***************************************************************************** * In order to run Vavoom you will need original IWAD file from either: * Doom, Doom II, TNT, Plutonia, Heretic, Hexen or Strife. * * Manually do the following: * 1. Make directory for Vavoom data * mkdir ${HOME}/vavoom * 2. Copy Vavoom data into this directory * cp -r %%DATADIR%%/basev ${HOME}/vavoom * 3. Copy IWAD from original game here as well * cp /where/is/doom.wad ${HOME}/vavoom * 4. Execute Vavoom from directory with game data * cd ${HOME}/vavoom && %%PREFIX%%/bin/Vavoom -opengl * or * cd ${HOME}/vavoom && %%PREFIX%%/bin/Vavoom -opengl -openal * if you compiled Vavoom with OpenAL support ***************************************************************************** //www.csie.ntu.edu.tw/~b01902062/git/freebsd-ports-graphics' title='freebsd-ports-graphics Git repository'/>
aboutsummaryrefslogtreecommitdiffstats
path: root/misc/chef
Commit message (Expand)AuthorAgeFilesLines
* Add MASTER_SITE_LOCAL to the dist list since pointhat seems to havebrooks2005-02-151-1/+3
* Update master site. [0]brooks2004-05-163-5/+6
* Add size data, approved by maintainers.trevor2004-03-191-0/+1
* Clear moonlight beckons.ade2003-03-072-1/+1