Enhanced, OpenGL-only Quake II engine. It brings plethora of improvements over the original, including, but not limited to: - Optimized rendering backend, support for new textures and shaders - Framerate decoupling: your video framerate can be infinite while your network framerate is 30 - R1Q2 protocol version 35 supported on the client-side - Improved console (highly customizable, better tab autocompletion) - Various improvements in crosshairs, HUD, particles and decals - Optimized virtual file system, new supported file formats, etc. WWW: http://bfeared.com/library/quake/archive/quakedev/egl/ fcis.org/~lantw44/git/freebsd-ports-gnome' title='freebsd-ports-gnome Git repository'/>
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* - Fix trailing whitespace in pkg-descrs, categories [p-x]*amdmi32016-05-191-2/+2
* - Add LICENSEamdmi32015-09-082-11/+7
* Update 1.0.4 --> 1.0.7.cy2015-02-203-59/+4
* Stagify, modernize.cy2014-06-042-5/+5
* Add NO_STAGE all over the place in preparation for the staging support (cat: ...bapt2013-09-21