SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer, which is a generic API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. SDLmm aims to stay as close as possible to the C API while taking advantage of native C++ features like object orientation. We will also aim at being platform independent as much as possible. WWW: http://sdlmm.sourceforge.net/ repository'/>
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* - Add SHA256pav2005-11-251-0/+1
* Chase library bump of libSDL-1.1 for all ports which were dependingedwin2004-03-161-0/+1
* Properly use SDL everywhere:edwin2004-03-081-1/+1
* SIZEify.trevor2004-01-291-0/+1
* - Use new knobs from bsd.sdl.mkkrion2004-01-211-3/+1
* Drop maintainershipkris2003-07-121-1/+1
* Clear moonlight beckons.ade2003-03-072-1/+1
* Update version number of SDL shared library.sobomax2003-01-021-1/+1
* Chase increase of libSDL version number.sobomax2002-04-171-1/+1
* Style police: WWW tags should either end in a file/script or TRAILING /; Fix ...lioux2001-11-211-1/+1
* Correct the location of sdl11-config.kris2001-09-051-1/+1