- <proto>void <name>glBlendFuncSeparate</name></proto>
- <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
- <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
- <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
- <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
- <glx type="render" opcode="4134"/>
- </command>
- <command>
- <proto>void <name>glBlendFuncSeparateEXT</name></proto>
- <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
- <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
- <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
- <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
- <alias name="glBlendFuncSeparate"/>
- <glx type="render" opcode="4134"/>
- </command>
- <command>
- <proto>void <name>glBlendFuncSeparateINGR</name></proto>
- <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
- <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
- <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
- <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
- <alias name="glBlendFuncSeparate"/>
- <glx type="render" opcode="4134"/>
- </command>
- <command>
- <proto>void <name>glBlendFuncSeparateIndexedAMD</name></proto>
- <param><ptype>GLuint</ptype> <name>buf</name></param>
- <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
- <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
- <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
- <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
- <alias name="glBlendFuncSeparatei"/>
- </command>
- <command>
- <proto>void <name>glBlendFuncSeparateOES</name></proto>
- <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
- <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
- <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
- <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
- </command>
- <command>
- <proto>void <name>glBlendFuncSeparatei</name></proto>
- <param><ptype>GLuint</ptype> <name>buf</name></param>
- <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
- <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
- <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
- <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
- </command>
- <command>
- <proto>void <name>glBlendFuncSeparateiARB</name></proto>
- <param><ptype>GLuint</ptype> <name>buf</name></param>
- <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
- <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
- <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
- <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
- <alias name="glBlendFuncSeparatei"/>
- </command>
- <command>
- <proto>void <name>glBlendFuncSeparateiEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>buf</name></param>
- <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
- <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
- <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
- <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
- <alias name="glBlendFuncSeparatei"/>
- </command>
- <command>
- <proto>void <name>glBlendFunci</name></proto>
- <param><ptype>GLuint</ptype> <name>buf</name></param>
- <param><ptype>GLenum</ptype> <name>src</name></param>
- <param><ptype>GLenum</ptype> <name>dst</name></param>
- </command>
- <command>
- <proto>void <name>glBlendFunciARB</name></proto>
- <param><ptype>GLuint</ptype> <name>buf</name></param>
- <param><ptype>GLenum</ptype> <name>src</name></param>
- <param><ptype>GLenum</ptype> <name>dst</name></param>
- <alias name="glBlendFunci"/>
- </command>
- <command>
- <proto>void <name>glBlendFunciEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>buf</name></param>
- <param><ptype>GLenum</ptype> <name>src</name></param>
- <param><ptype>GLenum</ptype> <name>dst</name></param>
- <alias name="glBlendFunci"/>
- </command>
- <command>
- <proto>void <name>glBlendParameteriNV</name></proto>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> <name>value</name></param>
- </command>
- <command>
- <proto>void <name>glBlitFramebuffer</name></proto>
- <param><ptype>GLint</ptype> <name>srcX0</name></param>
- <param><ptype>GLint</ptype> <name>srcY0</name></param>
- <param><ptype>GLint</ptype> <name>srcX1</name></param>
- <param><ptype>GLint</ptype> <name>srcY1</name></param>
- <param><ptype>GLint</ptype> <name>dstX0</name></param>
- <param><ptype>GLint</ptype> <name>dstY0</name></param>
- <param><ptype>GLint</ptype> <name>dstX1</name></param>
- <param><ptype>GLint</ptype> <name>dstY1</name></param>
- <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
- <param><ptype>GLenum</ptype> <name>filter</name></param>
- <glx type="render" opcode="4330"/>
- </command>
- <command>
- <proto>void <name>glBlitFramebufferANGLE</name></proto>
- <param><ptype>GLint</ptype> <name>srcX0</name></param>
- <param><ptype>GLint</ptype> <name>srcY0</name></param>
- <param><ptype>GLint</ptype> <name>srcX1</name></param>
- <param><ptype>GLint</ptype> <name>srcY1</name></param>
- <param><ptype>GLint</ptype> <name>dstX0</name></param>
- <param><ptype>GLint</ptype> <name>dstY0</name></param>
- <param><ptype>GLint</ptype> <name>dstX1</name></param>
- <param><ptype>GLint</ptype> <name>dstY1</name></param>
- <param><ptype>GLbitfield</ptype> <name>mask</name></param>
- <param><ptype>GLenum</ptype> <name>filter</name></param>
- </command>
- <command>
- <proto>void <name>glBlitFramebufferEXT</name></proto>
- <param><ptype>GLint</ptype> <name>srcX0</name></param>
- <param><ptype>GLint</ptype> <name>srcY0</name></param>
- <param><ptype>GLint</ptype> <name>srcX1</name></param>
- <param><ptype>GLint</ptype> <name>srcY1</name></param>
- <param><ptype>GLint</ptype> <name>dstX0</name></param>
- <param><ptype>GLint</ptype> <name>dstY0</name></param>
- <param><ptype>GLint</ptype> <name>dstX1</name></param>
- <param><ptype>GLint</ptype> <name>dstY1</name></param>
- <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
- <param><ptype>GLenum</ptype> <name>filter</name></param>
- <alias name="glBlitFramebuffer"/>
- <glx type="render" opcode="4330"/>
- </command>
- <command>
- <proto>void <name>glBlitFramebufferNV</name></proto>
- <param><ptype>GLint</ptype> <name>srcX0</name></param>
- <param><ptype>GLint</ptype> <name>srcY0</name></param>
- <param><ptype>GLint</ptype> <name>srcX1</name></param>
- <param><ptype>GLint</ptype> <name>srcY1</name></param>
- <param><ptype>GLint</ptype> <name>dstX0</name></param>
- <param><ptype>GLint</ptype> <name>dstY0</name></param>
- <param><ptype>GLint</ptype> <name>dstX1</name></param>
- <param><ptype>GLint</ptype> <name>dstY1</name></param>
- <param><ptype>GLbitfield</ptype> <name>mask</name></param>
- <param><ptype>GLenum</ptype> <name>filter</name></param>
- <alias name="glBlitFramebuffer"/>
- </command>
- <command>
- <proto>void <name>glBlitNamedFramebuffer</name></proto>
- <param><ptype>GLuint</ptype> <name>readFramebuffer</name></param>
- <param><ptype>GLuint</ptype> <name>drawFramebuffer</name></param>
- <param><ptype>GLint</ptype> <name>srcX0</name></param>
- <param><ptype>GLint</ptype> <name>srcY0</name></param>
- <param><ptype>GLint</ptype> <name>srcX1</name></param>
- <param><ptype>GLint</ptype> <name>srcY1</name></param>
- <param><ptype>GLint</ptype> <name>dstX0</name></param>
- <param><ptype>GLint</ptype> <name>dstY0</name></param>
- <param><ptype>GLint</ptype> <name>dstX1</name></param>
- <param><ptype>GLint</ptype> <name>dstY1</name></param>
- <param><ptype>GLbitfield</ptype> <name>mask</name></param>
- <param><ptype>GLenum</ptype> <name>filter</name></param>
- </command>
- <command>
- <proto>void <name>glBufferAddressRangeNV</name></proto>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLuint64EXT</ptype> <name>address</name></param>
- <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
- </command>
- <command>
- <proto>void <name>glBufferData</name></proto>
- <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
- <param len="size">const void *<name>data</name></param>
- <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
- </command>
- <command>
- <proto>void <name>glBufferDataARB</name></proto>
- <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
- <param len="size">const void *<name>data</name></param>
- <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
- <alias name="glBufferData"/>
- </command>
- <command>
- <proto>void <name>glBufferPageCommitmentARB</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLintptr</ptype> <name>offset</name></param>
- <param><ptype>GLsizei</ptype> <name>size</name></param>
- <param><ptype>GLboolean</ptype> <name>commit</name></param>
- </command>
- <command>
- <proto>void <name>glBufferParameteriAPPLE</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> <name>param</name></param>
- </command>
- <command>
- <proto>void <name>glBufferStorage</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
- <param len="size">const void *<name>data</name></param>
- <param><ptype>GLbitfield</ptype> <name>flags</name></param>
- </command>
- <command>
- <proto>void <name>glBufferSubData</name></proto>
- <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
- <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
- <param len="size">const void *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glBufferSubDataARB</name></proto>
- <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
- <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
- <param len="size">const void *<name>data</name></param>
- <alias name="glBufferSubData"/>
- </command>
- <command>
- <proto>void <name>glCallList</name></proto>
- <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
- <glx type="render" opcode="1"/>
- </command>
- <command>
- <proto>void <name>glCallLists</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param group="ListNameType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(n,type)">const void *<name>lists</name></param>
- <glx type="render" opcode="2"/>
- </command>
- <command>
- <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatus</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <glx type="vendor" opcode="1427"/>
- </command>
- <command>
- <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusEXT</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <alias name="glCheckFramebufferStatus"/>
- <glx type="vendor" opcode="1427"/>
- </command>
- <command>
- <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- </command>
- <command>
- <proto><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatus</name></proto>
- <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- </command>
- <command>
- <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatusEXT</name></proto>
- <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- </command>
- <command>
- <proto>void <name>glClampColor</name></proto>
- <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param>
- <glx type="render" opcode="234"/>
- </command>
- <command>
- <proto>void <name>glClampColorARB</name></proto>
- <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param>
- <alias name="glClampColor"/>
- <glx type="render" opcode="234"/>
- </command>
- <command>
- <proto>void <name>glClear</name></proto>
- <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
- <glx type="render" opcode="127"/>
- </command>
- <command>
- <proto>void <name>glClearAccum</name></proto>
- <param><ptype>GLfloat</ptype> <name>red</name></param>
- <param><ptype>GLfloat</ptype> <name>green</name></param>
- <param><ptype>GLfloat</ptype> <name>blue</name></param>
- <param><ptype>GLfloat</ptype> <name>alpha</name></param>
- <glx type="render" opcode="128"/>
- </command>
- <command>
- <proto>void <name>glClearAccumxOES</name></proto>
- <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
- <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
- <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
- <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
- </command>
- <command>
- <proto>void <name>glClearBufferData</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glClearBufferSubData</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
- <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glClearBufferfi</name></proto>
- <param><ptype>GLenum</ptype> <name>buffer</name></param>
- <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
- <param><ptype>GLfloat</ptype> <name>depth</name></param>
- <param><ptype>GLint</ptype> <name>stencil</name></param>
- </command>
- <command>
- <proto>void <name>glClearBufferfv</name></proto>
- <param><ptype>GLenum</ptype> <name>buffer</name></param>
- <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
- <param len="COMPSIZE(buffer)">const <ptype>GLfloat</ptype> *<name>value</name></param>
- </command>
- <command>
- <proto>void <name>glClearBufferiv</name></proto>
- <param><ptype>GLenum</ptype> <name>buffer</name></param>
- <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
- <param len="COMPSIZE(buffer)">const <ptype>GLint</ptype> *<name>value</name></param>
- </command>
- <command>
- <proto>void <name>glClearBufferuiv</name></proto>
- <param><ptype>GLenum</ptype> <name>buffer</name></param>
- <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
- <param len="COMPSIZE(buffer)">const <ptype>GLuint</ptype> *<name>value</name></param>
- </command>
- <command>
- <proto>void <name>glClearColor</name></proto>
- <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
- <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
- <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
- <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
- <glx type="render" opcode="130"/>
- </command>
- <command>
- <proto>void <name>glClearColorIiEXT</name></proto>
- <param><ptype>GLint</ptype> <name>red</name></param>
- <param><ptype>GLint</ptype> <name>green</name></param>
- <param><ptype>GLint</ptype> <name>blue</name></param>
- <param><ptype>GLint</ptype> <name>alpha</name></param>
- <glx type="render" opcode="4292"/>
- </command>
- <command>
- <proto>void <name>glClearColorIuiEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>red</name></param>
- <param><ptype>GLuint</ptype> <name>green</name></param>
- <param><ptype>GLuint</ptype> <name>blue</name></param>
- <param><ptype>GLuint</ptype> <name>alpha</name></param>
- <glx type="render" opcode="4293"/>
- </command>
- <command>
- <proto>void <name>glClearColorx</name></proto>
- <param><ptype>GLfixed</ptype> <name>red</name></param>
- <param><ptype>GLfixed</ptype> <name>green</name></param>
- <param><ptype>GLfixed</ptype> <name>blue</name></param>
- <param><ptype>GLfixed</ptype> <name>alpha</name></param>
- </command>
- <command>
- <proto>void <name>glClearColorxOES</name></proto>
- <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
- <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
- <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
- <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
- </command>
- <command>
- <proto>void <name>glClearDepth</name></proto>
- <param><ptype>GLdouble</ptype> <name>depth</name></param>
- <glx type="render" opcode="132"/>
- </command>
- <command>
- <proto>void <name>glClearDepthdNV</name></proto>
- <param><ptype>GLdouble</ptype> <name>depth</name></param>
- <glx type="render" opcode="4284"/>
- </command>
- <command>
- <proto>void <name>glClearDepthf</name></proto>
- <param><ptype>GLfloat</ptype> <name>d</name></param>
- </command>
- <command>
- <proto>void <name>glClearDepthfOES</name></proto>
- <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>depth</name></param>
- <glx type="render" opcode="4308"/>
- <alias name="glClearDepthf"/>
- </command>
- <command>
- <proto>void <name>glClearDepthx</name></proto>
- <param><ptype>GLfixed</ptype> <name>depth</name></param>
- </command>
- <command>
- <proto>void <name>glClearDepthxOES</name></proto>
- <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>depth</name></param>
- </command>
- <command>
- <proto>void <name>glClearIndex</name></proto>
- <param group="MaskedColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
- <glx type="render" opcode="129"/>
- </command>
- <command>
- <proto>void <name>glClearNamedBufferData</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param>const void *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glClearNamedBufferDataEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glClearNamedBufferSubData</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLintptr</ptype> <name>offset</name></param>
- <param><ptype>GLsizei</ptype> <name>size</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param>const void *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glClearNamedBufferSubDataEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>offset</name></param>
- <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glClearNamedFramebufferfi</name></proto>
- <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
- <param><ptype>GLenum</ptype> <name>buffer</name></param>
- <param>const <ptype>GLfloat</ptype> <name>depth</name></param>
- <param><ptype>GLint</ptype> <name>stencil</name></param>
- </command>
- <command>
- <proto>void <name>glClearNamedFramebufferfv</name></proto>
- <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
- <param><ptype>GLenum</ptype> <name>buffer</name></param>
- <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
- <param>const <ptype>GLfloat</ptype> *<name>value</name></param>
- </command>
- <command>
- <proto>void <name>glClearNamedFramebufferiv</name></proto>
- <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
- <param><ptype>GLenum</ptype> <name>buffer</name></param>
- <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
- <param>const <ptype>GLint</ptype> *<name>value</name></param>
- </command>
- <command>
- <proto>void <name>glClearNamedFramebufferuiv</name></proto>
- <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
- <param><ptype>GLenum</ptype> <name>buffer</name></param>
- <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
- <param>const <ptype>GLuint</ptype> *<name>value</name></param>
- </command>
- <command>
- <proto>void <name>glClearStencil</name></proto>
- <param group="StencilValue"><ptype>GLint</ptype> <name>s</name></param>
- <glx type="render" opcode="131"/>
- </command>
- <command>
- <proto>void <name>glClearTexImage</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glClearTexSubImage</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLint</ptype> <name>xoffset</name></param>
- <param><ptype>GLint</ptype> <name>yoffset</name></param>
- <param><ptype>GLint</ptype> <name>zoffset</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param><ptype>GLsizei</ptype> <name>depth</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glClientActiveTexture</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
- </command>
- <command>
- <proto>void <name>glClientActiveTextureARB</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
- <alias name="glClientActiveTexture"/>
- </command>
- <command>
- <proto>void <name>glClientActiveVertexStreamATI</name></proto>
- <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
- </command>
- <command>
- <proto>void <name>glClientAttribDefaultEXT</name></proto>
- <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
- </command>
- <command>
- <proto><ptype>GLenum</ptype> <name>glClientWaitSync</name></proto>
- <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
- <param><ptype>GLbitfield</ptype> <name>flags</name></param>
- <param><ptype>GLuint64</ptype> <name>timeout</name></param>
- </command>
- <command>
- <proto><ptype>GLenum</ptype> <name>glClientWaitSyncAPPLE</name></proto>
- <param><ptype>GLsync</ptype> <name>sync</name></param>
- <param><ptype>GLbitfield</ptype> <name>flags</name></param>
- <param><ptype>GLuint64</ptype> <name>timeout</name></param>
- <alias name="glClientWaitSync"/>
- </command>
- <command>
- <proto>void <name>glClipControl</name></proto>
- <param><ptype>GLenum</ptype> <name>origin</name></param>
- <param><ptype>GLenum</ptype> <name>depth</name></param>
- </command>
- <command>
- <proto>void <name>glClipPlane</name></proto>
- <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
- <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param>
- <glx type="render" opcode="77"/>
- </command>
- <command>
- <proto>void <name>glClipPlanef</name></proto>
- <param><ptype>GLenum</ptype> <name>p</name></param>
- <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param>
- </command>
- <command>
- <proto>void <name>glClipPlanefIMG</name></proto>
- <param><ptype>GLenum</ptype> <name>p</name></param>
- <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param>
- </command>
- <command>
- <proto>void <name>glClipPlanefOES</name></proto>
- <param><ptype>GLenum</ptype> <name>plane</name></param>
- <param len="4">const <ptype>GLfloat</ptype> *<name>equation</name></param>
- <glx type="render" opcode="4312"/>
- </command>
- <command>
- <proto>void <name>glClipPlanex</name></proto>
- <param><ptype>GLenum</ptype> <name>plane</name></param>
- <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
- </command>
- <command>
- <proto>void <name>glClipPlanexIMG</name></proto>
- <param><ptype>GLenum</ptype> <name>p</name></param>
- <param len="4">const <ptype>GLfixed</ptype> *<name>eqn</name></param>
- </command>
- <command>
- <proto>void <name>glClipPlanexOES</name></proto>
- <param><ptype>GLenum</ptype> <name>plane</name></param>
- <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
- </command>
- <command>
- <proto>void <name>glColor3b</name></proto>
- <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
- <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
- <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
- <vecequiv name="glColor3bv"/>
- </command>
- <command>
- <proto>void <name>glColor3bv</name></proto>
- <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
- <glx type="render" opcode="6"/>
- </command>
- <command>
- <proto>void <name>glColor3d</name></proto>
- <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
- <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
- <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
- <vecequiv name="glColor3dv"/>
- </command>
- <command>
- <proto>void <name>glColor3dv</name></proto>
- <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
- <glx type="render" opcode="7"/>
- </command>
- <command>
- <proto>void <name>glColor3f</name></proto>
- <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
- <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
- <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
- <vecequiv name="glColor3fv"/>
- </command>
- <command>
- <proto>void <name>glColor3fVertex3fSUN</name></proto>
- <param><ptype>GLfloat</ptype> <name>r</name></param>
- <param><ptype>GLfloat</ptype> <name>g</name></param>
- <param><ptype>GLfloat</ptype> <name>b</name></param>
- <param><ptype>GLfloat</ptype> <name>x</name></param>
- <param><ptype>GLfloat</ptype> <name>y</name></param>
- <param><ptype>GLfloat</ptype> <name>z</name></param>
- </command>
- <command>
- <proto>void <name>glColor3fVertex3fvSUN</name></proto>
- <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
- <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glColor3fv</name></proto>
- <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
- <glx type="render" opcode="8"/>
- </command>
- <command>
- <proto>void <name>glColor3hNV</name></proto>
- <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
- <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
- <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
- <vecequiv name="glColor3hvNV"/>
- </command>
- <command>
- <proto>void <name>glColor3hvNV</name></proto>
- <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
- <glx type="render" opcode="4244"/>
- </command>
- <command>
- <proto>void <name>glColor3i</name></proto>
- <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
- <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
- <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
- <vecequiv name="glColor3iv"/>
- </command>
- <command>
- <proto>void <name>glColor3iv</name></proto>
- <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
- <glx type="render" opcode="9"/>
- </command>
- <command>
- <proto>void <name>glColor3s</name></proto>
- <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
- <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
- <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
- <vecequiv name="glColor3sv"/>
- </command>
- <command>
- <proto>void <name>glColor3sv</name></proto>
- <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
- <glx type="render" opcode="10"/>
- </command>
- <command>
- <proto>void <name>glColor3ub</name></proto>
- <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
- <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
- <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
- <vecequiv name="glColor3ubv"/>
- </command>
- <command>
- <proto>void <name>glColor3ubv</name></proto>
- <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
- <glx type="render" opcode="11"/>
- </command>
- <command>
- <proto>void <name>glColor3ui</name></proto>
- <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
- <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
- <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
- <vecequiv name="glColor3uiv"/>
- </command>
- <command>
- <proto>void <name>glColor3uiv</name></proto>
- <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
- <glx type="render" opcode="12"/>
- </command>
- <command>
- <proto>void <name>glColor3us</name></proto>
- <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
- <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
- <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
- <vecequiv name="glColor3usv"/>
- </command>
- <command>
- <proto>void <name>glColor3usv</name></proto>
- <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
- <glx type="render" opcode="13"/>
- </command>
- <command>
- <proto>void <name>glColor3xOES</name></proto>
- <param><ptype>GLfixed</ptype> <name>red</name></param>
- <param><ptype>GLfixed</ptype> <name>green</name></param>
- <param><ptype>GLfixed</ptype> <name>blue</name></param>
- </command>
- <command>
- <proto>void <name>glColor3xvOES</name></proto>
- <param len="3">const <ptype>GLfixed</ptype> *<name>components</name></param>
- </command>
- <command>
- <proto>void <name>glColor4b</name></proto>
- <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
- <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
- <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
- <param group="ColorB"><ptype>GLbyte</ptype> <name>alpha</name></param>
- <vecequiv name="glColor4bv"/>
- </command>
- <command>
- <proto>void <name>glColor4bv</name></proto>
- <param group="ColorB" len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
- <glx type="render" opcode="14"/>
- </command>
- <command>
- <proto>void <name>glColor4d</name></proto>
- <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
- <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
- <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
- <param group="ColorD"><ptype>GLdouble</ptype> <name>alpha</name></param>
- <vecequiv name="glColor4dv"/>
- </command>
- <command>
- <proto>void <name>glColor4dv</name></proto>
- <param group="ColorD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
- <glx type="render" opcode="15"/>
- </command>
- <command>
- <proto>void <name>glColor4f</name></proto>
- <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
- <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
- <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
- <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
- <vecequiv name="glColor4fv"/>
- </command>
- <command>
- <proto>void <name>glColor4fNormal3fVertex3fSUN</name></proto>
- <param><ptype>GLfloat</ptype> <name>r</name></param>
- <param><ptype>GLfloat</ptype> <name>g</name></param>
- <param><ptype>GLfloat</ptype> <name>b</name></param>
- <param><ptype>GLfloat</ptype> <name>a</name></param>
- <param><ptype>GLfloat</ptype> <name>nx</name></param>
- <param><ptype>GLfloat</ptype> <name>ny</name></param>
- <param><ptype>GLfloat</ptype> <name>nz</name></param>
- <param><ptype>GLfloat</ptype> <name>x</name></param>
- <param><ptype>GLfloat</ptype> <name>y</name></param>
- <param><ptype>GLfloat</ptype> <name>z</name></param>
- </command>
- <command>
- <proto>void <name>glColor4fNormal3fVertex3fvSUN</name></proto>
- <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
- <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
- <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glColor4fv</name></proto>
- <param group="ColorF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
- <glx type="render" opcode="16"/>
- </command>
- <command>
- <proto>void <name>glColor4hNV</name></proto>
- <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
- <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
- <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
- <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>alpha</name></param>
- <vecequiv name="glColor4hvNV"/>
- </command>
- <command>
- <proto>void <name>glColor4hvNV</name></proto>
- <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
- <glx type="render" opcode="4245"/>
- </command>
- <command>
- <proto>void <name>glColor4i</name></proto>
- <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
- <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
- <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
- <param group="ColorI"><ptype>GLint</ptype> <name>alpha</name></param>
- <vecequiv name="glColor4iv"/>
- </command>
- <command>
- <proto>void <name>glColor4iv</name></proto>
- <param group="ColorI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
- <glx type="render" opcode="17"/>
- </command>
- <command>
- <proto>void <name>glColor4s</name></proto>
- <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
- <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
- <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
- <param group="ColorS"><ptype>GLshort</ptype> <name>alpha</name></param>
- <vecequiv name="glColor4sv"/>
- </command>
- <command>
- <proto>void <name>glColor4sv</name></proto>
- <param group="ColorS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
- <glx type="render" opcode="18"/>
- </command>
- <command>
- <proto>void <name>glColor4ub</name></proto>
- <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
- <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
- <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
- <param group="ColorUB"><ptype>GLubyte</ptype> <name>alpha</name></param>
- <vecequiv name="glColor4ubv"/>
- </command>
- <command>
- <proto>void <name>glColor4ubVertex2fSUN</name></proto>
- <param><ptype>GLubyte</ptype> <name>r</name></param>
- <param><ptype>GLubyte</ptype> <name>g</name></param>
- <param><ptype>GLubyte</ptype> <name>b</name></param>
- <param><ptype>GLubyte</ptype> <name>a</name></param>
- <param><ptype>GLfloat</ptype> <name>x</name></param>
- <param><ptype>GLfloat</ptype> <name>y</name></param>
- </command>
- <command>
- <proto>void <name>glColor4ubVertex2fvSUN</name></proto>
- <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
- <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glColor4ubVertex3fSUN</name></proto>
- <param><ptype>GLubyte</ptype> <name>r</name></param>
- <param><ptype>GLubyte</ptype> <name>g</name></param>
- <param><ptype>GLubyte</ptype> <name>b</name></param>
- <param><ptype>GLubyte</ptype> <name>a</name></param>
- <param><ptype>GLfloat</ptype> <name>x</name></param>
- <param><ptype>GLfloat</ptype> <name>y</name></param>
- <param><ptype>GLfloat</ptype> <name>z</name></param>
- </command>
- <command>
- <proto>void <name>glColor4ubVertex3fvSUN</name></proto>
- <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
- <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glColor4ubv</name></proto>
- <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
- <glx type="render" opcode="19"/>
- </command>
- <command>
- <proto>void <name>glColor4ui</name></proto>
- <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
- <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
- <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
- <param group="ColorUI"><ptype>GLuint</ptype> <name>alpha</name></param>
- <vecequiv name="glColor4uiv"/>
- </command>
- <command>
- <proto>void <name>glColor4uiv</name></proto>
- <param group="ColorUI" len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
- <glx type="render" opcode="20"/>
- </command>
- <command>
- <proto>void <name>glColor4us</name></proto>
- <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
- <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
- <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
- <param group="ColorUS"><ptype>GLushort</ptype> <name>alpha</name></param>
- <vecequiv name="glColor4usv"/>
- </command>
- <command>
- <proto>void <name>glColor4usv</name></proto>
- <param group="ColorUS" len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
- <glx type="render" opcode="21"/>
- </command>
- <command>
- <proto>void <name>glColor4x</name></proto>
- <param><ptype>GLfixed</ptype> <name>red</name></param>
- <param><ptype>GLfixed</ptype> <name>green</name></param>
- <param><ptype>GLfixed</ptype> <name>blue</name></param>
- <param><ptype>GLfixed</ptype> <name>alpha</name></param>
- </command>
- <command>
- <proto>void <name>glColor4xOES</name></proto>
- <param><ptype>GLfixed</ptype> <name>red</name></param>
- <param><ptype>GLfixed</ptype> <name>green</name></param>
- <param><ptype>GLfixed</ptype> <name>blue</name></param>
- <param><ptype>GLfixed</ptype> <name>alpha</name></param>
- </command>
- <command>
- <proto>void <name>glColor4xvOES</name></proto>
- <param len="4">const <ptype>GLfixed</ptype> *<name>components</name></param>
- </command>
- <command>
- <proto>void <name>glColorFormatNV</name></proto>
- <param><ptype>GLint</ptype> <name>size</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>stride</name></param>
- </command>
- <command>
- <proto>void <name>glColorFragmentOp1ATI</name></proto>
- <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
- <param><ptype>GLuint</ptype> <name>dst</name></param>
- <param><ptype>GLuint</ptype> <name>dstMask</name></param>
- <param><ptype>GLuint</ptype> <name>dstMod</name></param>
- <param><ptype>GLuint</ptype> <name>arg1</name></param>
- <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
- <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
- </command>
- <command>
- <proto>void <name>glColorFragmentOp2ATI</name></proto>
- <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
- <param><ptype>GLuint</ptype> <name>dst</name></param>
- <param><ptype>GLuint</ptype> <name>dstMask</name></param>
- <param><ptype>GLuint</ptype> <name>dstMod</name></param>
- <param><ptype>GLuint</ptype> <name>arg1</name></param>
- <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
- <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
- <param><ptype>GLuint</ptype> <name>arg2</name></param>
- <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
- <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
- </command>
- <command>
- <proto>void <name>glColorFragmentOp3ATI</name></proto>
- <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
- <param><ptype>GLuint</ptype> <name>dst</name></param>
- <param><ptype>GLuint</ptype> <name>dstMask</name></param>
- <param><ptype>GLuint</ptype> <name>dstMod</name></param>
- <param><ptype>GLuint</ptype> <name>arg1</name></param>
- <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
- <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
- <param><ptype>GLuint</ptype> <name>arg2</name></param>
- <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
- <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
- <param><ptype>GLuint</ptype> <name>arg3</name></param>
- <param><ptype>GLuint</ptype> <name>arg3Rep</name></param>
- <param><ptype>GLuint</ptype> <name>arg3Mod</name></param>
- </command>
- <command>
- <proto>void <name>glColorMask</name></proto>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param>
- <glx type="render" opcode="134"/>
- </command>
- <command>
- <proto>void <name>glColorMaskIndexedEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
- <alias name="glColorMaski"/>
- </command>
- <command>
- <proto>void <name>glColorMaski</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
- </command>
- <command>
- <proto>void <name>glColorMaskiEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
- <alias name="glColorMaski"/>
- </command>
- <command>
- <proto>void <name>glColorMaterial</name></proto>
- <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
- <param group="ColorMaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
- <glx type="render" opcode="78"/>
- </command>
- <command>
- <proto>void <name>glColorP3ui</name></proto>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLuint</ptype> <name>color</name></param>
- </command>
- <command>
- <proto>void <name>glColorP3uiv</name></proto>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
- </command>
- <command>
- <proto>void <name>glColorP4ui</name></proto>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLuint</ptype> <name>color</name></param>
- </command>
- <command>
- <proto>void <name>glColorP4uiv</name></proto>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
- </command>
- <command>
- <proto>void <name>glColorPointer</name></proto>
- <param><ptype>GLint</ptype> <name>size</name></param>
- <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
- </command>
- <command>
- <proto>void <name>glColorPointerEXT</name></proto>
- <param><ptype>GLint</ptype> <name>size</name></param>
- <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
- </command>
- <command>
- <proto>void <name>glColorPointerListIBM</name></proto>
- <param><ptype>GLint</ptype> <name>size</name></param>
- <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLint</ptype> <name>stride</name></param>
- <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
- <param><ptype>GLint</ptype> <name>ptrstride</name></param>
- </command>
- <command>
- <proto>void <name>glColorPointervINTEL</name></proto>
- <param><ptype>GLint</ptype> <name>size</name></param>
- <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="4">const void **<name>pointer</name></param>
- </command>
- <command>
- <proto>void <name>glColorSubTable</name></proto>
- <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLsizei</ptype> <name>start</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param>
- <glx type="render" opcode="195"/>
- <glx type="render" opcode="312" name="glColorSubTablePBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glColorSubTableEXT</name></proto>
- <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLsizei</ptype> <name>start</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param>
- <alias name="glColorSubTable"/>
- </command>
- <command>
- <proto>void <name>glColorTable</name></proto>
- <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
- <glx type="render" opcode="2053"/>
- <glx type="render" opcode="313" name="glColorTablePBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glColorTableEXT</name></proto>
- <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalFormat</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
- <alias name="glColorTable"/>
- </command>
- <command>
- <proto>void <name>glColorTableParameterfv</name></proto>
- <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="render" opcode="2054"/>
- </command>
- <command>
- <proto>void <name>glColorTableParameterfvSGI</name></proto>
- <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
- <alias name="glColorTableParameterfv"/>
- <glx type="render" opcode="2054"/>
- </command>
- <command>
- <proto>void <name>glColorTableParameteriv</name></proto>
- <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
- <glx type="render" opcode="2055"/>
- </command>
- <command>
- <proto>void <name>glColorTableParameterivSGI</name></proto>
- <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
- <alias name="glColorTableParameteriv"/>
- <glx type="render" opcode="2055"/>
- </command>
- <command>
- <proto>void <name>glColorTableSGI</name></proto>
- <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
- <alias name="glColorTable"/>
- <glx type="render" opcode="2053"/>
- </command>
- <command>
- <proto>void <name>glCombinerInputNV</name></proto>
- <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
- <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
- <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
- <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param>
- <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param>
- <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param>
- <glx type="render" opcode="4140"/>
- </command>
- <command>
- <proto>void <name>glCombinerOutputNV</name></proto>
- <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
- <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
- <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>abOutput</name></param>
- <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>cdOutput</name></param>
- <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>sumOutput</name></param>
- <param group="CombinerScaleNV"><ptype>GLenum</ptype> <name>scale</name></param>
- <param group="CombinerBiasNV"><ptype>GLenum</ptype> <name>bias</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>abDotProduct</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>cdDotProduct</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>muxSum</name></param>
- <glx type="render" opcode="4141"/>
- </command>
- <command>
- <proto>void <name>glCombinerParameterfNV</name></proto>
- <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLfloat</ptype> <name>param</name></param>
- <glx type="render" opcode="4136"/>
- </command>
- <command>
- <proto>void <name>glCombinerParameterfvNV</name></proto>
- <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="render" opcode="4137"/>
- </command>
- <command>
- <proto>void <name>glCombinerParameteriNV</name></proto>
- <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> <name>param</name></param>
- <glx type="render" opcode="4138"/>
- </command>
- <command>
- <proto>void <name>glCombinerParameterivNV</name></proto>
- <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
- <glx type="render" opcode="4139"/>
- </command>
- <command>
- <proto>void <name>glCombinerStageParameterfvNV</name></proto>
- <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
- <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glCompileShader</name></proto>
- <param><ptype>GLuint</ptype> <name>shader</name></param>
- </command>
- <command>
- <proto>void <name>glCompileShaderARB</name></proto>
- <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param>
- <alias name="glCompileShader"/>
- </command>
- <command>
- <proto>void <name>glCompileShaderIncludeARB</name></proto>
- <param><ptype>GLuint</ptype> <name>shader</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLchar</ptype> *const*<name>path</name></param>
- <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
- </command>
- <command>
- <proto>void <name>glCompressedMultiTexImage1DEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const void *<name>bits</name></param>
- </command>
- <command>
- <proto>void <name>glCompressedMultiTexImage2DEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const void *<name>bits</name></param>
- </command>
- <command>
- <proto>void <name>glCompressedMultiTexImage3DEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param><ptype>GLsizei</ptype> <name>depth</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const void *<name>bits</name></param>
- </command>
- <command>
- <proto>void <name>glCompressedMultiTexSubImage1DEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const void *<name>bits</name></param>
- </command>
- <command>
- <proto>void <name>glCompressedMultiTexSubImage2DEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const void *<name>bits</name></param>
- </command>
- <command>
- <proto>void <name>glCompressedMultiTexSubImage3DEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param><ptype>GLsizei</ptype> <name>depth</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const void *<name>bits</name></param>
- </command>
- <command>
- <proto>void <name>glCompressedTexImage1D</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
- <glx type="render" opcode="214"/>
- <glx type="render" opcode="314" name="glCompressedTexImage1DPBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glCompressedTexImage1DARB</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
- <alias name="glCompressedTexImage1D"/>
- <glx type="render" opcode="214"/>
- </command>
- <command>
- <proto>void <name>glCompressedTexImage2D</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
- <glx type="render" opcode="215"/>
- <glx type="render" opcode="315" name="glCompressedTexImage2DPBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glCompressedTexImage2DARB</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
- <alias name="glCompressedTexImage2D"/>
- <glx type="render" opcode="215"/>
- </command>
- <command>
- <proto>void <name>glCompressedTexImage3D</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param><ptype>GLsizei</ptype> <name>depth</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
- <glx type="render" opcode="216"/>
- <glx type="render" opcode="316" name="glCompressedTexImage3DPBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glCompressedTexImage3DARB</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param><ptype>GLsizei</ptype> <name>depth</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
- <alias name="glCompressedTexImage3D"/>
- <glx type="render" opcode="216"/>
- </command>
- <command>
- <proto>void <name>glCompressedTexImage3DOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param><ptype>GLsizei</ptype> <name>depth</name></param>
- <param><ptype>GLint</ptype> <name>border</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const void *<name>data</name></param>
- <alias name="glCompressedTexImage3D"/>
- </command>
- <command>
- <proto>void <name>glCompressedTexSubImage1D</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
- <glx type="render" opcode="217"/>
- <glx type="render" opcode="317" name="glCompressedTexSubImage1DPBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glCompressedTexSubImage1DARB</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
- <alias name="glCompressedTexSubImage1D"/>
- <glx type="render" opcode="217"/>
- </command>
- <command>
- <proto>void <name>glCompressedTexSubImage2D</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
- <glx type="render" opcode="218"/>
- <glx type="render" opcode="318" name="glCompressedTexSubImage2DPBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glCompressedTexSubImage2DARB</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
- <alias name="glCompressedTexSubImage2D"/>
- <glx type="render" opcode="218"/>
- </command>
- <command>
- <proto>void <name>glCompressedTexSubImage3D</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param><ptype>GLsizei</ptype> <name>depth</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
- <glx type="render" opcode="219"/>
- <glx type="render" opcode="319" name="glCompressedTexSubImage3DPBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glCompressedTexSubImage3DARB</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param><ptype>GLsizei</ptype> <name>depth</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
- <alias name="glCompressedTexSubImage3D"/>
- <glx type="render" opcode="219"/>
- </command>
- <command>
- <proto>void <name>glCompressedTexSubImage3DOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLint</ptype> <name>xoffset</name></param>
- <param><ptype>GLint</ptype> <name>yoffset</name></param>
- <param><ptype>GLint</ptype> <name>zoffset</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param><ptype>GLsizei</ptype> <name>depth</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const void *<name>data</name></param>
- <alias name="glCompressedTexSubImage3D"/>
- </command>
- <command>
- <proto>void <name>glCompressedTextureImage1DEXT</name></proto>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const void *<name>bits</name></param>
- </command>
- <command>
- <proto>void <name>glCompressedTextureImage2DEXT</name></proto>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const void *<name>bits</name></param>
- </command>
- <command>
- <proto>void <name>glCompressedTextureImage3DEXT</name></proto>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param><ptype>GLsizei</ptype> <name>depth</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const void *<name>bits</name></param>
- </command>
- <command>
- <proto>void <name>glCompressedTextureSubImage1D</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLint</ptype> <name>xoffset</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param>const void *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glCompressedTextureSubImage1DEXT</name></proto>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const void *<name>bits</name></param>
- </command>
- <command>
- <proto>void <name>glCompressedTextureSubImage2D</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLint</ptype> <name>xoffset</name></param>
- <param><ptype>GLint</ptype> <name>yoffset</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param>const void *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glCompressedTextureSubImage2DEXT</name></proto>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const void *<name>bits</name></param>
- </command>
- <command>
- <proto>void <name>glCompressedTextureSubImage3D</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLint</ptype> <name>xoffset</name></param>
- <param><ptype>GLint</ptype> <name>yoffset</name></param>
- <param><ptype>GLint</ptype> <name>zoffset</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param><ptype>GLsizei</ptype> <name>depth</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param>const void *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glCompressedTextureSubImage3DEXT</name></proto>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param><ptype>GLsizei</ptype> <name>depth</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const void *<name>bits</name></param>
- </command>
- <command>
- <proto>void <name>glConvolutionFilter1D</name></proto>
- <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param>
- <glx type="render" opcode="4101"/>
- <glx type="render" opcode="320" name="glConvolutionFilter1DPBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glConvolutionFilter1DEXT</name></proto>
- <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param>
- <alias name="glConvolutionFilter1D"/>
- <glx type="render" opcode="4101"/>
- </command>
- <command>
- <proto>void <name>glConvolutionFilter2D</name></proto>
- <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param>
- <glx type="render" opcode="4102"/>
- <glx type="render" opcode="321" name="glConvolutionFilter2DPBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glConvolutionFilter2DEXT</name></proto>
- <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param>
- <alias name="glConvolutionFilter2D"/>
- <glx type="render" opcode="4102"/>
- </command>
- <command>
- <proto>void <name>glConvolutionParameterf</name></proto>
- <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
- <glx type="render" opcode="4103"/>
- </command>
- <command>
- <proto>void <name>glConvolutionParameterfEXT</name></proto>
- <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
- <alias name="glConvolutionParameterf"/>
- <glx type="render" opcode="4103"/>
- </command>
- <command>
- <proto>void <name>glConvolutionParameterfv</name></proto>
- <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="render" opcode="4104"/>
- </command>
- <command>
- <proto>void <name>glConvolutionParameterfvEXT</name></proto>
- <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
- <alias name="glConvolutionParameterfv"/>
- <glx type="render" opcode="4104"/>
- </command>
- <command>
- <proto>void <name>glConvolutionParameteri</name></proto>
- <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
- <glx type="render" opcode="4105"/>
- </command>
- <command>
- <proto>void <name>glConvolutionParameteriEXT</name></proto>
- <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
- <alias name="glConvolutionParameteri"/>
- <glx type="render" opcode="4105"/>
- </command>
- <command>
- <proto>void <name>glConvolutionParameteriv</name></proto>
- <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
- <glx type="render" opcode="4106"/>
- </command>
- <command>
- <proto>void <name>glConvolutionParameterivEXT</name></proto>
- <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
- <alias name="glConvolutionParameteriv"/>
- <glx type="render" opcode="4106"/>
- </command>
- <command>
- <proto>void <name>glConvolutionParameterxOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLfixed</ptype> <name>param</name></param>
- </command>
- <command>
- <proto>void <name>glConvolutionParameterxvOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glCopyBufferSubData</name></proto>
- <param><ptype>GLenum</ptype> <name>readTarget</name></param>
- <param><ptype>GLenum</ptype> <name>writeTarget</name></param>
- <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param>
- <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param>
- <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
- </command>
- <command>
- <proto>void <name>glCopyBufferSubDataNV</name></proto>
- <param><ptype>GLenum</ptype> <name>readTarget</name></param>
- <param><ptype>GLenum</ptype> <name>writeTarget</name></param>
- <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param>
- <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param>
- <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
- <alias name="glCopyBufferSubData"/>
- </command>
- <command>
- <proto>void <name>glCopyColorSubTable</name></proto>
- <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLsizei</ptype> <name>start</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <glx type="render" opcode="196"/>
- </command>
- <command>
- <proto>void <name>glCopyColorSubTableEXT</name></proto>
- <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLsizei</ptype> <name>start</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <alias name="glCopyColorSubTable"/>
- </command>
- <command>
- <proto>void <name>glCopyColorTable</name></proto>
- <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <glx type="render" opcode="2056"/>
- </command>
- <command>
- <proto>void <name>glCopyColorTableSGI</name></proto>
- <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <alias name="glCopyColorTable"/>
- <glx type="render" opcode="2056"/>
- </command>
- <command>
- <proto>void <name>glCopyConvolutionFilter1D</name></proto>
- <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <glx type="render" opcode="4107"/>
- </command>
- <command>
- <proto>void <name>glCopyConvolutionFilter1DEXT</name></proto>
- <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <alias name="glCopyConvolutionFilter1D"/>
- <glx type="render" opcode="4107"/>
- </command>
- <command>
- <proto>void <name>glCopyConvolutionFilter2D</name></proto>
- <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <glx type="render" opcode="4108"/>
- </command>
- <command>
- <proto>void <name>glCopyConvolutionFilter2DEXT</name></proto>
- <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <alias name="glCopyConvolutionFilter2D"/>
- <glx type="render" opcode="4108"/>
- </command>
- <command>
- <proto>void <name>glCopyImageSubData</name></proto>
- <param><ptype>GLuint</ptype> <name>srcName</name></param>
- <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
- <param><ptype>GLint</ptype> <name>srcLevel</name></param>
- <param><ptype>GLint</ptype> <name>srcX</name></param>
- <param><ptype>GLint</ptype> <name>srcY</name></param>
- <param><ptype>GLint</ptype> <name>srcZ</name></param>
- <param><ptype>GLuint</ptype> <name>dstName</name></param>
- <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
- <param><ptype>GLint</ptype> <name>dstLevel</name></param>
- <param><ptype>GLint</ptype> <name>dstX</name></param>
- <param><ptype>GLint</ptype> <name>dstY</name></param>
- <param><ptype>GLint</ptype> <name>dstZ</name></param>
- <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
- <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
- <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
- </command>
- <command>
- <proto>void <name>glCopyImageSubDataEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>srcName</name></param>
- <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
- <param><ptype>GLint</ptype> <name>srcLevel</name></param>
- <param><ptype>GLint</ptype> <name>srcX</name></param>
- <param><ptype>GLint</ptype> <name>srcY</name></param>
- <param><ptype>GLint</ptype> <name>srcZ</name></param>
- <param><ptype>GLuint</ptype> <name>dstName</name></param>
- <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
- <param><ptype>GLint</ptype> <name>dstLevel</name></param>
- <param><ptype>GLint</ptype> <name>dstX</name></param>
- <param><ptype>GLint</ptype> <name>dstY</name></param>
- <param><ptype>GLint</ptype> <name>dstZ</name></param>
- <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
- <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
- <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
- <alias name="glCopyImageSubData"/>
- </command>
- <command>
- <proto>void <name>glCopyImageSubDataNV</name></proto>
- <param><ptype>GLuint</ptype> <name>srcName</name></param>
- <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
- <param><ptype>GLint</ptype> <name>srcLevel</name></param>
- <param><ptype>GLint</ptype> <name>srcX</name></param>
- <param><ptype>GLint</ptype> <name>srcY</name></param>
- <param><ptype>GLint</ptype> <name>srcZ</name></param>
- <param><ptype>GLuint</ptype> <name>dstName</name></param>
- <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
- <param><ptype>GLint</ptype> <name>dstLevel</name></param>
- <param><ptype>GLint</ptype> <name>dstX</name></param>
- <param><ptype>GLint</ptype> <name>dstY</name></param>
- <param><ptype>GLint</ptype> <name>dstZ</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param><ptype>GLsizei</ptype> <name>depth</name></param>
- <glx type="render" opcode="4291"/>
- </command>
- <command>
- <proto>void <name>glCopyMultiTexImage1DEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
- </command>
- <command>
- <proto>void <name>glCopyMultiTexImage2DEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
- </command>
- <command>
- <proto>void <name>glCopyMultiTexSubImage1DEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- </command>
- <command>
- <proto>void <name>glCopyMultiTexSubImage2DEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- </command>
- <command>
- <proto>void <name>glCopyMultiTexSubImage3DEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- </command>
- <command>
- <proto>void <name>glCopyNamedBufferSubData</name></proto>
- <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
- <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
- <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
- <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
- <param><ptype>GLsizei</ptype> <name>size</name></param>
- </command>
- <command>
- <proto>void <name>glCopyPathNV</name></proto>
- <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
- <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param>
- </command>
- <command>
- <proto>void <name>glCopyPixels</name></proto>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param group="PixelCopyType"><ptype>GLenum</ptype> <name>type</name></param>
- <glx type="render" opcode="172"/>
- </command>
- <command>
- <proto>void <name>glCopyTexImage1D</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
- <glx type="render" opcode="4119"/>
- </command>
- <command>
- <proto>void <name>glCopyTexImage1DEXT</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
- <alias name="glCopyTexImage1D"/>
- <glx type="render" opcode="4119"/>
- </command>
- <command>
- <proto>void <name>glCopyTexImage2D</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
- <glx type="render" opcode="4120"/>
- </command>
- <command>
- <proto>void <name>glCopyTexImage2DEXT</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
- <alias name="glCopyTexImage2D"/>
- <glx type="render" opcode="4120"/>
- </command>
- <command>
- <proto>void <name>glCopyTexSubImage1D</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <glx type="render" opcode="4121"/>
- </command>
- <command>
- <proto>void <name>glCopyTexSubImage1DEXT</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <alias name="glCopyTexSubImage1D"/>
- <glx type="render" opcode="4121"/>
- </command>
- <command>
- <proto>void <name>glCopyTexSubImage2D</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <glx type="render" opcode="4122"/>
- </command>
- <command>
- <proto>void <name>glCopyTexSubImage2DEXT</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <alias name="glCopyTexSubImage2D"/>
- <glx type="render" opcode="4122"/>
- </command>
- <command>
- <proto>void <name>glCopyTexSubImage3D</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <glx type="render" opcode="4123"/>
- </command>
- <command>
- <proto>void <name>glCopyTexSubImage3DEXT</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <alias name="glCopyTexSubImage3D"/>
- <glx type="render" opcode="4123"/>
- </command>
- <command>
- <proto>void <name>glCopyTexSubImage3DOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLint</ptype> <name>xoffset</name></param>
- <param><ptype>GLint</ptype> <name>yoffset</name></param>
- <param><ptype>GLint</ptype> <name>zoffset</name></param>
- <param><ptype>GLint</ptype> <name>x</name></param>
- <param><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <alias name="glCopyTexSubImage3D"/>
- </command>
- <command>
- <proto>void <name>glCopyTextureImage1DEXT</name></proto>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
- </command>
- <command>
- <proto>void <name>glCopyTextureImage2DEXT</name></proto>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
- </command>
- <command>
- <proto>void <name>glCopyTextureLevelsAPPLE</name></proto>
- <param><ptype>GLuint</ptype> <name>destinationTexture</name></param>
- <param><ptype>GLuint</ptype> <name>sourceTexture</name></param>
- <param><ptype>GLint</ptype> <name>sourceBaseLevel</name></param>
- <param><ptype>GLsizei</ptype> <name>sourceLevelCount</name></param>
- </command>
- <command>
- <proto>void <name>glCopyTextureSubImage1D</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLint</ptype> <name>xoffset</name></param>
- <param><ptype>GLint</ptype> <name>x</name></param>
- <param><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- </command>
- <command>
- <proto>void <name>glCopyTextureSubImage1DEXT</name></proto>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- </command>
- <command>
- <proto>void <name>glCopyTextureSubImage2D</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLint</ptype> <name>xoffset</name></param>
- <param><ptype>GLint</ptype> <name>yoffset</name></param>
- <param><ptype>GLint</ptype> <name>x</name></param>
- <param><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- </command>
- <command>
- <proto>void <name>glCopyTextureSubImage2DEXT</name></proto>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- </command>
- <command>
- <proto>void <name>glCopyTextureSubImage3D</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLint</ptype> <name>xoffset</name></param>
- <param><ptype>GLint</ptype> <name>yoffset</name></param>
- <param><ptype>GLint</ptype> <name>zoffset</name></param>
- <param><ptype>GLint</ptype> <name>x</name></param>
- <param><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- </command>
- <command>
- <proto>void <name>glCopyTextureSubImage3DEXT</name></proto>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
- <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- </command>
- <command>
- <proto>void <name>glCoverFillPathInstancedNV</name></proto>
- <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
- <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
- <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
- <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
- <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
- <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
- <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
- </command>
- <command>
- <proto>void <name>glCoverFillPathNV</name></proto>
- <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
- <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
- </command>
- <command>
- <proto>void <name>glCoverStrokePathInstancedNV</name></proto>
- <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
- <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
- <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
- <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
- <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
- <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
- <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
- </command>
- <command>
- <proto>void <name>glCoverStrokePathNV</name></proto>
- <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
- <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
- </command>
- <command>
- <proto>void <name>glCoverageMaskNV</name></proto>
- <param><ptype>GLboolean</ptype> <name>mask</name></param>
- </command>
- <command>
- <proto>void <name>glCoverageOperationNV</name></proto>
- <param><ptype>GLenum</ptype> <name>operation</name></param>
- </command>
- <command>
- <proto>void <name>glCreateBuffers</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param><ptype>GLuint</ptype> *<name>buffers</name></param>
- </command>
- <command>
- <proto>void <name>glCreateFramebuffers</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param><ptype>GLuint</ptype> *<name>framebuffers</name></param>
- </command>
- <command>
- <proto>void <name>glCreatePerfQueryINTEL</name></proto>
- <param><ptype>GLuint</ptype> <name>queryId</name></param>
- <param><ptype>GLuint</ptype> *<name>queryHandle</name></param>
- </command>
- <command>
- <proto><ptype>GLuint</ptype> <name>glCreateProgram</name></proto>
- </command>
- <command>
- <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateProgramObjectARB</name></proto>
- <alias name="glCreateProgram"/>
- </command>
- <command>
- <proto>void <name>glCreateProgramPipelines</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param><ptype>GLuint</ptype> *<name>pipelines</name></param>
- </command>
- <command>
- <proto>void <name>glCreateQueries</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param><ptype>GLuint</ptype> *<name>ids</name></param>
- </command>
- <command>
- <proto>void <name>glCreateRenderbuffers</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
- </command>
- <command>
- <proto>void <name>glCreateSamplers</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param><ptype>GLuint</ptype> *<name>samplers</name></param>
- </command>
- <command>
- <proto><ptype>GLuint</ptype> <name>glCreateShader</name></proto>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- </command>
- <command>
- <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateShaderObjectARB</name></proto>
- <param><ptype>GLenum</ptype> <name>shaderType</name></param>
- <alias name="glCreateShader"/>
- </command>
- <command>
- <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param>const <ptype>GLchar</ptype> *<name>string</name></param>
- </command>
- <command>
- <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramv</name></proto>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLchar</ptype> *const*<name>strings</name></param>
- </command>
- <command>
- <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramvEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLchar</ptype> **<name>strings</name></param>
- </command>
- <command>
- <proto group="sync"><ptype>GLsync</ptype> <name>glCreateSyncFromCLeventARB</name></proto>
- <param group="cl_context"><ptype>struct _cl_context</ptype> *<name>context</name></param>
- <param group="cl_event"><ptype>struct _cl_event</ptype> *<name>event</name></param>
- <param><ptype>GLbitfield</ptype> <name>flags</name></param>
- </command>
- <command>
- <proto>void <name>glCreateTextures</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param><ptype>GLuint</ptype> *<name>textures</name></param>
- </command>
- <command>
- <proto>void <name>glCreateTransformFeedbacks</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param><ptype>GLuint</ptype> *<name>ids</name></param>
- </command>
- <command>
- <proto>void <name>glCreateVertexArrays</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param><ptype>GLuint</ptype> *<name>arrays</name></param>
- </command>
- <command>
- <proto>void <name>glCullFace</name></proto>
- <param group="CullFaceMode"><ptype>GLenum</ptype> <name>mode</name></param>
- <glx type="render" opcode="79"/>
- </command>
- <command>
- <proto>void <name>glCullParameterdvEXT</name></proto>
- <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glCullParameterfvEXT</name></proto>
- <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glCurrentPaletteMatrixARB</name></proto>
- <param><ptype>GLint</ptype> <name>index</name></param>
- <glx type="render" opcode="4329"/>
- </command>
- <command>
- <proto>void <name>glCurrentPaletteMatrixOES</name></proto>
- <param><ptype>GLuint</ptype> <name>matrixpaletteindex</name></param>
- </command>
- <command>
- <proto>void <name>glDebugMessageCallback</name></proto>
- <param><ptype>GLDEBUGPROC</ptype> <name>callback</name></param>
- <param>const void *<name>userParam</name></param>
- </command>
- <command>
- <proto>void <name>glDebugMessageCallbackAMD</name></proto>
- <param><ptype>GLDEBUGPROCAMD</ptype> <name>callback</name></param>
- <param>void *<name>userParam</name></param>
- </command>
- <command>
- <proto>void <name>glDebugMessageCallbackARB</name></proto>
- <param><ptype>GLDEBUGPROCARB</ptype> <name>callback</name></param>
- <param len="COMPSIZE(callback)">const void *<name>userParam</name></param>
- <alias name="glDebugMessageCallback"/>
- </command>
- <command>
- <proto>void <name>glDebugMessageCallbackKHR</name></proto>
- <param><ptype>GLDEBUGPROCKHR</ptype> <name>callback</name></param>
- <param>const void *<name>userParam</name></param>
- <alias name="glDebugMessageCallback"/>
- </command>
- <command>
- <proto>void <name>glDebugMessageControl</name></proto>
- <param><ptype>GLenum</ptype> <name>source</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLenum</ptype> <name>severity</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
- </command>
- <command>
- <proto>void <name>glDebugMessageControlARB</name></proto>
- <param><ptype>GLenum</ptype> <name>source</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLenum</ptype> <name>severity</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
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- <command>
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- <param><ptype>GLenum</ptype> <name>severity</name></param>
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- <command>
- <proto>void <name>glDebugMessageInsert</name></proto>
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- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param><ptype>GLenum</ptype> <name>severity</name></param>
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- <command>
- <proto>void <name>glDebugMessageInsertAMD</name></proto>
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- <param><ptype>GLenum</ptype> <name>severity</name></param>
- <param><ptype>GLuint</ptype> <name>id</name></param>
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- <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
- </command>
- <command>
- <proto>void <name>glDebugMessageInsertARB</name></proto>
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- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLuint</ptype> <name>id</name></param>
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- <param><ptype>GLsizei</ptype> <name>length</name></param>
- <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
- <alias name="glDebugMessageInsert"/>
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- <command>
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- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLuint</ptype> <name>id</name></param>
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- <param><ptype>GLsizei</ptype> <name>length</name></param>
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- <alias name="glDebugMessageInsert"/>
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- <command>
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- <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
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- <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
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- <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
- <param group="CoordD"><ptype>GLdouble</ptype> <name>w1</name></param>
- <param group="CoordD"><ptype>GLdouble</ptype> <name>w2</name></param>
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- <param group="CoordD" len="COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
- <glx type="render" opcode="2073"/>
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- <command>
- <proto>void <name>glDeformationMap3fSGIX</name></proto>
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- <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
- <param><ptype>GLint</ptype> <name>ustride</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
- <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
- <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
- <param><ptype>GLint</ptype> <name>vstride</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
- <param group="CoordF"><ptype>GLfloat</ptype> <name>w1</name></param>
- <param group="CoordF"><ptype>GLfloat</ptype> <name>w2</name></param>
- <param><ptype>GLint</ptype> <name>wstride</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param>
- <param group="CoordF" len="COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
- <glx type="render" opcode="2074"/>
- </command>
- <command>
- <proto>void <name>glDeleteAsyncMarkersSGIX</name></proto>
- <param><ptype>GLuint</ptype> <name>marker</name></param>
- <param><ptype>GLsizei</ptype> <name>range</name></param>
- </command>
- <command>
- <proto>void <name>glDeleteBuffers</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
- </command>
- <command>
- <proto>void <name>glDeleteBuffersARB</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
- <alias name="glDeleteBuffers"/>
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- <command>
- <proto>void <name>glDeleteFencesAPPLE</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param>
- </command>
- <command>
- <proto>void <name>glDeleteFencesNV</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param>
- <glx type="vendor" opcode="1276"/>
- </command>
- <command>
- <proto>void <name>glDeleteFragmentShaderATI</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- </command>
- <command>
- <proto>void <name>glDeleteFramebuffers</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
- <glx type="render" opcode="4320"/>
- </command>
- <command>
- <proto>void <name>glDeleteFramebuffersEXT</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
- <alias name="glDeleteFramebuffers"/>
- <glx type="render" opcode="4320"/>
- </command>
- <command>
- <proto>void <name>glDeleteFramebuffersOES</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
- </command>
- <command>
- <proto>void <name>glDeleteLists</name></proto>
- <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
- <param><ptype>GLsizei</ptype> <name>range</name></param>
- <glx type="single" opcode="103"/>
- </command>
- <command>
- <proto>void <name>glDeleteNamedStringARB</name></proto>
- <param><ptype>GLint</ptype> <name>namelen</name></param>
- <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
- </command>
- <command>
- <proto>void <name>glDeleteNamesAMD</name></proto>
- <param><ptype>GLenum</ptype> <name>identifier</name></param>
- <param><ptype>GLuint</ptype> <name>num</name></param>
- <param len="num">const <ptype>GLuint</ptype> *<name>names</name></param>
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- <command>
- <proto>void <name>glDeleteObjectARB</name></proto>
- <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
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- <command>
- <proto>void <name>glDeleteOcclusionQueriesNV</name></proto>
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- <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
- </command>
- <command>
- <proto>void <name>glDeletePathsNV</name></proto>
- <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
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- <command>
- <proto>void <name>glDeletePerfMonitorsAMD</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
- </command>
- <command>
- <proto>void <name>glDeletePerfQueryINTEL</name></proto>
- <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
- </command>
- <command>
- <proto>void <name>glDeleteProgram</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <glx type="single" opcode="202"/>
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- <command>
- <proto>void <name>glDeleteProgramPipelines</name></proto>
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- <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param>
- </command>
- <command>
- <proto>void <name>glDeleteProgramPipelinesEXT</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param>
- </command>
- <command>
- <proto>void <name>glDeleteProgramsARB</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
- <glx type="vendor" opcode="1294"/>
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- <command>
- <proto>void <name>glDeleteProgramsNV</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
- <alias name="glDeleteProgramsARB"/>
- <glx type="vendor" opcode="1294"/>
- </command>
- <command>
- <proto>void <name>glDeleteQueries</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
- <glx type="single" opcode="161"/>
- </command>
- <command>
- <proto>void <name>glDeleteQueriesARB</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
- <alias name="glDeleteQueries"/>
- </command>
- <command>
- <proto>void <name>glDeleteQueriesEXT</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
- </command>
- <command>
- <proto>void <name>glDeleteRenderbuffers</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
- <glx type="render" opcode="4317"/>
- </command>
- <command>
- <proto>void <name>glDeleteRenderbuffersEXT</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
- <alias name="glDeleteRenderbuffers"/>
- <glx type="render" opcode="4317"/>
- </command>
- <command>
- <proto>void <name>glDeleteRenderbuffersOES</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
- </command>
- <command>
- <proto>void <name>glDeleteSamplers</name></proto>
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- <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param>
- </command>
- <command>
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- <glx type="single" opcode="195"/>
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- <command>
- <proto>void <name>glDeleteSync</name></proto>
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- <command>
- <proto>void <name>glDeleteSyncAPPLE</name></proto>
- <param><ptype>GLsync</ptype> <name>sync</name></param>
- <alias name="glDeleteSync"/>
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- <command>
- <proto>void <name>glDeleteTextures</name></proto>
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- <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
- <glx type="single" opcode="144"/>
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- <command>
- <proto>void <name>glDeleteTexturesEXT</name></proto>
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- <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
- <glx type="vendor" opcode="12"/>
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- <command>
- <proto>void <name>glDeleteTransformFeedbacks</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
- </command>
- <command>
- <proto>void <name>glDeleteTransformFeedbacksNV</name></proto>
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- <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
- <alias name="glDeleteTransformFeedbacks"/>
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- <command>
- <proto>void <name>glDeleteVertexArrays</name></proto>
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- <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
- <glx type="render" opcode="351"/>
- </command>
- <command>
- <proto>void <name>glDeleteVertexArraysAPPLE</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
- <alias name="glDeleteVertexArrays"/>
- </command>
- <command>
- <proto>void <name>glDeleteVertexArraysOES</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
- <alias name="glDeleteVertexArrays"/>
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- <command>
- <proto>void <name>glDeleteVertexShaderEXT</name></proto>
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- <command>
- <proto>void <name>glDepthBoundsEXT</name></proto>
- <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmin</name></param>
- <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmax</name></param>
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- </command>
- <command>
- <proto>void <name>glDepthBoundsdNV</name></proto>
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- <param><ptype>GLdouble</ptype> <name>zmax</name></param>
- <glx type="render" opcode="4285"/>
- </command>
- <command>
- <proto>void <name>glDepthFunc</name></proto>
- <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param>
- <glx type="render" opcode="164"/>
- </command>
- <command>
- <proto>void <name>glDepthMask</name></proto>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
- <glx type="render" opcode="135"/>
- </command>
- <command>
- <proto>void <name>glDepthRange</name></proto>
- <param><ptype>GLdouble</ptype> <name>near</name></param>
- <param><ptype>GLdouble</ptype> <name>far</name></param>
- <glx type="render" opcode="174"/>
- </command>
- <command>
- <proto>void <name>glDepthRangeArrayv</name></proto>
- <param><ptype>GLuint</ptype> <name>first</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="COMPSIZE(count)">const <ptype>GLdouble</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glDepthRangeIndexed</name></proto>
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- <param><ptype>GLdouble</ptype> <name>n</name></param>
- <param><ptype>GLdouble</ptype> <name>f</name></param>
- </command>
- <command>
- <proto>void <name>glDepthRangedNV</name></proto>
- <param><ptype>GLdouble</ptype> <name>zNear</name></param>
- <param><ptype>GLdouble</ptype> <name>zFar</name></param>
- <glx type="render" opcode="4283"/>
- </command>
- <command>
- <proto>void <name>glDepthRangef</name></proto>
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- <param><ptype>GLfloat</ptype> <name>f</name></param>
- </command>
- <command>
- <proto>void <name>glDepthRangefOES</name></proto>
- <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>n</name></param>
- <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>f</name></param>
- <glx type="render" opcode="4309"/>
- <alias name="glDepthRangef"/>
- </command>
- <command>
- <proto>void <name>glDepthRangex</name></proto>
- <param><ptype>GLfixed</ptype> <name>n</name></param>
- <param><ptype>GLfixed</ptype> <name>f</name></param>
- </command>
- <command>
- <proto>void <name>glDepthRangexOES</name></proto>
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- <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>f</name></param>
- </command>
- <command>
- <proto>void <name>glDetachObjectARB</name></proto>
- <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
- <param group="handleARB"><ptype>GLhandleARB</ptype> <name>attachedObj</name></param>
- <alias name="glDetachShader"/>
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- <command>
- <proto>void <name>glDetachShader</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLuint</ptype> <name>shader</name></param>
- </command>
- <command>
- <proto>void <name>glDetailTexFuncSGIS</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
- <glx type="render" opcode="2051"/>
- </command>
- <command>
- <proto>void <name>glDisable</name></proto>
- <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
- <glx type="render" opcode="138"/>
- </command>
- <command>
- <proto>void <name>glDisableClientState</name></proto>
- <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
- </command>
- <command>
- <proto>void <name>glDisableClientStateIndexedEXT</name></proto>
- <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- </command>
- <command>
- <proto>void <name>glDisableClientStateiEXT</name></proto>
- <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- </command>
- <command>
- <proto>void <name>glDisableDriverControlQCOM</name></proto>
- <param><ptype>GLuint</ptype> <name>driverControl</name></param>
- </command>
- <command>
- <proto>void <name>glDisableIndexedEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <alias name="glDisablei"/>
- </command>
- <command>
- <proto>void <name>glDisableVariantClientStateEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- </command>
- <command>
- <proto>void <name>glDisableVertexArrayAttrib</name></proto>
- <param><ptype>GLuint</ptype> <name>vaobj</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- </command>
- <command>
- <proto>void <name>glDisableVertexArrayAttribEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>vaobj</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- </command>
- <command>
- <proto>void <name>glDisableVertexArrayEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>vaobj</name></param>
- <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
- </command>
- <command>
- <proto>void <name>glDisableVertexAttribAPPLE</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- </command>
- <command>
- <proto>void <name>glDisableVertexAttribArray</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- </command>
- <command>
- <proto>void <name>glDisableVertexAttribArrayARB</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <alias name="glDisableVertexAttribArray"/>
- </command>
- <command>
- <proto>void <name>glDisablei</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- </command>
- <command>
- <proto>void <name>glDisableiEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <alias name="glDisablei"/>
- </command>
- <command>
- <proto>void <name>glDiscardFramebufferEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
- <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
- </command>
- <command>
- <proto>void <name>glDispatchCompute</name></proto>
- <param><ptype>GLuint</ptype> <name>num_groups_x</name></param>
- <param><ptype>GLuint</ptype> <name>num_groups_y</name></param>
- <param><ptype>GLuint</ptype> <name>num_groups_z</name></param>
- </command>
- <command>
- <proto>void <name>glDispatchComputeGroupSizeARB</name></proto>
- <param><ptype>GLuint</ptype> <name>num_groups_x</name></param>
- <param><ptype>GLuint</ptype> <name>num_groups_y</name></param>
- <param><ptype>GLuint</ptype> <name>num_groups_z</name></param>
- <param><ptype>GLuint</ptype> <name>group_size_x</name></param>
- <param><ptype>GLuint</ptype> <name>group_size_y</name></param>
- <param><ptype>GLuint</ptype> <name>group_size_z</name></param>
- </command>
- <command>
- <proto>void <name>glDispatchComputeIndirect</name></proto>
- <param group="BufferOffset"><ptype>GLintptr</ptype> <name>indirect</name></param>
- </command>
- <command>
- <proto>void <name>glDrawArrays</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLint</ptype> <name>first</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <glx type="render" opcode="193"/>
- </command>
- <command>
- <proto>void <name>glDrawArraysEXT</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLint</ptype> <name>first</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <alias name="glDrawArrays"/>
- <glx type="render" opcode="4116"/>
- </command>
- <command>
- <proto>void <name>glDrawArraysIndirect</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param>const void *<name>indirect</name></param>
- </command>
- <command>
- <proto>void <name>glDrawArraysInstanced</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLint</ptype> <name>first</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
- </command>
- <command>
- <proto>void <name>glDrawArraysInstancedANGLE</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLint</ptype> <name>first</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param><ptype>GLsizei</ptype> <name>primcount</name></param>
- <alias name="glDrawArraysInstanced"/>
- </command>
- <command>
- <proto>void <name>glDrawArraysInstancedARB</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLint</ptype> <name>first</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param><ptype>GLsizei</ptype> <name>primcount</name></param>
- <alias name="glDrawArraysInstanced"/>
- </command>
- <command>
- <proto>void <name>glDrawArraysInstancedBaseInstance</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLint</ptype> <name>first</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
- <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
- </command>
- <command comment="primcount should be renamed to instanceCount for OpenGL ES">
- <proto>void <name>glDrawArraysInstancedEXT</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLint</ptype> <name>start</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param><ptype>GLsizei</ptype> <name>primcount</name></param>
- <alias name="glDrawArraysInstanced"/>
- </command>
- <command>
- <proto>void <name>glDrawArraysInstancedNV</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLint</ptype> <name>first</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param><ptype>GLsizei</ptype> <name>primcount</name></param>
- <alias name="glDrawArraysInstanced"/>
- </command>
- <command>
- <proto>void <name>glDrawBuffer</name></proto>
- <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>buf</name></param>
- <glx type="render" opcode="126"/>
- </command>
- <command>
- <proto>void <name>glDrawBuffers</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
- <glx type="render" opcode="233"/>
- </command>
- <command>
- <proto>void <name>glDrawBuffersARB</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
- <alias name="glDrawBuffers"/>
- </command>
- <command>
- <proto>void <name>glDrawBuffersATI</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
- <alias name="glDrawBuffers"/>
- <glx type="render" opcode="233"/>
- </command>
- <command>
- <proto>void <name>glDrawBuffersEXT</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param>const <ptype>GLenum</ptype> *<name>bufs</name></param>
- <alias name="glDrawBuffers"/>
- </command>
- <command>
- <proto>void <name>glDrawBuffersIndexedEXT</name></proto>
- <param><ptype>GLint</ptype> <name>n</name></param>
- <param len="n">const <ptype>GLenum</ptype> *<name>location</name></param>
- <param len="n">const <ptype>GLint</ptype> *<name>indices</name></param>
- </command>
- <command>
- <proto>void <name>glDrawBuffersNV</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
- </command>
- <command>
- <proto>void <name>glDrawElementArrayAPPLE</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLint</ptype> <name>first</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- </command>
- <command>
- <proto>void <name>glDrawElementArrayATI</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- </command>
- <command>
- <proto>void <name>glDrawElements</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
- </command>
- <command>
- <proto>void <name>glDrawElementsBaseVertex</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
- <param><ptype>GLint</ptype> <name>basevertex</name></param>
- </command>
- <command>
- <proto>void <name>glDrawElementsIndirect</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param>const void *<name>indirect</name></param>
- </command>
- <command>
- <proto>void <name>glDrawElementsInstanced</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
- <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
- </command>
- <command>
- <proto>void <name>glDrawElementsInstancedANGLE</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
- <param><ptype>GLsizei</ptype> <name>primcount</name></param>
- <alias name="glDrawElementsInstanced"/>
- </command>
- <command>
- <proto>void <name>glDrawElementsInstancedARB</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
- <param><ptype>GLsizei</ptype> <name>primcount</name></param>
- <alias name="glDrawElementsInstanced"/>
- </command>
- <command>
- <proto>void <name>glDrawElementsInstancedBaseInstance</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param len="count">const void *<name>indices</name></param>
- <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
- <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
- </command>
- <command>
- <proto>void <name>glDrawElementsInstancedBaseVertex</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
- <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
- <param><ptype>GLint</ptype> <name>basevertex</name></param>
- </command>
- <command>
- <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstance</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param len="count">const void *<name>indices</name></param>
- <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
- <param><ptype>GLint</ptype> <name>basevertex</name></param>
- <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
- </command>
- <command comment="primcount should be renamed to instanceCount for OpenGL ES">
- <proto>void <name>glDrawElementsInstancedEXT</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
- <param><ptype>GLsizei</ptype> <name>primcount</name></param>
- <alias name="glDrawElementsInstanced"/>
- </command>
- <command>
- <proto>void <name>glDrawElementsInstancedNV</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
- <param><ptype>GLsizei</ptype> <name>primcount</name></param>
- <alias name="glDrawElementsInstanced"/>
- </command>
- <command>
- <proto>void <name>glDrawMeshArraysSUN</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLint</ptype> <name>first</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- </command>
- <command>
- <proto>void <name>glDrawPixels</name></proto>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
- <glx type="render" opcode="173"/>
- <glx type="render" opcode="322" name="glDrawPixelsPBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glDrawRangeElementArrayAPPLE</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLuint</ptype> <name>start</name></param>
- <param><ptype>GLuint</ptype> <name>end</name></param>
- <param><ptype>GLint</ptype> <name>first</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- </command>
- <command>
- <proto>void <name>glDrawRangeElementArrayATI</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLuint</ptype> <name>start</name></param>
- <param><ptype>GLuint</ptype> <name>end</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- </command>
- <command>
- <proto>void <name>glDrawRangeElements</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLuint</ptype> <name>start</name></param>
- <param><ptype>GLuint</ptype> <name>end</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
- </command>
- <command>
- <proto>void <name>glDrawRangeElementsBaseVertex</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLuint</ptype> <name>start</name></param>
- <param><ptype>GLuint</ptype> <name>end</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
- <param><ptype>GLint</ptype> <name>basevertex</name></param>
- </command>
- <command>
- <proto>void <name>glDrawRangeElementsEXT</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLuint</ptype> <name>start</name></param>
- <param><ptype>GLuint</ptype> <name>end</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
- <alias name="glDrawRangeElements"/>
- </command>
- <command>
- <proto>void <name>glDrawTexfOES</name></proto>
- <param><ptype>GLfloat</ptype> <name>x</name></param>
- <param><ptype>GLfloat</ptype> <name>y</name></param>
- <param><ptype>GLfloat</ptype> <name>z</name></param>
- <param><ptype>GLfloat</ptype> <name>width</name></param>
- <param><ptype>GLfloat</ptype> <name>height</name></param>
- </command>
- <command>
- <proto>void <name>glDrawTexfvOES</name></proto>
- <param>const <ptype>GLfloat</ptype> *<name>coords</name></param>
- </command>
- <command>
- <proto>void <name>glDrawTexiOES</name></proto>
- <param><ptype>GLint</ptype> <name>x</name></param>
- <param><ptype>GLint</ptype> <name>y</name></param>
- <param><ptype>GLint</ptype> <name>z</name></param>
- <param><ptype>GLint</ptype> <name>width</name></param>
- <param><ptype>GLint</ptype> <name>height</name></param>
- </command>
- <command>
- <proto>void <name>glDrawTexivOES</name></proto>
- <param>const <ptype>GLint</ptype> *<name>coords</name></param>
- </command>
- <command>
- <proto>void <name>glDrawTexsOES</name></proto>
- <param><ptype>GLshort</ptype> <name>x</name></param>
- <param><ptype>GLshort</ptype> <name>y</name></param>
- <param><ptype>GLshort</ptype> <name>z</name></param>
- <param><ptype>GLshort</ptype> <name>width</name></param>
- <param><ptype>GLshort</ptype> <name>height</name></param>
- </command>
- <command>
- <proto>void <name>glDrawTexsvOES</name></proto>
- <param>const <ptype>GLshort</ptype> *<name>coords</name></param>
- </command>
- <command>
- <proto>void <name>glDrawTextureNV</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLuint</ptype> <name>sampler</name></param>
- <param><ptype>GLfloat</ptype> <name>x0</name></param>
- <param><ptype>GLfloat</ptype> <name>y0</name></param>
- <param><ptype>GLfloat</ptype> <name>x1</name></param>
- <param><ptype>GLfloat</ptype> <name>y1</name></param>
- <param><ptype>GLfloat</ptype> <name>z</name></param>
- <param><ptype>GLfloat</ptype> <name>s0</name></param>
- <param><ptype>GLfloat</ptype> <name>t0</name></param>
- <param><ptype>GLfloat</ptype> <name>s1</name></param>
- <param><ptype>GLfloat</ptype> <name>t1</name></param>
- </command>
- <command>
- <proto>void <name>glDrawTexxOES</name></proto>
- <param><ptype>GLfixed</ptype> <name>x</name></param>
- <param><ptype>GLfixed</ptype> <name>y</name></param>
- <param><ptype>GLfixed</ptype> <name>z</name></param>
- <param><ptype>GLfixed</ptype> <name>width</name></param>
- <param><ptype>GLfixed</ptype> <name>height</name></param>
- </command>
- <command>
- <proto>void <name>glDrawTexxvOES</name></proto>
- <param>const <ptype>GLfixed</ptype> *<name>coords</name></param>
- </command>
- <command>
- <proto>void <name>glDrawTransformFeedback</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- </command>
- <command>
- <proto>void <name>glDrawTransformFeedbackInstanced</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
- </command>
- <command>
- <proto>void <name>glDrawTransformFeedbackNV</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <alias name="glDrawTransformFeedback"/>
- </command>
- <command>
- <proto>void <name>glDrawTransformFeedbackStream</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param><ptype>GLuint</ptype> <name>stream</name></param>
- </command>
- <command>
- <proto>void <name>glDrawTransformFeedbackStreamInstanced</name></proto>
- <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param><ptype>GLuint</ptype> <name>stream</name></param>
- <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
- </command>
- <command>
- <proto>void <name>glEGLImageTargetRenderbufferStorageOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
- </command>
- <command>
- <proto>void <name>glEGLImageTargetTexture2DOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
- </command>
- <command>
- <proto>void <name>glEdgeFlag</name></proto>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
- <vecequiv name="glEdgeFlagv"/>
- </command>
- <command>
- <proto>void <name>glEdgeFlagFormatNV</name></proto>
- <param><ptype>GLsizei</ptype> <name>stride</name></param>
- </command>
- <command>
- <proto>void <name>glEdgeFlagPointer</name></proto>
- <param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(stride)">const void *<name>pointer</name></param>
- </command>
- <command>
- <proto>void <name>glEdgeFlagPointerEXT</name></proto>
- <param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param group="Boolean" len="COMPSIZE(stride,count)">const <ptype>GLboolean</ptype> *<name>pointer</name></param>
- </command>
- <command>
- <proto>void <name>glEdgeFlagPointerListIBM</name></proto>
- <param><ptype>GLint</ptype> <name>stride</name></param>
- <param group="BooleanPointer" len="COMPSIZE(stride)">const <ptype>GLboolean</ptype> **<name>pointer</name></param>
- <param><ptype>GLint</ptype> <name>ptrstride</name></param>
- </command>
- <command>
- <proto>void <name>glEdgeFlagv</name></proto>
- <param group="Boolean" len="1">const <ptype>GLboolean</ptype> *<name>flag</name></param>
- <glx type="render" opcode="22"/>
- </command>
- <command>
- <proto>void <name>glElementPointerAPPLE</name></proto>
- <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(type)">const void *<name>pointer</name></param>
- </command>
- <command>
- <proto>void <name>glElementPointerATI</name></proto>
- <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(type)">const void *<name>pointer</name></param>
- </command>
- <command>
- <proto>void <name>glEnable</name></proto>
- <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
- <glx type="render" opcode="139"/>
- </command>
- <command>
- <proto>void <name>glEnableClientState</name></proto>
- <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
- </command>
- <command>
- <proto>void <name>glEnableClientStateIndexedEXT</name></proto>
- <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- </command>
- <command>
- <proto>void <name>glEnableClientStateiEXT</name></proto>
- <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- </command>
- <command>
- <proto>void <name>glEnableDriverControlQCOM</name></proto>
- <param><ptype>GLuint</ptype> <name>driverControl</name></param>
- </command>
- <command>
- <proto>void <name>glEnableIndexedEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <alias name="glEnablei"/>
- </command>
- <command>
- <proto>void <name>glEnableVariantClientStateEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- </command>
- <command>
- <proto>void <name>glEnableVertexArrayAttrib</name></proto>
- <param><ptype>GLuint</ptype> <name>vaobj</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- </command>
- <command>
- <proto>void <name>glEnableVertexArrayAttribEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>vaobj</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- </command>
- <command>
- <proto>void <name>glEnableVertexArrayEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>vaobj</name></param>
- <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
- </command>
- <command>
- <proto>void <name>glEnableVertexAttribAPPLE</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- </command>
- <command>
- <proto>void <name>glEnableVertexAttribArray</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- </command>
- <command>
- <proto>void <name>glEnableVertexAttribArrayARB</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <alias name="glEnableVertexAttribArray"/>
- </command>
- <command>
- <proto>void <name>glEnablei</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- </command>
- <command>
- <proto>void <name>glEnableiEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <alias name="glEnablei"/>
- </command>
- <command>
- <proto>void <name>glEnd</name></proto>
- <glx type="render" opcode="23"/>
- </command>
- <command>
- <proto>void <name>glEndConditionalRender</name></proto>
- <glx type="render" opcode="349"/>
- </command>
- <command>
- <proto>void <name>glEndConditionalRenderNV</name></proto>
- <alias name="glEndConditionalRender"/>
- </command>
- <command>
- <proto>void <name>glEndConditionalRenderNVX</name></proto>
- <alias name="glEndConditionalRender"/>
- </command>
- <command>
- <proto>void <name>glEndFragmentShaderATI</name></proto>
- </command>
- <command>
- <proto>void <name>glEndList</name></proto>
- <glx type="single" opcode="102"/>
- </command>
- <command>
- <proto>void <name>glEndOcclusionQueryNV</name></proto>
- </command>
- <command>
- <proto>void <name>glEndPerfMonitorAMD</name></proto>
- <param><ptype>GLuint</ptype> <name>monitor</name></param>
- </command>
- <command>
- <proto>void <name>glEndPerfQueryINTEL</name></proto>
- <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
- </command>
- <command>
- <proto>void <name>glEndQuery</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <glx type="render" opcode="232"/>
- </command>
- <command>
- <proto>void <name>glEndQueryARB</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <alias name="glEndQuery"/>
- </command>
- <command>
- <proto>void <name>glEndQueryEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- </command>
- <command>
- <proto>void <name>glEndQueryIndexed</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- </command>
- <command>
- <proto>void <name>glEndTilingQCOM</name></proto>
- <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
- </command>
- <command>
- <proto>void <name>glEndTransformFeedback</name></proto>
- </command>
- <command>
- <proto>void <name>glEndTransformFeedbackEXT</name></proto>
- <alias name="glEndTransformFeedback"/>
- </command>
- <command>
- <proto>void <name>glEndTransformFeedbackNV</name></proto>
- <alias name="glEndTransformFeedback"/>
- </command>
- <command>
- <proto>void <name>glEndVertexShaderEXT</name></proto>
- </command>
- <command>
- <proto>void <name>glEndVideoCaptureNV</name></proto>
- <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
- </command>
- <command>
- <proto>void <name>glEvalCoord1d</name></proto>
- <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param>
- <vecequiv name="glEvalCoord1dv"/>
- </command>
- <command>
- <proto>void <name>glEvalCoord1dv</name></proto>
- <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>u</name></param>
- <glx type="render" opcode="151"/>
- </command>
- <command>
- <proto>void <name>glEvalCoord1f</name></proto>
- <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param>
- <vecequiv name="glEvalCoord1fv"/>
- </command>
- <command>
- <proto>void <name>glEvalCoord1fv</name></proto>
- <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>u</name></param>
- <glx type="render" opcode="152"/>
- </command>
- <command>
- <proto>void <name>glEvalCoord1xOES</name></proto>
- <param><ptype>GLfixed</ptype> <name>u</name></param>
- </command>
- <command>
- <proto>void <name>glEvalCoord1xvOES</name></proto>
- <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
- </command>
- <command>
- <proto>void <name>glEvalCoord2d</name></proto>
- <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param>
- <param group="CoordD"><ptype>GLdouble</ptype> <name>v</name></param>
- <vecequiv name="glEvalCoord2dv"/>
- </command>
- <command>
- <proto>void <name>glEvalCoord2dv</name></proto>
- <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>u</name></param>
- <glx type="render" opcode="153"/>
- </command>
- <command>
- <proto>void <name>glEvalCoord2f</name></proto>
- <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param>
- <param group="CoordF"><ptype>GLfloat</ptype> <name>v</name></param>
- <vecequiv name="glEvalCoord2fv"/>
- </command>
- <command>
- <proto>void <name>glEvalCoord2fv</name></proto>
- <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>u</name></param>
- <glx type="render" opcode="154"/>
- </command>
- <command>
- <proto>void <name>glEvalCoord2xOES</name></proto>
- <param><ptype>GLfixed</ptype> <name>u</name></param>
- <param><ptype>GLfixed</ptype> <name>v</name></param>
- </command>
- <command>
- <proto>void <name>glEvalCoord2xvOES</name></proto>
- <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
- </command>
- <command>
- <proto>void <name>glEvalMapsNV</name></proto>
- <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="EvalMapsModeNV"><ptype>GLenum</ptype> <name>mode</name></param>
- </command>
- <command>
- <proto>void <name>glEvalMesh1</name></proto>
- <param group="MeshMode1"><ptype>GLenum</ptype> <name>mode</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param>
- <glx type="render" opcode="155"/>
- </command>
- <command>
- <proto>void <name>glEvalMesh2</name></proto>
- <param group="MeshMode2"><ptype>GLenum</ptype> <name>mode</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>j1</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>j2</name></param>
- <glx type="render" opcode="157"/>
- </command>
- <command>
- <proto>void <name>glEvalPoint1</name></proto>
- <param><ptype>GLint</ptype> <name>i</name></param>
- <glx type="render" opcode="156"/>
- </command>
- <command>
- <proto>void <name>glEvalPoint2</name></proto>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>i</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>j</name></param>
- <glx type="render" opcode="158"/>
- </command>
- <command>
- <proto>void <name>glExecuteProgramNV</name></proto>
- <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="render" opcode="4181"/>
- </command>
- <command>
- <proto>void <name>glExtGetBufferPointervQCOM</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param>void **<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glExtGetBuffersQCOM</name></proto>
- <param len="maxBuffers"><ptype>GLuint</ptype> *<name>buffers</name></param>
- <param><ptype>GLint</ptype> <name>maxBuffers</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>numBuffers</name></param>
- </command>
- <command>
- <proto>void <name>glExtGetFramebuffersQCOM</name></proto>
- <param len="maxFramebuffers"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
- <param><ptype>GLint</ptype> <name>maxFramebuffers</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>numFramebuffers</name></param>
- </command>
- <command>
- <proto>void <name>glExtGetProgramBinarySourceQCOM</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLenum</ptype> <name>shadertype</name></param>
- <param><ptype>GLchar</ptype> *<name>source</name></param>
- <param><ptype>GLint</ptype> *<name>length</name></param>
- </command>
- <command>
- <proto>void <name>glExtGetProgramsQCOM</name></proto>
- <param len="maxPrograms"><ptype>GLuint</ptype> *<name>programs</name></param>
- <param><ptype>GLint</ptype> <name>maxPrograms</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>numPrograms</name></param>
- </command>
- <command>
- <proto>void <name>glExtGetRenderbuffersQCOM</name></proto>
- <param len="maxRenderbuffers"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
- <param><ptype>GLint</ptype> <name>maxRenderbuffers</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>numRenderbuffers</name></param>
- </command>
- <command>
- <proto>void <name>glExtGetShadersQCOM</name></proto>
- <param len="maxShaders"><ptype>GLuint</ptype> *<name>shaders</name></param>
- <param><ptype>GLint</ptype> <name>maxShaders</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>numShaders</name></param>
- </command>
- <command>
- <proto>void <name>glExtGetTexLevelParameterivQCOM</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLenum</ptype> <name>face</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glExtGetTexSubImageQCOM</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLint</ptype> <name>xoffset</name></param>
- <param><ptype>GLint</ptype> <name>yoffset</name></param>
- <param><ptype>GLint</ptype> <name>zoffset</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param><ptype>GLsizei</ptype> <name>depth</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param>void *<name>texels</name></param>
- </command>
- <command>
- <proto>void <name>glExtGetTexturesQCOM</name></proto>
- <param><ptype>GLuint</ptype> *<name>textures</name></param>
- <param><ptype>GLint</ptype> <name>maxTextures</name></param>
- <param><ptype>GLint</ptype> *<name>numTextures</name></param>
- </command>
- <command>
- <proto><ptype>GLboolean</ptype> <name>glExtIsProgramBinaryQCOM</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- </command>
- <command>
- <proto>void <name>glExtTexObjectStateOverrideiQCOM</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> <name>param</name></param>
- </command>
- <command>
- <proto>void <name>glExtractComponentEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>res</name></param>
- <param><ptype>GLuint</ptype> <name>src</name></param>
- <param><ptype>GLuint</ptype> <name>num</name></param>
- </command>
- <command>
- <proto>void <name>glFeedbackBuffer</name></proto>
- <param><ptype>GLsizei</ptype> <name>size</name></param>
- <param group="FeedbackType"><ptype>GLenum</ptype> <name>type</name></param>
- <param group="FeedbackElement" len="size"><ptype>GLfloat</ptype> *<name>buffer</name></param>
- <glx type="single" opcode="105"/>
- </command>
- <command>
- <proto>void <name>glFeedbackBufferxOES</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param len="n">const <ptype>GLfixed</ptype> *<name>buffer</name></param>
- </command>
- <command>
- <proto group="sync"><ptype>GLsync</ptype> <name>glFenceSync</name></proto>
- <param><ptype>GLenum</ptype> <name>condition</name></param>
- <param><ptype>GLbitfield</ptype> <name>flags</name></param>
- </command>
- <command>
- <proto><ptype>GLsync</ptype> <name>glFenceSyncAPPLE</name></proto>
- <param><ptype>GLenum</ptype> <name>condition</name></param>
- <param><ptype>GLbitfield</ptype> <name>flags</name></param>
- <alias name="glFenceSync"/>
- </command>
- <command>
- <proto>void <name>glFinalCombinerInputNV</name></proto>
- <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
- <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param>
- <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param>
- <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param>
- <glx type="render" opcode="4142"/>
- </command>
- <command>
- <proto>void <name>glFinish</name></proto>
- <glx type="single" opcode="108"/>
- </command>
- <command>
- <proto><ptype>GLint</ptype> <name>glFinishAsyncSGIX</name></proto>
- <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param>
- </command>
- <command>
- <proto>void <name>glFinishFenceAPPLE</name></proto>
- <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
- </command>
- <command>
- <proto>void <name>glFinishFenceNV</name></proto>
- <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
- <glx type="vendor" opcode="1312"/>
- </command>
- <command>
- <proto>void <name>glFinishObjectAPPLE</name></proto>
- <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param>
- <param><ptype>GLint</ptype> <name>name</name></param>
- </command>
- <command>
- <proto>void <name>glFinishTextureSUNX</name></proto>
- </command>
- <command>
- <proto>void <name>glFlush</name></proto>
- <glx type="single" opcode="142"/>
- </command>
- <command>
- <proto>void <name>glFlushMappedBufferRange</name></proto>
- <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
- <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
- </command>
- <command>
- <proto>void <name>glFlushMappedBufferRangeAPPLE</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
- <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
- <alias name="glFlushMappedBufferRange"/>
- </command>
- <command>
- <proto>void <name>glFlushMappedBufferRangeEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLintptr</ptype> <name>offset</name></param>
- <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
- <alias name="glFlushMappedBufferRange"/>
- </command>
- <command>
- <proto>void <name>glFlushMappedNamedBufferRange</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param><ptype>GLintptr</ptype> <name>offset</name></param>
- <param><ptype>GLsizei</ptype> <name>length</name></param>
- </command>
- <command>
- <proto>void <name>glFlushMappedNamedBufferRangeEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param><ptype>GLintptr</ptype> <name>offset</name></param>
- <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
- </command>
- <command>
- <proto>void <name>glFlushPixelDataRangeNV</name></proto>
- <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
- </command>
- <command>
- <proto>void <name>glFlushRasterSGIX</name></proto>
- <glx type="vendor" opcode="4105"/>
- </command>
- <command>
- <proto>void <name>glFlushStaticDataIBM</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- </command>
- <command>
- <proto>void <name>glFlushVertexArrayRangeAPPLE</name></proto>
- <param><ptype>GLsizei</ptype> <name>length</name></param>
- <param len="length">void *<name>pointer</name></param>
- </command>
- <command>
- <proto>void <name>glFlushVertexArrayRangeNV</name></proto>
- </command>
- <command>
- <proto>void <name>glFogCoordFormatNV</name></proto>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>stride</name></param>
- </command>
- <command>
- <proto>void <name>glFogCoordPointer</name></proto>
- <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
- </command>
- <command>
- <proto>void <name>glFogCoordPointerEXT</name></proto>
- <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
- <alias name="glFogCoordPointer"/>
- </command>
- <command>
- <proto>void <name>glFogCoordPointerListIBM</name></proto>
- <param group="FogPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLint</ptype> <name>stride</name></param>
- <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
- <param><ptype>GLint</ptype> <name>ptrstride</name></param>
- </command>
- <command>
- <proto>void <name>glFogCoordd</name></proto>
- <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param>
- <vecequiv name="glFogCoorddv"/>
- </command>
- <command>
- <proto>void <name>glFogCoorddEXT</name></proto>
- <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param>
- <alias name="glFogCoordd"/>
- <vecequiv name="glFogCoorddvEXT"/>
- </command>
- <command>
- <proto>void <name>glFogCoorddv</name></proto>
- <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param>
- <glx type="render" opcode="4125"/>
- </command>
- <command>
- <proto>void <name>glFogCoorddvEXT</name></proto>
- <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param>
- <alias name="glFogCoorddv"/>
- <glx type="render" opcode="4125"/>
- </command>
- <command>
- <proto>void <name>glFogCoordf</name></proto>
- <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param>
- <vecequiv name="glFogCoordfv"/>
- </command>
- <command>
- <proto>void <name>glFogCoordfEXT</name></proto>
- <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param>
- <alias name="glFogCoordf"/>
- <vecequiv name="glFogCoordfvEXT"/>
- </command>
- <command>
- <proto>void <name>glFogCoordfv</name></proto>
- <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param>
- <glx type="render" opcode="4124"/>
- </command>
- <command>
- <proto>void <name>glFogCoordfvEXT</name></proto>
- <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param>
- <alias name="glFogCoordfv"/>
- <glx type="render" opcode="4124"/>
- </command>
- <command>
- <proto>void <name>glFogCoordhNV</name></proto>
- <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>fog</name></param>
- <vecequiv name="glFogCoordhvNV"/>
- </command>
- <command>
- <proto>void <name>glFogCoordhvNV</name></proto>
- <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>fog</name></param>
- <glx type="render" opcode="4254"/>
- </command>
- <command>
- <proto>void <name>glFogFuncSGIS</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
- <glx type="render" opcode="2067"/>
- </command>
- <command>
- <proto>void <name>glFogf</name></proto>
- <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
- <glx type="render" opcode="80"/>
- </command>
- <command>
- <proto>void <name>glFogfv</name></proto>
- <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="render" opcode="81"/>
- </command>
- <command>
- <proto>void <name>glFogi</name></proto>
- <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
- <glx type="render" opcode="82"/>
- </command>
- <command>
- <proto>void <name>glFogiv</name></proto>
- <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
- <glx type="render" opcode="83"/>
- </command>
- <command>
- <proto>void <name>glFogx</name></proto>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLfixed</ptype> <name>param</name></param>
- </command>
- <command>
- <proto>void <name>glFogxOES</name></proto>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLfixed</ptype> <name>param</name></param>
- </command>
- <command>
- <proto>void <name>glFogxv</name></proto>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
- </command>
- <command>
- <proto>void <name>glFogxvOES</name></proto>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
- </command>
- <command>
- <proto>void <name>glFragmentColorMaterialSGIX</name></proto>
- <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
- <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
- </command>
- <command>
- <proto>void <name>glFragmentLightModelfSGIX</name></proto>
- <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
- </command>
- <command>
- <proto>void <name>glFragmentLightModelfvSGIX</name></proto>
- <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glFragmentLightModeliSGIX</name></proto>
- <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
- </command>
- <command>
- <proto>void <name>glFragmentLightModelivSGIX</name></proto>
- <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glFragmentLightfSGIX</name></proto>
- <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
- <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
- </command>
- <command>
- <proto>void <name>glFragmentLightfvSGIX</name></proto>
- <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
- <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glFragmentLightiSGIX</name></proto>
- <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
- <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
- </command>
- <command>
- <proto>void <name>glFragmentLightivSGIX</name></proto>
- <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
- <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glFragmentMaterialfSGIX</name></proto>
- <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
- <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
- </command>
- <command>
- <proto>void <name>glFragmentMaterialfvSGIX</name></proto>
- <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
- <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glFragmentMaterialiSGIX</name></proto>
- <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
- <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
- </command>
- <command>
- <proto>void <name>glFragmentMaterialivSGIX</name></proto>
- <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
- <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glFrameTerminatorGREMEDY</name></proto>
- </command>
- <command>
- <proto>void <name>glFrameZoomSGIX</name></proto>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param>
- <glx type="render" opcode="2072"/>
- </command>
- <command>
- <proto>void <name>glFramebufferDrawBufferEXT</name></proto>
- <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
- <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
- </command>
- <command>
- <proto>void <name>glFramebufferDrawBuffersEXT</name></proto>
- <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param group="DrawBufferMode" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
- </command>
- <command>
- <proto>void <name>glFramebufferParameteri</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> <name>param</name></param>
- </command>
- <command>
- <proto>void <name>glFramebufferReadBufferEXT</name></proto>
- <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
- <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
- </command>
- <command>
- <proto>void <name>glFramebufferRenderbuffer</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
- <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
- <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
- <glx type="render" opcode="4324"/>
- </command>
- <command>
- <proto>void <name>glFramebufferRenderbufferEXT</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
- <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
- <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
- <alias name="glFramebufferRenderbuffer"/>
- <glx type="render" opcode="4324"/>
- </command>
- <command>
- <proto>void <name>glFramebufferRenderbufferOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>attachment</name></param>
- <param><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
- <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
- </command>
- <command>
- <proto>void <name>glFramebufferTexture</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>attachment</name></param>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- </command>
- <command>
- <proto>void <name>glFramebufferTexture1D</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
- <param><ptype>GLenum</ptype> <name>textarget</name></param>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <glx type="render" opcode="4321"/>
- </command>
- <command>
- <proto>void <name>glFramebufferTexture1DEXT</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
- <param><ptype>GLenum</ptype> <name>textarget</name></param>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <alias name="glFramebufferTexture1D"/>
- <glx type="render" opcode="4321"/>
- </command>
- <command>
- <proto>void <name>glFramebufferTexture2D</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
- <param><ptype>GLenum</ptype> <name>textarget</name></param>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <glx type="render" opcode="4322"/>
- </command>
- <command>
- <proto>void <name>glFramebufferTexture2DEXT</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
- <param><ptype>GLenum</ptype> <name>textarget</name></param>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <alias name="glFramebufferTexture2D"/>
- <glx type="render" opcode="4322"/>
- </command>
- <command>
- <proto>void <name>glFramebufferTexture2DMultisampleEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>attachment</name></param>
- <param><ptype>GLenum</ptype> <name>textarget</name></param>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLsizei</ptype> <name>samples</name></param>
- </command>
- <command>
- <proto>void <name>glFramebufferTexture2DMultisampleIMG</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>attachment</name></param>
- <param><ptype>GLenum</ptype> <name>textarget</name></param>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLsizei</ptype> <name>samples</name></param>
- </command>
- <command>
- <proto>void <name>glFramebufferTexture2DOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>attachment</name></param>
- <param><ptype>GLenum</ptype> <name>textarget</name></param>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- </command>
- <command>
- <proto>void <name>glFramebufferTexture3D</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
- <param><ptype>GLenum</ptype> <name>textarget</name></param>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLint</ptype> <name>zoffset</name></param>
- <glx type="render" opcode="4323"/>
- </command>
- <command>
- <proto>void <name>glFramebufferTexture3DEXT</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
- <param><ptype>GLenum</ptype> <name>textarget</name></param>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLint</ptype> <name>zoffset</name></param>
- <alias name="glFramebufferTexture3D"/>
- <glx type="render" opcode="4323"/>
- </command>
- <command>
- <proto>void <name>glFramebufferTexture3DOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>attachment</name></param>
- <param><ptype>GLenum</ptype> <name>textarget</name></param>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLint</ptype> <name>zoffset</name></param>
- <alias name="glFramebufferTexture3D"/>
- </command>
- <command>
- <proto>void <name>glFramebufferTextureARB</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <alias name="glFramebufferTexture"/>
- </command>
- <command>
- <proto>void <name>glFramebufferTextureEXT</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <alias name="glFramebufferTextureARB"/>
- </command>
- <command>
- <proto>void <name>glFramebufferTextureFaceARB</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
- </command>
- <command>
- <proto>void <name>glFramebufferTextureFaceEXT</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
- <alias name="glFramebufferTextureFaceARB"/>
- </command>
- <command>
- <proto>void <name>glFramebufferTextureLayer</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
- <glx type="render" opcode="237"/>
- </command>
- <command>
- <proto>void <name>glFramebufferTextureLayerARB</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
- <alias name="glFramebufferTextureLayer"/>
- </command>
- <command>
- <proto>void <name>glFramebufferTextureLayerEXT</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
- <alias name="glFramebufferTextureLayer"/>
- </command>
- <command>
- <proto>void <name>glFreeObjectBufferATI</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- </command>
- <command>
- <proto>void <name>glFrontFace</name></proto>
- <param group="FrontFaceDirection"><ptype>GLenum</ptype> <name>mode</name></param>
- <glx type="render" opcode="84"/>
- </command>
- <command>
- <proto>void <name>glFrustum</name></proto>
- <param><ptype>GLdouble</ptype> <name>left</name></param>
- <param><ptype>GLdouble</ptype> <name>right</name></param>
- <param><ptype>GLdouble</ptype> <name>bottom</name></param>
- <param><ptype>GLdouble</ptype> <name>top</name></param>
- <param><ptype>GLdouble</ptype> <name>zNear</name></param>
- <param><ptype>GLdouble</ptype> <name>zFar</name></param>
- <glx type="render" opcode="175"/>
- </command>
- <command>
- <proto>void <name>glFrustumf</name></proto>
- <param><ptype>GLfloat</ptype> <name>l</name></param>
- <param><ptype>GLfloat</ptype> <name>r</name></param>
- <param><ptype>GLfloat</ptype> <name>b</name></param>
- <param><ptype>GLfloat</ptype> <name>t</name></param>
- <param><ptype>GLfloat</ptype> <name>n</name></param>
- <param><ptype>GLfloat</ptype> <name>f</name></param>
- </command>
- <command>
- <proto>void <name>glFrustumfOES</name></proto>
- <param><ptype>GLfloat</ptype> <name>l</name></param>
- <param><ptype>GLfloat</ptype> <name>r</name></param>
- <param><ptype>GLfloat</ptype> <name>b</name></param>
- <param><ptype>GLfloat</ptype> <name>t</name></param>
- <param><ptype>GLfloat</ptype> <name>n</name></param>
- <param><ptype>GLfloat</ptype> <name>f</name></param>
- <glx type="render" opcode="4310"/>
- </command>
- <command>
- <proto>void <name>glFrustumx</name></proto>
- <param><ptype>GLfixed</ptype> <name>l</name></param>
- <param><ptype>GLfixed</ptype> <name>r</name></param>
- <param><ptype>GLfixed</ptype> <name>b</name></param>
- <param><ptype>GLfixed</ptype> <name>t</name></param>
- <param><ptype>GLfixed</ptype> <name>n</name></param>
- <param><ptype>GLfixed</ptype> <name>f</name></param>
- </command>
- <command>
- <proto>void <name>glFrustumxOES</name></proto>
- <param><ptype>GLfixed</ptype> <name>l</name></param>
- <param><ptype>GLfixed</ptype> <name>r</name></param>
- <param><ptype>GLfixed</ptype> <name>b</name></param>
- <param><ptype>GLfixed</ptype> <name>t</name></param>
- <param><ptype>GLfixed</ptype> <name>n</name></param>
- <param><ptype>GLfixed</ptype> <name>f</name></param>
- </command>
- <command>
- <proto><ptype>GLuint</ptype> <name>glGenAsyncMarkersSGIX</name></proto>
- <param><ptype>GLsizei</ptype> <name>range</name></param>
- </command>
- <command>
- <proto>void <name>glGenBuffers</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
- </command>
- <command>
- <proto>void <name>glGenBuffersARB</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
- <alias name="glGenBuffers"/>
- </command>
- <command>
- <proto>void <name>glGenFencesAPPLE</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param>
- </command>
- <command>
- <proto>void <name>glGenFencesNV</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param>
- <glx type="vendor" opcode="1277"/>
- </command>
- <command>
- <proto><ptype>GLuint</ptype> <name>glGenFragmentShadersATI</name></proto>
- <param><ptype>GLuint</ptype> <name>range</name></param>
- </command>
- <command>
- <proto>void <name>glGenFramebuffers</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
- <glx type="vendor" opcode="1426"/>
- </command>
- <command>
- <proto>void <name>glGenFramebuffersEXT</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
- <alias name="glGenFramebuffers"/>
- <glx type="vendor" opcode="1426"/>
- </command>
- <command>
- <proto>void <name>glGenFramebuffersOES</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
- </command>
- <command>
- <proto group="List"><ptype>GLuint</ptype> <name>glGenLists</name></proto>
- <param><ptype>GLsizei</ptype> <name>range</name></param>
- <glx type="single" opcode="104"/>
- </command>
- <command>
- <proto>void <name>glGenNamesAMD</name></proto>
- <param><ptype>GLenum</ptype> <name>identifier</name></param>
- <param><ptype>GLuint</ptype> <name>num</name></param>
- <param len="num"><ptype>GLuint</ptype> *<name>names</name></param>
- </command>
- <command>
- <proto>void <name>glGenOcclusionQueriesNV</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
- </command>
- <command>
- <proto group="Path"><ptype>GLuint</ptype> <name>glGenPathsNV</name></proto>
- <param><ptype>GLsizei</ptype> <name>range</name></param>
- </command>
- <command>
- <proto>void <name>glGenPerfMonitorsAMD</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
- </command>
- <command>
- <proto>void <name>glGenProgramPipelines</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
- </command>
- <command>
- <proto>void <name>glGenProgramPipelinesEXT</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
- </command>
- <command>
- <proto>void <name>glGenProgramsARB</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param>
- <glx type="vendor" opcode="1295"/>
- </command>
- <command>
- <proto>void <name>glGenProgramsNV</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param>
- <alias name="glGenProgramsARB"/>
- <glx type="vendor" opcode="1295"/>
- </command>
- <command>
- <proto>void <name>glGenQueries</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
- <glx type="single" opcode="162"/>
- </command>
- <command>
- <proto>void <name>glGenQueriesARB</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
- <alias name="glGenQueries"/>
- </command>
- <command>
- <proto>void <name>glGenQueriesEXT</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
- </command>
- <command>
- <proto>void <name>glGenRenderbuffers</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
- <glx type="vendor" opcode="1423"/>
- </command>
- <command>
- <proto>void <name>glGenRenderbuffersEXT</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
- <alias name="glGenRenderbuffers"/>
- <glx type="vendor" opcode="1423"/>
- </command>
- <command>
- <proto>void <name>glGenRenderbuffersOES</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
- </command>
- <command>
- <proto>void <name>glGenSamplers</name></proto>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count"><ptype>GLuint</ptype> *<name>samplers</name></param>
- </command>
- <command>
- <proto><ptype>GLuint</ptype> <name>glGenSymbolsEXT</name></proto>
- <param group="DataTypeEXT"><ptype>GLenum</ptype> <name>datatype</name></param>
- <param group="VertexShaderStorageTypeEXT"><ptype>GLenum</ptype> <name>storagetype</name></param>
- <param group="ParameterRangeEXT"><ptype>GLenum</ptype> <name>range</name></param>
- <param><ptype>GLuint</ptype> <name>components</name></param>
- </command>
- <command>
- <proto>void <name>glGenTextures</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
- <glx type="single" opcode="145"/>
- </command>
- <command>
- <proto>void <name>glGenTexturesEXT</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
- <glx type="vendor" opcode="13"/>
- </command>
- <command>
- <proto>void <name>glGenTransformFeedbacks</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
- </command>
- <command>
- <proto>void <name>glGenTransformFeedbacksNV</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
- <alias name="glGenTransformFeedbacks"/>
- </command>
- <command>
- <proto>void <name>glGenVertexArrays</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
- <glx type="single" opcode="206"/>
- </command>
- <command>
- <proto>void <name>glGenVertexArraysAPPLE</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
- <alias name="glGenVertexArrays"/>
- </command>
- <command>
- <proto>void <name>glGenVertexArraysOES</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
- <alias name="glGenVertexArrays"/>
- </command>
- <command>
- <proto><ptype>GLuint</ptype> <name>glGenVertexShadersEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>range</name></param>
- </command>
- <command>
- <proto>void <name>glGenerateMipmap</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <glx type="render" opcode="4325"/>
- </command>
- <command>
- <proto>void <name>glGenerateMipmapEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <alias name="glGenerateMipmap"/>
- <glx type="render" opcode="4325"/>
- </command>
- <command>
- <proto>void <name>glGenerateMipmapOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- </command>
- <command>
- <proto>void <name>glGenerateMultiTexMipmapEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- </command>
- <command>
- <proto>void <name>glGenerateTextureMipmap</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- </command>
- <command>
- <proto>void <name>glGenerateTextureMipmapEXT</name></proto>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- </command>
- <command>
- <proto>void <name>glGetActiveAtomicCounterBufferiv</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLuint</ptype> <name>bufferIndex</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetActiveAttrib</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
- <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
- </command>
- <command>
- <proto>void <name>glGetActiveAttribARB</name></proto>
- <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
- <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
- <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param>
- <alias name="glGetActiveAttrib"/>
- </command>
- <command>
- <proto>void <name>glGetActiveSubroutineName</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLenum</ptype> <name>shadertype</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param>
- </command>
- <command>
- <proto>void <name>glGetActiveSubroutineUniformName</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLenum</ptype> <name>shadertype</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param>
- </command>
- <command>
- <proto>void <name>glGetActiveSubroutineUniformiv</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLenum</ptype> <name>shadertype</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>values</name></param>
- </command>
- <command>
- <proto>void <name>glGetActiveUniform</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
- <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
- </command>
- <command>
- <proto>void <name>glGetActiveUniformARB</name></proto>
- <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
- <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
- <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param>
- <alias name="glGetActiveUniform"/>
- </command>
- <command>
- <proto>void <name>glGetActiveUniformBlockName</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
- </command>
- <command>
- <proto>void <name>glGetActiveUniformBlockiv</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(program, uniformBlockIndex, pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetActiveUniformName</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLuint</ptype> <name>uniformIndex</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformName</name></param>
- </command>
- <command>
- <proto>void <name>glGetActiveUniformsiv</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
- <param len="uniformCount">const <ptype>GLuint</ptype> *<name>uniformIndices</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(uniformCount, pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetActiveVaryingNV</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
- <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
- <param len="COMPSIZE(program,index,bufSize)"><ptype>GLchar</ptype> *<name>name</name></param>
- </command>
- <command>
- <proto>void <name>glGetArrayObjectfvATI</name></proto>
- <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
- <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetArrayObjectivATI</name></proto>
- <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
- <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command comment="Could be an alias of glGetAttachedShaders except that GLhandleARB is different on MacOS X">
- <proto>void <name>glGetAttachedObjectsARB</name></proto>
- <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
- <param><ptype>GLsizei</ptype> <name>maxCount</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
- <param group="handleARB" len="maxCount"><ptype>GLhandleARB</ptype> *<name>obj</name></param>
- </command>
- <command>
- <proto>void <name>glGetAttachedShaders</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLsizei</ptype> <name>maxCount</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
- <param len="maxCount"><ptype>GLuint</ptype> *<name>shaders</name></param>
- </command>
- <command>
- <proto><ptype>GLint</ptype> <name>glGetAttribLocation</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param>const <ptype>GLchar</ptype> *<name>name</name></param>
- </command>
- <command>
- <proto><ptype>GLint</ptype> <name>glGetAttribLocationARB</name></proto>
- <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
- <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
- <alias name="glGetAttribLocation"/>
- </command>
- <command>
- <proto>void <name>glGetBooleanIndexedvEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
- <alias name="glGetBooleani_v"/>
- </command>
- <command>
- <proto>void <name>glGetBooleani_v</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetBooleanv</name></proto>
- <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="Boolean" len="COMPSIZE(pname)"><ptype>GLboolean</ptype> *<name>data</name></param>
- <glx type="single" opcode="112"/>
- </command>
- <command>
- <proto>void <name>glGetBufferParameteri64v</name></proto>
- <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetBufferParameteriv</name></proto>
- <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetBufferParameterivARB</name></proto>
- <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <alias name="glGetBufferParameteriv"/>
- </command>
- <command>
- <proto>void <name>glGetBufferParameterui64vNV</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetBufferPointerv</name></proto>
- <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1">void **<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetBufferPointervARB</name></proto>
- <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1">void **<name>params</name></param>
- <alias name="glGetBufferPointerv"/>
- </command>
- <command>
- <proto>void <name>glGetBufferPointervOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param>void **<name>params</name></param>
- <alias name="glGetBufferPointerv"/>
- </command>
- <command>
- <proto>void <name>glGetBufferSubData</name></proto>
- <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
- <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
- <param len="size">void *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetBufferSubDataARB</name></proto>
- <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
- <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
- <param len="size">void *<name>data</name></param>
- <alias name="glGetBufferSubData"/>
- </command>
- <command>
- <proto>void <name>glGetClipPlane</name></proto>
- <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
- <param len="4"><ptype>GLdouble</ptype> *<name>equation</name></param>
- <glx type="single" opcode="113"/>
- </command>
- <command>
- <proto>void <name>glGetClipPlanef</name></proto>
- <param><ptype>GLenum</ptype> <name>plane</name></param>
- <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
- </command>
- <command>
- <proto>void <name>glGetClipPlanefOES</name></proto>
- <param><ptype>GLenum</ptype> <name>plane</name></param>
- <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
- <glx type="vendor" opcode="1421"/>
- </command>
- <command>
- <proto>void <name>glGetClipPlanex</name></proto>
- <param><ptype>GLenum</ptype> <name>plane</name></param>
- <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
- </command>
- <command>
- <proto>void <name>glGetClipPlanexOES</name></proto>
- <param><ptype>GLenum</ptype> <name>plane</name></param>
- <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
- </command>
- <command>
- <proto>void <name>glGetColorTable</name></proto>
- <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type)">void *<name>table</name></param>
- <glx type="single" opcode="147"/>
- <glx type="render" opcode="334" name="glGetColorTablePBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glGetColorTableEXT</name></proto>
- <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type)">void *<name>data</name></param>
- <alias name="glGetColorTable"/>
- </command>
- <command>
- <proto>void <name>glGetColorTableParameterfv</name></proto>
- <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="single" opcode="148"/>
- </command>
- <command>
- <proto>void <name>glGetColorTableParameterfvEXT</name></proto>
- <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <alias name="glGetColorTableParameterfv"/>
- </command>
- <command>
- <proto>void <name>glGetColorTableParameterfvSGI</name></proto>
- <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="4099"/>
- </command>
- <command>
- <proto>void <name>glGetColorTableParameteriv</name></proto>
- <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="single" opcode="149"/>
- </command>
- <command>
- <proto>void <name>glGetColorTableParameterivEXT</name></proto>
- <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <alias name="glGetColorTableParameteriv"/>
- </command>
- <command>
- <proto>void <name>glGetColorTableParameterivSGI</name></proto>
- <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="4100"/>
- </command>
- <command>
- <proto>void <name>glGetColorTableSGI</name></proto>
- <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type)">void *<name>table</name></param>
- <glx type="vendor" opcode="4098"/>
- </command>
- <command>
- <proto>void <name>glGetCombinerInputParameterfvNV</name></proto>
- <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
- <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
- <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
- <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="1270"/>
- </command>
- <command>
- <proto>void <name>glGetCombinerInputParameterivNV</name></proto>
- <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
- <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
- <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
- <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="1271"/>
- </command>
- <command>
- <proto>void <name>glGetCombinerOutputParameterfvNV</name></proto>
- <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
- <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
- <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="1272"/>
- </command>
- <command>
- <proto>void <name>glGetCombinerOutputParameterivNV</name></proto>
- <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
- <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
- <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="1273"/>
- </command>
- <command>
- <proto>void <name>glGetCombinerStageParameterfvNV</name></proto>
- <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
- <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetCompressedMultiTexImageEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
- <param len="COMPSIZE(target,lod)">void *<name>img</name></param>
- </command>
- <command>
- <proto>void <name>glGetCompressedTexImage</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param>
- <glx type="single" opcode="160"/>
- <glx type="render" opcode="335" name="glGetCompressedTexImagePBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glGetCompressedTexImageARB</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param>
- <alias name="glGetCompressedTexImage"/>
- <glx type="single" opcode="160"/>
- </command>
- <command>
- <proto>void <name>glGetCompressedTextureImage</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param>void *<name>pixels</name></param>
- </command>
- <command>
- <proto>void <name>glGetCompressedTextureImageEXT</name></proto>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
- <param len="COMPSIZE(target,lod)">void *<name>img</name></param>
- </command>
- <command>
- <proto>void <name>glGetCompressedTextureSubImage</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLint</ptype> <name>xoffset</name></param>
- <param><ptype>GLint</ptype> <name>yoffset</name></param>
- <param><ptype>GLint</ptype> <name>zoffset</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param><ptype>GLsizei</ptype> <name>depth</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param>void *<name>pixels</name></param>
- </command>
- <command>
- <proto>void <name>glGetConvolutionFilter</name></proto>
- <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type)">void *<name>image</name></param>
- <glx type="single" opcode="150"/>
- <glx type="render" opcode="336" name="glGetConvolutionFilterPBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glGetConvolutionFilterEXT</name></proto>
- <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type)">void *<name>image</name></param>
- <glx type="vendor" opcode="1"/>
- </command>
- <command>
- <proto>void <name>glGetConvolutionParameterfv</name></proto>
- <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="single" opcode="151"/>
- </command>
- <command>
- <proto>void <name>glGetConvolutionParameterfvEXT</name></proto>
- <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="2"/>
- </command>
- <command>
- <proto>void <name>glGetConvolutionParameteriv</name></proto>
- <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="single" opcode="152"/>
- </command>
- <command>
- <proto>void <name>glGetConvolutionParameterivEXT</name></proto>
- <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="3"/>
- </command>
- <command>
- <proto>void <name>glGetConvolutionParameterxvOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLog</name></proto>
- <param><ptype>GLuint</ptype> <name>count</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
- <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
- <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
- <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
- <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
- </command>
- <command>
- <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogAMD</name></proto>
- <param><ptype>GLuint</ptype> <name>count</name></param>
- <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
- <param len="count"><ptype>GLenum</ptype> *<name>categories</name></param>
- <param len="count"><ptype>GLuint</ptype> *<name>severities</name></param>
- <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
- <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
- <param len="bufsize"><ptype>GLchar</ptype> *<name>message</name></param>
- </command>
- <command>
- <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogARB</name></proto>
- <param><ptype>GLuint</ptype> <name>count</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
- <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
- <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
- <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
- <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
- <alias name="glGetDebugMessageLog"/>
- </command>
- <command>
- <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogKHR</name></proto>
- <param><ptype>GLuint</ptype> <name>count</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
- <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
- <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
- <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
- <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
- <alias name="glGetDebugMessageLog"/>
- </command>
- <command>
- <proto>void <name>glGetDetailTexFuncSGIS</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
- <glx type="vendor" opcode="4096"/>
- </command>
- <command>
- <proto>void <name>glGetDoubleIndexedvEXT</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
- <alias name="glGetDoublei_v"/>
- </command>
- <command>
- <proto>void <name>glGetDoublei_v</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetDoublei_vEXT</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>params</name></param>
- <alias name="glGetDoublei_v"/>
- </command>
- <command>
- <proto>void <name>glGetDoublev</name></proto>
- <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>data</name></param>
- <glx type="single" opcode="114"/>
- </command>
- <command>
- <proto>void <name>glGetDriverControlStringQCOM</name></proto>
- <param><ptype>GLuint</ptype> <name>driverControl</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>driverControlString</name></param>
- </command>
- <command>
- <proto>void <name>glGetDriverControlsQCOM</name></proto>
- <param><ptype>GLint</ptype> *<name>num</name></param>
- <param><ptype>GLsizei</ptype> <name>size</name></param>
- <param len="size"><ptype>GLuint</ptype> *<name>driverControls</name></param>
- </command>
- <command>
- <proto group="ErrorCode"><ptype>GLenum</ptype> <name>glGetError</name></proto>
- <glx type="single" opcode="115"/>
- </command>
- <command>
- <proto>void <name>glGetFenceivNV</name></proto>
- <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
- <param group="FenceParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="1280"/>
- </command>
- <command>
- <proto>void <name>glGetFinalCombinerInputParameterfvNV</name></proto>
- <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
- <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="1274"/>
- </command>
- <command>
- <proto>void <name>glGetFinalCombinerInputParameterivNV</name></proto>
- <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
- <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="1275"/>
- </command>
- <command>
- <proto>void <name>glGetFirstPerfQueryIdINTEL</name></proto>
- <param><ptype>GLuint</ptype> *<name>queryId</name></param>
- </command>
- <command>
- <proto>void <name>glGetFixedv</name></proto>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLfixed</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetFixedvOES</name></proto>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetFloatIndexedvEXT</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
- <alias name="glGetFloati_v"/>
- </command>
- <command>
- <proto>void <name>glGetFloati_v</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetFloati_vEXT</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <alias name="glGetFloati_v"/>
- </command>
- <command>
- <proto>void <name>glGetFloatv</name></proto>
- <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>data</name></param>
- <glx type="single" opcode="116"/>
- </command>
- <command>
- <proto>void <name>glGetFogFuncSGIS</name></proto>
- <param len="COMPSIZE()"><ptype>GLfloat</ptype> *<name>points</name></param>
- </command>
- <command>
- <proto><ptype>GLint</ptype> <name>glGetFragDataIndex</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param>const <ptype>GLchar</ptype> *<name>name</name></param>
- </command>
- <command>
- <proto><ptype>GLint</ptype> <name>glGetFragDataLocation</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
- </command>
- <command>
- <proto><ptype>GLint</ptype> <name>glGetFragDataLocationEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
- <alias name="glGetFragDataLocation"/>
- </command>
- <command>
- <proto>void <name>glGetFragmentLightfvSGIX</name></proto>
- <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
- <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetFragmentLightivSGIX</name></proto>
- <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
- <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetFragmentMaterialfvSGIX</name></proto>
- <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
- <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetFragmentMaterialivSGIX</name></proto>
- <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
- <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetFramebufferAttachmentParameteriv</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="1428"/>
- </command>
- <command>
- <proto>void <name>glGetFramebufferAttachmentParameterivEXT</name></proto>
- <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <alias name="glGetFramebufferAttachmentParameteriv"/>
- <glx type="vendor" opcode="1428"/>
- </command>
- <command>
- <proto>void <name>glGetFramebufferAttachmentParameterivOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>attachment</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetFramebufferParameteriv</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetFramebufferParameterivEXT</name></proto>
- <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
- <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatus</name></proto>
- </command>
- <command>
- <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusARB</name></proto>
- </command>
- <command>
- <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusEXT</name></proto>
- </command>
- <command>
- <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusKHR</name></proto>
- <alias name="glGetGraphicsResetStatus"/>
- </command>
- <command>
- <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glGetHandleARB</name></proto>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- </command>
- <command>
- <proto>void <name>glGetHistogram</name></proto>
- <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
- <glx type="single" opcode="154"/>
- <glx type="render" opcode="337" name="glGetHistogramPBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glGetHistogramEXT</name></proto>
- <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
- <glx type="vendor" opcode="5"/>
- </command>
- <command>
- <proto>void <name>glGetHistogramParameterfv</name></proto>
- <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="single" opcode="155"/>
- </command>
- <command>
- <proto>void <name>glGetHistogramParameterfvEXT</name></proto>
- <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="6"/>
- </command>
- <command>
- <proto>void <name>glGetHistogramParameteriv</name></proto>
- <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="single" opcode="156"/>
- </command>
- <command>
- <proto>void <name>glGetHistogramParameterivEXT</name></proto>
- <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="7"/>
- </command>
- <command>
- <proto>void <name>glGetHistogramParameterxvOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto><ptype>GLuint64</ptype> <name>glGetImageHandleARB</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLboolean</ptype> <name>layered</name></param>
- <param><ptype>GLint</ptype> <name>layer</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- </command>
- <command>
- <proto><ptype>GLuint64</ptype> <name>glGetImageHandleNV</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
- <param><ptype>GLint</ptype> <name>layer</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- </command>
- <command>
- <proto>void <name>glGetImageTransformParameterfvHP</name></proto>
- <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetImageTransformParameterivHP</name></proto>
- <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetInfoLogARB</name></proto>
- <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
- <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="maxLength"><ptype>GLcharARB</ptype> *<name>infoLog</name></param>
- </command>
- <command>
- <proto><ptype>GLint</ptype> <name>glGetInstrumentsSGIX</name></proto>
- <glx type="vendor" opcode="4102"/>
- </command>
- <command>
- <proto>void <name>glGetInteger64i_v</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="COMPSIZE(target)"><ptype>GLint64</ptype> *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetInteger64v</name></proto>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetInteger64vAPPLE</name></proto>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint64</ptype> *<name>params</name></param>
- <alias name="glGetInteger64v"/>
- </command>
- <command>
- <proto>void <name>glGetIntegerIndexedvEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
- <alias name="glGetIntegeri_v"/>
- </command>
- <command>
- <proto>void <name>glGetIntegeri_v</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetIntegeri_vEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLint</ptype> *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetIntegerui64i_vNV</name></proto>
- <param><ptype>GLenum</ptype> <name>value</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param>
- </command>
- <command>
- <proto>void <name>glGetIntegerui64vNV</name></proto>
- <param><ptype>GLenum</ptype> <name>value</name></param>
- <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param>
- </command>
- <command>
- <proto>void <name>glGetIntegerv</name></proto>
- <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>data</name></param>
- <glx type="single" opcode="117"/>
- </command>
- <command>
- <proto>void <name>glGetInternalformati64v</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLint64</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetInternalformativ</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetInvariantBooleanvEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
- <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetInvariantFloatvEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
- <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetInvariantIntegervEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
- <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetLightfv</name></proto>
- <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
- <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="single" opcode="118"/>
- </command>
- <command>
- <proto>void <name>glGetLightiv</name></proto>
- <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
- <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="single" opcode="119"/>
- </command>
- <command>
- <proto>void <name>glGetLightxOES</name></proto>
- <param><ptype>GLenum</ptype> <name>light</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetLightxv</name></proto>
- <param><ptype>GLenum</ptype> <name>light</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetLightxvOES</name></proto>
- <param><ptype>GLenum</ptype> <name>light</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetListParameterfvSGIX</name></proto>
- <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
- <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetListParameterivSGIX</name></proto>
- <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
- <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetLocalConstantBooleanvEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
- <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetLocalConstantFloatvEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
- <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetLocalConstantIntegervEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
- <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetMapAttribParameterfvNV</name></proto>
- <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetMapAttribParameterivNV</name></proto>
- <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetMapControlPointsNV</name></proto>
- <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>ustride</name></param>
- <param><ptype>GLsizei</ptype> <name>vstride</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
- <param len="COMPSIZE(target)">void *<name>points</name></param>
- </command>
- <command>
- <proto>void <name>glGetMapParameterfvNV</name></proto>
- <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(target,pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetMapParameterivNV</name></proto>
- <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(target,pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetMapdv</name></proto>
- <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
- <param len="COMPSIZE(target,query)"><ptype>GLdouble</ptype> *<name>v</name></param>
- <glx type="single" opcode="120"/>
- </command>
- <command>
- <proto>void <name>glGetMapfv</name></proto>
- <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
- <param len="COMPSIZE(target,query)"><ptype>GLfloat</ptype> *<name>v</name></param>
- <glx type="single" opcode="121"/>
- </command>
- <command>
- <proto>void <name>glGetMapiv</name></proto>
- <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
- <param len="COMPSIZE(target,query)"><ptype>GLint</ptype> *<name>v</name></param>
- <glx type="single" opcode="122"/>
- </command>
- <command>
- <proto>void <name>glGetMapxvOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>query</name></param>
- <param len="COMPSIZE(query)"><ptype>GLfixed</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glGetMaterialfv</name></proto>
- <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
- <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="single" opcode="123"/>
- </command>
- <command>
- <proto>void <name>glGetMaterialiv</name></proto>
- <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
- <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="single" opcode="124"/>
- </command>
- <command>
- <proto>void <name>glGetMaterialxOES</name></proto>
- <param><ptype>GLenum</ptype> <name>face</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLfixed</ptype> <name>param</name></param>
- </command>
- <command>
- <proto>void <name>glGetMaterialxv</name></proto>
- <param><ptype>GLenum</ptype> <name>face</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetMaterialxvOES</name></proto>
- <param><ptype>GLenum</ptype> <name>face</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetMinmax</name></proto>
- <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
- <glx type="single" opcode="157"/>
- <glx type="render" opcode="338" name="glGetMinmaxPBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glGetMinmaxEXT</name></proto>
- <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
- <glx type="vendor" opcode="8"/>
- </command>
- <command>
- <proto>void <name>glGetMinmaxParameterfv</name></proto>
- <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="single" opcode="158"/>
- </command>
- <command>
- <proto>void <name>glGetMinmaxParameterfvEXT</name></proto>
- <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="9"/>
- </command>
- <command>
- <proto>void <name>glGetMinmaxParameteriv</name></proto>
- <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="single" opcode="159"/>
- </command>
- <command>
- <proto>void <name>glGetMinmaxParameterivEXT</name></proto>
- <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="10"/>
- </command>
- <command>
- <proto>void <name>glGetMultiTexEnvfvEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetMultiTexEnvivEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetMultiTexGendvEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
- <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetMultiTexGenfvEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
- <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetMultiTexGenivEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
- <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetMultiTexImageEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
- </command>
- <command>
- <proto>void <name>glGetMultiTexLevelParameterfvEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetMultiTexLevelParameterivEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetMultiTexParameterIivEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetMultiTexParameterIuivEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetMultiTexParameterfvEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetMultiTexParameterivEXT</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetMultisamplefv</name></proto>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>val</name></param>
- </command>
- <command>
- <proto>void <name>glGetMultisamplefvNV</name></proto>
- <param group="GetMultisamplePNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="2"><ptype>GLfloat</ptype> *<name>val</name></param>
- <alias name="glGetMultisamplefv"/>
- </command>
- <command>
- <proto>void <name>glGetNamedBufferParameteri64v</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint64</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedBufferParameteriv</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedBufferParameterivEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedBufferParameterui64vNV</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedBufferPointerv</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param>void **<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedBufferPointervEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1">void **<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedBufferSubData</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param><ptype>GLintptr</ptype> <name>offset</name></param>
- <param><ptype>GLsizei</ptype> <name>size</name></param>
- <param>void *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedBufferSubDataEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param><ptype>GLintptr</ptype> <name>offset</name></param>
- <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
- <param len="COMPSIZE(size)">void *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedFramebufferAttachmentParameteriv</name></proto>
- <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
- <param><ptype>GLenum</ptype> <name>attachment</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedFramebufferAttachmentParameterivEXT</name></proto>
- <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
- <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
- <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedFramebufferParameteriv</name></proto>
- <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> *<name>param</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedFramebufferParameterivEXT</name></proto>
- <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
- <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedProgramLocalParameterIivEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedProgramLocalParameterIuivEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedProgramLocalParameterdvEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedProgramLocalParameterfvEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedProgramStringEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ProgramStringProperty"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(program,pname)">void *<name>string</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedProgramivEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ProgramProperty"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedRenderbufferParameteriv</name></proto>
- <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedRenderbufferParameterivEXT</name></proto>
- <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
- <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedStringARB</name></proto>
- <param><ptype>GLint</ptype> <name>namelen</name></param>
- <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>stringlen</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>string</name></param>
- </command>
- <command>
- <proto>void <name>glGetNamedStringivARB</name></proto>
- <param><ptype>GLint</ptype> <name>namelen</name></param>
- <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetNextPerfQueryIdINTEL</name></proto>
- <param><ptype>GLuint</ptype> <name>queryId</name></param>
- <param><ptype>GLuint</ptype> *<name>nextQueryId</name></param>
- </command>
- <command>
- <proto>void <name>glGetObjectBufferfvATI</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetObjectBufferivATI</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetObjectLabel</name></proto>
- <param><ptype>GLenum</ptype> <name>identifier</name></param>
- <param><ptype>GLuint</ptype> <name>name</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
- </command>
- <command>
- <proto>void <name>glGetObjectLabelEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLuint</ptype> <name>object</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
- </command>
- <command>
- <proto>void <name>glGetObjectLabelKHR</name></proto>
- <param><ptype>GLenum</ptype> <name>identifier</name></param>
- <param><ptype>GLuint</ptype> <name>name</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
- <alias name="glGetObjectLabel"/>
- </command>
- <command>
- <proto>void <name>glGetObjectParameterfvARB</name></proto>
- <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetObjectParameterivAPPLE</name></proto>
- <param><ptype>GLenum</ptype> <name>objectType</name></param>
- <param><ptype>GLuint</ptype> <name>name</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetObjectParameterivARB</name></proto>
- <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetObjectPtrLabel</name></proto>
- <param>const void *<name>ptr</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
- </command>
- <command>
- <proto>void <name>glGetObjectPtrLabelKHR</name></proto>
- <param>const void *<name>ptr</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
- <alias name="glGetObjectPtrLabel"/>
- </command>
- <command>
- <proto>void <name>glGetOcclusionQueryivNV</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetOcclusionQueryuivNV</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetPathColorGenfvNV</name></proto>
- <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
- <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param>
- </command>
- <command>
- <proto>void <name>glGetPathColorGenivNV</name></proto>
- <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
- <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
- </command>
- <command>
- <proto>void <name>glGetPathCommandsNV</name></proto>
- <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
- <param group="PathCommand" len="COMPSIZE(path)"><ptype>GLubyte</ptype> *<name>commands</name></param>
- </command>
- <command>
- <proto>void <name>glGetPathCoordsNV</name></proto>
- <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
- <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>coords</name></param>
- </command>
- <command>
- <proto>void <name>glGetPathDashArrayNV</name></proto>
- <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
- <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>dashArray</name></param>
- </command>
- <command>
- <proto><ptype>GLfloat</ptype> <name>glGetPathLengthNV</name></proto>
- <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
- <param><ptype>GLsizei</ptype> <name>startSegment</name></param>
- <param><ptype>GLsizei</ptype> <name>numSegments</name></param>
- </command>
- <command>
- <proto>void <name>glGetPathMetricRangeNV</name></proto>
- <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
- <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
- <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
- <param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
- </command>
- <command>
- <proto>void <name>glGetPathMetricsNV</name></proto>
- <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
- <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
- <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
- <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
- <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
- <param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
- </command>
- <command>
- <proto>void <name>glGetPathParameterfvNV</name></proto>
- <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
- <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="4"><ptype>GLfloat</ptype> *<name>value</name></param>
- </command>
- <command>
- <proto>void <name>glGetPathParameterivNV</name></proto>
- <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
- <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="4"><ptype>GLint</ptype> *<name>value</name></param>
- </command>
- <command>
- <proto>void <name>glGetPathSpacingNV</name></proto>
- <param group="PathListMode"><ptype>GLenum</ptype> <name>pathListMode</name></param>
- <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
- <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
- <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
- <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
- <param><ptype>GLfloat</ptype> <name>advanceScale</name></param>
- <param><ptype>GLfloat</ptype> <name>kerningScale</name></param>
- <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
- <param len="COMPSIZE(pathListMode,numPaths)"><ptype>GLfloat</ptype> *<name>returnedSpacing</name></param>
- </command>
- <command>
- <proto>void <name>glGetPathTexGenfvNV</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
- <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param>
- </command>
- <command>
- <proto>void <name>glGetPathTexGenivNV</name></proto>
- <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
- <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
- </command>
- <command>
- <proto>void <name>glGetPerfCounterInfoINTEL</name></proto>
- <param><ptype>GLuint</ptype> <name>queryId</name></param>
- <param><ptype>GLuint</ptype> <name>counterId</name></param>
- <param><ptype>GLuint</ptype> <name>counterNameLength</name></param>
- <param><ptype>GLchar</ptype> *<name>counterName</name></param>
- <param><ptype>GLuint</ptype> <name>counterDescLength</name></param>
- <param><ptype>GLchar</ptype> *<name>counterDesc</name></param>
- <param><ptype>GLuint</ptype> *<name>counterOffset</name></param>
- <param><ptype>GLuint</ptype> *<name>counterDataSize</name></param>
- <param><ptype>GLuint</ptype> *<name>counterTypeEnum</name></param>
- <param><ptype>GLuint</ptype> *<name>counterDataTypeEnum</name></param>
- <param><ptype>GLuint64</ptype> *<name>rawCounterMaxValue</name></param>
- </command>
- <command>
- <proto>void <name>glGetPerfMonitorCounterDataAMD</name></proto>
- <param><ptype>GLuint</ptype> <name>monitor</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
- <param len="dataSize"><ptype>GLuint</ptype> *<name>data</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>bytesWritten</name></param>
- </command>
- <command>
- <proto>void <name>glGetPerfMonitorCounterInfoAMD</name></proto>
- <param><ptype>GLuint</ptype> <name>group</name></param>
- <param><ptype>GLuint</ptype> <name>counter</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)">void *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetPerfMonitorCounterStringAMD</name></proto>
- <param><ptype>GLuint</ptype> <name>group</name></param>
- <param><ptype>GLuint</ptype> <name>counter</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>counterString</name></param>
- </command>
- <command>
- <proto>void <name>glGetPerfMonitorCountersAMD</name></proto>
- <param><ptype>GLuint</ptype> <name>group</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>numCounters</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>maxActiveCounters</name></param>
- <param><ptype>GLsizei</ptype> <name>counterSize</name></param>
- <param len="counterSize"><ptype>GLuint</ptype> *<name>counters</name></param>
- </command>
- <command>
- <proto>void <name>glGetPerfMonitorGroupStringAMD</name></proto>
- <param><ptype>GLuint</ptype> <name>group</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>groupString</name></param>
- </command>
- <command>
- <proto>void <name>glGetPerfMonitorGroupsAMD</name></proto>
- <param len="1"><ptype>GLint</ptype> *<name>numGroups</name></param>
- <param><ptype>GLsizei</ptype> <name>groupsSize</name></param>
- <param len="groupsSize"><ptype>GLuint</ptype> *<name>groups</name></param>
- </command>
- <command>
- <proto>void <name>glGetPerfQueryDataINTEL</name></proto>
- <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
- <param><ptype>GLuint</ptype> <name>flags</name></param>
- <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
- <param><ptype>GLvoid</ptype> *<name>data</name></param>
- <param><ptype>GLuint</ptype> *<name>bytesWritten</name></param>
- </command>
- <command>
- <proto>void <name>glGetPerfQueryIdByNameINTEL</name></proto>
- <param><ptype>GLchar</ptype> *<name>queryName</name></param>
- <param><ptype>GLuint</ptype> *<name>queryId</name></param>
- </command>
- <command>
- <proto>void <name>glGetPerfQueryInfoINTEL</name></proto>
- <param><ptype>GLuint</ptype> <name>queryId</name></param>
- <param><ptype>GLuint</ptype> <name>queryNameLength</name></param>
- <param><ptype>GLchar</ptype> *<name>queryName</name></param>
- <param><ptype>GLuint</ptype> *<name>dataSize</name></param>
- <param><ptype>GLuint</ptype> *<name>noCounters</name></param>
- <param><ptype>GLuint</ptype> *<name>noInstances</name></param>
- <param><ptype>GLuint</ptype> *<name>capsMask</name></param>
- </command>
- <command>
- <proto>void <name>glGetPixelMapfv</name></proto>
- <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
- <param len="COMPSIZE(map)"><ptype>GLfloat</ptype> *<name>values</name></param>
- <glx type="single" opcode="125"/>
- <glx type="render" opcode="339" name="glGetPixelMapfvPBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glGetPixelMapuiv</name></proto>
- <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
- <param len="COMPSIZE(map)"><ptype>GLuint</ptype> *<name>values</name></param>
- <glx type="single" opcode="126"/>
- <glx type="render" opcode="340" name="glGetPixelMapuivPBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glGetPixelMapusv</name></proto>
- <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
- <param len="COMPSIZE(map)"><ptype>GLushort</ptype> *<name>values</name></param>
- <glx type="single" opcode="127"/>
- <glx type="render" opcode="341" name="glGetPixelMapusvPBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glGetPixelMapxv</name></proto>
- <param><ptype>GLenum</ptype> <name>map</name></param>
- <param><ptype>GLint</ptype> <name>size</name></param>
- <param len="size"><ptype>GLfixed</ptype> *<name>values</name></param>
- </command>
- <command>
- <proto>void <name>glGetPixelTexGenParameterfvSGIS</name></proto>
- <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetPixelTexGenParameterivSGIS</name></proto>
- <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetPixelTransformParameterfvEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="2051"/>
- </command>
- <command>
- <proto>void <name>glGetPixelTransformParameterivEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="2052"/>
- </command>
- <command>
- <proto>void <name>glGetPointerIndexedvEXT</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="1">void **<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetPointeri_vEXT</name></proto>
- <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="1">void **<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetPointerv</name></proto>
- <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1">void **<name>params</name></param>
- <glx type="single" opcode="208"/>
- </command>
- <command>
- <proto>void <name>glGetPointervEXT</name></proto>
- <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1">void **<name>params</name></param>
- <alias name="glGetPointerv"/>
- </command>
- <command>
- <proto>void <name>glGetPointervKHR</name></proto>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param>void **<name>params</name></param>
- <alias name="glGetPointerv"/>
- </command>
- <command>
- <proto>void <name>glGetPolygonStipple</name></proto>
- <param len="COMPSIZE()"><ptype>GLubyte</ptype> *<name>mask</name></param>
- <glx type="single" opcode="128"/>
- <glx type="render" opcode="342" name="glGetPolygonStipplePBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glGetProgramBinary</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
- <param len="bufSize">void *<name>binary</name></param>
- </command>
- <command>
- <proto>void <name>glGetProgramBinaryOES</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
- <param len="bufSize">void *<name>binary</name></param>
- <alias name="glGetProgramBinary"/>
- </command>
- <command>
- <proto>void <name>glGetProgramEnvParameterIivNV</name></proto>
- <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetProgramEnvParameterIuivNV</name></proto>
- <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetProgramEnvParameterdvARB</name></proto>
- <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetProgramEnvParameterfvARB</name></proto>
- <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetProgramInfoLog</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
- <glx type="single" opcode="201"/>
- </command>
- <command>
- <proto>void <name>glGetProgramInterfaceiv</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLenum</ptype> <name>programInterface</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetProgramLocalParameterIivNV</name></proto>
- <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetProgramLocalParameterIuivNV</name></proto>
- <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetProgramLocalParameterdvARB</name></proto>
- <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetProgramLocalParameterfvARB</name></proto>
- <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetProgramNamedParameterdvNV</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param><ptype>GLsizei</ptype> <name>len</name></param>
- <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
- <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="1311"/>
- </command>
- <command>
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- <command>
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- <command>
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- <command>
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- <param><ptype>GLuint</ptype> <name>program</name></param>
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- <command>
- <proto>void <name>glGetProgramResourceName</name></proto>
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- <param><ptype>GLuint</ptype> <name>index</name></param>
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- <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
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- <command>
- <proto>void <name>glGetProgramResourcefvNV</name></proto>
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- <param><ptype>GLenum</ptype> <name>programInterface</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
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- <param>const <ptype>GLenum</ptype> *<name>props</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLsizei</ptype> *<name>length</name></param>
- <param><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetProgramResourceiv</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
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- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLsizei</ptype> <name>propCount</name></param>
- <param len="propCount">const <ptype>GLenum</ptype> *<name>props</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
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- <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetProgramStageiv</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLenum</ptype> <name>shadertype</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>values</name></param>
- </command>
- <command>
- <proto>void <name>glGetProgramStringARB</name></proto>
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- <param group="ProgramStringPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(target,pname)">void *<name>string</name></param>
- </command>
- <command>
- <proto>void <name>glGetProgramStringNV</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="ProgramCharacterNV" len="COMPSIZE(id,pname)"><ptype>GLubyte</ptype> *<name>program</name></param>
- <glx type="vendor" opcode="1299"/>
- </command>
- <command>
- <proto>void <name>glGetProgramSubroutineParameteruivNV</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="COMPSIZE(target)"><ptype>GLuint</ptype> *<name>param</name></param>
- </command>
- <command>
- <proto>void <name>glGetProgramiv</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="single" opcode="199"/>
- </command>
- <command>
- <proto>void <name>glGetProgramivARB</name></proto>
- <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ProgramPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetProgramivNV</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="1298"/>
- </command>
- <command>
- <proto>void <name>glGetQueryIndexediv</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
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- <command>
- <proto>void <name>glGetQueryObjecti64v</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
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- <command>
- <proto>void <name>glGetQueryObjecti64vEXT</name></proto>
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- <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="1328"/>
- <alias name="glGetQueryObjecti64v"/>
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- <command>
- <proto>void <name>glGetQueryObjectiv</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="single" opcode="165"/>
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- <command>
- <proto>void <name>glGetQueryObjectivARB</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <alias name="glGetQueryObjectiv"/>
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- <command>
- <proto>void <name>glGetQueryObjectivEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> *<name>params</name></param>
- <alias name="glGetQueryObjectiv"/>
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- <command>
- <proto>void <name>glGetQueryObjectui64v</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
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- <command>
- <proto>void <name>glGetQueryObjectui64vEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="1329"/>
- <alias name="glGetQueryObjectui64v"/>
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- <command>
- <proto>void <name>glGetQueryObjectuiv</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
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- <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
- <glx type="single" opcode="166"/>
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- <command>
- <proto>void <name>glGetQueryObjectuivARB</name></proto>
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- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
- <alias name="glGetQueryObjectuiv"/>
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- <command>
- <proto>void <name>glGetQueryObjectuivEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLuint</ptype> *<name>params</name></param>
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- <command>
- <proto>void <name>glGetQueryiv</name></proto>
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- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="single" opcode="164"/>
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- <command>
- <proto>void <name>glGetQueryivARB</name></proto>
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- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <alias name="glGetQueryiv"/>
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- <command>
- <proto>void <name>glGetQueryivEXT</name></proto>
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- <command>
- <proto>void <name>glGetRenderbufferParameterivEXT</name></proto>
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- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
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- <proto>void <name>glGetRenderbufferParameterivOES</name></proto>
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- <command>
- <proto>void <name>glGetSamplerParameterIivEXT</name></proto>
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- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
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- <command>
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- <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
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- <command>
- <proto>void <name>glGetSamplerParameterIuivEXT</name></proto>
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- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
- <alias name="glGetSamplerParameterIuiv"/>
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- <command>
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- <command>
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- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
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- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
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- <param len="COMPSIZE(target,format,type)">void *<name>column</name></param>
- <param len="COMPSIZE(target,format,type)">void *<name>span</name></param>
- <glx type="single" opcode="153"/>
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- <command>
- <proto>void <name>glGetSeparableFilterEXT</name></proto>
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- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
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- <param len="COMPSIZE(target,format,type)">void *<name>column</name></param>
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- <command>
- <proto>void <name>glGetShaderInfoLog</name></proto>
- <param><ptype>GLuint</ptype> <name>shader</name></param>
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- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
- <glx type="single" opcode="200"/>
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- <command>
- <proto>void <name>glGetShaderPrecisionFormat</name></proto>
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- <param len="2"><ptype>GLint</ptype> *<name>range</name></param>
- <param len="2"><ptype>GLint</ptype> *<name>precision</name></param>
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- <command>
- <proto>void <name>glGetShaderSource</name></proto>
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- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>source</name></param>
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- <command>
- <proto>void <name>glGetShaderSourceARB</name></proto>
- <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
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- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="maxLength"><ptype>GLcharARB</ptype> *<name>source</name></param>
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- <command>
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- <param><ptype>GLuint</ptype> <name>shader</name></param>
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- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="single" opcode="198"/>
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- <command>
- <proto>void <name>glGetSharpenTexFuncSGIS</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
- <glx type="vendor" opcode="4097"/>
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- <command>
- <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetString</name></proto>
- <param group="StringName"><ptype>GLenum</ptype> <name>name</name></param>
- <glx type="single" opcode="129"/>
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- <command>
- <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetStringi</name></proto>
- <param><ptype>GLenum</ptype> <name>name</name></param>
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- <command>
- <proto><ptype>GLuint</ptype> <name>glGetSubroutineIndex</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLenum</ptype> <name>shadertype</name></param>
- <param>const <ptype>GLchar</ptype> *<name>name</name></param>
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- <command>
- <proto><ptype>GLint</ptype> <name>glGetSubroutineUniformLocation</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLenum</ptype> <name>shadertype</name></param>
- <param>const <ptype>GLchar</ptype> *<name>name</name></param>
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- <command>
- <proto>void <name>glGetSynciv</name></proto>
- <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
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- <command>
- <proto>void <name>glGetSyncivAPPLE</name></proto>
- <param><ptype>GLsync</ptype> <name>sync</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
- <alias name="glGetSynciv"/>
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- <command>
- <proto>void <name>glGetTexBumpParameterfvATI</name></proto>
- <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>param</name></param>
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- <command>
- <proto>void <name>glGetTexBumpParameterivATI</name></proto>
- <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>param</name></param>
- </command>
- <command>
- <proto>void <name>glGetTexEnvfv</name></proto>
- <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="single" opcode="130"/>
- </command>
- <command>
- <proto>void <name>glGetTexEnviv</name></proto>
- <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="single" opcode="131"/>
- </command>
- <command>
- <proto>void <name>glGetTexEnvxv</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetTexEnvxvOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetTexFilterFuncSGIS</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param>
- <param len="COMPSIZE(target,filter)"><ptype>GLfloat</ptype> *<name>weights</name></param>
- <glx type="vendor" opcode="4101"/>
- </command>
- <command>
- <proto>void <name>glGetTexGendv</name></proto>
- <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
- <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
- <glx type="single" opcode="132"/>
- </command>
- <command>
- <proto>void <name>glGetTexGenfv</name></proto>
- <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
- <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="single" opcode="133"/>
- </command>
- <command>
- <proto>void <name>glGetTexGenfvOES</name></proto>
- <param><ptype>GLenum</ptype> <name>coord</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetTexGeniv</name></proto>
- <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
- <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="single" opcode="134"/>
- </command>
- <command>
- <proto>void <name>glGetTexGenivOES</name></proto>
- <param><ptype>GLenum</ptype> <name>coord</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetTexGenxvOES</name></proto>
- <param><ptype>GLenum</ptype> <name>coord</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetTexImage</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
- <glx type="single" opcode="135"/>
- <glx type="render" opcode="344" name="glGetTexImagePBO" comment="PBO protocol"/>
- </command>
- <command>
- <proto>void <name>glGetTexLevelParameterfv</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="single" opcode="138"/>
- </command>
- <command>
- <proto>void <name>glGetTexLevelParameteriv</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="single" opcode="139"/>
- </command>
- <command>
- <proto>void <name>glGetTexLevelParameterxvOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetTexParameterIiv</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="single" opcode="203"/>
- </command>
- <command>
- <proto>void <name>glGetTexParameterIivEXT</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <alias name="glGetTexParameterIiv"/>
- </command>
- <command>
- <proto>void <name>glGetTexParameterIuiv</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
- <glx type="single" opcode="204"/>
- </command>
- <command>
- <proto>void <name>glGetTexParameterIuivEXT</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
- <alias name="glGetTexParameterIuiv"/>
- </command>
- <command>
- <proto>void <name>glGetTexParameterPointervAPPLE</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1">void **<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetTexParameterfv</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="single" opcode="136"/>
- </command>
- <command>
- <proto>void <name>glGetTexParameteriv</name></proto>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="single" opcode="137"/>
- </command>
- <command>
- <proto>void <name>glGetTexParameterxv</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetTexParameterxvOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleARB</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- </command>
- <command>
- <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleNV</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- </command>
- <command>
- <proto>void <name>glGetTextureImage</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param>void *<name>pixels</name></param>
- </command>
- <command>
- <proto>void <name>glGetTextureImageEXT</name></proto>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
- </command>
- <command>
- <proto>void <name>glGetTextureLevelParameterfv</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetTextureLevelParameterfvEXT</name></proto>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetTextureLevelParameteriv</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetTextureLevelParameterivEXT</name></proto>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetTextureParameterIiv</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetTextureParameterIivEXT</name></proto>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetTextureParameterIuiv</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLuint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetTextureParameterIuivEXT</name></proto>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetTextureParameterfv</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetTextureParameterfvEXT</name></proto>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetTextureParameteriv</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetTextureParameterivEXT</name></proto>
- <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
- <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleARB</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLuint</ptype> <name>sampler</name></param>
- </command>
- <command>
- <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleNV</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLuint</ptype> <name>sampler</name></param>
- </command>
- <command>
- <proto>void <name>glGetTextureSubImage</name></proto>
- <param><ptype>GLuint</ptype> <name>texture</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLint</ptype> <name>xoffset</name></param>
- <param><ptype>GLint</ptype> <name>yoffset</name></param>
- <param><ptype>GLint</ptype> <name>zoffset</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param><ptype>GLsizei</ptype> <name>height</name></param>
- <param><ptype>GLsizei</ptype> <name>depth</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param>void *<name>pixels</name></param>
- </command>
- <command>
- <proto>void <name>glGetTrackMatrixivNV</name></proto>
- <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>address</name></param>
- <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="1300"/>
- </command>
- <command>
- <proto>void <name>glGetTransformFeedbackVarying</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
- <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
- </command>
- <command>
- <proto>void <name>glGetTransformFeedbackVaryingEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
- <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
- <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
- <alias name="glGetTransformFeedbackVarying"/>
- </command>
- <command>
- <proto>void <name>glGetTransformFeedbackVaryingNV</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>location</name></param>
- </command>
- <command>
- <proto>void <name>glGetTransformFeedbacki64_v</name></proto>
- <param><ptype>GLuint</ptype> <name>xfb</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLint64</ptype> *<name>param</name></param>
- </command>
- <command>
- <proto>void <name>glGetTransformFeedbacki_v</name></proto>
- <param><ptype>GLuint</ptype> <name>xfb</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLint</ptype> *<name>param</name></param>
- </command>
- <command>
- <proto>void <name>glGetTransformFeedbackiv</name></proto>
- <param><ptype>GLuint</ptype> <name>xfb</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> *<name>param</name></param>
- </command>
- <command>
- <proto>void <name>glGetTranslatedShaderSourceANGLE</name></proto>
- <param><ptype>GLuint</ptype> <name>shader</name></param>
- <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
- <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
- <param><ptype>GLchar</ptype> *<name>source</name></param>
- </command>
- <command>
- <proto><ptype>GLuint</ptype> <name>glGetUniformBlockIndex</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param len="COMPSIZE()">const <ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
- </command>
- <command>
- <proto><ptype>GLint</ptype> <name>glGetUniformBufferSizeEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- </command>
- <command>
- <proto>void <name>glGetUniformIndices</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
- <param len="COMPSIZE(uniformCount)">const <ptype>GLchar</ptype> *const*<name>uniformNames</name></param>
- <param len="COMPSIZE(uniformCount)"><ptype>GLuint</ptype> *<name>uniformIndices</name></param>
- </command>
- <command>
- <proto><ptype>GLint</ptype> <name>glGetUniformLocation</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param>const <ptype>GLchar</ptype> *<name>name</name></param>
- </command>
- <command>
- <proto><ptype>GLint</ptype> <name>glGetUniformLocationARB</name></proto>
- <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
- <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
- <alias name="glGetUniformLocation"/>
- </command>
- <command>
- <proto group="BufferOffset"><ptype>GLintptr</ptype> <name>glGetUniformOffsetEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- </command>
- <command>
- <proto>void <name>glGetUniformSubroutineuiv</name></proto>
- <param><ptype>GLenum</ptype> <name>shadertype</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetUniformdv</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param len="COMPSIZE(program, location)"><ptype>GLdouble</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetUniformfv</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
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- <param len="COMPSIZE(program, location)"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetUniformfvARB</name></proto>
- <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param len="COMPSIZE(program, location)"><ptype>GLfloat</ptype> *<name>params</name></param>
- <alias name="glGetUniformfv"/>
- </command>
- <command>
- <proto>void <name>glGetUniformi64vNV</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param len="COMPSIZE(program, location)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetUniformiv</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param len="COMPSIZE(program, location)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetUniformivARB</name></proto>
- <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param len="COMPSIZE(program, location)"><ptype>GLint</ptype> *<name>params</name></param>
- <alias name="glGetUniformiv"/>
- </command>
- <command>
- <proto>void <name>glGetUniformui64vNV</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param len="COMPSIZE(program,location)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetUniformuiv</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetUniformuivEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param>
- <alias name="glGetUniformuiv"/>
- </command>
- <command>
- <proto>void <name>glGetVariantArrayObjectfvATI</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetVariantArrayObjectivATI</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetVariantBooleanvEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
- <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetVariantFloatvEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
- <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetVariantIntegervEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
- <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
- </command>
- <command>
- <proto>void <name>glGetVariantPointervEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
- <param len="COMPSIZE(id)">void **<name>data</name></param>
- </command>
- <command>
- <proto><ptype>GLint</ptype> <name>glGetVaryingLocationNV</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
- </command>
- <command>
- <proto>void <name>glGetVertexArrayIndexed64iv</name></proto>
- <param><ptype>GLuint</ptype> <name>vaobj</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint64</ptype> *<name>param</name></param>
- </command>
- <command>
- <proto>void <name>glGetVertexArrayIndexediv</name></proto>
- <param><ptype>GLuint</ptype> <name>vaobj</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> *<name>param</name></param>
- </command>
- <command>
- <proto>void <name>glGetVertexArrayIntegeri_vEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>vaobj</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> *<name>param</name></param>
- </command>
- <command>
- <proto>void <name>glGetVertexArrayIntegervEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>vaobj</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> *<name>param</name></param>
- </command>
- <command>
- <proto>void <name>glGetVertexArrayPointeri_vEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>vaobj</name></param>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param>void **<name>param</name></param>
- </command>
- <command>
- <proto>void <name>glGetVertexArrayPointervEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>vaobj</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1">void **<name>param</name></param>
- </command>
- <command>
- <proto>void <name>glGetVertexArrayiv</name></proto>
- <param><ptype>GLuint</ptype> <name>vaobj</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> *<name>param</name></param>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribArrayObjectfvATI</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribArrayObjectivATI</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribIiv</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribIivEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
- <alias name="glGetVertexAttribIiv"/>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribIuiv</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribIuivEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
- <alias name="glGetVertexAttribIuiv"/>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribLdv</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribLdvEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
- <alias name="glGetVertexAttribLdv"/>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribLi64vNV</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribLui64vARB</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLuint64EXT</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribLui64vNV</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribPointerv</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1">void **<name>pointer</name></param>
- <glx type="single" opcode="209"/>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribPointervARB</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1">void **<name>pointer</name></param>
- <alias name="glGetVertexAttribPointerv"/>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribPointervNV</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1">void **<name>pointer</name></param>
- <alias name="glGetVertexAttribPointerv"/>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribdv</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="1301"/>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribdvARB</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
- <alias name="glGetVertexAttribdv"/>
- <glx type="vendor" opcode="1301"/>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribdvNV</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLdouble</ptype> *<name>params</name></param>
- <alias name="glGetVertexAttribdv"/>
- <glx type="vendor" opcode="1301"/>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribfv</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="1302"/>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribfvARB</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
- <alias name="glGetVertexAttribfv"/>
- <glx type="vendor" opcode="1302"/>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribfvNV</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
- <alias name="glGetVertexAttribfv"/>
- <glx type="vendor" opcode="1302"/>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribiv</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
- <glx type="vendor" opcode="1303"/>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribivARB</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
- <alias name="glGetVertexAttribiv"/>
- <glx type="vendor" opcode="1303"/>
- </command>
- <command>
- <proto>void <name>glGetVertexAttribivNV</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
- <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
- <alias name="glGetVertexAttribiv"/>
- <glx type="vendor" opcode="1303"/>
- </command>
- <command>
- <proto>void <name>glGetVideoCaptureStreamdvNV</name></proto>
- <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
- <param><ptype>GLuint</ptype> <name>stream</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetVideoCaptureStreamfvNV</name></proto>
- <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
- <param><ptype>GLuint</ptype> <name>stream</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetVideoCaptureStreamivNV</name></proto>
- <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
- <param><ptype>GLuint</ptype> <name>stream</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetVideoCaptureivNV</name></proto>
- <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetVideoi64vNV</name></proto>
- <param><ptype>GLuint</ptype> <name>video_slot</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetVideoivNV</name></proto>
- <param><ptype>GLuint</ptype> <name>video_slot</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetVideoui64vNV</name></proto>
- <param><ptype>GLuint</ptype> <name>video_slot</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetVideouivNV</name></proto>
- <param><ptype>GLuint</ptype> <name>video_slot</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetnColorTable</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param>void *<name>table</name></param>
- </command>
- <command>
- <proto>void <name>glGetnColorTableARB</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize">void *<name>table</name></param>
- </command>
- <command>
- <proto>void <name>glGetnCompressedTexImage</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLint</ptype> <name>lod</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param>void *<name>pixels</name></param>
- </command>
- <command>
- <proto>void <name>glGetnCompressedTexImageARB</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLint</ptype> <name>lod</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize">void *<name>img</name></param>
- </command>
- <command>
- <proto>void <name>glGetnConvolutionFilter</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param>void *<name>image</name></param>
- </command>
- <command>
- <proto>void <name>glGetnConvolutionFilterARB</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize">void *<name>image</name></param>
- </command>
- <command>
- <proto>void <name>glGetnHistogram</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLboolean</ptype> <name>reset</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param>void *<name>values</name></param>
- </command>
- <command>
- <proto>void <name>glGetnHistogramARB</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize">void *<name>values</name></param>
- </command>
- <command>
- <proto>void <name>glGetnMapdv</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>query</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLdouble</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glGetnMapdvARB</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>query</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLdouble</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glGetnMapfv</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>query</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLfloat</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glGetnMapfvARB</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>query</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLfloat</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glGetnMapiv</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>query</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLint</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glGetnMapivARB</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>query</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLint</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glGetnMinmax</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLboolean</ptype> <name>reset</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param>void *<name>values</name></param>
- </command>
- <command>
- <proto>void <name>glGetnMinmaxARB</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize">void *<name>values</name></param>
- </command>
- <command>
- <proto>void <name>glGetnPixelMapfv</name></proto>
- <param><ptype>GLenum</ptype> <name>map</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLfloat</ptype> *<name>values</name></param>
- </command>
- <command>
- <proto>void <name>glGetnPixelMapfvARB</name></proto>
- <param><ptype>GLenum</ptype> <name>map</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLfloat</ptype> *<name>values</name></param>
- </command>
- <command>
- <proto>void <name>glGetnPixelMapuiv</name></proto>
- <param><ptype>GLenum</ptype> <name>map</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLuint</ptype> *<name>values</name></param>
- </command>
- <command>
- <proto>void <name>glGetnPixelMapuivARB</name></proto>
- <param><ptype>GLenum</ptype> <name>map</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLuint</ptype> *<name>values</name></param>
- </command>
- <command>
- <proto>void <name>glGetnPixelMapusv</name></proto>
- <param><ptype>GLenum</ptype> <name>map</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLushort</ptype> *<name>values</name></param>
- </command>
- <command>
- <proto>void <name>glGetnPixelMapusvARB</name></proto>
- <param><ptype>GLenum</ptype> <name>map</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLushort</ptype> *<name>values</name></param>
- </command>
- <command>
- <proto>void <name>glGetnPolygonStipple</name></proto>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLubyte</ptype> *<name>pattern</name></param>
- </command>
- <command>
- <proto>void <name>glGetnPolygonStippleARB</name></proto>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLubyte</ptype> *<name>pattern</name></param>
- </command>
- <command>
- <proto>void <name>glGetnSeparableFilter</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
- <param>void *<name>row</name></param>
- <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
- <param>void *<name>column</name></param>
- <param>void *<name>span</name></param>
- </command>
- <command>
- <proto>void <name>glGetnSeparableFilterARB</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
- <param len="rowBufSize">void *<name>row</name></param>
- <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
- <param len="columnBufSize">void *<name>column</name></param>
- <param len="0">void *<name>span</name></param>
- </command>
- <command>
- <proto>void <name>glGetnTexImage</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param>void *<name>pixels</name></param>
- </command>
- <command>
- <proto>void <name>glGetnTexImageARB</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLint</ptype> <name>level</name></param>
- <param><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize">void *<name>img</name></param>
- </command>
- <command>
- <proto>void <name>glGetnUniformdv</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLdouble</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetnUniformdvARB</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLdouble</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetnUniformfv</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetnUniformfvARB</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetnUniformfvEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetnUniformfvKHR</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLfloat</ptype> *<name>params</name></param>
- <alias name="glGetnUniformfv"/>
- </command>
- <command>
- <proto>void <name>glGetnUniformiv</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetnUniformivARB</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetnUniformivEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetnUniformivKHR</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLint</ptype> *<name>params</name></param>
- <alias name="glGetnUniformiv"/>
- </command>
- <command>
- <proto>void <name>glGetnUniformuiv</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLuint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetnUniformuivARB</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLuint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glGetnUniformuivKHR</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <param><ptype>GLint</ptype> <name>location</name></param>
- <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLuint</ptype> *<name>params</name></param>
- <alias name="glGetnUniformuiv"/>
- </command>
- <command>
- <proto>void <name>glGlobalAlphaFactorbSUN</name></proto>
- <param><ptype>GLbyte</ptype> <name>factor</name></param>
- </command>
- <command>
- <proto>void <name>glGlobalAlphaFactordSUN</name></proto>
- <param><ptype>GLdouble</ptype> <name>factor</name></param>
- </command>
- <command>
- <proto>void <name>glGlobalAlphaFactorfSUN</name></proto>
- <param><ptype>GLfloat</ptype> <name>factor</name></param>
- </command>
- <command>
- <proto>void <name>glGlobalAlphaFactoriSUN</name></proto>
- <param><ptype>GLint</ptype> <name>factor</name></param>
- </command>
- <command>
- <proto>void <name>glGlobalAlphaFactorsSUN</name></proto>
- <param><ptype>GLshort</ptype> <name>factor</name></param>
- </command>
- <command>
- <proto>void <name>glGlobalAlphaFactorubSUN</name></proto>
- <param><ptype>GLubyte</ptype> <name>factor</name></param>
- </command>
- <command>
- <proto>void <name>glGlobalAlphaFactoruiSUN</name></proto>
- <param><ptype>GLuint</ptype> <name>factor</name></param>
- </command>
- <command>
- <proto>void <name>glGlobalAlphaFactorusSUN</name></proto>
- <param><ptype>GLushort</ptype> <name>factor</name></param>
- </command>
- <command>
- <proto>void <name>glHint</name></proto>
- <param group="HintTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="HintMode"><ptype>GLenum</ptype> <name>mode</name></param>
- <glx type="render" opcode="85"/>
- </command>
- <command>
- <proto>void <name>glHintPGI</name></proto>
- <param group="HintTargetPGI"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLint</ptype> <name>mode</name></param>
- </command>
- <command>
- <proto>void <name>glHistogram</name></proto>
- <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
- <glx type="render" opcode="4110"/>
- </command>
- <command>
- <proto>void <name>glHistogramEXT</name></proto>
- <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLsizei</ptype> <name>width</name></param>
- <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
- <alias name="glHistogram"/>
- <glx type="render" opcode="4110"/>
- </command>
- <command>
- <proto>void <name>glIglooInterfaceSGIX</name></proto>
- <param group="IglooFunctionSelectSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="IglooParameterSGIX" len="COMPSIZE(pname)">const void *<name>params</name></param>
- <glx type="render" opcode="200"/>
- </command>
- <command>
- <proto>void <name>glImageTransformParameterfHP</name></proto>
- <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLfloat</ptype> <name>param</name></param>
- </command>
- <command>
- <proto>void <name>glImageTransformParameterfvHP</name></proto>
- <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto>void <name>glImageTransformParameteriHP</name></proto>
- <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> <name>param</name></param>
- </command>
- <command>
- <proto>void <name>glImageTransformParameterivHP</name></proto>
- <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
- </command>
- <command>
- <proto group="sync"><ptype>GLsync</ptype> <name>glImportSyncEXT</name></proto>
- <param><ptype>GLenum</ptype> <name>external_sync_type</name></param>
- <param><ptype>GLintptr</ptype> <name>external_sync</name></param>
- <param><ptype>GLbitfield</ptype> <name>flags</name></param>
- </command>
- <command>
- <proto>void <name>glIndexFormatNV</name></proto>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>stride</name></param>
- </command>
- <command>
- <proto>void <name>glIndexFuncEXT</name></proto>
- <param group="IndexFunctionEXT"><ptype>GLenum</ptype> <name>func</name></param>
- <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>ref</name></param>
- </command>
- <command>
- <proto>void <name>glIndexMask</name></proto>
- <param group="MaskedColorIndexValueI"><ptype>GLuint</ptype> <name>mask</name></param>
- <glx type="render" opcode="136"/>
- </command>
- <command>
- <proto>void <name>glIndexMaterialEXT</name></proto>
- <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
- <param group="IndexMaterialParameterEXT"><ptype>GLenum</ptype> <name>mode</name></param>
- </command>
- <command>
- <proto>void <name>glIndexPointer</name></proto>
- <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
- </command>
- <command>
- <proto>void <name>glIndexPointerEXT</name></proto>
- <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param>
- </command>
- <command>
- <proto>void <name>glIndexPointerListIBM</name></proto>
- <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLint</ptype> <name>stride</name></param>
- <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
- <param><ptype>GLint</ptype> <name>ptrstride</name></param>
- </command>
- <command>
- <proto>void <name>glIndexd</name></proto>
- <param group="ColorIndexValueD"><ptype>GLdouble</ptype> <name>c</name></param>
- <vecequiv name="glIndexdv"/>
- </command>
- <command>
- <proto>void <name>glIndexdv</name></proto>
- <param group="ColorIndexValueD" len="1">const <ptype>GLdouble</ptype> *<name>c</name></param>
- <glx type="render" opcode="24"/>
- </command>
- <command>
- <proto>void <name>glIndexf</name></proto>
- <param group="ColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
- <vecequiv name="glIndexfv"/>
- </command>
- <command>
- <proto>void <name>glIndexfv</name></proto>
- <param group="ColorIndexValueF" len="1">const <ptype>GLfloat</ptype> *<name>c</name></param>
- <glx type="render" opcode="25"/>
- </command>
- <command>
- <proto>void <name>glIndexi</name></proto>
- <param group="ColorIndexValueI"><ptype>GLint</ptype> <name>c</name></param>
- <vecequiv name="glIndexiv"/>
- </command>
- <command>
- <proto>void <name>glIndexiv</name></proto>
- <param group="ColorIndexValueI" len="1">const <ptype>GLint</ptype> *<name>c</name></param>
- <glx type="render" opcode="26"/>
- </command>
- <command>
- <proto>void <name>glIndexs</name></proto>
- <param group="ColorIndexValueS"><ptype>GLshort</ptype> <name>c</name></param>
- <vecequiv name="glIndexsv"/>
- </command>
- <command>
- <proto>void <name>glIndexsv</name></proto>
- <param group="ColorIndexValueS" len="1">const <ptype>GLshort</ptype> *<name>c</name></param>
- <glx type="render" opcode="27"/>
- </command>
- <command>
- <proto>void <name>glIndexub</name></proto>
- <param group="ColorIndexValueUB"><ptype>GLubyte</ptype> <name>c</name></param>
- <vecequiv name="glIndexubv"/>
- </command>
- <command>
- <proto>void <name>glIndexubv</name></proto>
- <param group="ColorIndexValueUB" len="1">const <ptype>GLubyte</ptype> *<name>c</name></param>
- <glx type="render" opcode="194"/>
- </command>
- <command>
- <proto>void <name>glIndexxOES</name></proto>
- <param><ptype>GLfixed</ptype> <name>component</name></param>
- </command>
- <command>
- <proto>void <name>glIndexxvOES</name></proto>
- <param len="1">const <ptype>GLfixed</ptype> *<name>component</name></param>
- </command>
- <command>
- <proto>void <name>glInitNames</name></proto>
- <glx type="render" opcode="121"/>
- </command>
- <command>
- <proto>void <name>glInsertComponentEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>res</name></param>
- <param><ptype>GLuint</ptype> <name>src</name></param>
- <param><ptype>GLuint</ptype> <name>num</name></param>
- </command>
- <command>
- <proto>void <name>glInsertEventMarkerEXT</name></proto>
- <param><ptype>GLsizei</ptype> <name>length</name></param>
- <param>const <ptype>GLchar</ptype> *<name>marker</name></param>
- </command>
- <command>
- <proto>void <name>glInstrumentsBufferSGIX</name></proto>
- <param><ptype>GLsizei</ptype> <name>size</name></param>
- <param len="size"><ptype>GLint</ptype> *<name>buffer</name></param>
- <glx type="vendor" opcode="4103"/>
- </command>
- <command>
- <proto>void <name>glInterleavedArrays</name></proto>
- <param group="InterleavedArrayFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(format,stride)">const void *<name>pointer</name></param>
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- <command>
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- <command>
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- <command>
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- <command>
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- <command>
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- <command>
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- <glx type="single" opcode="140"/>
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- <command>
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- <alias name="glIsEnabledi"/>
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- <command>
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- <command>
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- <alias name="glIsEnabledi"/>
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- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceAPPLE</name></proto>
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- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceNV</name></proto>
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- <glx type="vendor" opcode="1278"/>
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- <command>
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- <glx type="vendor" opcode="1425"/>
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- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebufferEXT</name></proto>
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- <glx type="vendor" opcode="1425"/>
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- <command>
- <proto><ptype>GLboolean</ptype> <name>glIsFramebufferOES</name></proto>
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- <command>
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- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsImageHandleResidentNV</name></proto>
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- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsList</name></proto>
- <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
- <glx type="single" opcode="141"/>
- </command>
- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNameAMD</name></proto>
- <param><ptype>GLenum</ptype> <name>identifier</name></param>
- <param><ptype>GLuint</ptype> <name>name</name></param>
- </command>
- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedBufferResidentNV</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- </command>
- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedStringARB</name></proto>
- <param><ptype>GLint</ptype> <name>namelen</name></param>
- <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
- </command>
- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsObjectBufferATI</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- </command>
- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsOcclusionQueryNV</name></proto>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- </command>
- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPathNV</name></proto>
- <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
- </command>
- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInFillPathNV</name></proto>
- <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
- <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
- <param><ptype>GLfloat</ptype> <name>x</name></param>
- <param><ptype>GLfloat</ptype> <name>y</name></param>
- </command>
- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInStrokePathNV</name></proto>
- <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
- <param><ptype>GLfloat</ptype> <name>x</name></param>
- <param><ptype>GLfloat</ptype> <name>y</name></param>
- </command>
- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgram</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <glx type="single" opcode="197"/>
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- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramARB</name></proto>
- <param><ptype>GLuint</ptype> <name>program</name></param>
- <glx type="vendor" opcode="1304"/>
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- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramNV</name></proto>
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- <alias name="glIsProgramARB"/>
- <glx type="vendor" opcode="1304"/>
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- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramPipeline</name></proto>
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- <command>
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- <command>
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- <glx type="single" opcode="163"/>
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- <command>
- <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQueryARB</name></proto>
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- <alias name="glIsQuery"/>
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- <command>
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- <command>
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- <command>
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- <glx type="vendor" opcode="1422"/>
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- <command>
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- <command>
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- <command>
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- <command>
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- <command>
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- <command>
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- <command>
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- <command>
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- <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
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- <command>
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- <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
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- <command>
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- <command>
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- <command>
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- <command>
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- <command>
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- <command>
- <proto>void <name>glLineWidthx</name></proto>
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- <command>
- <proto>void <name>glLineWidthxOES</name></proto>
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- <command>
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- <command>
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- <alias name="glLinkProgram"/>
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- <command>
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- <command>
- <proto>void <name>glListParameterfSGIX</name></proto>
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- <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
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- <command>
- <proto>void <name>glListParameterfvSGIX</name></proto>
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- <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
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- <command>
- <proto>void <name>glListParameteriSGIX</name></proto>
- <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
- <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
- <glx type="render" opcode="2080"/>
- </command>
- <command>
- <proto>void <name>glListParameterivSGIX</name></proto>
- <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
- <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
- <glx type="render" opcode="2081"/>
- </command>
- <command>
- <proto>void <name>glLoadIdentity</name></proto>
- <glx type="render" opcode="176"/>
- </command>
- <command>
- <proto>void <name>glLoadIdentityDeformationMapSGIX</name></proto>
- <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param>
- <glx type="render" opcode="2076"/>
- </command>
- <command>
- <proto>void <name>glLoadMatrixd</name></proto>
- <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
- <glx type="render" opcode="178"/>
- </command>
- <command>
- <proto>void <name>glLoadMatrixf</name></proto>
- <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
- <glx type="render" opcode="177"/>
- </command>
- <command>
- <proto>void <name>glLoadMatrixx</name></proto>
- <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
- </command>
- <command>
- <proto>void <name>glLoadMatrixxOES</name></proto>
- <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
- </command>
- <command>
- <proto>void <name>glLoadName</name></proto>
- <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param>
- <glx type="render" opcode="122"/>
- </command>
- <command>
- <proto>void <name>glLoadPaletteFromModelViewMatrixOES</name></proto>
- </command>
- <command>
- <proto>void <name>glLoadProgramNV</name></proto>
- <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>id</name></param>
- <param><ptype>GLsizei</ptype> <name>len</name></param>
- <param len="len">const <ptype>GLubyte</ptype> *<name>program</name></param>
- <glx type="render" opcode="4183"/>
- </command>
- <command>
- <proto>void <name>glLoadTransposeMatrixd</name></proto>
- <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
- </command>
- <command>
- <proto>void <name>glLoadTransposeMatrixdARB</name></proto>
- <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
- <alias name="glLoadTransposeMatrixd"/>
- </command>
- <command>
- <proto>void <name>glLoadTransposeMatrixf</name></proto>
- <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
- </command>
- <command>
- <proto>void <name>glLoadTransposeMatrixfARB</name></proto>
- <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
- <alias name="glLoadTransposeMatrixf"/>
- </command>
- <command>
- <proto>void <name>glLoadTransposeMatrixxOES</name></proto>
- <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
- </command>
- <command>
- <proto>void <name>glLockArraysEXT</name></proto>
- <param><ptype>GLint</ptype> <name>first</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- </command>
- <command>
- <proto>void <name>glLogicOp</name></proto>
- <param group="LogicOp"><ptype>GLenum</ptype> <name>opcode</name></param>
- <glx type="render" opcode="161"/>
- </command>
- <command>
- <proto>void <name>glMakeBufferNonResidentNV</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- </command>
- <command>
- <proto>void <name>glMakeBufferResidentNV</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLenum</ptype> <name>access</name></param>
- </command>
- <command>
- <proto>void <name>glMakeImageHandleNonResidentARB</name></proto>
- <param><ptype>GLuint64</ptype> <name>handle</name></param>
- </command>
- <command>
- <proto>void <name>glMakeImageHandleNonResidentNV</name></proto>
- <param><ptype>GLuint64</ptype> <name>handle</name></param>
- </command>
- <command>
- <proto>void <name>glMakeImageHandleResidentARB</name></proto>
- <param><ptype>GLuint64</ptype> <name>handle</name></param>
- <param><ptype>GLenum</ptype> <name>access</name></param>
- </command>
- <command>
- <proto>void <name>glMakeImageHandleResidentNV</name></proto>
- <param><ptype>GLuint64</ptype> <name>handle</name></param>
- <param><ptype>GLenum</ptype> <name>access</name></param>
- </command>
- <command>
- <proto>void <name>glMakeNamedBufferNonResidentNV</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- </command>
- <command>
- <proto>void <name>glMakeNamedBufferResidentNV</name></proto>
- <param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param><ptype>GLenum</ptype> <name>access</name></param>
- </command>
- <command>
- <proto>void <name>glMakeTextureHandleNonResidentARB</name></proto>
- <param><ptype>GLuint64</ptype> <name>handle</name></param>
- </command>
- <command>
- <proto>void <name>glMakeTextureHandleNonResidentNV</name></proto>
- <param><ptype>GLuint64</ptype> <name>handle</name></param>
- </command>
- <command>
- <proto>void <name>glMakeTextureHandleResidentARB</name></proto>
- <param><ptype>GLuint64</ptype> <name>handle</name></param>
- </command>
- <command>
- <proto>void <name>glMakeTextureHandleResidentNV</name></proto>
- <param><ptype>GLuint64</ptype> <name>handle</name></param>
- </command>
- <command>
- <proto>void <name>glMap1d</name></proto>
- <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
- <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
- <param><ptype>GLint</ptype> <name>stride</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
- <param group="CoordD" len="COMPSIZE(target,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param>
- <glx type="render" opcode="143"/>
- </command>
- <command>
- <proto>void <name>glMap1f</name></proto>
- <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
- <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
- <param><ptype>GLint</ptype> <name>stride</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
- <param group="CoordF" len="COMPSIZE(target,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param>
- <glx type="render" opcode="144"/>
- </command>
- <command>
- <proto>void <name>glMap1xOES</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLfixed</ptype> <name>u1</name></param>
- <param><ptype>GLfixed</ptype> <name>u2</name></param>
- <param><ptype>GLint</ptype> <name>stride</name></param>
- <param><ptype>GLint</ptype> <name>order</name></param>
- <param><ptype>GLfixed</ptype> <name>points</name></param>
- </command>
- <command>
- <proto>void <name>glMap2d</name></proto>
- <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
- <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
- <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
- <param><ptype>GLint</ptype> <name>ustride</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
- <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
- <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
- <param><ptype>GLint</ptype> <name>vstride</name></param>
- <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
- <param group="CoordD" len="COMPSIZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
- <glx type="render" opcode="145"/>
- </command>
- <command>
- <proto>void <name>glMap2f</name></proto>
- <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
- &l