# Created by: Alejandro Pulver # $FreeBSD$ PORTNAME= quake2max PORTVERSION= 0.45 PORTREVISION= 7 CATEGORIES= games MASTER_SITES= http://qudos.quakedev.com/linux/quake2/engines/Quake2MaX/:src \ ${MASTER_SITE_LOCAL:S/$/:data/} MASTER_SITE_SUBDIR= alepulver/:data DISTNAME= Quake2maX_${PORTVERSION}-src_unix DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:src \ ${Q2MAX_DATA}:data EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX} MAINTAINER= danfe@FreeBSD.org COMMENT= OpenGL-only Quake II engine modification LICENSE= GPLv2 EXTRACT_DEPENDS= unrar:${PORTSDIR}/archivers/unrar USE_BZIP2= yes USE_GMAKE= yes USE_XORG= xxf86dga ALL_TARGET= release WRKSRC= ${WRKDIR}/${DISTNAME:S/quake2max/Quake2maX/} LIBDIR= ${PREFIX}/lib/${PORTNAME} MAKE_ENV= LIBDIR="${LIBDIR}" PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" Q2MAX_DATA= ${PORTNAME}.044.rar OPTIONS_DEFINE= CLIENT DEDICATED GAME GLX OPTIMIZED_CFLAGS SDLCLIENT SDLGL OPTIONS_DEFAULT= CLIENT DEDICATED GLX OPTIMIZED_CFLAGS SDLCLIENT SDLGL CLIENT_DESC= Build original client DEDICATED_DESC= Build dedicated server GAME_DESC= Build main game (default mod) GLX_DESC= Build OpenGL renderer SDLCLIENT_DESC= Build SDL client SDLGL_DESC= Build SDL OpenGL renderer .include .if ${PORT_OPTIONS:MGLX} || ${PORT_OPTIONS:MSDLGL} LIB_DEPENDS= jpeg:${PORTSDIR}/graphics/jpeg \ png15:${PORTSDIR}/graphics/png USE_GL= glu .endif .if ${PORT_OPTIONS:MSDLCLIENT} || ${PORT_OPTIONS:MSDLGL} USE_SDL= yes .endif .if ${PORT_OPTIONS:MCLIENT} MAKE_ENV+= BUILD_QUAKE2MAX=YES PLIST_SUB+= CLIENT="" Q2MAX_BIN+= quake2max .else PLIST_SUB+= CLIENT="@comment " .endif .if ${PORT_OPTIONS:MDEDICATED} MAKE_ENV+= BUILD_DEDICATED=YES PLIST_SUB+= DEDICATED="" Q2MAX_BIN+= quake2max-ded .else PLIST_SUB+= DEDICATED="@comment " .endif .if ${PORT_OPTIONS:MGAME} MAKE_ENV+= BUILD_GAME=YES PLIST_SUB+= GAME="" .else PLIST_SUB+= GAME="@comment " .endif .if ${PORT_OPTIONS:MGLX} MAKE_ENV+= BUILD_GLX=YES PLIST_SUB+= GLX="" Q2MAX_REF+= glx .else PLIST_SUB+= GLX="@comment " .endif .if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS} MAKE_ENV+= WITH_OPTIMIZED_CFLAGS=YES .endif .if ${PORT_OPTIONS:MSDLCLIENT} MAKE_ENV+= BUILD_QUAKE2MAX-SDL=YES PLIST_SUB+= SDLCLIENT="" Q2MAX_BIN+= quake2max-sdl .else PLIST_SUB+= SDLCLIENT="@comment " .endif .if ${PORT_OPTIONS:MSDLGL} MAKE_ENV+= BUILD_SDLGL=YES PLIST_SUB+= SDLGL="" Q2MAX_REF+= sdlgl .else PLIST_SUB+= SDLGL="@comment " .endif post-extract: @cd ${WRKSRC} && unrar e ${DISTDIR}/${Q2MAX_DATA} baseq2/_maxpak.pak post-patch: # Resolve name collision with jpeg-8 ${REINPLACE_CMD} -e 's|jpeg_mem_src|local_jpeg_mem_src|' \ ${WRKSRC}/ref_gl/gl_image.c do-install: @${MKDIR} ${LIBDIR}/baseq2 .for f in ${Q2MAX_BIN} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/${f} ${PREFIX}/bin .endfor .for f in ${Q2MAX_REF} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/rfx_${f}.so ${LIBDIR} .endfor .if ${PORT_OPTIONS:MGAME} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so ${LIBDIR}/baseq2 .endif ${INSTALL_DATA} ${WRKSRC}/_maxpak.pak ${LIBDIR}/baseq2/maxpak.pak .include "${.CURDIR}/../quake2-data/Makefile.include" .include