# $FreeBSD$ OPTIONS_DEFINE= \ AVI \ BULLET \ CINEON \ CAMERATRACK \ COLLADA \ COMPOSITOR \ CYCLES \ CYCLESOSL \ DDS \ FFMPEG \ FFTW3 \ FRAMESERVER \ FREESTYLE \ GAMEENGINE \ HDR \ HEADLESS \ INPUT_NDOF \ JACK \ LIBMV \ LZO \ LZMA \ MENU \ MOD_BOOLEAN \ MOD_FLUID \ MOD_OCEANSIM \ MOD_REMESH \ MOD_SMOKE \ NLS \ OPENAL \ OPENCOLORIO \ OPENEXR \ OPENJPEG \ OPENMP \ PLAYER \ RAYOPTIMIZATION \ REDCODE \ SAMPLERATE \ SDL \ SNDFILE \ TIFF \ XINPUT \ XF86VMODE OPTIONS_DEFAULT= \ AVI \ BULLET \ CINEON \ COMPOSITOR \ CYCLES \ CYCLESOSL \ DDS \ FFTW3 \ FRAMESERVER \ FREESTYLE \ GAMEENGINE \ HDR \ INPUT_NDOF \ LIBMV \ LZO \ LZMA \ MOD_BOOLEAN \ MOD_FLUID \ MOD_REMESH \ MOD_SMOKE \ OPENAL \ OPENCOLORIO \ OPENEXR \ OPENJPEG \ OPENMP \ PLAYER \ SAMPLERATE \ SDL \ TIFF \ XINPUT \ XF86VMODE AVI_DESC= Enable Blender's own AVI file support BULLET_DESC= Bullet physics engine CINEON_DESC= CINEON and DPX graphics format support CAMERATRACK_DESC= Camera tracking support COLLADA_DESC= Enable read/write support for COLLADA files COMPOSITOR_DESC= Use the tile-based nodal compositor CYCLES_DESC= Cycles render engine support CYCLESOSL_DESC= Shading support for the cycles render engine DDS_DESC= DDS graphics format support FFTW3_DESC= Use fftw for smoke and audio effects FRAMESERVER_DESC= Image FrameServer support for rendering FREESTYLE_DESC= Enable advanced edges rendering GAMEENGINE_DESC= Enable the game engine HDR_DESC= Generic high dynamic-range (HDR) support HEADLESS_DESC= Disable user interface (for render-farms) INPUT_NDOF_DESC= Enable NDOF input device support LIBMV_DESC= Enable motion tracking via libmv LZO_DESC= Fast compression support LZMA_DESC= Best compression support MENU_DESC= Install desktop menu MOD_BOOLEAN_DESC= Boolean modifier support MOD_FLUID_DESC= Fluid simulation support MOD_OCEANSIM_DESC= Ocean simulation support MOD_REMESH_DESC= Remesh modifier support MOD_SMOKE_DESC= Smoke simulation support OPENCOLORIO_DESC= OpenColorIO-based color management support PLAYER_DESC= Enable blender player RAYOPTIMIZATION_DESC= Enable SSE optimizatons for raytracing REDCODE_DESC= RedCode graphics format support SDL_DESC= Audio and Joystick support using SDL XINPUT_DESC= X11 Xinput (tablet) support XF86VMODE_DESC= X11 video mode switching support