OpenGL only Quake II engine modification with the following features: - Requires id Software's Quake II: Patched to v3.20. - OpenGL Only: No software mode; No 3dfx. - 32-bit color skin/texture support: .jpg; .tga; .png. - Texture Compression: For large textures/skins. - Particle Engine: Fast intuitive system; dynamically lit; custom special effects. - RScript Shaders: Spheremapping; detail textures; animated skins; vertex deformation, other custom functions. - Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution; reorganized menus. - Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing distance; adjustable viewing angle. - Miscellaneous Special Effects: Improved model lighting system; improved dynamic shadows system; overbright maps, entities and particles; transparent surface vertex lighting. - Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist filter parameter. - Backwards Compatible: With old mods. WWW: http://www.quake2max.net/ /> index : freebsd-ports-graphics
FreeBSD graphics obsolete development ports (https://github.com/freebsd/freebsd-ports-graphics)
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authorohauer <ohauer@FreeBSD.org>2011-07-03 22:25:36 +0800
committerohauer <ohauer@FreeBSD.org>2011-07-03 22:25:36 +0800
commitd292e903254d2d1429383769e97b0bccad5a9c9e (patch)
treea2238d9accc6f82e76d900c3a17837bed4a1ca3b /games/linux-enemyterritory-jaymod
parentf9baa3972d245135253678a952bf4366c76d5d14 (diff)
downloadfreebsd-ports-graphics-d292e903254d2d1429383769e97b0bccad5a9c9e.tar.gz
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-remove MD5
Diffstat (limited to 'games/linux-enemyterritory-jaymod')