The Doomsday Engine is an enhanced Doom source port for the Windows and UNIX platforms. It is based on the source code of id Software's Doom and Raven Software's Heretic and Hexen. Some of supported features are: * Dynamic lights * Lens flares * High-resolution textures (PNG, TGA, PCX) * Particle effects * Detail textures * 3D models (uses Quake II's MD2 format) * Simple environmental mapping for 3D models (shiny effects) * MD2 skymodels and skyboxes * Actor (monster) movement smoothing * Simulated radiosity shadowing system for the environment * Simple shadows for objects * Fog * Glowing surfaces * Smart texture filtering using a modified hq2x algorith WWW: http://www.doomsdayhq.com/ - Igor Pokrovsky ip@doom.homeunix.org ry'/>
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* Stage supportantoine2013-12-291-2/+1
* In preparation for making libtool generate libraries with a sane name, fix allbapt2013-12-111-1/+1
* Add NO_STAGE all over the place in preparation for the staging support (cat: ...bapt2013-09-201-0/+1
* Add an explicit dependency on pkgconfbapt2013-09-031-1/+1