Cube is a 3D First Person Shooter that uses OpenGL and SDL. Features: - Allows in-engine editing of geometry in full 3D (you fly around the map, point / drag stuff to select it / modify it), which can even be done with multiple people at once (a first!). - Has simplistic but effective fine grain vertex lighting that looks like lightmapping and can do dynamic lights & shadows. - Doesn't need any kind of map precompilation, even lighting is done on the fly. - Has very simplistic quad-tree world structure that can do slopes (heightfields with caps) and slants, water. - Does decent collision detection & physics. - Has client/server networking that goes a long way in giving a lag-free game experience. - Features a Doom/Quake-style singleplayer and multiplayer game with some uncompromising brutal oldskool gameplay. WWW: http://wouter.fov120.com/cube/ - Arjan avleeuwen@piwebs.com repository'/>
aboutsummaryrefslogtreecommitdiffstats
path: root/databases/p5-DBD-InterBase
Commit message (Expand)AuthorAgeFilesLines
* Require 5.6+ (DBD::InterBase depends on DBI-1.41+)skv2005-09-161-5/+3
* Update to 0.44skv2005-09-136-229/+5
* - Fix after spliting firebirdsem2005-05-181-3/+3