--- rt_actor.c.bak Tue Jan 7 03:31:51 2003 +++ rt_actor.c Fri Jan 4 19:07:08 2008 @@ -430,7 +430,7 @@ void AvoidPlayerMissile(objtype*ob); int EnvironmentDamage(objtype *ob); -static int STOPSPEED = 0x200; +int STOPSPEED = 0x200; static int PLAYERFRICTION = 0xe000; static int ACTORFRICTION = 0xf000; static int DIAGADJUST = 0xb504;