# New ports collection makefile for: qudos # Date created: 24 May 2006 # Whom: alepulver # # $FreeBSD$ # PORTNAME= qudos PORTVERSION= 0.40.1 PORTREVISION= 4 CATEGORIES= games MASTER_SITES= http://qudos.quakedev.com/linux/quake2/engines/QuDos/ DISTNAME= QuDos-${PORTVERSION}-src DISTFILES= ${DISTNAME}${EXTRACT_SUFX} \ QuDos-${PORTVERSION}.pk3 EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX} MAINTAINER= alepulver@FreeBSD.org COMMENT= Enhaced OpenGL only Quake II engine USE_BZIP2= yes USE_GCC= 3.4+ USE_GMAKE= yes OPTIONS= 3ZB2 "Build 3zb2 modification (bots)" on \ ARTS "Enable support for aRts sound daemon" off \ BOTS "Enable Ace Bot support in modifications" on \ CLIENT "Build client" on \ CTF "Build CTF (Capture The Flag) modification" off \ DEDICATED "Build dedicated server" on \ GAME "Build a main game .so modification" off \ GAME_MOD "Enable custom addons in main modification" on \ GLX "Build OpenGL renderer" on \ IPV6 "Enable IPv6 support" off \ JABOT "Build JABot modification (bots)" off \ JOYSTICK "Enable joystick support" off \ OSS "Enable Open Sound System sound support" on \ QMAX "Enable fancier OpenGL graphics" on \ REDBLUE "Enable red-blue 3d glasses renderer" off \ RETEXTURE "Enable support for retextured graphics" off \ ROGUE "Build Ground Zero (Rogue) mission pack" off \ SDL "Enable SDL sound support" on \ SDLGL "Build SDL OpenGL renderer" on \ X86_ASM "Enable x86 assembly support" on \ XATRIX "Build The Reckoning (Xatrix) mission pack" off \ ZAERO "Build Zaero modification" off MAKE_ENV= WITH_DATADIR=YES WITH_LIBDIR=YES WITH_XMMS=NO \ DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}" PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" VER="${PORTVERSION}" LIBDIR= ${PREFIX}/lib/${PORTNAME} MOD_LIST= 3ZB2 CTF JABOT ROGUE XATRIX ZAERO .include "${.CURDIR}/../quake2-data/Makefile.include" .include .for mod in ${MOD_LIST} . if defined(WITH_${mod}) MAKE_ENV+= BUILD_${mod}=YES PLIST_SUB+= ${mod}="" . else MAKE_ENV+= BUILD_${mod}=NO PLIST_SUB+= ${mod}="@comment " . endif .endfor .if !defined(WITHOUT_GLX) || !defined(WITHOUT_SDLGL) USE_GL= yes LIB_DEPENDS+= jpeg.9:${PORTSDIR}/graphics/jpeg \ png.5:${PORTSDIR}/graphics/png .endif .if !defined(WITHOUT_SDL) || !defined(WITHOUT_SDLGL) USE_SDL= sdl .endif .if defined(WITH_ARTS) LIB_DEPENDS+= artsc.0:${PORTSDIR}/audio/arts MAKE_ENV+= BUILD_ARTS_SND=YES PLIST_SUB+= ARTS="" Q2SND+= arts .else MAKE_ENV+= BUILD_ARTS_SND=NO PLIST_SUB+= ARTS="@comment " .endif .if !defined(WITHOUT_CLIENT) LIB_DEPENDS+= vorbis.3:${PORTSDIR}/audio/libvorbis MAKE_ENV+= BUILD_QUAKE2=YES PLIST_SUB+= CLIENT="" Q2BIN+= ${PORTNAME} .else MAKE_ENV+= BUILD_QUAKE2=NO PLIST_SUB+= CLIENT="@comment " .endif .if !defined(WITHOUT_DEDICATED) MAKE_ENV+= BUILD_DEDICATED=YES PLIST_SUB+= DEDICATED="" Q2BIN+= ${PORTNAME}-ded .else MAKE_ENV+= BUILD_DEDICATED=NO PLIST_SUB+= DEDICATED="@comment " .endif .if defined(WITH_GAME) MAKE_ENV+= BUILD_GAME=YES PLIST_SUB+= GAME="" .else MAKE_ENV+= BUILD_GAME=NO PLIST_SUB+= GAME="@comment " .endif .if !defined(WITHOUT_GAME_MOD) MAKE_ENV+= WITH_GAME_MOD=YES .else MAKE_ENV+= WITH_GAME_MOD=NO .endif .for opt in GLX SDLGL . if !defined(WITHOUT_${opt}) MAKE_ENV+= BUILD_${opt}=YES PLIST_SUB+= ${opt}="" Q2REF+= ${opt:L} . else MAKE_ENV+= BUILD_${opt}=NO PLIST_SUB+= ${opt}="@comment " . endif .endfor .if defined(WITH_IPV6) MAKE_ENV+= WITH_IPV6=YES .else MAKE_ENV+= WITH_IPV6=NO .endif .if defined(WITH_JOYSTICK) MAKE_ENV+= WITH_JOYSTICK=YES .else MAKE_ENV+= WITH_JOYSTICK=NO .endif .if !defined(WITHOUT_OSS) MAKE_ENV+= BUILD_OSS_SND=YES PLIST_SUB+= OSS="" Q2SND+= oss .else MAKE_ENV+= BUILD_OSS_SND=NO PLIST_SUB+= OSS="@comment " .endif .if !defined(WITHOUT_QMAX) MAKE_ENV+= WITH_QMAX=YES .else MAKE_ENV+= WITH_QMAX=NO .endif .if defined(WITH_REDBLUE) MAKE_ENV+= WITH_REDBLUE=YES .else MAKE_ENV+= WITH_REDBLUE=NO .endif .if defined(WITH_RETEXTURE) MAKE_ENV+= WITH_RETEXTURE=YES .else MAKE_ENV+= WITH_RETEXTURE=NO .endif .if !defined(WITHOUT_SDL) MAKE_ENV+= BUILD_SDL_SND=YES PLIST_SUB+= SDL="" Q2SND+= sdl .else MAKE_ENV+= BUILD_SDL_SND=NO PLIST_SUB+= SDL="@comment " .endif .if !defined(WITHOUT_X86_ASM) MAKE_ENV+= WITH_X86_ASM=YES .else MAKE_ENV+= WITH_X86_ASM=NO .endif post-build: .for bin in ${Q2BIN} @cd ${WRKSRC}/quake2 && ${MV} ${bin:S/qudos/QuDos/} ${bin} .endfor do-install: .for bin in ${Q2BIN} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/${bin} ${PREFIX}/bin .endfor ${MKDIR} ${LIBDIR}/baseq2 .for ref in ${Q2REF} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/ref_q2${ref}.so ${LIBDIR} .endfor .for snd in ${Q2SND} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/snd_${snd}.so ${LIBDIR} .endfor .if defined(WITH_GAME) ${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so ${LIBDIR}/baseq2 .endif .for mod in ${MOD_LIST:L} .if defined(WITH_${mod:U}) ${MKDIR} ${LIBDIR}/${mod} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/${mod}/game.so ${LIBDIR}/${mod} .endif .endfor ${INSTALL_DATA} ${_DISTDIR}/QuDos-${PORTVERSION}.pk3 ${LIBDIR}/baseq2 .if !defined(NOPORTDOCS) ${MKDIR} ${DOCSDIR} ${INSTALL_DATA} ${WRKSRC}/docs/QuDos.txt ${WRKSRC}/docs/Ogg_readme.txt \ ${DOCSDIR} .endif .include