# Created by: Alejandro Pulver # $FreeBSD$ PORTNAME= q2p PORTVERSION= 0.2.20061231 PORTREVISION= 15 CATEGORIES= games MASTER_SITES= http://bfeared.com/library/quake/archive/quakedev/qudos/quake2/engines/Q2P/ DISTNAME= Q2P-0.2-2006-12-31 MAINTAINER= danfe@FreeBSD.org COMMENT= Enhanced OpenGL-only Quake II engine USES= gmake tar:bzip2 USE_XORG= xxf86dga xext xxf86vm x11 ALL_TARGET= release MAKE_ENV= DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}" PLIST_SUB= LIBDIR="${LIBDIR:S|${PREFIX}/||}" LIBDIR= ${PREFIX}/lib/${PORTNAME} PORTDOCS= Q2P_readme.txt Ogg_readme.txt OPTIONS_DEFINE= CLIENT CTF DEDICATED GAME GLX OPTIMIZED_CFLAGS OSS \ SDL SDLGL DOCS OPTIONS_DEFAULT= CLIENT DEDICATED GLX OPTIMIZED_CFLAGS OSS SDL SDLGL CLIENT_DESC= Build client CTF_DESC= Build CTF (Capture The Flag) mod DEDICATED_DESC= Build dedicated server GAME_DESC= Build main game (default mod) GLX_DESC= Build OpenGL renderer SDL_DESC= Sound support via SDL SDLGL_DESC= Build SDL OpenGL renderer .include .if ${PORT_OPTIONS:MGLX} || ${PORT_OPTIONS:MSDLGL} LIB_DEPENDS+= libpng.so:${PORTSDIR}/graphics/png USES+= jpeg USE_GL= glu .endif .if ${PORT_OPTIONS:MSDL} || ${PORT_OPTIONS:MSDLGL} USE_SDL= sdl .endif .if ${PORT_OPTIONS:MCLIENT} LIB_DEPENDS+= libvorbis.so:${PORTSDIR}/audio/libvorbis MAKE_ENV+= BUILD_Q2P=YES PLIST_SUB+= CLIENT="" Q2BIN+= ${PORTNAME} .else PLIST_SUB+= CLIENT="@comment " .endif .if ${PORT_OPTIONS:MCTF} MAKE_ENV+= BUILD_CTF=YES PLIST_SUB+= CTF="" .else PLIST_SUB+= CTF="@comment " .endif .if ${PORT_OPTIONS:MDEDICATED} MAKE_ENV+= BUILD_DEDICATED=YES PLIST_SUB+= DEDICATED="" Q2BIN+= ${PORTNAME}-ded .else PLIST_SUB+= DEDICATED="@comment " .endif .if ${PORT_OPTIONS:MGAME} MAKE_ENV+= BUILD_GAME=YES PLIST_SUB+= GAME="" .else PLIST_SUB+= GAME="@comment " .endif .for opt in GLX SDLGL . if ${PORT_OPTIONS:M${opt}} MAKE_ENV+= BUILD_${opt}=YES PLIST_SUB+= ${opt}="" Q2REF+= ${opt:tl:S/glx/gl/:S/sdlgl/sdl/} . else PLIST_SUB+= ${opt}="@comment " . endif .endfor .if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS} MAKE_ENV+= OPTIMIZE=YES .endif .if ${PORT_OPTIONS:MOSS} MAKE_ENV+= BUILD_OSS_SND=YES PLIST_SUB+= OSS="" Q2SND+= oss .else PLIST_SUB+= OSS="@comment " .endif .if ${PORT_OPTIONS:MSDL} MAKE_ENV+= BUILD_SDL_SND=YES PLIST_SUB+= SDL="" Q2SND+= sdl .else PLIST_SUB+= SDL="@comment " .endif post-patch: # Resolve name collision with jpeg-8 @${REINPLACE_CMD} -e 's|jpeg_mem_src|local_jpeg_mem_src|' \ ${WRKSRC}/ref_gl/gl_image.c do-install: .for bin in ${Q2BIN} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/${bin} ${STAGEDIR}${PREFIX}/bin .endfor @${MKDIR} ${STAGEDIR}${LIBDIR}/baseq2 .for ref in ${Q2REF} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/vid_${ref}.so ${STAGEDIR}${LIBDIR} .endfor .for snd in ${Q2SND} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/snd_${snd}.so ${STAGEDIR}${LIBDIR} .endfor .if ${PORT_OPTIONS:MCTF} @${MKDIR} ${STAGEDIR}${LIBDIR}/ctf ${INSTALL_PROGRAM} ${WRKSRC}/quake2/ctf/game.so \ ${STAGEDIR}${LIBDIR}/ctf .endif .if ${PORT_OPTIONS:MGAME} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so \ ${STAGEDIR}${LIBDIR}/baseq2 .endif ${INSTALL_DATA} ${WRKSRC}/data/baseq2/* ${STAGEDIR}${LIBDIR}/baseq2 @${MKDIR} ${STAGEDIR}${DOCSDIR} cd ${WRKSRC} && ${INSTALL_DATA} ${PORTDOCS} ${STAGEDIR}${DOCSDIR} .include "${.CURDIR}/../quake2-data/Makefile.include" .include