The SDL Sand game (The Falling SDL-Sand Game) is a C++ implementation of the original 'World of Sand' (and later 'Hell of Sand') game implemented in JAVA. SDL Sand uses the SDL (Simple DirectMedia Library - http://www.libsdl.org/) library for screen output. Therefore the implementation can possibly run on every platform supported by SDL. WWW: http://sourceforge.net/projects/sdlsand/ el='vcs-git' href='https://www.tfcis.org/~lantw44/git/freebsd-ports-gnome' title='freebsd-ports-gnome Git repository'/>
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* - Take advantage of CPAN macro from bsd.sites.mk, change ${MASTER_SITE_PERL_C...araujo2008-04-171-2/+1
* Welcome bsd.perl.mk. Add support for constructs such as USE_PERL5=5.8.0+.linimon2007-09-081-10/+1
* - MAN3PREFIX is implied when PERL_CONFIGURE is defined.clsung2006-06-261-1/+0
* - Add SHA256pav2005-11-271-0/+1
* Let the IGNORE message make a bit more sense and change it from:erwin2005-11-011-1/+1
* Don't remove a folder that is removed by lang/perl5(.8)erwin2004-12-20