To use wmquake, you have to run it from within Quake I's directory, so it can access the "id1" directory containing maps, sound and models. ref='/favicon.ico'/>
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* Update to version 2.05krion2004-12-063-11/+11
* SIZEify.trevor2004-01-301-0/+1
* Update to 2.02.petef2003-05-192-2/+2
* De-pkg-comment.knu2003-02-212-1/+1
* upgrade to 2.01ijliao2003-01-043-12/+13
* o Rollback PORTCOMMENT modifications while this feature's implementationlioux2002-11-112-2/+1