# New ports collection makefile for: palomodulesmemino # Date created: 28 August 2006 # Whom: Andrew Pantyukhin # # $FreeBSD$ # PORTNAME= palomino PORTVERSION= 20101112 CATEGORIES= games MASTER_SITES= ftp://ftp.palomino3d.org/sim/ DISTFILES= ${PORTNAME}_src_${PORTVERSION}${EXTRACT_SUFX} \ ${PORTNAME}_data_misc_${MISC_VER}${EXTRACT_SUFX} \ ${PORTNAME}_data_models_${MODELS_VER}${EXTRACT_SUFX} \ ${PORTNAME}_data_sounds_${SOUNDS_VER}${EXTRACT_SUFX} \ ${PORTNAME}_data_terrain_${TERRAIN_VER}${EXTRACT_SUFX} MAINTAINER= amdmi3@FreeBSD.org COMMENT= Action flight simulator with its own 3D engine LIB_DEPENDS= osg.55:${PORTSDIR}/graphics/osg USE_BZIP2= yes USE_GL= gl USE_CMAKE= yes USE_LUA= 5.1 LUA_COMPS= lua:build MAKE_JOBS_SAFE= yes MISC_VER= 20091027 MODELS_VER= 20090615 SOUNDS_VER= 20080704 TERRAIN_VER= 20080206 WRKSRC= ${WRKDIR}/${PORTNAME} OPTIONS= JOYSTICK "Enable joystick support through linux-js" off \ PLIB "Enable sound support through plib" off \ GUI "Enable FLTK GUI" on # Broken # SDL "SDL support for input and sound" on \ .include .if defined(WITH_JOYSTICK) BUILD_DEPENDS+= ${LOCALBASE}/include/linux/joystick.h:${PORTSDIR}/devel/linux-js RUN_DEPENDS+= ${LOCALBASE}/include/linux/joystick.h:${PORTSDIR}/devel/linux-js .endif .if !defined(WITHOUT_SDL) USE_SDL+= sdl mixer BROKEN= does not build .endif .if defined(WITHOUT_PLIB) BUILD_DEPENDS+= ${LOCALBASE}/lib/libplibsl.a:${PORTSDIR}/x11-toolkits/plib .endif .if !defined(WITHOUT_GUI) LIB_DEPENDS+= fltk.1:${PORTSDIR}/x11-toolkits/fltk .endif post-patch: @${FIND} ${WRKSRC}/CMakeModules -type f -print0 | ${XARGS} -0 \ ${REINPLACE_CMD} -e 's|/usr/local|${LOCALBASE}|g' @${REINPLACE_CMD} -e '/ rt / d' ${WRKSRC}/CMakeModules/libraries.cmake @${REINPLACE_CMD} -e '/COMMAND/ s|lua|${LUA_CMD}|' \ ${WRKSRC}/build/lua_bind/CMakeLists.txt @${REINPLACE_CMD} -e '/FIND_PACKAGE(/ s|)| REQUIRED)|' \ ${WRKSRC}/CMakeModules/libraries.cmake @${REINPLACE_CMD} -e '/COMPILE_WITH_OSSIM/ d' ${WRKSRC}/CMakeLists.txt .if !defined(WITH_JOYSTICK) @${REINPLACE_CMD} -e '/COMPILE_WITH_LINUX_JOYSTICK/ d' ${WRKSRC}/CMakeLists.txt .endif .if defined(WITHOUT_SDL) @${REINPLACE_CMD} -e '/COMPILE_WITH_SDL/ d' ${WRKSRC}/CMakeLists.txt .endif .if !defined(WITH_PLIB) @${REINPLACE_CMD} -e '/COMPILE_WITH_PLIB/ d' ${WRKSRC}/CMakeLists.txt .endif .if defined(WITHOUT_GUI) @${REINPLACE_CMD} -e '/COMPILE_WITH_FLTK/ d' ${WRKSRC}/CMakeLists.txt .endif @${REINPLACE_CMD} -e 's|string sDataDir|&="${DATADIR}/data/"|'\ ${WRKSRC}/src/base/conf.cc @${REINPLACE_CMD} -e '/LUABIND_SCRIPTS_DIR/ s|"scripts"|"${DATADIR}/scripts"|' \ ${WRKSRC}/src/lua_bind/defs.hh @${REINPLACE_CMD} -e 's|doc/html/|${DOCSDIR}/|' ${WRKSRC}/src/gui/gui.cc post-install: ${MKDIR} ${DATADIR} cd ${WRKSRC}/ && ${COPYTREE_SHARE} "data scripts" ${DATADIR}/ # docs are used from within the game, so this is unconditional ${MKDIR} ${DOCSDIR} cd ${WRKSRC}/doc/html && ${COPYTREE_SHARE} "*" ${DOCSDIR}/ .include