Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics. WWW: http://cal3d.sourceforge.net/ it.cgi/'>cgit logo index : freebsd-ports-gnome
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* Update lang/ghc 8.4.2 and the hs-* ports the newer versionstcberner2018-05-261-3/+3
| | | | | | | | | | | | | | * Update lang/ghc to 8.4.2 * Update the boostrap compiler to 8.4.1 * Update the many hs-* ports * Bump the rest Thanks a lot to arrowd for doing all the heavy lifting :) PR: 227968 Exp-run by: antoine Submitted by: arrowd Differential Revision: https://reviews.freebsd.org/D15005
* - Update The Glorious Glasgow Haskell Compiler to version 8.0.2tcberner2017-08-09