An artificial life implementation using GNOME :) It will try to emulate an Artificial Society. It will implement reproduction, and movement. Movement will be based on the 'vision' of the animals. In the future there will also be terrain interaction (consume food, and food 'reproduction rate') - this will also come along with animal 'metabolism' rates. After this is done, combat and 'culture' factors will be added - Maybe inheritance. Among other things :) The aim is to keep everything HIGHLY configurable. WWW: http://glife.sourceforge.net/ rts-gnome' title='freebsd-ports-gnome Git repository'/>
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* - Stage supportMartin Wilke2014-01-312-6/+1
* [Errno 11] Resource Temporarily UnavailableGreg Larkin2013-12-171-1/+1
* Add NO_STAGE all over the place in preparation for the staging support (cat: ...Baptiste Daroussin2013-09-211-5/+2
* - convert to the new perl5 frameworkAndrej Zverev2013-09-061-1/+2
* - Remove SITE_PERL from *_DEPENDSAndrej Zverev2012-06-301-5/+5
* - Convert all remaining instances of BUILD_DEPENDS=${RUN_DEPENDS} orSteve Wills2012-06-111-1/+1
* - Get Rid MD5 supportMartin Wilke2011-03-201-1/+0
* - Remove unneeded dependencies which is in perl-5.8.9 distJun Kuriyama2010-01-241-2/+1
* Changed my MAINTAINER address toGreg Larkin2008-07-191-2/+2