# Created by: Alejandro Pulver <alepulver@FreeBSD.org> # $FreeBSD$ PORTNAME= gtkradiant PORTVERSION= 1.5.0 PORTREVISION= 14 CATEGORIES= games cad MASTER_SITES= IDSOFTWARE/source/:id \ http://www.bsd-geek.de/FreeBSD/distfiles/:fb DISTNAME= GtkRadiant-GPL DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:id \ ${PORTNAME}_gamepacks${EXTRACT_SUFX}:fb MAINTAINER= danfe@FreeBSD.org COMMENT= Map editor for FPS games, by id Software and Loki Software LICENSE= GPLv2 LIB_DEPENDS= libgtkglext-x11-1.0.so:x11-toolkits/gtkglext \ libmhash.so:security/mhash \ libpng.so:graphics/png USES= pkgconfig python:build scons zip USE_GNOME= gtk20 libxml2 MAKE_ARGS= ${MAKE_ENV} BUILD=release SSP_UNSAFE= yes DATADIR= ${PREFIX}/lib/${PORTNAME} WRKSRC= ${WRKDIR}/GPL/GtkRadiant SUB_FILES= ${PORTNAME} post-patch: @${GREP} -Rl 'defined[[:blank:]]*([[:blank:]]*__linux__[[:blank:]]*) || defined[[:blank:]]*([[:blank:]]*__APPLE__[[:blank:]]*)' ${WRKSRC} | \ ${XARGS} ${REINPLACE_CMD} -e \ 's/\(defined[[:blank:]]*([[:blank:]]*__linux__[[:blank:]]*) || defined[[:blank:]]*([[:blank:]]*__APPLE__[[:blank:]]*)\)/\1 || defined (__FreeBSD__)/' @${REINPLACE_CMD} -e 's|glib/.*\.h>|glib.h>|g' \ ${WRKSRC}/libs/os/dir.h \ ${WRKSRC}/libs/gtkutil/idledraw.h \ ${WRKSRC}/libs/gtkutil/cursor.h \ ${WRKSRC}/libs/convert.h \ ${WRKSRC}/plugins/shaders/shaders.cpp \ ${WRKSRC}/plugins/vfspk3/vfs.cpp \ ${WRKSRC}/radiant/feedback.h \ ${WRKSRC}/radiant/environment.cpp \ ${WRKSRC}/radiant/patch.cpp \ ${WRKSRC}/radiant/watchbsp.cpp \ ${WRKSRC}/tools/quake3/common/inout.c # Fix the build against Clang @${REINPLACE_CMD} -e '/#include "generic\/reference\.h"/x ; 318G' \ ${WRKSRC}/libs/scenelib.h @${REINPLACE_CMD} -e '/#include "generic\/referencecounted\.h/ { \ x ; s/^/#include "scenelib.h"/ ; G ; }' \ ${WRKSRC}/plugins/mapq3/parse.h # Fix warnings of "GtkSpinButton: setting an adjustment with non-zero # page size is deprecated" (very annoying) @${GREP} -Rl --null gtk_adjustment_new ${WRKSRC} | ${XARGS} -0 \ ${REINPLACE_CMD} -E 's|(gtk_adjustment_new[^)]*,)[^)]*|\1 0|' pre-install: cd ${WRKSRC} && ${PYTHON_CMD} install.py ${CP} -a ${WRKDIR}/${PORTNAME}_gamepacks/* ${WRKSRC}/install do-install: @${MKDIR} ${STAGEDIR}${DATADIR} ${CP} -a ${WRKSRC}/install/* ${STAGEDIR}${DATADIR} ${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME} ${STAGEDIR}${PREFIX}/bin .include <bsd.port.mk>